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Unpopular opinion: Make Mythic Items More Difficult to Achieve

  • hasohen
    hasohen
    Soul Shriven
    No
  • SshadowSscale
    SshadowSscale
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    Killed murkmire boss 100 time to get first lead..... Malabal tor boss had to be killed 31 times before it dropped..... Had to kill greenshade boss 43 times.... The only nice one was the glenumbra public dungeon wich gave me the lead after killing 4 of the bosses inside...... I have ran elden hollow 27 times now (this include normal, vet and hardmode) and still no drop not to mention that digging them up is also bugged..... I would say it is hard enough to get them..... Now if we where to make it a guaranteed drop then sure lets make it harder but as is... Please no I wanna play the game not grind forever.... Btw if you want a challange get the thrasian stranglers( zos forgot to add one lead to the drop table so hopefully that is hard enough for ya)
    Edit:spelling error

    I find it difficult to believe your claims especially when you consider how long would those activities take.
    For my Wildhunt ring...

    Pelda Tarn + Thodundor's View World Bosses - 2nd boss kill
    Elden Hollow (Canonreeve Oraneth) 1st dungeon
    Public Dungeon Boss (Bad Man’s Hallows) 9 random bosses around public dungeon
    World boss Bok-xul, Teeth of Sithis + Tsofeer Cavern Delves 4th boss kills
    Bitterpoint Strand world boss, Bone Grappler in Bone Grappler's Nest 7th boss kills

    Those have been quite consistent with Tonal necklace mythic I got (2,5,9,5,3) and from what I gathered with my guild mates, all have roughly same drop odds. Your numbers fall faaaaaaaaar beyond statistical probability and are likely invented for the sake of argument. Imo mythics are just where they should be in terms of ease of access, grindable even for multiple characters if you hate swapping them around.
    Grinding elden hollow as we speak..... Hell you can join me if you do not believe me.... Pc na if ya wanna help someone grind because I just wanna get it and be able to play the game
    Edit:spelling
    Edited by SshadowSscale on May 29, 2020 11:44AM
  • Roguewolf66
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    I've just finished the 10th run of boring Elden Hollow and still no lead. You just got lucky.
  • Sergykid
    Sergykid
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    [...] Secondly, buying content is not pay to win. You do not get these items automatically just by buying Greymoor, you still have to put some effort into getting them. Paying extra would not speed up the process, everyone is on an equal footing.
    And honestly, people who scream "ESO is p2w!11!!" are lucky. I kinda envy them, as they probably havent seen a game that's actually p2w.

    mythic items offer a power higher than other items for the amount of item slots they occupy. This power can be achieved only by paying real money, be it with effort or not. So it's pay to have access to higher power than those who don't pay, in short p2w. The ring in pvp boosts proc sets which were already not doing crits, so if i lose in combat to someone who has the ring just because of this power, that guy won over me with money, so i was in a p2w situation.
    -PC EU- / battlegrounds on my youtube
  • precambria
    precambria
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    Why bother making it harder they are already awkward as hell to build with and the RNG makes farming them not fun
  • colossalvoids
    colossalvoids
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    Pretty hilarious that they called "mythic" as they take least effort in entire game to obtain and can be farmed all in one day.
  • tomofhyrule
    tomofhyrule
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    I think I've maybe gotten two of the various Mythic pieces. Not the items, just two of the fragments. One each for Malacath's ring and the cuirass. Nothing else.

    What I haven't been doing it grinding for it. Yeah, I've run the required dungeons a few times and I'm opening chests and killing mobs, but I haven't come across anything major by just casually playing. I haven't even hit a single piece of the wolf yet.

    I think the problem here is that it looked like it came too quickly... for someone who spent the entire time grinding it out. I'm sure the expectation is that people will play the game and collect leads as they go. This is like Usain Bolt going to a random local gym in middle America and complaining that the treadmills go too slowly. I'm sure for the people who aren't grinding antiquities as fast as possible, it doesn't seem like they're dropping too fast at all.
  • thorwyn
    thorwyn
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    what do you suggest doing? make scrying harder by adding more and more puzzle boxes?

