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Burning Light

Firstmep
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Can a dev chime in on the decision behind burning light change?

As it stands this is a brutal nerf to templar damage output.

Right now on live, you can get up to 2 procs per set of jabs, now this is reduced to 1.

Right now on live you have a 25% chance to proc burning light on javelin, charge, spear ult etc, abilites that dont hit in a rapid succession, on pts you cant, unless its the 4th ability.

This is such a massive damage nerf that its not even funny. I play both templars, as well as sorc, warden nightblade, and i have no issues aganist templars in pvp.

What this change will do, is to encourage mindless jabs spam even more, versus actually using other aedric spear abilities.

@ZOS_GinaBruno can you please ask why this nerf was put in?
  • Cinbri
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    Tbh total damage decrease is even worse given that Backlash' damage even worse now and Ritual of Retribution got massive nerf so doubtly any pvp magplar will want to slot it.
    Altogether is enough to push pvp templar back to bottom of food chain once again.
  • West93
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    Cinbri wrote: »
    Tbh total damage decrease is even worse given that Backlash' damage even worse now and Ritual of Retribution got massive nerf so doubtly any pvp magplar will want to slot it.
    Altogether is enough to push pvp templar back to bottom of food chain once again.

    Never slotted ritual of retribution while playing magplar, will sure not slot it even more.

    Backlash right now live hits like a wet noddle unless your opponent stands still without any defense while you store damage, never died or was pressured by a backlash, compared to haunting curse, subterranean assault, blastbones its way too weak.
  • Rianai
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    West93 wrote: »
    Cinbri wrote: »
    Tbh total damage decrease is even worse given that Backlash' damage even worse now and Ritual of Retribution got massive nerf so doubtly any pvp magplar will want to slot it.
    Altogether is enough to push pvp templar back to bottom of food chain once again.

    Never slotted ritual of retribution while playing magplar, will sure not slot it even more.

    Backlash right now live hits like a wet noddle unless your opponent stands still without any defense while you store damage, never died or was pressured by a backlash, compared to haunting curse, subterranean assault, blastbones its way too weak.

    Backlash randomly (? don't know what exactly causes it) deals tons of dmg (10k+) with basically zero counterplay. It is bugged on live and desperately needed fixing.
  • West93
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    Rianai wrote: »
    West93 wrote: »
    Cinbri wrote: »
    Tbh total damage decrease is even worse given that Backlash' damage even worse now and Ritual of Retribution got massive nerf so doubtly any pvp magplar will want to slot it.
    Altogether is enough to push pvp templar back to bottom of food chain once again.

    Never slotted ritual of retribution while playing magplar, will sure not slot it even more.

    Backlash right now live hits like a wet noddle unless your opponent stands still without any defense while you store damage, never died or was pressured by a backlash, compared to haunting curse, subterranean assault, blastbones its way too weak.

    Backlash randomly (? don't know what exactly causes it) deals tons of dmg (10k+) with basically zero counterplay. It is bugged on live and desperately needed fixing.

    90% of backlash final hit is dodged or cleansed other 10% hit for 2k because no one in right mind stands still for 6 seconds to get enough damage stored.

    Never got hit by more than 4k backlash, most of time around 2k, that's my experience.

    I have way more trouble with blastbones damage, free major defile and snare bug, but zos doesn't want to fix p2w class bugs.
  • FlamingBeard
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    ZOS being so stingy with Purfiying Light and Power of the Light's damage while Curse does a lot more consistent single-target burst and Blastbone/Scorch do MORE damage than these Templar skills and are AREA skills is extremely concerning in a balance sense.
  • Firstmep
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    ZOS being so stingy with Purfiying Light and Power of the Light's damage while Curse does a lot more consistent single-target burst and Blastbone/Scorch do MORE damage than these Templar skills and are AREA skills is extremely concerning in a balance sense.

    Backlash had the potential to deal more dmg than all the of those skill, but with the "fix" we can say goodbye to that.
  • FlamingBeard
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    Firstmep wrote: »
    ZOS being so stingy with Purfiying Light and Power of the Light's damage while Curse does a lot more consistent single-target burst and Blastbone/Scorch do MORE damage than these Templar skills and are AREA skills is extremely concerning in a balance sense.

    Backlash had the potential to deal more dmg than all the of those skill, but with the "fix" we can say goodbye to that.

