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Leads in IC; if you wanted us to hate PvP even more... this was it

  • Vietfox
    Vietfox
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    Ratinira wrote: »
    Kwoung wrote: »
    Ratinira wrote: »
    That would have been true if IC and Cirodiil were pure pvp locations. No NPC, no quests, no mobs, no bosses. Only other pvp-lovers who enjoy each other.

    But that is not true. If I am forced to go there to kill a boss that does not mean I am there for pvp.

    Thought I like the idea of locking all pvpers in there own jar so they deal purely with other pvp-lovers...

    Most "pvp lovers" as you call them, play a well rounded game of PVE and PVP and like everyone else, had to run vet dungeons, trials and scry like mad to earn their gear. Honestly, it is the pure PVE players who are in a jar, put there by themselves and gripe when they have to leave the jar and experience the other half of the game. I can't remember the last time I saw a thread from someone who enjoys PVP, griping about having to enter a PVE zone to earn gear.

    Enjoy the whole game, or enjoy half, that is a personal choice, no one is "forcing you" to go anywhere or do anything. You desiring something is also a personal issue, you made the choice to want it, knowing good and well what was required to get it and you apparently do not like what you see as the only option, when in reality, there are many option available to you, that you have simply chosen to ignore.

    Why would removing all NPC's, quests, skyshards and everything else make those areas "pure", seems to me it would just make them boring. You thinking that gamers who enjoy PVP just want to kill each other and that is all they enjoy, is just your preconceived notion, with absolutely zero basis in fact. In reality, most of those players simply enjoy a challenge that a pre-programmed game mechanic can not yet deliver. AI just isn't at that point yet, but when it is, the PVE zones will be just like PVP zones today, with smart mobs making smart choices and you being able to walk up and whack them dead in a couple blows will be a thing of the past. I suspect you are going to hate it.

    Dont remember the game now, but there was one I played where if you want to be engaged in pvp you have to rase spesial "flag". You did that - other players can attack you. Otherwise they cannot. For me that is the perfect sustem. Want challenge of constant threat - press the button and enjoy. But you can mess only with ones you enjoy it. Others are immune to your aggression.

    No thanks, the game is full of safe zones already, we don't need to mess with the only 2 zones left in this game where people have to take care of themselves (not counting battlegrounds since there are no quests or mats to farm there). If that happened IC would become a pve zone with some people just dueling.

    If you want something from a zone prepare for it or don't go, no one is forcing you to pvp.
    Edited by Vietfox on June 10, 2020 9:33AM
  • Ratinira
    Ratinira
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    Vietfox wrote: »
    Ratinira wrote: »
    Kwoung wrote: »
    Ratinira wrote: »
    That would have been true if IC and Cirodiil were pure pvp locations. No NPC, no quests, no mobs, no bosses. Only other pvp-lovers who enjoy each other.

    But that is not true. If I am forced to go there to kill a boss that does not mean I am there for pvp.

    Thought I like the idea of locking all pvpers in there own jar so they deal purely with other pvp-lovers...

    Most "pvp lovers" as you call them, play a well rounded game of PVE and PVP and like everyone else, had to run vet dungeons, trials and scry like mad to earn their gear. Honestly, it is the pure PVE players who are in a jar, put there by themselves and gripe when they have to leave the jar and experience the other half of the game. I can't remember the last time I saw a thread from someone who enjoys PVP, griping about having to enter a PVE zone to earn gear.

    Enjoy the whole game, or enjoy half, that is a personal choice, no one is "forcing you" to go anywhere or do anything. You desiring something is also a personal issue, you made the choice to want it, knowing good and well what was required to get it and you apparently do not like what you see as the only option, when in reality, there are many option available to you, that you have simply chosen to ignore.

    Why would removing all NPC's, quests, skyshards and everything else make those areas "pure", seems to me it would just make them boring. You thinking that gamers who enjoy PVP just want to kill each other and that is all they enjoy, is just your preconceived notion, with absolutely zero basis in fact. In reality, most of those players simply enjoy a challenge that a pre-programmed game mechanic can not yet deliver. AI just isn't at that point yet, but when it is, the PVE zones will be just like PVP zones today, with smart mobs making smart choices and you being able to walk up and whack them dead in a couple blows will be a thing of the past. I suspect you are going to hate it.

