The maintenance is complete, and the PTS is now back online and patch 12.0.2 is available.
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Burning Light

  • Solariken
    Solariken
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    The PTS mechanic is garbage, yet another poorly thought change that makes no sense and everyone hates. Just keep it simple ZOS, either of these are fine:

    1. [Direct damage] BL deals damage every time an Aedric Spear ability deals damage (cut current live tooltip by 75%)

    2. [Damage over time] Dealing damage with an Aedric Spear ability places a DOT on the target with a cooldown to match the duration so it doesn't refresh.
  • West93
    West93
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    Solariken wrote: »
    The PTS mechanic is garbage, yet another poorly thought change that makes no sense and everyone hates. Just keep it simple ZOS, either of these are fine:

    1. [Direct damage] BL deals damage every time an Aedric Spear ability deals damage (cut current live tooltip by 75%)

    2. [Damage over time] Dealing damage with an Aedric Spear ability places a DOT on the target with a cooldown to match the duration so it doesn't refresh.

    1. option thats a big nerf 75%, I'll rather have it proc on every hit with longer cooldown 2-3 second, or make 4 jabs land in 2 sec to proc rather than 1, which is impossible in pvp.

    2. Make burning light dot could be decent change.

    Anything but not what it is currently please, it will be impossible to do any decent damage in pvp.
  • WrathOfInnos
    WrathOfInnos
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    Solariken wrote: »
    The PTS mechanic is garbage, yet another poorly thought change that makes no sense and everyone hates. Just keep it simple ZOS, either of these are fine:

    1. [Direct damage] BL deals damage every time an Aedric Spear ability deals damage (cut current live tooltip by 75%)

    2. [Damage over time] Dealing damage with an Aedric Spear ability places a DOT on the target with a cooldown to match the duration so it doesn't refresh.

    I don’t mind the PTS version, but I’d also be fine with your option 1. It still removes the RNG aspect and gives reliable procs, just with less burst. Would need to have no cooldown though, or it may end up weaker than what’s on PTS with fast ticks like Blazing + Sweeps.

    Option 2 just sounds like a nerf to any builds that use a lot of Aedric Spear ticks.
    Edited by WrathOfInnos on July 15, 2020 10:15PM
  • Strider__Roshin
    Strider__Roshin
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    JinMori wrote: »
    i also agree zos should take back the nerfs against burning light
    it's a terrible idea that they're nerfing it that bad already knowing full well jabs on it's own doesn't have enough damage and against stamblades well it's just unfair zos should've buffed stamplar or left it how it was tbh

    Everyone just got a 10% damage buff against Nightblades. So your current evaluation on the tankiness of stamblades should be revaluated.

    Absolutely wrong, how many times are nb actually at 5 stacks of resolve? Almost never in pvp or pve because they just fire the bow, and realistically how many times do you actually get to fire the bow in pvp? To get up to 5 stacks and stay there is just not gonna happen. Also when you leave combat it resets, so what you said there is just bogus.

    Can't speak for others, but for me nearly 100% of the time unless it's advantageous to use it. So like I said, everyone just got a 10% damage buff against Nightblades. Your ignorance of how Nightblades play doesn't make my claim bogus.
  • Abyssmol
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    kalunte wrote: »
    no more passive randomly doubling templarz damage, they will have to aim an stack skills. WOOT.

    i'm already soo happy of this change. listening previous templar thought it was rarely procing at each jabs and therefor did not need any fix. now that it's a guaranteed proc if you manage to aim correctly it's crap..

    consistency.

    it was too good.

    When you fight another templar look at you death recap. If you got hit four time by sweeps/jabs. You my friend need to learn how to play. On my death recap against a templar, i usually never see 4 hits form this skill because it's so easily avoidable. With the lag and high mobility now it's even easier. With the new change, just walk through the templar, nothing fancy, an burning light would never proc. If this change is such a guarantee proc, ZOS should just erase burning light, increase the damage of sweeps/jabs and give the templar another passive. How about major Brutality and Sorcery...
  • ecru
    ecru
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    West93 wrote: »
    ALL AEDRIC SPEAR ABILITIES CAN AND WILL PROC BURNING LIGHT.

    I tested it, and despite the passive’s horrible wording, it actually works slightly better than before. It doesn’t look at ONE ability doing damage 4 times. It looks at ALL of them.

    This means that if you spam javelin 4 times in a row, burning light WILL proc.

    In ADDITION to this, cresent sweep WILL proc burning light all by itself, and sweeps WILL proc burning light at least once.

    The only issue arrises with blazing spear. It only does damage 11 times, meaning it will get 2 and 3/4th of a proc. This is would be fine if there was a consistently used “single tick” of damage that was caused by another aedric spear ability. There is not. All the other abilities proc their own burning light perfectly, but blazing spear of the live servers has the 2 procs, and three 25% chances for a third. On PTS templars won’t even get that chance. This problem can be resolved if they split up the initial damage of the blazing spear into a beginning blast and an ending blast. That would bring it up to 12 ticks of damage, and the math adds up, without any additional calculations on the server’s part.

    On target dummy sure, because he just stand there, in pvp with everyone moving away from you with snare immunity, you getting stunned etc, you will not land 4 jabs in 1 sec unless your opponent is AFK.

    I'm so sick of hearing this nonsense. If you cannot land a full channel of jabs on your target, you are not good at ESO. This is like saying no one good has ever gotten hit with dizzy.

    A channel of jabs that hits three times and procs burning light once is still 43% more damage than Dizzy. A channel of jabs that hits three times on a target with Major Evasion and procs burning light once is still 20% more damage than Dizzy.

    Run the numbers on a full channel of jabs, two BL procs, and POTL at the same time. Should be almost enough to instagib most people. No other class has the potential to just delete people like that with almost zero conditions, which means that the burst ceiling for Templars on Live is probably too high.
    Edited by ecru on July 16, 2020 1:40AM
    Gryphon Heart
    Godslayer
    Dawnbringer
  • LuxLunae
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    As a stamplar I NEVER use power of the light...it stacks with stamina...which makes it trash for my build.
  • maxjapank
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    ecru wrote: »
    West93 wrote: »
    ALL AEDRIC SPEAR ABILITIES CAN AND WILL PROC BURNING LIGHT.

    I tested it, and despite the passive’s horrible wording, it actually works slightly better than before. It doesn’t look at ONE ability doing damage 4 times. It looks at ALL of them.

    This means that if you spam javelin 4 times in a row, burning light WILL proc.

    In ADDITION to this, cresent sweep WILL proc burning light all by itself, and sweeps WILL proc burning light at least once.

