Deadly and NMA are really good together...the lack of stamina is balanced by jabs being so much more effective.
Tried Sellis too: pleasantly surprised!!!
How on Earth will I fit Malacath now!!! I’m almost tempted to ditch a monster set
Swap nma for clever alch back bar, 7th or smite.Deadly and NMA are really good together...the lack of stamina is balanced by jabs being so much more effective.
Tried Sellis too: pleasantly surprised!!!
How on Earth will I fit Malacath now!!! I’m almost tempted to ditch a monster set
Swap nma for clever alch back bar, 7th or smite.
Or my new mega banger stuhns back bar and toppling charge on back bar, keep it a secret ohhhhhhh w8......thank me later 😉
I'll be honest after playing my stamsorc this patch, the difference in survivability between the 2 classes is night and day.
I spent the better half of this morning 1vXinf in Ic, and on my stamsorc I basically just never die, I have actual active sustain on the go, and with procsets damage isn't really an issue.
On stamplar it doesn't matter If I run a tanky or a speedy setup I pretty much always end up getting zerged down eventually and really nothing changes it.
The damage is there of course, but with mostly just (buggy) rally and vigor to my name it's just not possible to survive larger groups anymore.
I really hope next patch they revisit the healing again, and this time not just blanket nerfing everything.
My Stamden still feels like a God among man with the amount of healing I can have on them, stamcro the same.
I'll be honest after playing my stamsorc this patch, the difference in survivability between the 2 classes is night and day.
I spent the better half of this morning 1vXinf in Ic, and on my stamsorc I basically just never die, I have actual active sustain on the go, and with procsets damage isn't really an issue.
On stamplar it doesn't matter If I run a tanky or a speedy setup I pretty much always end up getting zerged down eventually and really nothing changes it.
The damage is there of course, but with mostly just (buggy) rally and vigor to my name it's just not possible to survive larger groups anymore.
I really hope next patch they revisit the healing again, and this time not just blanket nerfing everything.
My Stamden still feels like a God among man with the amount of healing I can have on them, stamcro the same.
I get some good fights with my stamplar against competent opponents and feel I have a chance outside if good sorcs that i can only dodge so much, or cleanse so much before the combo gets me. And anything else; if I miss a Rally startup, which is likely to happen given server performance; i got nothing.
On my stamden however; I have a great tool for range defense , and you can run spores and have an instant relief to supplement vigor AND it will give you major mending to alleviate the nerf healing took. Same thing with stamsorc, with deal. I used to be able to spam Rally if I got stuck but I dont know if they changed it or healing was nerfed so much that it just doesnt feel effective.
Devils advocate though. This plays into the same reason I feel templars should not have jabs/sweeps nerfed with burning light. Its OK to be different in strengths and weaknesses, it just may be on the tougher side for Stamplar right now
I'll be honest after playing my stamsorc this patch, the difference in survivability between the 2 classes is night and day.
I spent the better half of this morning 1vXinf in Ic, and on my stamsorc I basically just never die, I have actual active sustain on the go, and with procsets damage isn't really an issue.
On stamplar it doesn't matter If I run a tanky or a speedy setup I pretty much always end up getting zerged down eventually and really nothing changes it.
The damage is there of course, but with mostly just (buggy) rally and vigor to my name it's just not possible to survive larger groups anymore.
I really hope next patch they revisit the healing again, and this time not just blanket nerfing everything.
My Stamden still feels like a God among man with the amount of healing I can have on them, stamcro the same.
I get some good fights with my stamplar against competent opponents and feel I have a chance outside if good sorcs that i can only dodge so much, or cleanse so much before the combo gets me. And anything else; if I miss a Rally startup, which is likely to happen given server performance; i got nothing.
On my stamden however; I have a great tool for range defense , and you can run spores and have an instant relief to supplement vigor AND it will give you major mending to alleviate the nerf healing took. Same thing with stamsorc, with deal. I used to be able to spam Rally if I got stuck but I dont know if they changed it or healing was nerfed so much that it just doesnt feel effective.
