I just found so extrange why so few people pvp on this game. Been in 2 spanish guilds, both with like a 400 people in it, around 50 actives on peak hours, still im THE ONLY ONE who plays PVP. Mostly Bgs and IC becouse of that. The rest just go to Cyro to do the daylies and same at IC.
Is the same in other comunitties? Do you know any Pact faction active on PvP on EUPC?
MasterSpatula wrote: »When I PVP on my EP characters, I go with my guild. When I go DC or AD, I pug.
And after you've spent an hour following the action around, hoping you don't miss it, typing "x" and "lfg" in zone every five minutes for an hour or more, you kind of lose your taste for it.
It makes me a whole lot less sympathetic to PVPers complaining they don't get enough attention when there's an entire event designed specifically to introduce new players to their content and they treat those new players like some kind of skin disease. The noobs don't experience PVP as a group, they don't have a good time, and they don't come back. And that's on the PVPers who are unwilling to group pugs, not on ZOS.
YandereGirlfriend wrote: »Complaining about builds being powerful in PvP is a super weak argument against PvP.
The exact same thing is true for PvE except even more so (hello Mother's Sorrow, False God's, Zaan on basically every Magicka class and Relequen, Lokke, Selene's on every Stamina class).
Half of the intrigue of PvP is scheming up new builds that use sets that you would never even dream to make use of in PvE. It is an intellectually rewarding pursuit to take a build from theorycrafting to domination at its intended purpose.
Most above-average PvP'ers have thought far more about their builds than PvE'ers who typically just copy whatever the meta hotness is at any given time. And that's understandable because the meta in PvE is the mathematical best at damage over time whereas in PvP defining what goal you are pursuing for your build is far more open-ended and has to take into account, at the very least, a mix of offense and defense because PvP opponents actually fight back.
So yes, a PvE player wearing full Divines and 16k Health will get deleted in PvP by a player with a better PvP build. And that's as it should be. I can't walk into vHoF either wearing Mark of the Pariah, Titanborn Strength, and Bloodspawn and expect to be very effective in the group.
And PvE'ers can be just as mouthy and toxic as any PvP'er. To suggest otherwise is to promote a misconception.
MasterSpatula wrote: »It makes me a whole lot less sympathetic to PVPers complaining they don't get enough attention when there's an entire event designed specifically to introduce new players to their content and they treat those new players like some kind of skin disease. The noobs don't experience PVP as a group, they don't have a good time, and they don't come back. And that's on the PVPers who are unwilling to group pugs, not on ZOS.
that's like saying endgame PvE raid groups should take my 20k dps PvP build with them to vet trials.
Milli_Rabbit wrote: »People don't like to PvP for two major reasons:
1) They came to the game because of their history with Elder Scrolls games which are generally solo RPGs. Therefore, the population you are advertising to likely was not interested in PvP.
2) PvP has a large skill curve. In PvE, there is a simple and gradual progression of difficulty in content. In PvP, you need to have the right gear from the get-go, you need to face opponents who are organized and challenging (sometimes impossible at your skill level), and you don't really get to choose your opponent nor how many of them nor their CP. Objectives are miles apart. Effective group play requires communication. PvE requires this only at the high end of content. So, many people just stick with simple, easy content.
My guess would be PvE players with significant high end content experience are the most likely to attempt PvP other than people who already enjoyed PvP in gaming.
the one with the stragglers mythic item, and malacath band that I probably can't mention here
I keep seeing people mention this but no one wants to elaborate or say why these items are buggy or exploitable. Also no mention of them in reported bugs or being discussed anywhere outside of a small group of PvPers bemoaning their existence. Yet supposedly people have an issue with how they are 'exploited', but rather than report or expose that, they just mention it with a nudge and a wink 🤷
Hallothiel wrote: »MasterSpatula wrote: »It makes me a whole lot less sympathetic to PVPers complaining they don't get enough attention when there's an entire event designed specifically to introduce new players to their content and they treat those new players like some kind of skin disease. The noobs don't experience PVP as a group, they don't have a good time, and they don't come back. And that's on the PVPers who are unwilling to group pugs, not on ZOS.
that's like saying endgame PvE raid groups should take my 20k dps PvP build with them to vet trials.
Rubbish. Nonsensical comparison.
My pvp guild is quite happy to include ‘noobs’ to give them a taste of pvp fun. Also quite happy to grab randoms ‘lfg’s in zone.
Unless running a specific ball group, being in a group of mixed ability players is a fantastic way of learning about pvp.
So to the OP, find a pvp-specific guild?
And always bring siege 😉
I just found so extrange why so few people pvp on this game. Been in 2 spanish guilds, both with like a 400 people in it, around 50 actives on peak hours, still im THE ONLY ONE who plays PVP. Mostly Bgs and IC becouse of that. The rest just go to Cyro to do the daylies and same at IC.
