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please make JUMP COST STAMINA

  • Oreyn_Bearclaw
    Oreyn_Bearclaw
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    End of the day, this is one of those requests that makes a lot of sense in a very narrow context (you are fighting a bunny hopper in pvp), but in a broader context, would likely cause a lot of issues that probably dont justify the change as the game currently stands.
    Gilvoth wrote: »
    Ackwalan wrote: »
    There's already a counter to jumping. You can target lock them.

    that is Completely False and you know that.
    tab targeting does not work in eso, all it does is highlight the person, it does not target them.

    It would be much more accurate to say that tab targeting does not work as well as it should in ESO. It absolutely works. If it didnt, you wouldn't bother to tab target high priority threats, but of course, any good player does.
  • JayJayIsSoJay
    JayJayIsSoJay
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    what's wrong with hoppin around? jumping does not avoid damage, just look at AoEs, even if u jump u still get damage. And if u're having trouble with targeting ppl u can just press Tab
  • dotme
    dotme
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    Don't understand the request. I can smack a bunny hopper in mid-air in PvP. Is that not supposed to be possible?
    PS5NA
  • Mr_Walker
    Mr_Walker
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    Dracane wrote: »
    I jump so much during combat and I hate it. I do not know why it happens, my muscle memory thingy does it on its own.
    Does it really bring an advantage though? I tell myself it helps me avoid stuff and move a bit quicker. But is this actually true?

    No. Your arc is fixed while jumping, makes it easier to turn you into AP.
  • Danksta
    Danksta
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    Ackwalan wrote: »
    Gilvoth wrote: »
    Ackwalan wrote: »
    There's already a counter to jumping. You can target lock them.

    that is Completely False and you know that.
    tab targeting does not work in eso, all it does is highlight the person, it does not target them.

    Works for me. Sometimes it work too good, since you can see people behind walls.

    It works way too good. I can hit things that are not even on my screen.
    BawKinTackWarDs PS4/NA

  • Bradyfjord
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    I prefer jumping in place when a raid leader drones on too long with instructions. Maybe they're jumping because they think you're boring.
  • Gilvoth
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    the only thing that "tabb-targetting" does is highlight the enemy. it does not make your damage attacks go to that enemy you have highlighted. thats why we complain so hard about pets in pvp because they take the attacks even though we have the sorcerer tab-targetted the attacks still hit the pets.
    it is an unfair advantage and its a glitch that needs to be fixed but that is not what this topic is about.
    this topic is about the very annoying jumping that takes place while in pvp. it is very annoying and completely ruins pvp.

    someone mentioned making jumping cost 70% of your health while in battle and thats a Great Start.
    i pray that jumping is deleted during pvp or that it even atleast gets a 90% Cost per each jump as a start to fix this broken and glitched mechanic that is in pvp.

    Edited by Gilvoth on June 16, 2020 5:45PM
  • mystkldrgnb14_ESO
    mystkldrgnb14_ESO
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    crowfl56 wrote: »

    As for it doesn't help a pvp player by bunny hopping, then their wouldn't be any bunny hoppers, would there.

    Sorry but that isn't true, not at all. That logic does not hold with humans. About anything. We do pointless stupid stuff all the time, even when we know there's no good reason for it.

    Doesn't matter the game, there are bunny hoppers. Doesn't matter if its even PVP - there are bunny hoppers. There are games where hopping effects nothing (including mostly this one) - you still have bunny hoppers.

    As we've seen here - some people doing it 'standing around' otherwise. Some do it out of boredom. Some do it just to annoy other players. Seems here that jumping really doesn't effect PVP (I see no one here making any proof it does but a few people "feeling" like it does - outside of yes being able to get LOS) - and there's still hopping.

    Don't know exactly when in gaming culture this started - maybe the first time we found out we could jump =D - but no - thinking "people hope so there must be a game mechanic reason behind it" is just flat out wrong.

    Even if you put the stamina cost on it (won't ever happen but just saying) You'd STILL have bunny hoppers and people drinking potions to hop MORE.

