Koltiros1005b14a_ESO wrote: »I don't care what they do at this point, so as long as they do something, as I sure most of the player base would agree, this is not a time for "lulz comments" I sincerely want this game to succeed, and it can only do so with action.
Koltiros1005b14a_ESO wrote: »I don't care what they do at this point, so as long as they do something, as I sure most of the player base would agree, this is not a time for "lulz comments" I sincerely want this game to succeed, and it can only do so with action.
Koltiros1005b14a_ESO wrote: »I'm not saying "several days," hell I'm not even saying a single day, maybe several hours at most, they need to make a heavy duty patch and slap the server back into shape with it, that's what they should've been doing this last week, developing a super patch that they can whip out and put all these complaints into the ground, where they belong. I've tolerated a great deal of these bugs without public rages and child-like fits, I've been a damn Good Samaritan by submitting every detailed bug report I could conjure up, they NEED to be using this data, and let everyone know they are, development hasn't nearly been as vocal as it should be right now, while some of us just throw dollars at our screens.
Koltiros1005b14a_ESO wrote: »Like I said, I don't care what they do at this point as long as they announce they're doing something.
Koltiros1005b14a_ESO wrote: »Like I said, I don't care what they do at this point as long as they announce they're doing something.
http://forums.elderscrollsonline.com/discussion/80362/in-progress-known-issues/p1
You do realize they have to have fixes for bugs, and other such changes for a patch to be effective right? They don't just hit a button labeled "Patch"...
Koltiros1005b14a_ESO wrote: »No, you cannot but I do think taking down the server and reading through the list of bug reports that helpful people like me have submitted every time we've encountered one, would allow them to focus and destroy them. Taking down the server is the only logical choice here, the game needs maintenance, not automated responses. I've been a part of many MMO launches from WoW to Guild Wars classic and 2, and none have had the scale of dissarray I've seen here, now unlike most I don't blame Zenimax for this, I blames the games coding which is no doubt massive, MMO's have never been done on this scale before, in fact this game is a revolutionary development like when the AVATAR movie came out.
My game has become more and more like a dying Ford pick-up beater car on its last legs, getting worse since launch.
Baxter2064 wrote: »ESO should adopt the Eve Online approach to downtime: designate a one (or in this case, several-hour) stretch of time each day that the servers will be down during, so that the team can do whatever has to be done in the ways of maintenance and upkeep.
I'm all in favor of downtime for maintenance: what's irritating me is how arbitrary and all-over-the-board the server downtimes are. Middle of the day, afternoon, evening, nighttime, etc. It seems like the big push at the company is to keep the servers up for as long as possible as the issues stack up and performance drops.