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Where are the vampire adjustments we really want?

  • buttaface
    buttaface
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    Loving the new vamp, all of it. Funny to see the same 2 or so people claiming they are the "majority on the forum" who hate the new vamp, and they base that on dupe threads that they themselves start and the same two of them post in repetitively.

    The fact is that these new vamp complaint threads are relatively short, not long, so there's a pretty solid presumption that the actual majority of ESO players are happy with the changes. Feel free to disagree and make another passel of dupe threads with the same few people claiming to be the "majority" all you like though.

    1. I love the extra risk/reward from late stages. +300 dmg on attacks from stealth is strong. Insta stealth while sprinting is strong.
    2. The ult is the strongest dps ultimate in the game by a long shot as a matter of fact and not opinion, AND has heals attached? Ult looks great to me but admit that's subjective, ask for a toggle if don't like it, NBD either way.
    3. The mez is fine. If you want a stronger mez or root, give up the extra radius. All the mez and roots in the game are wonky, -never- hit ALL trash packs ANYWAY and stop pretending that they do. Anyone who thinks that other mez/roots in ESO are seamless has not tanked enough. You sure as hell won't find a cheaper mez at high stage, that's for sure.
    4. The health drain for extra power seesaw is awesome. Opens up all kinds of pve and pvp builds.
    5. BFB, even nerfed, is a game-changer, a no resource high dmg spammable? Again opens up huge build potential for dps-self heal hybrids and fast ult builds.
    6. Mist is similar enough to what it did before and was fine. Dirt cheap on high stages also.
    7. Drain, if it still stunned players, people would whine, they have been whining about drain forever, so that was an inevitable change. Maybe a small heal buff on it. It's also dirt cheap at high levels.

    SO people complained for ages that vampires didn't have enough active skills, that everyone had it for just a couple of passives. Well now it's possible to play meaningfully as a mostly vampire skilled character. GOOD JOB, and I'm the last cheerleader of this company generally.
  • SlimeBro1
    SlimeBro1
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    buttaface wrote: »
    Loving the new vamp, all of it. Funny to see the same 2 or so people claiming they are the "majority on the forum" who hate the new vamp, and they base that on dupe threads that they themselves start and the same two of them post in repetitively.

    The fact is that these new vamp complaint threads are relatively short, not long, so there's a pretty solid presumption that the actual majority of ESO players are happy with the changes. Feel free to disagree and make another passel of dupe threads with the same few people claiming to be the "majority" all you like though.

    1. I love the extra risk/reward from late stages. +300 dmg on attacks from stealth is strong. Insta stealth while sprinting is strong.
    2. The ult is the strongest dps ultimate in the game by a long shot as a matter of fact and not opinion, AND has heals attached? Ult looks great to me but admit that's subjective, ask for a toggle if don't like it, NBD either way.
    3. The mez is fine. If you want a stronger mez or root, give up the extra radius. All the mez and roots in the game are wonky, -never- hit ALL trash packs ANYWAY and stop pretending that they do. Anyone who thinks that other mez/roots in ESO are seamless has not tanked enough. You sure as hell won't find a cheaper mez at high stage, that's for sure.
    4. The health drain for extra power seesaw is awesome. Opens up all kinds of pve and pvp builds.
    5. BFB, even nerfed, is a game-changer, a no resource high dmg spammable? Again opens up huge build potential for dps-self heal hybrids and fast ult builds.
    6. Mist is similar enough to what it did before and was fine. Dirt cheap on high stages also.
    7. Drain, if it still stunned players, people would whine, they have been whining about drain forever, so that was an inevitable change. Maybe a small heal buff on it. It's also dirt cheap at high levels.

    SO people complained for ages that vampires didn't have enough active skills, that everyone had it for just a couple of passives. Well now it's possible to play meaningfully as a mostly vampire skilled character. GOOD JOB, and I'm the last cheerleader of this company generally.

    Look at this thread. It's full of more than 2 people who don't like the vamp changes. And lol, these complaint threads usually get a lot of traction. You must of missed it in the PTS days.

    And cool that you love it! Unfortunately you're the minority.


    And again I ask this question since the only other person I've spoken with who delusionally loves the vamp skill line rework and couldn't fathom anything being wrong with it couldn't answer: WHAT DO YOU LOSE with them making adjustments to the vamp skill line? Except maybe a bit of hurt to your ego since it'd prove the skill line needs adjustments?

    Seriously. Jokes aside. Explain. You like how the skill line is now, right? The changes **we** (there have been countless threads) propose are only improvements to what YOU have. What do you lose if they are implemented? If you already LIKE the skill line, logically wouldn't you like it with improvements? Because to think the skill line is perfect is absolutely naive. Perfect Scion isn't okay. Vampiric drain isn't okay. The fact it's a melee ranged magicka skill line when magicka isn't a melee combat style isn't okay. (Should at least have a ranged option) Blood Frenzy is a very uncreative, uninspiring skill that would be better off being replaced for a gap closer if they're going to leave the skill line melee focused.

    Tell me, what do you lose out of those changes? And furthermore, why advocate against it if you ALREADY LIKE the rework?
    Edited by SlimeBro1 on July 14, 2020 5:39PM
  • Nova_J
    Nova_J
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    buttaface wrote: »
    Loving the new vamp, all of it. Funny to see the same 2 or so people claiming they are the "majority on the forum" who hate the new vamp, and they base that on dupe threads that they themselves start and the same two of them post in repetitively.

    The fact is that these new vamp complaint threads are relatively short, not long, so there's a pretty solid presumption that the actual majority of ESO players are happy with the changes. Feel free to disagree and make another passel of dupe threads with the same few people claiming to be the "majority" all you like though.

    1. I love the extra risk/reward from late stages. +300 dmg on attacks from stealth is strong. Insta stealth while sprinting is strong.
    2. The ult is the strongest dps ultimate in the game by a long shot as a matter of fact and not opinion, AND has heals attached? Ult looks great to me but admit that's subjective, ask for a toggle if don't like it, NBD either way.
    3. The mez is fine. If you want a stronger mez or root, give up the extra radius. All the mez and roots in the game are wonky, -never- hit ALL trash packs ANYWAY and stop pretending that they do. Anyone who thinks that other mez/roots in ESO are seamless has not tanked enough. You sure as hell won't find a cheaper mez at high stage, that's for sure.
    4. The health drain for extra power seesaw is awesome. Opens up all kinds of pve and pvp builds.
    5. BFB, even nerfed, is a game-changer, a no resource high dmg spammable? Again opens up huge build potential for dps-self heal hybrids and fast ult builds.
    6. Mist is similar enough to what it did before and was fine. Dirt cheap on high stages also.
    7. Drain, if it still stunned players, people would whine, they have been whining about drain forever, so that was an inevitable change. Maybe a small heal buff on it. It's also dirt cheap at high levels.

    SO people complained for ages that vampires didn't have enough active skills, that everyone had it for just a couple of passives. Well now it's possible to play meaningfully as a mostly vampire skilled character. GOOD JOB, and I'm the last cheerleader of this company generally.

    The vamp skills arent powerful enough to warrant the drawbacks at the later stages.

    Mesmerize needs to do something other than stun on at least one morph.

