VaranisArano wrote: »VaranisArano wrote: »That would have been true if IC and Cirodiil were pure pvp locations. No NPC, no quests, no mobs, no bosses. Only other pvp-lovers who enjoy each other.
But that is not true. If I am forced to go there to kill a boss that does not mean I am there for pvp.
Thought I like the idea of locking all pvpers in there own jar so they deal purely with other pvp-lovers...
Most "pvp lovers" as you call them, play a well rounded game of PVE and PVP and like everyone else, had to run vet dungeons, trials and scry like mad to earn their gear. Honestly, it is the pure PVE players who are in a jar, put there by themselves and gripe when they have to leave the jar and experience the other half of the game. I can't remember the last time I saw a thread from someone who enjoys PVP, griping about having to enter a PVE zone to earn gear.
Enjoy the whole game, or enjoy half, that is a personal choice, no one is "forcing you" to go anywhere or do anything. You desiring something is also a personal issue, you made the choice to want it, knowing good and well what was required to get it and you apparently do not like what you see as the only option, when in reality, there are many option available to you, that you have simply chosen to ignore.
Why would removing all NPC's, quests, skyshards and everything else make those areas "pure", seems to me it would just make them boring. You thinking that gamers who enjoy PVP just want to kill each other and that is all they enjoy, is just your preconceived notion, with absolutely zero basis in fact. In reality, most of those players simply enjoy a challenge that a pre-programmed game mechanic can not yet deliver. AI just isn't at that point yet, but when it is, the PVE zones will be just like PVP zones today, with smart mobs making smart choices and you being able to walk up and whack them dead in a couple blows will be a thing of the past. I suspect you are going to hate it.
Dont remember the game now, but there was one I played where if you want to be engaged in pvp you have to rase spesial "flag". You did that - other players can attack you. Otherwise they cannot. For me that is the perfect sustem. Want challenge of constant threat - press the button and enjoy. But you can mess only with ones you enjoy it. Others are immune to your aggression.
No thanks, the game is full of safe zones already, we don't need to mess with the only 2 zones left in this game where people have to take care of themselves (not counting battlegrounds since there are no quests or mats to farm there). If that happened IC would become a pve zone with some people just dueling.
If you want something from a zone prepare for it or don't go, no one is forcing you to pvp.
So, if you take away the fan of backstabbing a pve passerby that would kill pvp in game?
That tells alot about local pvp
What kills PvPvE zones like Imperial City, where one of the central mechanics is farming NPCs for Tel Var then being able to fight other players to take their Tel Var, is allowing players to reap all of the rewards with none of the risks.
It doesn't take a genius to figure out what happens to the Tel Var economy when you let people flag themselves as safe and still farm for rewards.
I'd be fine with a "No- PVP flag" so you can have your story mode BUT you have to give up all the rewards. No Tel Var, no AP, no skyshards, no achievements. Nothing that ZOS fully intended for you to get while experiencing the risk of PVP in a PvPvE zone.
So yeah, that's gonna include no leads. Because ZOS didn't "forget" that Imperial City is a PvPvE zone. And as far as ESO is concerned, not your other game, its really not fair for you to get the same rewards as people who did the content as intended while you take on none of the risk.
No problem. Want to farm TV, AP => be PvP, want to do story-mode => be non-PvP.
Will that ruine anything?
Like I said, I'd be fine with a reward-less story mode that disables all gains from a PvPvE zone if you disable PVP. If you are also fine with that, it sounds like we agree! That would solve a lot of the "I just want to experience all the stories!" problems. A rewardless story mode for dungeons and trials would be cool, for much the same reasons.
I find its mostly a problem with rewards. Its mostly folks feeling "forced" into PVP-enabled zones while looking for certain rewards, and then feeling very aggrieved when PVP happens and prevents them from getting their rewards as easily as they'd like. Like, take that up with ZOS. Just realize that ZOS intentionally put those rewards in a PVP-enabled zone despite hearing these same complaints every single time they put any rewards in a PVP activity. They know and intended for you to risk fighting other players for those rewards.