    To believe "people are doing it so there must be a benefit" is backwards life logic, in general.
  • CyberSkooma
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    I cannot believe this is actually a thread. Not once in five years have I ever been playing and complained about bunny hopping. Not ever. [snip]

    [Edited to remove Bashing]
    Edited by ZOS_ConnorG on June 16, 2020 6:20PM
    I play this game a little bit I guess
  • Spartabunny08
    Spartabunny08
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    CoronHR wrote: »
    @ZOS_GinaBruno block bash sprint roll-dodge and crouch cost stamina, but jump does not. as a result, you get these jumping fools (not fools actually, because they're dodging dmg) in cyrodiil who jump around endlessly. good for them for abusing the tactic; if there's no resource cost, why not do it? but it doesn't fit with the theme that such abilities cost resources, and it also looks reeeally stupid. if they can jump 6, 7, 10 times before using up their stam, great. but it shouldn't be endless.

    i'll probably get a lot of players disagreeing with me, but try to prove that your disagreement ISN'T because you want to exploit the jump feature!

    Then jump... hahaha
  • Rahar
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    I mash jump when fighting because snares and immobs don't hit you until you're on the ground. So yeah, I take advantage of it; but it's not an exploit.

    Even if it was, the proper fix would be to change the way snares and immobs apply, not make jumping cost stamina. I'd jump either way while throwing out sick combos because its a way to dab on angry gamers and helps me think during a tense fight.
    NeRf MaGsOrC
  • Crixus8000
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    Weapon swapping should cost stam too, moving those heavy things around a lot wouldn't be so easy, also light attacks should cost stamina for the same reason.

    Even just walking should cost stamina, I'm sick of people walking around in combat endlessly, so unrealistic.

  • twev
    twev
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    Rahar wrote: »
    I mash jump when fighting because snares and immobs don't hit you until you're on the ground. So yeah, I take advantage of it; but it's not an exploit.

    Even if it was, the proper fix would be to change the way snares and immobs apply, not make jumping cost stamina. I'd jump either way while throwing out sick combos because its a way to dab on angry gamers and helps me think during a tense fight.

    If you're using it to avoid snares and 'immobs', it should cost you stamina.

    I use my sword or axe weapons to kill badguys as quickly as possible, and thus limit the damage I take. It costs me stamina.
    I use block to limit my damage taken. It costs me stamina.
    Sometimes I have to try running away if my attacks have been overwhelmed, and I've run low on stamina, but my low stamina limits my running.

    Why should your bunnyhopping to limit your exposure to snares and damage cost you nothing?
    The problem with society these days is that no one drinks from the skulls of their enemies anymore.
  • Rahar
    Rahar
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    twev wrote: »
    Rahar wrote: »
    I mash jump when fighting because snares and immobs don't hit you until you're on the ground. So yeah, I take advantage of it; but it's not an exploit.

    Even if it was, the proper fix would be to change the way snares and immobs apply, not make jumping cost stamina. I'd jump either way while throwing out sick combos because its a way to dab on angry gamers and helps me think during a tense fight.

    If you're using it to avoid snares and 'immobs', it should cost you stamina.

    I use my sword or axe weapons to kill badguys as quickly as possible, and thus limit the damage I take. It costs me stamina.
    I use block to limit my damage taken. It costs me stamina.
    Sometimes I have to try running away if my attacks have been overwhelmed, and I've run low on stamina, but my low stamina limits my running.

    Why should your bunnyhopping to limit your exposure to snares and damage cost you nothing?

    Because the exposure of snare and immobs should not be limited by mashing jump. As in,
    Rahar wrote: »
    [...] the proper fix would be to change the way snares and immobs apply, not make jumping cost stamina.
    NeRf MaGsOrC
  • Apox
    Apox
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    No.
  • Shardaxx
    Shardaxx
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    In combat, yes.
    PS4 - Europe - Shardaxx - Wood Elf Nightblade - Aldmeri Dominion
  • twev
    twev
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    Rahar wrote: »
    twev wrote: »
    Rahar wrote: »
    I mash jump when fighting because snares and immobs don't hit you until you're on the ground. So yeah, I take advantage of it; but it's not an exploit.