    Well... the scrye minigame is boring as [snip]
    They could have, and SHOUD have put a little more challenge into this game. Right now, it's just putting the stars in between the target areas and connecting everything. There is no pre-planning involved whatsoever. That's a little bit of a let down in my opinion.

    [edited for profanity bypass]
    Edited by ZOS_Icy on July 9, 2023 6:25PM
    And if the dam breaks open many years too soon
    And if there is no room upon the hill
    And if your head explodes with dark forebodings too
    I'll see you on the dark side of the moon
  • rotaugen454
    rotaugen454
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    I already have all of them, so yes, make them impossible to get!
    Bwahhahahahaha!

    Or just leave it the heck alone.
    "Get off my lawn!"
  • resdayn00
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    There is one reasonable solution to what you said. The leads could be made to drop from more difficult content. Such as veteran dungeons, maybe some even hardmode, heck why not veteran trials and arenas. They could be added to PvP rewards as well, like rewards for the worthy, cyro quest rewards, end of campaign rewards, battlegrounds rewards. As much as most people would hate the change, I find it totally reasonable to make mythic items more difficult to get. Although if they were locked behind difficult content, I would readjust their drop rate significantly, making some of them even guaranteed drops.

    To the people that say this locks tons of players out of certain items, well: if you get more experienced in the game, you will be able to clear the required content and in turn use powerful gear. If they are easily available to beginners (and they are), it’s just not really rewarding for experienced players. At the moment, as much as I enjoy the antiquities system, it’s more of a mindless grind than a rewarding experience.
    PC EU - Ebonheart Pact
    Resdayn Indoril, Dunmer Magicka Nightblade - Main

    Pactum Dunmeri | Ard Feainn | Aetherius Art | Kley Guild

    Achievement points: 26k+
  • resdayn00
    resdayn00
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    Grandesdar wrote: »
    I've been playing for four years and still can't finish MA. So no, go play Dark Souls or something. Leave ESO alone. TYVM.

    I really, really, honestly don’t want to sound offensive, but if you can’t beat Maelstrom after four years, you are doing something really really bad.

    PC EU - Ebonheart Pact
    Resdayn Indoril, Dunmer Magicka Nightblade - Main

    Pactum Dunmeri | Ard Feainn | Aetherius Art | Kley Guild

    Achievement points: 26k+
  • Fur_like_snow
    Fur_like_snow
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    You should have to have at least one star pvp rank and be an Orc to wield malacath’s band.
  • Kalik_Gold
    Kalik_Gold
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    These are the first set. Additional ones added in the future can be hard. These are items to introduce a feature.
    Main Character:
    Ras Kalik a Redguard Templar, the Vestige

    PvP Pure-class:
    Goliath of Hammerfell a Redguard Dragonknight
    Jux Blackheart a Redguard Nightblade
    Aurik Siet'ka a Redguard Necromancer
    Cacique the Sage of Ius a Redguard Warden
    Kaotik Von Dae'mon a Redguard* Sorcerer

    PvP: Subclassed or Specialty
    Movárth Piquine a Nord Vampiric Necromancer (Tank)
    Voa a Priest of Sep a Redguard* Necromancer (Healer)
    Tsar af-Bomba a Redguard Vampiric Nightblade (Bomber)
    Two-Big-Horns an Argonian Arcanist /Sorcerer
    Uri Ice-Heart the Twin a Nord Vampiric Warden (Ice-Theme)

    PvE:
    Cinan Tharn an Imperial Dragonknight (Tank)
    Herzog Zwei the Genesis an Akavari* Templar (Healer)
    Bates Vesuius of Dawnstar an Redguard** Dragonknight (Raid Damage) --- Name change needed

    PvE: Specialty
    Tyrus Septim an Imperial Sorcerer (Dungeon Damage)
    Tav'i at-Shinji a Redguard** Warden (Arenas)
    Lucky Hunch the Gambler - a Redguard Nightblade (Thief)