    Mist form is only a good purge now and you never actually have It on for more than a few seconds so the blood mist morph is actually kind of useless. While on the other hand elusive mist doesnt even make you that elusive anymore (in pvp).

    Vampiric drain......dont even get me started on how trash this skill is. It need major buffs.

    BfB is now going to be used for overland content and easy dungeons at most. I dont understand their thought process here lol. I feel like they just did this to keep it from being OP so they can just look at other things. So by doing that, it just made vamps more niche than they were already. Not to mention that this is going to lower dps even more because of the amount of extra heals you'll have to put on if you decide to take this into group content.

    You think the health drain/power seesaw is awesome? Lol how? If you have less than 20k (and using BfB) you probably can't get more than 2 rotations before you have to turn it off. And toggling it on just for an ult dump is boring af. You spend more time trying not to die from it than you do actually doing damage.

    And idk why so many of you are stuck on this damn 300+ weapon and spell damage passive, but you can literally put on a DoT and have more damage. If you arent a bomb build or something similar this really isn't that great of a passive.
  • SlimeBro1
    SlimeBro1
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    Nova_J wrote: »
    buttaface wrote: »
    Loving the new vamp, all of it. Funny to see the same 2 or so people claiming they are the "majority on the forum" who hate the new vamp, and they base that on dupe threads that they themselves start and the same two of them post in repetitively.

    The fact is that these new vamp complaint threads are relatively short, not long, so there's a pretty solid presumption that the actual majority of ESO players are happy with the changes. Feel free to disagree and make another passel of dupe threads with the same few people claiming to be the "majority" all you like though.

    1. I love the extra risk/reward from late stages. +300 dmg on attacks from stealth is strong. Insta stealth while sprinting is strong.
    2. The ult is the strongest dps ultimate in the game by a long shot as a matter of fact and not opinion, AND has heals attached? Ult looks great to me but admit that's subjective, ask for a toggle if don't like it, NBD either way.
    3. The mez is fine. If you want a stronger mez or root, give up the extra radius. All the mez and roots in the game are wonky, -never- hit ALL trash packs ANYWAY and stop pretending that they do. Anyone who thinks that other mez/roots in ESO are seamless has not tanked enough. You sure as hell won't find a cheaper mez at high stage, that's for sure.
    4. The health drain for extra power seesaw is awesome. Opens up all kinds of pve and pvp builds.
    5. BFB, even nerfed, is a game-changer, a no resource high dmg spammable? Again opens up huge build potential for dps-self heal hybrids and fast ult builds.
    6. Mist is similar enough to what it did before and was fine. Dirt cheap on high stages also.
    7. Drain, if it still stunned players, people would whine, they have been whining about drain forever, so that was an inevitable change. Maybe a small heal buff on it. It's also dirt cheap at high levels.

    SO people complained for ages that vampires didn't have enough active skills, that everyone had it for just a couple of passives. Well now it's possible to play meaningfully as a mostly vampire skilled character. GOOD JOB, and I'm the last cheerleader of this company generally.

    The vamp skills arent powerful enough to warrant the drawbacks at the later stages.

    Mesmerize needs to do something other than stun on at least one morph.

    Mist form is only a good purge now and you never actually have It on for more than a few seconds so the blood mist morph is actually kind of useless. While on the other hand elusive mist doesnt even make you that elusive anymore (in pvp).

    Vampiric drain......dont even get me started on how trash this skill is. It need major buffs.

    BfB is now going to be used for overland content and easy dungeons at most. I dont understand their thought process here lol. I feel like they just did this to keep it from being OP so they can just look at other things. So by doing that, it just made vamps more niche than they were already. Not to mention that this is going to lower dps even more because of the amount of extra heals you'll have to put on if you decide to take this into group content.

    You think the health drain/power seesaw is awesome? Lol how? If you have less than 20k (and using BfB) you probably can't get more than 2 rotations before you have to turn it off. And toggling it on just for an ult dump is boring af. You spend more time trying not to die from it than you do actually doing damage.

    And idk why so many of you are stuck on this damn 300+ weapon and spell damage passive, but you can literally put on a DoT and have more damage. If you arent a bomb build or something similar this really isn't that great of a passive.

    Thank you. Someone with some sense.
  • Faulgor
    Faulgor
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    SlimeBro1 wrote: »
    buttaface wrote: »
    Loving the new vamp, all of it. Funny to see the same 2 or so people claiming they are the "majority on the forum" who hate the new vamp, and they base that on dupe threads that they themselves start and the same two of them post in repetitively.

    The fact is that these new vamp complaint threads are relatively short, not long, so there's a pretty solid presumption that the actual majority of ESO players are happy with the changes. Feel free to disagree and make another passel of dupe threads with the same few people claiming to be the "majority" all you like though.

    1. I love the extra risk/reward from late stages. +300 dmg on attacks from stealth is strong. Insta stealth while sprinting is strong.
    2. The ult is the strongest dps ultimate in the game by a long shot as a matter of fact and not opinion, AND has heals attached? Ult looks great to me but admit that's subjective, ask for a toggle if don't like it, NBD either way.
    3. The mez is fine. If you want a stronger mez or root, give up the extra radius. All the mez and roots in the game are wonky, -never- hit ALL trash packs ANYWAY and stop pretending that they do. Anyone who thinks that other mez/roots in ESO are seamless has not tanked enough. You sure as hell won't find a cheaper mez at high stage, that's for sure.
    4. The health drain for extra power seesaw is awesome. Opens up all kinds of pve and pvp builds.
    5. BFB, even nerfed, is a game-changer, a no resource high dmg spammable? Again opens up huge build potential for dps-self heal hybrids and fast ult builds.
    6. Mist is similar enough to what it did before and was fine. Dirt cheap on high stages also.
    7. Drain, if it still stunned players, people would whine, they have been whining about drain forever, so that was an inevitable change. Maybe a small heal buff on it. It's also dirt cheap at high levels.

    SO people complained for ages that vampires didn't have enough active skills, that everyone had it for just a couple of passives. Well now it's possible to play meaningfully as a mostly vampire skilled character. GOOD JOB, and I'm the last cheerleader of this company generally.

    Look at this thread. It's full of more than 2 people who don't like the vamp changes. And lol, these complaint threads usually get a lot of traction. You must of missed it in the PTS days.

    And cool that you love it! Unfortunately you're the minority.


    And again I ask this question since the only other person I've spoken with who delusionally loves the vamp skill line rework and couldn't fathom anything being wrong with it couldn't answer: WHAT DO YOU LOSE with them making adjustments to the vamp skill line? Except maybe a bit of hurt to your ego since it'd prove the skill line needs adjustments?

    Seriously. Jokes aside. Explain. You like how the skill line is now, right? The changes **we** (there have been countless threads) propose are only improvements to what YOU have. What do you lose if they are implemented? If you already LIKE the skill line, logically wouldn't you like it with improvements? Because to think the skill line is perfect is absolutely naive. Perfect Scion isn't okay. Vampiric drain isn't okay. The fact it's a melee ranged magicka skill line when magicka isn't a melee combat style isn't okay. (Should at least have a ranged option) Blood Frenzy is a very uncreative, uninspiring skill that would be better off being replaced for a gap closer if they're going to leave the skill line melee focused.

