That would have been true if IC and Cirodiil were pure pvp locations. No NPC, no quests, no mobs, no bosses. Only other pvp-lovers who enjoy each other.
But that is not true. If I am forced to go there to kill a boss that does not mean I am there for pvp.
Thought I like the idea of locking all pvpers in there own jar so they deal purely with other pvp-lovers...
Most "pvp lovers" as you call them, play a well rounded game of PVE and PVP and like everyone else, had to run vet dungeons, trials and scry like mad to earn their gear. Honestly, it is the pure PVE players who are in a jar, put there by themselves and gripe when they have to leave the jar and experience the other half of the game. I can't remember the last time I saw a thread from someone who enjoys PVP, griping about having to enter a PVE zone to earn gear.
Enjoy the whole game, or enjoy half, that is a personal choice, no one is "forcing you" to go anywhere or do anything. You desiring something is also a personal issue, you made the choice to want it, knowing good and well what was required to get it and you apparently do not like what you see as the only option, when in reality, there are many option available to you, that you have simply chosen to ignore.
Why would removing all NPC's, quests, skyshards and everything else make those areas "pure", seems to me it would just make them boring. You thinking that gamers who enjoy PVP just want to kill each other and that is all they enjoy, is just your preconceived notion, with absolutely zero basis in fact. In reality, most of those players simply enjoy a challenge that a pre-programmed game mechanic can not yet deliver. AI just isn't at that point yet, but when it is, the PVE zones will be just like PVP zones today, with smart mobs making smart choices and you being able to walk up and whack them dead in a couple blows will be a thing of the past. I suspect you are going to hate it.
Dont remember the game now, but there was one I played where if you want to be engaged in pvp you have to rase spesial "flag". You did that - other players can attack you. Otherwise they cannot. For me that is the perfect sustem. Want challenge of constant threat - press the button and enjoy. But you can mess only with ones you enjoy it. Others are immune to your aggression.
That would have been true if IC and Cirodiil were pure pvp locations. No NPC, no quests, no mobs, no bosses. Only other pvp-lovers who enjoy each other.
But that is not true. If I am forced to go there to kill a boss that does not mean I am there for pvp.
Thought I like the idea of locking all pvpers in there own jar so they deal purely with other pvp-lovers...
Most "pvp lovers" as you call them, play a well rounded game of PVE and PVP and like everyone else, had to run vet dungeons, trials and scry like mad to earn their gear. Honestly, it is the pure PVE players who are in a jar, put there by themselves and gripe when they have to leave the jar and experience the other half of the game. I can't remember the last time I saw a thread from someone who enjoys PVP, griping about having to enter a PVE zone to earn gear.
Enjoy the whole game, or enjoy half, that is a personal choice, no one is "forcing you" to go anywhere or do anything. You desiring something is also a personal issue, you made the choice to want it, knowing good and well what was required to get it and you apparently do not like what you see as the only option, when in reality, there are many option available to you, that you have simply chosen to ignore.
Why would removing all NPC's, quests, skyshards and everything else make those areas "pure", seems to me it would just make them boring. You thinking that gamers who enjoy PVP just want to kill each other and that is all they enjoy, is just your preconceived notion, with absolutely zero basis in fact. In reality, most of those players simply enjoy a challenge that a pre-programmed game mechanic can not yet deliver. AI just isn't at that point yet, but when it is, the PVE zones will be just like PVP zones today, with smart mobs making smart choices and you being able to walk up and whack them dead in a couple blows will be a thing of the past. I suspect you are going to hate it.
Dont remember the game now, but there was one I played where if you want to be engaged in pvp you have to rase spesial "flag". You did that - other players can attack you. Otherwise they cannot. For me that is the perfect sustem. Want challenge of constant threat - press the button and enjoy. But you can mess only with ones you enjoy it. Others are immune to your aggression.
No thanks, the game is full of safe zones already, we don't need to mess with the only 2 zones left in this game where people have to take care of themselves (not counting battlegrounds since there are no quests or mats to farm there). If that happened IC would become a pve zone with some people just dueling.
If you want something from a zone prepare for it or don't go, no one is forcing you to pvp.
That would have been true if IC and Cirodiil were pure pvp locations. No NPC, no quests, no mobs, no bosses. Only other pvp-lovers who enjoy each other.
But that is not true. If I am forced to go there to kill a boss that does not mean I am there for pvp.
Thought I like the idea of locking all pvpers in there own jar so they deal purely with other pvp-lovers...
Most "pvp lovers" as you call them, play a well rounded game of PVE and PVP and like everyone else, had to run vet dungeons, trials and scry like mad to earn their gear. Honestly, it is the pure PVE players who are in a jar, put there by themselves and gripe when they have to leave the jar and experience the other half of the game. I can't remember the last time I saw a thread from someone who enjoys PVP, griping about having to enter a PVE zone to earn gear.
Enjoy the whole game, or enjoy half, that is a personal choice, no one is "forcing you" to go anywhere or do anything. You desiring something is also a personal issue, you made the choice to want it, knowing good and well what was required to get it and you apparently do not like what you see as the only option, when in reality, there are many option available to you, that you have simply chosen to ignore.
Why would removing all NPC's, quests, skyshards and everything else make those areas "pure", seems to me it would just make them boring. You thinking that gamers who enjoy PVP just want to kill each other and that is all they enjoy, is just your preconceived notion, with absolutely zero basis in fact. In reality, most of those players simply enjoy a challenge that a pre-programmed game mechanic can not yet deliver. AI just isn't at that point yet, but when it is, the PVE zones will be just like PVP zones today, with smart mobs making smart choices and you being able to walk up and whack them dead in a couple blows will be a thing of the past. I suspect you are going to hate it.