    Leveling...
    Styx of Akatosh a Goblin*** Arcanist --- Race change needed
    Zenovia at-Tura a Redguard** Lycan Sorcerer
    Yesi af-Kalik a Redguard Templar
    ======
    Passives of another race used:
    *Breton
    **Imperial
    ***Argonian




    __________________________Backstories:_________________________

    Ras Kalik the Vestige, a renown Redguard warrior; He has been blessed to save Tamriel from Molag Bal’s destructive Planemeld while reuniting the Five Companions. His further accomplishments after defeating Molag Bal, has been to stop the destruction of Morrowind, the Clockwork City, return order to the isle of Summerset and create a new king in Wrothgar and a queen in Elsywer. These events have made him a living legend and continue to lead him into new adventures throughout Tamriel, as well as into the hearts of many ladies including the Elf Queen, Aryenn. Over many years of adventurous travels, Ras Kalik had become a loner, until he re-visited his homeland of Alik'r.

    Alik'r and it's cities were overrun by the undead Ra-Netu and therefore he made an allegiance with Alik'r's own Ash'abah tribe. These Ash'abah with his help, cleansed the city of Sentinel in Alik'r desert and it's surrounding areas of the undead brought to life by the Withered Hand. After rescuing Sentinel from the undead zombies, King Fahara’jad’s personal bodyguard the Goliath of Hammerfell, who was given this name by Imperials in the region; was asked to assist the tribe after learning of the defeat of the Withered Hand to the Ash'abah. Kalik promised Goliath he would task him with fighting living enemies on the battlefield if he so desired. Goliath being a Yokudan warrior wields a massive sword in respect to the Ansei, a gift given by the Imperial, Cinan Tharn. Not many soldiers are able to wield double two handed weapons, but Goliath loves to get up and personal in a fight, so he also carries a giant maul, both weapons laced with magical flames.

    Jux Blackheart is a master thief that masquerades as a Bard at the Sisters of the Sands inn, with his younger sidekick Lucky Hunch for pilfering and gambling during this time. Jux was known to infiltrate any towns bank vault he came across and even delved into Ayelid ruins without detection. Kalik can vividly recall the night he met the famed thief. Jux found himself rummaging thru a slightly inebriated Kalik’s pocket for too long, on a full-mooned night and because of his greed and the glimmer of his golden armor in the moonlight. He lost his left pinky fingertip as a lesson! But in return, he gained a new friend, as it was his first time since a child being caught red-handed...

    Upon arrival back in the Alik'r after many moons of adventuring, Ras Kalik ventures to Bergama. Visiting The Winking Jackal, he runs into Jux Blackheart, who introduces him to the coin game Crowns vs Forebearers (Heads vs Tails) and Golden Dwemer (RBG).... Jux constantly takes gold from the unfortunate thru theft or gambling, his biggest gambling victim is actually his partner in crime known as Lucky Hunch the Gambler. Lucky doesn't mind losing any gold coins to Jux... as Jux saved him from Altmer slavers in Summerset, by stealing a key and sending him on a boat to the mainland years prior. Lucky spent years in slavery with Khajiits in Summerset and picked up the art of subterfuge, using illusion magic disguises and stealing there.

    Kaotik Von’Daemon an outcast, and a half-caste between a Breton mother and a Redguard father. Kaotik become a pariah due to his conjuration of Daedra pets. He was taught healing magic during his childhood years by his Breton mother. His father due to Redguard customs exiled him from the desert, sending him by wagon caravan to be a soldier in the war in Cyrodiil. He happened to meet Kalik while traveling from Alik'r, during this long caravan ride the caravan he was in was ambushed in Bangkorai by a group of bandits. Kalik by chance was also traveling thru this area on his Auridon Warhorse (which was bestowed to him by his friend, Darien Gautier). During this ambush, Kalik was able to rescue five hostages from the bandits. Kaotik was the first rescued, and Ras Kalik also recruited him to be in the Ash'abah tribe. These core Ash'abah tribesmen may never be seen together in travel as they partake in their own adventures but they always know what each other is doing; as they frequent a hideout in northern Bankorai. Their hideout an old Orc castle ruin, is kept watch by Nuzhimeh and she passes messages written between them, and frequently they also enjoy her company and her bed.

