Once it is available, you can then download the PTS client (it’ll need to be completely reinstalled due to the above patching overhaul) and play.
Homestead Character Pathing
With the addition of Character Pathing to the Housing system, you can build paths for your abode’s many residents (including pets, mounts, and assistants) to follow. You can specify many locations (nodes) for each path, and pick their walk speed, add delays, and even decide whether they loop through to their original location, ping-pong back and forth along the path, or travel between nodes at random. With this new addition, your homes will feel more alive than ever before!
ColoniaCroisant wrote: »Are these collectables real NPCs or generic? And can I get a bunch of orcs for my stronghold?
Dusk_Coven wrote: »@ZOS_Finn Internally ZOS recognizes that "questing works best for solo play" -- per the @ZOS_RichLambert interview
When can we expect a SOLO STORY MODE for the DLC dungeons -- where the STORY is tied in to each year's STORY arc?22) Any plans for more quest content that requires group play like old Craglorn?
Rich: Won't say it will never happen, but questing works best for solo play.
Over and over again there is proof that many players just want to rush through for the rewards and won't stop to accommodate players who want to experience the cutscenes and dialogs in it -- which are often too easily disrupted by even a single player going a bit ahead too soon. 100% of the time even a group that has agreed to a "story run" screws it up (often intentionally rushing ahead). A SOLO STORY MODE is necessary to actually experience the STORY.
@ZOS_JessicaFolsom @ZOS_GinaBruno
Dusk_Coven wrote: »Dusk_Coven wrote: »@ZOS_Finn Internally ZOS recognizes that "questing works best for solo play" -- per the @ZOS_RichLambert interview
When can we expect a SOLO STORY MODE for the DLC dungeons -- where the STORY is tied in to each year's STORY arc?22) Any plans for more quest content that requires group play like old Craglorn?
Rich: Won't say it will never happen, but questing works best for solo play.
Over and over again there is proof that many players just want to rush through for the rewards and won't stop to accommodate players who want to experience the cutscenes and dialogs in it -- which are often too easily disrupted by even a single player going a bit ahead too soon. 100% of the time even a group that has agreed to a "story run" screws it up (often intentionally rushing ahead). A SOLO STORY MODE is necessary to actually experience the STORY.
@ZOS_JessicaFolsom @ZOS_GinaBruno
@ZOS_Finn why do you bother with story, dialog, and worldcrafting in your dungeons when the players who want to experience it can't properly do so and the rest just rush past it all to get their daily rewards? If you want to tell a story, make it accessible to the people who actually want to experience it. Adapt to the play patterns in ESO.
FFXIV made the same mistakes ESO is making but have long since adapted their storytelling. They know how to tell stories in and out of dungeons without having anyone have to wait to talk to an NPC or look for books or other things that make players impatient and ruin the experience for everyone else.
ESO continues to insist on repeating their mistakes over and over again since launch.
@ZOS_SarahHecker
Dusk_Coven wrote: »
FFXIV made the same mistakes ESO is making but have long since adapted their storytelling. They know how to tell stories in and out of dungeons without having anyone have to wait to talk to an NPC or look for books or other things that make players impatient and ruin the experience for everyone else.
ESO continues to insist on repeating their mistakes over and over again since launch.