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Where are the vampire adjustments we really want?

SlimeBro1
SlimeBro1
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I'm talking the addition of a bat swarm gap closer and edits to Blood Frenzy/eviscerate.

Very surprised they nerfed eviscerate so much yet didn't make changes to it. We really need a long ranged morph OR the added addition of a gap closer if they really plan on keeping vamp's main damage a melee ability.


Idk, kind of disappointed they didn't address the countless threads I've seen made about vampire tbh.

Also: VERY surprised they didn't address the uselessness of perfect scion? Figured they'd be keeping stats on how many people is taking what.
Edited by SlimeBro1 on July 13, 2020 4:57PM
  • GoodFella146
    GoodFella146
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    Ur supposed to play a werewolf in this game not a vampire
  • Vevvev
    Vevvev
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    Who knows. I was hoping for some tweaks to Vampiric Drain at the very least but it still remains in it's lack luster state. All the changes are just nerfs whether directly or indirectly in the case of the telegraphed AoE on Swarming Scion ((which was needed not going to lie about that)).

    The fact Blood for Blood stops allies from healing you is.... Interesting. We'll have to see how that goes.
    PC NA - Ceyanna Ashton - Breton Vampire MagDK
  • Faulgor
    Faulgor
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    Why would anyone still be a vampire after this Blood for Blood change?

    After casting this ability, you cannot be healed by allies for 5 seconds.
    Alandrol Sul: He's making another Numidium?!?
    Vivec: Worse, buddy. They're buying it.
  • Vevvev
    Vevvev
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    Faulgor wrote: »
    Why would anyone still be a vampire after this Blood for Blood change?

    After casting this ability, you cannot be healed by allies for 5 seconds.

    I know right?!? The only ability that made vampires worth it in high difficulty content where sustain is key and they just nerfed it into the ground. Both in damage and group synergy with the healer.
    PC NA - Ceyanna Ashton - Breton Vampire MagDK
  • SlimeBro1
    SlimeBro1
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    Vevvev wrote: »
    Who knows. I was hoping for some tweaks to Vampiric Drain at the very least but it still remains in it's lack luster state. All the changes are just nerfs whether directly or indirectly in the case of the telegraphed AoE on Swarming Scion ((which was needed not going to lie about that)).

    The fact Blood for Blood stops allies from healing you is.... Interesting. We'll have to see how that goes.

    Yeah.....blood for blood preventing you from being healed is another thing that doesn't make sense for vampires.

    That means literally two abilities out of the 5 we have cut off our healing from others. Why?

    Also I too was hoping for changes to vampiric drain....
  • SlimeBro1
    SlimeBro1
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    Faulgor wrote: »
    Why would anyone still be a vampire after this Blood for Blood change?

    After casting this ability, you cannot be healed by allies for 5 seconds.

    I guess for pvp? But yeah, after this bfb change vamp will be pretty useless in trials and most high end pvp content.
  • Thannazzar
    Thannazzar
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    Bit of a subjective question, but for me they appear to have come up with a `concept' set of powers for the vampire then invented the lore to back it up rather than making a vampire evocative skill line.

    1. The passives im fine with.
    2. The powers are varied:
    - Eviscerate and its Morphs are OK, but rely on running a character with self heals and nerfed for end game.
    - Blood Frenzy is highly situational but evocative of a play style rather than a vampire.
    - Vampiric Drain and its morphs are useless.
    - Mesmerize is good, useful and evocative.
    - Mist-form is good, useful and evocative.
    - Blood Scion i cant really comment on Stat wise as I have never slotted it, whatever the numeric benefits the physical form
    is just too grotesque and far from the Vampire to ever attract me to it.

    What Id like to see is:
    - Vampiric Drain buffed to make it actually useful, or swapped out for a different power (ie Gap Closer/Old Bat Swarm).
    - A Blood Scion alternate appearance with just glowing eyes and wing stubs on my existing character model along with an
    alternate proper vampire lord appearance for those who desire it.
    - Bat swarm fast travel, either as one of the mist form morphs, a gap closer, mount or even just a different fast travel
    animation.
    - Any non-health power having Stam Morphs.
  • Lord-Otto
    Lord-Otto
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    Vevvev wrote: »
    Faulgor wrote: »
    Why would anyone still be a vampire after this Blood for Blood change?

