sniperfire03 wrote: »Deadly front bar stuhns body balorgh monster with toppling charge. 2 hvy 5 med. Drop a rune a go to work. Your welcome!!!!!!!
sniperfire03 wrote: »Deadly front bar stuhns body balorgh monster with toppling charge. 2 hvy 5 med. Drop a rune a go to work. Your welcome!!!!!!!
I'll be honest I'm not a fan of deadly as it doesn't buff things like burning light, light and heavy attacks, the initial dmg of db/spear ult etc.
Maybe if running multiple dots like maelstrom 2h or master dw etc, otherwise I feel like it's not worth.
ketsparrowhawk wrote: »sniperfire03 wrote: »Deadly front bar stuhns body balorgh monster with toppling charge. 2 hvy 5 med. Drop a rune a go to work. Your welcome!!!!!!!
I'll be honest I'm not a fan of deadly as it doesn't buff things like burning light, light and heavy attacks, the initial dmg of db/spear ult etc.
Maybe if running multiple dots like maelstrom 2h or master dw etc, otherwise I feel like it's not worth.
Have you tried it? I was having similar doubts but then I put it on and now I can't take it off! lol
I like the sound of deadly: would it work well combined with Malacath?
However I’m not too keen on forgetting crit damage?
MartiniDaniels wrote: »I like the sound of deadly: would it work well combined with Malacath?
However I’m not too keen on forgetting crit damage?
We are crit class, you'll lose a lot of class features with Malacath:
- 10% crit damage
- free major savagery
- potl, BL now might have juicy crits, with malacath there will be none.
MartiniDaniels wrote: »After interchanging, NMA/Deadly several times on same build, I may say one thing. With Deadly you don't need Executioner, because channel or not, Deadly jabs hit harder then executioner all the way, maybe with exception of last 5%. Lag doesn't mean much, because alternative to jabs - dizzy doesn't work when game becomes too laggy too.
So if you want more healing and have empty slots - NMA. If your build is starved on slots and you need more damage - then Deadly.
My current bar setup, which I really like and it feels "smooth":
Maul NMA/Deadly: Toppling charge, Jabs, Vigor, ER, Rally, DBoS
Backbar, Master's bow: Mist, Poison Injection, Potl, Elude, Rune, Ballista/Remembrance.
If I went with S&B backbar, I'll swap Poison injection for Caltrops most probably... anyway, no space for executioner without sacrificing either gap closer, mist or major evasion. Gap closer is must have against magsorcs/nightblades imo, and it is your stun (though mediocre in stun role ofc), mist is damage buff, snare/immo removal and great escape tool, elude... major evasion = must have for melee spec in my opinion.
MartiniDaniels wrote: »
MartiniDaniels wrote: »After interchanging, NMA/Deadly several times on same build, I may say one thing. With Deadly you don't need Executioner, because channel or not, Deadly jabs hit harder then executioner all the way, maybe with exception of last 5%. Lag doesn't mean much, because alternative to jabs - dizzy doesn't work when game becomes too laggy too.
So if you want more healing and have empty slots - NMA. If your build is starved on slots and you need more damage - then Deadly.
My current bar setup, which I really like and it feels "smooth":
Maul NMA/Deadly: Toppling charge, Jabs, Vigor, ER, Rally, DBoS
Backbar, Master's bow: Mist, Poison Injection, Potl, Elude, Rune, Ballista/Remembrance.
If I went with S&B backbar, I'll swap Poison injection for Caltrops most probably... anyway, no space for executioner without sacrificing either gap closer, mist or major evasion. Gap closer is must have against magsorcs/nightblades imo, and it is your stun (though mediocre in stun role ofc), mist is damage buff, snare/immo removal and great escape tool, elude... major evasion = must have for melee spec in my opinion.
This is a likely combination for updating my stamplar...tried it and so far it's working well...however...…..what would you modify in order to add Ring of the Wild Hunt?
Still running Ancient Dragonguard / Battlefield Acrobat / Bloodspawn, but I'm considering replacing BA with Stuhn's or Deadly Strike and Bloodspawn with the Torc mythic or a better monster set if sustain is not an issue. 5 medium 2 heavy.
Anyone else still running sustain sets? Is it necessary?
Still running Ancient Dragonguard / Battlefield Acrobat / Bloodspawn, but I'm considering replacing BA with Stuhn's or Deadly Strike and Bloodspawn with the Torc mythic or a better monster set if sustain is not an issue. 5 medium 2 heavy.
Anyone else still running sustain sets? Is it necessary?
Still running Ancient Dragonguard / Battlefield Acrobat / Bloodspawn, but I'm considering replacing BA with Stuhn's or Deadly Strike and Bloodspawn with the Torc mythic or a better monster set if sustain is not an issue. 5 medium 2 heavy.
Anyone else still running sustain sets? Is it necessary?
Deadly and NMA are really good together...the lack of stamina is balanced by jabs being so much more effective.
Tried Sellis too: pleasantly surprised!!!
How on Earth will I fit Malacath now!!! I’m almost tempted to ditch a monster set
Deadly and NMA are really good together...the lack of stamina is balanced by jabs being so much more effective.
Tried Sellis too: pleasantly surprised!!!
How on Earth will I fit Malacath now!!! I’m almost tempted to ditch a monster set
Swap nma for clever alch back bar, 7th or smite.
Deadly and NMA are really good together...the lack of stamina is balanced by jabs being so much more effective.
Tried Sellis too: pleasantly surprised!!!
How on Earth will I fit Malacath now!!! I’m almost tempted to ditch a monster set
Swap nma for clever alch back bar, 7th or smite.