    Dont remember the game now, but there was one I played where if you want to be engaged in pvp you have to rase spesial "flag". You did that - other players can attack you. Otherwise they cannot. For me that is the perfect sustem. Want challenge of constant threat - press the button and enjoy. But you can mess only with ones you enjoy it. Others are immune to your aggression.

    No thanks, the game is full of safe zones already, we don't need to mess with the only 2 zones left in this game where people have to take care of themselves (not counting battlegrounds since there are no quests or mats to farm there). If that happened IC would become a pve zone with some people just dueling.

    If you want something from a zone prepare for it or don't go, no one is forcing you to pvp.

    So, if you take away the fan of backstabbing a pve passerby that would kill pvp in game?
    That tells alot about local pvp :)
  • Sephyr
    Sephyr
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    Ratinira wrote: »
    Vietfox wrote: »
    Ratinira wrote: »
    Kwoung wrote: »
    Ratinira wrote: »
    That would have been true if IC and Cirodiil were pure pvp locations. No NPC, no quests, no mobs, no bosses. Only other pvp-lovers who enjoy each other.

    But that is not true. If I am forced to go there to kill a boss that does not mean I am there for pvp.

    Thought I like the idea of locking all pvpers in there own jar so they deal purely with other pvp-lovers...

    Most "pvp lovers" as you call them, play a well rounded game of PVE and PVP and like everyone else, had to run vet dungeons, trials and scry like mad to earn their gear. Honestly, it is the pure PVE players who are in a jar, put there by themselves and gripe when they have to leave the jar and experience the other half of the game. I can't remember the last time I saw a thread from someone who enjoys PVP, griping about having to enter a PVE zone to earn gear.

    Enjoy the whole game, or enjoy half, that is a personal choice, no one is "forcing you" to go anywhere or do anything. You desiring something is also a personal issue, you made the choice to want it, knowing good and well what was required to get it and you apparently do not like what you see as the only option, when in reality, there are many option available to you, that you have simply chosen to ignore.

    Why would removing all NPC's, quests, skyshards and everything else make those areas "pure", seems to me it would just make them boring. You thinking that gamers who enjoy PVP just want to kill each other and that is all they enjoy, is just your preconceived notion, with absolutely zero basis in fact. In reality, most of those players simply enjoy a challenge that a pre-programmed game mechanic can not yet deliver. AI just isn't at that point yet, but when it is, the PVE zones will be just like PVP zones today, with smart mobs making smart choices and you being able to walk up and whack them dead in a couple blows will be a thing of the past. I suspect you are going to hate it.

    Dont remember the game now, but there was one I played where if you want to be engaged in pvp you have to rase spesial "flag". You did that - other players can attack you. Otherwise they cannot. For me that is the perfect sustem. Want challenge of constant threat - press the button and enjoy. But you can mess only with ones you enjoy it. Others are immune to your aggression.

    No thanks, the game is full of safe zones already, we don't need to mess with the only 2 zones left in this game where people have to take care of themselves (not counting battlegrounds since there are no quests or mats to farm there). If that happened IC would become a pve zone with some people just dueling.

    If you want something from a zone prepare for it or don't go, no one is forcing you to pvp.

    So, if you take away the fan of backstabbing a pve passerby that would kill pvp in game?
    That tells alot about local pvp :)

    It's a PvPvE zone. It's not like the Mythics in question are best in slot anyways and are structured to cater toward niche playstyles. I'm not a fan of running vMA a bunch just to get a weapon. Especially before Transmutation was a thing and those are still more best in slot than these Mythics will ever be. Vampirism is even more BiS than these Mythics will ever be. We don't know if you're questing and generally speaking most people doing 'PvE' there have often attacked me first and pursued me in an attempt to kill me and then cry about it in hate whispers because I had the audacity to kill them and that they're just a "PvEer doing PvE things". I'm sorry, but I'm not so easily guilt tripped.
  • Vietfox
    Vietfox
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    Ratinira wrote: »
    Vietfox wrote: »
    Ratinira wrote: »
    Kwoung wrote: »
    Ratinira wrote: »
    That would have been true if IC and Cirodiil were pure pvp locations. No NPC, no quests, no mobs, no bosses. Only other pvp-lovers who enjoy each other.