Dont remember the game now, but there was one I played where if you want to be engaged in pvp you have to rase spesial "flag". You did that - other players can attack you. Otherwise they cannot. For me that is the perfect sustem. Want challenge of constant threat - press the button and enjoy. But you can mess only with ones you enjoy it. Others are immune to your aggression.
No thanks, the game is full of safe zones already, we don't need to mess with the only 2 zones left in this game where people have to take care of themselves (not counting battlegrounds since there are no quests or mats to farm there). If that happened IC would become a pve zone with some people just dueling.
If you want something from a zone prepare for it or don't go, no one is forcing you to pvp.
So, if you take away the fan of backstabbing a pve passerby that would kill pvp in game?
That tells alot about local pvp
That would have been true if IC and Cirodiil were pure pvp locations. No NPC, no quests, no mobs, no bosses. Only other pvp-lovers who enjoy each other.
But that is not true. If I am forced to go there to kill a boss that does not mean I am there for pvp.
Thought I like the idea of locking all pvpers in there own jar so they deal purely with other pvp-lovers...
Most "pvp lovers" as you call them, play a well rounded game of PVE and PVP and like everyone else, had to run vet dungeons, trials and scry like mad to earn their gear. Honestly, it is the pure PVE players who are in a jar, put there by themselves and gripe when they have to leave the jar and experience the other half of the game. I can't remember the last time I saw a thread from someone who enjoys PVP, griping about having to enter a PVE zone to earn gear.
Enjoy the whole game, or enjoy half, that is a personal choice, no one is "forcing you" to go anywhere or do anything. You desiring something is also a personal issue, you made the choice to want it, knowing good and well what was required to get it and you apparently do not like what you see as the only option, when in reality, there are many option available to you, that you have simply chosen to ignore.
Why would removing all NPC's, quests, skyshards and everything else make those areas "pure", seems to me it would just make them boring. You thinking that gamers who enjoy PVP just want to kill each other and that is all they enjoy, is just your preconceived notion, with absolutely zero basis in fact. In reality, most of those players simply enjoy a challenge that a pre-programmed game mechanic can not yet deliver. AI just isn't at that point yet, but when it is, the PVE zones will be just like PVP zones today, with smart mobs making smart choices and you being able to walk up and whack them dead in a couple blows will be a thing of the past. I suspect you are going to hate it.
Dont remember the game now, but there was one I played where if you want to be engaged in pvp you have to rase spesial "flag". You did that - other players can attack you. Otherwise they cannot. For me that is the perfect sustem. Want challenge of constant threat - press the button and enjoy. But you can mess only with ones you enjoy it. Others are immune to your aggression.
No thanks, the game is full of safe zones already, we don't need to mess with the only 2 zones left in this game where people have to take care of themselves (not counting battlegrounds since there are no quests or mats to farm there). If that happened IC would become a pve zone with some people just dueling.
If you want something from a zone prepare for it or don't go, no one is forcing you to pvp.
So, if you take away the fan of backstabbing a pve passerby that would kill pvp in game?
That tells alot about local pvp
If that happened IC would become a pve zone with some people just dueling.
That would have been true if IC and Cirodiil were pure pvp locations. No NPC, no quests, no mobs, no bosses. Only other pvp-lovers who enjoy each other.
But that is not true. If I am forced to go there to kill a boss that does not mean I am there for pvp.
Thought I like the idea of locking all pvpers in there own jar so they deal purely with other pvp-lovers...
Most "pvp lovers" as you call them, play a well rounded game of PVE and PVP and like everyone else, had to run vet dungeons, trials and scry like mad to earn their gear. Honestly, it is the pure PVE players who are in a jar, put there by themselves and gripe when they have to leave the jar and experience the other half of the game. I can't remember the last time I saw a thread from someone who enjoys PVP, griping about having to enter a PVE zone to earn gear.
Enjoy the whole game, or enjoy half, that is a personal choice, no one is "forcing you" to go anywhere or do anything. You desiring something is also a personal issue, you made the choice to want it, knowing good and well what was required to get it and you apparently do not like what you see as the only option, when in reality, there are many option available to you, that you have simply chosen to ignore.
Why would removing all NPC's, quests, skyshards and everything else make those areas "pure", seems to me it would just make them boring. You thinking that gamers who enjoy PVP just want to kill each other and that is all they enjoy, is just your preconceived notion, with absolutely zero basis in fact. In reality, most of those players simply enjoy a challenge that a pre-programmed game mechanic can not yet deliver. AI just isn't at that point yet, but when it is, the PVE zones will be just like PVP zones today, with smart mobs making smart choices and you being able to walk up and whack them dead in a couple blows will be a thing of the past. I suspect you are going to hate it.
Game is forcing. If I need something from IC you must enter it. The same is about any other content.
The difference is if you need a stuff from boss in, lets say, Rift you have to kill that boss. If you need stuff from IC you have try to kill the boss and die dozens of time from people who attack you from back.
If I am standing in the farest corner, killing mobs and constantly getting backstabbed by players who just passing by I dont see them doing that not from joy of killing other player but from challenge of doing quest in a hard environment. I would never attack other player who is busy with ones own questing. But from your post I see that there are people who believe that killing player who is just standing in a corner is a challenge....Hope you dont overwork doing that...
Dont remember the game now, but there was one I played where if you want to be engaged in pvp you have to rase spesial "flag". You did that - other players can attack you. Otherwise they cannot. For me that is the perfect sustem. Want challenge of constant threat - press the button and enjoy. But you can mess only with ones you enjoy it. Others are immune to your aggression.