    The other men rescued were a Dunmer banker, an Imperial mercenary and two other soldiers, an Imperial and a Breton Knight, stating proudly he was an Akavir descendent. One of the Imperials, Cinan, claimed to be related to Abnur Tharn the Battlemage of the Imperial Elder Council (One of Ras Kalik's mentors in the Five Companions). Cinan Tharn was really Abnur's drunkard treasure hunting illegitimate son. He was caught smuggling artifacts out of the Ayleid ruins in Cyrodiil and the elder of the two Imperials was Tyrus Septim a retired Imperial navy battle-mage (now a Lycan mercenary living in the city of Rimmen) and guard to the Tharn family. As much as Abnur Tharn hated his half-sister Euraxia, he dislikes his bas†ard son Cinan more. Tyrus now a ruffian and privateer had been paid by Abnur Tharn to watch over Cinan as much as possible. Cinan Tharn a drunkard, loves to drink at least a quarter barrel of Nord mead before he raids various delves and dungeons for relics to sell on the black market. Cinan also plans to one day, run an illegal gambling ring... which he thinks will net him more gold for his wares.

    The Dunmer captive shackled to the Imperials looked familiar to Kalik from his time in Morrowind.... and he recognized him as Tythis Andromo a House Telvanni slave-owner and banker from Vvardenfell. During a rough interrogation to Tythis, Ras Kalik learnt why the bandits accosted him. The racist Dunmer was providing slaves as soldiers for the Three Banner War. The bandits were trying to negotiate a lucrative ransom for Andromo and the Imperials.... Kalik did not need any of this gold and he could never set Tythis free as he did with the two Imperial soldiers. His past involvement with slavery and war crimes, made Kalik's blood boil. He chose not to execute Tythis, as he figured the worse punishment for this former rich and opulent slave owner, is to now be an imprisoned servant for Ras Kalik and the tribe.

    Herzog Zwei the Genesis a reknown Imperial/Akavirri battle-mage. His roots going back to Akavir through his mother’s bloodline. (His mother is descended from the Akaviri, through Versidue-Shae, and his Imperial father met her in Hakoshae, while traveling) Herzog earned the nickname "the Genesis" from his father as a child, as he was his mother's first born child, and last, as she tragically died in child-birth.

    Herzog was seeking to purchase an artifact from Cinan Tharn, before their capture and was meeting Tyrus while in Rimmen, who introduced him to Cinan. This artifact being the Ayelid artifact; the sword Sinweaver. After their rescue and the exchange of gold to Cinan for the sword he decided to slip away before Ras Kalik could question who he was, and why the Akavir descendant really wanted that sword. Herzog was headed to Nagastani — An Ayleid ruin in eastern Cyrodiil. He had read in scrolls that the Sword would give him magical powers to meet his mothers spirit, if he performed an Ayleid ritual at an old shrine hidden there. Equipped with the artifact sword, he was off to start his own adventure but Ras Kalik, did indeed notice the sword however and instead sent a letter to Jux Blackheart (whom also was interested in Ayleid treasures), to attempt to find Herzog and acquire the sword. (*Azani Blackheart in Elder Scroll's Oblivion is Jux's descendant some 747 years later)

    And so the Redguard, Imperial and Akaviri men parted ways ... While Ras Kalik went off to Elsweyr to encounter the latest threat to Tamriel, with Abnur Tharn and Sai Sahan - - DRAGONS!! Little did Ras Kalik know a few people were awaiting him in Senchal besides Sai. A necromancer survived his attack on the Withered Hand, while in Alik'r. The necromancer known as Auriek Siet'ka is also following him to the land of the Khajiits and Cacique the Sage of Ius a Shaman mystic who has become attuned spiritually with Tu'whacca (a Redguard God) and Ius (the Animal God), after being burned severely by the escaped dragons in Elsywer, is awaiting his arrival also. Aurik is a soldier of the Daggerfall Covenant that was introduced to necromancy while in the military, even though this magicka art is not spoken of openly by most of the Military leaders. He came to Alik'r and worked with the Withered Hand before Ras Kalik intervened on their plans. After the defeat of the Withered Hand, he aligned with the Worm Cult, and is constantly adapting and perfecting his necromantic arts.