    Tell me, what do you lose out of those changes? And furthermore, why advocate against it if you ALREADY LIKE the rework?
    I'm not saying vampires are perfect, but I've been continuously baffled by this comment in particular ever since Greymoor was on PTS.
    Blood Frenzy is an entirely unique skill. There is no other like it in ESO.
    Gap closers, on the other hand, we have about a dozen.
    I know which one I would call uncreative and uninspiring.

    It's also contradictory to say "we just want to improve what you already like" and then asking to have skills removed.
    Alandrol Sul: He's making another Numidium?!?
    Vivec: Worse, buddy. They're buying it.
  • Vevvev
    Vevvev
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    Nova_J wrote: »

    And idk why so many of you are stuck on this damn 300+ weapon and spell damage passive, but you can literally put on a DoT and have more damage. If you arent a bomb build or something similar this really isn't that great of a passive.

    As sad as it is I'm starting to figure this out to. To get that effect outside of being a nightblade with cloak requires mistform, and it's not fast enough to warrant using over race against time. Someone pointed that out to me on these forums after I posted my vampire build, and when I made the change I did so much better in PVP and PVE.

    Honestly ZOS could have kept the stamina and magicka regeneration passive but left the cost increase to non-vampire skills, and most people wouldn't shed a tear over the loss of strike from the shadows.
    PC NA - Ceyanna Ashton - Breton Vampire MagDK
  • SlimeBro1
    SlimeBro1
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    Faulgor wrote: »
    SlimeBro1 wrote: »
    buttaface wrote: »
    Loving the new vamp, all of it. Funny to see the same 2 or so people claiming they are the "majority on the forum" who hate the new vamp, and they base that on dupe threads that they themselves start and the same two of them post in repetitively.

    The fact is that these new vamp complaint threads are relatively short, not long, so there's a pretty solid presumption that the actual majority of ESO players are happy with the changes. Feel free to disagree and make another passel of dupe threads with the same few people claiming to be the "majority" all you like though.

    1. I love the extra risk/reward from late stages. +300 dmg on attacks from stealth is strong. Insta stealth while sprinting is strong.
    2. The ult is the strongest dps ultimate in the game by a long shot as a matter of fact and not opinion, AND has heals attached? Ult looks great to me but admit that's subjective, ask for a toggle if don't like it, NBD either way.
    3. The mez is fine. If you want a stronger mez or root, give up the extra radius. All the mez and roots in the game are wonky, -never- hit ALL trash packs ANYWAY and stop pretending that they do. Anyone who thinks that other mez/roots in ESO are seamless has not tanked enough. You sure as hell won't find a cheaper mez at high stage, that's for sure.
    4. The health drain for extra power seesaw is awesome. Opens up all kinds of pve and pvp builds.
    5. BFB, even nerfed, is a game-changer, a no resource high dmg spammable? Again opens up huge build potential for dps-self heal hybrids and fast ult builds.
    6. Mist is similar enough to what it did before and was fine. Dirt cheap on high stages also.
    7. Drain, if it still stunned players, people would whine, they have been whining about drain forever, so that was an inevitable change. Maybe a small heal buff on it. It's also dirt cheap at high levels.

    SO people complained for ages that vampires didn't have enough active skills, that everyone had it for just a couple of passives. Well now it's possible to play meaningfully as a mostly vampire skilled character. GOOD JOB, and I'm the last cheerleader of this company generally.

    Look at this thread. It's full of more than 2 people who don't like the vamp changes. And lol, these complaint threads usually get a lot of traction. You must of missed it in the PTS days.

    And cool that you love it! Unfortunately you're the minority.


    And again I ask this question since the only other person I've spoken with who delusionally loves the vamp skill line rework and couldn't fathom anything being wrong with it couldn't answer: WHAT DO YOU LOSE with them making adjustments to the vamp skill line? Except maybe a bit of hurt to your ego since it'd prove the skill line needs adjustments?

    Seriously. Jokes aside. Explain. You like how the skill line is now, right? The changes **we** (there have been countless threads) propose are only improvements to what YOU have. What do you lose if they are implemented? If you already LIKE the skill line, logically wouldn't you like it with improvements? Because to think the skill line is perfect is absolutely naive. Perfect Scion isn't okay. Vampiric drain isn't okay. The fact it's a melee ranged magicka skill line when magicka isn't a melee combat style isn't okay. (Should at least have a ranged option) Blood Frenzy is a very uncreative, uninspiring skill that would be better off being replaced for a gap closer if they're going to leave the skill line melee focused.

    Tell me, what do you lose out of those changes? And furthermore, why advocate against it if you ALREADY LIKE the rework?
    I'm not saying vampires are perfect, but I've been continuously baffled by this comment in particular ever since Greymoor was on PTS.
    Blood Frenzy is an entirely unique skill. There is no other like it in ESO.
    Gap closers, on the other hand, we have about a dozen.
    I know which one I would call uncreative and uninspiring.

    It's also contradictory to say "we just want to improve what you already like" and then asking to have skills removed.

    Blood Frenzy is a toggle that adds damage. That is uncreative. Maybe there's a reason why it wasn't in ESO before? And we have plenty of spell/weapon damage buff effects in the game. This one is just on an ability for some reason.

    Also the gap closer for the bat swarm thing, it'd work like a charge up that can be interrupted. Longer you charge it the farther you go. Now THAT is unique and creative. Could even give it a morph that, instead of turning into a swarm of bats and teleporting, you summon a cloud of AoE bats that follows the target (NPCs have this ability too.)

    If you think a gap closer working like that ^ is less creative than a damage on-off button, well....I don't know what to say. But that's a very wack and objectively wrong take. Fact of the matter is a stat booster on a toggle is not creative. It gives armor-set level of stats, it shouldn't even be an ability.

    And I will admit that asking for Blood Frenzy to be removed is the most controversial thing about these suggestions. But tell me, sir, what do you use blood frenzy for aside from gank bombing? It's not useful in normal PvP, not useful in PvE aside from when you're ulting or spamming swallow soul. It's not fun to use.

    Many, many people don't like blood frenzy. It is a hindrance to the skill line and doesn't even fit what vampires are about. Tell me one vampire NPC that sacrifices their own HP for a minimal amount of power? That's the issue. It isn't an elder scrolls thing to do. It's purely an UNCREATIVE stat booster that doesn't fit in this game.
  • Sealish
    Sealish
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    So... here's something I must be missing. Blood for Blood. I just don't get the hype.

    I was super excited for it Pre-Greymoor since I was really looking forward to having a different spammable than puncturing sweep. After years of use, I was looking forward to a change. Sweep out-damages every other spammable by leaps and bounds, is AOE (but still has higher single target damage than every other spammable), and heals.

    But everyone was going on about how good Blood for Blood is.

    Then I got it and as soon as I saw the tooltip my heart sank. Less range, single target, half the damage, and took health instead of healing it. I still tried it. I was still unimpressed.

    It is really only the health cost that makes it so good? I MUST be missing something because sweeps got buffed (by a bug fix sure, but still an effective buff) this patch and BfB got heavily nerfed with the heal lockout.
  • technohic
    technohic
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    I just want mist form to work. Doesn't want to activate sometimes, and I mean more than the usual lag/desync stuff. Just randomly pop out of it either by being hit, or just...because?
  • Xologamer
    Xologamer
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    SlimeBro1 wrote: »
    Xologamer wrote: »
    SlimeBro1 wrote: »
    I'm talking the addition of a bat swarm gap closer and edits to Blood Frenzy/eviscerate.