In the case of leads, yeah, ZOS didn't forget that Imperial City is a PvPvE zone. As aggravating as some players might find it to be prevented from getting that reward as easily as they'd like, ZOS is obviously okay with it.
Lois McMaster Bujold "A Civil Campaign"Reputation is what other people know about you. Honor is what you know about yourself. Guard your honor. Let your reputation fall where it will. And outlive the ***
Fur_like_snow wrote: »And some players do both PvP and PvE but the way you’re describing it assumes it’s one or the other. Basically your comments don’t encourage players to try out a mode they have no experience with. I’ve helped players get their leads since the DLC dropped their was nothing exploitive or “sucking the willingness” about it. You’re just acting creepy about a game mode you obviously don’t enjoy but that’s your personal perspective.
And I’ll continue to help PvE players get their leads which is much more than the anti-PvP crowd can say they’ve done to help. How many of you have actually stepped into IC since the patch and can say firsthand what it was like?
Agreed. The way it sounds is like anyone who PvPs is a vicious psychic vampire who will stop at nothing to ruin everyone's day simply because of a game mode. That's the epitome of fear-mongering.
It is?BalticBlues wrote: »My daugther finds PvE dead boring,
but she loves ganking PvE players
looking for leads in PvP city.
Thank you ZOS for more easy prey!StamPlar_1976 wrote: »Integral1900 wrote: »BalticBlues wrote: »My daugther finds PvE dead boring,
but she loves ganking PvE players
looking for leads in PvP city.
Thank you ZOS for more easy prey!
And people wonder why it’s dam near impossible to get PVE players into PVP for anything other than short unpleasant bursts
Gankers don't care about that, they look at your health pool. Both pvers and pvpers are targets, but pvpers are less likely to die to gankers because they got better at the game, simple as that.
Why don't you guys try to do the same? Imagine if i asked for a dungeon or trial to get nerfed just because i don't want to put enough effort into it or learn the mechanics... Silly, isn't it?
Oh but gankers do care! They love to harrass someone who won't fight back. I LOVE the actual PVP'ers, the ones I played with during MYM, who worked together to accomplish something and were very nice and welcoming to a PVE'er who had no idea what she was doing for a solid few hours.
The random ganker who runs by and stops to kill me while I'm fishing I have no use for and actually wonder what is wrong with someone who goes out of their way to harrass someone.
You were red. In a pvp zone. It is there right to attack you. They did. You knew going there that the possibility of being attacked was there. I don't see the issue. There isn't any rule whatsoever that says they have to leave you alone because you don't feel like pvping. Don't want to get attacked, don't go there. How hard is that to understand?
Hmmm... 🤔
Right, so you can't gank or PvP in a PvP zone. Thems the rules now.
Fur_like_snow wrote: »And some players do both PvP and PvE but the way you’re describing it assumes it’s one or the other. Basically your comments don’t encourage players to try out a mode they have no experience with. I’ve helped players get their leads since the DLC dropped their was nothing exploitive or “sucking the willingness” about it. You’re just acting creepy about a game mode you obviously don’t enjoy but that’s your personal perspective.
And I’ll continue to help PvE players get their leads which is much more than the anti-PvP crowd can say they’ve done to help. How many of you have actually stepped into IC since the patch and can say firsthand what it was like?
Agreed. The way it sounds is like anyone who PvPs is a vicious psychic vampire who will stop at nothing to ruin everyone's day simply because of a game mode. That's the epitome of fear-mongering.
It is?BalticBlues wrote: »My daugther finds PvE dead boring,
but she loves ganking PvE players
looking for leads in PvP city.
Thank you ZOS for more easy prey!StamPlar_1976 wrote: »Integral1900 wrote: »BalticBlues wrote: »My daugther finds PvE dead boring,
but she loves ganking PvE players
looking for leads in PvP city.
Thank you ZOS for more easy prey!
And people wonder why it’s dam near impossible to get PVE players into PVP for anything other than short unpleasant bursts
Gankers don't care about that, they look at your health pool. Both pvers and pvpers are targets, but pvpers are less likely to die to gankers because they got better at the game, simple as that.
