Maintenance for the week of February 23:
· [IN PROGRESS] NA megaservers for maintenance – February 23, 4:00AM EST (9:00 UTC) - 12:00PM EST (17:00 UTC)
· [IN PROGRESS] EU megaservers for maintenance – February 23, 9:00 UTC (4:00AM EST) - 17:00 UTC (12:00PM EST)
· [IN PROGRESS] ESO Store and Account System for maintenance – February 23, 4:00AM EST (9:00 UTC) - 12:00PM EST (17:00 UTC)

Vampirism feels like it should now. Great job.

  • ZaroktheImmortal
    ZaroktheImmortal
    ✭✭✭✭✭
    Jeremy wrote: »
    SlimeBro1 wrote: »
    Jeremy wrote: »
    SlimeBro1 wrote: »
    Jeremy wrote: »
    Selminus wrote: »
    When I first tried it last year 2 things seemed really off to me. I needed to feed to become LESS of a vampire and there were only 2 active skills. This overhaul is spot on. I just murdered some chick sweeping a stable bc I was about to drop below stage four, it was super.

    I like the new Vampire as well. My main character is a lot more fun and interesting to play as a result of it.

    Be prepared for a lot of disagreement though, because a lot of people don't like it for some reason. I'm not sure why, because it was nothing but an improvement over the old Vampire.

    Have you not read any of the vampire threads during or after PTS or even the thread you’re replying in? It’s spelled out pretty clearly what the issues are.

    I do find it interesting he is claiming to have 'no idea' why people are disagreeing about the vamp rework, in a thread full of people that are explaining their issues with it.

    O:

    Because nothing in this thread effectively explains why the new Vampire tree isn't better than the old Vampire tree.

    Pretty simple.

    So I'm not sure what you find so "interesting" about it. Some people are dissatisfied with it and have argued why. But that's a lot different than actually explaining why the new tree is worse off than the old one. And I know why they haven't been able explain it. Because it isn't.

    But people have explained why it is worse.

    Are we reading the same thread? Have you not seen all of the other threads made about this topic?

    They have attempted to explain it. But very little of it has made any sense to me as to why the old Vampire was somehow better than the new one - at least in terms of actual game play - which is what I meant in my post. Perhaps I could have been a little more clear about that in hindsight.

    Well the abilities are for the most part not that great yes we got a new set of abilities but they could have been better. We lost stamina/magika regeneration and a lot of the perks seem to be geared to stealth and the abilities are geared to magika dps. Now this would be alright if we didn't have so many downsides like non vampire abilities costing more.
  • TX12001rwb17_ESO
    TX12001rwb17_ESO
    ✭✭✭✭✭
    ✭✭✭✭
    Lord-Otto wrote: »
    Ratzkifal wrote: »
    If by "feels like it should" you mean we are special snow-flake vampires unlike any other in the world of Tamriel (thus denying us the actual roleplaying experience of what it would be like to be a regular vampire in that world), then yes, it is as it should be.

    Personally I preferred it the "normal" way, but we got lore explanations for it and the regular players that skips all dialogue seem to like it better this way so I guess we have to live (or unlive) with it now. Other than that, mechanically speaking, it is definitely an improvement eitherway.

    To be fair that explanation seems like utter bull****, there were plenty of Vampires in the lore which implied feeding made them stronger, even Fennorian feeds to heal and get stronger by feeding and he is not of our Bloodline.

    Even in Skyrim the Vampire Lord form gained perks which made them stronger and guess how they gained those perks..

    By biting people.

    That is not correct. You did not feed to get those perk points. You executed an enemy, it's an XP system. I never reduced my stage by getting vamp lord perks, because it wasn't feeding. And not a literal bite was needed, a killing blow with the Drain Life spell worked as well and was actually much better.

    And yet it healed you and no the Vampire lord was not effected by the reversed stage system, it had its own rules.

    I know this because I actually know what the game scripts look like.
    Edited by TX12001rwb17_ESO on July 6, 2020 7:50AM
  • holden_caulfield
    holden_caulfield
    ✭✭✭
    Selminus wrote: »
    When I first tried it last year 2 things seemed really off to me. I needed to feed to become LESS of a vampire and there were only 2 active skills. This overhaul is spot on. I just murdered some chick sweeping a stable bc I was about to drop below stage four, it was super.