    The only issue arrises with blazing spear. It only does damage 11 times, meaning it will get 2 and 3/4th of a proc. This is would be fine if there was a consistently used “single tick” of damage that was caused by another aedric spear ability. There is not. All the other abilities proc their own burning light perfectly, but blazing spear of the live servers has the 2 procs, and three 25% chances for a third. On PTS templars won’t even get that chance. This problem can be resolved if they split up the initial damage of the blazing spear into a beginning blast and an ending blast. That would bring it up to 12 ticks of damage, and the math adds up, without any additional calculations on the server’s part.

    On target dummy sure, because he just stand there, in pvp with everyone moving away from you with snare immunity, you getting stunned etc, you will not land 4 jabs in 1 sec unless your opponent is AFK.

    I'm so sick of hearing this nonsense. If you cannot land a full channel of jabs on your target, you are not good at ESO. This is like saying no one good has ever gotten hit with dizzy.

    A channel of jabs that hits three times and procs burning light once is still 43% more damage than Dizzy. A channel of jabs that hits three times on a target with Major Evasion and procs burning light once is still 20% more damage than Dizzy.

    Run the numbers on a full channel of jabs, two BL procs, and POTL at the same time. Should be almost enough to instagib most people. No other class has the potential to just delete people like that with almost zero conditions, which means that the burst ceiling for Templars on Live is probably too high.

    Lots of people are likely tired of you trying to nerf Templars. You've been at it for quite a while. But even when people point out realistic situations in pvp from players who are skilled and experienced, you still throw a deaf ear. I'd not be the first to happily see you leave Templars alone.
  • StarOfElyon
    StarOfElyon
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    ALL AEDRIC SPEAR ABILITIES CAN AND WILL PROC BURNING LIGHT.

    I tested it, and despite the passive’s horrible wording, it actually works slightly better than before. It doesn’t look at ONE ability doing damage 4 times. It looks at ALL of them.

    This means that if you spam javelin 4 times in a row, burning light WILL proc.

    In ADDITION to this, cresent sweep WILL proc burning light all by itself, and sweeps WILL proc burning light at least once.

    The only issue arrises with blazing spear. It only does damage 11 times, meaning it will get 2 and 3/4th of a proc. This is would be fine if there was a consistently used “single tick” of damage that was caused by another aedric spear ability. There is not. All the other abilities proc their own burning light perfectly, but blazing spear of the live servers has the 2 procs, and three 25% chances for a third. On PTS templars won’t even get that chance. This problem can be resolved if they split up the initial damage of the blazing spear into a beginning blast and an ending blast. That would bring it up to 12 ticks of damage, and the math adds up, without any additional calculations on the server’s part.

    Only zerglings spam javelin 4 times in a row.
    Edited by StarOfElyon on July 16, 2020 2:54AM
  • ecru
    ecru
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    maxjapank wrote: »
    ecru wrote: »
    West93 wrote: »
    ALL AEDRIC SPEAR ABILITIES CAN AND WILL PROC BURNING LIGHT.

    I tested it, and despite the passive’s horrible wording, it actually works slightly better than before. It doesn’t look at ONE ability doing damage 4 times. It looks at ALL of them.

    This means that if you spam javelin 4 times in a row, burning light WILL proc.

    In ADDITION to this, cresent sweep WILL proc burning light all by itself, and sweeps WILL proc burning light at least once.

    The only issue arrises with blazing spear. It only does damage 11 times, meaning it will get 2 and 3/4th of a proc. This is would be fine if there was a consistently used “single tick” of damage that was caused by another aedric spear ability. There is not. All the other abilities proc their own burning light perfectly, but blazing spear of the live servers has the 2 procs, and three 25% chances for a third. On PTS templars won’t even get that chance. This problem can be resolved if they split up the initial damage of the blazing spear into a beginning blast and an ending blast. That would bring it up to 12 ticks of damage, and the math adds up, without any additional calculations on the server’s part.

    On target dummy sure, because he just stand there, in pvp with everyone moving away from you with snare immunity, you getting stunned etc, you will not land 4 jabs in 1 sec unless your opponent is AFK.

    I'm so sick of hearing this nonsense. If you cannot land a full channel of jabs on your target, you are not good at ESO. This is like saying no one good has ever gotten hit with dizzy.

    A channel of jabs that hits three times and procs burning light once is still 43% more damage than Dizzy. A channel of jabs that hits three times on a target with Major Evasion and procs burning light once is still 20% more damage than Dizzy.

    Run the numbers on a full channel of jabs, two BL procs, and POTL at the same time. Should be almost enough to instagib most people. No other class has the potential to just delete people like that with almost zero conditions, which means that the burst ceiling for Templars on Live is probably too high.

    Lots of people are likely tired of you trying to nerf Templars. You've been at it for quite a while. But even when people point out realistic situations in pvp from players who are skilled and experienced, you still throw a deaf ear. I'd not be the first to happily see you leave Templars alone.

    Reminder that a channel of jabs and a single burning light proc is 75% more damage than dizzy.
    Gryphon Heart
    Godslayer
    Dawnbringer
  • SHOW
    SHOW
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    Apologies, I just never understood why that passive is in the game at all.

    Random proc damage? As a passive? Who thought that was a fun idea?

    "Let's fight, but to spice it up a bit, let's have the cpu randomly decide who wins" ...said no one ever LOL

    (apologies for the extreme example)

    But there really must be a better idea for a passive...
    Edited by SHOW on July 16, 2020 3:29AM
  • Drdeath20
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    This change wont go live. Its meant to distract us from the other templar nerfs that will. Cast time on ult, slowing down sweeps/jabs, reducing the heal from sweeps and the backlash nerf. Those all will go through live but BL will remain as is and the templar community will be grateful they still get to keep a only slightly nerfed version of their former self.

    As usual buffs always bring nerfs. change to healing ritual is a buff and if ritual of ret is allowed to keep purge and synergy still, than the change is a decent buff to that skill. Lose the utility of a small group heal for much more aoe dps by both mag and stam.
  • Mayrael
    Mayrael
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    ecru wrote: »
    maxjapank wrote: »
    ecru wrote: »
    West93 wrote: »
    ALL AEDRIC SPEAR ABILITIES CAN AND WILL PROC BURNING LIGHT.

    I tested it, and despite the passive’s horrible wording, it actually works slightly better than before. It doesn’t look at ONE ability doing damage 4 times. It looks at ALL of them.

    This means that if you spam javelin 4 times in a row, burning light WILL proc.

    In ADDITION to this, cresent sweep WILL proc burning light all by itself, and sweeps WILL proc burning light at least once.

    The only issue arrises with blazing spear. It only does damage 11 times, meaning it will get 2 and 3/4th of a proc. This is would be fine if there was a consistently used “single tick” of damage that was caused by another aedric spear ability. There is not. All the other abilities proc their own burning light perfectly, but blazing spear of the live servers has the 2 procs, and three 25% chances for a third. On PTS templars won’t even get that chance. This problem can be resolved if they split up the initial damage of the blazing spear into a beginning blast and an ending blast. That would bring it up to 12 ticks of damage, and the math adds up, without any additional calculations on the server’s part.