Why don't you guys try to do the same? Imagine if i asked for a dungeon or trial to get nerfed just because i don't want to put enough effort into it or learn the mechanics... Silly, isn't it?
Oh but gankers do care! They love to harrass someone who won't fight back. I LOVE the actual PVP'ers, the ones I played with during MYM, who worked together to accomplish something and were very nice and welcoming to a PVE'er who had no idea what she was doing for a solid few hours.
The random ganker who runs by and stops to kill me while I'm fishing I have no use for and actually wonder what is wrong with someone who goes out of their way to harrass someone.
You were red. In a pvp zone. It is there right to attack you. They did. You knew going there that the possibility of being attacked was there. I don't see the issue. There isn't any rule whatsoever that says they have to leave you alone because you don't feel like pvping. Don't want to get attacked, don't go there. How hard is that to understand?
Hmmm... 🤔
Right, so you can't gank or PvP in a PvP zone. Thems the rules now.
Just wondering if it’s “fear mongering” if there appears that be pvp players in this thread who are quite happy at the thought of attacking pve players going after leads.
Fur_like_snow wrote: »Sirona_Starr wrote: »Since antiquities is a PVE activity, putting leads in PVP is just a guaranteed frustration. If they were going to put PVE activity leads in PVP, then they should have put the leads, especially the IC ones, in safe zones, where all factions can do the pve thing without gankers and other sorts around. That makes sense.
But the Mythic items (which are the ones that have some leads in IC) are mostly a PvP build thing, so I think it's perfectly fine for them to be in a zone that has the risk of PvP.
I'll get them all eventually. I'm just not in a hurry to get them all in a week or two.
A) No not really, most antiquities gear are both pvp and pve.
B ) There is more to Antiquities then gear.
No serious DD is running the band in trials. It IS a PvP mythic.
Uh huh.
I have a very defensive orientated tank who has abysmal damage. The ring would be great for dailies and the like. I am sure there are healers who would like the damage increase for dailies as well.
I do dungeons and trials at most 3-4 times a week. The other times I am doing overland content. The extra dps would make doing that much less tedious. (Or they can buff tank dps back to what it used to be which would be nice.)
Sshh you! She said "serious." Players who play in pools like ours aren't "serious."
Frankly, they can keep their "serious" pool. I think they put the wrong sign on their pool, but... eh, they can call it what they want. I think I'll call mine the "seriously fun" pool...
Yeah, the numbers of people who do pvp and the numbers who do “serious” end game pve are incredibly small. It’s odd how many people only view the game through their tiny section of the game.
Fur_like_snow wrote: »And some players do both PvP and PvE but the way you’re describing it assumes it’s one or the other. Basically your comments don’t encourage players to try out a mode they have no experience with. I’ve helped players get their leads since the DLC dropped their was nothing exploitive or “sucking the willingness” about it. You’re just acting creepy about a game mode you obviously don’t enjoy but that’s your personal perspective.
And I’ll continue to help PvE players get their leads which is much more than the anti-PvP crowd can say they’ve done to help. How many of you have actually stepped into IC since the patch and can say firsthand what it was like?
Agreed. The way it sounds is like anyone who PvPs is a vicious psychic vampire who will stop at nothing to ruin everyone's day simply because of a game mode. That's the epitome of fear-mongering.
It is?BalticBlues wrote: »My daugther finds PvE dead boring,
but she loves ganking PvE players
looking for leads in PvP city.
Thank you ZOS for more easy prey!StamPlar_1976 wrote: »Integral1900 wrote: »BalticBlues wrote: »My daugther finds PvE dead boring,
but she loves ganking PvE players
looking for leads in PvP city.
Thank you ZOS for more easy prey!
And people wonder why it’s dam near impossible to get PVE players into PVP for anything other than short unpleasant bursts
Gankers don't care about that, they look at your health pool. Both pvers and pvpers are targets, but pvpers are less likely to die to gankers because they got better at the game, simple as that.
Why don't you guys try to do the same? Imagine if i asked for a dungeon or trial to get nerfed just because i don't want to put enough effort into it or learn the mechanics... Silly, isn't it?