    Suicidal tendencies much? :)

    Jokes aside I am too a proud stage 4 canc ...vampire. But I can't still wrap my mind around some skill uses.
    But the citizens of Wayrest fear me
  • Fur_like_snow
    Fur_like_snow
    ✭✭✭✭✭
    SlimeBro1 wrote: »
    Jeremy wrote: »
    Selminus wrote: »
    When I first tried it last year 2 things seemed really off to me. I needed to feed to become LESS of a vampire and there were only 2 active skills. This overhaul is spot on. I just murdered some chick sweeping a stable bc I was about to drop below stage four, it was super.

    I like the new Vampire as well. My main character is a lot more fun and interesting to play as a result of it.

    Be prepared for a lot of disagreement though, because a lot of people don't like it for some reason. I'm not sure why, because it was nothing but an improvement over the old Vampire.

    Have you not read any of the vampire threads during or after PTS or even the thread you’re replying in? It’s spelled out pretty clearly what the issues are.

    I do find it interesting he is claiming to have 'no idea' why people are disagreeing about the vamp rework, in a thread full of people that are explaining their issues with it.

    O:

    Maybe I can find a clip of him dueling on his 35k healthplar stalemate build then you’d understand why he thinks vampire is so great this patch. So besides a couple niche play styles in PvP the vamp skills don’t synergize well with most class outside of PvP NB.

    In PvE all the change really did it was kill DPS class diversity in raids by forcing BfB on everyone’s bar. The loss of stam/mag which could be worked into every class but instead we get an increase to non vampire skills past stage 1 which is painful on a class like mDK which already suffers from sustain issues. And how can you say new mist is better? Just because of the toggle? I can out pace a vampire in mist with just sprint and the toggle breaks from random enemy light attacks but okay.

    The stun is a joke compared to well basically any class/guild line stun in the game. Mesmerize has a ridiculous condition like the enemy has to face you which makes it useless for tanks in PvE compared to say turn evil which works much better on stacks of enemies. In fact I don’t see any reason to run vampire on tanks or healers with the lack of group synergy.

    Drain was MUCH better two patches ago when it had a stun my magcro finally had a reliable way to keep players in my ult/synergy bomb. Now it’s just a weaker version of the class line heals on a channel.

    But sure have fun with your stalemate build I’m glad someone’s enjoying the rework.
    Edited by Fur_like_snow on July 6, 2020 1:27PM
  • Vaoh
    Vaoh
    ✭✭✭✭✭
    ✭✭✭✭✭
    Vampire rework was very poor for all of the reasons already listed in this thread.

    In terms of endgame PvE raiding, Vamp used to be optional. The passive benefits were not that important.........but now? Blood for Blood is a high damage, clearly OP spammable and is free to use. Due to the state of sustain, it makes this spammable even more necessary.

    Demolished class identity and made Vampire totally needed in raiding. Heck, even Mag Sorcs are now using Blood for Blood+Daedric Tomb in raids, having taken off Crystal Fragments for the first time ever! It’s sad to see how much our rotations have become homogenized.
  • jlmurra2
    jlmurra2
    ✭✭✭✭✭
    Previously on another vampire topic thread I posted this:

    "I like that the new Vampire skill line provides an alternate way to play Magicka characters. I dislike that it does not provide the same option, with the exception of sneak bonus, for Stamina, and Tank Characters. Especially since the vampire skill line provided benefits to those types of builds until the Greymoor Update."

    I do agree that Blood for Blood needs to be toned down, using that one skill has become essential to compete. I would still like vampire being an option for builds other than just Magicka builds.

    Also about stage progression I posted this:

    "I understand why they changed the stage progression with this update, but I think the previous progression was better, and made more sense.

    I mean that since eso's vampirism is due to an infection that renders the infected undead, and progressively more monstrous the more it develops. So that feeding from a living being, taking in living matter/energy, counters the undead effects of the infection, and reduces the effects of vampirisim felt right to me."