    On target dummy sure, because he just stand there, in pvp with everyone moving away from you with snare immunity, you getting stunned etc, you will not land 4 jabs in 1 sec unless your opponent is AFK.

    I'm so sick of hearing this nonsense. If you cannot land a full channel of jabs on your target, you are not good at ESO. This is like saying no one good has ever gotten hit with dizzy.

    A channel of jabs that hits three times and procs burning light once is still 43% more damage than Dizzy. A channel of jabs that hits three times on a target with Major Evasion and procs burning light once is still 20% more damage than Dizzy.

    Run the numbers on a full channel of jabs, two BL procs, and POTL at the same time. Should be almost enough to instagib most people. No other class has the potential to just delete people like that with almost zero conditions, which means that the burst ceiling for Templars on Live is probably too high.

    Lots of people are likely tired of you trying to nerf Templars. You've been at it for quite a while. But even when people point out realistic situations in pvp from players who are skilled and experienced, you still throw a deaf ear. I'd not be the first to happily see you leave Templars alone.

    Reminder that a channel of jabs and a single burning light proc is 75% more damage than dizzy.

    [snip] People who actually tested BL got better parses than on live. Yes, it may not be perfect in PvP but it's far from the doom some of you are describing, you'll be fine.

    Backlash was FIXED not nerfed. Same goes to Radial sweep, it was the only instant burst ult that evaded the cast time at the very beginning, you should be glad it lasted that long.

    [edited for baiting]
    Edited by ZOS_Lunar on July 16, 2020 3:37PM
    "We are currently investigating connection issues some players are having on the European megaservers. We will update as new information becomes available."
    — They always claim they’re “investigating” the causes, but in reality they’re just waiting until the PC EU players go to bed. Once that happens, you can suddenly log in again and they happily mark the issue as Fixed.
  • FlamingBeard
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    Mayrael wrote: »
    ecru wrote: »
    maxjapank wrote: »
    ecru wrote: »
    West93 wrote: »
    ALL AEDRIC SPEAR ABILITIES CAN AND WILL PROC BURNING LIGHT.

    I tested it, and despite the passive’s horrible wording, it actually works slightly better than before. It doesn’t look at ONE ability doing damage 4 times. It looks at ALL of them.

    This means that if you spam javelin 4 times in a row, burning light WILL proc.

    In ADDITION to this, cresent sweep WILL proc burning light all by itself, and sweeps WILL proc burning light at least once.

    The only issue arrises with blazing spear. It only does damage 11 times, meaning it will get 2 and 3/4th of a proc. This is would be fine if there was a consistently used “single tick” of damage that was caused by another aedric spear ability. There is not. All the other abilities proc their own burning light perfectly, but blazing spear of the live servers has the 2 procs, and three 25% chances for a third. On PTS templars won’t even get that chance. This problem can be resolved if they split up the initial damage of the blazing spear into a beginning blast and an ending blast. That would bring it up to 12 ticks of damage, and the math adds up, without any additional calculations on the server’s part.

    On target dummy sure, because he just stand there, in pvp with everyone moving away from you with snare immunity, you getting stunned etc, you will not land 4 jabs in 1 sec unless your opponent is AFK.

    I'm so sick of hearing this nonsense. If you cannot land a full channel of jabs on your target, you are not good at ESO. This is like saying no one good has ever gotten hit with dizzy.

    A channel of jabs that hits three times and procs burning light once is still 43% more damage than Dizzy. A channel of jabs that hits three times on a target with Major Evasion and procs burning light once is still 20% more damage than Dizzy.

    Run the numbers on a full channel of jabs, two BL procs, and POTL at the same time. Should be almost enough to instagib most people. No other class has the potential to just delete people like that with almost zero conditions, which means that the burst ceiling for Templars on Live is probably too high.

    Lots of people are likely tired of you trying to nerf Templars. You've been at it for quite a while. But even when people point out realistic situations in pvp from players who are skilled and experienced, you still throw a deaf ear. I'd not be the first to happily see you leave Templars alone.

    Reminder that a channel of jabs and a single burning light proc is 75% more damage than dizzy.

    [snip] People who actually tested BL got better parses than on live. Yes, it may not be perfect in PvP but it's far from the doom some of you are describing, you'll be fine.

    Backlash was FIXED not nerfed. Same goes to Radial sweep, it was the only instant burst ult that evaded the cast time at the very beginning, you should be glad it lasted that long.

    Backlash is not "fixed" if its purpose as a burst skill isn't being achieved.

    Blastbones and Scorch deal more consistent burst damage in AoE than Backlash does on a single target.

    They addressed a bug but the skill itself is no longer functioning like other skills in its category.
    Edited by ZOS_Lunar on July 16, 2020 3:38PM
  • Drdeath20
    Drdeath20
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    Mayrael wrote: »
    ecru wrote: »
    maxjapank wrote: »
    ecru wrote: »
    West93 wrote: »
    ALL AEDRIC SPEAR ABILITIES CAN AND WILL PROC BURNING LIGHT.

    I tested it, and despite the passive’s horrible wording, it actually works slightly better than before. It doesn’t look at ONE ability doing damage 4 times. It looks at ALL of them.

    This means that if you spam javelin 4 times in a row, burning light WILL proc.

    In ADDITION to this, cresent sweep WILL proc burning light all by itself, and sweeps WILL proc burning light at least once.

    The only issue arrises with blazing spear. It only does damage 11 times, meaning it will get 2 and 3/4th of a proc. This is would be fine if there was a consistently used “single tick” of damage that was caused by another aedric spear ability. There is not. All the other abilities proc their own burning light perfectly, but blazing spear of the live servers has the 2 procs, and three 25% chances for a third. On PTS templars won’t even get that chance. This problem can be resolved if they split up the initial damage of the blazing spear into a beginning blast and an ending blast. That would bring it up to 12 ticks of damage, and the math adds up, without any additional calculations on the server’s part.

    On target dummy sure, because he just stand there, in pvp with everyone moving away from you with snare immunity, you getting stunned etc, you will not land 4 jabs in 1 sec unless your opponent is AFK.

    I'm so sick of hearing this nonsense. If you cannot land a full channel of jabs on your target, you are not good at ESO. This is like saying no one good has ever gotten hit with dizzy.

    A channel of jabs that hits three times and procs burning light once is still 43% more damage than Dizzy. A channel of jabs that hits three times on a target with Major Evasion and procs burning light once is still 20% more damage than Dizzy.

    Run the numbers on a full channel of jabs, two BL procs, and POTL at the same time. Should be almost enough to instagib most people. No other class has the potential to just delete people like that with almost zero conditions, which means that the burst ceiling for Templars on Live is probably too high.