Oh but gankers do care! They love to harrass someone who won't fight back. I LOVE the actual PVP'ers, the ones I played with during MYM, who worked together to accomplish something and were very nice and welcoming to a PVE'er who had no idea what she was doing for a solid few hours.
The random ganker who runs by and stops to kill me while I'm fishing I have no use for and actually wonder what is wrong with someone who goes out of their way to harrass someone.
You were red. In a pvp zone. It is there right to attack you. They did. You knew going there that the possibility of being attacked was there. I don't see the issue. There isn't any rule whatsoever that says they have to leave you alone because you don't feel like pvping. Don't want to get attacked, don't go there. How hard is that to understand?
Hmmm... 🤔
Fur_like_snow wrote: »Bring some friends. My guild has done nightly runs to help guild members get their lead. If your group gets attacked by another player destroy them. And if that’s not enough join your faction zerg it takes less than an hour on average to get the lead. Have any of you even been into IC this patch?
Fur_like_snow wrote: »Bring some friends. My guild has done nightly runs to help guild members get their lead. If your group gets attacked by another player destroy them. And if that’s not enough join your faction zerg it takes less than an hour on average to get the lead. Have any of you even been into IC this patch?
You were red. In a pvp zone. It is there right to attack you. They did. You knew going there that the possibility of being attacked was there. I don't see the issue. There isn't any rule whatsoever that says they have to leave you alone because you don't feel like pvping. Don't want to get attacked, don't go there. How hard is that to understand?
Yep, you are 100% correct however my point about going OUT OF YOUR WAY to attack someone when they obviously are not engaging in PVP remains valid. How hard is that to understand?
Game is forcing. If I need something from IC you must enter it. The same is about any other content.
The difference is if you need a stuff from boss in, lets say, Rift you have to kill that boss. If you need stuff from IC you have try to kill the boss and die dozens of time from people who attack you from back.
If I am standing in the farest corner, killing mobs and constantly getting backstabbed by players who just passing by I dont see them doing that not from joy of killing other player but from challenge of doing quest in a hard environment. I would never attack other player who is busy with ones own questing. But from your post I see that there are people who believe that killing player who is just standing in a corner is a challenge....Hope you dont overwork doing that...
Dont remember the game now, but there was one I played where if you want to be engaged in pvp you have to rase spesial "flag". You did that - other players can attack you. Otherwise they cannot. For me that is the perfect sustem. Want challenge of constant threat - press the button and enjoy. But you can mess only with ones you enjoy it. Others are immune to your aggression.
MorganaBlue wrote: »I can't believe some of the stuff I've read here - ImMeRsIoN breaking. LOL
I'd really love to find a form of PvE ganking of PvP players so I can offer the same experience and help them feel at home outside of Cyro and IC.
As I've said before, gankers will always find a way to justify focusing on easy prey that doesn't even want to fight them. Eight forbid they might have to fight someone that might hurt them.
It's just how PvP players are, most of them.
Game is forcing. If I need something from IC you must enter it. The same is about any other content.
The difference is if you need a stuff from boss in, lets say, Rift you have to kill that boss. If you need stuff from IC you have try to kill the boss and die dozens of time from people who attack you from back.
If I am standing in the farest corner, killing mobs and constantly getting backstabbed by players who just passing by I dont see them doing that not from joy of killing other player but from challenge of doing quest in a hard environment. I would never attack other player who is busy with ones own questing. But from your post I see that there are people who believe that killing player who is just standing in a corner is a challenge....Hope you dont overwork doing that...
Dont remember the game now, but there was one I played where if you want to be engaged in pvp you have to rase spesial "flag". You did that - other players can attack you. Otherwise they cannot. For me that is the perfect sustem. Want challenge of constant threat - press the button and enjoy. But you can mess only with ones you enjoy it. Others are immune to your aggression.
See, there you go again, the game isn't forcing anything on you and you don't "need" anything, you desire it. How can you need something that didn't even exist a month ago and you did fine without?
