YandereGirlfriend wrote: »Complaining about builds being powerful in PvP is a super weak argument against PvP.
The exact same thing is true for PvE except even more so (hello Mother's Sorrow, False God's, Zaan on basically every Magicka class and Relequen, Lokke, Selene's on every Stamina class).
Half of the intrigue of PvP is scheming up new builds that use sets that you would never even dream to make use of in PvE. It is an intellectually rewarding pursuit to take a build from theorycrafting to domination at its intended purpose.
Most above-average PvP'ers have thought far more about their builds than PvE'ers who typically just copy whatever the meta hotness is at any given time. And that's understandable because the meta in PvE is the mathematical best at damage over time whereas in PvP defining what goal you are pursuing for your build is far more open-ended and has to take into account, at the very least, a mix of offense and defense because PvP opponents actually fight back.
So yes, a PvE player wearing full Divines and 16k Health will get deleted in PvP by a player with a better PvP build. And that's as it should be. I can't walk into vHoF either wearing Mark of the Pariah, Titanborn Strength, and Bloodspawn and expect to be very effective in the group.
And PvE'ers can be just as mouthy and toxic as any PvP'er. To suggest otherwise is to promote a misconception.
PizzaCat82 wrote: »Why I don't PVP much:
1. No one groups up in Cyro or IC
2. Lag or desync's cause me to die before I can react to attacks
3. Unkillable everything out there and I don't give a crud enough to make a whole build just to be able to kill people in Cyro.
@Vanagrand , I know a few Pact PvP Guilds @ PC-EU NoCP. If you're interested I'll send you a PM.
Have you tried it via GuildFinder btw?
YandereGirlfriend wrote: »Complaining about builds being powerful in PvP is a super weak argument against PvP.
The exact same thing is true for PvE except even more so (hello Mother's Sorrow, False God's, Zaan on basically every Magicka class and Relequen, Lokke, Selene's on every Stamina class).
I just found so extrange why so few people pvp on this game. Been in 2 spanish guilds, both with like a 400 people in it, around 50 actives on peak hours, still im THE ONLY ONE who plays PVP. Mostly Bgs and IC becouse of that. The rest just go to Cyro to do the daylies and same at IC.
Is the same in other comunitties? Do you know any Pact faction active on PvP on EUPC?
I mean...that's probably because I'm pretty sure it's against forum rules to spread the details of an exploit, because then obviously the more people who know about it, the more people will use it. There's no need to go into the details of how something can be exploited, since even if it's not against the rules to do so, I'm certain there've been cases where posts detailing things have been edited to remove said details.I keep seeing people mention this but no one wants to elaborate or say why these items are buggy or exploitable. Also no mention of them in reported bugs or being discussed anywhere outside of a small group of PvPers bemoaning their existence. Yet supposedly people have an issue with how they are 'exploited', but rather than report or expose that, they just mention it with a nudge and a wink 🤷
Now in the case of bugs, that's hit or miss. Bugs that can't be exploited and thus turned into exploits should certainly be explained in detail so the devs can fix them. Details of exploits belong in privated videos and ticket reports to minimize the spread and use of them.I'm not sure if it was you or another player I've seen this sentiment from, but I'll say the same thing here I said when I saw it before; this comparison is horrible. In endgame raid groups you have twelve slots to fill, a very limited number. People wanting to clear the harder trials are therefore obviously going to want to get in experienced players with good gear to maximize their chances of getting through those trials.that's like saying endgame PvE raid groups should take my 20k dps PvP build with them to vet trials.
In PvP, the player cap you can have on your 'team' is much higher than twelve. In PvP, you don't have complicated mechanics that people need to be familiar with that could wipe your whole group in seconds. In PvE you can work your way through harder content, you can build up to stuff if that's what you want to do, and it tends to be easier to do. In PvP, there are people with your mindset that 'noobs aren't worth training or helping get better', and do you know what that does? It makes it frustrating for people to really learn PvP and get the hang of it, because people treat the less experienced players like garbage who don't have the right to be there. And that, in turn, doesn't do anything to make most people want to keep PvPing.