    Lots of people are likely tired of you trying to nerf Templars. You've been at it for quite a while. But even when people point out realistic situations in pvp from players who are skilled and experienced, you still throw a deaf ear. I'd not be the first to happily see you leave Templars alone.

    Reminder that a channel of jabs and a single burning light proc is 75% more damage than dizzy.

    [snip] People who actually tested BL got better parses than on live. Yes, it may not be perfect in PvP but it's far from the doom some of you are describing, you'll be fine.

    Backlash was FIXED not nerfed. Same goes to Radial sweep, it was the only instant burst ult that evaded the cast time at the very beginning, you should be glad it lasted that long.

    Backlash is not "fixed" if its purpose as a burst skill isn't being achieved.

    Blastbones and Scorch deal more consistent burst damage in AoE than Backlash does on a single target.

    They addressed a bug but the skill itself is no longer functioning like other skills in its category.

    Other classes have skills/ultimates that are considered rule breakers but they usually are a rule breaker to make that skill better.
    Templars have skills that are considered rule breakers but they dont follow ZoSs guidlines to make that skill worse.
    Edited by ZOS_Lunar on July 16, 2020 3:38PM
  • FlamingBeard
    FlamingBeard
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    Drdeath20 wrote: »
    Mayrael wrote: »
    ecru wrote: »
    maxjapank wrote: »
    ecru wrote: »
    West93 wrote: »
    ALL AEDRIC SPEAR ABILITIES CAN AND WILL PROC BURNING LIGHT.

    I tested it, and despite the passive’s horrible wording, it actually works slightly better than before. It doesn’t look at ONE ability doing damage 4 times. It looks at ALL of them.

    This means that if you spam javelin 4 times in a row, burning light WILL proc.

    In ADDITION to this, cresent sweep WILL proc burning light all by itself, and sweeps WILL proc burning light at least once.

    The only issue arrises with blazing spear. It only does damage 11 times, meaning it will get 2 and 3/4th of a proc. This is would be fine if there was a consistently used “single tick” of damage that was caused by another aedric spear ability. There is not. All the other abilities proc their own burning light perfectly, but blazing spear of the live servers has the 2 procs, and three 25% chances for a third. On PTS templars won’t even get that chance. This problem can be resolved if they split up the initial damage of the blazing spear into a beginning blast and an ending blast. That would bring it up to 12 ticks of damage, and the math adds up, without any additional calculations on the server’s part.

    On target dummy sure, because he just stand there, in pvp with everyone moving away from you with snare immunity, you getting stunned etc, you will not land 4 jabs in 1 sec unless your opponent is AFK.

    I'm so sick of hearing this nonsense. If you cannot land a full channel of jabs on your target, you are not good at ESO. This is like saying no one good has ever gotten hit with dizzy.

    A channel of jabs that hits three times and procs burning light once is still 43% more damage than Dizzy. A channel of jabs that hits three times on a target with Major Evasion and procs burning light once is still 20% more damage than Dizzy.

    Run the numbers on a full channel of jabs, two BL procs, and POTL at the same time. Should be almost enough to instagib most people. No other class has the potential to just delete people like that with almost zero conditions, which means that the burst ceiling for Templars on Live is probably too high.

    Lots of people are likely tired of you trying to nerf Templars. You've been at it for quite a while. But even when people point out realistic situations in pvp from players who are skilled and experienced, you still throw a deaf ear. I'd not be the first to happily see you leave Templars alone.

    Reminder that a channel of jabs and a single burning light proc is 75% more damage than dizzy.

    All those cryplars... People who actually tested BL got better parses than on live. Yes, it may not be perfect in PvP but it's far from the doom some of you are describing, you'll be fine.

    Backlash was FIXED not nerfed. Same goes to Radial sweep, it was the only instant burst ult that evaded the cast time at the very beginning, you should be glad it lasted that long.

    Backlash is not "fixed" if its purpose as a burst skill isn't being achieved.

    Blastbones and Scorch deal more consistent burst damage in AoE than Backlash does on a single target.

    They addressed a bug but the skill itself is no longer functioning like other skills in its category.

    Other classes have skills/ultimates that are considered rule breakers but they usually are a rule breaker to make that skill better.
    Templars have skills that are considered rule breakers but they dont follow ZoSs guidlines to make that skill worse.

    I'd be fine with every nerf Templar has gotten on PTS as long as Backlash's burst damage potential is restored. That's the one thing Templars cannot go without in PvP: a burst damage option. Especially stamina Templars.
  • Mayrael
    Mayrael
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    Drdeath20 wrote: »
    Mayrael wrote: »
    ecru wrote: »
    maxjapank wrote: »
    ecru wrote: »
    West93 wrote: »
    ALL AEDRIC SPEAR ABILITIES CAN AND WILL PROC BURNING LIGHT.

    I tested it, and despite the passive’s horrible wording, it actually works slightly better than before. It doesn’t look at ONE ability doing damage 4 times. It looks at ALL of them.

    This means that if you spam javelin 4 times in a row, burning light WILL proc.

    In ADDITION to this, cresent sweep WILL proc burning light all by itself, and sweeps WILL proc burning light at least once.

    The only issue arrises with blazing spear. It only does damage 11 times, meaning it will get 2 and 3/4th of a proc. This is would be fine if there was a consistently used “single tick” of damage that was caused by another aedric spear ability. There is not. All the other abilities proc their own burning light perfectly, but blazing spear of the live servers has the 2 procs, and three 25% chances for a third. On PTS templars won’t even get that chance. This problem can be resolved if they split up the initial damage of the blazing spear into a beginning blast and an ending blast. That would bring it up to 12 ticks of damage, and the math adds up, without any additional calculations on the server’s part.

    On target dummy sure, because he just stand there, in pvp with everyone moving away from you with snare immunity, you getting stunned etc, you will not land 4 jabs in 1 sec unless your opponent is AFK.

    I'm so sick of hearing this nonsense. If you cannot land a full channel of jabs on your target, you are not good at ESO. This is like saying no one good has ever gotten hit with dizzy.

    A channel of jabs that hits three times and procs burning light once is still 43% more damage than Dizzy. A channel of jabs that hits three times on a target with Major Evasion and procs burning light once is still 20% more damage than Dizzy.

    Run the numbers on a full channel of jabs, two BL procs, and POTL at the same time. Should be almost enough to instagib most people. No other class has the potential to just delete people like that with almost zero conditions, which means that the burst ceiling for Templars on Live is probably too high.

    Lots of people are likely tired of you trying to nerf Templars. You've been at it for quite a while. But even when people point out realistic situations in pvp from players who are skilled and experienced, you still throw a deaf ear. I'd not be the first to happily see you leave Templars alone.