But yes, if you are going to enter a group PVP zone, totally unprepared as a solo player, it will not bode well for you. You don't even need to be targeted, as almost all PVP is about tossing as many AE's around as possible, so you will be collateral damage no matter what, especially if you are wearing PVE gear and basically have zero defense against other players.
If you really desire that item so much, then why are you not willing to take even the most basic steps to help yourself get it? You didn't run out to kill the boss mobs in vet dungeons for their items naked, so why would you expect that to work in IC or Cyrodiil?
Take a few simple steps and your experience will be completely different in those zones:
- Get the right gear, even a green set is better than a gold PVE setup. Optionally, depending on your class, make an unkillable setup if you don't care about damaging other players. It took 6 of us a full minute to take down one solo guy yesterday, its doable.
- Don't run out solo, you are simply fodder then. Every PVP zone has a safe area, from which you can join groups. My guild has open groups running quite often when we are playing. Grouping with 20 other players who are in IC for the same reason and helping each other get the leads, is a lot more effective than trying to solo for them and chances are, you will not die so much.
- Join a PVP guild, they are not what you think. Mine is the second largest DC guild and our times together are a blast, they are really funny, super helpful and welcome everyone. According to our recruit message, we are "Casual" and my experience with them over the past couple of months agrees. They are very good casuals though, we win most of the time against overwhelming forces because we work together and use strategies. Sundays are for IC farming, my wife got her lead after about 30 minutes of us running around. I didn't, but I don't desire that lead anyways, so no biggy, I was there to just help.
Its pretty simple stuff. You don't do trials or vet dungeons in overland farming gear, so get the right gear for the job at the very least and maybe then your argument might carry some weight.
Game is forcing. If I need something from IC you must enter it. The same is about any other content.
The difference is if you need a stuff from boss in, lets say, Rift you have to kill that boss. If you need stuff from IC you have try to kill the boss and die dozens of time from people who attack you from back.
If I am standing in the farest corner, killing mobs and constantly getting backstabbed by players who just passing by I dont see them doing that not from joy of killing other player but from challenge of doing quest in a hard environment. I would never attack other player who is busy with ones own questing. But from your post I see that there are people who believe that killing player who is just standing in a corner is a challenge....Hope you dont overwork doing that...
Dont remember the game now, but there was one I played where if you want to be engaged in pvp you have to rase spesial "flag". You did that - other players can attack you. Otherwise they cannot. For me that is the perfect sustem. Want challenge of constant threat - press the button and enjoy. But you can mess only with ones you enjoy it. Others are immune to your aggression.
See, there you go again, the game isn't forcing anything on you and you don't "need" anything, you desire it. How can you need something that didn't even exist a month ago and you did fine without?
But yes, if you are going to enter a group PVP zone, totally unprepared as a solo player, it will not bode well for you. You don't even need to be targeted, as almost all PVP is about tossing as many AE's around as possible, so you will be collateral damage no matter what, especially if you are wearing PVE gear and basically have zero defense against other players.
If you really desire that item so much, then why are you not willing to take even the most basic steps to help yourself get it? You didn't run out to kill the boss mobs in vet dungeons for their items naked, so why would you expect that to work in IC or Cyrodiil?
Take a few simple steps and your experience will be completely different in those zones:
- Get the right gear, even a green set is better than a gold PVE setup. Optionally, depending on your class, make an unkillable setup if you don't care about damaging other players. It took 6 of us a full minute to take down one solo guy yesterday, its doable.
- Don't run out solo, you are simply fodder then. Every PVP zone has a safe area, from which you can join groups. My guild has open groups running quite often when we are playing. Grouping with 20 other players who are in IC for the same reason and helping each other get the leads, is a lot more effective than trying to solo for them and chances are, you will not die so much.
- Join a PVP guild, they are not what you think. Mine is the second largest DC guild and our times together are a blast, they are really funny, super helpful and welcome everyone. According to our recruit message, we are "Casual" and my experience with them over the past couple of months agrees. They are very good casuals though, we win most of the time against overwhelming forces because we work together and use strategies. Sundays are for IC farming, my wife got her lead after about 30 minutes of us running around. I didn't, but I don't desire that lead anyways, so no biggy, I was there to just help.
