The PTS mechanic is garbage, yet another poorly thought change that makes no sense and everyone hates. Just keep it simple ZOS, either of these are fine:
1. [Direct damage] BL deals damage every time an Aedric Spear ability deals damage (cut current live tooltip by 75%)
2. [Damage over time] Dealing damage with an Aedric Spear ability places a DOT on the target with a cooldown to match the duration so it doesn't refresh.
The PTS mechanic is garbage, yet another poorly thought change that makes no sense and everyone hates. Just keep it simple ZOS, either of these are fine:
1. [Direct damage] BL deals damage every time an Aedric Spear ability deals damage (cut current live tooltip by 75%)
2. [Damage over time] Dealing damage with an Aedric Spear ability places a DOT on the target with a cooldown to match the duration so it doesn't refresh.
Strider__Roshin wrote: »Synssaturdayy9 wrote: »i also agree zos should take back the nerfs against burning light
it's a terrible idea that they're nerfing it that bad already knowing full well jabs on it's own doesn't have enough damage and against stamblades well it's just unfair zos should've buffed stamplar or left it how it was tbh
Everyone just got a 10% damage buff against Nightblades. So your current evaluation on the tankiness of stamblades should be revaluated.
Absolutely wrong, how many times are nb actually at 5 stacks of resolve? Almost never in pvp or pve because they just fire the bow, and realistically how many times do you actually get to fire the bow in pvp? To get up to 5 stacks and stay there is just not gonna happen. Also when you leave combat it resets, so what you said there is just bogus.
no more passive randomly doubling templarz damage, they will have to aim an stack skills. WOOT.
i'm already soo happy of this change. listening previous templar thought it was rarely procing at each jabs and therefor did not need any fix. now that it's a guaranteed proc if you manage to aim correctly it's crap..
consistency.
it was too good.
VoidCommander wrote: »ALL AEDRIC SPEAR ABILITIES CAN AND WILL PROC BURNING LIGHT.
I tested it, and despite the passive’s horrible wording, it actually works slightly better than before. It doesn’t look at ONE ability doing damage 4 times. It looks at ALL of them.
This means that if you spam javelin 4 times in a row, burning light WILL proc.
In ADDITION to this, cresent sweep WILL proc burning light all by itself, and sweeps WILL proc burning light at least once.
The only issue arrises with blazing spear. It only does damage 11 times, meaning it will get 2 and 3/4th of a proc. This is would be fine if there was a consistently used “single tick” of damage that was caused by another aedric spear ability. There is not. All the other abilities proc their own burning light perfectly, but blazing spear of the live servers has the 2 procs, and three 25% chances for a third. On PTS templars won’t even get that chance. This problem can be resolved if they split up the initial damage of the blazing spear into a beginning blast and an ending blast. That would bring it up to 12 ticks of damage, and the math adds up, without any additional calculations on the server’s part.
On target dummy sure, because he just stand there, in pvp with everyone moving away from you with snare immunity, you getting stunned etc, you will not land 4 jabs in 1 sec unless your opponent is AFK.
VoidCommander wrote: »ALL AEDRIC SPEAR ABILITIES CAN AND WILL PROC BURNING LIGHT.
I tested it, and despite the passive’s horrible wording, it actually works slightly better than before. It doesn’t look at ONE ability doing damage 4 times. It looks at ALL of them.
This means that if you spam javelin 4 times in a row, burning light WILL proc.
In ADDITION to this, cresent sweep WILL proc burning light all by itself, and sweeps WILL proc burning light at least once.
The only issue arrises with blazing spear. It only does damage 11 times, meaning it will get 2 and 3/4th of a proc. This is would be fine if there was a consistently used “single tick” of damage that was caused by another aedric spear ability. There is not. All the other abilities proc their own burning light perfectly, but blazing spear of the live servers has the 2 procs, and three 25% chances for a third. On PTS templars won’t even get that chance. This problem can be resolved if they split up the initial damage of the blazing spear into a beginning blast and an ending blast. That would bring it up to 12 ticks of damage, and the math adds up, without any additional calculations on the server’s part.
On target dummy sure, because he just stand there, in pvp with everyone moving away from you with snare immunity, you getting stunned etc, you will not land 4 jabs in 1 sec unless your opponent is AFK.
I'm so sick of hearing this nonsense. If you cannot land a full channel of jabs on your target, you are not good at ESO. This is like saying no one good has ever gotten hit with dizzy.