    After more time playing new Vampire I still feel the same. I want vampire to provide an alternative way to play magicka, stamina, and tank builds. I still feel the same about about the stage progression.


    Edited by jlmurra2 on July 6, 2020 2:30PM
  • NordSwordnBoard
    NordSwordnBoard
    ✭✭✭✭✭
    ✭✭✭
    I cured my vampirism, I knew I had to eventually because my main wants to be eligible for Sovngard. Dawnbreakers n fire no longer so nasty in pvp etc.
    Now I can drink too much to become less human, as it should be for immortal Vestiges.
    Fear is the Mindkiller
  • cheifsoap
    cheifsoap
    ✭✭✭✭✭
    For the most part I like the changes but making BFB be meta was a short sided move. Its dumb that DPS can't really be competitive without using BFB. However; nerfing BFB without making class spamables more useful would be an even larger oversight.
  • daryl.rasmusenb14_ESO
    To all the nay say'ers, you're joking right? I'm primarily a Vampire MagCro, always at stage 4. World bosses and group dungeons (I like to solo them) are so much easier now. Vampires are definitely more powerful now.
  • Vevvev
    Vevvev
    ✭✭✭✭✭
    ✭✭✭✭✭
    To all the nay say'ers, you're joking right? I'm primarily a Vampire MagCro, always at stage 4. World bosses and group dungeons (I like to solo them) are so much easier now. Vampires are definitely more powerful now.

    We're not complaining about power. There is no doubt at all that the vampire spammable and ultimate can put out some insane damage to burn things down quickly.
    PC NA - Ceyanna Ashton - Breton Vampire MagDK
  • Michaelkeir
    Michaelkeir
    ✭✭✭✭✭
    To all the nay say'ers, you're joking right? I'm primarily a Vampire MagCro, always at stage 4. World bosses and group dungeons (I like to solo them) are so much easier now. Vampires are definitely more powerful now.

    As a Magcro Vamp myself. I'd be interested in knowing your build.
  • buttaface
    buttaface
    ✭✭✭✭✭
    New vamp is great, not just for mag dps but for lots of tanking and solo builds. Also, nothing styles better than a max size height Nord after the ult transform, straight from Pick of Destiny. Had written a long flame about elitists jerks whining whenever dps is made easier and more sustainable in this casual game for casual players, not an ESPORT, but NM, they wouldn't admit this is what they are really griping about anyway, and would keep rationalizing some BS over and over.
  • Nova_J
    Nova_J
    ✭✭✭✭
    buttaface wrote: »
    New vamp is great, not just for mag dps but for lots of tanking and solo builds. Also, nothing styles better than a max size height Nord after the ult transform, straight from Pick of Destiny. Had written a long flame about elitists jerks whining whenever dps is made easier and more sustainable in this casual game for casual players, not an ESPORT, but NM, they wouldn't admit this is what they are really griping about anyway, and would keep rationalizing some BS over and over.

    Lol oh please do tell what makes vamp good for tanking now? The undeath passive? Mist form? Lol I know it can't be drain.
  • amm7sb14_ESO
    amm7sb14_ESO
    ✭✭✭✭✭
    SlimeBro1 wrote: »
    Selminus wrote: »
    When I first tried it last year 2 things seemed really off to me. I needed to feed to become LESS of a vampire and there were only 2 active skills. This overhaul is spot on. I just murdered some chick sweeping a stable bc I was about to drop below stage four, it was super.

    It is better with only 1 melee-magicka damage skill and no gapcloser or reliable CC? And most skills not being viable in vet-dungeon PvE at all? (except blood for blood)

    Right now the current iteration feels off to me, more so than the last one. Mainly because it looks like they just half-baked what should of been a vampire lord.

    That's funny, cuz I vet dungeon Elusive Mist and stay in Stage 3 constantly.

    I don't even use Blood For Blood, but Elusive Mist is a mainstay, I use Sated Frenzy on one specific char, and Hypnotize is in my overall toolkit that I slot sometimes.

    All for vet and trial content.
  • amm7sb14_ESO
    amm7sb14_ESO
    ✭✭✭✭✭
    I just wish there was some stamina options with it now.

