No idea about BDO, never played it. But even WoW has faster and more impactful fast-pact combat.Infectious1X wrote: »Many of us enjoy the combat this game offers by constantly being active with something. I imagine BDO is one example of something you are likely referring to as the combat is very quick and fluid, yet without animation canceling.Erm... there is a difference between fast paced combat and spazzing out your character with animation canceling.Not the case. Zos could have fixed it by simplifying combat to make ESO like old combat systems like WoW and FF14. They decided that the robust and active combat system we have in ESO was more desirable. It really is that simple since combat in this game is one of the key features that separates ESO from other major MMORPG titles. A key part of ESO's success.Animation canceling is a typical "bug turned feature" in ESO. They never got around fixing it, so they just declared it to be a normal thing...
Games can have fast paced combat, with a lot of haste and short cast times, for quick and reactive combat.
But the only way ESO can even pretend its combat is interesting is by keeping a bug ingame? Lol.
The game is simply not built for AC and it shows. AC looks spastic and glitchy, flinging LAs during stuttering interrupted skill casts that still do their full damage. It simply shouldn't be this way. If a player interrupts their previous action (by blocking, switching bars, etc) the previous action shouldn't count as complete and shouldn't land its damage. That would still allow for reactive gameplay without this bug-turned-feature.
And FYI other games have 'off the GCD' abilities that they can fire off between regular skills, and those abilities are built for that - they have short cast times and no or very quick animations, that can display between the regular skills. It looks far more polished. But ESO doesn't. They keep adding cast times and long animations to skills while also expecting players to cancel them - what the actual hell is the point of that?
If you want to embrace buttonmashing combat, get rid of animations if by design you don't want anybody to see them because you want your game to play without completing animations. Or speed up all skills so they fit between 2 LAs. Or, if you want animations on your skills then remove AC. Cause ESO's combat looks like a glitchy joke and it's honestly a pain to look at my characters getting spasming seizures because you decided to leave a bug ingame instead of fixing it.
TankHealz2015 wrote: »Soon to be fixed... (or maybe just changed)
When they flip/flop the effects of light attack versus heavy attacks.
Light attacks will return more resources so light attack weaving and cancelling will not boost your damage so much (if at all?)
heavy attacks will do lots more damage but return less if any resources.
Already went to PTS once, but lots of outcry and they pulled it.
Understandably so.
The most skilled and experienced players are the ones doing the light attack weaving and cancelling and probably also the ones doing the bulk of testing on PTS (my opinion)... so they would be the ones also most likely to not want this sort of a change.
Take away the light attack weaving/cancelling and instantly the gap between great and just average players is reduced.
Animation canceling is stupid, I think it should be in place, but if you cancel animation you not getting the ability out. It just doesn't make any sense, imagine a guy punching you, but not even completing the move to do so....
Animation canceling is stupid, I think it should be in place, but if you cancel animation you not getting the ability out. It just doesn't make any sense, imagine a guy punching you, but not even completing the move to do so....
Animation canceling is stupid, I think it should be in place, but if you cancel animation you not getting the ability out. It just doesn't make any sense, imagine a guy punching you, but not even completing the move to do so....
It makes about as much sense as throwing fireballs at each other. Just imagine ...
This is a fantasy game, not reality. Also functionality is way more important than visuals.
And since they started to nerf animation canceling (cast times, block changes, ...), combat has gone downhill - for everyone. Clueless players are still complaining about the exact same things, while combat became less responsive and reliable overall. Those changes brought zero improvements for anyone, so it is pretty obvious that the combat system needs animation canceling to function properly and those failed attempts to "fix" it should be reverted.
Erm, no. What I wrote is a simple fact. Fast paced combat doesn't have to involve seizures that display a character writhing in jittery motions as they fire of LAs from weapons that pop in and out of existence between their hands being busy casting other animations, nor does it involve a weapon that gets barely held but disappears immediately after it was barswapped and still resulting in a completed AoE. That is objectively a glitchy animation, and damage that registers off of incomplete casts is a bug, whether it was embraced or not.You are entitled to your opinion but "spazzing out" is just that.Erm... there is a difference between fast paced combat and spazzing out your character with animation canceling.Not the case. Zos could have fixed it by simplifying combat to make ESO like old combat systems like WoW and FF14. They decided that the robust and active combat system we have in ESO was more desirable. It really is that simple since combat in this game is one of the key features that separates ESO from other major MMORPG titles. A key part of ESO's success.Animation canceling is a typical "bug turned feature" in ESO. They never got around fixing it, so they just declared it to be a normal thing...