    After his journey to Rimmen, Kalik heads south to Senchal, in the southern regions of Elyswer. This new adventure will also put him on a path to meet a strange Redguard man. The stranger which was infected with an untreated Peyrite disease and also was the exiled from the Order of the New Moon cult, due to his sickness. He originally joined the cult to worship Laatvulon, the green dragon, mistakenly thinking it was the Daedric prince Peyrite. This confused and suffering cultist is known as Tsar al-Bomba and he is on a path to spread the disease. He was originally infected in Orccrest while recruiting members there. Can Ras Kalik and the shaman Cacique cure this poor soul, only time will tell. Little does Tsar al-Bomba know, that his infection is tied to Vampirism, and eventually the desire for blood will take over his mind. Senchal also offers Kalik his latest love interest... Aeliah. Whom he fondly led thru battles with the Dragonguard.

    After the trek thru the heat, tropical and desert climate of Northern and Southern Elyswer, Ras Kalik heads north to the cold mountain range of Skyrim. His companion friend Lyris beckons for him with a letter sent by crow...

    Movárth Piquine - a former vampire hunter (now infected), within the Fighter's Guild (and a secretive necromancer) was in Skyrim working with the Morthaal Guard. On a patrol mission he was caught in Frewien's ice curse outside of Morthaal with the frozen undead. Movárth's vampiric infection kept him from becoming an undead minion to the curse. He was able to use necromantic ice-magic to encase himself safely until he was freed with Freiwen, when the Vestige Ras Kalik broke the curse.

    Uri Ice-Heart - brother of Urfon Ice-Heart. The twin sons of Atli and Oljourn Ice-Heart. The Ice-Heart family are originally from Markarth but now reside on the Jerall Mountain range near Cyrodiil, with their younger sister Araki. The twins had joined the Winterborn Reachmen while living in Markarth. Urfon pushed west to Orsinium with the Winterborn Clan, leaving his family behind. Uri stayed behind with his parents and sister to live in the family cabin for safety, avoiding the Vampire plague infiltrating the Reach. After news reaches him and he hears of Urfon's death... Uri leaves and heads home and is seeking vengeance. Meanwhile, his sister has also moved on to Windhelm to join the Fighter's guild. He will visit his sister, once before going to seek vengeance and she will craft him armor mixed with ice, called Stalhrim armor. Uri fearing death, after his brother's passing, falls victim to the convincing talk of Movárth at a Nordic tavern, and will also becomes a vampire.

    {time moves forward through the hour-glass}
    PS5/NA - Ras Kalik a Redguard Templar - Daggerfall Covenant
  • idk
    idk
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    Right now mythic items might take some time, but not really any skill to obtain.
    Like Masters or Maelstrom Weapons, these items should be tougher to achieve.
    As powerful as they are, I think the difficulty should be ramped up a bit!

    That is all.

    Most gear in the game does not require a great deal of skill to obtain. Heck, vDSA is super easy for getting master weapons and easy to carry someone. That leaves vMA offering a challenge. Even most trial gear is not too hard to obtain though it may take some time.

    The system is already a grind and the grind is the most difficult part of obtaining most gear in ESO. It is fine as it is and adding to the grind does not make it more difficult, just more annoying.
  • Kadoin
    Kadoin
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    Even more unpopular opinion: Delete Mythics from the game.
  • karekiz
    karekiz
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    A part of The Stranglers lead should come from Vet CR +3.
    Edited by karekiz on June 10, 2020 11:26PM
  • Dusk_Coven
    Dusk_Coven
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    Too many people targeting specific mythics and getting them so soon.
    Let's see who's doing Mythics for what next quarter.
    And let's see whether people can get help finding Mythics next year -- new players entering the system, for example.