A channel of jabs that hits three times and procs burning light once is still 43% more damage than Dizzy. A channel of jabs that hits three times on a target with Major Evasion and procs burning light once is still 20% more damage than Dizzy.
Run the numbers on a full channel of jabs, two BL procs, and POTL at the same time. Should be almost enough to instagib most people. No other class has the potential to just delete people like that with almost zero conditions, which means that the burst ceiling for Templars on Live is probably too high.
VoidCommander wrote: »ALL AEDRIC SPEAR ABILITIES CAN AND WILL PROC BURNING LIGHT.
I tested it, and despite the passive’s horrible wording, it actually works slightly better than before. It doesn’t look at ONE ability doing damage 4 times. It looks at ALL of them.
This means that if you spam javelin 4 times in a row, burning light WILL proc.
In ADDITION to this, cresent sweep WILL proc burning light all by itself, and sweeps WILL proc burning light at least once.
The only issue arrises with blazing spear. It only does damage 11 times, meaning it will get 2 and 3/4th of a proc. This is would be fine if there was a consistently used “single tick” of damage that was caused by another aedric spear ability. There is not. All the other abilities proc their own burning light perfectly, but blazing spear of the live servers has the 2 procs, and three 25% chances for a third. On PTS templars won’t even get that chance. This problem can be resolved if they split up the initial damage of the blazing spear into a beginning blast and an ending blast. That would bring it up to 12 ticks of damage, and the math adds up, without any additional calculations on the server’s part.
VoidCommander wrote: »ALL AEDRIC SPEAR ABILITIES CAN AND WILL PROC BURNING LIGHT.
I tested it, and despite the passive’s horrible wording, it actually works slightly better than before. It doesn’t look at ONE ability doing damage 4 times. It looks at ALL of them.
This means that if you spam javelin 4 times in a row, burning light WILL proc.
In ADDITION to this, cresent sweep WILL proc burning light all by itself, and sweeps WILL proc burning light at least once.
The only issue arrises with blazing spear. It only does damage 11 times, meaning it will get 2 and 3/4th of a proc. This is would be fine if there was a consistently used “single tick” of damage that was caused by another aedric spear ability. There is not. All the other abilities proc their own burning light perfectly, but blazing spear of the live servers has the 2 procs, and three 25% chances for a third. On PTS templars won’t even get that chance. This problem can be resolved if they split up the initial damage of the blazing spear into a beginning blast and an ending blast. That would bring it up to 12 ticks of damage, and the math adds up, without any additional calculations on the server’s part.
On target dummy sure, because he just stand there, in pvp with everyone moving away from you with snare immunity, you getting stunned etc, you will not land 4 jabs in 1 sec unless your opponent is AFK.
I'm so sick of hearing this nonsense. If you cannot land a full channel of jabs on your target, you are not good at ESO. This is like saying no one good has ever gotten hit with dizzy.
A channel of jabs that hits three times and procs burning light once is still 43% more damage than Dizzy. A channel of jabs that hits three times on a target with Major Evasion and procs burning light once is still 20% more damage than Dizzy.
Run the numbers on a full channel of jabs, two BL procs, and POTL at the same time. Should be almost enough to instagib most people. No other class has the potential to just delete people like that with almost zero conditions, which means that the burst ceiling for Templars on Live is probably too high.
Lots of people are likely tired of you trying to nerf Templars. You've been at it for quite a while. But even when people point out realistic situations in pvp from players who are skilled and experienced, you still throw a deaf ear. I'd not be the first to happily see you leave Templars alone.
VoidCommander wrote: »ALL AEDRIC SPEAR ABILITIES CAN AND WILL PROC BURNING LIGHT.
I tested it, and despite the passive’s horrible wording, it actually works slightly better than before. It doesn’t look at ONE ability doing damage 4 times. It looks at ALL of them.
This means that if you spam javelin 4 times in a row, burning light WILL proc.
In ADDITION to this, cresent sweep WILL proc burning light all by itself, and sweeps WILL proc burning light at least once.
The only issue arrises with blazing spear. It only does damage 11 times, meaning it will get 2 and 3/4th of a proc. This is would be fine if there was a consistently used “single tick” of damage that was caused by another aedric spear ability. There is not. All the other abilities proc their own burning light perfectly, but blazing spear of the live servers has the 2 procs, and three 25% chances for a third. On PTS templars won’t even get that chance. This problem can be resolved if they split up the initial damage of the blazing spear into a beginning blast and an ending blast. That would bring it up to 12 ticks of damage, and the math adds up, without any additional calculations on the server’s part.