    Reminder that a channel of jabs and a single burning light proc is 75% more damage than dizzy.

    [snip] People who actually tested BL got better parses than on live. Yes, it may not be perfect in PvP but it's far from the doom some of you are describing, you'll be fine.

    Backlash was FIXED not nerfed. Same goes to Radial sweep, it was the only instant burst ult that evaded the cast time at the very beginning, you should be glad it lasted that long.

    Backlash is not "fixed" if its purpose as a burst skill isn't being achieved.

    Blastbones and Scorch deal more consistent burst damage in AoE than Backlash does on a single target.

    They addressed a bug but the skill itself is no longer functioning like other skills in its category.

    Other classes have skills/ultimates that are considered rule breakers but they usually are a rule breaker to make that skill better.
    Templars have skills that are considered rule breakers but they dont follow ZoSs guidlines to make that skill worse.

    Except of NBs in general, all skills that have NBs can be found in generic skill lines but in better versions.

    Oh and I would forget about puncturing sweeps, that was fix to. Welcome to the mortals world.
    Edited by ZOS_Lunar on July 16, 2020 3:38PM
    "We are currently investigating connection issues some players are having on the European megaservers. We will update as new information becomes available."
    — They always claim they’re “investigating” the causes, but in reality they’re just waiting until the PC EU players go to bed. Once that happens, you can suddenly log in again and they happily mark the issue as Fixed.
  • Firstmep
    Firstmep
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    Mayrael wrote: »
    Drdeath20 wrote: »
    Mayrael wrote: »
    ecru wrote: »
    maxjapank wrote: »
    ecru wrote: »
    West93 wrote: »
    ALL AEDRIC SPEAR ABILITIES CAN AND WILL PROC BURNING LIGHT.

    I tested it, and despite the passive’s horrible wording, it actually works slightly better than before. It doesn’t look at ONE ability doing damage 4 times. It looks at ALL of them.

    This means that if you spam javelin 4 times in a row, burning light WILL proc.

    In ADDITION to this, cresent sweep WILL proc burning light all by itself, and sweeps WILL proc burning light at least once.

    The only issue arrises with blazing spear. It only does damage 11 times, meaning it will get 2 and 3/4th of a proc. This is would be fine if there was a consistently used “single tick” of damage that was caused by another aedric spear ability. There is not. All the other abilities proc their own burning light perfectly, but blazing spear of the live servers has the 2 procs, and three 25% chances for a third. On PTS templars won’t even get that chance. This problem can be resolved if they split up the initial damage of the blazing spear into a beginning blast and an ending blast. That would bring it up to 12 ticks of damage, and the math adds up, without any additional calculations on the server’s part.

    On target dummy sure, because he just stand there, in pvp with everyone moving away from you with snare immunity, you getting stunned etc, you will not land 4 jabs in 1 sec unless your opponent is AFK.

    I'm so sick of hearing this nonsense. If you cannot land a full channel of jabs on your target, you are not good at ESO. This is like saying no one good has ever gotten hit with dizzy.

    A channel of jabs that hits three times and procs burning light once is still 43% more damage than Dizzy. A channel of jabs that hits three times on a target with Major Evasion and procs burning light once is still 20% more damage than Dizzy.

    Run the numbers on a full channel of jabs, two BL procs, and POTL at the same time. Should be almost enough to instagib most people. No other class has the potential to just delete people like that with almost zero conditions, which means that the burst ceiling for Templars on Live is probably too high.

    Lots of people are likely tired of you trying to nerf Templars. You've been at it for quite a while. But even when people point out realistic situations in pvp from players who are skilled and experienced, you still throw a deaf ear. I'd not be the first to happily see you leave Templars alone.

    Reminder that a channel of jabs and a single burning light proc is 75% more damage than dizzy.

    [snip] People who actually tested BL got better parses than on live. Yes, it may not be perfect in PvP but it's far from the doom some of you are describing, you'll be fine.

    Backlash was FIXED not nerfed. Same goes to Radial sweep, it was the only instant burst ult that evaded the cast time at the very beginning, you should be glad it lasted that long.

    Backlash is not "fixed" if its purpose as a burst skill isn't being achieved.

    Blastbones and Scorch deal more consistent burst damage in AoE than Backlash does on a single target.

    They addressed a bug but the skill itself is no longer functioning like other skills in its category.

    Other classes have skills/ultimates that are considered rule breakers but they usually are a rule breaker to make that skill better.
    Templars have skills that are considered rule breakers but they dont follow ZoSs guidlines to make that skill worse.

    Except of NBs in general, all skills that have NBs can be found in generic skill lines but in better versions.

    Oh and I would forget about puncturing sweeps, that was fix to. Welcome to the mortals world.

    Nightblade is going to be one of the, if not the hardest hitting class(once again) in pvp, with the crit changes.
    Stamblade is fine on live, it requires good situational averness and quick reflexes but you can already dish out a ton of dmg.
    Tell you what, why don't we "fix" the delayed cc break on fear effects,or incap often going through dodgeroll, let's see how those changes will affect nb.
    Edited by ZOS_Lunar on July 16, 2020 3:39PM
  • Sanguinor2
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    Mayrael wrote: »

    Except of NBs in general, all skills that have NBs can be found in generic skill lines but in better versions.

    Oh and I would forget about puncturing sweeps, that was fix to. Welcome to the mortals world.

    Hyperbole much? Where is my generic shadow image, cloak, bow proc? Would love to have atleast shadow image on a magdk.
    Politeness is respecting others.
    Courage is doing what is fair.
    Modesty is speaking of oneself without vanity.
    Self control is keeping calm even when anger rises.
    Sincerity is expressing oneself without concealing ones thoughts.
    Honor is keeping ones word.
  • Mayrael
    Mayrael
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    Sanguinor2 wrote: »
    Mayrael wrote: »

    Except of NBs in general, all skills that have NBs can be found in generic skill lines but in better versions.

    Oh and I would forget about puncturing sweeps, that was fix to. Welcome to the mortals world.

    Hyperbole much? Where is my generic shadow image, cloak, bow proc? Would love to have atleast shadow image on a magdk.

    Not that much. Fear (Turn Evil, Hypnosis), Ambush/Lotus fan (Hidden Blade), Cloak (vampire stage 4 passive, though the cost EDIT: I mean increase in overall cost of skills not the sprint cost; is high its better because its cheaper and allows you to move a lot faster because you can sprint in cloak), bow proc is unfortunetly avaible only to stamsorcs (blame them), Shadow Image is kinda avaible via Psijic Ult -- ult is much better but its ult, so can't be spammed but works similar.
    Edited by Mayrael on July 16, 2020 11:05AM
    "We are currently investigating connection issues some players are having on the European megaservers. We will update as new information becomes available."
    — They always claim they’re “investigating” the causes, but in reality they’re just waiting until the PC EU players go to bed. Once that happens, you can suddenly log in again and they happily mark the issue as Fixed.
  • Abyssmol
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    Mayrael wrote: »
    Sanguinor2 wrote: »
    Mayrael wrote: »

    Except of NBs in general, all skills that have NBs can be found in generic skill lines but in better versions.