    Very surprised they nerfed eviscerate so much yet didn't make changes to it. We really need a long ranged morph OR the added addition of a gap closer if they really plan on keeping vamp's main damage a melee ability.


    Idk, kind of disappointed they didn't address the countless threads I've seen made about vampire tbh.

    Also: VERY surprised they didn't address the uselessness of perfect scion? Figured they'd be keeping stats on how many people is taking what.

    "we" ? more like "you" im pretty fine with the vamp skills (with all of them)


    Also fun little tip for you: If you like vampire how it is now, PLEASE explain how these changes would make you not like it? Logically to someone who likes the vampire rework, any improvements would be welcomed? Unless you're one of those people that believe all change is bad inherently.

    Seriously. What do you LOSE from getting these improvements? Explain.

    i just belive if something is buffed which is totaly balanced it will be nerfed to death few patches after (zos logic)
  • Xologamer
    Xologamer
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    Vevvev wrote: »
    Xologamer wrote: »
    Vevvev wrote: »
    Xologamer wrote: »
    "we" ? more like "you" im pretty fine with the vamp skills (with all of them)

    Please enlighten us how vampiric drain is good? I can understand the other abilities to an extent but drain is really bad, especially for tanks since it requires dropping block.

    campiric drain is very good(in pvp) cause u get very much heal per second combinder with a few hots u litterly cant die cause its % based heal and the free 4ult per second are realy great to ... and if u say now that skill is uselss for pve .. true but not every skill is designed for pve AND pvp

    SlimeBro is correct and I have to heavily disagree with you. I've used it in PVP ((In fact I PVP more than I PVE)) and drain has never made me unkillable. People can out DPS that trash healing it gives as well as overwhelm you with DoT abilities on top of their spammables and ultimates making the skill a death sentence.

    Also not only to mention the good old Bash + medium attack and congrats.... you're stunned. The only good thing the ability gives is ultimate generation and even then its so bad at it I'd rather take that time to do other things like line up a burst with a stun, use superior healing abilities like Rapid Regeneration, Coagulating Blood, Burning Embers, Combat Prayer, or any other number of skills.

    What makes drain is terrible is the fact its a channel, its damage is abyssal ((Why would I sacrifice 40k+ DPS to do 2-3k DPS?)), its healing is worthless ((Outclassed by similar heals like Dragon Blood that I can use while blocking)), and it leaves you open to being bashed which puts the ability on a cool down and opens you up to terrifying combos in PVP.

    1.so ok lets assume u get interupted(which cleary happens sometime but not as often as u would expect) than u get 6sec stun imunity and if u time it with a immo pot u have = tada much time to use skill
    2. if u get a bit of healing(to be more spesific the nekro ghost and necro heal beam) than i can just use the skill and cause of the %based heal i get when im low about 6-8k health ticks(if im pretty much full for sure it isnt doing much)
  • SlimeBro1
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    Xologamer wrote: »
    SlimeBro1 wrote: »
    Xologamer wrote: »
    SlimeBro1 wrote: »
    I'm talking the addition of a bat swarm gap closer and edits to Blood Frenzy/eviscerate.

    Very surprised they nerfed eviscerate so much yet didn't make changes to it. We really need a long ranged morph OR the added addition of a gap closer if they really plan on keeping vamp's main damage a melee ability.


    Idk, kind of disappointed they didn't address the countless threads I've seen made about vampire tbh.

    Also: VERY surprised they didn't address the uselessness of perfect scion? Figured they'd be keeping stats on how many people is taking what.

    "we" ? more like "you" im pretty fine with the vamp skills (with all of them)


    Also fun little tip for you: If you like vampire how it is now, PLEASE explain how these changes would make you not like it? Logically to someone who likes the vampire rework, any improvements would be welcomed? Unless you're one of those people that believe all change is bad inherently.

    Seriously. What do you LOSE from getting these improvements? Explain.

    i just belive if something is buffed which is totaly balanced it will be nerfed to death few patches after (zos logic)

    I can get your worry with it, as ZOS does have a track record of doing such.

    Also the rework is NOT totally balanced as is. These suggestions are very much needed design improvements that would help the class function better for what it was designed to be. Whilst also providing more options to play vampire.
  • Xologamer
    Xologamer
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    SlimeBro1 wrote: »
    Xologamer wrote: »
    Vevvev wrote: »
    Xologamer wrote: »
    "we" ? more like "you" im pretty fine with the vamp skills (with all of them)

    Please enlighten us how vampiric drain is good? I can understand the other abilities to an extent but drain is really bad, especially for tanks since it requires dropping block.

    campiric drain is very good(in pvp) cause u get very much heal per second combinder with a few hots u litterly cant die cause its % based heal and the free 4ult per second are realy great to ... and if u say now that skill is uselss for pve .. true but not every skill is designed for pve AND pvp

    Vampiric drain can be interrupted via bash. It is trash in PvP. And most skills of the vampire rework are seemingly heavily biased towards PVP. This isn't just a 1 skill instance.

    yea it is but atleast 1-2 skills can be used in pve (the one which gives u weap/spell dmg(only in specific builds) and blood for blood is ATM the strongest spammable ingame)
  • Xologamer
    Xologamer
    ✭✭✭✭
    SlimeBro1 wrote: »
    Xologamer wrote: »
    SlimeBro1 wrote: »
    Xologamer wrote: »
    SlimeBro1 wrote: »
    I'm talking the addition of a bat swarm gap closer and edits to Blood Frenzy/eviscerate.

    Very surprised they nerfed eviscerate so much yet didn't make changes to it. We really need a long ranged morph OR the added addition of a gap closer if they really plan on keeping vamp's main damage a melee ability.


    Idk, kind of disappointed they didn't address the countless threads I've seen made about vampire tbh.

    Also: VERY surprised they didn't address the uselessness of perfect scion? Figured they'd be keeping stats on how many people is taking what.

    "we" ? more like "you" im pretty fine with the vamp skills (with all of them)


    Also fun little tip for you: If you like vampire how it is now, PLEASE explain how these changes would make you not like it? Logically to someone who likes the vampire rework, any improvements would be welcomed? Unless you're one of those people that believe all change is bad inherently.

    Seriously. What do you LOSE from getting these improvements? Explain.

    i just belive if something is buffed which is totaly balanced it will be nerfed to death few patches after (zos logic)

    I can get your worry with it, as ZOS does have a track record of doing such.

    Also the rework is NOT totally balanced as is. These suggestions are very much needed design improvements that would help the class function better for what it was designed to be. Whilst also providing more options to play vampire.

    yea ok i agree u could maybe change / buff the weap/spell dmg skill cause i only know 1use(and only in very very specific builds) and thats pretty bad
  • Vevvev
    Vevvev
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    ✭✭✭✭✭
    Xologamer wrote: »

    1.so ok lets assume u get interupted(which cleary happens sometime but not as often as u would expect) than u get 6sec stun imunity and if u time it with a immo pot u have = tada much time to use skill
    2. if u get a bit of healing(to be more spesific the nekro ghost and necro heal beam) than i can just use the skill and cause of the %based heal i get when im low about 6-8k health ticks(if im pretty much full for sure it isnt doing much)

    I don't like arguing over situational scenarios but lets be honest here. Vampiric Drain doesn't help builds with low amounts of HP. If you're like me and build for a glass cannon Vampiric Drain will not be nearly as effective as heals that heal for flat numbers or for max health.