On target dummy sure, because he just stand there, in pvp with everyone moving away from you with snare immunity, you getting stunned etc, you will not land 4 jabs in 1 sec unless your opponent is AFK.
I'm so sick of hearing this nonsense. If you cannot land a full channel of jabs on your target, you are not good at ESO. This is like saying no one good has ever gotten hit with dizzy.
A channel of jabs that hits three times and procs burning light once is still 43% more damage than Dizzy. A channel of jabs that hits three times on a target with Major Evasion and procs burning light once is still 20% more damage than Dizzy.
Run the numbers on a full channel of jabs, two BL procs, and POTL at the same time. Should be almost enough to instagib most people. No other class has the potential to just delete people like that with almost zero conditions, which means that the burst ceiling for Templars on Live is probably too high.
Lots of people are likely tired of you trying to nerf Templars. You've been at it for quite a while. But even when people point out realistic situations in pvp from players who are skilled and experienced, you still throw a deaf ear. I'd not be the first to happily see you leave Templars alone.
Reminder that a channel of jabs and a single burning light proc is 75% more damage than dizzy.
VoidCommander wrote: »ALL AEDRIC SPEAR ABILITIES CAN AND WILL PROC BURNING LIGHT.
I tested it, and despite the passive’s horrible wording, it actually works slightly better than before. It doesn’t look at ONE ability doing damage 4 times. It looks at ALL of them.
This means that if you spam javelin 4 times in a row, burning light WILL proc.
In ADDITION to this, cresent sweep WILL proc burning light all by itself, and sweeps WILL proc burning light at least once.
The only issue arrises with blazing spear. It only does damage 11 times, meaning it will get 2 and 3/4th of a proc. This is would be fine if there was a consistently used “single tick” of damage that was caused by another aedric spear ability. There is not. All the other abilities proc their own burning light perfectly, but blazing spear of the live servers has the 2 procs, and three 25% chances for a third. On PTS templars won’t even get that chance. This problem can be resolved if they split up the initial damage of the blazing spear into a beginning blast and an ending blast. That would bring it up to 12 ticks of damage, and the math adds up, without any additional calculations on the server’s part.
On target dummy sure, because he just stand there, in pvp with everyone moving away from you with snare immunity, you getting stunned etc, you will not land 4 jabs in 1 sec unless your opponent is AFK.
I'm so sick of hearing this nonsense. If you cannot land a full channel of jabs on your target, you are not good at ESO. This is like saying no one good has ever gotten hit with dizzy.
A channel of jabs that hits three times and procs burning light once is still 43% more damage than Dizzy. A channel of jabs that hits three times on a target with Major Evasion and procs burning light once is still 20% more damage than Dizzy.
Run the numbers on a full channel of jabs, two BL procs, and POTL at the same time. Should be almost enough to instagib most people. No other class has the potential to just delete people like that with almost zero conditions, which means that the burst ceiling for Templars on Live is probably too high.
Lots of people are likely tired of you trying to nerf Templars. You've been at it for quite a while. But even when people point out realistic situations in pvp from players who are skilled and experienced, you still throw a deaf ear. I'd not be the first to happily see you leave Templars alone.
Reminder that a channel of jabs and a single burning light proc is 75% more damage than dizzy.
[snip] People who actually tested BL got better parses than on live. Yes, it may not be perfect in PvP but it's far from the doom some of you are describing, you'll be fine.
Backlash was FIXED not nerfed. Same goes to Radial sweep, it was the only instant burst ult that evaded the cast time at the very beginning, you should be glad it lasted that long.
FlamingBeard wrote: »VoidCommander wrote: »ALL AEDRIC SPEAR ABILITIES CAN AND WILL PROC BURNING LIGHT.
I tested it, and despite the passive’s horrible wording, it actually works slightly better than before. It doesn’t look at ONE ability doing damage 4 times. It looks at ALL of them.
This means that if you spam javelin 4 times in a row, burning light WILL proc.
In ADDITION to this, cresent sweep WILL proc burning light all by itself, and sweeps WILL proc burning light at least once.
The only issue arrises with blazing spear. It only does damage 11 times, meaning it will get 2 and 3/4th of a proc. This is would be fine if there was a consistently used “single tick” of damage that was caused by another aedric spear ability. There is not. All the other abilities proc their own burning light perfectly, but blazing spear of the live servers has the 2 procs, and three 25% chances for a third. On PTS templars won’t even get that chance. This problem can be resolved if they split up the initial damage of the blazing spear into a beginning blast and an ending blast. That would bring it up to 12 ticks of damage, and the math adds up, without any additional calculations on the server’s part.