Devils advocate though. This plays into the same reason I feel templars should not have jabs/sweeps nerfed with burning light. Its OK to be different in strengths and weaknesses, it just may be on the tougher side for Stamplar right now
1v1 stamplar is still great, and the damage is as good as it has ever been.
But consider this: stamplar has some of the worst healing among Stam classes, and without the mobility of sorc or nb it really doesn't have much in the way of defenses. Cleanse can only do so much.
I really hope in the future they introduced some class based defensive utility or healing, I'd love to use living dark but it's too expensive and even with hybrid sets it doesn't heal much on stamplar.
I'll be honest after playing my stamsorc this patch, the difference in survivability between the 2 classes is night and day.
I spent the better half of this morning 1vXinf in Ic, and on my stamsorc I basically just never die, I have actual active sustain on the go, and with procsets damage isn't really an issue.
On stamplar it doesn't matter If I run a tanky or a speedy setup I pretty much always end up getting zerged down eventually and really nothing changes it.
The damage is there of course, but with mostly just (buggy) rally and vigor to my name it's just not possible to survive larger groups anymore.
I really hope next patch they revisit the healing again, and this time not just blanket nerfing everything.
My Stamden still feels like a God among man with the amount of healing I can have on them, stamcro the same.
I get some good fights with my stamplar against competent opponents and feel I have a chance outside if good sorcs that i can only dodge so much, or cleanse so much before the combo gets me. And anything else; if I miss a Rally startup, which is likely to happen given server performance; i got nothing.
On my stamden however; I have a great tool for range defense , and you can run spores and have an instant relief to supplement vigor AND it will give you major mending to alleviate the nerf healing took. Same thing with stamsorc, with deal. I used to be able to spam Rally if I got stuck but I dont know if they changed it or healing was nerfed so much that it just doesnt feel effective.
Devils advocate though. This plays into the same reason I feel templars should not have jabs/sweeps nerfed with burning light. Its OK to be different in strengths and weaknesses, it just may be on the tougher side for Stamplar right now
1v1 stamplar is still great, and the damage is as good as it has ever been.
But consider this: stamplar has some of the worst healing among Stam classes, and without the mobility of sorc or nb it really doesn't have much in the way of defenses. Cleanse can only do so much.
I really hope in the future they introduced some class based defensive utility or healing, I'd love to use living dark but it's too expensive and even with hybrid sets it doesn't heal much on stamplar.
It doesnt heal much on magplar either. And the cost increase to ER a year or so ago hurt stamplar and magplar barely noticed. It is odd how stam class identity is flipped though
I'll be honest after playing my stamsorc this patch, the difference in survivability between the 2 classes is night and day.
I spent the better half of this morning 1vXinf in Ic, and on my stamsorc I basically just never die, I have actual active sustain on the go, and with procsets damage isn't really an issue.
On stamplar it doesn't matter If I run a tanky or a speedy setup I pretty much always end up getting zerged down eventually and really nothing changes it.
The damage is there of course, but with mostly just (buggy) rally and vigor to my name it's just not possible to survive larger groups anymore.
I really hope next patch they revisit the healing again, and this time not just blanket nerfing everything.
My Stamden still feels like a God among man with the amount of healing I can have on them, stamcro the same.
I get some good fights with my stamplar against competent opponents and feel I have a chance outside if good sorcs that i can only dodge so much, or cleanse so much before the combo gets me. And anything else; if I miss a Rally startup, which is likely to happen given server performance; i got nothing.
On my stamden however; I have a great tool for range defense , and you can run spores and have an instant relief to supplement vigor AND it will give you major mending to alleviate the nerf healing took. Same thing with stamsorc, with deal. I used to be able to spam Rally if I got stuck but I dont know if they changed it or healing was nerfed so much that it just doesnt feel effective.
Devils advocate though. This plays into the same reason I feel templars should not have jabs/sweeps nerfed with burning light. Its OK to be different in strengths and weaknesses, it just may be on the tougher side for Stamplar right now
1v1 stamplar is still great, and the damage is as good as it has ever been.
