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Stop switching all nb abilities to flank

Shadowasrial
Shadowasrial
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If your going to switch our abilities to flank can you at least increase our damage? You are effectively forcing us to fight more strategically with nothing to compensate for the fact that we are loosing damage by not being able to attack headon. I’m fine with flanking my opponents if I’m going to be stronger for doing it but just forcing us to do it to access a buff we already had for years I’d ridiculous
  • ne.ga.kurai_ESO
    ne.ga.kurai_ESO
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    I actually love it. I've been asking for this for years. Now buff Flanking Strategist to 1,000 Weapon Damage and you'll hear everyone say "Never turn your back to a Nightblade".
  • Shadowasrial
    Shadowasrial
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    I actually love it. I've been asking for this for years. Now buff Flanking Strategist to 1,000 Weapon Damage and you'll hear everyone say "Never turn your back to a Nightblade".

    That would be great with the set but we want to avoid forcing a class into 1 -2 sets we want set diversity
  • Ezorus
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    It does seem like a pointless change and only a little nerf to our stealth based gameplay. But luckily we weren't shafted this patch, actually game some damage back thanks to focus
  • Chilly-McFreeze
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    I actually love it. I've been asking for this for years. Now buff Flanking Strategist to 1,000 Weapon Damage and you'll hear everyone say "Never turn your back to a Nightblade".

    That would be great with the set but we want to avoid forcing a class into 1 -2 sets we want set diversity

    In all the time I never saw someone mention how good Flanking Strategist is. But maybe I was just looking the wrong way.
  • ne.ga.kurai_ESO
    ne.ga.kurai_ESO
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    I'd love to see them keep the percentage increase, or raise it by like 60-75 weaponDamage though.
  • ne.ga.kurai_ESO
    ne.ga.kurai_ESO
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    In all the time I never saw someone mention how good Flanking Strategist is. But maybe I was just looking the wrong way.

    No one runs it, because it's decon. If it was buffed appropriately it would be my favorite set in the game.
  • GrumpyDuckling
    GrumpyDuckling
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    I actually love it. I've been asking for this for years. Now buff Flanking Strategist to 1,000 Weapon Damage and you'll hear everyone say "Never turn your back to a Nightblade".

    I'm surprised Flanking Strategist was untouched in this PTS. It's simply outclassed if it sits at 400. Must be an oversight?
  • ne.ga.kurai_ESO
    ne.ga.kurai_ESO
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    I'm surprised Flanking Strategist was untouched in this PTS. It's simply outclassed if it sits at 400. Must be an oversight?

    That's what I'm talking about. Make some noise and get it buffed! I was going to logon to PTS to check if it just was omitted from the patch notes, but can't get in yet.

  • colossalvoids
    colossalvoids
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    In all the time I never saw someone mention how good Flanking Strategist is. But maybe I was just looking the wrong way.

    No one runs it, because it's decon. If it was buffed appropriately it would be my favorite set in the game.

    Not really, afaik it was used quite a lot in vAS hms but that's it basically lol.
  • Shadowasrial
    Shadowasrial
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    I’m all for strategic fighting if it means we get a bit of a buff for doing it but getting the same damage as before and less for not doing it is stupid in my book
  • colossalvoids
    colossalvoids
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    Always thought that flanking should be an icing on top if we're able to and not just an intended way we perform, like what zos wants me to do in vSS? To see some fiery butts or have a date with a wing into nothingless?
  • Tommy_The_Gun
    Tommy_The_Gun
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    This is one of those changes I don't get. ZOS wants to increase performance. Right now, If I am in stealth / invisible, game simple checks that and applies the bonus.

    If server will have to check my position vs position of my target EVERY time I attack (use skill / LA) it will actually cause more stress on the server... Not to mention it will be random & unreliable af.


    Oh and... Master Assassin passive... 10% vs 258 weapon / spell dmg flat bonus ? That is a substantial nerf imho.