On target dummy sure, because he just stand there, in pvp with everyone moving away from you with snare immunity, you getting stunned etc, you will not land 4 jabs in 1 sec unless your opponent is AFK.
I'm so sick of hearing this nonsense. If you cannot land a full channel of jabs on your target, you are not good at ESO. This is like saying no one good has ever gotten hit with dizzy.
A channel of jabs that hits three times and procs burning light once is still 43% more damage than Dizzy. A channel of jabs that hits three times on a target with Major Evasion and procs burning light once is still 20% more damage than Dizzy.
Run the numbers on a full channel of jabs, two BL procs, and POTL at the same time. Should be almost enough to instagib most people. No other class has the potential to just delete people like that with almost zero conditions, which means that the burst ceiling for Templars on Live is probably too high.
Lots of people are likely tired of you trying to nerf Templars. You've been at it for quite a while. But even when people point out realistic situations in pvp from players who are skilled and experienced, you still throw a deaf ear. I'd not be the first to happily see you leave Templars alone.
Reminder that a channel of jabs and a single burning light proc is 75% more damage than dizzy.
[snip] People who actually tested BL got better parses than on live. Yes, it may not be perfect in PvP but it's far from the doom some of you are describing, you'll be fine.
Backlash was FIXED not nerfed. Same goes to Radial sweep, it was the only instant burst ult that evaded the cast time at the very beginning, you should be glad it lasted that long.
Backlash is not "fixed" if its purpose as a burst skill isn't being achieved.
Blastbones and Scorch deal more consistent burst damage in AoE than Backlash does on a single target.
They addressed a bug but the skill itself is no longer functioning like other skills in its category.
FlamingBeard wrote: »VoidCommander wrote: »ALL AEDRIC SPEAR ABILITIES CAN AND WILL PROC BURNING LIGHT.
I tested it, and despite the passive’s horrible wording, it actually works slightly better than before. It doesn’t look at ONE ability doing damage 4 times. It looks at ALL of them.
This means that if you spam javelin 4 times in a row, burning light WILL proc.
In ADDITION to this, cresent sweep WILL proc burning light all by itself, and sweeps WILL proc burning light at least once.
The only issue arrises with blazing spear. It only does damage 11 times, meaning it will get 2 and 3/4th of a proc. This is would be fine if there was a consistently used “single tick” of damage that was caused by another aedric spear ability. There is not. All the other abilities proc their own burning light perfectly, but blazing spear of the live servers has the 2 procs, and three 25% chances for a third. On PTS templars won’t even get that chance. This problem can be resolved if they split up the initial damage of the blazing spear into a beginning blast and an ending blast. That would bring it up to 12 ticks of damage, and the math adds up, without any additional calculations on the server’s part.
On target dummy sure, because he just stand there, in pvp with everyone moving away from you with snare immunity, you getting stunned etc, you will not land 4 jabs in 1 sec unless your opponent is AFK.
I'm so sick of hearing this nonsense. If you cannot land a full channel of jabs on your target, you are not good at ESO. This is like saying no one good has ever gotten hit with dizzy.
A channel of jabs that hits three times and procs burning light once is still 43% more damage than Dizzy. A channel of jabs that hits three times on a target with Major Evasion and procs burning light once is still 20% more damage than Dizzy.
Run the numbers on a full channel of jabs, two BL procs, and POTL at the same time. Should be almost enough to instagib most people. No other class has the potential to just delete people like that with almost zero conditions, which means that the burst ceiling for Templars on Live is probably too high.
Lots of people are likely tired of you trying to nerf Templars. You've been at it for quite a while. But even when people point out realistic situations in pvp from players who are skilled and experienced, you still throw a deaf ear. I'd not be the first to happily see you leave Templars alone.
Reminder that a channel of jabs and a single burning light proc is 75% more damage than dizzy.
All those cryplars... People who actually tested BL got better parses than on live. Yes, it may not be perfect in PvP but it's far from the doom some of you are describing, you'll be fine.
Backlash was FIXED not nerfed. Same goes to Radial sweep, it was the only instant burst ult that evaded the cast time at the very beginning, you should be glad it lasted that long.
Backlash is not "fixed" if its purpose as a burst skill isn't being achieved.
Blastbones and Scorch deal more consistent burst damage in AoE than Backlash does on a single target.
