Fur_like_snow wrote: »When I first tried it last year 2 things seemed really off to me. I needed to feed to become LESS of a vampire and there were only 2 active skills. This overhaul is spot on. I just murdered some chick sweeping a stable bc I was about to drop below stage four, it was super.
I like the new Vampire as well. My main character is a lot more fun and interesting to play as a result of it.
Be prepared for a lot of disagreement though, because a lot of people don't like it for some reason. I'm not sure why, because it was nothing but an improvement over the old Vampire.
Have you not read any of the vampire threads during or after PTS or even the thread you’re replying in? It’s spelled out pretty clearly what the issues are.
I do find it interesting he is claiming to have 'no idea' why people are disagreeing about the vamp rework, in a thread full of people that are explaining their issues with it.
O:
Because nothing in this thread effectively explains why the new Vampire tree isn't better than the old Vampire tree.
Pretty simple.
So I'm not sure what you find so "interesting" about it. Some people are dissatisfied with it and have argued why. But that's a lot different than actually explaining why the new tree is worse off than the old one. And I know why they haven't been able explain it. Because it isn't.
But people have explained why it is worse.
Are we reading the same thread? Have you not seen all of the other threads made about this topic?
They have attempted to explain it. But very little of it has made any sense to me as to why the old Vampire was somehow better than the new one - at least in terms of actual game play - which is what I meant in my post. Perhaps I could have been a little more clear about that in hindsight.
TX12001rwb17_ESO wrote: »If by "feels like it should" you mean we are special snow-flake vampires unlike any other in the world of Tamriel (thus denying us the actual roleplaying experience of what it would be like to be a regular vampire in that world), then yes, it is as it should be.
Personally I preferred it the "normal" way, but we got lore explanations for it and the regular players that skips all dialogue seem to like it better this way so I guess we have to live (or unlive) with it now. Other than that, mechanically speaking, it is definitely an improvement eitherway.
To be fair that explanation seems like utter bull****, there were plenty of Vampires in the lore which implied feeding made them stronger, even Fennorian feeds to heal and get stronger by feeding and he is not of our Bloodline.
Even in Skyrim the Vampire Lord form gained perks which made them stronger and guess how they gained those perks..
By biting people.
That is not correct. You did not feed to get those perk points. You executed an enemy, it's an XP system. I never reduced my stage by getting vamp lord perks, because it wasn't feeding. And not a literal bite was needed, a killing blow with the Drain Life spell worked as well and was actually much better.
When I first tried it last year 2 things seemed really off to me. I needed to feed to become LESS of a vampire and there were only 2 active skills. This overhaul is spot on. I just murdered some chick sweeping a stable bc I was about to drop below stage four, it was super.
Fur_like_snow wrote: »When I first tried it last year 2 things seemed really off to me. I needed to feed to become LESS of a vampire and there were only 2 active skills. This overhaul is spot on. I just murdered some chick sweeping a stable bc I was about to drop below stage four, it was super.
I like the new Vampire as well. My main character is a lot more fun and interesting to play as a result of it.
Be prepared for a lot of disagreement though, because a lot of people don't like it for some reason. I'm not sure why, because it was nothing but an improvement over the old Vampire.
Have you not read any of the vampire threads during or after PTS or even the thread you’re replying in? It’s spelled out pretty clearly what the issues are.
I do find it interesting he is claiming to have 'no idea' why people are disagreeing about the vamp rework, in a thread full of people that are explaining their issues with it.
O:
daryl.rasmusenb14_ESO wrote: »To all the nay say'ers, you're joking right? I'm primarily a Vampire MagCro, always at stage 4. World bosses and group dungeons (I like to solo them) are so much easier now. Vampires are definitely more powerful now.
daryl.rasmusenb14_ESO wrote: »To all the nay say'ers, you're joking right? I'm primarily a Vampire MagCro, always at stage 4. World bosses and group dungeons (I like to solo them) are so much easier now. Vampires are definitely more powerful now.
New vamp is great, not just for mag dps but for lots of tanking and solo builds. Also, nothing styles better than a max size height Nord after the ult transform, straight from Pick of Destiny. Had written a long flame about elitists jerks whining whenever dps is made easier and more sustainable in this casual game for casual players, not an ESPORT, but NM, they wouldn't admit this is what they are really griping about anyway, and would keep rationalizing some BS over and over.
When I first tried it last year 2 things seemed really off to me. I needed to feed to become LESS of a vampire and there were only 2 active skills. This overhaul is spot on. I just murdered some chick sweeping a stable bc I was about to drop below stage four, it was super.
It is better with only 1 melee-magicka damage skill and no gapcloser or reliable CC? And most skills not being viable in vet-dungeon PvE at all? (except blood for blood)
Right now the current iteration feels off to me, more so than the last one. Mainly because it looks like they just half-baked what should of been a vampire lord.
