I hope OP is just sarcasm
maddiniiLuna wrote: »
Reinfarcements wrote: »maddiniiLuna wrote: »
I'm a big Morkuldin fan just because it looks cool, what have they changed? I can't find any changes to it in that thread.
Emmagoldman wrote: »This is a REALLY exciting change from ZOS!!! In short, I took a break from the game to do performance and mind numbing, swinging back and forth balance changes, and each release continually adding sets that make a majority of sets non desirable. On top of that, forever there has been a huge list of sets that were insta garbage material. I'm REALLY happy to see this effort. Many of the buffs added HUGE variety to play options and style. It's FANTASTIC that ZOS, for the first time, made some buffs and nerfs that were small increments instead of throwing the baby out with the bath water. The wild swings of buffs and nerfs was for many of my friends who left, unbearable. HONESTLY Zos, seeing so many sets have minor adjustments was soooooooooo refreshing. I feel that many sets are now much more "in line" with each other or offer niche builds more viability.
I hope that after a couple of patches, they get revised one more time to make tiny adjustments.
https://forums.elderscrollsonline.com/en/discussion/537057/pts-patch-notes-v6-1-0#latest
Besides my excitement, what are all of your thought on this approach?
Emmagoldman wrote: »I'm 100% serious. There's a LOT worth being upset at with ZOS, but this is a great change. From what I've been heard from testing, it's looking much better.
In terms of development it's a shift. Most MMo's use new items to entice players to buy new content. If you want to be viable or meet the meta, then you need to purchase the new content. Overtime, you have sets that just collect dust as new items become op and more op and more op. Instead, they are adding huge diversity, I don't see how that is bad. Right now, count how many sets are trash. 100's with zero purpose and too weak on even a niche build.
For example, why run sword singer? It buffed only dual wield and had lower damage then so many more powerful options that boost all your abilities. There are so many sets that defy any type of logic.
Player feed back. For YEARS players on forums have complained that there is a mound of hot steaming trash sets. Sets needed a huge overhaul. Of course on PVE, it will come down to number crunching in which 1 set will obviously come out on top as a meta, however, other sets are now more "in line". There is also a lot more viability for healers and tanks. Previously, for the most part every tank was using alkosh. There are way more options outside of that now. For PVP, the variety just expanded to a major degree.
PVP on the damage side, usually falls into building for burst with high stat/dmg pull boosting both dmg, utility and heal, proc being under performing in cp and good in no cp, and bleeds which have been weak since the wild swings of patching. There is a lot more variety in game play and styles with this patch.
I've done my fair share of trash talking, but I'm really interested on hearing why someone would think that adding huge variety and making more sets in line is bad.
Emmagoldman wrote: »I'm 100% serious. There's a LOT worth being upset at with ZOS, but this is a great change. From what I've been heard from testing, it's looking much better.
In terms of development it's a shift. Most MMo's use new items to entice players to buy new content. If you want to be viable or meet the meta, then you need to purchase the new content. Overtime, you have sets that just collect dust as new items become op and more op and more op. Instead, they are adding huge diversity, I don't see how that is bad. Right now, count how many sets are trash. 100's with zero purpose and too weak on even a niche build.
For example, why run sword singer? It buffed only dual wield and had lower damage then so many more powerful options that boost all your abilities. There are so many sets that defy any type of logic.
Player feed back. For YEARS players on forums have complained that there is a mound of hot steaming trash sets. Sets needed a huge overhaul. Of course on PVE, it will come down to number crunching in which 1 set will obviously come out on top as a meta, however, other sets are now more "in line". There is also a lot more viability for healers and tanks. Previously, for the most part every tank was using alkosh. There are way more options outside of that now. For PVP, the variety just expanded to a major degree.
PVP on the damage side, usually falls into building for burst with high stat/dmg pull boosting both dmg, utility and heal, proc being under performing in cp and good in no cp, and bleeds which have been weak since the wild swings of patching. There is a lot more variety in game play and styles with this patch.
I've done my fair share of trash talking, but I'm really interested on hearing why someone would think that adding huge variety and making more sets in line is bad.
OK, but I'm still questioningI guess I'm conditioned now... I agree there's a good tone to the incoming patch, save for a few questionable choices which I hope can be addressed.