AC isn't synonymous with fast paced combat. (Fact)
It's rather sad if ESO devs and players can't imagine any other way. (This part is an opinion).
furiouslog wrote: »It's not animation canceling per se that's causing this issue, it's server lag, or lag that is deliberately being caused on the client side by the attacker. If you google "lag switch", you can see that there are scripts and macros (or in the case of consoles, hardware devices) that will deliberately drop your connection for a short period, during which you can still spam attacks, and then reengage your connection which causes all of the skills to fire at once as the server catches up. Sometimes it occurs naturally due to the server being overwhelmed, so it's difficult to prove that someone is actually using the exploit. There are videos of this technique being used in ESO specifically.
I've been one shot by players who appeared to me as if they had done absolutely nothing, then all of a sudden I am dead and my recap comes up with a dawnbreaker or a magnum shot and a pile of heavies.I'm sure in many cases it's just the server and it happens when there are a ton of players around and everyone is stuck or lagging, but I've also run into it when no one else was around and there was no lag up to that point - I'm just suddenly dead with no in game animations, sounds, or anything that indicated that I was being attacked. I've just accepted it as part of the game, that there are cheaters who do a considerable amount of research and testing in order to gain this unfair advantage, but that they are not so prevalent that it completely ruins the game.
Animation canceling is stupid, I think it should be in place, but if you cancel animation you not getting the ability out. It just doesn't make any sense, imagine a guy punching you, but not even completing the move to do so....
It makes about as much sense as throwing fireballs at each other. Just imagine ...
This is a fantasy game, not reality. Also functionality is way more important than visuals.
And since they started to nerf animation canceling (cast times, block changes, ...), combat has gone downhill - for everyone. Clueless players are still complaining about the exact same things, while combat became less responsive and reliable overall. Those changes brought zero improvements for anyone, so it is pretty obvious that the combat system needs animation canceling to function properly and those failed attempts to "fix" it should be reverted.
In which fantasy setting did you see that a caster or whatever didn't need to do at least some move to throw that fireball out? Even if he just needs to twitch his fingers, he still need to do so, if it's a mind thing, well, no animation of course, but we don't have mind casters here.... Some rules still apply, it's just bad game design in this case, and I think combat became better over the years, it looks less buggy, I hate this patch, but at least they did something right. I'm not talking about bugs or lag or delayed abilities, I'm talking about animations, if animations look like they've been done by 3 year old, or just too fast, it looks ***. Same with animation canceling ESO is unique in many terms, but it's unique here too, I never seen such bogus in any games I've played, no animation, no ability. I don't see what is so hard to understand here.
Animation canceling is stupid, I think it should be in place, but if you cancel animation you not getting the ability out. It just doesn't make any sense, imagine a guy punching you, but not even completing the move to do so....
It makes about as much sense as throwing fireballs at each other. Just imagine ...
This is a fantasy game, not reality. Also functionality is way more important than visuals.
And since they started to nerf animation canceling (cast times, block changes, ...), combat has gone downhill - for everyone. Clueless players are still complaining about the exact same things, while combat became less responsive and reliable overall. Those changes brought zero improvements for anyone, so it is pretty obvious that the combat system needs animation canceling to function properly and those failed attempts to "fix" it should be reverted.
In which fantasy setting did you see that a caster or whatever didn't need to do at least some move to throw that fireball out? Even if he just needs to twitch his fingers, he still need to do so, if it's a mind thing, well, no animation of course, but we don't have mind casters here.... Some rules still apply, it's just bad game design in this case, and I think combat became better over the years, it looks less buggy, I hate this patch, but at least they did something right. I'm not talking about bugs or lag or delayed abilities, I'm talking about animations, if animations look like they've been done by 3 year old, or just too fast, it looks ***. Same with animation canceling ESO is unique in many terms, but it's unique here too, I never seen such bogus in any games I've played, no animation, no ability. I don't see what is so hard to understand here.
Animation canceling does not remove animations. Never did. You are also not forced to cancel animations for the majority of this game's content, so if you want don't want to do it, just don't do it.
And again, i'd rather have a game that looks *** but works fine than the other way arround. And a large part of the unresponsiveness and unreliability is clearly related to their attempt to "fix" animation canceling and not "just" server lag.