    After casting this ability, you cannot be healed by allies for 5 seconds.

    I know right?!? The only ability that made vampires worth it in high difficulty content where sustain is key and they just nerfed it into the ground. Both in damage and group synergy with the healer.

    You're supposed to switch from BfB to Drain when health gets low. Also preferrably be a necromancer.
    It's this silly picture the devs have in mind of juggling your health pool. Apparently, that "ticks all of the boxes".
    It's also the nerf to the meta that everyone realistically saw coming. Vampire is now a niche thing. While ZOS might pat themselves on the back for having their goal finally accomplished, I see it as yet another tool being stripped from the player, making the game more shallow.
    Edited by Lord-Otto on July 13, 2020 5:41PM
  • Alexium
    Alexium
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    This time before this patch was (and will) the breath of the clear air in vampire playstyle. Farewell good old BFB! I will remember you forever! It was a good time...

    Added later: 75% looking not so bad as 66% :)
    Edited by Alexium on August 11, 2020 6:04PM
  • Vevvev
    Vevvev
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    Lord-Otto wrote: »
    Vevvev wrote: »
    Faulgor wrote: »
    Why would anyone still be a vampire after this Blood for Blood change?

    After casting this ability, you cannot be healed by allies for 5 seconds.

    I know right?!? The only ability that made vampires worth it in high difficulty content where sustain is key and they just nerfed it into the ground. Both in damage and group synergy with the healer.

    You're supposed to switch from BfB to Drain when health gets low. Also preferrably be a necromancer.
    It's this silly picture the devs have in mind of juggling your health pool. Apparently, that "ticks all of the boxes".

    Issue with drain is as a magDK I have access to Burning Embers which is cheaper, does more damage, heals for more, and isn't a channel. I've tried my best to use Vampiric Drain but it's just overshadowed by Burning Embers in every single way.
    PC NA - Ceyanna Ashton - Breton Vampire MagDK
  • SlimeBro1
    SlimeBro1
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    Vevvev wrote: »
    Lord-Otto wrote: »
    Vevvev wrote: »
    Faulgor wrote: »
    Why would anyone still be a vampire after this Blood for Blood change?

    After casting this ability, you cannot be healed by allies for 5 seconds.

    I know right?!? The only ability that made vampires worth it in high difficulty content where sustain is key and they just nerfed it into the ground. Both in damage and group synergy with the healer.

    You're supposed to switch from BfB to Drain when health gets low. Also preferrably be a necromancer.
    It's this silly picture the devs have in mind of juggling your health pool. Apparently, that "ticks all of the boxes".

    Issue with drain is as a magDK I have access to Burning Embers which is cheaper, does more damage, heals for more, and isn't a channel. I've tried my best to use Vampiric Drain but it's just overshadowed by Burning Embers in every single way.

    vampiric drain is such a trash ability lol. Why doesn't it just heal for 100% of the damage it deals? That'd be kind of good and unique. I get it to where it crits on every tick for 4-5k
  • Xologamer
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    SlimeBro1 wrote: »
    I'm talking the addition of a bat swarm gap closer and edits to Blood Frenzy/eviscerate.

    Very surprised they nerfed eviscerate so much yet didn't make changes to it. We really need a long ranged morph OR the added addition of a gap closer if they really plan on keeping vamp's main damage a melee ability.


    Idk, kind of disappointed they didn't address the countless threads I've seen made about vampire tbh.

    Also: VERY surprised they didn't address the uselessness of perfect scion? Figured they'd be keeping stats on how many people is taking what.

    "we" ? more like "you" im pretty fine with the vamp skills (with all of them)
  • Lord-Otto
    Lord-Otto
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    Vevvev wrote: »
    Lord-Otto wrote: »
    Vevvev wrote: »
    Faulgor wrote: »
    Why would anyone still be a vampire after this Blood for Blood change?

    After casting this ability, you cannot be healed by allies for 5 seconds.

    I know right?!? The only ability that made vampires worth it in high difficulty content where sustain is key and they just nerfed it into the ground. Both in damage and group synergy with the healer.

    You're supposed to switch from BfB to Drain when health gets low. Also preferrably be a necromancer.
    It's this silly picture the devs have in mind of juggling your health pool. Apparently, that "ticks all of the boxes".

