So the steps I should make are:
- spend time to get special gear
- change skills at shrine
- learn how to use them
- leave trade/pve guild
- join pvp guild
- collect people who will help me with quests
- spend ~30 min to do questline
- leave pvp guild
- join back trade/pve guild
- change skills back at shrine
- throw gear away
Anything forgotten?
- It takes about 15 minutes on TTC to find the gear, it is usually really cheap as well.
- I change skills quite often just for different PVE setups, so don't you do that already also?
- You don't need to know many skills, and if you don't already know your class/weapon skills, well then you aren't even good at PVE.
- Joining a PVP guild is optional, as I made perfectly clear, my guild runs open groups, as do many others. Try finding out when some good guilds from you alliance may be there and ask if you can hang with them to get your lead, you will probably be surprised how accommodating they will be. Joining a guild and quitting just to achieve a goal, would be a pretty low thing to do. Did you do that to achieve your PVE goals as well? Join a trial guild, gear up and quit them?
- Throw the gear away if you want, or like happened to me, you may have just made some new friends and found a new part of the game that was a lot more fun than you previously thought... since you took the time to do it correctly and didn't just dose yourself in gasoline and jump in the fire.
Game is forcing. If I need something from IC you must enter it. The same is about any other content.
The difference is if you need a stuff from boss in, lets say, Rift you have to kill that boss. If you need stuff from IC you have try to kill the boss and die dozens of time from people who attack you from back.
If I am standing in the farest corner, killing mobs and constantly getting backstabbed by players who just passing by I dont see them doing that not from joy of killing other player but from challenge of doing quest in a hard environment. I would never attack other player who is busy with ones own questing. But from your post I see that there are people who believe that killing player who is just standing in a corner is a challenge....Hope you dont overwork doing that...
Dont remember the game now, but there was one I played where if you want to be engaged in pvp you have to rase spesial "flag". You did that - other players can attack you. Otherwise they cannot. For me that is the perfect sustem. Want challenge of constant threat - press the button and enjoy. But you can mess only with ones you enjoy it. Others are immune to your aggression.
See, there you go again, the game isn't forcing anything on you and you don't "need" anything, you desire it. How can you need something that didn't even exist a month ago and you did fine without?
But yes, if you are going to enter a group PVP zone, totally unprepared as a solo player, it will not bode well for you. You don't even need to be targeted, as almost all PVP is about tossing as many AE's around as possible, so you will be collateral damage no matter what, especially if you are wearing PVE gear and basically have zero defense against other players.
If you really desire that item so much, then why are you not willing to take even the most basic steps to help yourself get it? You didn't run out to kill the boss mobs in vet dungeons for their items naked, so why would you expect that to work in IC or Cyrodiil?
Take a few simple steps and your experience will be completely different in those zones:
- Get the right gear, even a green set is better than a gold PVE setup. Optionally, depending on your class, make an unkillable setup if you don't care about damaging other players. It took 6 of us a full minute to take down one solo guy yesterday, its doable.
- Don't run out solo, you are simply fodder then. Every PVP zone has a safe area, from which you can join groups. My guild has open groups running quite often when we are playing. Grouping with 20 other players who are in IC for the same reason and helping each other get the leads, is a lot more effective than trying to solo for them and chances are, you will not die so much.
- Join a PVP guild, they are not what you think. Mine is the second largest DC guild and our times together are a blast, they are really funny, super helpful and welcome everyone. According to our recruit message, we are "Casual" and my experience with them over the past couple of months agrees. They are very good casuals though, we win most of the time against overwhelming forces because we work together and use strategies. Sundays are for IC farming, my wife got her lead after about 30 minutes of us running around. I didn't, but I don't desire that lead anyways, so no biggy, I was there to just help.
Its pretty simple stuff. You don't do trials or vet dungeons in overland farming gear, so get the right gear for the job at the very least and maybe then your argument might carry some weight.
So the steps I should make are:
- spend time to get special gear
- change skills at shrine
- learn how to use them
- leave trade/pve guild
- join pvp guild
- collect people who will help me with quests
- spend ~30 min to do questline
- leave pvp guild
- join back trade/pve guild
- change skills back at shrine
- throw gear away
Anything forgotten?
I originally wanted to say something else but that'd probably get edited for baiting, so let's try another approach.
