Kyne's Aegis Mechanics Guide

code65536
code65536
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Introduction – What this guide is—and isn't.

The goal here is to lay out the key mechanics found in Kyne's Aegis. While I may touch a little on strategies and tactics and offer some recommendations, that is not the goal of this guide. This is not a "What should I do?" guide, but rather a "What is going on?" guide.

Base Population – Non-boss enemies (a.k.a., "Trash")

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Half-Giant Bulwark
  • Shield Bash: The Bulwark's heavy attack has a conal cleave. Bulwarks should be turned away from the group.
    • Cleave Range: 8 meters
  • Armor Guard: The Bulwark will surround itself with an effect which appears as a yellow circle. This effect protects all other enemies inside from damage, and it reduces the movement speed of players inside. Bulwarks cannot be protected by their own Armor Guard (though they can be protected by the Armor Guard of other Bulwarks).
    • Effect Radius: 8 meters
  • Reel In: The Bulwark will target a player at random and chain them to the Bulwark.
    • Every time a Bulwark casts this ability, it will interrupt every other enemy unit within a 20m radius of the Bulwark. This can cause unexpected and "strange" behavior; for example, this could cause a Tidebreaker to suddenly cancel its Crashing Wave mid-animation and start casting a Wrath of Tides conal instead.

Half-Giant Raider
  • Exploding Spear: The raider will throw a spear at a random player.
    • The animation of the throw is very fast and lasts only 0.5 seconds. Once thrown, the spear will land after 2 seconds at the location of the targeted player at the moment the spear was launched. (Because the spear does not track its target for the 2 seconds that it is hovering in the air, it is possible for players to sidestep the spear before it lands.)
    • Upon landing, the spear creates a damaging ground AoE that resembles a Templar's Spear Shards, except orange instead of yellow. Because of its similarity to friendly Spear Shards and its lack of a hostile ground telegraph, it is relatively easy to unknowingly step into it.
    • If a player is within the AoE of the Exploding Spear at the moment of its landing, they will be stunned if they are not blocking.
    • Ground AoE Radius: 4 meters

Half-Giant Tidebreaker
  • Wrath of Tides: The Tidebreaker has a conal attack, where it swings its sword in an animation resembling a player's 2-handed Cleave ability. This attack lacks a hostile telegraph, and tanks should turn Tidebreakers away from group.
    • Cleave Range: 6 meters
  • Crashing Wave: The Tidebreaker's will plunge its sword into the ground, and when it pulls it out, it will unleash a wave that expands outward in a circle, similar to the Sea Lurchers' Tidal Wave ability in March of Sacrifices. However, unlike the ability in March of Sacrifices, which is accompanied by a clear hostile telegraph, no such telegraph exists here.
    • This ability can be blocked or dodged.
    • Effect Radius: 25 meters

Half-Giant Storm Caller
  • These enemies are stationary and are generally not particularly threatening.
  • Storm Call: Storm Callers will constantly call down lightning strikes on players.
  • Unstable Energy: Storm Callers are surrounded by an effect that damages players who come too close to it. The damage is inconsequential at first, but will steadily increase the longer a player remains close to a Storm Caller.
    • Effect Radius: 8 meters

Half-Giant Shaman
  • Focused Healing: This interruptible ability will heal other enemy units.
  • Conjure Totem: Shamans found outside boss encounters can conjure totems, similar to Yandir's totem conjuration.

Vampire Infuser
  • Infuse: Similar to the Infusers found in Blackrose Prison, the Infuse ability, if it is not interrupted, will empower all other enemies in the area.
    • Cast Time: 2 seconds

Crimson Knight
  • Bloodlust: The Crimson Knight will cast this ability on itself, which causes it to enlarge and empower. When empowered, its heavy attack (Cross Swipe) can kill a tank through block.

Bitter Knight
  • Sanguine Prison: The Bitter Knight will target a player at random with this ability. The player will be stunned and imprisoned within a bubble. Other players can attack and destroy this prison to free the victim. While imprisoned, a player is immune to damage. If a player is not freed from their prison before the prison expires, they will die to Exsanguination.
    • Sanguine Prison duration: 8 seconds

Blood Knight
  • Blood Fountains: The Blood Knight will twist and wave its arms for 3 seconds, after which it will unleash four "lines" of blood along the ground, along the Blood Knight's front, back, and sides.
    • These lines persist for 1.5 seconds.
    • Players standing in the lines will take damage every 0.25 seconds (a player standing in the line for its full duration will take 7 ticks of damage).
    • Every time a player takes a tick of Blood Fountain damage, they will gain a stack of a debuff that causes them to take additional damage from subsequent ticks.
    • The damage is blockable and shieldable, but it is not roll-dodgeable. Because of the rapid damage ramp, players must react to quickly step out of a line. Preemptively shielding can give players a little more time to react if they find themselves in a line. While blocking can mitigate the damage as well, the reduced movement speed from block may result in a player staying inside a line for too long.
Edited by code65536 on June 4, 2020 3:12AM
PC/NA ― GM of Nightfighters
PC/EU ― Member of WipeKings