    Even if it was, the proper fix would be to change the way snares and immobs apply, not make jumping cost stamina. I'd jump either way while throwing out sick combos because its a way to dab on angry gamers and helps me think during a tense fight.

    If you're using it to avoid snares and 'immobs', it should cost you stamina.

    I use my sword or axe weapons to kill badguys as quickly as possible, and thus limit the damage I take. It costs me stamina.
    I use block to limit my damage taken. It costs me stamina.
    Sometimes I have to try running away if my attacks have been overwhelmed, and I've run low on stamina, but my low stamina limits my running.

    Why should your bunnyhopping to limit your exposure to snares and damage cost you nothing?

    Because the exposure of snare and immobs should not be limited by mashing jump. As in,
    Rahar wrote: »
    [...] the proper fix would be to change the way snares and immobs apply, not make jumping cost stamina.

    Why?
    The problem with society these days is that no one drinks from the skulls of their enemies anymore.
  • mairwen85
    mairwen85
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    Urvoth wrote: »
    Gilvoth wrote: »
    the only thing that "tabb-targetting" does is highlight the enemy. it does not make your damage attacks go to that enemy you have highlighted. thats why we complain so hard about pets in pvp because they take the attacks even though we have the sorcerer tab-targetted the attacks still hit the pets.
    it is an unfair advantage and its a glitch that needs to be fixed but that is not what this topic is about.
    this topic is about the very annoying jumping that takes place while in pvp. it is very annoying and completely ruins pvp.

    someone mentioned making jumping cost 70% of your health while in battle and thats a Great Start.
    i pray that jumping is deleted during pvp or that it even atleast gets a 90% Cost per each jump as a start to fix this broken and glitched mechanic that is in pvp.

    Idk how you somehow manage to make each of your comments more absurdly ridiculous than the last. What's next, guards should show up and fine people gold when they jump? How exactly does jumping ruin PvP? The only problem here is your personal annoyance with jumping because it doesn't negatively impact PvP in the slightest.

    Jumping is the root cause of lag in Cyrodiil.
  • butterrum222
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    If jump ever ends up costing stam, it should dodge ground effects too and horse jumps should do melee damage. In fact horse sprint should do charge damage and knock people down!
  • Hapexamendios
    Hapexamendios
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    1. Rabbit hops
    2. Rabbit speared, chained etc.
    3. ????
    4. AP profit
  • BraidasNM
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    it doesnt do anything, so, no
    Youtube

    "I like to think of myself as the good cop and braidas as the bad cop. Hes the little devil on DC's shoulder, im the angel" -Subtomik
  • LeHarrt91
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    Then Heavy attacks should cost resources too, and Snipe should have a resource increase like Streak. B)

    If you get annoyed by them jumping, they have already won.
    PS NA
    Have played all classes.
    Warden Main
  • Rahar
    Rahar
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    twev wrote: »
    Rahar wrote: »
    twev wrote: »
    Rahar wrote: »
    I mash jump when fighting because snares and immobs don't hit you until you're on the ground. So yeah, I take advantage of it; but it's not an exploit.

    Even if it was, the proper fix would be to change the way snares and immobs apply, not make jumping cost stamina. I'd jump either way while throwing out sick combos because its a way to dab on angry gamers and helps me think during a tense fight.

    If you're using it to avoid snares and 'immobs', it should cost you stamina.

    I use my sword or axe weapons to kill badguys as quickly as possible, and thus limit the damage I take. It costs me stamina.
    I use block to limit my damage taken. It costs me stamina.
    Sometimes I have to try running away if my attacks have been overwhelmed, and I've run low on stamina, but my low stamina limits my running.

    Why should your bunnyhopping to limit your exposure to snares and damage cost you nothing?