    Issue with drain is as a magDK I have access to Burning Embers which is cheaper, does more damage, heals for more, and isn't a channel. I've tried my best to use Vampiric Drain but it's just overshadowed by Burning Embers in every single way.

    Yes. Because vampirism does not work. Not as a skill line, a mechanic, a concept, not even as lore. ZOS completely dropped the ball, "Rise of Skywalker"-like.
  • Vevvev
    Vevvev
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    Xologamer wrote: »
    "we" ? more like "you" im pretty fine with the vamp skills (with all of them)

    Please enlighten us how vampiric drain is good? I can understand the other abilities to an extent but drain is really bad, especially for tanks since it requires dropping block.
    PC NA - Ceyanna Ashton - Breton Vampire MagDK
  • SlimeBro1
    SlimeBro1
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    Xologamer wrote: »
    SlimeBro1 wrote: »
    I'm talking the addition of a bat swarm gap closer and edits to Blood Frenzy/eviscerate.

    Very surprised they nerfed eviscerate so much yet didn't make changes to it. We really need a long ranged morph OR the added addition of a gap closer if they really plan on keeping vamp's main damage a melee ability.


    Idk, kind of disappointed they didn't address the countless threads I've seen made about vampire tbh.

    Also: VERY surprised they didn't address the uselessness of perfect scion? Figured they'd be keeping stats on how many people is taking what.

    "we" ? more like "you" im pretty fine with the vamp skills (with all of them)

    "we" as in the MAJORITY of people on this forum. You're a minority.

    That's usually what "we" is used for in this context. That's how decisions are made. Would be kind of silly if they listened to the minority that like it, yeah? Over the majority that have a lot of concerns with it?
    Edited by SlimeBro1 on July 13, 2020 6:39PM
  • SlimeBro1
    SlimeBro1
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    Lord-Otto wrote: »
    Vevvev wrote: »
    Lord-Otto wrote: »
    Vevvev wrote: »
    Faulgor wrote: »
    Why would anyone still be a vampire after this Blood for Blood change?

    After casting this ability, you cannot be healed by allies for 5 seconds.

    I know right?!? The only ability that made vampires worth it in high difficulty content where sustain is key and they just nerfed it into the ground. Both in damage and group synergy with the healer.

    You're supposed to switch from BfB to Drain when health gets low. Also preferrably be a necromancer.
    It's this silly picture the devs have in mind of juggling your health pool. Apparently, that "ticks all of the boxes".

    Issue with drain is as a magDK I have access to Burning Embers which is cheaper, does more damage, heals for more, and isn't a channel. I've tried my best to use Vampiric Drain but it's just overshadowed by Burning Embers in every single way.

    Yes. Because vampirism does not work. Not as a skill line, a mechanic, a concept, not even as lore. ZOS completely dropped the ball, "Rise of Skywalker"-like.

    Big agree.
  • Xologamer
    Xologamer
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    Vevvev wrote: »
    Xologamer wrote: »
    "we" ? more like "you" im pretty fine with the vamp skills (with all of them)

    Please enlighten us how vampiric drain is good? I can understand the other abilities to an extent but drain is really bad, especially for tanks since it requires dropping block.

    campiric drain is very good(in pvp) cause u get very much heal per second combinder with a few hots u litterly cant die cause its % based heal and the free 4ult per second are realy great to ... and if u say now that skill is uselss for pve .. true but not every skill is designed for pve AND pvp
  • SlimeBro1
    SlimeBro1
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    Xologamer wrote: »
    Vevvev wrote: »
    Xologamer wrote: »
    "we" ? more like "you" im pretty fine with the vamp skills (with all of them)

    Please enlighten us how vampiric drain is good? I can understand the other abilities to an extent but drain is really bad, especially for tanks since it requires dropping block.

    campiric drain is very good(in pvp) cause u get very much heal per second combinder with a few hots u litterly cant die cause its % based heal and the free 4ult per second are realy great to ... and if u say now that skill is uselss for pve .. true but not every skill is designed for pve AND pvp

    Vampiric drain can be interrupted via bash. It is trash in PvP. And most skills of the vampire rework are seemingly heavily biased towards PVP. This isn't just a 1 skill instance.
    Edited by SlimeBro1 on July 13, 2020 6:48PM
  • SlimeBro1
    SlimeBro1
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    Xologamer wrote: »
    SlimeBro1 wrote: »
    I'm talking the addition of a bat swarm gap closer and edits to Blood Frenzy/eviscerate.