    The class is neither magicka nor stamina. It does, however, add equal boosts to spell damage and weapon damage.
  • amm7sb14_ESO
    amm7sb14_ESO
    ✭✭✭✭✭
    I never played vampire pre-Greymoor. At that point, I had intended to eventually get it, but purely for RP. Not for any sort of interesting dynamic.

    Post-Greymoor, I was admittedly a smidge rattled by the changes to vampirism. But after playing around with them, experimenting, and getting acclimated to it, vampirism has basically given my character a new life. My char had hit a wall, and there wasn't really much further I could go with him. Post-vampirism, I have a rather unique build that I am developing, and experimenting with, and it is bringing a lot of fun to my build that wasn't there previously. My Breton necro tank now feels more like I intended him, with a good mix between durability, as well as a little bit of punch that is especially noticeable when solo'ing, but also beneficial in group content as well when I can put out that extra little bit of DPS to help my group. With the build as I have it, I can get myself up to approx. 2.5k - 3k spell damage as a tank, and that's without sacrificing health (40k+ buffed) or resistances (approx. max resist at buff). I have sacrificed a bit in my resource recovery, particularly my mag recovery, but I can get around that as well with abilities like Siphon, Spirit Guardian, and pots all helping with my mag sustain.

    This was basically the original concept of the character, and vampirism has made it possible to get just the build and concept I was looking to create.

    Color me a fan of the new vampirism setup.
    Edited by amm7sb14_ESO on July 6, 2020 8:23PM
  • Urvoth
    Urvoth
    ✭✭✭✭✭
    ✭✭
    If you think the new Vampirism is worse then the old one then your delusional, most of you only took Vampirism for a a single passive and now think the Skillline is bad just because it does not cater to your build, well guess what it is a large improvement on my build, I use Stealth all the time so Unnatural Movement is handy, Blood to Blood is my main DPS and with my Siphon attacks i never run out of resources and have killed plenty of players with it, with Simmering Frenzy I can get over 5k Spell Power on my Mageblade, a few times i have even managed to hit 6k Spell Power, even Hypnotize has gotten me a victory now and again.

    The old Vampire system only had 2 Skills and 1 Ultimate, 1 of which was useless and still is, a passive that only activated when you were at 50% health and a rather insignificant 10% boost to Stamina and Magic regeneration, the only useful passive was Dark Stalker, the new Vampire system though, the Blood Scion Ultimate is probably one of the most powerful Ultimates in the game, 10,000 extra health, magic and stamina gives a monstrous damage boost to attacks because they scale off of max stats, Undeath is better because it is always active now instead of just at 50% health, there are more abilities to make use of.

    If you do not feel like a Vampire with your Templar Vampire then maybe you should try a class that syncs well with it like IDK a Nightblade, of course your not going to feel like a Vampire when your primary means of attack is spamming light spells.

    If you think the new Vampirism is worse then the old one then your delusional, most of you only took Vampirism for a a single passive and now think the Skillline is bad just because it does not cater to your build, well guess what it is a large improvement on my build, I use Stealth all the time so Unnatural Movement is handy, Blood to Blood is my main DPS and with my Siphon attacks i never run out of resources and have killed plenty of players with it, with Simmering Frenzy I can get over 5k Spell Power on my Mageblade, a few times i have even managed to hit 6k Spell Power, even Hypnotize has gotten me a victory now and again.
  • UGotBenched91
    UGotBenched91
    ✭✭✭✭✭
    Ratzkifal wrote: »
    If by "feels like it should" you mean we are special snow-flake vampires unlike any other in the world of Tamriel (thus denying us the actual roleplaying experience of what it would be like to be a regular vampire in that world), then yes, it is as it should be.

    Personally I preferred it the "normal" way, but we got lore explanations for it and the regular players that skips all dialogue seem to like it better this way so I guess we have to live (or unlive) with it now. Other than that, mechanically speaking, it is definitely an improvement eitherway.

    What makes it “special snowflake?”
  • OmniDo
    OmniDo
    ✭✭✭✭✭
    "Vampirism feels like it should now. Great job."
    Yeah, no.
    A new parlor trick with sprint-invis doesnt make up for the abysmal and asinine design decisions made in order to retcon an already retconned lore, nor justify a logically (and heck, even mythically) backwards feeding system.