I respect your opinion too, but I will not stand for dismissing facts as opinions to create some false narrative.I respect your opinion on the matter. Even the comment that AC is not synonymous with fast-paced combat is an opinion. We clearly have different opinions and can probably spend days coming up with 'facts" to support our thoughts on the matter.Erm, no. What I wrote is a simple fact. Fast paced combat doesn't have to involve seizures that display a character writhing in jittery motions as they fire of LAs from weapons that pop in and out of existence between their hands being busy casting other animations, nor does it involve a weapon that gets barely held but disappears immediately after it was barswapped and still resulting in a completed AoE. That is objectively a glitchy animation, and damage that registers off of incomplete casts is a bug, whether it was embraced or not.You are entitled to your opinion but "spazzing out" is just that.Erm... there is a difference between fast paced combat and spazzing out your character with animation canceling.Not the case. Zos could have fixed it by simplifying combat to make ESO like old combat systems like WoW and FF14. They decided that the robust and active combat system we have in ESO was more desirable. It really is that simple since combat in this game is one of the key features that separates ESO from other major MMORPG titles. A key part of ESO's success.Animation canceling is a typical "bug turned feature" in ESO. They never got around fixing it, so they just declared it to be a normal thing...
AC isn't synonymous with fast paced combat. (Fact)
It's rather sad if ESO devs and players can't imagine any other way. (This part is an opinion).
If you're referring to the Fire Mage video, the jumping is just optional lol. It has nothing to do with the casts, they are just doing it to show off that all their skills are completing so fast that they could move during casting.SidraWillowsky wrote: »Is jumping an actual skill, or is it part of animation canceling? If it's the latter, it looks far more ridiculous than ESO (I don't think that ESO looks ridiculous in the first place unless things are really glitchy)
Animation cancelling with block was great in PvP as many abilities have an animation longer than GCD and it helped with making your rotations smooth (even in lag).
Now that you have to block and click, it seems pointless. Too many things to click and you can't just assign a bash to one key, so animation cancelling is more clunky than just letting the spell go through all the visuals. Great for RP, as abilities are really pretty but in PvP you might as well try and swim across Lake Rumare.
Fur_like_snow wrote: »Yeah but than the DB won’t fire. Once upon a time DB had the cleanest cancel in the game if done correctly you wouldn’t see any animation and the ultimate would fire. That’s not the case anymore.
OP said he got hit with five abilities and an ultimate(DB) but didn’t see the animation. That’s a server performance issue not DB being animation canceled.
I respect your opinion too, but I will not stand for dismissing facts as opinions to create some false narrative.I respect your opinion on the matter. Even the comment that AC is not synonymous with fast-paced combat is an opinion. We clearly have different opinions and can probably spend days coming up with 'facts" to support our thoughts on the matter.Erm, no. What I wrote is a simple fact. Fast paced combat doesn't have to involve seizures that display a character writhing in jittery motions as they fire of LAs from weapons that pop in and out of existence between their hands being busy casting other animations, nor does it involve a weapon that gets barely held but disappears immediately after it was barswapped and still resulting in a completed AoE. That is objectively a glitchy animation, and damage that registers off of incomplete casts is a bug, whether it was embraced or not.You are entitled to your opinion but "spazzing out" is just that.Erm... there is a difference between fast paced combat and spazzing out your character with animation canceling.Not the case. Zos could have fixed it by simplifying combat to make ESO like old combat systems like WoW and FF14. They decided that the robust and active combat system we have in ESO was more desirable. It really is that simple since combat in this game is one of the key features that separates ESO from other major MMORPG titles. A key part of ESO's success.Animation canceling is a typical "bug turned feature" in ESO. They never got around fixing it, so they just declared it to be a normal thing...
AC isn't synonymous with fast paced combat. (Fact)
It's rather sad if ESO devs and players can't imagine any other way. (This part is an opinion).
Thank you since I was not creating a false narrative by any measure.I respect your opinion too, but I will not stand for dismissing facts as opinions to create some false narrative.I respect your opinion on the matter. Even the comment that AC is not synonymous with fast-paced combat is an opinion. We clearly have different opinions and can probably spend days coming up with 'facts" to support our thoughts on the matter.Erm, no. What I wrote is a simple fact. Fast paced combat doesn't have to involve seizures that display a character writhing in jittery motions as they fire of LAs from weapons that pop in and out of existence between their hands being busy casting other animations, nor does it involve a weapon that gets barely held but disappears immediately after it was barswapped and still resulting in a completed AoE. That is objectively a glitchy animation, and damage that registers off of incomplete casts is a bug, whether it was embraced or not.You are entitled to your opinion but "spazzing out" is just that.Erm... there is a difference between fast paced combat and spazzing out your character with animation canceling.Not the case. Zos could have fixed it by simplifying combat to make ESO like old combat systems like WoW and FF14. They decided that the robust and active combat system we have in ESO was more desirable. It really is that simple since combat in this game is one of the key features that separates ESO from other major MMORPG titles. A key part of ESO's success.Animation canceling is a typical "bug turned feature" in ESO. They never got around fixing it, so they just declared it to be a normal thing...