    Being entirely single-target damage, Backlash should do more damage than AoE explosions (which also explode more frequently than Backlash -- you can use Scorch twice before Backlash even has a chance to finish building recording damage lol).
    Edited by FlamingBeard on July 15, 2020 6:23AM
  • WrathOfInnos
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    Firstmep wrote: »
    Can a dev chime in on the decision behind burning light change?

    As it stands this is a brutal nerf to templar damage output.

    Right now on live, you can get up to 2 procs per set of jabs, now this is reduced to 1.

    Right now on live you have a 25% chance to proc burning light on javelin, charge, spear ult etc, abilites that dont hit in a rapid succession, on pts you cant, unless its the 4th ability.

    This is such a massive damage nerf that its not even funny. I play both templars, as well as sorc, warden nightblade, and i have no issues aganist templars in pvp.

    What this change will do, is to encourage mindless jabs spam even more, versus actually using other aedric spear abilities.

    @ZOS_GinaBruno can you please ask why this nerf was put in?

    I’m confused, is it not giving 1 guaranteed Burning Light proc with each cast of Jabs (which has 4 hits)? Sure you’ll never get 2 Burning Light in 1 Jab cast, but you’ll also never get 0 now (which happened about 1/3 of the time before).

    I was just doing some PTS testing on Magplar and Burning Light seemed very reliable, went off every 4 tick of damage as advertised. Personally I like the new version, same number of procs on average, but now there’s no luck involved and you know exactly when the Burning Light will hit.
  • Firstmep
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    Firstmep wrote: »
    Can a dev chime in on the decision behind burning light change?

    As it stands this is a brutal nerf to templar damage output.

    Right now on live, you can get up to 2 procs per set of jabs, now this is reduced to 1.

    Right now on live you have a 25% chance to proc burning light on javelin, charge, spear ult etc, abilites that dont hit in a rapid succession, on pts you cant, unless its the 4th ability.

    This is such a massive damage nerf that its not even funny. I play both templars, as well as sorc, warden nightblade, and i have no issues aganist templars in pvp.

    What this change will do, is to encourage mindless jabs spam even more, versus actually using other aedric spear abilities.

    @ZOS_GinaBruno can you please ask why this nerf was put in?

    I’m confused, is it not giving 1 guaranteed Burning Light proc with each cast of Jabs (which has 4 hits)? Sure you’ll never get 2 Burning Light in 1 Jab cast, but you’ll also never get 0 now (which happened about 1/3 of the time before).

    I was just doing some PTS testing on Magplar and Burning Light seemed very reliable, went off every 4 tick of damage as advertised. Personally I like the new version, same number of procs on average, but now there’s no luck involved and you know exactly when the Burning Light will hit.

    For target dummy parsing maybe? I doubt it yields higher overall dmg than on live.
    Issue is, in pvp other Templar skills now won't really proc burning light anymore.
    Your javelin, your charge or ulti won't have a chance to proc it which significantly reduces templars damage potential.
    In top of that both Magicka and especially stamina templars have issues with self healing right now, and lower dmg means we have to spend more time fighting people, which we don't have the tools for.
    In comparison stamdens and stamcro are both much tankier and can still pull out a much quicker and more potent burst combo than Templar.

    I should add I'm talking about no cp, in cp I've dabbled with magplar a little this patch and you can definetly survive pretty well still.
    The damage cut is still going to hurt, especially since stamplars don't really have much else going for them on live outside of dmg.
    Edited by Firstmep on July 15, 2020 7:18AM
  • WrathOfInnos
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    Thanks for clarifying. So maybe a good solution would be if there was a longer cooldown before the progress toward 4 ticks was lost. I’m not sure exactly what it is on PTS, but it’s longer than 1s and shorter than 1.6s. What window would be appropriate to allow for breaks in PVP combat so that Burning Light progress could bridge the gaps between Jabs, Charge and Javelins? 3s? 5?
  • Firstmep
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    Thanks for clarifying. So maybe a good solution would be if there was a longer cooldown before the progress toward 4 ticks was lost. I’m not sure exactly what it is on PTS, but it’s longer than 1s and shorter than 1.6s. What window would be appropriate to allow for breaks in PVP combat so that Burning Light progress could bridge the gaps between Jabs, Charge and Javelins? 3s? 5?

    Thats not the issue :(

    Right now on live you can hit someone with a javelin and get a burning light proc.

    On pts you can no longer do that.