Let's have a closer look at those gankers (also are we still on gankers or just ANY PvPers trying to PvP in a PvP zone at this point?)They didn't just log into the game on day 1 with 50k one-hit damage, you know. They
- leveled up a character (possibly with ideal race/class setup, a lot of people actually level dedicated chars for special roles such as this, so it's possible they actually had to level from scratch there, or at least pay for a race change on already existing character)
- theorycrafted or looked up a build (since ganking is a primarily solo activity, this gets a lot more important than when running with a crowd)
- set up their skills and gear into at least somewhat viable setup to farm PvE for the required gear, a lot of which tends to be BoP
- had to join a PvE guild in order to run dungeons to farm that special gear
- had to leave a PvP/trade guild in order to join that PvE guild for farming gear
- spent the time to get special gear (which may have taken quite a while given this gear is likely BoP and may even include (v)MA stuff)
- had to leave that PvE guild
- had to join back that PvP/trade guild
- set up their skills a special way, which likely eradicates their usefulness in any other role, meaning any time they wanna do something different they have to change skills at the shrine
- crafted fancy potions (which is far from cheap btw)
- died quite a few times trying to learn to do it properly (given ganking is a solo activity for the most part, there's no hope for a crowd support to fall back to there)
- spent their time waiting for that perfect occasion (I have seen oh so many a gank fail when tried at the wrong moment)
- etc (I do not actually have a gank character so there may be more to it; someone more experienced please correct me if I got anything wrong)
...and all of this just so they could go and have a shot at quickly killing someone like you. Or me. Or anyone else for that matter, just because this is their preferred activity in a PvP zone.
Now tell me...what is it that makes YOUR time so much more valueable and important than THEIR time that all their efforts should be nullified just so you don't have to put any in?
*shakes head* I never thought we'd come to this...me, of all people, defending ganking, a playstyle I have always hated with passion. But here we go.
You are quite right. If you die in pvp you can come back and die againyou know if you die in pvp you can come back and go at it again...
get out of your comfort zone and if you dont want to then dont demand that I get into yoursThat is the whole reason why pvp players so much want pve players in pvp zones. For pve players though it simply means a waste of time, and a waste of time is never appropriate.
Getting out of comfort zone works in real life when you are getting a very good paycheck as well. In a game meant to be fun it is stupid.
So PvPers should complain that they put exclusive leads (and other exclusive rewards) in dungeons?
I have stated many times in this thread, I don’t like exclusivities on either side of the aisle. Put monster sets in pvp rewards, I would not care and I believe many pvp players would appreciate it.
its selfsih of you to ask that zos change up a big part of their loot system to cater to a very small percent of people who seem to have a fear of pvp. you know if you die in pvp you can come back and go at it again...
get out of your comfort zone and if you dont want to then dont demand that I get into yours
Looking over this thread I am surprised by the reaction of many pvp players.
Here is a short list of some dismaying trends;
1) Defending the exercise of, or even being excited about, attacking pve players who just want to get in and out as fast as possible is not a great look. I don’t see any justification for this other then you dislike other people.
Defending the exclusivity model seems disingenuous when many here seem excited of the thought of killing those players looking for leads.
“Too bad” and “The targeted killing of pve players is fine because pvp” are not compelling arguments for the exclusivity model.
2) I am surprised no pvp players have come forward with any ideas on how to avoid fighting other players.
Ideas might include times when population is low.
Campaigns times when various factions may be in power, Etc.
Here is a tip of my own;
Leads are account wide. If you must enter a pvp zone, strategically choose a character and faction that will make it the easiest for you to get the lead.
3) Finally the “Because the leads are in pvp areas they are intended for pvp gameplay” arguments. Beyond the obvious counter argument of “Monster helms and armor sets drop in trials and dungeons, so they are only intended for pve gameplay”, if a player wants “x” that should be justification enough. The “you don’t really need x” argument is hardy the point.
redgreensunset wrote: »3) Finally the “Because the leads are in pvp areas they are intended for pvp gameplay” arguments. Beyond the obvious counter argument of “Monster helms and armor sets drop in trials and dungeons, so they are only intended for pve gameplay”, if a player wants “x” that should be justification enough. The “you don’t really need x” argument is hardy the point.
Looking over this thread I am surprised by the reaction of many pvp players.