AC isn't synonymous with fast paced combat. (Fact)
It's rather sad if ESO devs and players can't imagine any other way. (This part is an opinion).
Your suggested (false) narrative was to deny that fast paced combat can exist without AC, and to frame all proof to the contrary as some 'opinion' that can be handwaved away because ah well, people have different opinions.I respect your opinion on the matter. Even the comment that AC is not synonymous with fast-paced combat is an opinion. We clearly have different opinions and can probably spend days coming up with 'facts" to support our thoughts on the matter.Erm, no. What I wrote is a simple fact. Fast paced combat doesn't have to involve seizures that display a character writhing in jittery motions as they fire of LAs from weapons that pop in and out of existence between their hands being busy casting other animations, nor does it involve a weapon that gets barely held but disappears immediately after it was barswapped and still resulting in a completed AoE. That is objectively a glitchy animation, and damage that registers off of incomplete casts is a bug, whether it was embraced or not.You are entitled to your opinion but "spazzing out" is just that.Erm... there is a difference between fast paced combat and spazzing out your character with animation canceling.Not the case. Zos could have fixed it by simplifying combat to make ESO like old combat systems like WoW and FF14. They decided that the robust and active combat system we have in ESO was more desirable. It really is that simple since combat in this game is one of the key features that separates ESO from other major MMORPG titles. A key part of ESO's success.Animation canceling is a typical "bug turned feature" in ESO. They never got around fixing it, so they just declared it to be a normal thing...
AC isn't synonymous with fast paced combat. (Fact)
It's rather sad if ESO devs and players can't imagine any other way. (This part is an opinion).
At that, I will not continue with derailing the thread with the back and forth of opinions as I do not expect this to go anywhere meaningful.
Thank you since I was not creating a false narrative by any measure.I respect your opinion too, but I will not stand for dismissing facts as opinions to create some false narrative.I respect your opinion on the matter. Even the comment that AC is not synonymous with fast-paced combat is an opinion. We clearly have different opinions and can probably spend days coming up with 'facts" to support our thoughts on the matter.Erm, no. What I wrote is a simple fact. Fast paced combat doesn't have to involve seizures that display a character writhing in jittery motions as they fire of LAs from weapons that pop in and out of existence between their hands being busy casting other animations, nor does it involve a weapon that gets barely held but disappears immediately after it was barswapped and still resulting in a completed AoE. That is objectively a glitchy animation, and damage that registers off of incomplete casts is a bug, whether it was embraced or not.You are entitled to your opinion but "spazzing out" is just that.Erm... there is a difference between fast paced combat and spazzing out your character with animation canceling.Not the case. Zos could have fixed it by simplifying combat to make ESO like old combat systems like WoW and FF14. They decided that the robust and active combat system we have in ESO was more desirable. It really is that simple since combat in this game is one of the key features that separates ESO from other major MMORPG titles. A key part of ESO's success.Animation canceling is a typical "bug turned feature" in ESO. They never got around fixing it, so they just declared it to be a normal thing...
AC isn't synonymous with fast paced combat. (Fact)
It's rather sad if ESO devs and players can't imagine any other way. (This part is an opinion).Your suggested (false) narrative was to deny that fast paced combat can exist without AC, and to frame all proof to the contrary as some 'opinion' that can be handwaved away because ah well, people have different opinions.I respect your opinion on the matter. Even the comment that AC is not synonymous with fast-paced combat is an opinion. We clearly have different opinions and can probably spend days coming up with 'facts" to support our thoughts on the matter.Erm, no. What I wrote is a simple fact. Fast paced combat doesn't have to involve seizures that display a character writhing in jittery motions as they fire of LAs from weapons that pop in and out of existence between their hands being busy casting other animations, nor does it involve a weapon that gets barely held but disappears immediately after it was barswapped and still resulting in a completed AoE. That is objectively a glitchy animation, and damage that registers off of incomplete casts is a bug, whether it was embraced or not.You are entitled to your opinion but "spazzing out" is just that.Erm... there is a difference between fast paced combat and spazzing out your character with animation canceling.Not the case. Zos could have fixed it by simplifying combat to make ESO like old combat systems like WoW and FF14. They decided that the robust and active combat system we have in ESO was more desirable. It really is that simple since combat in this game is one of the key features that separates ESO from other major MMORPG titles. A key part of ESO's success.Animation canceling is a typical "bug turned feature" in ESO. They never got around fixing it, so they just declared it to be a normal thing...