    Thank God none of it is tradeable at all. At least they pre-emptively dealt with botting for Mythic leads.
    Edited by Dusk_Coven on June 10, 2020 11:35PM
  • red_emu
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    First of all. The mythic items are not that powerful to make the grind even grinder.

    Secondly, just no.
    PC - EU:
    Falathren Noctis - AD MagNecro
    Falathren - AD StamSorc
    Falathren Eryndaer - AD StamDen
    Falathren Irimion - AD MagPlar
    Talagan Falathren - AD StamDK
    Falathren Infernis - AD MagDK
    Your-Ex - AD MagBlade
  • LadyNalcarya
    LadyNalcarya
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    Sergykid wrote: »
    [...] Secondly, buying content is not pay to win. You do not get these items automatically just by buying Greymoor, you still have to put some effort into getting them. Paying extra would not speed up the process, everyone is on an equal footing.
    And honestly, people who scream "ESO is p2w!11!!" are lucky. I kinda envy them, as they probably havent seen a game that's actually p2w.

    mythic items offer a power higher than other items for the amount of item slots they occupy. This power can be achieved only by paying real money, be it with effort or not. So it's pay to have access to higher power than those who don't pay, in short p2w. The ring in pvp boosts proc sets which were already not doing crits, so if i lose in combat to someone who has the ring just because of this power, that guy won over me with money, so i was in a p2w situation.

    This is how p2p mmos work. You are not gonna get the best gear and new content if you only have access to base game, and honestly [snip]. Buying one expansion per year shouldn't be impossible for someone who can afford a gaming pc, and the rest of content can be purchased with gold. And unlike actual p2w mmos it doesnt matter how much you spend in the cash shop, you only need the base game and the new chapter to be able to do everything.
    And no, mythics don't make you an unkillable god, especially in ESO where most people in Cyrodiil are just mindlessly zerging (nothing against it, but that's just what it is).

    [edited for baiting]
    Edited by ZOS_FalcoYamaoka on June 11, 2020 6:34PM
    Dro-m'Athra Destroyer | Divayth Fyr's Coadjutor | Voice of Reason

    PC/EU
  • volkeswagon
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    I am on ps4 and after hearing stories of people getting most of the antiquities already is disheartening. I would have hoped it would take longer to aquire the leads which leads me to believe the leads drop rates are too high. I can take my time doing it but if antiquities runs out of steam after only one month than it would be a failure in my mind.
  • Jeffrey530
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    Sergykid wrote: »
    [...] Secondly, buying content is not pay to win. You do not get these items automatically just by buying Greymoor, you still have to put some effort into getting them. Paying extra would not speed up the process, everyone is on an equal footing.
    And honestly, people who scream "ESO is p2w!11!!" are lucky. I kinda envy them, as they probably havent seen a game that's actually p2w.

    mythic items offer a power higher than other items for the amount of item slots they occupy. This power can be achieved only by paying real money, be it with effort or not. So it's pay to have access to higher power than those who don't pay, in short p2w. The ring in pvp boosts proc sets which were already not doing crits, so if i lose in combat to someone who has the ring just because of this power, that guy won over me with money, so i was in a p2w situation.

    This is how p2p mmos work. You are not gonna get the best gear and new content if you only have access to base game, and honestly [snip]. Buying one expansion per year shouldn't be impossible for someone who can afford a gaming pc, and the rest of content can be purchased with gold. And unlike actual p2w mmos it doesnt matter how much you spend in the cash shop, you only need the base game and the new chapter to be able to do everything.
    And no, mythics don't make you an unkillable god, especially in ESO where most people in Cyrodiil are just mindlessly zerging (nothing against it, but that's just what it is).