That would have been true if IC and Cirodiil were pure pvp locations. No NPC, no quests, no mobs, no bosses. Only other pvp-lovers who enjoy each other.
But that is not true. If I am forced to go there to kill a boss that does not mean I am there for pvp.
Thought I like the idea of locking all pvpers in there own jar so they deal purely with other pvp-lovers...
Most "pvp lovers" as you call them, play a well rounded game of PVE and PVP and like everyone else, had to run vet dungeons, trials and scry like mad to earn their gear. Honestly, it is the pure PVE players who are in a jar, put there by themselves and gripe when they have to leave the jar and experience the other half of the game. I can't remember the last time I saw a thread from someone who enjoys PVP, griping about having to enter a PVE zone to earn gear.
Enjoy the whole game, or enjoy half, that is a personal choice, no one is "forcing you" to go anywhere or do anything. You desiring something is also a personal issue, you made the choice to want it, knowing good and well what was required to get it and you apparently do not like what you see as the only option, when in reality, there are many option available to you, that you have simply chosen to ignore.
Why would removing all NPC's, quests, skyshards and everything else make those areas "pure", seems to me it would just make them boring. You thinking that gamers who enjoy PVP just want to kill each other and that is all they enjoy, is just your preconceived notion, with absolutely zero basis in fact. In reality, most of those players simply enjoy a challenge that a pre-programmed game mechanic can not yet deliver. AI just isn't at that point yet, but when it is, the PVE zones will be just like PVP zones today, with smart mobs making smart choices and you being able to walk up and whack them dead in a couple blows will be a thing of the past. I suspect you are going to hate it.
Dont remember the game now, but there was one I played where if you want to be engaged in pvp you have to rase spesial "flag". You did that - other players can attack you. Otherwise they cannot. For me that is the perfect sustem. Want challenge of constant threat - press the button and enjoy. But you can mess only with ones you enjoy it. Others are immune to your aggression.
No thanks, the game is full of safe zones already, we don't need to mess with the only 2 zones left in this game where people have to take care of themselves (not counting battlegrounds since there are no quests or mats to farm there). If that happened IC would become a pve zone with some people just dueling.
If you want something from a zone prepare for it or don't go, no one is forcing you to pvp.
So, if you take away the fan of backstabbing a pve passerby that would kill pvp in game?
That tells alot about local pvp
If you are stubborn and insist on going to a pvp area with your pve gear and/or pve skills despite the fact that you were told not to and i pass by you and kill you that's not backstabbing, that's a "i *** told you".If you want something from a zone prepare for it or don't go
That would have been true if IC and Cirodiil were pure pvp locations. No NPC, no quests, no mobs, no bosses. Only other pvp-lovers who enjoy each other.
But that is not true. If I am forced to go there to kill a boss that does not mean I am there for pvp.
Thought I like the idea of locking all pvpers in there own jar so they deal purely with other pvp-lovers...
Most "pvp lovers" as you call them, play a well rounded game of PVE and PVP and like everyone else, had to run vet dungeons, trials and scry like mad to earn their gear. Honestly, it is the pure PVE players who are in a jar, put there by themselves and gripe when they have to leave the jar and experience the other half of the game. I can't remember the last time I saw a thread from someone who enjoys PVP, griping about having to enter a PVE zone to earn gear.
Enjoy the whole game, or enjoy half, that is a personal choice, no one is "forcing you" to go anywhere or do anything. You desiring something is also a personal issue, you made the choice to want it, knowing good and well what was required to get it and you apparently do not like what you see as the only option, when in reality, there are many option available to you, that you have simply chosen to ignore.
Why would removing all NPC's, quests, skyshards and everything else make those areas "pure", seems to me it would just make them boring. You thinking that gamers who enjoy PVP just want to kill each other and that is all they enjoy, is just your preconceived notion, with absolutely zero basis in fact. In reality, most of those players simply enjoy a challenge that a pre-programmed game mechanic can not yet deliver. AI just isn't at that point yet, but when it is, the PVE zones will be just like PVP zones today, with smart mobs making smart choices and you being able to walk up and whack them dead in a couple blows will be a thing of the past. I suspect you are going to hate it.
Dont remember the game now, but there was one I played where if you want to be engaged in pvp you have to rase spesial "flag". You did that - other players can attack you. Otherwise they cannot. For me that is the perfect sustem. Want challenge of constant threat - press the button and enjoy. But you can mess only with ones you enjoy it. Others are immune to your aggression.
No thanks, the game is full of safe zones already, we don't need to mess with the only 2 zones left in this game where people have to take care of themselves (not counting battlegrounds since there are no quests or mats to farm there). If that happened IC would become a pve zone with some people just dueling.
If you want something from a zone prepare for it or don't go, no one is forcing you to pvp.
So, if you take away the fan of backstabbing a pve passerby that would kill pvp in game?
That tells alot about local pvp
Is that what you take from this?If that happened IC would become a pve zone with some people just dueling.
Wow, some of you will make up any excuse just to try to prove that you are right
That would have been true if IC and Cirodiil were pure pvp locations. No NPC, no quests, no mobs, no bosses. Only other pvp-lovers who enjoy each other.
But that is not true. If I am forced to go there to kill a boss that does not mean I am there for pvp.
Thought I like the idea of locking all pvpers in there own jar so they deal purely with other pvp-lovers...
Most "pvp lovers" as you call them, play a well rounded game of PVE and PVP and like everyone else, had to run vet dungeons, trials and scry like mad to earn their gear. Honestly, it is the pure PVE players who are in a jar, put there by themselves and gripe when they have to leave the jar and experience the other half of the game. I can't remember the last time I saw a thread from someone who enjoys PVP, griping about having to enter a PVE zone to earn gear.