    But that is not true. If I am forced to go there to kill a boss that does not mean I am there for pvp.

    Thought I like the idea of locking all pvpers in there own jar so they deal purely with other pvp-lovers...

    Most "pvp lovers" as you call them, play a well rounded game of PVE and PVP and like everyone else, had to run vet dungeons, trials and scry like mad to earn their gear. Honestly, it is the pure PVE players who are in a jar, put there by themselves and gripe when they have to leave the jar and experience the other half of the game. I can't remember the last time I saw a thread from someone who enjoys PVP, griping about having to enter a PVE zone to earn gear.

    Enjoy the whole game, or enjoy half, that is a personal choice, no one is "forcing you" to go anywhere or do anything. You desiring something is also a personal issue, you made the choice to want it, knowing good and well what was required to get it and you apparently do not like what you see as the only option, when in reality, there are many option available to you, that you have simply chosen to ignore.

    Why would removing all NPC's, quests, skyshards and everything else make those areas "pure", seems to me it would just make them boring. You thinking that gamers who enjoy PVP just want to kill each other and that is all they enjoy, is just your preconceived notion, with absolutely zero basis in fact. In reality, most of those players simply enjoy a challenge that a pre-programmed game mechanic can not yet deliver. AI just isn't at that point yet, but when it is, the PVE zones will be just like PVP zones today, with smart mobs making smart choices and you being able to walk up and whack them dead in a couple blows will be a thing of the past. I suspect you are going to hate it.

    Dont remember the game now, but there was one I played where if you want to be engaged in pvp you have to rase spesial "flag". You did that - other players can attack you. Otherwise they cannot. For me that is the perfect sustem. Want challenge of constant threat - press the button and enjoy. But you can mess only with ones you enjoy it. Others are immune to your aggression.

    No thanks, the game is full of safe zones already, we don't need to mess with the only 2 zones left in this game where people have to take care of themselves (not counting battlegrounds since there are no quests or mats to farm there). If that happened IC would become a pve zone with some people just dueling.

    If you want something from a zone prepare for it or don't go, no one is forcing you to pvp.

    So, if you take away the fan of backstabbing a pve passerby that would kill pvp in game?
    That tells alot about local pvp :)

    Is that what you take from this?
    Vietfox wrote: »
    If that happened IC would become a pve zone with some people just dueling.

    Wow, some of you will make up any excuse just to try to prove that you are right :)
  • Izanagi.Xiiib16_ESO
    Izanagi.Xiiib16_ESO
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    BlueRaven wrote: »
    Vietfox wrote: »
    Almost the whole game is focused on pve and yet people like you still complain about pvp, amazing...

    I don’t think they are complaining that pvp areas exists, I think they are complaining they put some exclusive antiquities in pvp areas.

    A complaint I agree with.

    Sometimes to complete a search for a mythical item you must brave more than the local caves and push yourselves to venture into even more dangerous and wild lands ;)
    @Solar_Breeze
    NA ~ Izanerys: Dracarys (Videos | Dracast)
    EU ~ Izanagi: Banana Squad (AOE Rats/ Zerg Squad / Roleplay Circle)
  • StamPlar_1976
    StamPlar_1976
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    Ratinira wrote: »
    Kwoung wrote: »
    Ratinira wrote: »
    That would have been true if IC and Cirodiil were pure pvp locations. No NPC, no quests, no mobs, no bosses. Only other pvp-lovers who enjoy each other.

    But that is not true. If I am forced to go there to kill a boss that does not mean I am there for pvp.

    Thought I like the idea of locking all pvpers in there own jar so they deal purely with other pvp-lovers...