But consider this: stamplar has some of the worst healing among Stam classes, and without the mobility of sorc or nb it really doesn't have much in the way of defenses. Cleanse can only do so much.
I really hope in the future they introduced some class based defensive utility or healing, I'd love to use living dark but it's too expensive and even with hybrid sets it doesn't heal much on stamplar.
It doesnt heal much on magplar either. And the cost increase to ER a year or so ago hurt stamplar and magplar barely noticed. It is odd how stam class identity is flipped though
I get like 1.5k ticks from LD on my magplar and that's before malubeth and non crit.
Granted I run in heavy Armour now and have like 4k spell damage. That's every half a second if it procs on cool down. And with the burst from crescent sweep I really never have to worry about not having enough dmg on magplar.
I'll be honest after playing my stamsorc this patch, the difference in survivability between the 2 classes is night and day.
I spent the better half of this morning 1vXinf in Ic, and on my stamsorc I basically just never die, I have actual active sustain on the go, and with procsets damage isn't really an issue.
On stamplar it doesn't matter If I run a tanky or a speedy setup I pretty much always end up getting zerged down eventually and really nothing changes it.
The damage is there of course, but with mostly just (buggy) rally and vigor to my name it's just not possible to survive larger groups anymore.
I really hope next patch they revisit the healing again, and this time not just blanket nerfing everything.
My Stamden still feels like a God among man with the amount of healing I can have on them, stamcro the same.
I get some good fights with my stamplar against competent opponents and feel I have a chance outside if good sorcs that i can only dodge so much, or cleanse so much before the combo gets me. And anything else; if I miss a Rally startup, which is likely to happen given server performance; i got nothing.
On my stamden however; I have a great tool for range defense , and you can run spores and have an instant relief to supplement vigor AND it will give you major mending to alleviate the nerf healing took. Same thing with stamsorc, with deal. I used to be able to spam Rally if I got stuck but I dont know if they changed it or healing was nerfed so much that it just doesnt feel effective.
Devils advocate though. This plays into the same reason I feel templars should not have jabs/sweeps nerfed with burning light. Its OK to be different in strengths and weaknesses, it just may be on the tougher side for Stamplar right now
1v1 stamplar is still great, and the damage is as good as it has ever been.
But consider this: stamplar has some of the worst healing among Stam classes, and without the mobility of sorc or nb it really doesn't have much in the way of defenses. Cleanse can only do so much.
I really hope in the future they introduced some class based defensive utility or healing, I'd love to use living dark but it's too expensive and even with hybrid sets it doesn't heal much on stamplar.
It doesnt heal much on magplar either. And the cost increase to ER a year or so ago hurt stamplar and magplar barely noticed. It is odd how stam class identity is flipped though
I get like 1.5k ticks from LD on my magplar and that's before malubeth and non crit.
Granted I run in heavy Armour now and have like 4k spell damage. That's every half a second if it procs on cool down. And with the burst from crescent sweep I really never have to worry about not having enough dmg on magplar.
My tooltip with CP is 3k with 5k spell damage so winds up 1.2k but it doesnt feel like i get that. But maybe i haven't paid enough attention
I’m farming ring if the wild hunt as I think speed is the way forward to get away from damage!
I’ve played stamplars for years but I was gob smacked to see how my stamsorc (noob there) was over performing in comparison....I think mobility is a key factor!!!
I'll be honest after playing my stamsorc this patch, the difference in survivability between the 2 classes is night and day.
I spent the better half of this morning 1vXinf in Ic, and on my stamsorc I basically just never die, I have actual active sustain on the go, and with procsets damage isn't really an issue.
On stamplar it doesn't matter If I run a tanky or a speedy setup I pretty much always end up getting zerged down eventually and really nothing changes it.
The damage is there of course, but with mostly just (buggy) rally and vigor to my name it's just not possible to survive larger groups anymore.
I really hope next patch they revisit the healing again, and this time not just blanket nerfing everything.