    Problem is, when they made this change for the PTS, they literally only looked at Puncturing Strikes as an aedric spear skill and completely ignore the rest. And even for jabs, this is a damage downgrade.
    Its very rare not to get at least 1 BL proc per set of jabs, but on live you can get even 2.

    I want them to do away with the 4 attack thing alltogether, and make the passive into something that can benefit non-jab spamming templar.

    I already pointed this out, but making burning light a short duration, non-refreshable, hard hitting dot would keep with the class' identitiy of high pressure, would take away the random proc chance, and would benefit using aedric spear skills regardless of which skills you prefer to use.
    This would greatly increase the variety of templar builds actually.
    Edited by Firstmep on July 15, 2020 7:31AM
  • maxjapank
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    Someone suggested moving the Burning Light proc to the first tick. I think that would be a better solution. It would allow every skill to proc burning light in the tree. I dunno. I just don't know why they are messing with things that don't need changes to begin with. [snip]

    [edited for bashing]
    Edited by ZOS_Lunar on July 15, 2020 1:09PM
  • Firstmep
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    maxjapank wrote: »
    Someone suggested moving the Burning Light proc to the first tick. I think that would be a better solution. It would allow every skill to proc burning light in the tree. I dunno. I just don't know why they are messing with things that don't need changes to begin with. [snip].

    They removed the proc chance beacuse they want to ease server calculations, which is fine.

    Ill be honest i really like going for a dot, but having it proc on the 1st,3rd etc ticks would be bad either, but than they would have to tone down the dmg.
    Edited by ZOS_Lunar on July 15, 2020 1:09PM
  • Abyssmol
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    Firstmep wrote: »
    Can a dev chime in on the decision behind burning light change?

    As it stands this is a brutal nerf to templar damage output.

    Right now on live, you can get up to 2 procs per set of jabs, now this is reduced to 1.

    Right now on live you have a 25% chance to proc burning light on javelin, charge, spear ult etc, abilites that dont hit in a rapid succession, on pts you cant, unless its the 4th ability.

    This is such a massive damage nerf that its not even funny. I play both templars, as well as sorc, warden nightblade, and i have no issues aganist templars in pvp.

    What this change will do, is to encourage mindless jabs spam even more, versus actually using other aedric spear abilities.

    @ZOS_GinaBruno can you please ask why this nerf was put in?

    I’m confused, is it not giving 1 guaranteed Burning Light proc with each cast of Jabs (which has 4 hits)? Sure you’ll never get 2 Burning Light in 1 Jab cast, but you’ll also never get 0 now (which happened about 1/3 of the time before).

    I was just doing some PTS testing on Magplar and Burning Light seemed very reliable, went off every 4 tick of damage as advertised. Personally I like the new version, same number of procs on average, but now there’s no luck involved and you know exactly when the Burning Light will hit.

    Yeah very reliable on pve. Your target just stand there and takes all the damage that you are willing to give. Try your test on pvp with the high mobility and op lag, then plz tell us your result.
  • Synssaturdayy9
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    i also agree zos should take back the nerfs against burning light
    it's a terrible idea that they're nerfing it that bad already knowing full well jabs on it's own doesn't have enough damage and against stamblades well it's just unfair zos should've buffed stamplar or left it how it was tbh
  • Firstmep
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    i also agree zos should take back the nerfs against burning light
    it's a terrible idea that they're nerfing it that bad already knowing full well jabs on it's own doesn't have enough damage and against stamblades well it's just unfair zos should've buffed stamplar or left it how it was tbh

    If this goes through, good luck killing any stamden or stamcro with evasion.

    Burning light was already pretty much the only thing that hit them hard from the templar toolkit.
  • Ratzkifal
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    It's not a brutal nerf. Yes Burning Light could proc more than once per cast of jabs but keep in mind that Burning Light could also not proc at all on a cast of jabs. In terms of raw damage output whether it's a 25% chance or once every 4 hits doesn't matter - it's the same damage in the grand scheme of things.
    The only thing that actually matters for damage output is that Burning Light now requires more skill to use properly as you need to make sure to hit all 4 damage instances of jabs to proc it, meaning that jabs spam will be less mindless now.
    This Bosmer was tortured to death. There is nothing left to be done.
  • PapaWeeb
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    Ratzkifal wrote: »
    It's not a brutal nerf. Yes Burning Light could proc more than once per cast of jabs but keep in mind that Burning Light could also not proc at all on a cast of jabs. In terms of raw damage output whether it's a 25% chance or once every 4 hits doesn't matter - it's the same damage in the grand scheme of things.
    The only thing that actually matters for damage output is that Burning Light now requires more skill to use properly as you need to make sure to hit all 4 damage instances of jabs to proc it, meaning that jabs spam will be less mindless now.