Here is a short list of some dismaying trends;
1) Defending the exercise of, or even being excited about, attacking pve players who just want to get in and out as fast as possible is not a great look. I don’t see any justification for this other then you dislike other people.
Defending the exclusivity model seems disingenuous when many here seem excited of the thought of killing those players looking for leads.
“Too bad” and “The targeted killing of pve players is fine because pvp” are not compelling arguments for the exclusivity model.
2) I am surprised no pvp players have come forward with any ideas on how to avoid fighting other players.
Ideas might include times when population is low.
Campaigns times when various factions may be in power, Etc.
Here is a tip of my own;
Leads are account wide. If you must enter a pvp zone, strategically choose a character and faction that will make it the easiest for you to get the lead.
3) Finally the “Because the leads are in pvp areas they are intended for pvp gameplay” arguments. Beyond the obvious counter argument of “Monster helms and armor sets drop in trials and dungeons, so they are only intended for pve gameplay”, if a player wants “x” that should be justification enough. The “you don’t really need x” argument is hardy the point.
This activity is not fun. Putting pvp gear will not make it fun. Joining a group will not make it fun. Nothing will make it fun ever. So there is zero reason to do it.Is simply putting on the right equipment and asking for help, too much to ask?
Anniversary event gives many transmute stones.BTW, how anyone could have enough hang-ups about something to pass on the 50 transmute stone reward each month, which is obtainable in about 30 minutes of group PVP... is beyond me.
redgreensunset wrote: »3) Finally the “Because the leads are in pvp areas they are intended for pvp gameplay” arguments. Beyond the obvious counter argument of “Monster helms and armor sets drop in trials and dungeons, so they are only intended for pve gameplay”, if a player wants “x” that should be justification enough. The “you don’t really need x” argument is hardy the point.
Just quoting this one because the "but you don't need some such" is a problem not just for this issue, but on other topics as well. This excuse is used to justify bad game design and bad monetization strategies. "But it's optional!" is a deflection from valid customer complaints about a product. There are a number of questionable design decisions that were incorporated into antiquities. The system looses nothing if some of these PvP/PvE exclusive leads have a secondary source that better appreciates the diverse ways in which customers approach this game - most notably how not everybody wants to do everything. I'm fine with some things being locked behind certain types of content, but I really disagree with doing this for the mythic items and REALLY disagree with requiring customers to make additional purchases to find all leads for things like this.
This activity is not fun. Putting pvp gear will not make it fun. Joining a group will not make it fun. Nothing will make it fun ever. So there is zero reason to do it.Is simply putting on the right equipment and asking for help, too much to ask?Anniversary event gives many transmute stones.BTW, how anyone could have enough hang-ups about something to pass on the 50 transmute stone reward each month, which is obtainable in about 30 minutes of group PVP... is beyond me.
Lois McMaster Bujold "A Civil Campaign"Reputation is what other people know about you. Honor is what you know about yourself. Guard your honor. Let your reputation fall where it will. And outlive the ***
Personally, I do not find Vet Dungeons or Trials very fun, they are a straight up nasty grind to achieve a piece of gear I want for a build and it probably won't drop in the right weight/trait and I will have to endure the pain many times over. That said, I learned rotations, tweaked some well known builds to my own style of play, practiced on training dummies, sucked it up, found 3/11 other people to play with, went in and did them... as painful for me as it was.
That was 100% serious BTW. Is anyone in this thread having to go in to IC to get something they want, different in any way shape or form? No, it isn't.
Lois McMaster Bujold "A Civil Campaign"Reputation is what other people know about you. Honor is what you know about yourself. Guard your honor. Let your reputation fall where it will. And outlive the ***
3) Finally the “Because the leads are in pvp areas they are intended for pvp gameplay” arguments. Beyond the obvious counter argument of “Monster helms and armor sets drop in trials and dungeons, so they are only intended for pve gameplay”, if a player wants “x” that should be justification enough. The “you don’t really need x” argument is hardy the point.
2) I am surprised no pvp players have come forward with any ideas on how to avoid fighting other players.
Personally, I do not find Vet Dungeons or Trials very fun, they are a straight up nasty grind to achieve a piece of gear I want for a build and it probably won't drop in the right weight/trait and I will have to endure the pain many times over. That said, I learned rotations, tweaked some well known builds to my own style of play, practiced on training dummies, sucked it up, found 3/11 other people to play with, went in and did them... as painful for me as it was.