Enjoy the whole game, or enjoy half, that is a personal choice, no one is "forcing you" to go anywhere or do anything. You desiring something is also a personal issue, you made the choice to want it, knowing good and well what was required to get it and you apparently do not like what you see as the only option, when in reality, there are many option available to you, that you have simply chosen to ignore.
Why would removing all NPC's, quests, skyshards and everything else make those areas "pure", seems to me it would just make them boring. You thinking that gamers who enjoy PVP just want to kill each other and that is all they enjoy, is just your preconceived notion, with absolutely zero basis in fact. In reality, most of those players simply enjoy a challenge that a pre-programmed game mechanic can not yet deliver. AI just isn't at that point yet, but when it is, the PVE zones will be just like PVP zones today, with smart mobs making smart choices and you being able to walk up and whack them dead in a couple blows will be a thing of the past. I suspect you are going to hate it.
Dont remember the game now, but there was one I played where if you want to be engaged in pvp you have to rase spesial "flag". You did that - other players can attack you. Otherwise they cannot. For me that is the perfect sustem. Want challenge of constant threat - press the button and enjoy. But you can mess only with ones you enjoy it. Others are immune to your aggression.
No thanks, the game is full of safe zones already, we don't need to mess with the only 2 zones left in this game where people have to take care of themselves (not counting battlegrounds since there are no quests or mats to farm there). If that happened IC would become a pve zone with some people just dueling.
If you want something from a zone prepare for it or don't go, no one is forcing you to pvp.
So, if you take away the fan of backstabbing a pve passerby that would kill pvp in game?
That tells alot about local pvp
Is that what you take from this?If that happened IC would become a pve zone with some people just dueling.
Wow, some of you will make up any excuse just to try to prove that you are right
You allow attack only ones to aggree to be attacked = it will be only few people dueling. Doesn’t that mean that majority then are people who dont want pvp? Which is = you just kill a random pve passerby.
The connection is different?
That would have been true if IC and Cirodiil were pure pvp locations. No NPC, no quests, no mobs, no bosses. Only other pvp-lovers who enjoy each other.
But that is not true. If I am forced to go there to kill a boss that does not mean I am there for pvp.
Thought I like the idea of locking all pvpers in there own jar so they deal purely with other pvp-lovers...
Most "pvp lovers" as you call them, play a well rounded game of PVE and PVP and like everyone else, had to run vet dungeons, trials and scry like mad to earn their gear. Honestly, it is the pure PVE players who are in a jar, put there by themselves and gripe when they have to leave the jar and experience the other half of the game. I can't remember the last time I saw a thread from someone who enjoys PVP, griping about having to enter a PVE zone to earn gear.
Enjoy the whole game, or enjoy half, that is a personal choice, no one is "forcing you" to go anywhere or do anything. You desiring something is also a personal issue, you made the choice to want it, knowing good and well what was required to get it and you apparently do not like what you see as the only option, when in reality, there are many option available to you, that you have simply chosen to ignore.
Why would removing all NPC's, quests, skyshards and everything else make those areas "pure", seems to me it would just make them boring. You thinking that gamers who enjoy PVP just want to kill each other and that is all they enjoy, is just your preconceived notion, with absolutely zero basis in fact. In reality, most of those players simply enjoy a challenge that a pre-programmed game mechanic can not yet deliver. AI just isn't at that point yet, but when it is, the PVE zones will be just like PVP zones today, with smart mobs making smart choices and you being able to walk up and whack them dead in a couple blows will be a thing of the past. I suspect you are going to hate it.
Dont remember the game now, but there was one I played where if you want to be engaged in pvp you have to rase spesial "flag". You did that - other players can attack you. Otherwise they cannot. For me that is the perfect sustem. Want challenge of constant threat - press the button and enjoy. But you can mess only with ones you enjoy it. Others are immune to your aggression.
No thanks, the game is full of safe zones already, we don't need to mess with the only 2 zones left in this game where people have to take care of themselves (not counting battlegrounds since there are no quests or mats to farm there). If that happened IC would become a pve zone with some people just dueling.
If you want something from a zone prepare for it or don't go, no one is forcing you to pvp.
So, if you take away the fan of backstabbing a pve passerby that would kill pvp in game?
That tells alot about local pvp
Is that what you take from this?If that happened IC would become a pve zone with some people just dueling.
Wow, some of you will make up any excuse just to try to prove that you are right
You allow attack only ones to aggree to be attacked = it will be only few people dueling. Doesn’t that mean that majority then are people who dont want pvp? Which is = you just kill a random pve passerby.
The connection is different?
That would have been true if IC and Cirodiil were pure pvp locations. No NPC, no quests, no mobs, no bosses. Only other pvp-lovers who enjoy each other.
But that is not true. If I am forced to go there to kill a boss that does not mean I am there for pvp.
Thought I like the idea of locking all pvpers in there own jar so they deal purely with other pvp-lovers...
Most "pvp lovers" as you call them, play a well rounded game of PVE and PVP and like everyone else, had to run vet dungeons, trials and scry like mad to earn their gear. Honestly, it is the pure PVE players who are in a jar, put there by themselves and gripe when they have to leave the jar and experience the other half of the game. I can't remember the last time I saw a thread from someone who enjoys PVP, griping about having to enter a PVE zone to earn gear.
Enjoy the whole game, or enjoy half, that is a personal choice, no one is "forcing you" to go anywhere or do anything. You desiring something is also a personal issue, you made the choice to want it, knowing good and well what was required to get it and you apparently do not like what you see as the only option, when in reality, there are many option available to you, that you have simply chosen to ignore.