    Not a brutal need to jabs. Toppling charge, javelin and crescent sweep all ate a big nerf
    PC EU
  • ealdwin
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    Firstmep wrote: »
    I already pointed this out, but making burning light a short duration, non-refreshable, hard hitting dot would keep with the class' identitiy of high pressure, would take away the random proc chance, and would benefit using aedric spear skills regardless of which skills you prefer to use.
    This would greatly increase the variety of templar builds actually.

    I really like this idea, and passively appyling a dot wouldn't be completely unheard of (think about all the sets that do so already). It could look as simple as this:

    When you deal damage with an Aedric Spear ability, you burn your foes with holy light, dealing 1,431 Magic Damage or 1,431 Physical Damage over 3 seconds. This effect can occur once every 3 seconds.

    Or, they could take a relatively easy route, and make Burning Light similar to the new Burning Spellweave:

    When you deal damage with an Aedric Spear ability, you apply the Burning status effect to the enemy and increase your Spell Damage by 490 and your Weapon Damage by 490 for 6 seconds. This effect can occur once every 9 seconds.
  • kalunte
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    no more passive randomly doubling templarz damage, they will have to aim an stack skills. WOOT.

    i'm already soo happy of this change. listening previous templar thought it was rarely procing at each jabs and therefor did not need any fix. now that it's a guaranteed proc if you manage to aim correctly it's crap..

    consistency.

    it was too good.
  • Firstmep
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    kalunte wrote: »
    no more passive randomly doubling templarz damage, they will have to aim an stack skills. WOOT.

    i'm already soo happy of this change. listening previous templar thought it was rarely procing at each jabs and therefor did not need any fix. now that it's a guaranteed proc if you manage to aim correctly it's crap..

    consistency.

    it was too good.

    Aim correctly, lol.
    You haven't played templar with even the slightest lag I reckon. Also there ls a lot of positional desync right now, jabs just randomly missing.
    Also jabs isn't the only skill the Templar toolkit.
    The new burning light is absolute crap, 2k dmg every second if your opponent is a complete potato and doesn't move wow, what a great passive.
    I'd rather take wardens passive dmg increase for slotting aedric spear skills, it would be boring but better.
  • JinMori
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    Doesn;'t the ability proc every 4 hit? So if you has like spear and jabs up at the same time wouldn;t you get 1 proc every 4 hits of either jabs or spear? Meaning the damage should equal about the same?
  • Strider__Roshin
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    i also agree zos should take back the nerfs against burning light
    it's a terrible idea that they're nerfing it that bad already knowing full well jabs on it's own doesn't have enough damage and against stamblades well it's just unfair zos should've buffed stamplar or left it how it was tbh

    Everyone just got a 10% damage buff against Nightblades. So your current evaluation on the tankiness of stamblades should be revaluated.
  • Rianai
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    West93 wrote: »
    Rianai wrote: »
    West93 wrote: »
    Cinbri wrote: »
    Tbh total damage decrease is even worse given that Backlash' damage even worse now and Ritual of Retribution got massive nerf so doubtly any pvp magplar will want to slot it.
    Altogether is enough to push pvp templar back to bottom of food chain once again.

    Never slotted ritual of retribution while playing magplar, will sure not slot it even more.

    Backlash right now live hits like a wet noddle unless your opponent stands still without any defense while you store damage, never died or was pressured by a backlash, compared to haunting curse, subterranean assault, blastbones its way too weak.

    Backlash randomly (? don't know what exactly causes it) deals tons of dmg (10k+) with basically zero counterplay. It is bugged on live and desperately needed fixing.

    90% of backlash final hit is dodged or cleansed other 10% hit for 2k because no one in right mind stands still for 6 seconds to get enough damage stored.

    Never got hit by more than 4k backlash, most of time around 2k, that's my experience.

    I have way more trouble with blastbones damage, free major defile and snare bug, but zos doesn't want to fix p2w class bugs.