    Lets say in PVP I'm running Clever Alchemist, using the Sugar Skulls food buff, have all my points in magicka, and everything else is damage. I'll only have around 26k health to work with. If I am brought low to 50% health ((which is when I begin to think about healing myself)) and use Vampiric Drain it'll heal for 23% of 13k health.

    23% of 13k health is 2,990 health.

    40% of 2990 health is 1,196 health, which would now put me at 14,196 health. The next heal one second after this one will have diminishing returns.

    Now lets pick another heal that I use quite often because I'm a Dragonknight, Coagulating Blood. Coagulating Blood is one of my favorite heals and its the version of Dragon Blood that no longer scales off missing health but instead buffs the healing based on missing health. With my full damage build, and clever alchemist proced, Coagulating Blood heals for 9,916 health scaled up by 33% based on missing health.
    ((I apologize my math might be wrong here, and I'm unsure whether the game rounds up or down.))

    At 50% health Coagulating Blood will heal me for 11,552.14 health.

    40% of 11,552.14 health is 4620.856 health, which would now put me at 17,620.856 health.



    Do you see the issue cropping up here? Sure Coagulating Blood costs more but that's just one example of many. The fact Vampiric Drain is also a channel means you can't just pop the heal and continue on like you could with something like Rapid Regeneration. For what the channel does it needs a serious buff if it truly wishes to become a competitive healing ability for vampire's high damage, high risk play style.
    Edited by Vevvev on July 14, 2020 9:37PM
    PC NA - Ceyanna Ashton - Breton Vampire MagDK
  • SlimeBro1
    SlimeBro1
    ✭✭✭✭
    Xologamer wrote: »
    SlimeBro1 wrote: »
    Xologamer wrote: »
    SlimeBro1 wrote: »
    Xologamer wrote: »
    SlimeBro1 wrote: »
    I'm talking the addition of a bat swarm gap closer and edits to Blood Frenzy/eviscerate.

    Very surprised they nerfed eviscerate so much yet didn't make changes to it. We really need a long ranged morph OR the added addition of a gap closer if they really plan on keeping vamp's main damage a melee ability.


    Idk, kind of disappointed they didn't address the countless threads I've seen made about vampire tbh.

    Also: VERY surprised they didn't address the uselessness of perfect scion? Figured they'd be keeping stats on how many people is taking what.

    "we" ? more like "you" im pretty fine with the vamp skills (with all of them)


    Also fun little tip for you: If you like vampire how it is now, PLEASE explain how these changes would make you not like it? Logically to someone who likes the vampire rework, any improvements would be welcomed? Unless you're one of those people that believe all change is bad inherently.

    Seriously. What do you LOSE from getting these improvements? Explain.

    i just belive if something is buffed which is totaly balanced it will be nerfed to death few patches after (zos logic)

    I can get your worry with it, as ZOS does have a track record of doing such.

    Also the rework is NOT totally balanced as is. These suggestions are very much needed design improvements that would help the class function better for what it was designed to be. Whilst also providing more options to play vampire.

    yea ok i agree u could maybe change / buff the weap/spell dmg skill cause i only know 1use(and only in very very specific builds) and thats pretty bad

    See? We can find some common ground! I can agree with changing that skill. If they were to make it a gap closer, it'd just make the melee-only theme of the skill better would it not? And provide magicka necros/wardens a way to gap close since their kits do not offer such currently.

    And the best part is a gap closer instead of Blood Frenzy would offer way more different, unique ways to play vampire over just 'haha more damage', right?
  • SlimeBro1
    SlimeBro1
    ✭✭✭✭
    Xologamer wrote: »
    SlimeBro1 wrote: »
    Xologamer wrote: »
    Vevvev wrote: »
    Xologamer wrote: »
    "we" ? more like "you" im pretty fine with the vamp skills (with all of them)

    Please enlighten us how vampiric drain is good? I can understand the other abilities to an extent but drain is really bad, especially for tanks since it requires dropping block.

    campiric drain is very good(in pvp) cause u get very much heal per second combinder with a few hots u litterly cant die cause its % based heal and the free 4ult per second are realy great to ... and if u say now that skill is uselss for pve .. true but not every skill is designed for pve AND pvp

    Vampiric drain can be interrupted via bash. It is trash in PvP. And most skills of the vampire rework are seemingly heavily biased towards PVP. This isn't just a 1 skill instance.

    yea it is but atleast 1-2 skills can be used in pve (the one which gives u weap/spell dmg(only in specific builds) and blood for blood is ATM the strongest spammable ingame)

    True, I can agree with this. But you gotta admit only 2/5 skills (not including ult) being usable in pvp is quite bad? And how blood frenzy requires specific builds to work. That is pretty bad too.

    Especially once this next patch hits and BfB is made useless.
    Edited by SlimeBro1 on July 14, 2020 9:37PM
  • ZOS_Volpe
    ZOS_Volpe
    admin
    Greetings,

    We've removed several baiting and bashing comments. This is a friendly reminder that comments need to adhere to our Community Rules. Please note that derailing a thread with off-topic or baiting comments will result in the thread being closed.

    Thank you for your understanding.
    The Elder Scrolls Online: Tamriel Unlimited - ZeniMax Online Studios
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    Staff Post
  • Wavek
    Wavek
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    I'd like to see Mistform actually be useful or just get rid of it all together in favor of something actually useful. Vampire needs an AOE skill that isnt the ultimate swarm and Mistform would be a good fit for that if it didnt prevent other abilities etc. Vampiric Drain also needs to be faster so it can be used in a rotation. Right now it is too slow to heal/damage to be useful at all.
  • Nova_J
    Nova_J
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    Sealish wrote: »
    So... here's something I must be missing. Blood for Blood. I just don't get the hype.

    I was super excited for it Pre-Greymoor since I was really looking forward to having a different spammable than puncturing sweep. After years of use, I was looking forward to a change. Sweep out-damages every other spammable by leaps and bounds, is AOE (but still has higher single target damage than every other spammable), and heals.

    But everyone was going on about how good Blood for Blood is.

    Then I got it and as soon as I saw the tooltip my heart sank. Less range, single target, half the damage, and took health instead of healing it. I still tried it. I was still unimpressed.

    It is really only the health cost that makes it so good? I MUST be missing something because sweeps got buffed (by a bug fix sure, but still an effective buff) this patch and BfB got heavily nerfed with the heal lockout.

    @Sealish
    It's the fact that it cost health but the damage scales with max magicka. And since it has no secondary effect, it does more base damage. Add that to it only costing health and you see why it's so strong. It's a (basically) free spammable with damage.
    Edited by Nova_J on July 15, 2020 2:02AM
  • Faulgor
    Faulgor
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    ✭✭✭✭✭
    SlimeBro1 wrote: »
    Faulgor wrote: »
    SlimeBro1 wrote: »
    buttaface wrote: »
    Loving the new vamp, all of it. Funny to see the same 2 or so people claiming they are the "majority on the forum" who hate the new vamp, and they base that on dupe threads that they themselves start and the same two of them post in repetitively.

