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Why are so few pvpers?

Vanagrand
Vanagrand
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I just found so extrange why so few people pvp on this game. Been in 2 spanish guilds, both with like a 400 people in it, around 50 actives on peak hours, still im THE ONLY ONE who plays PVP. Mostly Bgs and IC becouse of that. The rest just go to Cyro to do the daylies and same at IC.

Is the same in other comunitties? Do you know any Pact faction active on PvP on EUPC?

  • Heresyall
    Heresyall
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    Because of bad performance and skillgap nerf every patch for 2 years now
    -Heresya EP MagNB/AR 50
    -Hȩresya EP MagNB/AR 50
    -Lonely Player EP MagNB/AR 50
    -The Godblade DC MagNB/ AR 50
    -Useless Class EP MagNB/AR 50
    -Crippled Class AD MagNB/AR 50
    -The Serpent EP MagNB/ AR 50
    -Harrowing Reaper EP MagNB / AR 50
    -Lord Herrington EP MagDK/AR 47
    -Mind Terror EP MagNecro/AR 35
    [center
    -Soul Siphoner EP MagNB/AR 38
  • kargen27
    kargen27
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    It has been slower than normal because of performance issues. Even when it was more active the best bet for grouping was to join a guild that gives PvP priority. The PvP guild I was in fell apart because nobody wanted to lead the raids. Another guild I used to run with still is going good though.

    I sometimes see Daggerfall guilds on the NAPC server advertising for members in Cyrodiil so there are people still willing to try.
    and then the parrot said, "must be the water mines green too."
  • Kiralyn2000
    Kiralyn2000
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    Vanagrand wrote: »
    Been in 2 spanish guilds, both with like a 400 people in it, around 50 actives on peak hours, still im THE ONLY ONE who plays PVP.

    Perhaps neither of them are PvP guilds?
    (with the "5 guilds" system in this game, people seem to divide their guilds up into single-purpose groups. A trade guild, an RP guild, a Trial guild, a PvP guild, etc....)
    Edited by Kiralyn2000 on July 7, 2020 12:02AM
  • volkeswagon
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    Right now the there are loadscreens every 5 seconds in the northern part of the map which makes it hard to play. Plus many who play this game just don't like the pvp aspect of attacking other players.
  • Tannus15
    Tannus15
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    The community divides pretty hard into PvP or PvE or Trading which means guilds often fall into those categories.
    Either go to Cyro and ask if there is a guild you can join or use the guild finder.
  • VaranisArano
    VaranisArano
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    Not everyone likes PVP.
    Not everyone who likes PVP wants to deal with the rampant performance issues that have been plaguing PVP for years now.
  • colossalvoids
    colossalvoids
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    Well getting loadscreens every 10 seconds riding from keep to keep is not what I'd call pvp really, and when you actually engage getting another one or just a simple fps drop to like 3-4 frames instead of 30-40 for a couple of seconds obviously getting you killed is not a fun experience. Sure you can have some moments when it's working (but is it for your opponent?), kinda, but overall after harrowstorm it's 90% unplayable for me personally.
    Edited by colossalvoids on July 7, 2020 12:16AM
  • YandereGirlfriend
    YandereGirlfriend
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    If I had to guess, mostly because of comically bad support from ZOS (PvP'ers are affirmatively second-class citizens when allocating development resources) as well as basic human nature (the skill gap is usually more of a skill cliff when coming from only PvE combat and lots of players simply give up in frustration after being rolled a handful of times).

    Oh, and special mention to all of the would-be PvP'ers who experienced getting tea-bagged by a low-skill ganker and who then decided that the entire community is awful by way of overly broad generalization. Those types of PvP'ers unfortunately seem to give all of PvP a bad name and actively harm the community by driving away potential new players.
  • stevenyaub16_ESO
    stevenyaub16_ESO
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    PvP is the smallest minority in the game.

    goes something like this: story/solo > social/casual > endgame PvE > PvP.

    Used to be much more popular there used to be many Cyrodiil campaigns and they get fewer as time goes by, before this event there was only 3 (L50) and 1 was still dead.