Why would removing all NPC's, quests, skyshards and everything else make those areas "pure", seems to me it would just make them boring. You thinking that gamers who enjoy PVP just want to kill each other and that is all they enjoy, is just your preconceived notion, with absolutely zero basis in fact. In reality, most of those players simply enjoy a challenge that a pre-programmed game mechanic can not yet deliver. AI just isn't at that point yet, but when it is, the PVE zones will be just like PVP zones today, with smart mobs making smart choices and you being able to walk up and whack them dead in a couple blows will be a thing of the past. I suspect you are going to hate it.
Dont remember the game now, but there was one I played where if you want to be engaged in pvp you have to rase spesial "flag". You did that - other players can attack you. Otherwise they cannot. For me that is the perfect sustem. Want challenge of constant threat - press the button and enjoy. But you can mess only with ones you enjoy it. Others are immune to your aggression.
No thanks, the game is full of safe zones already, we don't need to mess with the only 2 zones left in this game where people have to take care of themselves (not counting battlegrounds since there are no quests or mats to farm there). If that happened IC would become a pve zone with some people just dueling.
If you want something from a zone prepare for it or don't go, no one is forcing you to pvp.
So, if you take away the fan of backstabbing a pve passerby that would kill pvp in game?
That tells alot about local pvp
VaranisArano wrote: »That would have been true if IC and Cirodiil were pure pvp locations. No NPC, no quests, no mobs, no bosses. Only other pvp-lovers who enjoy each other.
But that is not true. If I am forced to go there to kill a boss that does not mean I am there for pvp.
Thought I like the idea of locking all pvpers in there own jar so they deal purely with other pvp-lovers...
Most "pvp lovers" as you call them, play a well rounded game of PVE and PVP and like everyone else, had to run vet dungeons, trials and scry like mad to earn their gear. Honestly, it is the pure PVE players who are in a jar, put there by themselves and gripe when they have to leave the jar and experience the other half of the game. I can't remember the last time I saw a thread from someone who enjoys PVP, griping about having to enter a PVE zone to earn gear.
Enjoy the whole game, or enjoy half, that is a personal choice, no one is "forcing you" to go anywhere or do anything. You desiring something is also a personal issue, you made the choice to want it, knowing good and well what was required to get it and you apparently do not like what you see as the only option, when in reality, there are many option available to you, that you have simply chosen to ignore.
Why would removing all NPC's, quests, skyshards and everything else make those areas "pure", seems to me it would just make them boring. You thinking that gamers who enjoy PVP just want to kill each other and that is all they enjoy, is just your preconceived notion, with absolutely zero basis in fact. In reality, most of those players simply enjoy a challenge that a pre-programmed game mechanic can not yet deliver. AI just isn't at that point yet, but when it is, the PVE zones will be just like PVP zones today, with smart mobs making smart choices and you being able to walk up and whack them dead in a couple blows will be a thing of the past. I suspect you are going to hate it.
Dont remember the game now, but there was one I played where if you want to be engaged in pvp you have to rase spesial "flag". You did that - other players can attack you. Otherwise they cannot. For me that is the perfect sustem. Want challenge of constant threat - press the button and enjoy. But you can mess only with ones you enjoy it. Others are immune to your aggression.
No thanks, the game is full of safe zones already, we don't need to mess with the only 2 zones left in this game where people have to take care of themselves (not counting battlegrounds since there are no quests or mats to farm there). If that happened IC would become a pve zone with some people just dueling.
If you want something from a zone prepare for it or don't go, no one is forcing you to pvp.
So, if you take away the fan of backstabbing a pve passerby that would kill pvp in game?
That tells alot about local pvp
What kills PvPvE zones like Imperial City, where one of the central mechanics is farming NPCs for Tel Var then being able to fight other players to take their Tel Var, is allowing players to reap all of the rewards with none of the risks.
It doesn't take a genius to figure out what happens to the Tel Var economy when you let people flag themselves as safe and still farm for rewards.
I'd be fine with a "No- PVP flag" so you can have your story mode BUT you have to give up all the rewards. No Tel Var, no AP, no skyshards, no achievements. Nothing that ZOS fully intended for you to get while experiencing the risk of PVP in a PvPvE zone.
So yeah, that's gonna include no leads. Because ZOS didn't "forget" that Imperial City is a PvPvE zone. And as far as ESO is concerned, not your other game, its really not fair for you to get the same rewards as people who did the content as intended while you take on none of the risk.
VaranisArano wrote: »That would have been true if IC and Cirodiil were pure pvp locations. No NPC, no quests, no mobs, no bosses. Only other pvp-lovers who enjoy each other.
But that is not true. If I am forced to go there to kill a boss that does not mean I am there for pvp.
Thought I like the idea of locking all pvpers in there own jar so they deal purely with other pvp-lovers...
Most "pvp lovers" as you call them, play a well rounded game of PVE and PVP and like everyone else, had to run vet dungeons, trials and scry like mad to earn their gear. Honestly, it is the pure PVE players who are in a jar, put there by themselves and gripe when they have to leave the jar and experience the other half of the game. I can't remember the last time I saw a thread from someone who enjoys PVP, griping about having to enter a PVE zone to earn gear.
Enjoy the whole game, or enjoy half, that is a personal choice, no one is "forcing you" to go anywhere or do anything. You desiring something is also a personal issue, you made the choice to want it, knowing good and well what was required to get it and you apparently do not like what you see as the only option, when in reality, there are many option available to you, that you have simply chosen to ignore.
