ne.ga.kurai_ESO wrote: »I actually love it. I've been asking for this for years. Now buff Flanking Strategist to 1,000 Weapon Damage and you'll hear everyone say "Never turn your back to a Nightblade".
Shadowasrial wrote: »ne.ga.kurai_ESO wrote: »I actually love it. I've been asking for this for years. Now buff Flanking Strategist to 1,000 Weapon Damage and you'll hear everyone say "Never turn your back to a Nightblade".
That would be great with the set but we want to avoid forcing a class into 1 -2 sets we want set diversity
Chilly-McFreeze wrote: »In all the time I never saw someone mention how good Flanking Strategist is. But maybe I was just looking the wrong way.
ne.ga.kurai_ESO wrote: »I actually love it. I've been asking for this for years. Now buff Flanking Strategist to 1,000 Weapon Damage and you'll hear everyone say "Never turn your back to a Nightblade".
GrumpyDuckling wrote: »I'm surprised Flanking Strategist was untouched in this PTS. It's simply outclassed if it sits at 400. Must be an oversight?
ne.ga.kurai_ESO wrote: »Chilly-McFreeze wrote: »In all the time I never saw someone mention how good Flanking Strategist is. But maybe I was just looking the wrong way.
No one runs it, because it's decon. If it was buffed appropriately it would be my favorite set in the game.
Shadowasrial wrote: »If your going to switch our abilities to flank can you at least increase our damage? You are effectively forcing us to fight more strategically with nothing to compensate for the fact that we are loosing damage by not being able to attack headon. I’m fine with flanking my opponents if I’m going to be stronger for doing it but just forcing us to do it to access a buff we already had for years I’d ridiculous
Tommy_The_Gun wrote: »This is one of those changes I don't get. ZOS wants to increase performance. Right now, If I am in stealth / invisible, game simple checks that and applies the bonus.
If server will have to check my position vs position of my target EVERY time I attack (use skill / LA) it will actually cause more stress on the server... Not to mention it will be random & unreliable af.
Oh and... Master Assassin passive... 10% vs 258 weapon / spell dmg flat bonus ? That is a substantial nerf imho.
258 is more or less the bonus you have if have 2580 weapon / spell damage. If you have more, then it is a nerf....
So It is safe to say that for pretty much every NB build (gankers / bombers etc) it is quite a strong nerf, since on average you have 3K weapon / spell damage (and possibly more).
You guys severely underestimate how big the flank radius is ingame. Unless, you are directly hitting the front side of an enemy intentionally, you are most probably flanking it, as flanking means even sides and in fact, even diagonally front. Flanks have like 300 degree angle.
It is harder not to flank than flank.
SshadowSscale wrote: »You guys severely underestimate how big the flank radius is ingame. Unless, you are directly hitting the front side of an enemy intentionally, you are most probably flanking it, as flanking means even sides and in fact, even diagonally front. Flanks have like 300 degree angle.
It is harder not to flank than flank.
Still a nerf ebcause with invis it does not matter if I attack my enmey from the front or back or sides....now i have to acount for that and as soemoen just noticed if you have over 3kweapon/spell damage this is also a damage nerf.......so yeah no matter how big flanking bonus is 360 degrees vs 350 degrees is still a 10 degree nerf anyway you spin it.
Shadowasrial wrote: »I’m all for strategic fighting if it means we get a bit of a buff for doing it but getting the same damage as before and less for not doing it is stupid in my book. This nerf cuts my buff in half and I have to flank. I have 5.3k weapon damage with rally this cuts my cloak buff from 530 weapon damage. This is a substantial nerf
Shadowasrial wrote: »Granted that cloak buff is really only good for one attack and this change will give us a combat buff for sustained fights
Shadowasrial wrote: »I’m all for strategic fighting if it means we get a bit of a buff for doing it but getting the same damage as before and less for not doing it is stupid in my book. This nerf cuts my buff in half and I have to flank. I have 5.3k weapon damage with rally this cuts my cloak buff from 530 weapon damage. This is a substantial nerf
You do realize the 10% is additive... which means it comes from your BASE weapon damage. Your base weapon damage is your weapon damage WITHOUT any modifiers. Med armor, major/minor brutality, fg abilities etc. If for whatever ungodly reason you ignore the fact you don’t need to be invis to proc the passive (this alone makes it a HUGE GIGABUFF if you focus on the offensive part of the passive), you have to have a BASE weapon damage of more than 2580 for it to be a nerf.
Shadowasrial wrote: »Just standing my weapon damage is 4600
ne.ga.kurai_ESO wrote: »Shadowasrial wrote: »Just standing my weapon damage is 4600
That's unbuffed, but that's not your base. Are you wearing Medium? Because you have percent modifiers there, too.
Edit :
You can run this through the calc pretty easily. You can check 'stealthed' to hit the 10% mod. Uncheck that and add the Warrior mundus with 1 Divines piece and that's pretty close (255 vs 258). My fully buffed wDmg of around 7k is only 40 different in favor of the 10%.
I play stealth heavy and I still see this as a buff.
Shadowasrial wrote: »Granted that cloak buff is really only good for one attack and this change will give us a combat buff for sustained fights
Exactly this, you get slight nerf on your first hit, while being buffed for like 60% of the remaining fight. Unless you gank, its straight out buff. And even in ganking this can be compensated for with vamp passive.
ne.ga.kurai_ESO wrote: »Shadowasrial wrote: »Just standing my weapon damage is 4600
That's unbuffed, but that's not your base. Are you wearing Medium? Because you have percent modifiers there, too.
Edit :
You can run this through the calc pretty easily. You can check 'stealthed' to hit the 10% mod. Uncheck that and add the Warrior mundus with 1 Divines piece and that's pretty close (255 vs 258). My fully buffed wDmg of around 7k is only 40 different in favor of the 10%.
I play stealth heavy and I still see this as a buff.Shadowasrial wrote: »Granted that cloak buff is really only good for one attack and this change will give us a combat buff for sustained fights
Exactly this, you get slight nerf on your first hit, while being buffed for like 60% of the remaining fight. Unless you gank, its straight out buff. And even in ganking this can be compensated for with vamp passive.
But it says the damage buff applies to your damaging attacks meaning you wont het extra healing and all that in cloak. so we lose like 200wd/sd and our heals wont be that good anymore.
Strider__Roshin wrote: »ne.ga.kurai_ESO wrote: »Shadowasrial wrote: »Just standing my weapon damage is 4600
That's unbuffed, but that's not your base. Are you wearing Medium? Because you have percent modifiers there, too.
Edit :
You can run this through the calc pretty easily. You can check 'stealthed' to hit the 10% mod. Uncheck that and add the Warrior mundus with 1 Divines piece and that's pretty close (255 vs 258). My fully buffed wDmg of around 7k is only 40 different in favor of the 10%.
I play stealth heavy and I still see this as a buff.Shadowasrial wrote: »Granted that cloak buff is really only good for one attack and this change will give us a combat buff for sustained fights
Exactly this, you get slight nerf on your first hit, while being buffed for like 60% of the remaining fight. Unless you gank, its straight out buff. And even in ganking this can be compensated for with vamp passive.
But it says the damage buff applies to your damaging attacks meaning you wont het extra healing and all that in cloak. so we lose like 200wd/sd and our heals wont be that good anymore.
Except now your healing will be increased by 10% via Grim focus. Nightblades were buffed both offensively and defensively this update.