    Eh, whatever.
    Sparkly Day-walking Vampires for this generation I guess. /shrug
    Edited by OmniDo on July 6, 2020 10:31PM
  • Dark_Lord_Kuro
    Dark_Lord_Kuro
    ✭✭✭✭✭
    ✭✭
    Ratzkifal wrote: »
    If by "feels like it should" you mean we are special snow-flake vampires unlike any other in the world of Tamriel (thus denying us the actual roleplaying experience of what it would be like to be a regular vampire in that world), then yes, it is as it should be.

    Personally I preferred it the "normal" way, but we got lore explanations for it and the regular players that skips all dialogue seem to like it better this way so I guess we have to live (or unlive) with it now. Other than that, mechanically speaking, it is definitely an improvement eitherway.

    To be fair that explanation seems like utter bull****, there were plenty of Vampires in the lore which implied feeding made them stronger, even Fennorian feeds to heal and get stronger by feeding and he is not of our Bloodline.

    Even in Skyrim the Vampire Lord form gained perks which made them stronger and guess how they gained those perks..

    By biting people.

    There is also one in n.elsweyr that need your help defeat her clan wich is way too strong for her sice they did drink blood but she didnt
  • Dark_Lord_Kuro
    Dark_Lord_Kuro
    ✭✭✭✭✭
    ✭✭
    I think it could still improve but at least now you are a vamp because you want to be one and not for a damn passive
  • Paradisius
    Paradisius
    ✭✭✭✭
    Its an improvement over what we had in terms of an actual skill line, but thats not really a high bar...

    It has alot of issues, yes there are more skills to use and more types of gameplay, but it still only feels like half of a skill line, because half of it is nigh-unusable.

    Vampiric Drain: Basically Drain Essence. Lower damage, lower ulti return on the morph, higher cost, same long channel, loss of stun completely, and all for a measely 15 > 23% heal based of missing health.

    Blood Frenzy: High health drain for moderate amount of weapon and spell damage, fine on paper but In practice only usable for 1~5 second bursts. At this point if you arent a gankblade Blood Frenzy does not have a point to exist.

    Mesmerize: Again, good on paper. It would be seen as even a good stun if it werent for a mixture of unreliable desyncs and the skill requiring a "looking at you" check. More often than not you are wasting magicka hoping this actually pops off.

    Scion: "Alright", not the greatest, but serves its purpose. Extremely high ulti cost unless you are a stage 4 Vamp (Even stage 3 is ~280..yikes.) Perfect Scion is pointless with Stage 5 only being active during its duration, and its effective duration only being 18 seconds, as you have 1 second of enter/exit stun on the form where you cant do anything.

    Mist form and Eviscerate are the 2 skills in the tree that are either fine or overtuned, which is better than what we had, but should we really set the bar so low..?
  • Wildberryjack
    Wildberryjack
    ✭✭✭✭✭
    The only issue I have with it is Vampires are in myths tougher and way harder to kill than a non-vampire, but now the higher the stage the more vulnerable you become. That's backward.
    The purpose of art is washing the dust of daily life off our souls. ~Pablo Picasso
  • Sargesgaming
    Sargesgaming
    ✭✭✭
    Nova_J wrote: »
    If you think the new Vampirism is worse then the old one then your delusional, most of you only took Vampirism for a a single passive and now think the Skillline is bad just because it does not cater to your build, well guess what it is a large improvement on my build, I use Stealth all the time so Unnatural Movement is handy, Blood to Blood is my main DPS and with my Siphon attacks i never run out of resources and have killed plenty of players with it, with Simmering Frenzy I can get over 5k Spell Power on my Mageblade, a few times i have even managed to hit 6k Spell Power, even Hypnotize has gotten me a victory now and again.

    The old Vampire system only had 2 Skills and 1 Ultimate, 1 of which was useless and still is, a passive that only activated when you were at 50% health and a rather insignificant 10% boost to Stamina and Magic regeneration, the only useful passive was Dark Stalker, the new Vampire system though, the Blood Scion Ultimate is probably one of the most powerful Ultimates in the game, 10,000 extra health, magic and stamina gives a monstrous damage boost to attacks because they scale off of max stats, Undeath is better because it is always active now instead of just at 50% health, there are more abilities to make use of.