They addressed a bug but the skill itself is no longer functioning like other skills in its category.
Other classes have skills/ultimates that are considered rule breakers but they usually are a rule breaker to make that skill better.
Templars have skills that are considered rule breakers but they dont follow ZoSs guidlines to make that skill worse.
FlamingBeard wrote: »VoidCommander wrote: »ALL AEDRIC SPEAR ABILITIES CAN AND WILL PROC BURNING LIGHT.
I tested it, and despite the passive’s horrible wording, it actually works slightly better than before. It doesn’t look at ONE ability doing damage 4 times. It looks at ALL of them.
This means that if you spam javelin 4 times in a row, burning light WILL proc.
In ADDITION to this, cresent sweep WILL proc burning light all by itself, and sweeps WILL proc burning light at least once.
The only issue arrises with blazing spear. It only does damage 11 times, meaning it will get 2 and 3/4th of a proc. This is would be fine if there was a consistently used “single tick” of damage that was caused by another aedric spear ability. There is not. All the other abilities proc their own burning light perfectly, but blazing spear of the live servers has the 2 procs, and three 25% chances for a third. On PTS templars won’t even get that chance. This problem can be resolved if they split up the initial damage of the blazing spear into a beginning blast and an ending blast. That would bring it up to 12 ticks of damage, and the math adds up, without any additional calculations on the server’s part.
On target dummy sure, because he just stand there, in pvp with everyone moving away from you with snare immunity, you getting stunned etc, you will not land 4 jabs in 1 sec unless your opponent is AFK.
I'm so sick of hearing this nonsense. If you cannot land a full channel of jabs on your target, you are not good at ESO. This is like saying no one good has ever gotten hit with dizzy.
A channel of jabs that hits three times and procs burning light once is still 43% more damage than Dizzy. A channel of jabs that hits three times on a target with Major Evasion and procs burning light once is still 20% more damage than Dizzy.
Run the numbers on a full channel of jabs, two BL procs, and POTL at the same time. Should be almost enough to instagib most people. No other class has the potential to just delete people like that with almost zero conditions, which means that the burst ceiling for Templars on Live is probably too high.
Lots of people are likely tired of you trying to nerf Templars. You've been at it for quite a while. But even when people point out realistic situations in pvp from players who are skilled and experienced, you still throw a deaf ear. I'd not be the first to happily see you leave Templars alone.
Reminder that a channel of jabs and a single burning light proc is 75% more damage than dizzy.
[snip] People who actually tested BL got better parses than on live. Yes, it may not be perfect in PvP but it's far from the doom some of you are describing, you'll be fine.
Backlash was FIXED not nerfed. Same goes to Radial sweep, it was the only instant burst ult that evaded the cast time at the very beginning, you should be glad it lasted that long.
Backlash is not "fixed" if its purpose as a burst skill isn't being achieved.
Blastbones and Scorch deal more consistent burst damage in AoE than Backlash does on a single target.
They addressed a bug but the skill itself is no longer functioning like other skills in its category.
Other classes have skills/ultimates that are considered rule breakers but they usually are a rule breaker to make that skill better.
Templars have skills that are considered rule breakers but they dont follow ZoSs guidlines to make that skill worse.
FlamingBeard wrote: »VoidCommander wrote: »ALL AEDRIC SPEAR ABILITIES CAN AND WILL PROC BURNING LIGHT.
I tested it, and despite the passive’s horrible wording, it actually works slightly better than before. It doesn’t look at ONE ability doing damage 4 times. It looks at ALL of them.
This means that if you spam javelin 4 times in a row, burning light WILL proc.
In ADDITION to this, cresent sweep WILL proc burning light all by itself, and sweeps WILL proc burning light at least once.
The only issue arrises with blazing spear. It only does damage 11 times, meaning it will get 2 and 3/4th of a proc. This is would be fine if there was a consistently used “single tick” of damage that was caused by another aedric spear ability. There is not. All the other abilities proc their own burning light perfectly, but blazing spear of the live servers has the 2 procs, and three 25% chances for a third. On PTS templars won’t even get that chance. This problem can be resolved if they split up the initial damage of the blazing spear into a beginning blast and an ending blast. That would bring it up to 12 ticks of damage, and the math adds up, without any additional calculations on the server’s part.
On target dummy sure, because he just stand there, in pvp with everyone moving away from you with snare immunity, you getting stunned etc, you will not land 4 jabs in 1 sec unless your opponent is AFK.