My Stamden still feels like a God among man with the amount of healing I can have on them, stamcro the same.
MartiniDaniels wrote: »ketsparrowhawk wrote: »sniperfire03 wrote: »Deadly front bar stuhns body balorgh monster with toppling charge. 2 hvy 5 med. Drop a rune a go to work. Your welcome!!!!!!!
I'll be honest I'm not a fan of deadly as it doesn't buff things like burning light, light and heavy attacks, the initial dmg of db/spear ult etc.
Maybe if running multiple dots like maelstrom 2h or master dw etc, otherwise I feel like it's not worth.
Have you tried it? I was having similar doubts but then I put it on and now I can't take it off! lol
Yes, interesting thing about deadly is that it is not shown in tooltip and is applied to target, not to you. So it's not bonus like minor berserk, which has diminishing returns in CP due to how +% damage done bonuses work in formula, but it is making target receive 20% more damage from jabs and dots, so you may say it increases all damage by plain 20%. But base WD&penetration is important too, if they are not sufficient then NMA will be better... so Deadly become good due to new Balorgh it seems.
MartiniDaniels wrote: »ketsparrowhawk wrote: »sniperfire03 wrote: »Deadly front bar stuhns body balorgh monster with toppling charge. 2 hvy 5 med. Drop a rune a go to work. Your welcome!!!!!!!
I'll be honest I'm not a fan of deadly as it doesn't buff things like burning light, light and heavy attacks, the initial dmg of db/spear ult etc.
Maybe if running multiple dots like maelstrom 2h or master dw etc, otherwise I feel like it's not worth.
Have you tried it? I was having similar doubts but then I put it on and now I can't take it off! lol
Yes, interesting thing about deadly is that it is not shown in tooltip and is applied to target, not to you. So it's not bonus like minor berserk, which has diminishing returns in CP due to how +% damage done bonuses work in formula, but it is making target receive 20% more damage from jabs and dots, so you may say it increases all damage by plain 20%. But base WD&penetration is important too, if they are not sufficient then NMA will be better... so Deadly become good due to new Balorgh it seems.
Explain how +% damage has diminishing returns? My understanding is they are summed, 25+8=33%, etc. Additive or multiplicative, I did not think any positive increase could diminish.
MartiniDaniels wrote: »ketsparrowhawk wrote: »sniperfire03 wrote: »Deadly front bar stuhns body balorgh monster with toppling charge. 2 hvy 5 med. Drop a rune a go to work. Your welcome!!!!!!!
I'll be honest I'm not a fan of deadly as it doesn't buff things like burning light, light and heavy attacks, the initial dmg of db/spear ult etc.
Maybe if running multiple dots like maelstrom 2h or master dw etc, otherwise I feel like it's not worth.
Have you tried it? I was having similar doubts but then I put it on and now I can't take it off! lol
Yes, interesting thing about deadly is that it is not shown in tooltip and is applied to target, not to you. So it's not bonus like minor berserk, which has diminishing returns in CP due to how +% damage done bonuses work in formula, but it is making target receive 20% more damage from jabs and dots, so you may say it increases all damage by plain 20%. But base WD&penetration is important too, if they are not sufficient then NMA will be better... so Deadly become good due to new Balorgh it seems.
MurderMostFoul wrote: »MartiniDaniels wrote: »ketsparrowhawk wrote: »sniperfire03 wrote: »Deadly front bar stuhns body balorgh monster with toppling charge. 2 hvy 5 med. Drop a rune a go to work. Your welcome!!!!!!!
I'll be honest I'm not a fan of deadly as it doesn't buff things like burning light, light and heavy attacks, the initial dmg of db/spear ult etc.
Maybe if running multiple dots like maelstrom 2h or master dw etc, otherwise I feel like it's not worth.