    I'd wager many left when the performance was horrendous, it's bearable now. But like all PvP games, stability is one of the key pillars for success which this one does not have.
  • volkeswagon
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    yeah my impression is pvpers are [snip]. That's from my experience. Especially those EP's. ;)

    [Edited to remove Baiting]
    Edited by ZOS_ConnorG on July 7, 2020 1:30PM
  • MasterSpatula
    MasterSpatula
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    When I PVP on my EP characters, I go with my guild. When I go DC or AD, I pug.

    And after you've spent an hour following the action around, hoping you don't miss it, typing "x" and "lfg" in zone every five minutes for an hour or more, you kind of lose your taste for it.

    It makes me a whole lot less sympathetic to PVPers complaining they don't get enough attention when there's an entire event designed specifically to introduce new players to their content and they treat those new players like some kind of skin disease. The noobs don't experience PVP as a group, they don't have a good time, and they don't come back. And that's on the PVPers who are unwilling to group pugs, not on ZOS.
    "A probable impossibility is preferable to an improbable possibility." - Aristotle
  • ImmortalCX
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    Was watching a top pvper stream this past week. He said that average player with meta build would wreck top player with decent build.

    Everyone likes to pretend it's skill but it's gear chasing.

    When you go in with a pve build you get instagibbed. The skill and gear gap is huge.

    I have been trying pvp and it's a mess. I've resolved not to play until I can get 30fps without 2 fps drops.

    The experience is bad all around.
  • volkeswagon
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    yeah, when are dead before you can blink that is a huge turn off. It is definitely more fun in a group.
  • Kadoin
    Kadoin
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    Bad performance, bad balance, bugs people abuse (like the one with the stragglers mythic item, and malacath band that I probably can't mention here), etc.

    PvP becomes less fun when someone can destroy you in 1 second because op gear was introduced in the game and everyone pretends that is not the case, including the dev team.

    It also becomes less fun when unique builds that are nowhere near OP get nerfed, while builds everyone acknowledges are superior to anything else never lose power.

    It's bizarre and one reason why I don't even take PvP serious for the last patches. It's mainly comical how you can use one set of gear and tank 40+ people with your eyes closed (and still do damage by the way), and another you will die in a second even with block... When such extremes exist, I can only say the game is completely unbalanced and isn't a competitive one.
  • Gilvoth
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    that simply is not true that few people pvp.
    pvp is FULL on a constant basis.
    cryodiil is always over filled and we wait in que to get in.
    sory but, thats just the truth.
  • idk
    idk
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    Most of the major MMORPG theme park MMORPGs are heavily PvE. That alone should answer OP's question. ESO has that in common with both WoW and FF14. It appears this is where most of the money is. We can add in the last major title, that is no longer a major title, SWTOR, and it is mostly PvE.
  • MasterSpatula
    MasterSpatula
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    Gilvoth wrote: »
    that simply is not true that few people pvp.
    pvp is FULL on a constant basis.
    cryodiil is always over filled and we wait in que to get in.
    sory but, thats just the truth.

    The number of campaigns and the cap on those campaigns have both gone down quite a bit over the years. Hitting cap doesn't mean what it once did.
    "A probable impossibility is preferable to an improbable possibility." - Aristotle
  • dhboy123
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    Because PvP died a few years ago.

    People mentioning about full campaigns (gilvoth) don't realise the number cap on those have been going down for a while, cyrodill populations are not what they once were and without pvp event there are barely 2-3 servers alive.

    Not to mention the last large PVP update was imperial city almost 5 years ago.

    Unfortunately PvP in ESO has been neglected for so long that there are not even updates, im sure ZOS wish they never introduced PvP to ESO to be honest.

  • Burtan
    Burtan
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    Horrendous performance
  • ImmortalCX
    ImmortalCX
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    The experienced players complain about server performance.

    The new players complain about the experienced players.

    Getting a steady 60 fps is not going to keep the vast majority of ppl alive.

  • Burtan
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    ImmortalCX wrote: »
    The experienced players complain about server performance.

    The new players complain about the experienced players.