I'm so sick of hearing this nonsense. If you cannot land a full channel of jabs on your target, you are not good at ESO. This is like saying no one good has ever gotten hit with dizzy.
A channel of jabs that hits three times and procs burning light once is still 43% more damage than Dizzy. A channel of jabs that hits three times on a target with Major Evasion and procs burning light once is still 20% more damage than Dizzy.
Run the numbers on a full channel of jabs, two BL procs, and POTL at the same time. Should be almost enough to instagib most people. No other class has the potential to just delete people like that with almost zero conditions, which means that the burst ceiling for Templars on Live is probably too high.
Lots of people are likely tired of you trying to nerf Templars. You've been at it for quite a while. But even when people point out realistic situations in pvp from players who are skilled and experienced, you still throw a deaf ear. I'd not be the first to happily see you leave Templars alone.
Reminder that a channel of jabs and a single burning light proc is 75% more damage than dizzy.
[snip] People who actually tested BL got better parses than on live. Yes, it may not be perfect in PvP but it's far from the doom some of you are describing, you'll be fine.
Backlash was FIXED not nerfed. Same goes to Radial sweep, it was the only instant burst ult that evaded the cast time at the very beginning, you should be glad it lasted that long.
Backlash is not "fixed" if its purpose as a burst skill isn't being achieved.
Blastbones and Scorch deal more consistent burst damage in AoE than Backlash does on a single target.
They addressed a bug but the skill itself is no longer functioning like other skills in its category.
Other classes have skills/ultimates that are considered rule breakers but they usually are a rule breaker to make that skill better.
Templars have skills that are considered rule breakers but they dont follow ZoSs guidlines to make that skill worse.
Except of NBs in general, all skills that have NBs can be found in generic skill lines but in better versions.
Oh and I would forget about puncturing sweeps, that was fix to. Welcome to the mortals world.
Except of NBs in general, all skills that have NBs can be found in generic skill lines but in better versions.
Oh and I would forget about puncturing sweeps, that was fix to. Welcome to the mortals world.
Sanguinor2 wrote: »
Except of NBs in general, all skills that have NBs can be found in generic skill lines but in better versions.
Oh and I would forget about puncturing sweeps, that was fix to. Welcome to the mortals world.
Hyperbole much? Where is my generic shadow image, cloak, bow proc? Would love to have atleast shadow image on a magdk.
Sanguinor2 wrote: »
Except of NBs in general, all skills that have NBs can be found in generic skill lines but in better versions.
Oh and I would forget about puncturing sweeps, that was fix to. Welcome to the mortals world.
Hyperbole much? Where is my generic shadow image, cloak, bow proc? Would love to have atleast shadow image on a magdk.
Not that much. Fear (Turn Evil, Hypnosis), Ambush/Lotus fan (Hidden Blade), Cloak (vampire stage 4 passive, though the cost EDIT: I mean increase in overall cost of skills not the sprint cost; is high its better because its cheaper and allows you to move a lot faster because you can sprint in cloak), bow proc is unfortunetly avaible only to stamsorcs (blame them), Shadow Image is kinda avaible via Psijic Ult -- ult is much better but its ult, so can't be spammed but works similar.
FlamingBeard wrote: »VoidCommander wrote: »ALL AEDRIC SPEAR ABILITIES CAN AND WILL PROC BURNING LIGHT.
I tested it, and despite the passive’s horrible wording, it actually works slightly better than before. It doesn’t look at ONE ability doing damage 4 times. It looks at ALL of them.
This means that if you spam javelin 4 times in a row, burning light WILL proc.
In ADDITION to this, cresent sweep WILL proc burning light all by itself, and sweeps WILL proc burning light at least once.
The only issue arrises with blazing spear. It only does damage 11 times, meaning it will get 2 and 3/4th of a proc. This is would be fine if there was a consistently used “single tick” of damage that was caused by another aedric spear ability. There is not. All the other abilities proc their own burning light perfectly, but blazing spear of the live servers has the 2 procs, and three 25% chances for a third. On PTS templars won’t even get that chance. This problem can be resolved if they split up the initial damage of the blazing spear into a beginning blast and an ending blast. That would bring it up to 12 ticks of damage, and the math adds up, without any additional calculations on the server’s part.
On target dummy sure, because he just stand there, in pvp with everyone moving away from you with snare immunity, you getting stunned etc, you will not land 4 jabs in 1 sec unless your opponent is AFK.