That was 100% serious BTW. Is anyone in this thread having to go in to IC to get something they want, different in any way shape or form? No, it isn't.
meanwhile, some of us would rather just tweak the build until it works with gear that does NOT require hours of grinding content WE DO NOT ENJOY DOING.
you feeling compelled to run content you don't like does NOT make it a good design. and no its not different - which is the point! feeling compelled, cajoled, call it whatever - to do content you don't enjoy is NOT a good thing! playing a video game for fun should NOT feel like a chore.
Game is forcing. If I need something from IC you must enter it. The same is about any other content.
The difference is if you need a stuff from boss in, lets say, Rift you have to kill that boss. If you need stuff from IC you have try to kill the boss and die dozens of time from people who attack you from back.
If I am standing in the farest corner, killing mobs and constantly getting backstabbed by players who just passing by I dont see them doing that not from joy of killing other player but from challenge of doing quest in a hard environment. I would never attack other player who is busy with ones own questing. But from your post I see that there are people who believe that killing player who is just standing in a corner is a challenge....Hope you dont overwork doing that...
Dont remember the game now, but there was one I played where if you want to be engaged in pvp you have to rase spesial "flag". You did that - other players can attack you. Otherwise they cannot. For me that is the perfect sustem. Want challenge of constant threat - press the button and enjoy. But you can mess only with ones you enjoy it. Others are immune to your aggression.
See, there you go again, the game isn't forcing anything on you and you don't "need" anything, you desire it. How can you need something that didn't even exist a month ago and you did fine without?
But yes, if you are going to enter a group PVP zone, totally unprepared as a solo player, it will not bode well for you. You don't even need to be targeted, as almost all PVP is about tossing as many AE's around as possible, so you will be collateral damage no matter what, especially if you are wearing PVE gear and basically have zero defense against other players.
If you really desire that item so much, then why are you not willing to take even the most basic steps to help yourself get it? You didn't run out to kill the boss mobs in vet dungeons for their items naked, so why would you expect that to work in IC or Cyrodiil?
Take a few simple steps and your experience will be completely different in those zones:
- Get the right gear, even a green set is better than a gold PVE setup. Optionally, depending on your class, make an unkillable setup if you don't care about damaging other players. It took 6 of us a full minute to take down one solo guy yesterday, its doable.
- Don't run out solo, you are simply fodder then. Every PVP zone has a safe area, from which you can join groups. My guild has open groups running quite often when we are playing. Grouping with 20 other players who are in IC for the same reason and helping each other get the leads, is a lot more effective than trying to solo for them and chances are, you will not die so much.
- Join a PVP guild, they are not what you think. Mine is the second largest DC guild and our times together are a blast, they are really funny, super helpful and welcome everyone. According to our recruit message, we are "Casual" and my experience with them over the past couple of months agrees. They are very good casuals though, we win most of the time against overwhelming forces because we work together and use strategies. Sundays are for IC farming, my wife got her lead after about 30 minutes of us running around. I didn't, but I don't desire that lead anyways, so no biggy, I was there to just help.
Its pretty simple stuff. You don't do trials or vet dungeons in overland farming gear, so get the right gear for the job at the very least and maybe then your argument might carry some weight.
So the steps I should make are:
- spend time to get special gear
- change skills at shrine
- learn how to use them
- leave trade/pve guild
- join pvp guild
- collect people who will help me with quests
- spend ~30 min to do questline
- leave pvp guild
- join back trade/pve guild
- change skills back at shrine
- throw gear away
Anything forgotten?
I originally wanted to say something else but that'd probably get edited for baiting, so let's try another approach.
