For clarification:
The opponent CCd (or silenced, whichever it was) me with Incap, before I could CC him.
Minor Berserk is not something NBs have ready access to anymore.
Breach would require an extra skill slot and is not a good skill to slot, when your opener is a gank. At any rate, my opponent did not mark me either, so I consider that a wash.
As to the +25% damage, while it's worrisome, it's not +25%. The way ZOS have done the calculation, it ends up being 11% up to 25%. I measured 17% on my DK. It depends on build, CP, your other buffs, and so on. So, no, I'm not going to imagine +25%, because that's not what happens in real world scenarios, especially when you run lots of other damage buffs / debuffs. Malacath only applies to a portion of your damage, your base damage, whatever that is. I'm not sure whether that's covered in the below spreadsheet, but anyhow:
https://forums.elderscrollsonline.com/en/discussion/530523/malacaths-ring-and-impen-crit-calculations
The same applies to Minor Berserk and all other percentage buffs, by the way. They're all less than what it says on the tin. I measured it at 5.9% for Concealed Weapon and 5.7% for Swallow Soul (or vice versa) once. Yes, it's even differed between skills, because ESO is full of weirdness.
By the way, I changed my burst a while ago. I'm now running Balorgh and constructed my burst such that Caluurion typically lands after Soul Harvest. I have a record of an ice proc hitting a stamina player for 6.7K. Like I said, it's good. What I object to is the characterisation of this proc hitting for a massive amount, relative to what stamina characters hit me with even just with their spammables.
@zDan, I note your build includes Armor Master, Pirate Skeleton, Necropotence and 2x Willpower. In other words, you made a tanky-ish build that will hold up well as a brawler. Please swap out Necropotence for Caluurion and see how you like it! Take note of what that does to your shield. You pay a price for running a proc build and I don't think you even know what that feels like, because you flat out rejected the idea in the first place.
The other thing I forgot to mention is: Icy Conjurer? Really? It does it's damage over 10 seconds. ZOS are doing their usual balancing across PvE, CP PvP and no CP PvP. I'm a little worried, much as yourself. What I do object to is the hyperbole. The "insanes", the "massives", and so on. ZOS have probably gathered statistics indicating these sets are hardly used. I can't remember when I last saw Icy Conjurer or Widowmaker.
I agree. I think this is the set people are most concerned about and I share that concern, because the proc condition looks awfully nice for PvP. I just object to people throwing the baby out with the bathwater. This set having a good proc condition means it could be OP or it might merely result in it actually being viable for PvP, unlike a lot of other sets.Combining Unleashed Terror and vMA 2hand will be interresting for sure.
The number of annoying troll templar tanks with bogdan and earthgore who spam heals for their group, them glue down the block button when you turn to attack them is ridiculous.
This is what I do, though. I do a bit of everything, including solo ganks, fighting in outnumbered situations and zerging at other times, yet never part of a big, organised group. My mode of operation is to be extremely fast instead of tanky, because I find it more fun and I find that damage avoidance can ultimately mitigate more damage than tankiness. You think Pirate Skeleton and Armor Master aren't carries? <Coughs>. No, I actually don't believe they are on magblade, but being a tanky stam DK last patch (not this patch), man that absolutely felt like a carry at times, compared to what I'm used to on my magblade main.Yes I build more defensively since I am always fighting massively outnumbered. I'm not going to throw on caluurions just to "see how I like it" because it wont synergise with my build or playstyle at all.
I have a whole different take on this, but it's really difficult to articulate without going into a big detour on how this game reminds me of schoolyard bullying, how that can mean numbers (zergs) but can also mean individual power and I'm not sure who is oppressing who at times. I could go into comparing ESO with chess and how the higher rated player will typically play with a handicap against lower rated ones and how that can mean 1vXing when a chess granmaster plays simultaneously against multiple weaker players. I could also talk about how ZOS really isn't giving too much of a crap about the 1vX YouTube community and how I'm slowly coming around to thinking they are right. They are balancing the game to throw everyone a bone, including PvP newcomers and zerglings who need to find some early success with something like a Snipe build in order to keep playing. I don't really have the time to think any of this through, right now, unfortunately.The people that benefit from these proc builds are like I said before, people in large groups oppressively zerging down other players. BG's will most likely be the main place for this to be an occurrence and yes Icy Conjurer also looks to be one of those strong oppressive ones.
This argument has always struck me as disingenuous, because I do not regard fighting at melee range on a Caluurion nightblade, where that set is most effective, as particularly easy. I can't speak for other classes. I run stat-based builds on everything else.And I don't know about you, but the caluurion proc hitting for 5-6k is way too much. All of that burst damage and a status effect just for barely doing anything at all, it's not skillful in the slightest.
I basically agree with your sober assessment and have never said anything else. I'd substitute "about right" for "borderline overtuned" - in CP - but that's splitting hairs. I'm also a little less concerned about Malacath than everyone else, because I'm not sold on it on live. Thus it's more of a wait (on PTS testing) and see attitude from me. The community have gotten things right in the past, but they've also caused a bunch of stillborn sets. Is anyone running Soldier of Anguish?@fred4 you understand that you got hit with incap which is a 20% vulnerability to yourself then the surprise attack. Like reading this post just looks like a bunch of people not understanding mechanics of the game. Caluurions getting the potential to not proc of crit strikes and be paired with malacath on one of the highest burst procs in the game is not good end of story. The proc right now is borderline over tuned for a burst proc the only thing keeping it in check is that it is proc'd off a crit and has crit stats which is not the best for proc builds which scale off of penetration (lover mundus) where as crit builds benefit from 0 procs and pure stats for crit damage.
I have also advocated for this.I see it either getting it's crit condition back
This is incorrect. There is a 1 second delay. A dodge roll mitigates it. Fear after your opener tends to be the most effective at bypassing mitigations, however it does no damage by itself. Soul Harvest is good, but at the same time you're not stacking 3 skills and a CC into a single GCD, like a stamden with Subterranean -> Dizzying -> Dawnbreaker. Make of that what you will. I'm tired of arguing. ZOS will probably do what they want anyway.you can proc it instantly from stealth right behind someone where they have no time to react
I've been debating whether to go for this. It doesn't suit the bar layout I evolved, thus I currently use Ele Weapon, Soul Harvest, Fear, Swallow Soul or Impale. Incap may now be an option, whereas Flame Clench looks terribly nerfed and is less reliable than Fear.If you ele weapon from stealth then light attack concealed weapon they will get hit with all 5 potential attacks (Ele weapon, dmg glyph, light attack and concealed weapon which stuns and caluurions) with no room to dodge roll. The only counter to this is if you are expecting it and either hold block or preemtively dodge roll before the concealed stun