    Oh and I would forget about puncturing sweeps, that was fix to. Welcome to the mortals world.

    Hyperbole much? Where is my generic shadow image, cloak, bow proc? Would love to have atleast shadow image on a magdk.

    Not that much. Fear (Turn Evil, Hypnosis), Ambush/Lotus fan (Hidden Blade), Cloak (vampire stage 4 passive, though the cost EDIT: I mean increase in overall cost of skills not the sprint cost; is high its better because its cheaper and allows you to move a lot faster because you can sprint in cloak), bow proc is unfortunetly avaible only to stamsorcs (blame them), Shadow Image is kinda avaible via Psijic Ult -- ult is much better but its ult, so can't be spammed but works similar.

    All the NB skills are superior. And to compare cloak to stage 4 vamp. You lost me there buddy!
  • Mayrael
    Mayrael
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    Firstmep wrote: »
    Mayrael wrote: »
    Drdeath20 wrote: »
    Mayrael wrote: »
    ecru wrote: »
    maxjapank wrote: »
    ecru wrote: »
    West93 wrote: »
    ALL AEDRIC SPEAR ABILITIES CAN AND WILL PROC BURNING LIGHT.

    I tested it, and despite the passive’s horrible wording, it actually works slightly better than before. It doesn’t look at ONE ability doing damage 4 times. It looks at ALL of them.

    This means that if you spam javelin 4 times in a row, burning light WILL proc.

    In ADDITION to this, cresent sweep WILL proc burning light all by itself, and sweeps WILL proc burning light at least once.

    The only issue arrises with blazing spear. It only does damage 11 times, meaning it will get 2 and 3/4th of a proc. This is would be fine if there was a consistently used “single tick” of damage that was caused by another aedric spear ability. There is not. All the other abilities proc their own burning light perfectly, but blazing spear of the live servers has the 2 procs, and three 25% chances for a third. On PTS templars won’t even get that chance. This problem can be resolved if they split up the initial damage of the blazing spear into a beginning blast and an ending blast. That would bring it up to 12 ticks of damage, and the math adds up, without any additional calculations on the server’s part.

    On target dummy sure, because he just stand there, in pvp with everyone moving away from you with snare immunity, you getting stunned etc, you will not land 4 jabs in 1 sec unless your opponent is AFK.

    I'm so sick of hearing this nonsense. If you cannot land a full channel of jabs on your target, you are not good at ESO. This is like saying no one good has ever gotten hit with dizzy.

    A channel of jabs that hits three times and procs burning light once is still 43% more damage than Dizzy. A channel of jabs that hits three times on a target with Major Evasion and procs burning light once is still 20% more damage than Dizzy.

    Run the numbers on a full channel of jabs, two BL procs, and POTL at the same time. Should be almost enough to instagib most people. No other class has the potential to just delete people like that with almost zero conditions, which means that the burst ceiling for Templars on Live is probably too high.

    Lots of people are likely tired of you trying to nerf Templars. You've been at it for quite a while. But even when people point out realistic situations in pvp from players who are skilled and experienced, you still throw a deaf ear. I'd not be the first to happily see you leave Templars alone.

    Reminder that a channel of jabs and a single burning light proc is 75% more damage than dizzy.

    All those cryplars... People who actually tested BL got better parses than on live. Yes, it may not be perfect in PvP but it's far from the doom some of you are describing, you'll be fine.

    Backlash was FIXED not nerfed. Same goes to Radial sweep, it was the only instant burst ult that evaded the cast time at the very beginning, you should be glad it lasted that long.

    Backlash is not "fixed" if its purpose as a burst skill isn't being achieved.

    Blastbones and Scorch deal more consistent burst damage in AoE than Backlash does on a single target.

    They addressed a bug but the skill itself is no longer functioning like other skills in its category.

    Other classes have skills/ultimates that are considered rule breakers but they usually are a rule breaker to make that skill better.
    Templars have skills that are considered rule breakers but they dont follow ZoSs guidlines to make that skill worse.

    Except of NBs in general, all skills that have NBs can be found in generic skill lines but in better versions.

    Oh and I would forget about puncturing sweeps, that was fix to. Welcome to the mortals world.

    Nightblade is going to be one of the, if not the hardest hitting class(once again) in pvp, with the crit changes.
    Stamblade is fine on live, it requires good situational averness and quick reflexes but you can already dish out a ton of dmg.
    Tell you what, why don't we "fix" the delayed cc break on fear effects,or incap often going through dodgeroll, let's see how those changes will affect nb.

    Please be my guest let ZOS fix them :) From my experience breaking fear is easier than breaking knockback from leap, clench, magnum shot or javelin, and incap stun going through roll dodge? It happens with all CCs, maybe cast time on Incap causes some additional issues? I don't know, but I will support any bug fixes, just like I supported fixing LA attacks not breaking cloak allowing for landing combos from stealth. BUG IS BUG. If backlash will be to weak now, I will support buffing it, but only when it will be tested first.
    "We are currently investigating connection issues some players are having on the European megaservers. We will update as new information becomes available."
    — They always claim they’re “investigating” the causes, but in reality they’re just waiting until the PC EU players go to bed. Once that happens, you can suddenly log in again and they happily mark the issue as Fixed.
  • Mayrael
    Mayrael
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    Abyssmol wrote: »
    Mayrael wrote: »
    Sanguinor2 wrote: »
    Mayrael wrote: »

    Except of NBs in general, all skills that have NBs can be found in generic skill lines but in better versions.

    Oh and I would forget about puncturing sweeps, that was fix to. Welcome to the mortals world.

    Hyperbole much? Where is my generic shadow image, cloak, bow proc? Would love to have atleast shadow image on a magdk.

    Not that much. Fear (Turn Evil, Hypnosis), Ambush/Lotus fan (Hidden Blade), Cloak (vampire stage 4 passive, though the cost EDIT: I mean increase in overall cost of skills not the sprint cost; is high its better because its cheaper and allows you to move a lot faster because you can sprint in cloak), bow proc is unfortunetly avaible only to stamsorcs (blame them), Shadow Image is kinda avaible via Psijic Ult -- ult is much better but its ult, so can't be spammed but works similar.

    All the NB skills are superior. And to compare cloak to stage 4 vamp. You lost me there buddy!