    The fact is that these new vamp complaint threads are relatively short, not long, so there's a pretty solid presumption that the actual majority of ESO players are happy with the changes. Feel free to disagree and make another passel of dupe threads with the same few people claiming to be the "majority" all you like though.

    1. I love the extra risk/reward from late stages. +300 dmg on attacks from stealth is strong. Insta stealth while sprinting is strong.
    2. The ult is the strongest dps ultimate in the game by a long shot as a matter of fact and not opinion, AND has heals attached? Ult looks great to me but admit that's subjective, ask for a toggle if don't like it, NBD either way.
    3. The mez is fine. If you want a stronger mez or root, give up the extra radius. All the mez and roots in the game are wonky, -never- hit ALL trash packs ANYWAY and stop pretending that they do. Anyone who thinks that other mez/roots in ESO are seamless has not tanked enough. You sure as hell won't find a cheaper mez at high stage, that's for sure.
    4. The health drain for extra power seesaw is awesome. Opens up all kinds of pve and pvp builds.
    5. BFB, even nerfed, is a game-changer, a no resource high dmg spammable? Again opens up huge build potential for dps-self heal hybrids and fast ult builds.
    6. Mist is similar enough to what it did before and was fine. Dirt cheap on high stages also.
    7. Drain, if it still stunned players, people would whine, they have been whining about drain forever, so that was an inevitable change. Maybe a small heal buff on it. It's also dirt cheap at high levels.

    SO people complained for ages that vampires didn't have enough active skills, that everyone had it for just a couple of passives. Well now it's possible to play meaningfully as a mostly vampire skilled character. GOOD JOB, and I'm the last cheerleader of this company generally.

    Look at this thread. It's full of more than 2 people who don't like the vamp changes. And lol, these complaint threads usually get a lot of traction. You must of missed it in the PTS days.

    And cool that you love it! Unfortunately you're the minority.


    And again I ask this question since the only other person I've spoken with who delusionally loves the vamp skill line rework and couldn't fathom anything being wrong with it couldn't answer: WHAT DO YOU LOSE with them making adjustments to the vamp skill line? Except maybe a bit of hurt to your ego since it'd prove the skill line needs adjustments?

    Seriously. Jokes aside. Explain. You like how the skill line is now, right? The changes **we** (there have been countless threads) propose are only improvements to what YOU have. What do you lose if they are implemented? If you already LIKE the skill line, logically wouldn't you like it with improvements? Because to think the skill line is perfect is absolutely naive. Perfect Scion isn't okay. Vampiric drain isn't okay. The fact it's a melee ranged magicka skill line when magicka isn't a melee combat style isn't okay. (Should at least have a ranged option) Blood Frenzy is a very uncreative, uninspiring skill that would be better off being replaced for a gap closer if they're going to leave the skill line melee focused.

    Tell me, what do you lose out of those changes? And furthermore, why advocate against it if you ALREADY LIKE the rework?
    I'm not saying vampires are perfect, but I've been continuously baffled by this comment in particular ever since Greymoor was on PTS.
    Blood Frenzy is an entirely unique skill. There is no other like it in ESO.
    Gap closers, on the other hand, we have about a dozen.
    I know which one I would call uncreative and uninspiring.

    It's also contradictory to say "we just want to improve what you already like" and then asking to have skills removed.

    Blood Frenzy is a toggle that adds damage. That is uncreative. Maybe there's a reason why it wasn't in ESO before? And we have plenty of spell/weapon damage buff effects in the game. This one is just on an ability for some reason.

    Also the gap closer for the bat swarm thing, it'd work like a charge up that can be interrupted. Longer you charge it the farther you go. Now THAT is unique and creative. Could even give it a morph that, instead of turning into a swarm of bats and teleporting, you summon a cloud of AoE bats that follows the target (NPCs have this ability too.)

    If you think a gap closer working like that ^ is less creative than a damage on-off button, well....I don't know what to say. But that's a very wack and objectively wrong take. Fact of the matter is a stat booster on a toggle is not creative. It gives armor-set level of stats, it shouldn't even be an ability.

    And I will admit that asking for Blood Frenzy to be removed is the most controversial thing about these suggestions. But tell me, sir, what do you use blood frenzy for aside from gank bombing? It's not useful in normal PvP, not useful in PvE aside from when you're ulting or spamming swallow soul. It's not fun to use.

    Many, many people don't like blood frenzy. It is a hindrance to the skill line and doesn't even fit what vampires are about. Tell me one vampire NPC that sacrifices their own HP for a minimal amount of power? That's the issue. It isn't an elder scrolls thing to do. It's purely an UNCREATIVE stat booster that doesn't fit in this game.
    I've had the same discussion during the last PTS cycle, so I don't expect this to go anywhere this time around either, but just to respond:

    Blood Frenzy is not just "a toggle that adds damage". Even in that it would be unique. It comes at a great cost that requires adjusting your build and gameplay, so you can't just add it to your cookie cutter repertoire. It inspires different approaches to mitigate the drawbacks depending on your class, which is fun if you enjoy creating different builds like I do. Granted that was before they nerfed it and made it very hard to use for pretty much anyone, but I do use it in PvE. Maybe not trials, but arenas and dungeons, absolutely.

    As far as it fitting into Elder Scrolls, it is just a new gameplay representation of becoming weaker in some areas to gain strength in others, which was always part of Vampires in TES and we also see in the new passive. Every Vampire sacrifices health recovery by becoming a Vampire in the first place, so this is not strange or unfitting at all.

    I won't use big UPPER CASE words like "objectively wrong take", but I can't imagine a scenario where another gap closer would add anything we don't already have (even your specific idea, which I gotta ask, what makes you so sure that that is what ZOS would implement? look what they gifted to Sorcs as a stamina spammable). It doesn't inspire me to make new, different builds, or take vampires into a direction they can't already go in. It doesn't compel me to become a Vampire when there are more than enough other means to close gaps.

    I wouldn't mind if they turned one of the underutiliized morphs into such a skill (it would fit fine under the Mist Form umbrella), and I wouldn't mind changes to Bloody Frenzy to make it more interesting to use for others, but to ask for the removal of another skill outright is just asking to *** people off.
    Alandrol Sul: He's making another Numidium?!?
    Vivec: Worse, buddy. They're buying it.
  • Baharoth77
    Baharoth77
    ✭✭✭
    Please replace Frenzy. I have been saying it since Greymoore PTS. Magica needs a non class based gap closer bad.
  • SlimeBro1
    SlimeBro1
    ✭✭✭✭
    Faulgor wrote: »
    SlimeBro1 wrote: »
    Faulgor wrote: »
    SlimeBro1 wrote: »
    buttaface wrote: »
    Loving the new vamp, all of it. Funny to see the same 2 or so people claiming they are the "majority on the forum" who hate the new vamp, and they base that on dupe threads that they themselves start and the same two of them post in repetitively.

    The fact is that these new vamp complaint threads are relatively short, not long, so there's a pretty solid presumption that the actual majority of ESO players are happy with the changes. Feel free to disagree and make another passel of dupe threads with the same few people claiming to be the "majority" all you like though.