    Getting a steady 60 fps is not going to keep the vast majority of ppl alive.

    its not even a matter of FPS, during primetime it is common for abilities to take 5+ seconds to activate and for load screens to occur every few seconds in some random areas.
  • Burtan
    Burtan
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    It makes me a whole lot less sympathetic to PVPers complaining they don't get enough attention when there's an entire event designed specifically to introduce new players to their content and they treat those new players like some kind of skin disease. The noobs don't experience PVP as a group, they don't have a good time, and they don't come back. And that's on the PVPers who are unwilling to group pugs, not on ZOS.

    that's like saying endgame PvE raid groups should take my 20k dps PvP build with them to vet trials.
  • dhboy123
    dhboy123
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    ImmortalCX wrote: »
    The experienced players complain about server performance.

    The new players complain about the experienced players.

    Getting a steady 60 fps is not going to keep the vast majority of ppl alive.

    FPS lol?

    6 loadscreens in 30 minutes taking 5 minutes at a time...
  • Aleinzzs
    Aleinzzs
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    cause the pvp lag is a joke. pretty much it right there. it's got some of the best pvp out there atm.... when it works.


    outside of that, most pvpers can easily transition into pve. while most pve players cannot transition into pvp easily.

    so people come in for the elder scrolls jollies, run the same quest every day and get something different. ZOS has made it blatantly obvious that they do not care about the pvp as nearly as much as the pve crowd. I mean *** the only time they really start working on it is when pvp *** starts affecting pve areas. :P

    when it's good it's great, when it's bad, you lost most of your dedicated pvp playerbase.
  • Darkenarlol
    Darkenarlol
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    pvp in ESO is great on paper - fast paced combat, skill based, sometimes strategical

    but none of that can be true when you're lagging and have positioning desyncs all the day


    if you're not living in the basement of the server's building it is barely enjoyable at least 50% of the time you playing

    so it is kinda not worth it at all in fun/hour calculations

  • Gythral
    Gythral
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    PC-EU hamster does not help those that 'may' want to, at the best of times

    Other performance issues around queues, queue restrictions, loading times, population limits etc.put others off...
    “Be as a tower, that, firmly set,
    Shakes not its top for any blast that blows!”
    Dante Alighieri, The Divine Comedy
  • r34lian
    r34lian
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    Because performance isn't good also pvp is wildly unbalanced
    2000 CP • 18 Maxed Characters • 6 Altmers • 7 Redguards • Necromancer Orc • Warden Dunmer • DK Nord • DK Imperial • Templar Breton
  • sigsergv
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    PvP is much much harder than casual PvE. and in PvP you are facing much stronger opponents than in casual PvE/questing. Most players don't even do veteran content at all I suppose.
  • MasterSpatula
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    Burtan wrote: »
    It makes me a whole lot less sympathetic to PVPers complaining they don't get enough attention when there's an entire event designed specifically to introduce new players to their content and they treat those new players like some kind of skin disease. The noobs don't experience PVP as a group, they don't have a good time, and they don't come back. And that's on the PVPers who are unwilling to group pugs, not on ZOS.

    that's like saying endgame PvE raid groups should take my 20k dps PvP build with them to vet trials.

    I would call that a bad analogy, but it's so nonsensical it doesn't even qualify as an analogy.
    "A probable impossibility is preferable to an improbable possibility." - Aristotle
  • YandereGirlfriend
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    Complaining about builds being powerful in PvP is a super weak argument against PvP.

    The exact same thing is true for PvE except even more so (hello Mother's Sorrow, False God's, Zaan on basically every Magicka class and Relequen, Lokke, Selene's on every Stamina class).

    Half of the intrigue of PvP is scheming up new builds that use sets that you would never even dream to make use of in PvE. It is an intellectually rewarding pursuit to take a build from theorycrafting to domination at its intended purpose.

    Most above-average PvP'ers have thought far more about their builds than PvE'ers who typically just copy whatever the meta hotness is at any given time. And that's understandable because the meta in PvE is the mathematical best at damage over time whereas in PvP defining what goal you are pursuing for your build is far more open-ended and has to take into account, at the very least, a mix of offense and defense because PvP opponents actually fight back.

    So yes, a PvE player wearing full Divines and 16k Health will get deleted in PvP by a player with a better PvP build. And that's as it should be. I can't walk into vHoF either wearing Mark of the Pariah, Titanborn Strength, and Bloodspawn and expect to be very effective in the group.

    And PvE'ers can be just as mouthy and toxic as any PvP'er. To suggest otherwise is to promote a misconception.
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