    Most "pvp lovers" as you call them, play a well rounded game of PVE and PVP and like everyone else, had to run vet dungeons, trials and scry like mad to earn their gear. Honestly, it is the pure PVE players who are in a jar, put there by themselves and gripe when they have to leave the jar and experience the other half of the game. I can't remember the last time I saw a thread from someone who enjoys PVP, griping about having to enter a PVE zone to earn gear.

    Enjoy the whole game, or enjoy half, that is a personal choice, no one is "forcing you" to go anywhere or do anything. You desiring something is also a personal issue, you made the choice to want it, knowing good and well what was required to get it and you apparently do not like what you see as the only option, when in reality, there are many option available to you, that you have simply chosen to ignore.

    Why would removing all NPC's, quests, skyshards and everything else make those areas "pure", seems to me it would just make them boring. You thinking that gamers who enjoy PVP just want to kill each other and that is all they enjoy, is just your preconceived notion, with absolutely zero basis in fact. In reality, most of those players simply enjoy a challenge that a pre-programmed game mechanic can not yet deliver. AI just isn't at that point yet, but when it is, the PVE zones will be just like PVP zones today, with smart mobs making smart choices and you being able to walk up and whack them dead in a couple blows will be a thing of the past. I suspect you are going to hate it.

    Game is forcing. If I need something from IC you must enter it. The same is about any other content.
    The difference is if you need a stuff from boss in, lets say, Rift you have to kill that boss. If you need stuff from IC you have try to kill the boss and die dozens of time from people who attack you from back.

    If I am standing in the farest corner, killing mobs and constantly getting backstabbed by players who just passing by I dont see them doing that not from joy of killing other player but from challenge of doing quest in a hard environment. I would never attack other player who is busy with ones own questing. But from your post I see that there are people who believe that killing player who is just standing in a corner is a challenge.... :/ Hope you dont overwork doing that...

    Dont remember the game now, but there was one I played where if you want to be engaged in pvp you have to rase spesial "flag". You did that - other players can attack you. Otherwise they cannot. For me that is the perfect sustem. Want challenge of constant threat - press the button and enjoy. But you can mess only with ones you enjoy it. Others are immune to your aggression.

    Sorry. That's not this game. Players are under no obligation to follow your self imposed code of chivalry. ZOS said that if you enter a pvp area, you willingly consent to being attacked by opposite faction players. Don't like it? Don't go there. Complain to ZOS. They made the rules.
  • MorganaBlue
    MorganaBlue
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    I can't believe some of the stuff I've read here - ImMeRsIoN breaking. LOL

    I'd really love to find a form of PvE ganking of PvP players so I can offer the same experience and help them feel at home outside of Cyro and IC.
  • Sephyr
    Sephyr
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    Lotus781 wrote: »
    How many leads are there for ic?I can see there's two for mythic items but i can't see information on any more.

    There's just two main leads for the Mythics and then a third that can be found that's a furnishing lead. That furnishing lead can also be found in Cyrodiil.
  • Vietfox
    Vietfox
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    Ratinira wrote: »
    Vietfox wrote: »
    Ratinira wrote: »
    Kwoung wrote: »
    Ratinira wrote: »
    That would have been true if IC and Cirodiil were pure pvp locations. No NPC, no quests, no mobs, no bosses. Only other pvp-lovers who enjoy each other.

    But that is not true. If I am forced to go there to kill a boss that does not mean I am there for pvp.

    Thought I like the idea of locking all pvpers in there own jar so they deal purely with other pvp-lovers...

    Most "pvp lovers" as you call them, play a well rounded game of PVE and PVP and like everyone else, had to run vet dungeons, trials and scry like mad to earn their gear. Honestly, it is the pure PVE players who are in a jar, put there by themselves and gripe when they have to leave the jar and experience the other half of the game. I can't remember the last time I saw a thread from someone who enjoys PVP, griping about having to enter a PVE zone to earn gear.