    If you do not feel like a Vampire with your Templar Vampire then maybe you should try a class that syncs well with it like IDK a Nightblade, of course your not going to feel like a Vampire when your primary means of attack is spamming light spells.

    Lol even on the pts we all said that these changes were only going to be for gank/bomb builds, especially on a nightblade. But if people are actually letting you get away with using simmering and BfB then they probably just dont know what they are doing. Even 1 sec stun can mean your life when frenzy is active, everytime I see that *** move I stun and they die. Just last night I was dueling a bunch of people who were running around with a bunch of vamp skills thinking they were all that, and literally everytime they activated frenzy they either died, or almost died. Now you using hypno as your cc? That's fine, but there are much more reliable and better skills that have more utility. And now for you using BfB.......I could see you using that on a bomb build, but using this in a 1v1 enough times to burst someone down is dangerous, siphoning strikes doesnt really cover the health cost of using this in rapid succession. On a class with a good burst heal maybe, but on a mag Nb? Nah, that's not wise. And blood scion is a joke in pvp, if you have no gap closer people can just reset the fight by running or (and this happens often) you can get bursted down while transforming.
    As for PvE vampire are going to kill diversity even more than before lol. BfB will become almost mandatory because it eliminates sustain issues almost completely. And since it completely overshadows the other morph (there's already alot of ways to get high crit), it probably going to be nerfed soon. The rest of the skill line is.....ok for pve. Nothing amazing at all, mist form is a great purge, but breathing through the wrong nostril takes you out of it , frenzy is too high maintenance to use outside of vet dungeons and overland. The whole thing just needs serious work. Outside of my magblade (which is my fun toon) this skill line doesnt really synergize with much. Would look cool on a necro though I guess. And this was just a nerf for anything outside of a dps, mist form on a tank is just......no.

    you can turn it off you know, I dont think people understand what toggle means...even stunned just toggle it off when stunned...Dont be dumb and you wont die, simple really
  • Sargesgaming
    Sargesgaming
    ✭✭✭
    But it is true, all in all it doesnt fit very well and they made changes that do not even make any sense with it as well...for 1 lets just go over some of the food such as bloody mara that makes you a vamp stage 4 with 0 health recovery all the while the food gives you a health recovery stat. 2 they took away all magic recovery bonus that was the only good thing that vamp had before in reality. 3 they made everything kill you, and faster, with more dmg being dealt. Just a waste right now, really only 2 good things on it, go stealth when sprinting cool stuff, get spell and weapon dmg from that stealth while sprinting cool stuff, and the ulti is so-so. Other than that, what is the point? The only true answer is RP, and even then just pointless!
  • Nova_J
    Nova_J
    ✭✭✭✭
    Paradisius wrote: »
    Its an improvement over what we had in terms of an actual skill line, but thats not really a high bar...

    It has alot of issues, yes there are more skills to use and more types of gameplay, but it still only feels like half of a skill line, because half of it is nigh-unusable.

    Vampiric Drain: Basically Drain Essence. Lower damage, lower ulti return on the morph, higher cost, same long channel, loss of stun completely, and all for a measely 15 > 23% heal based of missing health.

    Blood Frenzy: High health drain for moderate amount of weapon and spell damage, fine on paper but In practice only usable for 1~5 second bursts. At this point if you arent a gankblade Blood Frenzy does not have a point to exist.

    Mesmerize: Again, good on paper. It would be seen as even a good stun if it werent for a mixture of unreliable desyncs and the skill requiring a "looking at you" check. More often than not you are wasting magicka hoping this actually pops off.

    Scion: "Alright", not the greatest, but serves its purpose. Extremely high ulti cost unless you are a stage 4 Vamp (Even stage 3 is ~280..yikes.) Perfect Scion is pointless with Stage 5 only being active during its duration, and its effective duration only being 18 seconds, as you have 1 second of enter/exit stun on the form where you cant do anything.