Is the same in other comunitties? Do you know any Pact faction active on PvP on EUPC?
I mean...that's probably because I'm pretty sure it's against forum rules to spread the details of an exploit, because then obviously the more people who know about it, the more people will use it. There's no need to go into the details of how something can be exploited, since even if it's not against the rules to do so, I'm certain there've been cases where posts detailing things have been edited to remove said details.I keep seeing people mention this but no one wants to elaborate or say why these items are buggy or exploitable. Also no mention of them in reported bugs or being discussed anywhere outside of a small group of PvPers bemoaning their existence. Yet supposedly people have an issue with how they are 'exploited', but rather than report or expose that, they just mention it with a nudge and a wink 🤷
I'm not sure if it was you or another player I've seen this sentiment from, but I'll say the same thing here I said when I saw it before; this comparison is horrible. In endgame raid groups you have twelve slots to fill, a very limited number. People wanting to clear the harder trials are therefore obviously going to want to get in experienced players with good gear to maximize their chances of getting through those trials.that's like saying endgame PvE raid groups should take my 20k dps PvP build with them to vet trials.
YandereGirlfriend wrote: »Complaining about builds being powerful in PvP is a super weak argument against PvP.
The exact same thing is true for PvE except even more so (hello Mother's Sorrow, False God's, Zaan on basically every Magicka class and Relequen, Lokke, Selene's on every Stamina class).
Half of the intrigue of PvP is scheming up new builds that use sets that you would never even dream to make use of in PvE. It is an intellectually rewarding pursuit to take a build from theorycrafting to domination at its intended purpose.
Most above-average PvP'ers have thought far more about their builds than PvE'ers who typically just copy whatever the meta hotness is at any given time. And that's understandable because the meta in PvE is the mathematical best at damage over time whereas in PvP defining what goal you are pursuing for your build is far more open-ended and has to take into account, at the very least, a mix of offense and defense because PvP opponents actually fight back.
So yes, a PvE player wearing full Divines and 16k Health will get deleted in PvP by a player with a better PvP build. And that's as it should be. I can't walk into vHoF either wearing Mark of the Pariah, Titanborn Strength, and Bloodspawn and expect to be very effective in the group.
And PvE'ers can be just as mouthy and toxic as any PvP'er. To suggest otherwise is to promote a misconception.
ZaroktheImmortal wrote: »In my case what puts me off it is the toxicity, the trolling, the general being a *** that seems to come with competitive gameplay. Actually battlegrounds I don't mind so much but the zone pvp areas just burn me out far too much.
I've encountered just as much toxicity in PvE to be fair. bIt's just a different type of it.
volkeswagon wrote: »yeah my impression is pvpers are dinks. That's from my experience. Especially those EP's.
amm7sb14_ESO wrote: »YandereGirlfriend wrote: »Complaining about builds being powerful in PvP is a super weak argument against PvP.
The exact same thing is true for PvE except even more so (hello Mother's Sorrow, False God's, Zaan on basically every Magicka class and Relequen, Lokke, Selene's on every Stamina class).
Half of the intrigue of PvP is scheming up new builds that use sets that you would never even dream to make use of in PvE. It is an intellectually rewarding pursuit to take a build from theorycrafting to domination at its intended purpose.
Most above-average PvP'ers have thought far more about their builds than PvE'ers who typically just copy whatever the meta hotness is at any given time. And that's understandable because the meta in PvE is the mathematical best at damage over time whereas in PvP defining what goal you are pursuing for your build is far more open-ended and has to take into account, at the very least, a mix of offense and defense because PvP opponents actually fight back.
So yes, a PvE player wearing full Divines and 16k Health will get deleted in PvP by a player with a better PvP build. And that's as it should be. I can't walk into vHoF either wearing Mark of the Pariah, Titanborn Strength, and Bloodspawn and expect to be very effective in the group.
And PvE'ers can be just as mouthy and toxic as any PvP'er. To suggest otherwise is to promote a misconception.
I disagree with this 100%
In my experience, regardless of "meta", PVE gives you far more flexibility in being able to create different off-meta builds and still be successful than PVP. I don't currently use a single set that you have listed up there on any of my characters - no Mother's Sorrow, used to use False God's but swapped it out, never used Zaan, never used Relequen, never used Lokke, never used Selene's. I have wholly off-meta builds and have never had trouble getting through any level of PVE content due to my build.
However, in PVP, I can't even so much as *damage* anybody because all anybody ever runs is there impen + player damage resist + stun / snare / immobilize. I don't know anyone who goes off-meta in PVP. That kind of setup has 0 appeal to me, so I don't do anything more than dabble in PVP.