Cillion3117 wrote: »I just wish there was some stamina options with it now.
TX12001rwb17_ESO wrote: »If you think the new Vampirism is worse then the old one then your delusional, most of you only took Vampirism for a a single passive and now think the Skillline is bad just because it does not cater to your build, well guess what it is a large improvement on my build, I use Stealth all the time so Unnatural Movement is handy, Blood to Blood is my main DPS and with my Siphon attacks i never run out of resources and have killed plenty of players with it, with Simmering Frenzy I can get over 5k Spell Power on my Mageblade, a few times i have even managed to hit 6k Spell Power, even Hypnotize has gotten me a victory now and again.
The old Vampire system only had 2 Skills and 1 Ultimate, 1 of which was useless and still is, a passive that only activated when you were at 50% health and a rather insignificant 10% boost to Stamina and Magic regeneration, the only useful passive was Dark Stalker, the new Vampire system though, the Blood Scion Ultimate is probably one of the most powerful Ultimates in the game, 10,000 extra health, magic and stamina gives a monstrous damage boost to attacks because they scale off of max stats, Undeath is better because it is always active now instead of just at 50% health, there are more abilities to make use of.
If you do not feel like a Vampire with your Templar Vampire then maybe you should try a class that syncs well with it like IDK a Nightblade, of course your not going to feel like a Vampire when your primary means of attack is spamming light spells.
If by "feels like it should" you mean we are special snow-flake vampires unlike any other in the world of Tamriel (thus denying us the actual roleplaying experience of what it would be like to be a regular vampire in that world), then yes, it is as it should be.
Personally I preferred it the "normal" way, but we got lore explanations for it and the regular players that skips all dialogue seem to like it better this way so I guess we have to live (or unlive) with it now. Other than that, mechanically speaking, it is definitely an improvement eitherway.
TX12001rwb17_ESO wrote: »If by "feels like it should" you mean we are special snow-flake vampires unlike any other in the world of Tamriel (thus denying us the actual roleplaying experience of what it would be like to be a regular vampire in that world), then yes, it is as it should be.
Personally I preferred it the "normal" way, but we got lore explanations for it and the regular players that skips all dialogue seem to like it better this way so I guess we have to live (or unlive) with it now. Other than that, mechanically speaking, it is definitely an improvement eitherway.
To be fair that explanation seems like utter bull****, there were plenty of Vampires in the lore which implied feeding made them stronger, even Fennorian feeds to heal and get stronger by feeding and he is not of our Bloodline.
Even in Skyrim the Vampire Lord form gained perks which made them stronger and guess how they gained those perks..
By biting people.
TX12001rwb17_ESO wrote: »If you think the new Vampirism is worse then the old one then your delusional, most of you only took Vampirism for a a single passive and now think the Skillline is bad just because it does not cater to your build, well guess what it is a large improvement on my build, I use Stealth all the time so Unnatural Movement is handy, Blood to Blood is my main DPS and with my Siphon attacks i never run out of resources and have killed plenty of players with it, with Simmering Frenzy I can get over 5k Spell Power on my Mageblade, a few times i have even managed to hit 6k Spell Power, even Hypnotize has gotten me a victory now and again.
The old Vampire system only had 2 Skills and 1 Ultimate, 1 of which was useless and still is, a passive that only activated when you were at 50% health and a rather insignificant 10% boost to Stamina and Magic regeneration, the only useful passive was Dark Stalker, the new Vampire system though, the Blood Scion Ultimate is probably one of the most powerful Ultimates in the game, 10,000 extra health, magic and stamina gives a monstrous damage boost to attacks because they scale off of max stats, Undeath is better because it is always active now instead of just at 50% health, there are more abilities to make use of.
If you do not feel like a Vampire with your Templar Vampire then maybe you should try a class that syncs well with it like IDK a Nightblade, of course your not going to feel like a Vampire when your primary means of attack is spamming light spells.
Lol even on the pts we all said that these changes were only going to be for gank/bomb builds, especially on a nightblade. But if people are actually letting you get away with using simmering and BfB then they probably just dont know what they are doing. Even 1 sec stun can mean your life when frenzy is active, everytime I see that *** move I stun and they die. Just last night I was dueling a bunch of people who were running around with a bunch of vamp skills thinking they were all that, and literally everytime they activated frenzy they either died, or almost died. Now you using hypno as your cc? That's fine, but there are much more reliable and better skills that have more utility. And now for you using BfB.......I could see you using that on a bomb build, but using this in a 1v1 enough times to burst someone down is dangerous, siphoning strikes doesnt really cover the health cost of using this in rapid succession. On a class with a good burst heal maybe, but on a mag Nb? Nah, that's not wise. And blood scion is a joke in pvp, if you have no gap closer people can just reset the fight by running or (and this happens often) you can get bursted down while transforming.