    Mist form and Eviscerate are the 2 skills in the tree that are either fine or overtuned, which is better than what we had, but should we really set the bar so low..?

    Thank you lol I guess some people were so happy to get more skills that their quality standards went out the window.
    Edited by Nova_J on July 7, 2020 2:28AM
  • SlimeBro1
    SlimeBro1
    ✭✭✭✭
    Vevvev wrote: »
    To all the nay say'ers, you're joking right? I'm primarily a Vampire MagCro, always at stage 4. World bosses and group dungeons (I like to solo them) are so much easier now. Vampires are definitely more powerful now.

    We're not complaining about power. There is no doubt at all that the vampire spammable and ultimate can put out some insane damage to burn things down quickly.

    From my understanding most people are complaining about the design of the kit and how non-vampiric it feels. Just because something has big numbers doesn't mean it is good @daryl.rasmusenb14_ESO
  • SlimeBro1
    SlimeBro1
    ✭✭✭✭
    buttaface wrote: »
    New vamp is great, not just for mag dps but for lots of tanking and solo builds. Also, nothing styles better than a max size height Nord after the ult transform, straight from Pick of Destiny. Had written a long flame about elitists jerks whining whenever dps is made easier and more sustainable in this casual game for casual players, not an ESPORT, but NM, they wouldn't admit this is what they are really griping about anyway, and would keep rationalizing some BS over and over.

    Most of the complaints on this thread are about class design/vampire thematics.
  • SlimeBro1
    SlimeBro1
    ✭✭✭✭
    SlimeBro1 wrote: »
    Selminus wrote: »
    When I first tried it last year 2 things seemed really off to me. I needed to feed to become LESS of a vampire and there were only 2 active skills. This overhaul is spot on. I just murdered some chick sweeping a stable bc I was about to drop below stage four, it was super.

    It is better with only 1 melee-magicka damage skill and no gapcloser or reliable CC? And most skills not being viable in vet-dungeon PvE at all? (except blood for blood)

    Right now the current iteration feels off to me, more so than the last one. Mainly because it looks like they just half-baked what should of been a vampire lord.

    That's funny, cuz I vet dungeon Elusive Mist and stay in Stage 3 constantly.

    I don't even use Blood For Blood, but Elusive Mist is a mainstay, I use Sated Frenzy on one specific char, and Hypnotize is in my overall toolkit that I slot sometimes.

    All for vet and trial content.

    From my understanding, you are the exception.
  • SlimeBro1
    SlimeBro1
    ✭✭✭✭
    Nova_J wrote: »
    Paradisius wrote: »
    Its an improvement over what we had in terms of an actual skill line, but thats not really a high bar...

    It has alot of issues, yes there are more skills to use and more types of gameplay, but it still only feels like half of a skill line, because half of it is nigh-unusable.

    Vampiric Drain: Basically Drain Essence. Lower damage, lower ulti return on the morph, higher cost, same long channel, loss of stun completely, and all for a measely 15 > 23% heal based of missing health.

    Blood Frenzy: High health drain for moderate amount of weapon and spell damage, fine on paper but In practice only usable for 1~5 second bursts. At this point if you arent a gankblade Blood Frenzy does not have a point to exist.

    Mesmerize: Again, good on paper. It would be seen as even a good stun if it werent for a mixture of unreliable desyncs and the skill requiring a "looking at you" check. More often than not you are wasting magicka hoping this actually pops off.

    Scion: "Alright", not the greatest, but serves its purpose. Extremely high ulti cost unless you are a stage 4 Vamp (Even stage 3 is ~280..yikes.) Perfect Scion is pointless with Stage 5 only being active during its duration, and its effective duration only being 18 seconds, as you have 1 second of enter/exit stun on the form where you cant do anything.

    Mist form and Eviscerate are the 2 skills in the tree that are either fine or overtuned, which is better than what we had, but should we really set the bar so low..?

    Thank you lol I guess some people were so happy to get more skills that their quality standards went out the window.

    From all of the threads I've read these past few days, that seems to be a common theme in this community. People seemed to be ravenous for anything that even bad design is "good" in their eyes.

    Just as long as it has a big number at the end of the day, right?
Sign In or Register to comment.