Grinding elden hollow as we speak..... Hell you can join me if you do not believe me.... Pc na if ya wanna help someone grind because I just wanna get it and be able to play the gamefrozzzen101 wrote: »SshadowSscale wrote: »Killed murkmire boss 100 time to get first lead..... Malabal tor boss had to be killed 31 times before it dropped..... Had to kill greenshade boss 43 times.... The only nice one was the glenumbra public dungeon wich gave me the lead after killing 4 of the bosses inside...... I have ran elden hollow 27 times now (this include normal, vet and hardmode) and still no drop not to mention that digging them up is also bugged..... I would say it is hard enough to get them..... Now if we where to make it a guaranteed drop then sure lets make it harder but as is... Please no I wanna play the game not grind forever.... Btw if you want a challange get the thrasian stranglers( zos forgot to add one lead to the drop table so hopefully that is hard enough for ya)
Edit:spelling error
I find it difficult to believe your claims especially when you consider how long would those activities take.
For my Wildhunt ring...
Pelda Tarn + Thodundor's View World Bosses - 2nd boss kill
Elden Hollow (Canonreeve Oraneth) 1st dungeon
Public Dungeon Boss (Bad Man’s Hallows) 9 random bosses around public dungeon
World boss Bok-xul, Teeth of Sithis + Tsofeer Cavern Delves 4th boss kills
Bitterpoint Strand world boss, Bone Grappler in Bone Grappler's Nest 7th boss kills
Those have been quite consistent with Tonal necklace mythic I got (2,5,9,5,3) and from what I gathered with my guild mates, all have roughly same drop odds. Your numbers fall faaaaaaaaar beyond statistical probability and are likely invented for the sake of argument. Imo mythics are just where they should be in terms of ease of access, grindable even for multiple characters if you hate swapping them around.
LadyNalcarya wrote: »[...] Secondly, buying content is not pay to win. You do not get these items automatically just by buying Greymoor, you still have to put some effort into getting them. Paying extra would not speed up the process, everyone is on an equal footing.
And honestly, people who scream "ESO is p2w!11!!" are lucky. I kinda envy them, as they probably havent seen a game that's actually p2w.
what do you suggest doing? make scrying harder by adding more and more puzzle boxes?
Grandesdar wrote: »I've been playing for four years and still can't finish MA. So no, go play Dark Souls or something. Leave ESO alone. TYVM.
Moose_Scout wrote: »Right now mythic items might take some time, but not really any skill to obtain.
Like Masters or Maelstrom Weapons, these items should be tougher to achieve.
As powerful as they are, I think the difficulty should be ramped up a bit!
That is all.
LadyNalcarya wrote: »[...] Secondly, buying content is not pay to win. You do not get these items automatically just by buying Greymoor, you still have to put some effort into getting them. Paying extra would not speed up the process, everyone is on an equal footing.
And honestly, people who scream "ESO is p2w!11!!" are lucky. I kinda envy them, as they probably havent seen a game that's actually p2w.
mythic items offer a power higher than other items for the amount of item slots they occupy. This power can be achieved only by paying real money, be it with effort or not. So it's pay to have access to higher power than those who don't pay, in short p2w. The ring in pvp boosts proc sets which were already not doing crits, so if i lose in combat to someone who has the ring just because of this power, that guy won over me with money, so i was in a p2w situation.
LadyNalcarya wrote: »LadyNalcarya wrote: »[...] Secondly, buying content is not pay to win. You do not get these items automatically just by buying Greymoor, you still have to put some effort into getting them. Paying extra would not speed up the process, everyone is on an equal footing.
And honestly, people who scream "ESO is p2w!11!!" are lucky. I kinda envy them, as they probably havent seen a game that's actually p2w.
mythic items offer a power higher than other items for the amount of item slots they occupy. This power can be achieved only by paying real money, be it with effort or not. So it's pay to have access to higher power than those who don't pay, in short p2w. The ring in pvp boosts proc sets which were already not doing crits, so if i lose in combat to someone who has the ring just because of this power, that guy won over me with money, so i was in a p2w situation.
This is how p2p mmos work. You are not gonna get the best gear and new content if you only have access to base game, and honestly [snip]. Buying one expansion per year shouldn't be impossible for someone who can afford a gaming pc, and the rest of content can be purchased with gold. And unlike actual p2w mmos it doesnt matter how much you spend in the cash shop, you only need the base game and the new chapter to be able to do everything.
And no, mythics don't make you an unkillable god, especially in ESO where most people in Cyrodiil are just mindlessly zerging (nothing against it, but that's just what it is).
Moose_Scout wrote: »Right now mythic items might take some time, but not really any skill to obtain.
Like Masters or Maelstrom Weapons, these items should be tougher to achieve.
As powerful as they are, I think the difficulty should be ramped up a bit!
That is all.
There is one reasonable solution to what you said. The leads could be made to drop from more difficult content. Such as veteran dungeons, maybe some even hardmode, heck why not veteran trials and arenas. They could be added to PvP rewards as well, like rewards for the worthy, cyro quest rewards, end of campaign rewards, battlegrounds rewards. As much as most people would hate the change, I find it totally reasonable to make mythic items more difficult to get. Although if they were locked behind difficult content, I would readjust their drop rate significantly, making some of them even guaranteed drops.