Let's have a closer look at those gankers (also are we still on gankers or just ANY PvPers trying to PvP in a PvP zone at this point?)They didn't just log into the game on day 1 with 50k one-hit damage, you know. They
- leveled up a character (possibly with ideal race/class setup, a lot of people actually level dedicated chars for special roles such as this, so it's possible they actually had to level from scratch there, or at least pay for a race change on already existing character)
- theorycrafted or looked up a build (since ganking is a primarily solo activity, this gets a lot more important than when running with a crowd)
- set up their skills and gear into at least somewhat viable setup to farm PvE for the required gear, a lot of which tends to be BoP
- had to join a PvE guild in order to run dungeons to farm that special gear
- had to leave a PvP/trade guild in order to join that PvE guild for farming gear
- spent the time to get special gear (which may have taken quite a while given this gear is likely BoP and may even include (v)MA stuff)
- had to leave that PvE guild
- had to join back that PvP/trade guild
- set up their skills a special way, which likely eradicates their usefulness in any other role, meaning any time they wanna do something different they have to change skills at the shrine
- crafted fancy potions (which is far from cheap btw)
- died quite a few times trying to learn to do it properly (given ganking is a solo activity for the most part, there's no hope for a crowd support to fall back to there)
- spent their time waiting for that perfect occasion (I have seen oh so many a gank fail when tried at the wrong moment)
- etc (I do not actually have a gank character so there may be more to it; someone more experienced please correct me if I got anything wrong)
...and all of this just so they could go and have a shot at quickly killing someone like you. Or me. Or anyone else for that matter, just because this is their preferred activity in a PvP zone.
Now tell me...what is it that makes YOUR time so much more valueable and important than THEIR time that all their efforts should be nullified just so you don't have to put any in?
*shakes head* I never thought we'd come to this...me, of all people, defending ganking, a playstyle I have always hated with passion. But here we go.
You miss the reason. Its around the middle. "~30 minutes to do quest".
If people you describe do all of that for 30 minutes of ganking I envy them for the amount of free time they have
Except I am not
This whole argument, in fact this whole thread seems to come down to this:
- I don't want to do this content
- So don't do it
- BUT I'M FORCED TO
I don't understand this issue. It's like you're eating a cactus. You know, no one is actually forcing you to eat a cactus. But for some weird reason you choose to continue eating it and cry how much it hurts. I'm sorry but this is on you.
Except I am not
This whole argument, in fact this whole thread seems to come down to this:
- I don't want to do this content
- So don't do it
- BUT I'M FORCED TO
I don't understand this issue. It's like you're eating a cactus. You know, no one is actually forcing you to eat a cactus. But for some weird reason you choose to continue eating it and cry how much it hurts. I'm sorry but this is on you.Yes, ZOS is forcing me to do content I don't like. No, I am not doing it no matter the rewards. ZOS can give a whole house in the IC for going into IC, I will not do this. Yes, I am telling that this concept of forcing is wrong even if it doesn't work at me. This whole thread is about this. That this is wrong (and it is wrong no matter what side is forced, PVE into IC or PVP into (n/v)MA).
First, I think it is wrong that the only two boats are locked behind vet trial and fishing with pvp (fishing is already unsufferable grind to my taste, and with pvp it is a joke). Murkmire ones are too alien for almost any design except swamp house.Except I am not
This whole argument, in fact this whole thread seems to come down to this:
- I don't want to do this content
- So don't do it
- BUT I'M FORCED TO
I don't understand this issue. It's like you're eating a cactus. You know, no one is actually forcing you to eat a cactus. But for some weird reason you choose to continue eating it and cry how much it hurts. I'm sorry but this is on you.Yes, ZOS is forcing me to do content I don't like. No, I am not doing it no matter the rewards. ZOS can give a whole house in the IC for going into IC, I will not do this. Yes, I am telling that this concept of forcing is wrong even if it doesn't work at me. This whole thread is about this. That this is wrong (and it is wrong no matter what side is forced, PVE into IC or PVP into (n/v)MA).
This is good on you then, at least you're consistent
Is it also wrong then that there're BoP sets only acquireable from dungeons? Moreover, monster sets only acquireable from vet dungeons? Sets only acquireable from trials? Skins and titles only acquireable from vet dungeons/trials achievements? Hell, is this wrong that there's a furnishing locked behind Master Angler achievement? You know, I'd kind of like to have that boat but I can't stomach the idea of all that fishing...
Actually, if you spread this idea, there're also things locked behind questing. Like some titles and mementos and even pets you get for completing certain quests/quest chains. But surely not everyone likes all that questing. How is this fair on them?
Personally, I do not find Vet Dungeons or Trials very fun, they are a straight up nasty grind to achieve a piece of gear I want for a build and it probably won't drop in the right weight/trait and I will have to endure the pain many times over. That said, I learned rotations, tweaked some well known builds to my own style of play, practiced on training dummies, sucked it up, found 3/11 other people to play with, went in and did them... as painful for me as it was.