    Yea, i'm sure you are constantly getting your undodgeable dmg dodged ...
    And getting hit for uncounterable (not everyone plays a templar you know) 10k+ dmg by builds that aren't even build for particular high dmg - and that can happen on live - is not ok.
  • JinMori
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    i also agree zos should take back the nerfs against burning light
    it's a terrible idea that they're nerfing it that bad already knowing full well jabs on it's own doesn't have enough damage and against stamblades well it's just unfair zos should've buffed stamplar or left it how it was tbh

    Everyone just got a 10% damage buff against Nightblades. So your current evaluation on the tankiness of stamblades should be revaluated.

    Absolutely wrong, how many times are nb actually at 5 stacks of resolve? Almost never in pvp or pve because they just fire the bow, and realistically how many times do you actually get to fire the bow in pvp? To get up to 5 stacks and stay there is just not gonna happen. Also when you leave combat it resets, so what you said there is just bogus.
    Edited by JinMori on July 15, 2020 6:37PM
  • Sanguinor2
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    JinMori wrote: »
    Doesn;'t the ability proc every 4 hit? So if you has like spear and jabs up at the same time wouldn;t you get 1 proc every 4 hits of either jabs or spear? Meaning the damage should equal about the same?

    If you find someone that doesnt think that walking out of jabs is a good idea sure. Good luck fighting a stamsorc with elude tho.
    Politeness is respecting others.
    Courage is doing what is fair.
    Modesty is speaking of oneself without vanity.
    Self control is keeping calm even when anger rises.
    Sincerity is expressing oneself without concealing ones thoughts.
    Honor is keeping ones word.
  • WrathOfInnos
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    Firstmep wrote: »
    Thanks for clarifying. So maybe a good solution would be if there was a longer cooldown before the progress toward 4 ticks was lost. I’m not sure exactly what it is on PTS, but it’s longer than 1s and shorter than 1.6s. What window would be appropriate to allow for breaks in PVP combat so that Burning Light progress could bridge the gaps between Jabs, Charge and Javelins? 3s? 5?

    Thats not the issue :(

    Right now on live you can hit someone with a javelin and get a burning light proc.

    On pts you can no longer do that.

    Problem is, when they made this change for the PTS, they literally only looked at Puncturing Strikes as an aedric spear skill and completely ignore the rest. And even for jabs, this is a damage downgrade.
    Its very rare not to get at least 1 BL proc per set of jabs, but on live you can get even 2.

    I want them to do away with the 4 attack thing alltogether, and make the passive into something that can benefit non-jab spamming templar.

    I already pointed this out, but making burning light a short duration, non-refreshable, hard hitting dot would keep with the class' identitiy of high pressure, would take away the random proc chance, and would benefit using aedric spear skills regardless of which skills you prefer to use.
    This would greatly increase the variety of templar builds actually.

    You can still proc burning light with javelin on PTS, it’s just less common because you need to have 3 stacks built up toward a Burning Light already and land the javelin within about a second of the previous damage. I understand that with an opponent CC’ing you and dishing your attacks it’s very easy to miss this 1s window and stacks toward a burning light proc get reset to 0. This is why increasing the window before resetting stacks would help.

    For example, say you hit an enemy with 3/4 ticks of jabs but they avoid 1 tick. Your next javelin will be a 100% chance of a Burning Light proc, but only if it lands within about 1s. So all the enemy has to do is roll dodge one javelin and you’re back at 0/4 toward a Burning Light. But if the BL reset timer was 5 seconds you would have 4 more opportunities to land a javelin, charge or any other Aedric Spear ability for that guaranteed Burning Light proc.
  • Firstmep
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    Firstmep wrote: »
    Thanks for clarifying. So maybe a good solution would be if there was a longer cooldown before the progress toward 4 ticks was lost. I’m not sure exactly what it is on PTS, but it’s longer than 1s and shorter than 1.6s. What window would be appropriate to allow for breaks in PVP combat so that Burning Light progress could bridge the gaps between Jabs, Charge and Javelins? 3s? 5?

    Thats not the issue :(

    Right now on live you can hit someone with a javelin and get a burning light proc.

    On pts you can no longer do that.

    Problem is, when they made this change for the PTS, they literally only looked at Puncturing Strikes as an aedric spear skill and completely ignore the rest. And even for jabs, this is a damage downgrade.
    Its very rare not to get at least 1 BL proc per set of jabs, but on live you can get even 2.

    I want them to do away with the 4 attack thing alltogether, and make the passive into something that can benefit non-jab spamming templar.