    Well said, people really have no idea what pay to win means...
    Edited by ZOS_FalcoYamaoka on June 11, 2020 6:35PM
  • ccfeeling
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    Why can't we have fun with mythic items easily ?
  • deleted221106-002999
    deleted221106-002999
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    Right now mythic items might take some time, but not really any skill to obtain.
    Like Masters or Maelstrom Weapons, these items should be tougher to achieve.
    As powerful as they are, I think the difficulty should be ramped up a bit!

    That is all.

    So, you want to burn the ladder you climbed up to get these items?

    You'll probably also want to destroy/have destroyed any mythic items you gained with the current system since you obtained them too easily.
  • Darkenarlol
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    oh...i have only 1 question: WHY?


    if you want to do it harder for yourself

    just do a flawless vma run naked before every scrying

    and trifecta vCR godlayer before every dig
  • Nemesis7884
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    i think zos target is to reduce skill and equipment gap and bring top and bottom closer together not increase it...
  • Algorax
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    I can accept to surpass an higher, harder obstacle only if i have a COMPLETE CERTAINTY that there will be the reward i seek. Grinding hard, but only once: that's the only equal change that would be considered acceptable.
  • Joxer61
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    I have guildies, and a youtuber, who ran out and got the gloves like day one. easy? maybe. tedious as hell grind...yup. I myself will enjoy the game and get what comes as it may. To each their own.
  • Glurin
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    If anything, I think an argument could be made for making them a little easier by implementing a mercy rule. In case anyone is unfamiliar with the concept, you've run a particular dungeon x number of times and still haven't received the drop, so the next time will be guaranteed or at least have a greater chance of dropping.

    Not saying I'm for or against it. Just saying there's grounds for the case to be made.
    "He who fights with monsters should look to it that he himself does not become a monster...when you gaze long into the abyss the abyss also gazes into you..."
  • peacenote
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    resdayn00 wrote: »
    There is one reasonable solution to what you said. The leads could be made to drop from more difficult content. Such as veteran dungeons, maybe some even hardmode, heck why not veteran trials and arenas. They could be added to PvP rewards as well, like rewards for the worthy, cyro quest rewards, end of campaign rewards, battlegrounds rewards. As much as most people would hate the change, I find it totally reasonable to make mythic items more difficult to get. Although if they were locked behind difficult content, I would readjust their drop rate significantly, making some of them even guaranteed drops.

    I'd like to see both options as anything else would essentially be a significant re-work of the system.

    The bottom line is, there is "take longer" and there is "harder" and these concepts when applied in ESO cannot always be implemented with the same strategy. RNG strategy vs. reward for difficult content strategy shouldn't overlap too much, requiring both good luck and completion, or people will become extremely frustrated - especially because the leads can't be traded.

    Therefore I think saying the pieces should be "harder" to get is comparing apples and oranges. The RNG aspect of Antiquities makes it impossible to accomplish what's really desired from OP, which is to make obtaining the mythic items more of an achievement. However there is something nice about having leads randomly drop when you are doing other content. The potential for ZOS to expand this system with so many fun furniture items, new mythic items, etc., so that eventually we are constantly surprised with new leads as we go about our day, is high.

    What would be nice is if certain leads for mythic items dropped from multiple places. Guaranteed leads behind difficult content that aligns with where the mythic items will be used, with a matching, grindy, RNG alternative like fishing would make the most sense. For example, for the mythic gloves, a guaranteed drop from trial or dlc hardmodes would be a nice alternative to the fishing RNG pieces. Then players have a choice: go complete the hard content or try your luck at fishing. This would build a sense of accomplishment for the items while providing another option for folks who don't have organized groups to play with regularly.
    My #1 wish for ESO Today: Decouple achievements from character progress and tracking.
    • Advocate for this HERE.
    • Want the history of this issue? It's HERE.
  • Princess_Ciri
    Princess_Ciri
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    i had to fish for 4 days to get the stupid leads in arteum and stros m'kai.

    It's hardly a fun grind with 40 other people fishing in the same area.
    GM and raid leader of Hot Girls Play DPS, the cutest guild EU
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