That was 100% serious BTW. Is anyone in this thread having to go in to IC to get something they want, different in any way shape or form? No, it isn't.
meanwhile, some of us would rather just tweak the build until it works with gear that does NOT require hours of grinding content WE DO NOT ENJOY DOING.
you feeling compelled to run content you don't like does NOT make it a good design. and no its not different - which is the point! feeling compelled, cajoled, call it whatever - to do content you don't enjoy is NOT a good thing! playing a video game for fun should NOT feel like a chore.
As I have ended up doing as well, I still do not have all the monster helms that would complete some of my characters sets, and have long since given up even trying. I am counting on them one day being available on the Golden, which is how I obtained most of the monster sets I currently have. I do not need an item to the point of if I hate doing that content, I have to do it. I have been waiting over a year for the Golden to have what I want, maybe the folks that dislike IC so much should do the same. Maybe sometime in the future, those items will be available at a huge cost by some other means and they can just wait if they dislike entering a PVP zone so much. I like trading, crafting, overland content, public dungeons, helping friends get their gear and pretty much anything else I can relax while doing, like PVP. Having to learn/memorize a slew of different mechanics for every vet dungeon and trial, is not my idea of relaxation or fun. It wasn't fun in Mario Brothers and it isn't fun here.
Lois McMaster Bujold "A Civil Campaign"Reputation is what other people know about you. Honor is what you know about yourself. Guard your honor. Let your reputation fall where it will. And outlive the ***
Except I am not
This whole argument, in fact this whole thread seems to come down to this:
- I don't want to do this content
- So don't do it
- BUT I'M FORCED TO
I don't understand this issue. It's like you're eating a cactus. You know, no one is actually forcing you to eat a cactus. But for some weird reason you choose to continue eating it and cry how much it hurts. I'm sorry but this is on you.Yes, ZOS is forcing me to do content I don't like. No, I am not doing it no matter the rewards. ZOS can give a whole house in the IC for going into IC, I will not do this. Yes, I am telling that this concept of forcing is wrong even if it doesn't work at me. This whole thread is about this. That this is wrong (and it is wrong no matter what side is forced, PVE into IC or PVP into (n/v)MA).
This is good on you then, at least you're consistent
Is it also wrong then that there're BoP sets only acquireable from dungeons? Moreover, monster sets only acquireable from vet dungeons? Sets only acquireable from trials? Skins and titles only acquireable from vet dungeons/trials achievements? Hell, is this wrong that there's a furnishing locked behind Master Angler achievement? You know, I'd kind of like to have that boat but I can't stomach the idea of all that fishing...
Actually, if you spread this idea, there're also things locked behind questing. Like some titles and mementos and even pets you get for completing certain quests/quest chains. But surely not everyone likes all that questing. How is this fair on them?
Lois McMaster Bujold "A Civil Campaign"Reputation is what other people know about you. Honor is what you know about yourself. Guard your honor. Let your reputation fall where it will. And outlive the ***
Except I am not
This whole argument, in fact this whole thread seems to come down to this:
- I don't want to do this content
- So don't do it
- BUT I'M FORCED TO
I don't understand this issue. It's like you're eating a cactus. You know, no one is actually forcing you to eat a cactus. But for some weird reason you choose to continue eating it and cry how much it hurts. I'm sorry but this is on you.Yes, ZOS is forcing me to do content I don't like. No, I am not doing it no matter the rewards. ZOS can give a whole house in the IC for going into IC, I will not do this. Yes, I am telling that this concept of forcing is wrong even if it doesn't work at me. This whole thread is about this. That this is wrong (and it is wrong no matter what side is forced, PVE into IC or PVP into (n/v)MA).
Agenericname wrote: »Looking over this thread I am surprised by the reaction of many pvp players.
Here is a short list of some dismaying trends;
1) Defending the exercise of, or even being excited about, attacking pve players who just want to get in and out as fast as possible is not a great look. I don’t see any justification for this other then you dislike other people.
Defending the exclusivity model seems disingenuous when many here seem excited of the thought of killing those players looking for leads.
“Too bad” and “The targeted killing of pve players is fine because pvp” are not compelling arguments for the exclusivity model.
2) I am surprised no pvp players have come forward with any ideas on how to avoid fighting other players.
Ideas might include times when population is low.
Campaigns times when various factions may be in power, Etc.
Here is a tip of my own;
Leads are account wide. If you must enter a pvp zone, strategically choose a character and faction that will make it the easiest for you to get the lead.