Why would removing all NPC's, quests, skyshards and everything else make those areas "pure", seems to me it would just make them boring. You thinking that gamers who enjoy PVP just want to kill each other and that is all they enjoy, is just your preconceived notion, with absolutely zero basis in fact. In reality, most of those players simply enjoy a challenge that a pre-programmed game mechanic can not yet deliver. AI just isn't at that point yet, but when it is, the PVE zones will be just like PVP zones today, with smart mobs making smart choices and you being able to walk up and whack them dead in a couple blows will be a thing of the past. I suspect you are going to hate it.
Dont remember the game now, but there was one I played where if you want to be engaged in pvp you have to rase spesial "flag". You did that - other players can attack you. Otherwise they cannot. For me that is the perfect sustem. Want challenge of constant threat - press the button and enjoy. But you can mess only with ones you enjoy it. Others are immune to your aggression.
No thanks, the game is full of safe zones already, we don't need to mess with the only 2 zones left in this game where people have to take care of themselves (not counting battlegrounds since there are no quests or mats to farm there). If that happened IC would become a pve zone with some people just dueling.
If you want something from a zone prepare for it or don't go, no one is forcing you to pvp.
So, if you take away the fan of backstabbing a pve passerby that would kill pvp in game?
That tells alot about local pvp
What kills PvPvE zones like Imperial City, where one of the central mechanics is farming NPCs for Tel Var then being able to fight other players to take their Tel Var, is allowing players to reap all of the rewards with none of the risks.
It doesn't take a genius to figure out what happens to the Tel Var economy when you let people flag themselves as safe and still farm for rewards.
I'd be fine with a "No- PVP flag" so you can have your story mode BUT you have to give up all the rewards. No Tel Var, no AP, no skyshards, no achievements. Nothing that ZOS fully intended for you to get while experiencing the risk of PVP in a PvPvE zone.
So yeah, that's gonna include no leads. Because ZOS didn't "forget" that Imperial City is a PvPvE zone. And as far as ESO is concerned, not your other game, its really not fair for you to get the same rewards as people who did the content as intended while you take on none of the risk.
No problem. Want to farm TV, AP => be PvP, want to do story-mode => be non-PvP.
Will that ruine anything?
That would have been true if IC and Cirodiil were pure pvp locations. No NPC, no quests, no mobs, no bosses. Only other pvp-lovers who enjoy each other.
But that is not true. If I am forced to go there to kill a boss that does not mean I am there for pvp.
Thought I like the idea of locking all pvpers in there own jar so they deal purely with other pvp-lovers...
Most "pvp lovers" as you call them, play a well rounded game of PVE and PVP and like everyone else, had to run vet dungeons, trials and scry like mad to earn their gear. Honestly, it is the pure PVE players who are in a jar, put there by themselves and gripe when they have to leave the jar and experience the other half of the game. I can't remember the last time I saw a thread from someone who enjoys PVP, griping about having to enter a PVE zone to earn gear.
Enjoy the whole game, or enjoy half, that is a personal choice, no one is "forcing you" to go anywhere or do anything. You desiring something is also a personal issue, you made the choice to want it, knowing good and well what was required to get it and you apparently do not like what you see as the only option, when in reality, there are many option available to you, that you have simply chosen to ignore.
Why would removing all NPC's, quests, skyshards and everything else make those areas "pure", seems to me it would just make them boring. You thinking that gamers who enjoy PVP just want to kill each other and that is all they enjoy, is just your preconceived notion, with absolutely zero basis in fact. In reality, most of those players simply enjoy a challenge that a pre-programmed game mechanic can not yet deliver. AI just isn't at that point yet, but when it is, the PVE zones will be just like PVP zones today, with smart mobs making smart choices and you being able to walk up and whack them dead in a couple blows will be a thing of the past. I suspect you are going to hate it.
Dont remember the game now, but there was one I played where if you want to be engaged in pvp you have to rase spesial "flag". You did that - other players can attack you. Otherwise they cannot. For me that is the perfect sustem. Want challenge of constant threat - press the button and enjoy. But you can mess only with ones you enjoy it. Others are immune to your aggression.
No thanks, the game is full of safe zones already, we don't need to mess with the only 2 zones left in this game where people have to take care of themselves (not counting battlegrounds since there are no quests or mats to farm there). If that happened IC would become a pve zone with some people just dueling.
If you want something from a zone prepare for it or don't go, no one is forcing you to pvp.
So, if you take away the fan of backstabbing a pve passerby that would kill pvp in game?
That tells alot about local pvp
Is that what you take from this?If that happened IC would become a pve zone with some people just dueling.
Wow, some of you will make up any excuse just to try to prove that you are right
You allow attack only ones to aggree to be attacked = it will be only few people dueling. Doesn’t that mean that majority then are people who dont want pvp? Which is = you just kill a random pve passerby.
The connection is different?
If they don't want to pvp they got dozens of zones where they don't need to pvp, no need to mess with the only TWO left pvp zones.
You want something from IC? Get ready for it or don't go. Don't expect especial treatment just because you don't want to adapt to a specific part of the game which is totally intended.
Still don't like it? Go play that game that allows you to choose if you want to be attacked or not.
That would have been true if IC and Cirodiil were pure pvp locations. No NPC, no quests, no mobs, no bosses. Only other pvp-lovers who enjoy each other.
But that is not true. If I am forced to go there to kill a boss that does not mean I am there for pvp.
Thought I like the idea of locking all pvpers in there own jar so they deal purely with other pvp-lovers...
Most "pvp lovers" as you call them, play a well rounded game of PVE and PVP and like everyone else, had to run vet dungeons, trials and scry like mad to earn their gear. Honestly, it is the pure PVE players who are in a jar, put there by themselves and gripe when they have to leave the jar and experience the other half of the game. I can't remember the last time I saw a thread from someone who enjoys PVP, griping about having to enter a PVE zone to earn gear.