    1. I love the extra risk/reward from late stages. +300 dmg on attacks from stealth is strong. Insta stealth while sprinting is strong.
    2. The ult is the strongest dps ultimate in the game by a long shot as a matter of fact and not opinion, AND has heals attached? Ult looks great to me but admit that's subjective, ask for a toggle if don't like it, NBD either way.
    3. The mez is fine. If you want a stronger mez or root, give up the extra radius. All the mez and roots in the game are wonky, -never- hit ALL trash packs ANYWAY and stop pretending that they do. Anyone who thinks that other mez/roots in ESO are seamless has not tanked enough. You sure as hell won't find a cheaper mez at high stage, that's for sure.
    4. The health drain for extra power seesaw is awesome. Opens up all kinds of pve and pvp builds.
    5. BFB, even nerfed, is a game-changer, a no resource high dmg spammable? Again opens up huge build potential for dps-self heal hybrids and fast ult builds.
    6. Mist is similar enough to what it did before and was fine. Dirt cheap on high stages also.
    7. Drain, if it still stunned players, people would whine, they have been whining about drain forever, so that was an inevitable change. Maybe a small heal buff on it. It's also dirt cheap at high levels.

    SO people complained for ages that vampires didn't have enough active skills, that everyone had it for just a couple of passives. Well now it's possible to play meaningfully as a mostly vampire skilled character. GOOD JOB, and I'm the last cheerleader of this company generally.

    Look at this thread. It's full of more than 2 people who don't like the vamp changes. And lol, these complaint threads usually get a lot of traction. You must of missed it in the PTS days.

    And cool that you love it! Unfortunately you're the minority.


    And again I ask this question since the only other person I've spoken with who delusionally loves the vamp skill line rework and couldn't fathom anything being wrong with it couldn't answer: WHAT DO YOU LOSE with them making adjustments to the vamp skill line? Except maybe a bit of hurt to your ego since it'd prove the skill line needs adjustments?

    Seriously. Jokes aside. Explain. You like how the skill line is now, right? The changes **we** (there have been countless threads) propose are only improvements to what YOU have. What do you lose if they are implemented? If you already LIKE the skill line, logically wouldn't you like it with improvements? Because to think the skill line is perfect is absolutely naive. Perfect Scion isn't okay. Vampiric drain isn't okay. The fact it's a melee ranged magicka skill line when magicka isn't a melee combat style isn't okay. (Should at least have a ranged option) Blood Frenzy is a very uncreative, uninspiring skill that would be better off being replaced for a gap closer if they're going to leave the skill line melee focused.

    Tell me, what do you lose out of those changes? And furthermore, why advocate against it if you ALREADY LIKE the rework?
    I'm not saying vampires are perfect, but I've been continuously baffled by this comment in particular ever since Greymoor was on PTS.
    Blood Frenzy is an entirely unique skill. There is no other like it in ESO.
    Gap closers, on the other hand, we have about a dozen.
    I know which one I would call uncreative and uninspiring.

    It's also contradictory to say "we just want to improve what you already like" and then asking to have skills removed.

    Blood Frenzy is a toggle that adds damage. That is uncreative. Maybe there's a reason why it wasn't in ESO before? And we have plenty of spell/weapon damage buff effects in the game. This one is just on an ability for some reason.

    Also the gap closer for the bat swarm thing, it'd work like a charge up that can be interrupted. Longer you charge it the farther you go. Now THAT is unique and creative. Could even give it a morph that, instead of turning into a swarm of bats and teleporting, you summon a cloud of AoE bats that follows the target (NPCs have this ability too.)

    If you think a gap closer working like that ^ is less creative than a damage on-off button, well....I don't know what to say. But that's a very wack and objectively wrong take. Fact of the matter is a stat booster on a toggle is not creative. It gives armor-set level of stats, it shouldn't even be an ability.

    And I will admit that asking for Blood Frenzy to be removed is the most controversial thing about these suggestions. But tell me, sir, what do you use blood frenzy for aside from gank bombing? It's not useful in normal PvP, not useful in PvE aside from when you're ulting or spamming swallow soul. It's not fun to use.

    Many, many people don't like blood frenzy. It is a hindrance to the skill line and doesn't even fit what vampires are about. Tell me one vampire NPC that sacrifices their own HP for a minimal amount of power? That's the issue. It isn't an elder scrolls thing to do. It's purely an UNCREATIVE stat booster that doesn't fit in this game.
    I've had the same discussion during the last PTS cycle, so I don't expect this to go anywhere this time around either, but just to respond:

    Blood Frenzy is not just "a toggle that adds damage". Even in that it would be unique. It comes at a great cost that requires adjusting your build and gameplay, so you can't just add it to your cookie cutter repertoire. It inspires different approaches to mitigate the drawbacks depending on your class, which is fun if you enjoy creating different builds like I do. Granted that was before they nerfed it and made it very hard to use for pretty much anyone, but I do use it in PvE. Maybe not trials, but arenas and dungeons, absolutely.

    As far as it fitting into Elder Scrolls, it is just a new gameplay representation of becoming weaker in some areas to gain strength in others, which was always part of Vampires in TES and we also see in the new passive. Every Vampire sacrifices health recovery by becoming a Vampire in the first place, so this is not strange or unfitting at all.

    I won't use big UPPER CASE words like "objectively wrong take", but I can't imagine a scenario where another gap closer would add anything we don't already have (even your specific idea, which I gotta ask, what makes you so sure that that is what ZOS would implement? look what they gifted to Sorcs as a stamina spammable). It doesn't inspire me to make new, different builds, or take vampires into a direction they can't already go in. It doesn't compel me to become a Vampire when there are more than enough other means to close gaps.

    I wouldn't mind if they turned one of the underutiliized morphs into such a skill (it would fit fine under the Mist Form umbrella), and I wouldn't mind changes to Bloody Frenzy to make it more interesting to use for others, but to ask for the removal of another skill outright is just asking to *** people off.

    Just because YOU use the skill and can make use out of it, doesn't mean it is a good skill. If I see 50 other people saying blood frenzy is trash and very hard to use and bad, what makes you, the one person worth listening to? I'd listen to the other 50 people.

    And explain to me how I, as a magicka necromancer, can gap close. Really interested in hearing that one. And a gap closer to vampire that works in a unique way compared to other gap closers would make vampire more of a playstyle than it currently is. It makes NO SENSE to have a melee ranged spammable with no means to close the gap. Especially as magicka users. It also EQUALLY doesn't make sense to have an ability that kills yourself....since vampires are not tanky and are dps, thus not having too much HP.

    Also: gap closer was in the old kit, gap closer was on vamp lord in Skyrim. Mobility is very popular with vampire.

    Now if they throw the bat swarm gap closer onto a morph? I'd be fine with that. Don't get me wrong. I'm not against KEEPING blood frenzy. I just want a way to close the gap and make use of that sweet, sweet bat swarm animation. And the most logical way to do that is to remove blood frenzy. It's the least popular skill and so far you're literally the only person I've seen that likes it.

    Basically, to find some common ground here, we just want the bat swarm gap closer. If we have to do that by getting rid of Blood Frenzy? Then fine. If we can do it by throwing it onto another morph? That'd be fine too. Giving vampires a way to stay on top of people within their kit would make the skill line more bearable for TONS of folks.