3) Finally the “Because the leads are in pvp areas they are intended for pvp gameplay” arguments. Beyond the obvious counter argument of “Monster helms and armor sets drop in trials and dungeons, so they are only intended for pve gameplay”, if a player wants “x” that should be justification enough. The “you don’t really need x” argument is hardy the point.
If they ask, I will and often do offer tips and sometimes go with them. If their first course of action is to attempt to label me a villain because I play in that content, then, no. That's mostly what this thread has been. Its not a "help" thread, it's a bash thread. It started with the OP was edited for baiting.
Enjoy your time in IC
VaranisArano wrote: »VaranisArano wrote: »That would have been true if IC and Cirodiil were pure pvp locations. No NPC, no quests, no mobs, no bosses. Only other pvp-lovers who enjoy each other.
But that is not true. If I am forced to go there to kill a boss that does not mean I am there for pvp.
Thought I like the idea of locking all pvpers in there own jar so they deal purely with other pvp-lovers...
Most "pvp lovers" as you call them, play a well rounded game of PVE and PVP and like everyone else, had to run vet dungeons, trials and scry like mad to earn their gear. Honestly, it is the pure PVE players who are in a jar, put there by themselves and gripe when they have to leave the jar and experience the other half of the game. I can't remember the last time I saw a thread from someone who enjoys PVP, griping about having to enter a PVE zone to earn gear.
Enjoy the whole game, or enjoy half, that is a personal choice, no one is "forcing you" to go anywhere or do anything. You desiring something is also a personal issue, you made the choice to want it, knowing good and well what was required to get it and you apparently do not like what you see as the only option, when in reality, there are many option available to you, that you have simply chosen to ignore.
Why would removing all NPC's, quests, skyshards and everything else make those areas "pure", seems to me it would just make them boring. You thinking that gamers who enjoy PVP just want to kill each other and that is all they enjoy, is just your preconceived notion, with absolutely zero basis in fact. In reality, most of those players simply enjoy a challenge that a pre-programmed game mechanic can not yet deliver. AI just isn't at that point yet, but when it is, the PVE zones will be just like PVP zones today, with smart mobs making smart choices and you being able to walk up and whack them dead in a couple blows will be a thing of the past. I suspect you are going to hate it.
Dont remember the game now, but there was one I played where if you want to be engaged in pvp you have to rase spesial "flag". You did that - other players can attack you. Otherwise they cannot. For me that is the perfect sustem. Want challenge of constant threat - press the button and enjoy. But you can mess only with ones you enjoy it. Others are immune to your aggression.
No thanks, the game is full of safe zones already, we don't need to mess with the only 2 zones left in this game where people have to take care of themselves (not counting battlegrounds since there are no quests or mats to farm there). If that happened IC would become a pve zone with some people just dueling.
If you want something from a zone prepare for it or don't go, no one is forcing you to pvp.
So, if you take away the fan of backstabbing a pve passerby that would kill pvp in game?
That tells alot about local pvp
What kills PvPvE zones like Imperial City, where one of the central mechanics is farming NPCs for Tel Var then being able to fight other players to take their Tel Var, is allowing players to reap all of the rewards with none of the risks.
It doesn't take a genius to figure out what happens to the Tel Var economy when you let people flag themselves as safe and still farm for rewards.
I'd be fine with a "No- PVP flag" so you can have your story mode BUT you have to give up all the rewards. No Tel Var, no AP, no skyshards, no achievements. Nothing that ZOS fully intended for you to get while experiencing the risk of PVP in a PvPvE zone.
So yeah, that's gonna include no leads. Because ZOS didn't "forget" that Imperial City is a PvPvE zone. And as far as ESO is concerned, not your other game, its really not fair for you to get the same rewards as people who did the content as intended while you take on none of the risk.
No problem. Want to farm TV, AP => be PvP, want to do story-mode => be non-PvP.
Will that ruine anything?
Like I said, I'd be fine with a reward-less story mode that disables all gains from a PvPvE zone if you disable PVP. If you are also fine with that, it sounds like we agree! That would solve a lot of the "I just want to experience all the stories!" problems. A rewardless story mode for dungeons and trials would be cool, for much the same reasons.
