jumping gives you an advantage in pvp because it makes you harder to shoot. that advantage should come at a cost.
jumping is related to combat if people are jumping during combat to avoid getting shot. by contrast, sneak doesn't directly relate to combat, and it costs stamina
i don't believe everything should cost stamina and i never said that, so don't put words in my mouth. this topic is related to jump costing stamina and nothing else.
as far as running/walking fast costing stamina, just leave it as is right? i didn't bring that up anyway
to all you 'git gud's and 'adapt or die's...i clearly said if players want to use this tactic, go for it. i don't care if i can't kill them or if they kill me. you missed the point.
the point is: all combat abilities cost stamina except for jump. it shouldn't be that way. and sorry, jump is a combat ability. in pvp, it is very much a combat ability. there are times when it goes on for several minutes.
to all you who like to jump: great...i like to sprint...shall that cost no stamina too?
I wouldn't mind at all if they made it so jumping cost stamina.
I liked it in Oblivion, it made your character feel heavier/more attached to the ground.
And pvp battles would lóok cooler without bunnies everywhere .
@ZOS_GinaBruno block bash sprint roll-dodge and crouch cost stamina, but jump does not. as a result, you get these jumping fools (not fools actually, because they're dodging dmg) in cyrodiil who jump around endlessly. good for them for abusing the tactic; if there's no resource cost, why not do it? but it doesn't fit with the theme that such abilities cost resources, and it also looks reeeally stupid. if they can jump 6, 7, 10 times before using up their stam, great. but it shouldn't be endless.
i'll probably get a lot of players disagreeing with me, but try to prove that your disagreement ISN'T because you want to exploit the jump feature!