AC isn't synonymous with fast paced combat. (Fact)
It's rather sad if ESO devs and players can't imagine any other way. (This part is an opinion).
At that, I will not continue with derailing the thread with the back and forth of opinions as I do not expect this to go anywhere meaningful.
Animation cancelling is not required to have fast-paced combat. But you're still allowed to like it! Just don't try to shut down discussion by pretending that 'Fast combat = AC' is a necessity and everything else is 'just an opinion'.
I suggest you read it again. I never said it could not exist without AC. I merely pointed out one of your statements of opinion.Thank you since I was not creating a false narrative by any measure.I respect your opinion too, but I will not stand for dismissing facts as opinions to create some false narrative.I respect your opinion on the matter. Even the comment that AC is not synonymous with fast-paced combat is an opinion. We clearly have different opinions and can probably spend days coming up with 'facts" to support our thoughts on the matter.Erm, no. What I wrote is a simple fact. Fast paced combat doesn't have to involve seizures that display a character writhing in jittery motions as they fire of LAs from weapons that pop in and out of existence between their hands being busy casting other animations, nor does it involve a weapon that gets barely held but disappears immediately after it was barswapped and still resulting in a completed AoE. That is objectively a glitchy animation, and damage that registers off of incomplete casts is a bug, whether it was embraced or not.You are entitled to your opinion but "spazzing out" is just that.Erm... there is a difference between fast paced combat and spazzing out your character with animation canceling.Not the case. Zos could have fixed it by simplifying combat to make ESO like old combat systems like WoW and FF14. They decided that the robust and active combat system we have in ESO was more desirable. It really is that simple since combat in this game is one of the key features that separates ESO from other major MMORPG titles. A key part of ESO's success.Animation canceling is a typical "bug turned feature" in ESO. They never got around fixing it, so they just declared it to be a normal thing...
AC isn't synonymous with fast paced combat. (Fact)
It's rather sad if ESO devs and players can't imagine any other way. (This part is an opinion).Your suggested (false) narrative was to deny that fast paced combat can exist without AC, and to frame all proof to the contrary as some 'opinion' that can be handwaved away because ah well, people have different opinions.I respect your opinion on the matter. Even the comment that AC is not synonymous with fast-paced combat is an opinion. We clearly have different opinions and can probably spend days coming up with 'facts" to support our thoughts on the matter.Erm, no. What I wrote is a simple fact. Fast paced combat doesn't have to involve seizures that display a character writhing in jittery motions as they fire of LAs from weapons that pop in and out of existence between their hands being busy casting other animations, nor does it involve a weapon that gets barely held but disappears immediately after it was barswapped and still resulting in a completed AoE. That is objectively a glitchy animation, and damage that registers off of incomplete casts is a bug, whether it was embraced or not.You are entitled to your opinion but "spazzing out" is just that.Erm... there is a difference between fast paced combat and spazzing out your character with animation canceling.Not the case. Zos could have fixed it by simplifying combat to make ESO like old combat systems like WoW and FF14. They decided that the robust and active combat system we have in ESO was more desirable. It really is that simple since combat in this game is one of the key features that separates ESO from other major MMORPG titles. A key part of ESO's success.Animation canceling is a typical "bug turned feature" in ESO. They never got around fixing it, so they just declared it to be a normal thing...
AC isn't synonymous with fast paced combat. (Fact)
It's rather sad if ESO devs and players can't imagine any other way. (This part is an opinion).
At that, I will not continue with derailing the thread with the back and forth of opinions as I do not expect this to go anywhere meaningful.
Animation cancelling is not required to have fast-paced combat. But you're still allowed to like it! Just don't try to shut down discussion by pretending that 'Fast combat = AC' is a necessity and everything else is 'just an opinion'.
Have a good day and enjoy the game.