Its pretty simple stuff. You don't do trials or vet dungeons in overland farming gear, so get the right gear for the job at the very least and maybe then your argument might carry some weight.
So the steps I should make are:
- spend time to get special gear
- change skills at shrine
- learn how to use them
- leave trade/pve guild
- join pvp guild
- collect people who will help me with quests
- spend ~30 min to do questline
- leave pvp guild
- join back trade/pve guild
- change skills back at shrine
- throw gear away
Anything forgotten?
So PvPers should complain that they put exclusive leads (and other exclusive rewards) in dungeons?
Lois McMaster Bujold "A Civil Campaign"Reputation is what other people know about you. Honor is what you know about yourself. Guard your honor. Let your reputation fall where it will. And outlive the ***
So PvPers should complain that they put exclusive leads (and other exclusive rewards) in dungeons?
StamPlar_1976 wrote: »Game is forcing. If I need something from IC you must enter it. The same is about any other content.
The difference is if you need a stuff from boss in, lets say, Rift you have to kill that boss. If you need stuff from IC you have try to kill the boss and die dozens of time from people who attack you from back.
If I am standing in the farest corner, killing mobs and constantly getting backstabbed by players who just passing by I dont see them doing that not from joy of killing other player but from challenge of doing quest in a hard environment. I would never attack other player who is busy with ones own questing. But from your post I see that there are people who believe that killing player who is just standing in a corner is a challenge....Hope you dont overwork doing that...
Dont remember the game now, but there was one I played where if you want to be engaged in pvp you have to rase spesial "flag". You did that - other players can attack you. Otherwise they cannot. For me that is the perfect sustem. Want challenge of constant threat - press the button and enjoy. But you can mess only with ones you enjoy it. Others are immune to your aggression.
See, there you go again, the game isn't forcing anything on you and you don't "need" anything, you desire it. How can you need something that didn't even exist a month ago and you did fine without?
But yes, if you are going to enter a group PVP zone, totally unprepared as a solo player, it will not bode well for you. You don't even need to be targeted, as almost all PVP is about tossing as many AE's around as possible, so you will be collateral damage no matter what, especially if you are wearing PVE gear and basically have zero defense against other players.
If you really desire that item so much, then why are you not willing to take even the most basic steps to help yourself get it? You didn't run out to kill the boss mobs in vet dungeons for their items naked, so why would you expect that to work in IC or Cyrodiil?
Take a few simple steps and your experience will be completely different in those zones:
- Get the right gear, even a green set is better than a gold PVE setup. Optionally, depending on your class, make an unkillable setup if you don't care about damaging other players. It took 6 of us a full minute to take down one solo guy yesterday, its doable.
- Don't run out solo, you are simply fodder then. Every PVP zone has a safe area, from which you can join groups. My guild has open groups running quite often when we are playing. Grouping with 20 other players who are in IC for the same reason and helping each other get the leads, is a lot more effective than trying to solo for them and chances are, you will not die so much.
- Join a PVP guild, they are not what you think. Mine is the second largest DC guild and our times together are a blast, they are really funny, super helpful and welcome everyone. According to our recruit message, we are "Casual" and my experience with them over the past couple of months agrees. They are very good casuals though, we win most of the time against overwhelming forces because we work together and use strategies. Sundays are for IC farming, my wife got her lead after about 30 minutes of us running around. I didn't, but I don't desire that lead anyways, so no biggy, I was there to just help.
Its pretty simple stuff. You don't do trials or vet dungeons in overland farming gear, so get the right gear for the job at the very least and maybe then your argument might carry some weight.
So the steps I should make are:
- spend time to get special gear
- change skills at shrine
- learn how to use them
- leave trade/pve guild
- join pvp guild
- collect people who will help me with quests
- spend ~30 min to do questline
- leave pvp guild
- join back trade/pve guild
- change skills back at shrine
- throw gear away
Anything forgotten?
Not like the game doesnt allow you to be in five guilds at once 🙄
Or you could just, you know, say LFG in IC zone chat. But go ahead and keep making up excuses for why you can't get what you want while every one else is using the tools available to get the shinies they want.