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  • Olibeau
    Olibeau
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    Awesome, fantastic writeup, thank you!
    Olibeau | Breton | Magicka Dragonknight | Dawnbringer | Godslayer | Unchained | Gryphon Heart | Tick-Tock Tormentor | Immortal Redeemer | Dro-m'Athra Destroyer | Flawless Conqueror | Count | Former Emperor | Alliance Rank 50 | 41,695 Achievement Points
    vKA 231,962 | vSS 244,086 | vBRP 102,494 | vCR 129,602 | vHoF 216,793 | vAS 114,725 | vMoL 169,712 | vSO 172,089 | vHRC 153,200 | vAA 149,152 | vDSA 47,007
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    <Late Night Dungeoneers>
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    Lysainder | Imperial | Dragonknight Tank | Unchained | Dro-m'Athra Destroyer | Flawless Conqueror
    Mercater | High Elf | Magicka Sorcerer | Tick-Tock Tormentor | Dro-m'Athra Destroyer | Flawless Conqueror
    Karnifax | Redguard | Stamina Nightblade | Alliance Rank 25 | Tick-Tock Tormentor | Flawless Conqueror
    Rhadagan | Imperial | Stamina Sorcerer | Tick-Tock Tormentor | Flawless Conqueror
    She-Sells-Seashélls | Argonian | Necromancer Healer | Tick-Tock Tormentor | Flawless Conqueror
    Morgayna | Breton | Templar Healer | Gryphon Heart | Dro-m'Athra Destroyer | Flawless Conqueror
    Malokhai | Dark Elf | Magicka Templar | Gryphon Heart | Dro-m'Athra Destroyer | Flawless Conqueror
    Dances-With-Kagouti | Argonian | Magicka Sorcerer | Gryphon Heart | Flawless Conqueror
    Valeryan | Dark Elf | Magicka Nightblade | Alliance Rank 20 | Immortal Redeemer | Dro-m'Athra Destroyer | Flawless Conqueror
    Sourisse | Khajiit | Stamina Templar | Immortal Redeemer | Dro-m'Athra Destroyer | Flawless Conqueror
    Matildr | Nord | Warden Tank | Immortal Redeemer | Flawless Conqueror
    Imogyne | Dark Elf | Magicka Warden | Immortal Redeemer | Flawless Conqueror
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    Malvoleo | Redguard | Stamina Warden | Alliance Rank 30 | Flawless Conqueror
  • Masel
    Masel
    Class Representative
    Well-written, as always. Hopefully, this trial will get more combat cues on live, because the lack of telegraphs is actually quite annoying in this trial.
    PC EU - CP 1100+
    Intis Ravelen - Nightblade - Redguard - Stam DD - Flawless Conqueror
    Annisca Micus - Sorcerer - High Elf - Mag DD - Flawless Conqueror & Immortal Redeemer
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    Adeline Du Mont - Templar - High Elf - Healer & DD - Flawless Conqueror
    Olivia Thaloran - Nightblade - Dunmer - Mag DD - Flawless Conqueror & Dro'mathra Destroyer
    Pu'jarr Ticklebeard - Sorcerer - Khajiit - Stam DD - Flawless Conqueror
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    Stuga Beluga - Templar - Orc - Stam DD - Flawless Conqueror & Dro'mathra Destroyer
    Anna Terra - Warden - Redguard - Stam DD - Flawless Conqueror
    Wamasel - Dragonknight - Argonian - Tank - Flawless Conqueror & Bringer of Light
    Nord Warden - Warden - Nord - Tank - Flawless Conqueror
    Nick Romancer - Necromancer - Imperial - Stam DD - Flawless Conqueror & Extinguisher of Flames
    Revive Me Daddy - Necromancer - Breton - Mag DD - Flawless Conqueror
    PC NA - leveling CP
    Alicia Thaloran - Dragonknight - Dunmer - DD - Flawless Conqueror
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    Sneaky Scarlett - Nightblade - Dunmer - DD - Flawless Conqueror
    Treehugger Joe - Warden - Khajiit - Healer & Tank - Flawless Conqueror
    Rh'anjiit - Necromancer - Khajiit - DD - Flawless Conqueror

    Youtube:
    https://www.youtube.com/channel/UChVEG6ckuAgGs5OyA6VeisA
  • devildog13_93
    devildog13_93
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    Do you have links for your other trials guides?
  • Oreyn_Bearclaw
    Oreyn_Bearclaw
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    Insightfuls all around!!!
    Alliance/Platform: Ebonheart Pact - PC/NA - CP 1,200ish

    My Toons:
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    Sorcs: Beary Jane - AR41- Breton, Bearricane - Orc, Molag Bear - Altmer
    NBs: Bearclaw Oreyn - Dunmer, Bearblade - Bosmer, ßearblade - Dunmer (DC)
    Temps: Gandalf Likes To Party - Altmer, Bearplar - Orc, Bearamedic - Argonian
    Wardens: Warden Bearclaw - Altmer, Bear Jordan - Redguard, Bear's Hippie Girlfriend - Bosmer (DC)
    Necros: Bearomancer - Dunmer, ßearßones - Orc, Bearona Virus - Breton

    vSSHM, vCR+3, vAS+2, vHOFHM, vMOLHM, vSOHM, vHRCHM, vAAHM, vBRP, vDSA, Flawless Conqueror-All Classes
  • Tvedten
    Tvedten
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    Thanks a lot for your great work !
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