    Very surprised they nerfed eviscerate so much yet didn't make changes to it. We really need a long ranged morph OR the added addition of a gap closer if they really plan on keeping vamp's main damage a melee ability.


    Idk, kind of disappointed they didn't address the countless threads I've seen made about vampire tbh.

    Also: VERY surprised they didn't address the uselessness of perfect scion? Figured they'd be keeping stats on how many people is taking what.

    "we" ? more like "you" im pretty fine with the vamp skills (with all of them)


    Also fun little tip for you: If you like vampire how it is now, PLEASE explain how these changes would make you not like it? Logically to someone who likes the vampire rework, any improvements would be welcomed? Unless you're one of those people that believe all change is bad inherently.

    Seriously. What do you LOSE from getting these improvements? Explain.
  • Katahdin
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    I for one am very glad being a vamp is no longer required for everything as is was prior to the rework.
    I like my characters as they are, not pale, and sickly looking with blood shot eyes.

    Was told over and over, you have to be a vamp for everything (dps, healer, tank, didnt matter) for sustian, blah, blah, blah

    They probably didnt do any of your suggestions because they are happy with how vamp is and/or your changes would make them OP/need to be a vamp for everything again.

    Edited by Katahdin on July 13, 2020 6:53PM
    Beta tester November 2013
  • Vevvev
    Vevvev
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    Xologamer wrote: »
    Vevvev wrote: »
    Xologamer wrote: »
    "we" ? more like "you" im pretty fine with the vamp skills (with all of them)

    Please enlighten us how vampiric drain is good? I can understand the other abilities to an extent but drain is really bad, especially for tanks since it requires dropping block.

    campiric drain is very good(in pvp) cause u get very much heal per second combinder with a few hots u litterly cant die cause its % based heal and the free 4ult per second are realy great to ... and if u say now that skill is uselss for pve .. true but not every skill is designed for pve AND pvp

    SlimeBro is correct and I have to heavily disagree with you. I've used it in PVP ((In fact I PVP more than I PVE)) and drain has never made me unkillable. People can out DPS that trash healing it gives as well as overwhelm you with DoT abilities on top of their spammables and ultimates making the skill a death sentence.

    Also not only to mention the good old Bash + medium attack and congrats.... you're stunned. The only good thing the ability gives is ultimate generation and even then its so bad at it I'd rather take that time to do other things like line up a burst with a stun, use superior healing abilities like Rapid Regeneration, Coagulating Blood, Burning Embers, Combat Prayer, or any other number of skills.

    What makes drain is terrible is the fact its a channel, its damage is abyssal ((Why would I sacrifice 40k+ DPS to do 2-3k DPS?)), its healing is worthless ((Outclassed by similar heals like Dragon Blood that I can use while blocking)), and it leaves you open to being bashed which puts the ability on a cool down and opens you up to terrifying combos in PVP.
    PC NA - Ceyanna Ashton - Breton Vampire MagDK
  • Paradisius
    Paradisius
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    These patch notes are really discouraging me from Vampire getting any necessary changes. All they saw so far according to these notes is that Blood for Blood was overperforming, they did not seem to care about Vampiric Drain being dead on arrival, or frenzy only being used for stealth bombers..

    I have plenty doubts on if we'll get patch notes with good Vamp changes, for now its just a matter of sitting and waiting
  • SlimeBro1
    SlimeBro1
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    Katahdin wrote: »
    I for one am very glad being a vamp is no longer required for everything as is was prior to the rework.
    I like my characters as they are, not pale, and sickly looking with blood shot eyes.

    Was told over and over, you have to be a vamp for everything (dps, healer, tank, didnt matter) for sustian, blah, blah, blah

    They probably didnt do any of your suggestions because they are happy with how vamp is and/or your changes would make them OP/need to be a vamp for everything again.

    This thread isn't about vampire being needed for everything. No idea where that came from. Nor is it about the cosmetic side of vampirism either....

    And these aren't MY suggestions, they are suggestions that have been posted countless times by the community.

    And you are aware vampire is best in slot currently for magicka DPS, yeah? Kinda goes against your "needed for everything" statement.