    Enjoy the whole game, or enjoy half, that is a personal choice, no one is "forcing you" to go anywhere or do anything. You desiring something is also a personal issue, you made the choice to want it, knowing good and well what was required to get it and you apparently do not like what you see as the only option, when in reality, there are many option available to you, that you have simply chosen to ignore.

    Why would removing all NPC's, quests, skyshards and everything else make those areas "pure", seems to me it would just make them boring. You thinking that gamers who enjoy PVP just want to kill each other and that is all they enjoy, is just your preconceived notion, with absolutely zero basis in fact. In reality, most of those players simply enjoy a challenge that a pre-programmed game mechanic can not yet deliver. AI just isn't at that point yet, but when it is, the PVE zones will be just like PVP zones today, with smart mobs making smart choices and you being able to walk up and whack them dead in a couple blows will be a thing of the past. I suspect you are going to hate it.

    Dont remember the game now, but there was one I played where if you want to be engaged in pvp you have to rase spesial "flag". You did that - other players can attack you. Otherwise they cannot. For me that is the perfect sustem. Want challenge of constant threat - press the button and enjoy. But you can mess only with ones you enjoy it. Others are immune to your aggression.

    No thanks, the game is full of safe zones already, we don't need to mess with the only 2 zones left in this game where people have to take care of themselves (not counting battlegrounds since there are no quests or mats to farm there). If that happened IC would become a pve zone with some people just dueling.

    If you want something from a zone prepare for it or don't go, no one is forcing you to pvp.

    So, if you take away the fan of backstabbing a pve passerby that would kill pvp in game?
    That tells alot about local pvp :)

    Btw, i also said this:
    Vietfox wrote: »
    If you want something from a zone prepare for it or don't go
    If you are stubborn and insist on going to a pvp area with your pve gear and/or pve skills despite the fact that you were told not to and i pass by you and kill you that's not backstabbing, that's a "i *** told you".
  • Ratinira
    Ratinira
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    Vietfox wrote: »
    Ratinira wrote: »
    Vietfox wrote: »
    Ratinira wrote: »
    Kwoung wrote: »
    Ratinira wrote: »
    That would have been true if IC and Cirodiil were pure pvp locations. No NPC, no quests, no mobs, no bosses. Only other pvp-lovers who enjoy each other.

    But that is not true. If I am forced to go there to kill a boss that does not mean I am there for pvp.

    Thought I like the idea of locking all pvpers in there own jar so they deal purely with other pvp-lovers...

    Most "pvp lovers" as you call them, play a well rounded game of PVE and PVP and like everyone else, had to run vet dungeons, trials and scry like mad to earn their gear. Honestly, it is the pure PVE players who are in a jar, put there by themselves and gripe when they have to leave the jar and experience the other half of the game. I can't remember the last time I saw a thread from someone who enjoys PVP, griping about having to enter a PVE zone to earn gear.

    Enjoy the whole game, or enjoy half, that is a personal choice, no one is "forcing you" to go anywhere or do anything. You desiring something is also a personal issue, you made the choice to want it, knowing good and well what was required to get it and you apparently do not like what you see as the only option, when in reality, there are many option available to you, that you have simply chosen to ignore.

    Why would removing all NPC's, quests, skyshards and everything else make those areas "pure", seems to me it would just make them boring. You thinking that gamers who enjoy PVP just want to kill each other and that is all they enjoy, is just your preconceived notion, with absolutely zero basis in fact. In reality, most of those players simply enjoy a challenge that a pre-programmed game mechanic can not yet deliver. AI just isn't at that point yet, but when it is, the PVE zones will be just like PVP zones today, with smart mobs making smart choices and you being able to walk up and whack them dead in a couple blows will be a thing of the past. I suspect you are going to hate it.

    Dont remember the game now, but there was one I played where if you want to be engaged in pvp you have to rase spesial "flag". You did that - other players can attack you. Otherwise they cannot. For me that is the perfect sustem. Want challenge of constant threat - press the button and enjoy. But you can mess only with ones you enjoy it. Others are immune to your aggression.