So PvPers should complain that they put exclusive leads (and other exclusive rewards) in dungeons?
So PvPers should complain that they put exclusive leads (and other exclusive rewards) in dungeons?
I have stated many times in this thread, I don’t like exclusivities on either side of the aisle. Put monster sets in pvp rewards, I would not care and I believe many pvp players would appreciate it.
So the steps I should make are:
- spend time to get special gear
- change skills at shrine
- learn how to use them
- leave trade/pve guild
- join pvp guild
- collect people who will help me with quests
- spend ~30 min to do questline
- leave pvp guild
- join back trade/pve guild
- change skills back at shrine
- throw gear away
Anything forgotten?
Game is forcing. If I need something from IC you must enter it. The same is about any other content.
The difference is if you need a stuff from boss in, lets say, Rift you have to kill that boss. If you need stuff from IC you have try to kill the boss and die dozens of time from people who attack you from back.
If I am standing in the farest corner, killing mobs and constantly getting backstabbed by players who just passing by I dont see them doing that not from joy of killing other player but from challenge of doing quest in a hard environment. I would never attack other player who is busy with ones own questing. But from your post I see that there are people who believe that killing player who is just standing in a corner is a challenge....Hope you dont overwork doing that...
Dont remember the game now, but there was one I played where if you want to be engaged in pvp you have to rase spesial "flag". You did that - other players can attack you. Otherwise they cannot. For me that is the perfect sustem. Want challenge of constant threat - press the button and enjoy. But you can mess only with ones you enjoy it. Others are immune to your aggression.
See, there you go again, the game isn't forcing anything on you and you don't "need" anything, you desire it. How can you need something that didn't even exist a month ago and you did fine without?
But yes, if you are going to enter a group PVP zone, totally unprepared as a solo player, it will not bode well for you. You don't even need to be targeted, as almost all PVP is about tossing as many AE's around as possible, so you will be collateral damage no matter what, especially if you are wearing PVE gear and basically have zero defense against other players.
If you really desire that item so much, then why are you not willing to take even the most basic steps to help yourself get it? You didn't run out to kill the boss mobs in vet dungeons for their items naked, so why would you expect that to work in IC or Cyrodiil?
Take a few simple steps and your experience will be completely different in those zones:
- Get the right gear, even a green set is better than a gold PVE setup. Optionally, depending on your class, make an unkillable setup if you don't care about damaging other players. It took 6 of us a full minute to take down one solo guy yesterday, its doable.
- Don't run out solo, you are simply fodder then. Every PVP zone has a safe area, from which you can join groups. My guild has open groups running quite often when we are playing. Grouping with 20 other players who are in IC for the same reason and helping each other get the leads, is a lot more effective than trying to solo for them and chances are, you will not die so much.
- Join a PVP guild, they are not what you think. Mine is the second largest DC guild and our times together are a blast, they are really funny, super helpful and welcome everyone. According to our recruit message, we are "Casual" and my experience with them over the past couple of months agrees. They are very good casuals though, we win most of the time against overwhelming forces because we work together and use strategies. Sundays are for IC farming, my wife got her lead after about 30 minutes of us running around. I didn't, but I don't desire that lead anyways, so no biggy, I was there to just help.
Its pretty simple stuff. You don't do trials or vet dungeons in overland farming gear, so get the right gear for the job at the very least and maybe then your argument might carry some weight.
So the steps I should make are:
- spend time to get special gear
- change skills at shrine
- learn how to use them
- leave trade/pve guild
- join pvp guild
- collect people who will help me with quests
- spend ~30 min to do questline
- leave pvp guild
- join back trade/pve guild
- change skills back at shrine
- throw gear away
Anything forgotten?
Now tell me...what is it that makes YOUR time so much more valueable and important than THEIR time that all their efforts should be nullified just so you don't have to put any in?
You are quite right. If you die in pvp you can come back and die againyou know if you die in pvp you can come back and go at it again...
get out of your comfort zone and if you dont want to then dont demand that I get into yours