    Lol :D Sorry but can't reply anything else :) Go, check the facts then post :)
    "We are currently investigating connection issues some players are having on the European megaservers. We will update as new information becomes available."
    — They always claim they’re “investigating” the causes, but in reality they’re just waiting until the PC EU players go to bed. Once that happens, you can suddenly log in again and they happily mark the issue as Fixed.
  • Sanguinor2
    Sanguinor2
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    Mayrael wrote: »

    Not that much. Fear (Turn Evil, Hypnosis), Ambush/Lotus fan (Hidden Blade), Cloak (vampire stage 4 passive, though the cost EDIT: I mean increase in overall cost of skills not the sprint cost; is high its better because its cheaper and allows you to move a lot faster because you can sprint in cloak), bow proc is unfortunetly avaible only to stamsorcs (blame them), Shadow Image is kinda avaible via Psijic Ult -- ult is much better but its ult, so can't be spammed but works similar.

    I never understood how high nightblade players rate the vamp stealth. Seriously, who actually uses it? You get 20% more flame damage, 20% more db damage, no more health recovery, 12% increase to all costs and have to sprint all to get a cloak that doesnt come with the advantages of cloak like being able to cast skills in stealth, forcing projectiles (uncapped amount btw) to miss, setting up a combo in stealth, dodge into cloak for major exp. from bow bar, vigor still being able to tick while in cloak (if you cast vigor and then sprint for the vamp stealth vigor will have run out by the time you actually are in stealth). Oh and you can cast cloak instantly when you think "oh crap" instead of sprinting somewhere and hoping that nothing happens to you while you do nothing but sprint.

    Shadow Image and psijic ult comparison is kinda lacking since one is an ult and the other I can spam until I run out of mag or my opponent grows tired of running up and down the same set of stairs every few seconds.
    Politeness is respecting others.
    Courage is doing what is fair.
    Modesty is speaking of oneself without vanity.
    Self control is keeping calm even when anger rises.
    Sincerity is expressing oneself without concealing ones thoughts.
    Honor is keeping ones word.
  • Mayrael
    Mayrael
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    Sanguinor2 wrote: »
    Mayrael wrote: »

    Not that much. Fear (Turn Evil, Hypnosis), Ambush/Lotus fan (Hidden Blade), Cloak (vampire stage 4 passive, though the cost EDIT: I mean increase in overall cost of skills not the sprint cost; is high its better because its cheaper and allows you to move a lot faster because you can sprint in cloak), bow proc is unfortunetly avaible only to stamsorcs (blame them), Shadow Image is kinda avaible via Psijic Ult -- ult is much better but its ult, so can't be spammed but works similar.

    I never understood how high nightblade players rate the vamp stealth. Seriously, who actually uses it? You get 20% more flame damage, 20% more db damage, no more health recovery, 12% increase to all costs and have to sprint all to get a cloak that doesnt come with the advantages of cloak like being able to cast skills in stealth, forcing projectiles (uncapped amount btw) to miss, setting up a combo in stealth, dodge into cloak for major exp. from bow bar, vigor still being able to tick while in cloak (if you cast vigor and then sprint for the vamp stealth vigor will have run out by the time you actually are in stealth). Oh and you can cast cloak instantly when you think "oh crap" instead of sprinting somewhere and hoping that nothing happens to you while you do nothing but sprint.

    Shadow Image and psijic ult comparison is kinda lacking since one is an ult and the other I can spam until I run out of mag or my opponent grows tired of running up and down the same set of stairs every few seconds.

    About cloak I agree that It is hard to utilise it in a fight, but vampire stealth as a disengage (and this is the most criticized aspect of cloak) mechanic is superior to cloak. Imagine fighting stamwarden or stamsorc having not only powerfull burst heals but also superior speed and option to disapear while running at mounted speed, how do you counter this? Not like those 2 classes would need some pathethic cloak to survive...

    Comparision between shadow image and psijic ult is accurate. I mentioned one is ult second is not, one can be spammed second not but ult is far superior to shadow image and is probably the best defensive ult in the game (ofc when it works as intended, not when it makes you stuck and unable to move) because - it heals you and restores your resources, it can provide passive ressistance from all attackers not just one, it doesn't have to be set in advance, it has no range limit, it can be used the same way as shade (e.g. to jump of a cliff or port back behind obstacle). It is shadow image on steroids but has to be used in right moment.

    As a magblade I can ask where is my leap like ulti? Where is my burst heal? Where is my delayed burst skill? Where is my root? Where is my major resolve (yes I know its build in passives, but it has pathethic 6s duration, forcing us to go heavy if we want to actually have this buff)? We could throw such arguments indefinetly. The point is the grass is always greener on the other side. I have played magplar for around 1,5 year, it was different class back then but recently templar recieved a lot of buffs and cool toys, it's no where close to being bottom tier class, fixes presented in 6.1.0 won't destroy the class.

    This doesn't matter those changes shouldn't be monitored. If backlash will be to weak, buff it allowing it to store more damage. If Ritual of retribution nerf will be to severe, buff it, but please for the love of reasonability, let's not present those changes like it would be the end of templar class.
    "We are currently investigating connection issues some players are having on the European megaservers. We will update as new information becomes available."
    — They always claim they’re “investigating” the causes, but in reality they’re just waiting until the PC EU players go to bed. Once that happens, you can suddenly log in again and they happily mark the issue as Fixed.
  • Sanguinor2
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    Mayrael wrote: »
    About cloak I agree that It is hard to utilise it in a fight, but vampire stealth as a disengage (and this is the most criticized aspect of cloak) mechanic is superior to cloak. Imagine fighting stamwarden or stamsorc having not only powerfull burst heals but also superior speed and option to disapear while running at mounted speed, how do you counter this? Not like those 2 classes would need some pathethic cloak to survive...

    I have played magplar for around 1,5 year, it was different class back then but recently templar recieved a lot of buffs and cool toys, it's no where close to being bottom tier class, fixes presented in 6.1.0 won't destroy the class.

    Do you play CP or no CP? Im curious because I play no CP only and I can count the amount of times I have seen anyone run the vamp stealth on 1 hand.
    In no CP magplar is also much much weaker in comparison to other classes than it is in CP since you can still be tanky in CP while you cant really in no CP without sacrificing too much damage. I played magplar for years but with Greymoor I swapped to stamsorc because why play mag anything (magsorc excluded) in current no CP patch when you can play a stamsorc?
    If someone is just sprinting away from you to activate the vamp stealth just keep attacking them, they are not dodging, not blocking, not burst healing, not casting anything, not attacking, not ccing.
    Stealth also has many counters so destealthing a vamp shouldnt be much more problematic than destealthing a nightblade.
    Politeness is respecting others.
    Courage is doing what is fair.
    Modesty is speaking of oneself without vanity.
    Self control is keeping calm even when anger rises.
    Sincerity is expressing oneself without concealing ones thoughts.
    Honor is keeping ones word.
  • Mayrael
    Mayrael
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    Sanguinor2 wrote: »
    Mayrael wrote: »
    About cloak I agree that It is hard to utilise it in a fight, but vampire stealth as a disengage (and this is the most criticized aspect of cloak) mechanic is superior to cloak. Imagine fighting stamwarden or stamsorc having not only powerfull burst heals but also superior speed and option to disapear while running at mounted speed, how do you counter this? Not like those 2 classes would need some pathethic cloak to survive...