    No thanks, the game is full of safe zones already, we don't need to mess with the only 2 zones left in this game where people have to take care of themselves (not counting battlegrounds since there are no quests or mats to farm there). If that happened IC would become a pve zone with some people just dueling.

    If you want something from a zone prepare for it or don't go, no one is forcing you to pvp.

    So, if you take away the fan of backstabbing a pve passerby that would kill pvp in game?
    That tells alot about local pvp :)

    Is that what you take from this?
    Vietfox wrote: »
    If that happened IC would become a pve zone with some people just dueling.

    Wow, some of you will make up any excuse just to try to prove that you are right :)

    You allow attack only ones to aggree to be attacked = it will be only few people dueling. Doesn’t that mean that majority then are people who dont want pvp? Which is = you just kill a random pve passerby.
    The connection is different?
  • TequilaFire
    TequilaFire
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    This is not an event so the handful of campers will only be a problem in the first few weeks because they know everybody is rushing to get the leads. If you wait till all that dies down IC will go back to being the ghost town it usually is.
  • Sephyr
    Sephyr
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    Ratinira wrote: »
    Vietfox wrote: »
    Ratinira wrote: »
    Vietfox wrote: »
    Ratinira wrote: »
    Kwoung wrote: »
    Ratinira wrote: »
    That would have been true if IC and Cirodiil were pure pvp locations. No NPC, no quests, no mobs, no bosses. Only other pvp-lovers who enjoy each other.

    But that is not true. If I am forced to go there to kill a boss that does not mean I am there for pvp.

    Thought I like the idea of locking all pvpers in there own jar so they deal purely with other pvp-lovers...

    Most "pvp lovers" as you call them, play a well rounded game of PVE and PVP and like everyone else, had to run vet dungeons, trials and scry like mad to earn their gear. Honestly, it is the pure PVE players who are in a jar, put there by themselves and gripe when they have to leave the jar and experience the other half of the game. I can't remember the last time I saw a thread from someone who enjoys PVP, griping about having to enter a PVE zone to earn gear.

    Enjoy the whole game, or enjoy half, that is a personal choice, no one is "forcing you" to go anywhere or do anything. You desiring something is also a personal issue, you made the choice to want it, knowing good and well what was required to get it and you apparently do not like what you see as the only option, when in reality, there are many option available to you, that you have simply chosen to ignore.

    Why would removing all NPC's, quests, skyshards and everything else make those areas "pure", seems to me it would just make them boring. You thinking that gamers who enjoy PVP just want to kill each other and that is all they enjoy, is just your preconceived notion, with absolutely zero basis in fact. In reality, most of those players simply enjoy a challenge that a pre-programmed game mechanic can not yet deliver. AI just isn't at that point yet, but when it is, the PVE zones will be just like PVP zones today, with smart mobs making smart choices and you being able to walk up and whack them dead in a couple blows will be a thing of the past. I suspect you are going to hate it.

    Dont remember the game now, but there was one I played where if you want to be engaged in pvp you have to rase spesial "flag". You did that - other players can attack you. Otherwise they cannot. For me that is the perfect sustem. Want challenge of constant threat - press the button and enjoy. But you can mess only with ones you enjoy it. Others are immune to your aggression.

    No thanks, the game is full of safe zones already, we don't need to mess with the only 2 zones left in this game where people have to take care of themselves (not counting battlegrounds since there are no quests or mats to farm there). If that happened IC would become a pve zone with some people just dueling.

    If you want something from a zone prepare for it or don't go, no one is forcing you to pvp.

    So, if you take away the fan of backstabbing a pve passerby that would kill pvp in game?
    That tells alot about local pvp :)

    Is that what you take from this?
    Vietfox wrote: »
    If that happened IC would become a pve zone with some people just dueling.

    Wow, some of you will make up any excuse just to try to prove that you are right :)

    You allow attack only ones to aggree to be attacked = it will be only few people dueling. Doesn’t that mean that majority then are people who dont want pvp? Which is = you just kill a random pve passerby.
    The connection is different?

