I jump so much during combat and I hate it. I do not know why it happens, my muscle memory thingy does it on its own.
Does it really bring an advantage though? I tell myself it helps me avoid stuff and move a bit quicker. But is this actually true?
Works for me. Sometimes it work too good, since you can see people behind walls.
As for it doesn't help a pvp player by bunny hopping, then their wouldn't be any bunny hoppers, would there.
@ZOS_GinaBruno block bash sprint roll-dodge and crouch cost stamina, but jump does not. as a result, you get these jumping fools (not fools actually, because they're dodging dmg) in cyrodiil who jump around endlessly. good for them for abusing the tactic; if there's no resource cost, why not do it? but it doesn't fit with the theme that such abilities cost resources, and it also looks reeeally stupid. if they can jump 6, 7, 10 times before using up their stam, great. but it shouldn't be endless.
i'll probably get a lot of players disagreeing with me, but try to prove that your disagreement ISN'T because you want to exploit the jump feature!
I mash jump when fighting because snares and immobs don't hit you until you're on the ground. So yeah, I take advantage of it; but it's not an exploit.
Even if it was, the proper fix would be to change the way snares and immobs apply, not make jumping cost stamina. I'd jump either way while throwing out sick combos because its a way to dab on angry gamers and helps me think during a tense fight.
I mash jump when fighting because snares and immobs don't hit you until you're on the ground. So yeah, I take advantage of it; but it's not an exploit.
Even if it was, the proper fix would be to change the way snares and immobs apply, not make jumping cost stamina. I'd jump either way while throwing out sick combos because its a way to dab on angry gamers and helps me think during a tense fight.
If you're using it to avoid snares and 'immobs', it should cost you stamina.
I use my sword or axe weapons to kill badguys as quickly as possible, and thus limit the damage I take. It costs me stamina.
I use block to limit my damage taken. It costs me stamina.
Sometimes I have to try running away if my attacks have been overwhelmed, and I've run low on stamina, but my low stamina limits my running.
Why should your bunnyhopping to limit your exposure to snares and damage cost you nothing?
[...] the proper fix would be to change the way snares and immobs apply, not make jumping cost stamina.
I mash jump when fighting because snares and immobs don't hit you until you're on the ground. So yeah, I take advantage of it; but it's not an exploit.
Even if it was, the proper fix would be to change the way snares and immobs apply, not make jumping cost stamina. I'd jump either way while throwing out sick combos because its a way to dab on angry gamers and helps me think during a tense fight.
If you're using it to avoid snares and 'immobs', it should cost you stamina.
I use my sword or axe weapons to kill badguys as quickly as possible, and thus limit the damage I take. It costs me stamina.
I use block to limit my damage taken. It costs me stamina.
Sometimes I have to try running away if my attacks have been overwhelmed, and I've run low on stamina, but my low stamina limits my running.
Why should your bunnyhopping to limit your exposure to snares and damage cost you nothing?
Because the exposure of snare and immobs should not be limited by mashing jump. As in,[...] the proper fix would be to change the way snares and immobs apply, not make jumping cost stamina.
the only thing that "tabb-targetting" does is highlight the enemy. it does not make your damage attacks go to that enemy you have highlighted. thats why we complain so hard about pets in pvp because they take the attacks even though we have the sorcerer tab-targetted the attacks still hit the pets.
it is an unfair advantage and its a glitch that needs to be fixed but that is not what this topic is about.
this topic is about the very annoying jumping that takes place while in pvp. it is very annoying and completely ruins pvp.
someone mentioned making jumping cost 70% of your health while in battle and thats a Great Start.
i pray that jumping is deleted during pvp or that it even atleast gets a 90% Cost per each jump as a start to fix this broken and glitched mechanic that is in pvp.
Idk how you somehow manage to make each of your comments more absurdly ridiculous than the last. What's next, guards should show up and fine people gold when they jump? How exactly does jumping ruin PvP? The only problem here is your personal annoyance with jumping because it doesn't negatively impact PvP in the slightest.
I mash jump when fighting because snares and immobs don't hit you until you're on the ground. So yeah, I take advantage of it; but it's not an exploit.
Even if it was, the proper fix would be to change the way snares and immobs apply, not make jumping cost stamina. I'd jump either way while throwing out sick combos because its a way to dab on angry gamers and helps me think during a tense fight.