As for PvE vampire are going to kill diversity even more than before lol. BfB will become almost mandatory because it eliminates sustain issues almost completely. And since it completely overshadows the other morph (there's already alot of ways to get high crit), it probably going to be nerfed soon. The rest of the skill line is.....ok for pve. Nothing amazing at all, mist form is a great purge, but breathing through the wrong nostril takes you out of it , frenzy is too high maintenance to use outside of vet dungeons and overland. The whole thing just needs serious work. Outside of my magblade (which is my fun toon) this skill line doesnt really synergize with much. Would look cool on a necro though I guess. And this was just a nerf for anything outside of a dps, mist form on a tank is just......no.
Paradisius wrote: »Its an improvement over what we had in terms of an actual skill line, but thats not really a high bar...
It has alot of issues, yes there are more skills to use and more types of gameplay, but it still only feels like half of a skill line, because half of it is nigh-unusable.
Vampiric Drain: Basically Drain Essence. Lower damage, lower ulti return on the morph, higher cost, same long channel, loss of stun completely, and all for a measely 15 > 23% heal based of missing health.
Blood Frenzy: High health drain for moderate amount of weapon and spell damage, fine on paper but In practice only usable for 1~5 second bursts. At this point if you arent a gankblade Blood Frenzy does not have a point to exist.
Mesmerize: Again, good on paper. It would be seen as even a good stun if it werent for a mixture of unreliable desyncs and the skill requiring a "looking at you" check. More often than not you are wasting magicka hoping this actually pops off.
Scion: "Alright", not the greatest, but serves its purpose. Extremely high ulti cost unless you are a stage 4 Vamp (Even stage 3 is ~280..yikes.) Perfect Scion is pointless with Stage 5 only being active during its duration, and its effective duration only being 18 seconds, as you have 1 second of enter/exit stun on the form where you cant do anything.
Mist form and Eviscerate are the 2 skills in the tree that are either fine or overtuned, which is better than what we had, but should we really set the bar so low..?
daryl.rasmusenb14_ESO wrote: »To all the nay say'ers, you're joking right? I'm primarily a Vampire MagCro, always at stage 4. World bosses and group dungeons (I like to solo them) are so much easier now. Vampires are definitely more powerful now.
We're not complaining about power. There is no doubt at all that the vampire spammable and ultimate can put out some insane damage to burn things down quickly.
New vamp is great, not just for mag dps but for lots of tanking and solo builds. Also, nothing styles better than a max size height Nord after the ult transform, straight from Pick of Destiny. Had written a long flame about elitists jerks whining whenever dps is made easier and more sustainable in this casual game for casual players, not an ESPORT, but NM, they wouldn't admit this is what they are really griping about anyway, and would keep rationalizing some BS over and over.
amm7sb14_ESO wrote: »When I first tried it last year 2 things seemed really off to me. I needed to feed to become LESS of a vampire and there were only 2 active skills. This overhaul is spot on. I just murdered some chick sweeping a stable bc I was about to drop below stage four, it was super.
It is better with only 1 melee-magicka damage skill and no gapcloser or reliable CC? And most skills not being viable in vet-dungeon PvE at all? (except blood for blood)
Right now the current iteration feels off to me, more so than the last one. Mainly because it looks like they just half-baked what should of been a vampire lord.
That's funny, cuz I vet dungeon Elusive Mist and stay in Stage 3 constantly.
I don't even use Blood For Blood, but Elusive Mist is a mainstay, I use Sated Frenzy on one specific char, and Hypnotize is in my overall toolkit that I slot sometimes.
All for vet and trial content.
Paradisius wrote: »Its an improvement over what we had in terms of an actual skill line, but thats not really a high bar...
It has alot of issues, yes there are more skills to use and more types of gameplay, but it still only feels like half of a skill line, because half of it is nigh-unusable.
Vampiric Drain: Basically Drain Essence. Lower damage, lower ulti return on the morph, higher cost, same long channel, loss of stun completely, and all for a measely 15 > 23% heal based of missing health.
Blood Frenzy: High health drain for moderate amount of weapon and spell damage, fine on paper but In practice only usable for 1~5 second bursts. At this point if you arent a gankblade Blood Frenzy does not have a point to exist.
Mesmerize: Again, good on paper. It would be seen as even a good stun if it werent for a mixture of unreliable desyncs and the skill requiring a "looking at you" check. More often than not you are wasting magicka hoping this actually pops off.
Scion: "Alright", not the greatest, but serves its purpose. Extremely high ulti cost unless you are a stage 4 Vamp (Even stage 3 is ~280..yikes.) Perfect Scion is pointless with Stage 5 only being active during its duration, and its effective duration only being 18 seconds, as you have 1 second of enter/exit stun on the form where you cant do anything.
Mist form and Eviscerate are the 2 skills in the tree that are either fine or overtuned, which is better than what we had, but should we really set the bar so low..?
Thank you lol I guess some people were so happy to get more skills that their quality standards went out the window.