I find its mostly a problem with rewards. Its mostly folks feeling "forced" into PVP-enabled zones while looking for certain rewards, and then feeling very aggrieved when PVP happens and prevents them from getting their rewards as easily as they'd like. Like, take that up with ZOS. Just realize that ZOS intentionally put those rewards in a PVP-enabled zone despite hearing these same complaints every single time they put any rewards in a PVP activity. They know and intended for you to risk fighting other players for those rewards.
In the case of leads, yeah, ZOS didn't forget that Imperial City is a PvPvE zone. As aggravating as some players might find it to be prevented from getting that reward as easily as they'd like, ZOS is obviously okay with it.
Except I am not
This whole argument, in fact this whole thread seems to come down to this:
- I don't want to do this content
- So don't do it
- BUT I'M FORCED TO
I don't understand this issue. It's like you're eating a cactus. You know, no one is actually forcing you to eat a cactus. But for some weird reason you choose to continue eating it and cry how much it hurts. I'm sorry but this is on you.Yes, ZOS is forcing me to do content I don't like. No, I am not doing it no matter the rewards. ZOS can give a whole house in the IC for going into IC, I will not do this. Yes, I am telling that this concept of forcing is wrong even if it doesn't work at me. This whole thread is about this. That this is wrong (and it is wrong no matter what side is forced, PVE into IC or PVP into (n/v)MA).
This is good on you then, at least you're consistent
Is it also wrong then that there're BoP sets only acquireable from dungeons? Moreover, monster sets only acquireable from vet dungeons? Sets only acquireable from trials? Skins and titles only acquireable from vet dungeons/trials achievements? Hell, is this wrong that there's a furnishing locked behind Master Angler achievement? You know, I'd kind of like to have that boat but I can't stomach the idea of all that fishing...
Actually, if you spread this idea, there're also things locked behind questing. Like some titles and mementos and even pets you get for completing certain quests/quest chains. But surely not everyone likes all that questing. How is this fair on them?
there is one key difference.
these other rewards tend to be locked between one specific type of content. mythics are locked behind 5 different types of content that are mixed up all over the place, so its all too easy to end up with an incomplete item. IMO - they should have kept them consistent and if something is meant for pvp - it can ONLY be acquired through pvp/pvp zones. for example. Cyrodill only furnishings. and if its meant for pve? it should ONLY be aquired through pve. you know... for the sake of consistency.
Except I am not
This whole argument, in fact this whole thread seems to come down to this:
- I don't want to do this content
- So don't do it
- BUT I'M FORCED TO
I don't understand this issue. It's like you're eating a cactus. You know, no one is actually forcing you to eat a cactus. But for some weird reason you choose to continue eating it and cry how much it hurts. I'm sorry but this is on you.Yes, ZOS is forcing me to do content I don't like. No, I am not doing it no matter the rewards. ZOS can give a whole house in the IC for going into IC, I will not do this. Yes, I am telling that this concept of forcing is wrong even if it doesn't work at me. This whole thread is about this. That this is wrong (and it is wrong no matter what side is forced, PVE into IC or PVP into (n/v)MA).
This is good on you then, at least you're consistent
Is it also wrong then that there're BoP sets only acquireable from dungeons? Moreover, monster sets only acquireable from vet dungeons? Sets only acquireable from trials? Skins and titles only acquireable from vet dungeons/trials achievements? Hell, is this wrong that there's a furnishing locked behind Master Angler achievement? You know, I'd kind of like to have that boat but I can't stomach the idea of all that fishing...
Actually, if you spread this idea, there're also things locked behind questing. Like some titles and mementos and even pets you get for completing certain quests/quest chains. But surely not everyone likes all that questing. How is this fair on them?
there is one key difference.
these other rewards tend to be locked between one specific type of content. mythics are locked behind 5 different types of content that are mixed up all over the place, so its all too easy to end up with an incomplete item. IMO - they should have kept them consistent and if something is meant for pvp - it can ONLY be acquired through pvp/pvp zones. for example. Cyrodill only furnishings. and if its meant for pve? it should ONLY be aquired through pve. you know... for the sake of consistency.
You know, the most avid PvPers I know are also the best housing decorators. So I think it makes sense that there is one furnishing Antiquity in Cyrodiil/IC
Lois McMaster Bujold "A Civil Campaign"Reputation is what other people know about you. Honor is what you know about yourself. Guard your honor. Let your reputation fall where it will. And outlive the ***