    That's not the purpose of a PvP/PvPvE zone. You agree to be attacked when you enter the area, that is the entire premise of those zones. If you don't want to run the risk of being attacked by another player, then it's probably best that you just forego those Mythic leads.
    Edited by Sephyr on June 10, 2020 10:48AM
  • Vietfox
    Vietfox
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    Ratinira wrote: »
    Vietfox wrote: »
    Ratinira wrote: »
    Vietfox wrote: »
    Ratinira wrote: »
    Kwoung wrote: »
    Ratinira wrote: »
    That would have been true if IC and Cirodiil were pure pvp locations. No NPC, no quests, no mobs, no bosses. Only other pvp-lovers who enjoy each other.

    But that is not true. If I am forced to go there to kill a boss that does not mean I am there for pvp.

    Thought I like the idea of locking all pvpers in there own jar so they deal purely with other pvp-lovers...

    Most "pvp lovers" as you call them, play a well rounded game of PVE and PVP and like everyone else, had to run vet dungeons, trials and scry like mad to earn their gear. Honestly, it is the pure PVE players who are in a jar, put there by themselves and gripe when they have to leave the jar and experience the other half of the game. I can't remember the last time I saw a thread from someone who enjoys PVP, griping about having to enter a PVE zone to earn gear.

    Enjoy the whole game, or enjoy half, that is a personal choice, no one is "forcing you" to go anywhere or do anything. You desiring something is also a personal issue, you made the choice to want it, knowing good and well what was required to get it and you apparently do not like what you see as the only option, when in reality, there are many option available to you, that you have simply chosen to ignore.

    Why would removing all NPC's, quests, skyshards and everything else make those areas "pure", seems to me it would just make them boring. You thinking that gamers who enjoy PVP just want to kill each other and that is all they enjoy, is just your preconceived notion, with absolutely zero basis in fact. In reality, most of those players simply enjoy a challenge that a pre-programmed game mechanic can not yet deliver. AI just isn't at that point yet, but when it is, the PVE zones will be just like PVP zones today, with smart mobs making smart choices and you being able to walk up and whack them dead in a couple blows will be a thing of the past. I suspect you are going to hate it.

    Dont remember the game now, but there was one I played where if you want to be engaged in pvp you have to rase spesial "flag". You did that - other players can attack you. Otherwise they cannot. For me that is the perfect sustem. Want challenge of constant threat - press the button and enjoy. But you can mess only with ones you enjoy it. Others are immune to your aggression.

    No thanks, the game is full of safe zones already, we don't need to mess with the only 2 zones left in this game where people have to take care of themselves (not counting battlegrounds since there are no quests or mats to farm there). If that happened IC would become a pve zone with some people just dueling.

    If you want something from a zone prepare for it or don't go, no one is forcing you to pvp.

    So, if you take away the fan of backstabbing a pve passerby that would kill pvp in game?
    That tells alot about local pvp :)

    Is that what you take from this?
    Vietfox wrote: »
    If that happened IC would become a pve zone with some people just dueling.

    Wow, some of you will make up any excuse just to try to prove that you are right :)

    You allow attack only ones to aggree to be attacked = it will be only few people dueling. Doesn’t that mean that majority then are people who dont want pvp? Which is = you just kill a random pve passerby.
    The connection is different?

    If they don't want to pvp they got dozens of zones where they don't need to pvp, no need to mess with the only TWO left pvp zones.
    You want something from IC? Get ready for it or don't go. Don't expect especial treatment just because you don't want to adapt to a specific part of the game which is totally intended.
    Still don't like it? Go play that game that allows you to choose if you want to be attacked or not.
  • VaranisArano
    VaranisArano
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    Ratinira wrote: »
    Vietfox wrote: »
    Ratinira wrote: »
    Kwoung wrote: »
    Ratinira wrote: »
    That would have been true if IC and Cirodiil were pure pvp locations. No NPC, no quests, no mobs, no bosses. Only other pvp-lovers who enjoy each other.

    But that is not true. If I am forced to go there to kill a boss that does not mean I am there for pvp.

    Thought I like the idea of locking all pvpers in there own jar so they deal purely with other pvp-lovers...