If you're using it to avoid snares and 'immobs', it should cost you stamina.
I use my sword or axe weapons to kill badguys as quickly as possible, and thus limit the damage I take. It costs me stamina.
I use block to limit my damage taken. It costs me stamina.
Sometimes I have to try running away if my attacks have been overwhelmed, and I've run low on stamina, but my low stamina limits my running.
Why should your bunnyhopping to limit your exposure to snares and damage cost you nothing?
Because the exposure of snare and immobs should not be limited by mashing jump. As in,[...] the proper fix would be to change the way snares and immobs apply, not make jumping cost stamina.
Why?
I mash jump when fighting because snares and immobs don't hit you until you're on the ground. So yeah, I take advantage of it; but it's not an exploit.
Even if it was, the proper fix would be to change the way snares and immobs apply, not make jumping cost stamina. I'd jump either way while throwing out sick combos because its a way to dab on angry gamers and helps me think during a tense fight.
If you're using it to avoid snares and 'immobs', it should cost you stamina.
I use my sword or axe weapons to kill badguys as quickly as possible, and thus limit the damage I take. It costs me stamina.
I use block to limit my damage taken. It costs me stamina.
Sometimes I have to try running away if my attacks have been overwhelmed, and I've run low on stamina, but my low stamina limits my running.
Why should your bunnyhopping to limit your exposure to snares and damage cost you nothing?
Because the exposure of snare and immobs should not be limited by mashing jump. As in,[...] the proper fix would be to change the way snares and immobs apply, not make jumping cost stamina.
Why?
I genuinely don't know how to make it any clearer than I have. I guess I'll put it in simpler terms.
Adding a stamina cost to jumping isn't the solution. Changing how snares work while airborne is. Snares should take effect immediately, even if you're mid-jump, rather than waiting until you land.
I saw your topic and first thought, what an insane idea. Then I read you text and remembered far to many incidents in Cyrodiil. I'm wholeheartedly on your side. Having people being able to escape thru Keep doors while being attacked is beyond stupid.in cyrodiil who jump around endlessly.
I mash jump when fighting because snares and immobs don't hit you until you're on the ground. So yeah, I take advantage of it; but it's not an exploit.
Even if it was, the proper fix would be to change the way snares and immobs apply, not make jumping cost stamina. I'd jump either way while throwing out sick combos because its a way to dab on angry gamers and helps me think during a tense fight.
If you're using it to avoid snares and 'immobs', it should cost you stamina.
I use my sword or axe weapons to kill badguys as quickly as possible, and thus limit the damage I take. It costs me stamina.
I use block to limit my damage taken. It costs me stamina.
Sometimes I have to try running away if my attacks have been overwhelmed, and I've run low on stamina, but my low stamina limits my running.
Why should your bunnyhopping to limit your exposure to snares and damage cost you nothing?
Because the exposure of snare and immobs should not be limited by mashing jump. As in,[...] the proper fix would be to change the way snares and immobs apply, not make jumping cost stamina.
Why?
I genuinely don't know how to make it any clearer than I have. I guess I'll put it in simpler terms.
Adding a stamina cost to jumping isn't the solution. Changing how snares work while airborne is. Snares should take effect immediately, even if you're mid-jump, rather than waiting until you land.
Sorry, I misunderstood, my fault.
I failed to read the word 'not' in your answer.
But Jumping is a physical evasion, and ought cost stamina in combat.
Walking is a baseline activity throughout the game.
I assume a player is regenerating stamina as fast as walking is using it, and probably regenning it faster, as the character is able to get back to full stamina while walking.
Therefore I believe those trying to muddle the issue by claiming walking ought to consume stamina if jumping does are missing that point and/or just trying to make this all more complicated for no reason other than deflecting the many people who are countering the argument by claiming that bunnyhopping gives no advantage.
I understand that a game with magic in it can't be called 'realistic', but one has to agree that there are some realistic constraints on player actions.
Players can't fly.
Players can't increase in size by orders of magnitude.
Players can't clone themselves in combat like Wispmothers can.
And continuously leaping in the air along with dozens of others during an entire combat action is just as foolish looking as saying that mages ought to be able to turn themselves into kaleidoscopes.
In combat, yes.