    I have played magplar for around 1,5 year, it was different class back then but recently templar recieved a lot of buffs and cool toys, it's no where close to being bottom tier class, fixes presented in 6.1.0 won't destroy the class.

    Do you play CP or no CP? Im curious because I play no CP only and I can count the amount of times I have seen anyone run the vamp stealth on 1 hand.
    In no CP magplar is also much much weaker in comparison to other classes than it is in CP since you can still be tanky in CP while you cant really in no CP without sacrificing too much damage. I played magplar for years but with Greymoor I swapped to stamsorc because why play mag anything (magsorc excluded) in current no CP patch when you can play a stamsorc?
    If someone is just sprinting away from you to activate the vamp stealth just keep attacking them, they are not dodging, not blocking, not burst healing, not casting anything, not attacking, not ccing.
    Stealth also has many counters so destealthing a vamp shouldnt be much more problematic than destealthing a nightblade.

    I play noCP only, CP IMHO is terrible tank fest. Well in noCP all magicka classes struggle, especially when it goes to stamina management, stun lock is the nightmare of every magicka class there, unfortunately there is no way around than sacrificing our main stat pool.

    Yes, I do agree that magplar and in general all magicka classes are inferior to their stamina counterparts, not because they have better skills or something but because being able to invest just in weapon damage and stamina recovery allows them to stay very offensive and thanks to dodge roll and high heal numbers pretty much defensive.

    About cloak. That's all true, untill you can keep up with your target. That's why catching cloaking NB is a bit different from catching sprinting away stamsorc or stamden. Stamsorc will probably just BoL and hit run, while stamden will use bird of prey. Sprint gives you 40% speed increase, to catch someone with major expedition and sprint you have to gapclose him, there is no other way, because if you sprint you can't attack (I know you can try to weave LA, sprint but this will lead in the end in losing your target because of LoS or staying a bit behind and out of range). Sprinting person will be out of your range in matter of secondsand impossible to detect, I know it because I do it all the time as a magblade - TBH I think that outrunning and LoSing is far superior to cloak and invisibility, and when you can combine these 2 oh man.

    Just wait till Cyrodiil will fill with stamdens, stamsorcs and stamblades playing Orcs with 3x Swift and triple proc sets and malacath. Engage, activate procs, disengage, repeat.
    "We are currently investigating connection issues some players are having on the European megaservers. We will update as new information becomes available."
    — They always claim they’re “investigating” the causes, but in reality they’re just waiting until the PC EU players go to bed. Once that happens, you can suddenly log in again and they happily mark the issue as Fixed.
  • JinMori
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    JinMori wrote: »
    i also agree zos should take back the nerfs against burning light
    it's a terrible idea that they're nerfing it that bad already knowing full well jabs on it's own doesn't have enough damage and against stamblades well it's just unfair zos should've buffed stamplar or left it how it was tbh

    Everyone just got a 10% damage buff against Nightblades. So your current evaluation on the tankiness of stamblades should be revaluated.

    Absolutely wrong, how many times are nb actually at 5 stacks of resolve? Almost never in pvp or pve because they just fire the bow, and realistically how many times do you actually get to fire the bow in pvp? To get up to 5 stacks and stay there is just not gonna happen. Also when you leave combat it resets, so what you said there is just bogus.

    Can't speak for others, but for me nearly 100% of the time unless it's advantageous to use it. So like I said, everyone just got a 10% damage buff against Nightblades. Your ignorance of how Nightblades play doesn't make my claim bogus.

    So you are almost always 100 % at 5 stacks, i call *** on that. YOu are keeping basically your strongest burst ability always at 5 without firing it.

    And anyway how does this matter for burning light? And you gained damage anyway.
    Edited by JinMori on July 16, 2020 1:36PM
  • Mayrael
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    JinMori wrote: »
    JinMori wrote: »
    i also agree zos should take back the nerfs against burning light
    it's a terrible idea that they're nerfing it that bad already knowing full well jabs on it's own doesn't have enough damage and against stamblades well it's just unfair zos should've buffed stamplar or left it how it was tbh

    Everyone just got a 10% damage buff against Nightblades. So your current evaluation on the tankiness of stamblades should be revaluated.

    Absolutely wrong, how many times are nb actually at 5 stacks of resolve? Almost never in pvp or pve because they just fire the bow, and realistically how many times do you actually get to fire the bow in pvp? To get up to 5 stacks and stay there is just not gonna happen. Also when you leave combat it resets, so what you said there is just bogus.

    Can't speak for others, but for me nearly 100% of the time unless it's advantageous to use it. So like I said, everyone just got a 10% damage buff against Nightblades. Your ignorance of how Nightblades play doesn't make my claim bogus.

    So you are almost always 100 % at 5 stacks, i call *** on that. YOu are keeping basically your strongest burst ability always at 5 without firing it.

    And anyway how does this matter for burning light? And you gained damage anyway.

    I'll try to not harm anyone's feelings. Playing magblade is not as straightforward as playing magplar, I have comparison, I have spent a lot of time playing both classes. While Templar rotation is pretty simple, backlash, ult and kawabanga, magblade needs to know when to use it's skills, you can't spam Assassin's will just like that because it will be dodged 80% of time, you can't spam just like that Soul Harvest, because it will be dodged all the time (on contrary Templar skills, from spamable, through delayed burst up to ulti are undodgeable), that's why smart magblade keeps Merciless Resolve up through most of the fight because shooting it just to waste it is stupid, while having permanent 10% damage reduction is very useful, when the moment is right magblade tries to time it's burst to finish off his opponent, if failed he needs to start over again.

    But fear not, OP magblades have been nerfed in this matter once again, now instead of providing 10% resistance at 5 stacks this skill will provide 10% critical damage and healing, so permanent damage reduction have been changed into possible damage and healing increase.
    "We are currently investigating connection issues some players are having on the European megaservers. We will update as new information becomes available."
    — They always claim they’re “investigating” the causes, but in reality they’re just waiting until the PC EU players go to bed. Once that happens, you can suddenly log in again and they happily mark the issue as Fixed.
  • kalunte
    kalunte
    ✭✭✭✭✭
    i wish i had your patience and pedagogy @Mayrael . i'm think almost exactly the same but it sounds better when you say it. at least you're not getting some stupid L2P coms...
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