    258 is more or less the bonus you have if have 2580 weapon / spell damage. If you have more, then it is a nerf....

    So It is safe to say that for pretty much every NB build (gankers / bombers etc) it is quite a strong nerf, since on average you have 3K weapon / spell damage (and possibly more).
  • Xologamer
    Xologamer
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    If your going to switch our abilities to flank can you at least increase our damage? You are effectively forcing us to fight more strategically with nothing to compensate for the fact that we are loosing damage by not being able to attack headon. I’m fine with flanking my opponents if I’m going to be stronger for doing it but just forcing us to do it to access a buff we already had for years I’d ridiculous

    nb got buffed before we only had it from invisibility and if not ur 2. skill all the time was cloak than this is a good buff and im happy that they did it
  • SshadowSscale
    SshadowSscale
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    Imo they should have made master assasin proc while invis( keeping tis former proc) and also allow it proc if you are flanking( giving it a new effect) this would allow it to be used while in steath and if you are acticly try to flank someone you can also use it while not stealht/invis.....atm in feels kind of liek a nerf.....because previously we could use it by just using stealth...now we have to actually flank an enemy making it harder to nerf......I feel for magblades I really do...the weakest classin game becomes harder and harder to use......just sad
  • susmitds
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    You guys severely underestimate how big the flank radius is ingame. Unless, you are directly hitting the front side of an enemy intentionally, you are most probably flanking it, as flanking means even sides and in fact, even diagonally front. Flanks have like 300 degree angle.
    It is harder not to flank than flank.
  • Celestro
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    This is one of those changes I don't get. ZOS wants to increase performance. Right now, If I am in stealth / invisible, game simple checks that and applies the bonus.

    If server will have to check my position vs position of my target EVERY time I attack (use skill / LA) it will actually cause more stress on the server... Not to mention it will be random & unreliable af.


    Oh and... Master Assassin passive... 10% vs 258 weapon / spell dmg flat bonus ? That is a substantial nerf imho.

    258 is more or less the bonus you have if have 2580 weapon / spell damage. If you have more, then it is a nerf....

    So It is safe to say that for pretty much every NB build (gankers / bombers etc) it is quite a strong nerf, since on average you have 3K weapon / spell damage (and possibly more).

    It is indeed a nerf with the 10% change but they have been changing a lot of bonuses with % buffs to flat values.
  • SshadowSscale
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    susmitds wrote: »
    You guys severely underestimate how big the flank radius is ingame. Unless, you are directly hitting the front side of an enemy intentionally, you are most probably flanking it, as flanking means even sides and in fact, even diagonally front. Flanks have like 300 degree angle.
    It is harder not to flank than flank.

    Still a nerf ebcause with invis it does not matter if I attack my enmey from the front or back or sides....now i have to acount for that and as soemoen just noticed if you have over 3kweapon/spell damage this is also a damage nerf.......so yeah no matter how big flanking bonus is 360 degrees vs 350 degrees is still a 10 degree nerf anyway you spin it.
  • Mayrael
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    susmitds wrote: »
    You guys severely underestimate how big the flank radius is ingame. Unless, you are directly hitting the front side of an enemy intentionally, you are most probably flanking it, as flanking means even sides and in fact, even diagonally front. Flanks have like 300 degree angle.
    It is harder not to flank than flank.

    Still a nerf ebcause with invis it does not matter if I attack my enmey from the front or back or sides....now i have to acount for that and as soemoen just noticed if you have over 3kweapon/spell damage this is also a damage nerf.......so yeah no matter how big flanking bonus is 360 degrees vs 350 degrees is still a 10 degree nerf anyway you spin it.