    I can get what you're saying with those few people that like blood frenzy being upset that the skill is gone. But the truth is not a lot of people like it. That's just the harsh reality of it.
  • Faulgor
    Faulgor
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    SlimeBro1 wrote: »
    I can get what you're saying with those few people that like blood frenzy being upset that the skill is gone. But the truth is not a lot of people like it. That's just the harsh reality of it.
    Maybe. It certainly was more popular before it got nerfed. But that doesn't really have any bearing on my opinion, and I felt especially compelled to add it because it seemed to go against the grain, and somebody should speak for the however many people who do like the skill.

    "Please don't delete a skill I'm using" certainly doesn't strike me as an outlandish contribution to a discussion. Especially when there's more than enough room for compromise, and the current issue is that ZOS basically deleted vampires altogether themselves with the recent changes to Blood for Blood.

    But as I said in another thread, all our feedback is moot unless ZOS comes out of hiding and states their intentions for vampires. We can all imagine more fun and compelling designs, but unless we know what's actually on the table (or not), all these discussions are just for our own entertainment. It's frustrating.
    Alandrol Sul: He's making another Numidium?!?
    Vivec: Worse, buddy. They're buying it.
  • Sealish
    Sealish
    ✭✭✭✭
    Nova_J wrote: »
    @Sealish
    It's the fact that it cost health but the damage scales with max magicka. And since it has no secondary effect, it does more base damage. Add that to it only costing health and you see why it's so strong. It's a (basically) free spammable with damage.

    I get that much, but when compared to sweeps it still seems lackluster. Both have the same cast time (1 sec channel vs 1 sec GCD)

    Blood for Blood: 849 Base Damage. Bonus on lost HP doesn't play into it much at all because in group play you are generally at full HP or dead. Lets give it a 15% boost though just cause. 976 Base Damage. Rider: Free Cast.

    Puncturing Sweeps: 1,709 Base Damage (4x308 + 477 Burning Light). Rider: AOE + Self Heal + 3m Extended Range (out of enemy melee and melee AOE range).

    I don't understand how free casting is a worthwhile substitute for dealing near double the damage from a farther range with AOE capability if needed. Unless does dropping ALL sustain and using spell damage instead make your other attacks deal enough extra damage to make up for a substantially weaker spammable?
  • SlimeBro1
    SlimeBro1
    ✭✭✭✭
    Faulgor wrote: »
    SlimeBro1 wrote: »
    I can get what you're saying with those few people that like blood frenzy being upset that the skill is gone. But the truth is not a lot of people like it. That's just the harsh reality of it.
    Maybe. It certainly was more popular before it got nerfed. But that doesn't really have any bearing on my opinion, and I felt especially compelled to add it because it seemed to go against the grain, and somebody should speak for the however many people who do like the skill.

    "Please don't delete a skill I'm using" certainly doesn't strike me as an outlandish contribution to a discussion. Especially when there's more than enough room for compromise, and the current issue is that ZOS basically deleted vampires altogether themselves with the recent changes to Blood for Blood.

    But as I said in another thread, all our feedback is moot unless ZOS comes out of hiding and states their intentions for vampires. We can all imagine more fun and compelling designs, but unless we know what's actually on the table (or not), all these discussions are just for our own entertainment. It's frustrating.

    I can see where you're coming from. And I do apologize if my tone seems aggressive at all. Truth of the matter is, man, I just want a functioning vampire skill line that is cool to play and useful in its own way. And as you said, the fact they've been silent on the matter entirely is just frustrating. Where is the communication?

    And I think the fact that vampires, as a skill line, relies so heavily on BfB to be "viable" is kind of bad design too? As you mentioned, they're basically deleting vampires with this upcoming change. Surely you can agree that instead of gutting BfB, maybe spread the wealth among the rest of the abilities? Take all of that "power" from BfB and make all of vampire's abilities better and more suited for a playstyle.

    I can very much agree with all of our feedback being moot unless ZOS comes out and actually acknowledges most people are not happy with vampire one way or another.

    Like, just them admitting that they'd go back to the drawing board and look at things would be enough. Or at least for them to state their intentions with this rework. Because if it was to make vampire basically unplayable? I think they succeeded.
    Edited by SlimeBro1 on July 15, 2020 6:46AM
  • Faulgor
    Faulgor
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    ✭✭✭✭✭
    SlimeBro1 wrote: »
    Faulgor wrote: »
    SlimeBro1 wrote: »
    I can get what you're saying with those few people that like blood frenzy being upset that the skill is gone. But the truth is not a lot of people like it. That's just the harsh reality of it.
    Maybe. It certainly was more popular before it got nerfed. But that doesn't really have any bearing on my opinion, and I felt especially compelled to add it because it seemed to go against the grain, and somebody should speak for the however many people who do like the skill.

    "Please don't delete a skill I'm using" certainly doesn't strike me as an outlandish contribution to a discussion. Especially when there's more than enough room for compromise, and the current issue is that ZOS basically deleted vampires altogether themselves with the recent changes to Blood for Blood.

    But as I said in another thread, all our feedback is moot unless ZOS comes out of hiding and states their intentions for vampires. We can all imagine more fun and compelling designs, but unless we know what's actually on the table (or not), all these discussions are just for our own entertainment. It's frustrating.

    I can see where you're coming from. And I do apologize if my tone seems aggressive at all. Truth of the matter is, man, I just want a functioning vampire skill line that is cool to play and useful in its own way. And as you said, the fact they've been silent on the matter entirely is just frustrating. Where is the communication?

    And I think the fact that vampires, as a skill line, relies so heavily on BfB to be "viable" is kind of bad design too? As you mentioned, they're basically deleting vampires with this upcoming change. Surely you can agree that instead of gutting BfB, maybe spread the wealth among the rest of the abilities? Take all of that "power" from BfB and make all of vampire's abilities better and more suited for a playstyle.

    I can very much agree with all of our feedback being moot unless ZOS comes out and actually acknowledges most people are not happy with vampire one way or another.

    Like, just them admitting that they'd go back to the drawing board and look at things would be enough. Or at least for them to state their intentions with this rework. Because if it was to make vampire basically unplayable? I think they succeeded.
    Yeah, it was obvious going into Greymoor that B4B would be the crutch for the whole skill line. Taking it away reveals how lackluster the rest of the skill line is. Usually I would say that this can also be good thing, as it opens up the opportunity to, as you say, spread the wealth around.
    Sadly experience has shown that most of the time, the intial nerf is the only thing that happens. :(

    Of course this is just the first week of PTS, so I still have some hope left for more adjustments. But not much.
    Alandrol Sul: He's making another Numidium?!?
    Vivec: Worse, buddy. They're buying it.
  • scorpius2k1
    scorpius2k1
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    Summary:
    Want to play a blood-sucking Vampire in ESO? Then you will constantly be penalized and make any serious content next to unplayable for doing so, peasant. It's like they want the Vampire playability in ESO to suck even more. It really sucks, a lot. It already sucked playing a Vamp, now it sucks even more. Sucks to be us! [snip]

    I'll close the door on my way out.

    (More blood, less nerf plz)

    [edited for bashing]
    Edited by ZOS_Lunar on July 15, 2020 2:40PM
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