    Because the exposure of snare and immobs should not be limited by mashing jump. As in,
    Rahar wrote: »
    [...] the proper fix would be to change the way snares and immobs apply, not make jumping cost stamina.

    Why?

    I genuinely don't know how to make it any clearer than I have. I guess I'll put it in simpler terms.

    Adding a stamina cost to jumping isn't the solution. Changing how snares work while airborne is. Snares should take effect immediately, even if you're mid-jump, rather than waiting until you land.
    NeRf MaGsOrC
  • twev
    twev
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    Rahar wrote: »
    twev wrote: »
    Rahar wrote: »
    twev wrote: »
    Rahar wrote: »
    I mash jump when fighting because snares and immobs don't hit you until you're on the ground. So yeah, I take advantage of it; but it's not an exploit.

    Even if it was, the proper fix would be to change the way snares and immobs apply, not make jumping cost stamina. I'd jump either way while throwing out sick combos because its a way to dab on angry gamers and helps me think during a tense fight.

    If you're using it to avoid snares and 'immobs', it should cost you stamina.

    I use my sword or axe weapons to kill badguys as quickly as possible, and thus limit the damage I take. It costs me stamina.
    I use block to limit my damage taken. It costs me stamina.
    Sometimes I have to try running away if my attacks have been overwhelmed, and I've run low on stamina, but my low stamina limits my running.

    Why should your bunnyhopping to limit your exposure to snares and damage cost you nothing?

    Because the exposure of snare and immobs should not be limited by mashing jump. As in,
    Rahar wrote: »
    [...] the proper fix would be to change the way snares and immobs apply, not make jumping cost stamina.

    Why?

    I genuinely don't know how to make it any clearer than I have. I guess I'll put it in simpler terms.

    Adding a stamina cost to jumping isn't the solution. Changing how snares work while airborne is. Snares should take effect immediately, even if you're mid-jump, rather than waiting until you land.

    Sorry, I misunderstood, my fault.
    I failed to read the word 'not' in your answer.

    But Jumping is a physical evasion, and ought cost stamina in combat.
    Walking is a baseline activity throughout the game.
    I assume a player is regenerating stamina as fast as walking is using it, and probably regenning it faster, as the character is able to get back to full stamina while walking.
    Therefore I believe those trying to muddle the issue by claiming walking ought to consume stamina if jumping does are missing that point and/or just trying to make this all more complicated for no reason other than deflecting the many people who are countering the argument by claiming that bunnyhopping gives no advantage.

    I understand that a game with magic in it can't be called 'realistic', but one has to agree that there are some realistic constraints on player actions.
    Players can't fly.
    Players can't increase in size by orders of magnitude.
    Players can't clone themselves in combat like Wispmothers can.

    And continuously leaping in the air along with dozens of others during an entire combat action is just as foolish looking as saying that mages ought to be able to turn themselves into kaleidoscopes.

    :)
    The problem with society these days is that no one drinks from the skulls of their enemies anymore.
  • Moonsorrow
    Moonsorrow
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    NO.

    Enough said.
  • Varangian_af_Scaniae
    CoronHR wrote: »
    in cyrodiil who jump around endlessly.
    I saw your topic and first thought, what an insane idea. Then I read you text and remembered far to many incidents in Cyrodiil. I'm wholeheartedly on your side. Having people being able to escape thru Keep doors while being attacked is beyond stupid.
  • Zenzuki
    Zenzuki
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    Destai wrote: »
    Oh god no. I don't want my stamina bar to empty when I jump instead of opening a door, thank you very much.

    Or picking a flower... grabbing a resource... looting a body... etc.

    Hey maybe we can add Stamina to all the heavy breathing the toons do also. :smirk:
    Can Open...
    Worms EVERYWHERE!
  • Rahar
    Rahar
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    twev wrote: »
    Rahar wrote: »
    twev wrote: »
    Rahar wrote: »
    twev wrote: »
    Rahar wrote: »
    I mash jump when fighting because snares and immobs don't hit you until you're on the ground. So yeah, I take advantage of it; but it's not an exploit.