    I'd rather you not assume why they didn't do these changes that are being asked for by the community. As none of them would make vampire needed for everything again. Nor would they be op. Especially since most of the changes (except for the addition of the gap closer) are quality of life and heavily needed.
    Edited by SlimeBro1 on July 13, 2020 7:37PM
  • SlimeBro1
    SlimeBro1
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    Paradisius wrote: »
    These patch notes are really discouraging me from Vampire getting any necessary changes. All they saw so far according to these notes is that Blood for Blood was overperforming, they did not seem to care about Vampiric Drain being dead on arrival, or frenzy only being used for stealth bombers..

    I have plenty doubts on if we'll get patch notes with good Vamp changes, for now its just a matter of sitting and waiting

    Ideal patch notes in the future:

    Eviscerate gets a ranged morph, blood frenzy gets replaced with a bat swarm gap closer, vampiric drain gets turned into a proper ranged damage skill, perfect scion gets an added morph effect/new one entirely.

    The craziest thing there would be the removal of blood frenzy, but quite frankly I absolutely hate that skill and I think it needs to be gone completely. People that like this skill confuse me and strike me as the 'haha more dmg' types. The skill isn't creative at all and needs to be G O N E.
  • Vevvev
    Vevvev
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    SlimeBro1 wrote: »
    The craziest thing there would be the removal of blood frenzy, but quite frankly I absolutely hate that skill and I think it needs to be gone completely. People that like this skill confuse me and strike me as the 'haha more dmg' types. The skill isn't creative at all and needs to be G O N E.

    Or at least a complete redesign on it entirely. Like take a page out of Equilibrium from the Mage's Guild skill line which at base does the following:

    "Barter with Oblivion to trade vitality for power, sacrificing 6000 Health in exchange for 3000 Magicka.
    The exchange reduces your healing done and damage shield strength by 50% for 4 seconds."

    Maybe have it sacrifice some health to improve your weapon and spell damage for X seconds, but then reduces the healing received and damage shield strength on you by 50% for the same X number of seconds. I know Blood Frenzy's current form is unique but the way ZOS implemented is has made it incredibly difficult to use. Its original implementation was actually usable and I know this because I actually tested it out on the PTS. I could comfortably use it in PVP and PVE, but then ZOS threw on that 20% increased cost per second on both morphs. Now I can only use it for Overland PVE as the healing nerf in PVP and the low HP pool I have makes it difficult to use it anywhere else.
    PC NA - Ceyanna Ashton - Breton Vampire MagDK
  • SlimeBro1
    SlimeBro1
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    Vevvev wrote: »
    SlimeBro1 wrote: »
    The craziest thing there would be the removal of blood frenzy, but quite frankly I absolutely hate that skill and I think it needs to be gone completely. People that like this skill confuse me and strike me as the 'haha more dmg' types. The skill isn't creative at all and needs to be G O N E.

    Or at least a complete redesign on it entirely. Like take a page out of Equilibrium from the Mage's Guild skill line which at base does the following:

    "Barter with Oblivion to trade vitality for power, sacrificing 6000 Health in exchange for 3000 Magicka.
    The exchange reduces your healing done and damage shield strength by 50% for 4 seconds."

    Maybe have it sacrifice some health to improve your weapon and spell damage for X seconds, but then reduces the healing received and damage shield strength on you by 50% for the same X number of seconds. I know Blood Frenzy's current form is unique but the way ZOS implemented is has made it incredibly difficult to use. Its original implementation was actually usable and I know this because I line...a s tested it out on the PTS. I could comfortably use it in PVP and PVE, but then ZOS threw on that 20% increased cost per second on both morphs. Now I can only use it for Overland PVE as the healing nerf in PVP and the low HP pool I have makes it difficult to use it anywhere else.

    It working like equilibrium would be amazing, actually. And would fit the theme way more.
  • Konstant_Tel_Necris
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    Ambush style gapcloser like NPC vampire use would be awesome.
  • SlimeBro1
    SlimeBro1
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    Ambush style gapcloser like NPC vampire use would be awesome.

    YES it would be great
  • Zekka
    Zekka
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    I'm surprised they didn't touch Mesmerize/Stupefy because it's absolute garbage, enemies shouldn't have to face you for it to work.
  • Mortiis13
    Mortiis13
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    In the trash bin, right over extended justice system and spell crafting.
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