I'm so sick of hearing this nonsense. If you cannot land a full channel of jabs on your target, you are not good at ESO. This is like saying no one good has ever gotten hit with dizzy.
A channel of jabs that hits three times and procs burning light once is still 43% more damage than Dizzy. A channel of jabs that hits three times on a target with Major Evasion and procs burning light once is still 20% more damage than Dizzy.
Run the numbers on a full channel of jabs, two BL procs, and POTL at the same time. Should be almost enough to instagib most people. No other class has the potential to just delete people like that with almost zero conditions, which means that the burst ceiling for Templars on Live is probably too high.
Lots of people are likely tired of you trying to nerf Templars. You've been at it for quite a while. But even when people point out realistic situations in pvp from players who are skilled and experienced, you still throw a deaf ear. I'd not be the first to happily see you leave Templars alone.
Reminder that a channel of jabs and a single burning light proc is 75% more damage than dizzy.
All those cryplars... People who actually tested BL got better parses than on live. Yes, it may not be perfect in PvP but it's far from the doom some of you are describing, you'll be fine.
Backlash was FIXED not nerfed. Same goes to Radial sweep, it was the only instant burst ult that evaded the cast time at the very beginning, you should be glad it lasted that long.
Backlash is not "fixed" if its purpose as a burst skill isn't being achieved.
Blastbones and Scorch deal more consistent burst damage in AoE than Backlash does on a single target.
They addressed a bug but the skill itself is no longer functioning like other skills in its category.
Other classes have skills/ultimates that are considered rule breakers but they usually are a rule breaker to make that skill better.
Templars have skills that are considered rule breakers but they dont follow ZoSs guidlines to make that skill worse.
Except of NBs in general, all skills that have NBs can be found in generic skill lines but in better versions.
Oh and I would forget about puncturing sweeps, that was fix to. Welcome to the mortals world.
Nightblade is going to be one of the, if not the hardest hitting class(once again) in pvp, with the crit changes.
Stamblade is fine on live, it requires good situational averness and quick reflexes but you can already dish out a ton of dmg.
Tell you what, why don't we "fix" the delayed cc break on fear effects,or incap often going through dodgeroll, let's see how those changes will affect nb.
Sanguinor2 wrote: »
Except of NBs in general, all skills that have NBs can be found in generic skill lines but in better versions.
Oh and I would forget about puncturing sweeps, that was fix to. Welcome to the mortals world.
Hyperbole much? Where is my generic shadow image, cloak, bow proc? Would love to have atleast shadow image on a magdk.
Not that much. Fear (Turn Evil, Hypnosis), Ambush/Lotus fan (Hidden Blade), Cloak (vampire stage 4 passive, though the cost EDIT: I mean increase in overall cost of skills not the sprint cost; is high its better because its cheaper and allows you to move a lot faster because you can sprint in cloak), bow proc is unfortunetly avaible only to stamsorcs (blame them), Shadow Image is kinda avaible via Psijic Ult -- ult is much better but its ult, so can't be spammed but works similar.
All the NB skills are superior. And to compare cloak to stage 4 vamp. You lost me there buddy!
Not that much. Fear (Turn Evil, Hypnosis), Ambush/Lotus fan (Hidden Blade), Cloak (vampire stage 4 passive, though the cost EDIT: I mean increase in overall cost of skills not the sprint cost; is high its better because its cheaper and allows you to move a lot faster because you can sprint in cloak), bow proc is unfortunetly avaible only to stamsorcs (blame them), Shadow Image is kinda avaible via Psijic Ult -- ult is much better but its ult, so can't be spammed but works similar.
Sanguinor2 wrote: »
Not that much. Fear (Turn Evil, Hypnosis), Ambush/Lotus fan (Hidden Blade), Cloak (vampire stage 4 passive, though the cost EDIT: I mean increase in overall cost of skills not the sprint cost; is high its better because its cheaper and allows you to move a lot faster because you can sprint in cloak), bow proc is unfortunetly avaible only to stamsorcs (blame them), Shadow Image is kinda avaible via Psijic Ult -- ult is much better but its ult, so can't be spammed but works similar.
I never understood how high nightblade players rate the vamp stealth. Seriously, who actually uses it? You get 20% more flame damage, 20% more db damage, no more health recovery, 12% increase to all costs and have to sprint all to get a cloak that doesnt come with the advantages of cloak like being able to cast skills in stealth, forcing projectiles (uncapped amount btw) to miss, setting up a combo in stealth, dodge into cloak for major exp. from bow bar, vigor still being able to tick while in cloak (if you cast vigor and then sprint for the vamp stealth vigor will have run out by the time you actually are in stealth). Oh and you can cast cloak instantly when you think "oh crap" instead of sprinting somewhere and hoping that nothing happens to you while you do nothing but sprint.