I suggest you read it again. Because you most certainly did write that. Perhaps you phrased it wrongly if you didn't mean to say that. But it's certainly what it says. Saying 'coming up with "facts"' in quotation marks suggest that you strongly doubt the factuality of that statement. And you wrote that AC =/= fast paced combat 'is an opinion', suggesting that people can disagree with it and it's a matter of personal preference rather than an easily provable fact. So if that wasn't your intention, then perhaps your comments were just poorly phrased.Even the comment that AC is not synonymous with fast-paced combat is an opinion. We clearly have different opinions and can probably spend days coming up with 'facts" to support our thoughts on the matter.Erm, no. What I wrote is a simple fact. Fast paced combat doesn't have to involve seizures that display a character writhing in jittery motions as they fire of LAs from weapons that pop in and out of existence between their hands being busy casting other animations, nor does it involve a weapon that gets barely held but disappears immediately after it was barswapped and still resulting in a completed AoE. That is objectively a glitchy animation, and damage that registers off of incomplete casts is a bug, whether it was embraced or not.You are entitled to your opinion but "spazzing out" is just that.Erm... there is a difference between fast paced combat and spazzing out your character with animation canceling.Not the case. Zos could have fixed it by simplifying combat to make ESO like old combat systems like WoW and FF14. They decided that the robust and active combat system we have in ESO was more desirable. It really is that simple since combat in this game is one of the key features that separates ESO from other major MMORPG titles. A key part of ESO's success.Animation canceling is a typical "bug turned feature" in ESO. They never got around fixing it, so they just declared it to be a normal thing...
AC isn't synonymous with fast paced combat. (Fact)
It's rather sad if ESO devs and players can't imagine any other way. (This part is an opinion).
I suggest you read it again. I never said it could not exist without AC. I merely pointed out one of your statements of opinion.Thank you since I was not creating a false narrative by any measure.I respect your opinion too, but I will not stand for dismissing facts as opinions to create some false narrative.I respect your opinion on the matter. Even the comment that AC is not synonymous with fast-paced combat is an opinion. We clearly have different opinions and can probably spend days coming up with 'facts" to support our thoughts on the matter.Erm, no. What I wrote is a simple fact. Fast paced combat doesn't have to involve seizures that display a character writhing in jittery motions as they fire of LAs from weapons that pop in and out of existence between their hands being busy casting other animations, nor does it involve a weapon that gets barely held but disappears immediately after it was barswapped and still resulting in a completed AoE. That is objectively a glitchy animation, and damage that registers off of incomplete casts is a bug, whether it was embraced or not.You are entitled to your opinion but "spazzing out" is just that.Erm... there is a difference between fast paced combat and spazzing out your character with animation canceling.Not the case. Zos could have fixed it by simplifying combat to make ESO like old combat systems like WoW and FF14. They decided that the robust and active combat system we have in ESO was more desirable. It really is that simple since combat in this game is one of the key features that separates ESO from other major MMORPG titles. A key part of ESO's success.Animation canceling is a typical "bug turned feature" in ESO. They never got around fixing it, so they just declared it to be a normal thing...
AC isn't synonymous with fast paced combat. (Fact)
It's rather sad if ESO devs and players can't imagine any other way. (This part is an opinion).Your suggested (false) narrative was to deny that fast paced combat can exist without AC, and to frame all proof to the contrary as some 'opinion' that can be handwaved away because ah well, people have different opinions.I respect your opinion on the matter. Even the comment that AC is not synonymous with fast-paced combat is an opinion. We clearly have different opinions and can probably spend days coming up with 'facts" to support our thoughts on the matter.Erm, no. What I wrote is a simple fact. Fast paced combat doesn't have to involve seizures that display a character writhing in jittery motions as they fire of LAs from weapons that pop in and out of existence between their hands being busy casting other animations, nor does it involve a weapon that gets barely held but disappears immediately after it was barswapped and still resulting in a completed AoE. That is objectively a glitchy animation, and damage that registers off of incomplete casts is a bug, whether it was embraced or not.You are entitled to your opinion but "spazzing out" is just that.Erm... there is a difference between fast paced combat and spazzing out your character with animation canceling.Not the case. Zos could have fixed it by simplifying combat to make ESO like old combat systems like WoW and FF14. They decided that the robust and active combat system we have in ESO was more desirable. It really is that simple since combat in this game is one of the key features that separates ESO from other major MMORPG titles. A key part of ESO's success.Animation canceling is a typical "bug turned feature" in ESO. They never got around fixing it, so they just declared it to be a normal thing...
AC isn't synonymous with fast paced combat. (Fact)
It's rather sad if ESO devs and players can't imagine any other way. (This part is an opinion).