    I already pointed this out, but making burning light a short duration, non-refreshable, hard hitting dot would keep with the class' identitiy of high pressure, would take away the random proc chance, and would benefit using aedric spear skills regardless of which skills you prefer to use.
    This would greatly increase the variety of templar builds actually.

    You can still proc burning light with javelin on PTS, it’s just less common because you need to have 3 stacks built up toward a Burning Light already and land the javelin within about a second of the previous damage. I understand that with an opponent CC’ing you and dishing your attacks it’s very easy to miss this 1s window and stacks toward a burning light proc get reset to 0. This is why increasing the window before resetting stacks would help.

    For example, say you hit an enemy with 3/4 ticks of jabs but they avoid 1 tick. Your next javelin will be a 100% chance of a Burning Light proc, but only if it lands within about 1s. So all the enemy has to do is roll dodge one javelin and you’re back at 0/4 toward a Burning Light. But if the BL reset timer was 5 seconds you would have 4 more opportunities to land a javelin, charge or any other Aedric Spear ability for that guaranteed Burning Light proc.

    Its still a nerf in every way.

    I understand people dont like getting spiked by random BL procs on live, and im all for removing that randomness,

    However 4 stacks is too much for pvp. For magicka templar, if Blazing spear had some sort of relevance still, i could see it being used, but even than thats just for jabs spamming templars.

    I would like to (and on live i can) play without mindlessly jabbing people. I think the dot would be fair, as its consistent damage, no chance for randomness etc.
    And btw 1 burning light hit doesnt even do that much dmg, anyone with decent defenses will get hit for 2.5k max, thats laughable damage by itself.

    With backlash being rendered useless again, comparing templar burst to that of a warden or necro, or even stamsorc on pts now, is just a joke.
    Stamplar already has issues with survivability, beacuse of low healing and a general lack of access to class based healing.
    If they take away our damage, the class will have 0 identity left, and no tell me we have purge beacuse on any realistic build you can use it 3 times max, and all dot skills cost way less to apply then purging them anyway.
    Edited by Firstmep on July 15, 2020 4:11PM
  • VoidCommander
    VoidCommander
    ✭✭✭✭✭
    ALL AEDRIC SPEAR ABILITIES CAN AND WILL PROC BURNING LIGHT.

    I tested it, and despite the passive’s horrible wording, it actually works slightly better than before. It doesn’t look at ONE ability doing damage 4 times. It looks at ALL of them.

    This means that if you spam javelin 4 times in a row, burning light WILL proc.

    In ADDITION to this, cresent sweep WILL proc burning light all by itself, and sweeps WILL proc burning light at least once.

    The only issue arrises with blazing spear. It only does damage 11 times, meaning it will get 2 and 3/4th of a proc. This is would be fine if there was a consistently used “single tick” of damage that was caused by another aedric spear ability. There is not. All the other abilities proc their own burning light perfectly, but blazing spear of the live servers has the 2 procs, and three 25% chances for a third. On PTS templars won’t even get that chance. This problem can be resolved if they split up the initial damage of the blazing spear into a beginning blast and an ending blast. That would bring it up to 12 ticks of damage, and the math adds up, without any additional calculations on the server’s part.
  • West93
    West93
    ✭✭✭✭✭
    ALL AEDRIC SPEAR ABILITIES CAN AND WILL PROC BURNING LIGHT.

    I tested it, and despite the passive’s horrible wording, it actually works slightly better than before. It doesn’t look at ONE ability doing damage 4 times. It looks at ALL of them.

    This means that if you spam javelin 4 times in a row, burning light WILL proc.

    In ADDITION to this, cresent sweep WILL proc burning light all by itself, and sweeps WILL proc burning light at least once.

    The only issue arrises with blazing spear. It only does damage 11 times, meaning it will get 2 and 3/4th of a proc. This is would be fine if there was a consistently used “single tick” of damage that was caused by another aedric spear ability. There is not. All the other abilities proc their own burning light perfectly, but blazing spear of the live servers has the 2 procs, and three 25% chances for a third. On PTS templars won’t even get that chance. This problem can be resolved if they split up the initial damage of the blazing spear into a beginning blast and an ending blast. That would bring it up to 12 ticks of damage, and the math adds up, without any additional calculations on the server’s part.

    On target dummy sure, because he just stand there, in pvp with everyone moving away from you with snare immunity, you getting stunned etc, you will not land 4 jabs in 1 sec unless your opponent is AFK.
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