solo world bosses in PvE
that is as close as you can get to PvP for a couple reasons.
-long fight, you will have to re buff throughout and it will teach you how.
-long fight, resource management, if you die do to resources you will learn what you need and figure out how to get it.
-you will need to do damage to inevitably kill the boss.
you can switch world bosses to harder ones as you go:
-from something like nest mother in auridon being a single big easy sack of hit points you need to block or interrupt every now and then.
-to something like the werewolves in greymoor that are multiple bosses with adds and some heavy hitting mechanics you need to avoid.
once you can do that, it comes down to the finer points of pvp, figuring out your burst window, los, kiting, situational awareness, etc.
but yeah, solo world bosses until its no problem.
So I'm not much of a PVPer, but I jumped into midyear mayhem fully equipped to die often and well (which I do). I really do enjoy the gameplay, and I've actually employed some PVP builds on a couple of my toons. The problem is, these builds usually designate the skills you should equip on your bars, but are somewhat unclear as to the systematic rotation of these skills to use them most effectively. So I'm in the midst of a battle, and generally find myself flailing away at my skills, mixed in with occasional light and heavy attacks, until I get pummeled by a more experienced player.
So, I guess my question is, are there guides on the basic principles of how to do a good PVP rotation? I'd rather know the principles rather than specifics so I can tailor my own rotations on the various character classes I have in my lineup for possible PVP play.
Thanks for any help!
solo world bosses in PvE
that is as close as you can get to PvP for a couple reasons.
-long fight, you will have to re buff throughout and it will teach you how.
-long fight, resource management, if you die do to resources you will learn what you need and figure out how to get it.
-you will need to do damage to inevitably kill the boss.
you can switch world bosses to harder ones as you go:
-from something like nest mother in auridon being a single big easy sack of hit points you need to block or interrupt every now and then.
-to something like the werewolves in greymoor that are multiple bosses with adds and some heavy hitting mechanics you need to avoid.
once you can do that, it comes down to the finer points of pvp, figuring out your burst window, los, kiting, situational awareness, etc.
but yeah, solo world bosses until its no problem.
WBs don't spam certain skills so all you're doing, really, is learning to counter AI rotations. This isn't bad for PvP entirely but certainly won't prepare you for known classes and their spam.
The best way is to ride with a group. They are your "tank", your "shield". You have much more time watching the enemy's rotations and spam on others while developing your own retort.
VaranisArano wrote: »There's no real rotation. I find it helps to think in terms of "Offense vs Defense."
To begin with, there's certain baseline stuff you need pretty much at all times
1. You need enough health to stay out of execute range.
2. You need a HOT ticking most of the time to heal proactively so you stay out of execute range. This also makes it a lot easier to emergency heal.
3. You need enough stamina to dodge roll. If you run out, you will get CC'd and killed.
With that in mind, let's talk about offense and defense. In PVE group content, you can use a rotation because, with rare exceptions, it doesn't matter when you hit enemies and ou've always got a backup healer. NPCs don't get stronger and weaker throughout the fight, and they attack with telegraphed mechanics. In contrast, players are constantly using and recovering their resources as they attack, heal, and buff. Players do have some predictable tactics, but it takes time and practice to recognize those battle cues.
Offense/Defense is simple in concept but hard to practice. You want to attack the enemy when they are weak and defend when they are strong. If the enemy is launching their combo of attacks, you want to be at your strongest defensively, buffed up, a HOT ticking, and ready to block/dodge. Once they've blown their resources futilely attacking your solid defense, then you've got the resources to launch your combo in return against their (hopefully exhausted) defenses.
Many new PVPers (including me when I was new) get it reversed. We jump into attacking, and our more experienced foe simply turtles up until we blow our resources, then wipes the floor with us because we can't outheal or escape.
As you get more experienced, you can lean towards one or the other. Defensive styles like tanks draw out fights by avoiding damage and hurtling up, relying on ultimates and other combos to burst down targets. Gankers and bombers are the opposite: all offense, against targets that hopefully have little defense. The middle ground can take some time to figure out. Some people like to jump right in with a meta build and learn by doing. I preferred to build tankier first and then add in more damage as I got more situational awareness.
As for diminishing panic attacks?
I guess I'd say that if you panic, try to panic defensively. Heals and buffs are good and your builds that you find ought to have some defensive skills.
When it comes to how to kill people, you'll want to be able to pick your time. Builds will often have "combos" of certain skills that you can use to burst or pressure other players, but the timing is something that comes through practice.
Hope this helps!