At that, I will not continue with derailing the thread with the back and forth of opinions as I do not expect this to go anywhere meaningful.
Animation cancelling is not required to have fast-paced combat. But you're still allowed to like it! Just don't try to shut down discussion by pretending that 'Fast combat = AC' is a necessity and everything else is 'just an opinion'.
Have a good day and enjoy the game.I suggest you read it again. Because you most certainly did write that..Even the comment that AC is not synonymous with fast-paced combat is an opinion. We clearly have different opinions and can probably spend days coming up with 'facts" to support our thoughts on the matter.Erm, no. What I wrote is a simple fact. Fast paced combat doesn't have to involve seizures that display a character writhing in jittery motions as they fire of LAs from weapons that pop in and out of existence between their hands being busy casting other animations, nor does it involve a weapon that gets barely held but disappears immediately after it was barswapped and still resulting in a completed AoE. That is objectively a glitchy animation, and damage that registers off of incomplete casts is a bug, whether it was embraced or not.You are entitled to your opinion but "spazzing out" is just that.Erm... there is a difference between fast paced combat and spazzing out your character with animation canceling.Not the case. Zos could have fixed it by simplifying combat to make ESO like old combat systems like WoW and FF14. They decided that the robust and active combat system we have in ESO was more desirable. It really is that simple since combat in this game is one of the key features that separates ESO from other major MMORPG titles. A key part of ESO's success.Animation canceling is a typical "bug turned feature" in ESO. They never got around fixing it, so they just declared it to be a normal thing...
AC isn't synonymous with fast paced combat. (Fact)
It's rather sad if ESO devs and players can't imagine any other way. (This part is an opinion).
You can not claim that 'AC and fast combat aren't synonymous' is just an opinion,I read it again before my last reply and my comment you just replied to was most certainly accurate. I think it is one's perspective on what they might get out of it.I suggest you read it again. I never said it could not exist without AC. I merely pointed out one of your statements of opinion.Thank you since I was not creating a false narrative by any measure.I respect your opinion too, but I will not stand for dismissing facts as opinions to create some false narrative.I respect your opinion on the matter. Even the comment that AC is not synonymous with fast-paced combat is an opinion. We clearly have different opinions and can probably spend days coming up with 'facts" to support our thoughts on the matter.Erm, no. What I wrote is a simple fact. Fast paced combat doesn't have to involve seizures that display a character writhing in jittery motions as they fire of LAs from weapons that pop in and out of existence between their hands being busy casting other animations, nor does it involve a weapon that gets barely held but disappears immediately after it was barswapped and still resulting in a completed AoE. That is objectively a glitchy animation, and damage that registers off of incomplete casts is a bug, whether it was embraced or not.You are entitled to your opinion but "spazzing out" is just that.Erm... there is a difference between fast paced combat and spazzing out your character with animation canceling.Not the case. Zos could have fixed it by simplifying combat to make ESO like old combat systems like WoW and FF14. They decided that the robust and active combat system we have in ESO was more desirable. It really is that simple since combat in this game is one of the key features that separates ESO from other major MMORPG titles. A key part of ESO's success.Animation canceling is a typical "bug turned feature" in ESO. They never got around fixing it, so they just declared it to be a normal thing...
AC isn't synonymous with fast paced combat. (Fact)
It's rather sad if ESO devs and players can't imagine any other way. (This part is an opinion).Your suggested (false) narrative was to deny that fast paced combat can exist without AC, and to frame all proof to the contrary as some 'opinion' that can be handwaved away because ah well, people have different opinions.I respect your opinion on the matter. Even the comment that AC is not synonymous with fast-paced combat is an opinion. We clearly have different opinions and can probably spend days coming up with 'facts" to support our thoughts on the matter.Erm, no. What I wrote is a simple fact. Fast paced combat doesn't have to involve seizures that display a character writhing in jittery motions as they fire of LAs from weapons that pop in and out of existence between their hands being busy casting other animations, nor does it involve a weapon that gets barely held but disappears immediately after it was barswapped and still resulting in a completed AoE. That is objectively a glitchy animation, and damage that registers off of incomplete casts is a bug, whether it was embraced or not.You are entitled to your opinion but "spazzing out" is just that.Erm... there is a difference between fast paced combat and spazzing out your character with animation canceling.Not the case. Zos could have fixed it by simplifying combat to make ESO like old combat systems like WoW and FF14. They decided that the robust and active combat system we have in ESO was more desirable. It really is that simple since combat in this game is one of the key features that separates ESO from other major MMORPG titles. A key part of ESO's success.Animation canceling is a typical "bug turned feature" in ESO. They never got around fixing it, so they just declared it to be a normal thing...