Enjoy the whole game, or enjoy half, that is a personal choice, no one is "forcing you" to go anywhere or do anything. You desiring something is also a personal issue, you made the choice to want it, knowing good and well what was required to get it and you apparently do not like what you see as the only option, when in reality, there are many option available to you, that you have simply chosen to ignore.
Why would removing all NPC's, quests, skyshards and everything else make those areas "pure", seems to me it would just make them boring. You thinking that gamers who enjoy PVP just want to kill each other and that is all they enjoy, is just your preconceived notion, with absolutely zero basis in fact. In reality, most of those players simply enjoy a challenge that a pre-programmed game mechanic can not yet deliver. AI just isn't at that point yet, but when it is, the PVE zones will be just like PVP zones today, with smart mobs making smart choices and you being able to walk up and whack them dead in a couple blows will be a thing of the past. I suspect you are going to hate it.
Dont remember the game now, but there was one I played where if you want to be engaged in pvp you have to rase spesial "flag". You did that - other players can attack you. Otherwise they cannot. For me that is the perfect sustem. Want challenge of constant threat - press the button and enjoy. But you can mess only with ones you enjoy it. Others are immune to your aggression.
No thanks, the game is full of safe zones already, we don't need to mess with the only 2 zones left in this game where people have to take care of themselves (not counting battlegrounds since there are no quests or mats to farm there). If that happened IC would become a pve zone with some people just dueling.
If you want something from a zone prepare for it or don't go, no one is forcing you to pvp.
So, if you take away the fan of backstabbing a pve passerby that would kill pvp in game?
That tells alot about local pvp
Is that what you take from this?If that happened IC would become a pve zone with some people just dueling.
Wow, some of you will make up any excuse just to try to prove that you are right
You allow attack only ones to aggree to be attacked = it will be only few people dueling. Doesn’t that mean that majority then are people who dont want pvp? Which is = you just kill a random pve passerby.
The connection is different?
If they don't want to pvp they got dozens of zones where they don't need to pvp, no need to mess with the only TWO left pvp zones.
You want something from IC? Get ready for it or don't go. Don't expect especial treatment just because you don't want to adapt to a specific part of the game which is totally intended.
Still don't like it? Go play that game that allows you to choose if you want to be attacked or not.
Yes, I got it from the thread.
This is pvp location that is create for joy of pvp-lovers.
But if you take pve part of it pvp-lovers will be bored as they need pve part for challenge.
But if you take away pve-players from it to maximise challenge it will be bad too, because... dont know.
Pvp players are there to enjoy the challenge of fighting other players.
But if you take away those who dont want to play pvp that pvp will die.
That thread is so contadictory....
Because PVP is not self-sustained. PVP player needs new players, new blood, to sustain its own existence by sucking the willingness to play of other players (mostly PVE playes). When these PVE players have no more willingness to play and move on, PVP player needs new players with fresh willingness to play to suck from them. That is their biological way of life.But if you take away pve-players from it to maximise challenge it will be bad too, because... dont know.
Because PVP is not self-sustained. PVP player needs new players, new blood, to sustain its own existence by sucking the willingness to play of other players (mostly PVE playes). When these PVE players have no more willingness to play and move on, PVP player needs new players with fresh willingness to play to suck from them. That is their biological way of life.But if you take away pve-players from it to maximise challenge it will be bad too, because... dont know.
Fur_like_snow wrote: »Because PVP is not self-sustained. PVP player needs new players, new blood, to sustain its own existence by sucking the willingness to play of other players (mostly PVE playes). When these PVE players have no more willingness to play and move on, PVP player needs new players with fresh willingness to play to suck from them. That is their biological way of life.But if you take away pve-players from it to maximise challenge it will be bad too, because... dont know.
What a weird morbid way of describing players who are playing the game as it was designed. I’ve helped players get their lead over the last few days some even told me they enjoyed IC and they had done nothing but PvE previously. It wasn’t about “sucking their willingness” that’s a creepy unhelpful way to describe a game mode.
Fur_like_snow wrote: »What a weird morbid way of describing players
There is nothing weird and there is no fear-mongering. That is simply a characteristic of the behaviour. Either PVP players can sustain on themselves and don't need PVE players for their activity, or PVP players need PVE players to leech off emotions, time, gameplay of PVE players. Given the premise that PVP will die without PVE players (the quotes are not far above) and most don't want to let PVE players do what thay want to do, the second is closer to the truth than the first, at least to those who write that they need PVE players to PVP.I don't see them coming back to the IC though because of fear-mongering threads like these.
Fur_like_snow wrote: »Because PVP is not self-sustained. PVP player needs new players, new blood, to sustain its own existence by sucking the willingness to play of other players (mostly PVE playes). When these PVE players have no more willingness to play and move on, PVP player needs new players with fresh willingness to play to suck from them. That is their biological way of life.But if you take away pve-players from it to maximise challenge it will be bad too, because... dont know.
What a weird morbid way of describing players who are playing the game as it was designed. I’ve helped players get their lead over the last few days some even told me they enjoyed IC and they had done nothing but PvE previously. It wasn’t about “sucking their willingness” that’s a creepy unhelpful way to describe a game mode.
It's a common trope that anti-PvPers claim that because ZoS puts something behind PvP or gives PvPers an event, that we're "sucking the fun and willingness to play the game". Yet they go in there and do it anyways and are often more toxic than the people they're screeching on the forum about. Last night I ran into someone who was super anxious about the IC on a different alliance than mine. They looked lost, unclear on what to do, and I immediately reached out to help them farm the lead and get them some skyshards as well as deter my own alliance from preventing them getting some questing done. They ended up getting both leads as well as finishing the story quest there with a good chunk of Tel Var to spend. I don't see them coming back to the IC though because of fear-mongering threads like these.
