Fur_like_snow wrote: »You cannot animation cancel dawn breaker anymore. It sounds like your issue(beside playing on console) is poor server performance
Animation Cancelling is the reason why ESO's combat system is amazing. If we all would just press a button with a 1 second cooldown, it would be extremely boring.
The problem you're talking about is not convcerning to animation cancelling, it's solely the insane lag this game has in the moment.
TankHealz2015 wrote: »Soon to be fixed... (or maybe just changed)
When they flip/flop the effects of light attack versus heavy attacks.
Light attacks will return more resources so light attack weaving and cancelling will not boost your damage so much (if at all?)
heavy attacks will do lots more damage but return less if any resources.
Already went to PTS once, but lots of outcry and they pulled it.
Understandably so.
The most skilled and experienced players are the ones doing the light attack weaving and cancelling and probably also the ones doing the bulk of testing on PTS (my opinion)... so they would be the ones also most likely to not want this sort of a change.
Take away the light attack weaving/cancelling and instantly the gap between great and just average players is reduced.
TankHealz2015 wrote: »Soon to be fixed... (or maybe just changed)
When they flip/flop the effects of light attack versus heavy attacks.
Light attacks will return more resources so light attack weaving and cancelling will not boost your damage so much (if at all?)
heavy attacks will do lots more damage but return less if any resources.
Already went to PTS once, but lots of outcry and they pulled it.
Understandably so.
The most skilled and experienced players are the ones doing the light attack weaving and cancelling and probably also the ones doing the bulk of testing on PTS (my opinion)... so they would be the ones also most likely to not want this sort of a change.
Take away the light attack weaving/cancelling and instantly the gap between great and just average players is reduced.
Animation canceling is a typical "bug turned feature" in ESO. They never got around fixing it, so they just declared it to be a normal thing...
Erm... there is a difference between fast paced combat and spazzing out your character with animation canceling.Not the case. Zos could have fixed it by simplifying combat to make ESO like old combat systems like WoW and FF14. They decided that the robust and active combat system we have in ESO was more desirable. It really is that simple since combat in this game is one of the key features that separates ESO from other major MMORPG titles. A key part of ESO's success.Animation canceling is a typical "bug turned feature" in ESO. They never got around fixing it, so they just declared it to be a normal thing...
Erm... there is a difference between fast paced combat and spazzing out your character with animation canceling.Not the case. Zos could have fixed it by simplifying combat to make ESO like old combat systems like WoW and FF14. They decided that the robust and active combat system we have in ESO was more desirable. It really is that simple since combat in this game is one of the key features that separates ESO from other major MMORPG titles. A key part of ESO's success.Animation canceling is a typical "bug turned feature" in ESO. They never got around fixing it, so they just declared it to be a normal thing...
El_Borracho wrote: »No. Its lag.
lucky_Sage wrote: »That’s not animation canceling that is straight lag.
Erm, no. What I wrote is a simple fact. Fast paced combat doesn't have to involve seizures that display a character writhing in jittery motions as they fire of LAs from weapons that pop in and out of existence between their hands being busy casting other animations, nor does it involve a weapon that gets barely held but disappears immediately after it was barswapped and still resulting in a completed AoE. That is objectively a glitchy animation, and damage that registers off of incomplete casts is a bug, whether it was embraced or not.You are entitled to your opinion but "spazzing out" is just that.Erm... there is a difference between fast paced combat and spazzing out your character with animation canceling.Not the case. Zos could have fixed it by simplifying combat to make ESO like old combat systems like WoW and FF14. They decided that the robust and active combat system we have in ESO was more desirable. It really is that simple since combat in this game is one of the key features that separates ESO from other major MMORPG titles. A key part of ESO's success.Animation canceling is a typical "bug turned feature" in ESO. They never got around fixing it, so they just declared it to be a normal thing...
Erm, no. What I wrote is a simple fact.You are entitled to your opinion but "spazzing out" is just that.Erm... there is a difference between fast paced combat and spazzing out your character with animation canceling.Not the case. Zos could have fixed it by simplifying combat to make ESO like old combat systems like WoW and FF14. They decided that the robust and active combat system we have in ESO was more desirable. It really is that simple since combat in this game is one of the key features that separates ESO from other major MMORPG titles. A key part of ESO's success.Animation canceling is a typical "bug turned feature" in ESO. They never got around fixing it, so they just declared it to be a normal thing...
Colinr1968 wrote: »On ps4 when I die I look to see what I was or who killed by I see likes of dawn breaker, but damn if I ever see it hit me or any of the last 5 hits,so is animation cancelling still come into effect or are people using macros and modes controllers do do there rotations.
Erm... there is a difference between fast paced combat and spazzing out your character with animation canceling.Not the case. Zos could have fixed it by simplifying combat to make ESO like old combat systems like WoW and FF14. They decided that the robust and active combat system we have in ESO was more desirable. It really is that simple since combat in this game is one of the key features that separates ESO from other major MMORPG titles. A key part of ESO's success.Animation canceling is a typical "bug turned feature" in ESO. They never got around fixing it, so they just declared it to be a normal thing...
Games can have fast paced combat, with a lot of haste and short cast times, for quick and reactive combat.
But the only way ESO can even pretend its combat is interesting is by keeping a bug ingame? Lol.
The game is simply not built for AC and it shows. AC looks spastic and glitchy, flinging LAs during stuttering interrupted skill casts that still do their full damage. It simply shouldn't be this way. If a player interrupts their previous action (by blocking, switching bars, etc) the previous action shouldn't count as complete and shouldn't land its damage. That would still allow for reactive gameplay without this bug-turned-feature.
And FYI other games have 'off the GCD' abilities that they can fire off between regular skills, and those abilities are built for that - they have short cast times and no or very quick animations, that can display between the regular skills. It looks far more polished. But ESO doesn't. They keep adding cast times and long animations to skills while also expecting players to cancel them - what the actual hell is the point of that?
If you want to embrace buttonmashing combat, get rid of animations if by design you don't want anybody to see them because you want your game to play without completing animations. Or speed up all skills so they fit between 2 LAs. Or, if you want animations on your skills then remove AC. Cause ESO's combat looks like a glitchy joke and it's honestly a pain to look at my characters getting spasming seizures because you decided to leave a bug ingame instead of fixing it.