    But if you move through the fight which usually is you don't need to enter cloak to get the bonus. Now NBs will be able to spam few abilities with this and all will get buffed instead of just initial one. Personally as a magblade main I consider it as a interesting change, I wouldn't call that nerf. Still it would be more awesome to be able to proc it from stealth AND flank ;)
    I'm done with this game because of ZOS pushing us into Vengeance, because they don't know how to fix Cyrodiil.
  • ixie
    ixie
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    Looking forward to testing this
    PC EU

    Ixie - Breton Nightblade
    Paints-With-Frogs - Argonian Nightblade
    Swee Troll - Crafter Dragonknight
  • Shadowasrial
    Shadowasrial
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    I’m all for strategic fighting if it means we get a bit of a buff for doing it but getting the same damage as before and less for not doing it is stupid in my book. This nerf cuts my buff in half and I have to flank. I have 5.3k weapon damage with rally this cuts my cloak buff from 530 weapon damage. This is a substantial nerf
  • Shadowasrial
    Shadowasrial
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    Granted that cloak buff is really only good for one attack and this change will give us a combat buff for sustained fights
  • JobooAGS
    JobooAGS
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    I’m all for strategic fighting if it means we get a bit of a buff for doing it but getting the same damage as before and less for not doing it is stupid in my book. This nerf cuts my buff in half and I have to flank. I have 5.3k weapon damage with rally this cuts my cloak buff from 530 weapon damage. This is a substantial nerf

    You do realize the 10% is additive... which means it comes from your BASE weapon damage. Your base weapon damage is your weapon damage WITHOUT any modifiers. Med armor, major/minor brutality, fg abilities etc. If for whatever ungodly reason you ignore the fact you don’t need to be invis to proc the passive (this alone makes it a HUGE GIGABUFF if you focus on the offensive part of the passive), you have to have a BASE weapon damage of more than 2580 for it to be a nerf.
  • blueirbis
    blueirbis
    Soul Shriven
    Granted that cloak buff is really only good for one attack and this change will give us a combat buff for sustained fights

    Exactly this, you get slight nerf on your first hit, while being buffed for like 60% of the remaining fight. Unless you gank, its straight out buff. And even in ganking this can be compensated for with vamp passive.
  • Shadowasrial
    Shadowasrial
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    JobooAGS wrote: »
    I’m all for strategic fighting if it means we get a bit of a buff for doing it but getting the same damage as before and less for not doing it is stupid in my book. This nerf cuts my buff in half and I have to flank. I have 5.3k weapon damage with rally this cuts my cloak buff from 530 weapon damage. This is a substantial nerf

    You do realize the 10% is additive... which means it comes from your BASE weapon damage. Your base weapon damage is your weapon damage WITHOUT any modifiers. Med armor, major/minor brutality, fg abilities etc. If for whatever ungodly reason you ignore the fact you don’t need to be invis to proc the passive (this alone makes it a HUGE GIGABUFF if you focus on the offensive part of the passive), you have to have a BASE weapon damage of more than 2580 for it to be a nerf.

    Just standing my weapon damage is 4600
  • ne.ga.kurai_ESO
    ne.ga.kurai_ESO
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    Just standing my weapon damage is 4600

    That's unbuffed, but that's not your base. Are you wearing Medium? Because you have percent modifiers there, too.

    Edit :

    You can run this through the calc pretty easily. You can check 'stealthed' to hit the 10% mod. Uncheck that and add the Warrior mundus with 1 Divines piece and that's pretty close (255 vs 258). My fully buffed wDmg of around 7k is only 40 different in favor of the 10%.

    I play stealth heavy and I still see this as a buff.

    Edited by ne.ga.kurai_ESO on July 13, 2020 7:47PM
  • hakan
    hakan
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    Just standing my weapon damage is 4600

    That's unbuffed, but that's not your base. Are you wearing Medium? Because you have percent modifiers there, too.

    Edit :

    You can run this through the calc pretty easily. You can check 'stealthed' to hit the 10% mod. Uncheck that and add the Warrior mundus with 1 Divines piece and that's pretty close (255 vs 258). My fully buffed wDmg of around 7k is only 40 different in favor of the 10%.