Shadow Image and psijic ult comparison is kinda lacking since one is an ult and the other I can spam until I run out of mag or my opponent grows tired of running up and down the same set of stairs every few seconds.
About cloak I agree that It is hard to utilise it in a fight, but vampire stealth as a disengage (and this is the most criticized aspect of cloak) mechanic is superior to cloak. Imagine fighting stamwarden or stamsorc having not only powerfull burst heals but also superior speed and option to disapear while running at mounted speed, how do you counter this? Not like those 2 classes would need some pathethic cloak to survive...
I have played magplar for around 1,5 year, it was different class back then but recently templar recieved a lot of buffs and cool toys, it's no where close to being bottom tier class, fixes presented in 6.1.0 won't destroy the class.
Sanguinor2 wrote: »About cloak I agree that It is hard to utilise it in a fight, but vampire stealth as a disengage (and this is the most criticized aspect of cloak) mechanic is superior to cloak. Imagine fighting stamwarden or stamsorc having not only powerfull burst heals but also superior speed and option to disapear while running at mounted speed, how do you counter this? Not like those 2 classes would need some pathethic cloak to survive...
I have played magplar for around 1,5 year, it was different class back then but recently templar recieved a lot of buffs and cool toys, it's no where close to being bottom tier class, fixes presented in 6.1.0 won't destroy the class.
Do you play CP or no CP? Im curious because I play no CP only and I can count the amount of times I have seen anyone run the vamp stealth on 1 hand.
In no CP magplar is also much much weaker in comparison to other classes than it is in CP since you can still be tanky in CP while you cant really in no CP without sacrificing too much damage. I played magplar for years but with Greymoor I swapped to stamsorc because why play mag anything (magsorc excluded) in current no CP patch when you can play a stamsorc?
If someone is just sprinting away from you to activate the vamp stealth just keep attacking them, they are not dodging, not blocking, not burst healing, not casting anything, not attacking, not ccing.
Stealth also has many counters so destealthing a vamp shouldnt be much more problematic than destealthing a nightblade.
Strider__Roshin wrote: »Strider__Roshin wrote: »Synssaturdayy9 wrote: »i also agree zos should take back the nerfs against burning light
it's a terrible idea that they're nerfing it that bad already knowing full well jabs on it's own doesn't have enough damage and against stamblades well it's just unfair zos should've buffed stamplar or left it how it was tbh
Everyone just got a 10% damage buff against Nightblades. So your current evaluation on the tankiness of stamblades should be revaluated.
Absolutely wrong, how many times are nb actually at 5 stacks of resolve? Almost never in pvp or pve because they just fire the bow, and realistically how many times do you actually get to fire the bow in pvp? To get up to 5 stacks and stay there is just not gonna happen. Also when you leave combat it resets, so what you said there is just bogus.
Can't speak for others, but for me nearly 100% of the time unless it's advantageous to use it. So like I said, everyone just got a 10% damage buff against Nightblades. Your ignorance of how Nightblades play doesn't make my claim bogus.
Strider__Roshin wrote: »Strider__Roshin wrote: »Synssaturdayy9 wrote: »i also agree zos should take back the nerfs against burning light
it's a terrible idea that they're nerfing it that bad already knowing full well jabs on it's own doesn't have enough damage and against stamblades well it's just unfair zos should've buffed stamplar or left it how it was tbh
Everyone just got a 10% damage buff against Nightblades. So your current evaluation on the tankiness of stamblades should be revaluated.
Absolutely wrong, how many times are nb actually at 5 stacks of resolve? Almost never in pvp or pve because they just fire the bow, and realistically how many times do you actually get to fire the bow in pvp? To get up to 5 stacks and stay there is just not gonna happen. Also when you leave combat it resets, so what you said there is just bogus.
Can't speak for others, but for me nearly 100% of the time unless it's advantageous to use it. So like I said, everyone just got a 10% damage buff against Nightblades. Your ignorance of how Nightblades play doesn't make my claim bogus.
So you are almost always 100 % at 5 stacks, i call *** on that. YOu are keeping basically your strongest burst ability always at 5 without firing it.
And anyway how does this matter for burning light? And you gained damage anyway.