Maintenance for the week of May 11:
• PC/Mac: No maintenance – May 11
The maintenance is complete, and the PTS is now back online and patch 12.0.4 is available.
Bloodthirsty new change theoretically TRASH?
Bloodthirsty: This trait now grants up to 250 Weapon and Spell Damage against targets under 90% Health, scaling linearly per 1% missing Health, rather than granting a flat 10% damage increase against targets under 25% Health.
ok so I might be wrong about this but theoretically here... 250/100 = 2.5 per 1%
So at 50% health it would be like 125 weapon damage at 25 % health it would be at 188 weapon damage.
You don't gain these weapon damages to yourself but to the opponent only.
So let me see here....if I get this correct....
Gold glyph + 50%health bonus would be like 175+125 = 300.
Gold glyph + 25% health bonus would be like 175+188=362.
BUT if you do infused
Gold Glyph infused is 278 weapon damage on yourself that can be put up by major brutality 20% so a static 300 about....
In an essance you would still want infused because you would want to attack and heal yourself as well.. instead of putting the 250 against a target...
Does this make any sense or am I wrong?