    I play stealth heavy and I still see this as a buff.
    blueirbis wrote: »
    Granted that cloak buff is really only good for one attack and this change will give us a combat buff for sustained fights

    Exactly this, you get slight nerf on your first hit, while being buffed for like 60% of the remaining fight. Unless you gank, its straight out buff. And even in ganking this can be compensated for with vamp passive.

    But it says the damage buff applies to your damaging attacks meaning you wont het extra healing and all that in cloak. so we lose like 200wd/sd and our heals wont be that good anymore.
  • Strider__Roshin
    Strider__Roshin
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    hakan wrote: »
    Just standing my weapon damage is 4600

    That's unbuffed, but that's not your base. Are you wearing Medium? Because you have percent modifiers there, too.

    Edit :

    You can run this through the calc pretty easily. You can check 'stealthed' to hit the 10% mod. Uncheck that and add the Warrior mundus with 1 Divines piece and that's pretty close (255 vs 258). My fully buffed wDmg of around 7k is only 40 different in favor of the 10%.

    I play stealth heavy and I still see this as a buff.
    blueirbis wrote: »
    Granted that cloak buff is really only good for one attack and this change will give us a combat buff for sustained fights

    Exactly this, you get slight nerf on your first hit, while being buffed for like 60% of the remaining fight. Unless you gank, its straight out buff. And even in ganking this can be compensated for with vamp passive.

    But it says the damage buff applies to your damaging attacks meaning you wont het extra healing and all that in cloak. so we lose like 200wd/sd and our heals wont be that good anymore.

    Except now your healing will be increased by 10% via Grim focus. Nightblades were buffed both offensively and defensively this update.
    Edited by Strider__Roshin on July 13, 2020 9:03PM
  • killingspreeb16_ESO
    killingspreeb16_ESO
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    hakan wrote: »
    Just standing my weapon damage is 4600

    That's unbuffed, but that's not your base. Are you wearing Medium? Because you have percent modifiers there, too.

    Edit :

    You can run this through the calc pretty easily. You can check 'stealthed' to hit the 10% mod. Uncheck that and add the Warrior mundus with 1 Divines piece and that's pretty close (255 vs 258). My fully buffed wDmg of around 7k is only 40 different in favor of the 10%.

    I play stealth heavy and I still see this as a buff.
    blueirbis wrote: »
    Granted that cloak buff is really only good for one attack and this change will give us a combat buff for sustained fights

    Exactly this, you get slight nerf on your first hit, while being buffed for like 60% of the remaining fight. Unless you gank, its straight out buff. And even in ganking this can be compensated for with vamp passive.

    But it says the damage buff applies to your damaging attacks meaning you wont het extra healing and all that in cloak. so we lose like 200wd/sd and our heals wont be that good anymore.

    Except now your healing will be increased by 10% via Grim focus. Nightblades were buffed both offensively and defensively this update.

    Debatable.
    It's a nerf to bow ganker and a buff to melee/brawler which is fine to me but defensively we lose 10% mitigation so is not exaclty a buff defensive wise.

    Regardless i like the change it make sense that the rogue class flank to gain benefit's imo.
  • xI_The_Owl_Ix
    xI_The_Owl_Ix
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    Master Assassin:
    • This passive’s Weapon and Spell Damage is now granted to your damaging attacks against enemies you are flanking, rather than granting a universal amount while sneaking or invisible.
    • The Weapon and Spell Damage is now a flat 129/258, rather than granting 5/10% of your current amount.

    This should be changed to "258 are applied for [X]seconds after hitting someone from flank".
    Theres no way to flank someone all the time while fighting them. Right now this only buffs ganking and seems not that great, uptime wise.

    @ZOS_Gilliam
    Edited by xI_The_Owl_Ix on July 14, 2020 1:50AM
  • HushAzrael
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    Definitely a buff for pve and a probable nerf for pvp. Tbh, I’m okay with this.
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