Have you tried it? I was having similar doubts but then I put it on and now I can't take it off! lol
Yes, interesting thing about deadly is that it is not shown in tooltip and is applied to target, not to you. So it's not bonus like minor berserk, which has diminishing returns in CP due to how +% damage done bonuses work in formula, but it is making target receive 20% more damage from jabs and dots, so you may say it increases all damage by plain 20%. But base WD&penetration is important too, if they are not sufficient then NMA will be better... so Deadly become good due to new Balorgh it seems.
Explain how +% damage has diminishing returns? My understanding is they are summed, 25+8=33%, etc. Additive or multiplicative, I did not think any positive increase could diminish.
It's technically not diminishing returns as the arithmetic increase of the base damage is equal to the stated +% damage, like the +25% damage from Malacath's for example. But, if you have any other source of +% damage, the actual damage increase you get is less than 25% when going from:
No Malacath's Band
to
Malacath's Band equipped.
And the actual damage increase is lessened further the more +% damage increase you have before equipping the ring.
To illustrate:
No +% damage-
100% -> Equip Malacath -> 125% -> 25% increase
Minor Berserk
108% -> Equip Malacath -> 133% -> 23.15% increase (25/108)
Minor Berserk+2H Sword Passive
114% -> Equip Malacath -> 139% -> 21.93% increase (25/114)
MurderMostFoul wrote: »MartiniDaniels wrote: »ketsparrowhawk wrote: »sniperfire03 wrote: »Deadly front bar stuhns body balorgh monster with toppling charge. 2 hvy 5 med. Drop a rune a go to work. Your welcome!!!!!!!
I'll be honest I'm not a fan of deadly as it doesn't buff things like burning light, light and heavy attacks, the initial dmg of db/spear ult etc.
Maybe if running multiple dots like maelstrom 2h or master dw etc, otherwise I feel like it's not worth.
Have you tried it? I was having similar doubts but then I put it on and now I can't take it off! lol
Yes, interesting thing about deadly is that it is not shown in tooltip and is applied to target, not to you. So it's not bonus like minor berserk, which has diminishing returns in CP due to how +% damage done bonuses work in formula, but it is making target receive 20% more damage from jabs and dots, so you may say it increases all damage by plain 20%. But base WD&penetration is important too, if they are not sufficient then NMA will be better... so Deadly become good due to new Balorgh it seems.
Explain how +% damage has diminishing returns? My understanding is they are summed, 25+8=33%, etc. Additive or multiplicative, I did not think any positive increase could diminish.
It's technically not diminishing returns as the arithmetic increase of the base damage is equal to the stated +% damage, like the +25% damage from Malacath's for example. But, if you have any other source of +% damage, the actual damage increase you get is less than 25% when going from:
No Malacath's Band
to
Malacath's Band equipped.
And the actual damage increase is lessened further the more +% damage increase you have before equipping the ring.
To illustrate:
No +% damage-
100% -> Equip Malacath -> 125% -> 25% increase
Minor Berserk
108% -> Equip Malacath -> 133% -> 23.15% increase (25/108)
Minor Berserk+2H Sword Passive
114% -> Equip Malacath -> 139% -> 21.93% increase (25/114)
I've seen this referred to as appreciating/depreciating returns, which is probably more accurate. In your last example, you still get 39% more damage. In a real diminishing returns scenario you would get some less than a 39% increase in damage. I wanted to check to make sure there was not a "real" diminishing return there, because ... ZOS Math.
While other sorc and nb mains cry to nerf jabs on forums, while stamplar has literally no healing or any decent defense this patch and new mythics doesn't even synchronize that well for stamplar. Wild hunt works better for nb, malacath works better for dk, torc of ton works better for sorc.
Give stamplar back major mending for a start, templar is a healing class yet it has worst stamina healing, warden came as healing support class as well yet it has god like healing.
MurderMostFoul wrote: »I've been running Crescent Sweep for my Ult on my Stamplar for awhile now. With the hits to defense monster sets, I'm looking to run something new. I feel like Balorgh might not be that great considering how cheap my Ult is and how frequently I use it.
Any one who is running Crescent Sweep on their Stamplar this patch have suggestions for monster sets that work well for them?