Granted this isn't a problem exclusive to PvP, there are players in PvE who are just as bad, but when we have a thread go up asking PvEers to "stay out of Grey Host if you're just getting tickets" during one of only two PvP events, what kind of message do you think that sends to those players? One of the reasons for this event is to 'encourage' PvEers to try Cyrodiil (and BG/IC I suppose), and while some people in that thread were suggesting using a less populated campaign if they wanted to avoid potentially getting killed by other players, there were plenty of others who had it in their heads that Grey Host belongs exclusively to PvPers. If you want more people coming from PvE to PvP with, maybe don't tell them that they're essentially useless and just taking up space when they come to take part in an event. Even if someone is just coming for tickets, there's a chance they might decide to give the PvP itself a try, so long as they aren't made to feel like they aren't welcome just because regular PvPers think they have more rights to be in any given campaign.
ChimpyChumpy wrote: »Totally agree with master spatula.
The top end pvpers that stream or post videos seem nice enough but if they do nothing to lead new players in actual content-pvp groups they are basically [snip].
Every time I see these mad elite vids MaGzOrc destroyzzzz it's just a dude in IC attacking pvers trying to take down an IC boss. Sorry man not impressed at all. Or a tedious 1vX where someone runs around a tree for 12 minutes.
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amm7sb14_ESO wrote: »For me, PVP is the worst part of this game.
I dabble in it, but for the most part it is simply not enjoyable. You have to have a very specific PVP style build in order to even have a chance, and that's not how I enjoy playing RPG's.
Emmagoldman wrote: »amm7sb14_ESO wrote: »For me, PVP is the worst part of this game.
I dabble in it, but for the most part it is simply not enjoyable. You have to have a very specific PVP style build in order to even have a chance, and that's not how I enjoy playing RPG's.
I generally disagree with the idea of a specific build. There are far more options in pvp and roles than pve. Much of it is understanding the class. Yet there are huge meta shifts that make it hard to stay competitive. So you can have a viable build and insanely strong niche builds, but there are sets that are too good to pass up. For example, why use soulshine giving 400 dmg to channels when there are sets that have more dmg, and give it for all dmg. Or sword singer and only boost wpn dmg when there are sets that will do more dmg for all abilities. They need to stop making sets stronger and stronger and think more diverse or unique abilities.
Again, I know their shift has been to normalize numbers, yet release after release they shift meta and sets so much it just gets old.
For me as a dabbler in PvP over the last 4 or so years I don’t enjoy it much because:
1: performance issues which seem to be getting worse and worse
2: the skill gap. Getting killed in seconds over and over again just isn’t fun for people trying to get a hang of PvP. While some are saying there is great build diversity, I just don’t see it.. And having a sub optimal build in PvP is just sooooo unforgiving. I really enjoy the RPG element of ESO so the need to basically play the meta to be even vaguely competitive is just really off putting. The no CP campaign does help with this a bit but is rarely well populated.
3. Toxicity. While of course there is toxicity in PvE especially dungeons etc it’s a whole over level in PvP, with noobs just laughed at and abused... no wonder people don’t hang about.
4. Lack of new content. It’s been years since there has been meaningful new PvP so it’s getting stale
YandereGirlfriend wrote: »Complaining about builds being powerful in PvP is a super weak argument against PvP.
The exact same thing is true for PvE except even more so (hello Mother's Sorrow, False God's, Zaan on basically every Magicka class and Relequen, Lokke, Selene's on every Stamina class).
You are missing a critical point: there is NO casual PvP in this game. I can play PvE just fine not touching vet content at all, but I cannot play PvP at all, there just no place for inexperienced player.
Not true, there is always a place for inexperienced players. Every zerg is filled with them. Just type lfg in chat and follow crown. As you get better start playing in smaller groups to gain more skill and in time you will be able to solo.
YandereGirlfriend wrote: »Complaining about builds being powerful in PvP is a super weak argument against PvP.
The exact same thing is true for PvE except even more so (hello Mother's Sorrow, False God's, Zaan on basically every Magicka class and Relequen, Lokke, Selene's on every Stamina class).
You are missing a critical point: there is NO casual PvP in this game. I can play PvE just fine not touching vet content at all, but I cannot play PvP at all, there just no place for inexperienced player.