AC isn't synonymous with fast paced combat. (Fact)
It's rather sad if ESO devs and players can't imagine any other way. (This part is an opinion).
At that, I will not continue with derailing the thread with the back and forth of opinions as I do not expect this to go anywhere meaningful.
Animation cancelling is not required to have fast-paced combat. But you're still allowed to like it! Just don't try to shut down discussion by pretending that 'Fast combat = AC' is a necessity and everything else is 'just an opinion'.
Have a good day and enjoy the game.I suggest you read it again. Because you most certainly did write that..Even the comment that AC is not synonymous with fast-paced combat is an opinion. We clearly have different opinions and can probably spend days coming up with 'facts" to support our thoughts on the matter.Erm, no. What I wrote is a simple fact. Fast paced combat doesn't have to involve seizures that display a character writhing in jittery motions as they fire of LAs from weapons that pop in and out of existence between their hands being busy casting other animations, nor does it involve a weapon that gets barely held but disappears immediately after it was barswapped and still resulting in a completed AoE. That is objectively a glitchy animation, and damage that registers off of incomplete casts is a bug, whether it was embraced or not.You are entitled to your opinion but "spazzing out" is just that.Erm... there is a difference between fast paced combat and spazzing out your character with animation canceling.Not the case. Zos could have fixed it by simplifying combat to make ESO like old combat systems like WoW and FF14. They decided that the robust and active combat system we have in ESO was more desirable. It really is that simple since combat in this game is one of the key features that separates ESO from other major MMORPG titles. A key part of ESO's success.Animation canceling is a typical "bug turned feature" in ESO. They never got around fixing it, so they just declared it to be a normal thing...
AC isn't synonymous with fast paced combat. (Fact)
It's rather sad if ESO devs and players can't imagine any other way. (This part is an opinion).
Regardless, this discussion is nothing more than a difference in opinion and as such is not going anywhere. As I said before, I respect you have an opinion and respect your opinion and will leave it at that.
furiouslog wrote: »It's not animation canceling per se that's causing this issue, it's server lag, or lag that is deliberately being caused on the client side by the attacker. If you google "lag switch", you can see that there are scripts and macros (or in the case of consoles, hardware devices) that will deliberately drop your connection for a short period, during which you can still spam attacks, and then reengage your connection which causes all of the skills to fire at once as the server catches up. Sometimes it occurs naturally due to the server being overwhelmed, so it's difficult to prove that someone is actually using the exploit. There are videos of this technique being used in ESO specifically.
I've been one shot by players who appeared to me as if they had done absolutely nothing, then all of a sudden I am dead and my recap comes up with a dawnbreaker or a magnum shot and a pile of heavies.I'm sure in many cases it's just the server and it happens when there are a ton of players around and everyone is stuck or lagging, but I've also run into it when no one else was around and there was no lag up to that point - I'm just suddenly dead with no in game animations, sounds, or anything that indicated that I was being attacked. I've just accepted it as part of the game, that there are cheaters who do a considerable amount of research and testing in order to gain this unfair advantage, but that they are not so prevalent that it completely ruins the game.
Oreyn_Bearclaw wrote: »This is 100% a lag issue, not an AC isssue. The Server performance in PVP is a disaster these days. Anybody bashing AC is just someone who is extremely bad at this game and lacks a basic understanding of how combat functions in ESO. I don't like to cry L2P, but this is a L2P issue and nothing more.
It makes about as much sense as throwing fireballs at each other. Just imagine ...
This is a fantasy game, not reality. Also functionality is way more important than visuals.
gatekeeper13 wrote: »It makes about as much sense as throwing fireballs at each other. Just imagine ...
This is a fantasy game, not reality. Also functionality is way more important than visuals.
It's a fantasy game which goes against it's own rules and it's own logic. You activate an ability its casting you have cancelled. It is totally absurd, like being a wizard who starts casting a spell and before even saying the words, the spell is completed.
Although it's a bug, they kept in game because they couldn't fix it and somehow became a norm. A member of ZOS staff has confessed that in a post sometime ago.
Also, I think AC is totally useless and does not make the gameplay any more interesting. E.g in Cyro it is impossible for me to AC as I do in PVE because of lag, but combat is still very exciting. I do not miss it at all.