Fur_like_snow wrote: »And some players do both PvP and PvE but the way you’re describing it assumes it’s one or the other. Basically your comments don’t encourage players to try out a mode they have no experience with. I’ve helped players get their leads since the DLC dropped their was nothing exploitive or “sucking the willingness” about it. You’re just acting creepy about a game mode you obviously don’t enjoy but that’s your personal perspective.
And I’ll continue to help PvE players get their leads which is much more than the anti-PvP crowd can say they’ve done to help. How many of you have actually stepped into IC since the patch and can say firsthand what it was like?
Fur_like_snow wrote: »And some players do both PvP and PvE but the way you’re describing it assumes it’s one or the other. Basically your comments don’t encourage players to try out a mode they have no experience with. I’ve helped players get their leads since the DLC dropped their was nothing exploitive or “sucking the willingness” about it. You’re just acting creepy about a game mode you obviously don’t enjoy but that’s your personal perspective.
And I’ll continue to help PvE players get their leads which is much more than the anti-PvP crowd can say they’ve done to help. How many of you have actually stepped into IC since the patch and can say firsthand what it was like?
Agreed. The way it sounds is like anyone who PvPs is a vicious psychic vampire who will stop at nothing to ruin everyone's day simply because of a game mode. That's the epitome of fear-mongering.
BalticBlues wrote: »My daugther finds PvE dead boring,
but she loves ganking PvE players
looking for leads in PvP city.
Thank you ZOS for more easy prey!
StamPlar_1976 wrote: »Integral1900 wrote: »BalticBlues wrote: »My daugther finds PvE dead boring,
but she loves ganking PvE players
looking for leads in PvP city.
Thank you ZOS for more easy prey!
And people wonder why it’s dam near impossible to get PVE players into PVP for anything other than short unpleasant bursts
Gankers don't care about that, they look at your health pool. Both pvers and pvpers are targets, but pvpers are less likely to die to gankers because they got better at the game, simple as that.
Why don't you guys try to do the same? Imagine if i asked for a dungeon or trial to get nerfed just because i don't want to put enough effort into it or learn the mechanics... Silly, isn't it?
Oh but gankers do care! They love to harrass someone who won't fight back. I LOVE the actual PVP'ers, the ones I played with during MYM, who worked together to accomplish something and were very nice and welcoming to a PVE'er who had no idea what she was doing for a solid few hours.
The random ganker who runs by and stops to kill me while I'm fishing I have no use for and actually wonder what is wrong with someone who goes out of their way to harrass someone.
You were red. In a pvp zone. It is there right to attack you. They did. You knew going there that the possibility of being attacked was there. I don't see the issue. There isn't any rule whatsoever that says they have to leave you alone because you don't feel like pvping. Don't want to get attacked, don't go there. How hard is that to understand?
And it doesn't actually matter, because it is about behaviour and not about a player. If PVE player is also a PVP player, he will go into Cyrodiil (for example) as a PVP player and will not use flag even if there is such. But if he needs other PVE players as easy targets or to camp quest-givers, then him being a PVE player too changes nothing. His PVP is not sustained by PVP players, his behaviour is leeching of others.Fur_like_snow wrote: »And some players do both PvP and PvE but the way you’re describing it assumes it’s one or the other.
Fur_like_snow wrote: »And some players do both PvP and PvE but the way you’re describing it assumes it’s one or the other. Basically your comments don’t encourage players to try out a mode they have no experience with. I’ve helped players get their leads since the DLC dropped their was nothing exploitive or “sucking the willingness” about it. You’re just acting creepy about a game mode you obviously don’t enjoy but that’s your personal perspective.
And I’ll continue to help PvE players get their leads which is much more than the anti-PvP crowd can say they’ve done to help. How many of you have actually stepped into IC since the patch and can say firsthand what it was like?
Agreed. The way it sounds is like anyone who PvPs is a vicious psychic vampire who will stop at nothing to ruin everyone's day simply because of a game mode. That's the epitome of fear-mongering.
It is?BalticBlues wrote: »My daugther finds PvE dead boring,
but she loves ganking PvE players
looking for leads in PvP city.
Thank you ZOS for more easy prey!StamPlar_1976 wrote: »Integral1900 wrote: »BalticBlues wrote: »My daugther finds PvE dead boring,
but she loves ganking PvE players
looking for leads in PvP city.
Thank you ZOS for more easy prey!
And people wonder why it’s dam near impossible to get PVE players into PVP for anything other than short unpleasant bursts
Gankers don't care about that, they look at your health pool. Both pvers and pvpers are targets, but pvpers are less likely to die to gankers because they got better at the game, simple as that.
Why don't you guys try to do the same? Imagine if i asked for a dungeon or trial to get nerfed just because i don't want to put enough effort into it or learn the mechanics... Silly, isn't it?
Oh but gankers do care! They love to harrass someone who won't fight back. I LOVE the actual PVP'ers, the ones I played with during MYM, who worked together to accomplish something and were very nice and welcoming to a PVE'er who had no idea what she was doing for a solid few hours.
The random ganker who runs by and stops to kill me while I'm fishing I have no use for and actually wonder what is wrong with someone who goes out of their way to harrass someone.
You were red. In a pvp zone. It is there right to attack you. They did. You knew going there that the possibility of being attacked was there. I don't see the issue. There isn't any rule whatsoever that says they have to leave you alone because you don't feel like pvping. Don't want to get attacked, don't go there. How hard is that to understand?
Hmmm... 🤔