    Even if it was, the proper fix would be to change the way snares and immobs apply, not make jumping cost stamina. I'd jump either way while throwing out sick combos because its a way to dab on angry gamers and helps me think during a tense fight.

    If you're using it to avoid snares and 'immobs', it should cost you stamina.

    I use my sword or axe weapons to kill badguys as quickly as possible, and thus limit the damage I take. It costs me stamina.
    I use block to limit my damage taken. It costs me stamina.
    Sometimes I have to try running away if my attacks have been overwhelmed, and I've run low on stamina, but my low stamina limits my running.

    Why should your bunnyhopping to limit your exposure to snares and damage cost you nothing?

    Because the exposure of snare and immobs should not be limited by mashing jump. As in,
    Rahar wrote: »
    [...] the proper fix would be to change the way snares and immobs apply, not make jumping cost stamina.

    Why?

    I genuinely don't know how to make it any clearer than I have. I guess I'll put it in simpler terms.

    Adding a stamina cost to jumping isn't the solution. Changing how snares work while airborne is. Snares should take effect immediately, even if you're mid-jump, rather than waiting until you land.

    Sorry, I misunderstood, my fault.
    I failed to read the word 'not' in your answer.

    But Jumping is a physical evasion, and ought cost stamina in combat.
    Walking is a baseline activity throughout the game.
    I assume a player is regenerating stamina as fast as walking is using it, and probably regenning it faster, as the character is able to get back to full stamina while walking.
    Therefore I believe those trying to muddle the issue by claiming walking ought to consume stamina if jumping does are missing that point and/or just trying to make this all more complicated for no reason other than deflecting the many people who are countering the argument by claiming that bunnyhopping gives no advantage.

    I understand that a game with magic in it can't be called 'realistic', but one has to agree that there are some realistic constraints on player actions.
    Players can't fly.
    Players can't increase in size by orders of magnitude.
    Players can't clone themselves in combat like Wispmothers can.

    And continuously leaping in the air along with dozens of others during an entire combat action is just as foolish looking as saying that mages ought to be able to turn themselves into kaleidoscopes.

    :)

    That's fine. I typically read stuff twice and still occasionally miss really important things.

    Ignoring snares and the slow effect from blocking not happening midair, how does jumping avoid damage? You still get hit by AoEs and damage abilities. Let me blow your mind for a second: By your own rules, jumping is just walking... but vertically. It doesn't come with an inherent ability to avoid damage like a dodge roll does, and its a baseline ability to navigate the Y-axis throughout the game. There's no advantage to jumping in a straight line as opposed to just walking.

    Frankly, I don't really consider the "jumping during combat looks stupid" to be a valid argument against it, despite what you said. There are plenty of things that look stupid in this game: BG armor sets, /dancenord, animation canceling, most of the costume hats... not everything is going to be everyone's cup of tea. That being said, I'm still going to be hopping like a madman because I can't stop.
    NeRf MaGsOrC
  • Scion_of_Yggdrasil
    Scion_of_Yggdrasil
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    All the "might as well add stam costs to everything" arguments are [let me preemptively snip this myself]. If you try to stay on topic, there is a valid point being made by OP. I actually would support a stam cost on jumping.

    Immersion alone is enough of a reason for me to support this. There are plenty of comments here proving that jumping usually works against you, since you have a fixed speed and trajectory, but regardless... its just plain annoying.
    Shardaxx wrote: »
    In combat, yes.

    Absolutely this. It would make sense to only cost stam while in combat. I find myself hopping helplessly when I'm bored/waiting, or when trying to climb things. But in combat, it makes no sense to be constantly jumping, when realistically its a waste of energy, and would make your attacks less accurate.
  • TheTwistedRune
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    I'm sure everybody disagreeing would be fine with all NPC mobs in overland, dungeons and trials constantly jumping then. After all it does not affect damage...and it does not matter if it looks stupid.


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