blendertoes wrote: »
blendertoes wrote: »
Yes because I misworded AoE instead of DOT, my bad whatever, point is, that it was buffed by thaumaturge, and real AOE is only second tooltip of jabs yet all of its tooltip is mitigated by major evasion.
blendertoes wrote: »blendertoes wrote: »
Yes because I misworded AoE instead of DOT, my bad whatever, point is, that it was buffed by thaumaturge, and real AOE is only second tooltip of jabs yet all of its tooltip is mitigated by major evasion.
There is a big difference between AoE and DoT, and words matter. Regardless, I still don't think you understand how the skill works. If you look at the tooltip description, it is classified as an area skill with a 6x8 meter area.
"Launch a relentless assault, striking enemies in front of you four times with your Aedric spear dealing 299 Physical Damage to the closest enemy and 121 Physical Damage to all other enemies."
None of that mentions anything about direct damage, only that the damage is increased for the closest enemy. The. Whole. Skill. Is. AoE.
Templars (stamina) has worst healing out of stamina classes? How is that supposed to even be? Now they even nerf ritual healing rofl.
Backlash releases only 20% of it's damage, in pvp that's almost impossible, opponent needs to have no defensive buff up, be fully debuffed and stand still for 6seconds not holding block.
20% was fine when it copied everyones damage not just templars, right now it's trash compared to other delayed bursts.
Jabs are direct damage ability, yet major evasion 25% mitigates it? Make major evasion mitigate crystal frag, overload, dizzy swing then, fair for everyone.
So where is stamina templars healing and where is universal passives for both magicka and stamina templars?
Empowered sweep is trash, even dawnbreaker is better just for 3% damage increase, now it has a cast time?
I see 20 times more solo sorcs in cyrodiil compared to solo magplars and stamplars (healer don't count) now they nerf burning light? Due to the server lag, high mobility speed of wild hunt ring and snow treaders snare immunity it's almost impossible to land all 4 jabs, if you make such change buff burning light damage 40%.

They hit for 0.9 seconds. You are losing 100ms, which makes weaving clunky and slow, which means less jabs during a fight = less dps. 100ms IS noticeable (just tried it in the PTS servers).
I know everyone is arguing, and thats fun, keep it up or whatever.
I just wanna mention Jabs is in a really weird spot as a skill in general. And it comes down to what is a DoT, and whats DD in game. Jabs is direct damage as others have stated, and it used to double dip in cp, but oddly last time I checked it's still buffed by the Deadly set for it's stam morph, which is meant to buff DoTs.
Then we get issues with DoTs in general in ESO, or well, the fact that a LOT of skills that you'd think should be them, aren't them, like wall of elements or volley, which are all direct damage as opposed to dots last I checked, they're just... direct damage over time...? I'm like 90% certain they're not buffed by anything relating to DoTs, but its been a minute.
The only way I've been able to notice anything via tooltips about this stuff is, a DoT is usually X damage over Y period.
Where as the direct damage over time is X damage, every Y time lapse, during Z duration.
Basically DoTs are dumb, and I can understand why someone would get confused what jabs is technically classified as since ESO doesn't really have a tooltip on any skills that say X skill is a direct damage or DoT skill.
Then again, maybe they changed this, and caltrops and other odd ducks are a DoT good and proper now... I doubt it, but meh.
I don't understand, isn't being able to light attack after 0.9s better than after 1s? You can cast more jabs and light attacks over 1 minute, for example. You're basically attacking faster. Am I missing something?
MurderMostFoul wrote: »
Deadly buffs DOTs and Channels.
Jabs is an AOE Channel, which ticks 4 cones of damage in front of the caster over the course of a second. Not a DOT.
MurderMostFoul wrote: »I don't understand, isn't being able to light attack after 0.9s better than after 1s? You can cast more jabs and light attacks over 1 minute, for example. You're basically attacking faster. Am I missing something?
There is a 1 sec global cooldown for skills and light attacks. So you can do each once per second.
When the cast for Jabs lasts 0.9 secs, it is easier to execute a light attack and a jabs cast every second. With jabs lasting 1 sec, you need perfect timing to do a light attack and jabs every sec.
Burning light nerf
Speed nerf
Did i miss a damage buff?
Burning light nerf
Speed nerf
Did i miss a damage buff?
Why would the most powerful spammable in the game need a damage buff? Isn't doing as much damage as shalks and blastbones with your spammable enough? Wait, sorry, did I say as much damage? I mean ~20% more, because of those burning light procs.
FlamingBeard wrote: »
Don't forget that Purifying Light and Power of the Light are now critting for like 4k (maximum) in PvP (after PTS nerf) and Blastbones/Shalks deal nearly twice that much and are both AoE!