    Most "pvp lovers" as you call them, play a well rounded game of PVE and PVP and like everyone else, had to run vet dungeons, trials and scry like mad to earn their gear. Honestly, it is the pure PVE players who are in a jar, put there by themselves and gripe when they have to leave the jar and experience the other half of the game. I can't remember the last time I saw a thread from someone who enjoys PVP, griping about having to enter a PVE zone to earn gear.

    Enjoy the whole game, or enjoy half, that is a personal choice, no one is "forcing you" to go anywhere or do anything. You desiring something is also a personal issue, you made the choice to want it, knowing good and well what was required to get it and you apparently do not like what you see as the only option, when in reality, there are many option available to you, that you have simply chosen to ignore.

    Why would removing all NPC's, quests, skyshards and everything else make those areas "pure", seems to me it would just make them boring. You thinking that gamers who enjoy PVP just want to kill each other and that is all they enjoy, is just your preconceived notion, with absolutely zero basis in fact. In reality, most of those players simply enjoy a challenge that a pre-programmed game mechanic can not yet deliver. AI just isn't at that point yet, but when it is, the PVE zones will be just like PVP zones today, with smart mobs making smart choices and you being able to walk up and whack them dead in a couple blows will be a thing of the past. I suspect you are going to hate it.

    Dont remember the game now, but there was one I played where if you want to be engaged in pvp you have to rase spesial "flag". You did that - other players can attack you. Otherwise they cannot. For me that is the perfect sustem. Want challenge of constant threat - press the button and enjoy. But you can mess only with ones you enjoy it. Others are immune to your aggression.

    No thanks, the game is full of safe zones already, we don't need to mess with the only 2 zones left in this game where people have to take care of themselves (not counting battlegrounds since there are no quests or mats to farm there). If that happened IC would become a pve zone with some people just dueling.

    If you want something from a zone prepare for it or don't go, no one is forcing you to pvp.

    So, if you take away the fan of backstabbing a pve passerby that would kill pvp in game?
    That tells alot about local pvp :)

    What kills PvPvE zones like Imperial City, where one of the central mechanics is farming NPCs for Tel Var then being able to fight other players to take their Tel Var, is allowing players to reap all of the rewards with none of the risks.

    It doesn't take a genius to figure out what happens to the Tel Var economy when you let people flag themselves as safe and still farm for rewards.

    I'd be fine with a "No- PVP flag" so you can have your story mode BUT you have to give up all the rewards. No Tel Var, no AP, no skyshards, no achievements. Nothing that ZOS fully intended for you to get while experiencing the risk of PVP in a PvPvE zone.

    So yeah, that's gonna include no leads. Because ZOS didn't "forget" that Imperial City is a PvPvE zone. And as far as ESO is concerned, not your other game, its really not fair for you to get the same rewards as people who did the content as intended while you take on none of the risk.
  • Ratinira
    Ratinira
    ✭✭✭✭
    Ratinira wrote: »
    Vietfox wrote: »
    Ratinira wrote: »
    Kwoung wrote: »
    Ratinira wrote: »
    That would have been true if IC and Cirodiil were pure pvp locations. No NPC, no quests, no mobs, no bosses. Only other pvp-lovers who enjoy each other.

    But that is not true. If I am forced to go there to kill a boss that does not mean I am there for pvp.

    Thought I like the idea of locking all pvpers in there own jar so they deal purely with other pvp-lovers...

    Most "pvp lovers" as you call them, play a well rounded game of PVE and PVP and like everyone else, had to run vet dungeons, trials and scry like mad to earn their gear. Honestly, it is the pure PVE players who are in a jar, put there by themselves and gripe when they have to leave the jar and experience the other half of the game. I can't remember the last time I saw a thread from someone who enjoys PVP, griping about having to enter a PVE zone to earn gear.

    Enjoy the whole game, or enjoy half, that is a personal choice, no one is "forcing you" to go anywhere or do anything. You desiring something is also a personal issue, you made the choice to want it, knowing good and well what was required to get it and you apparently do not like what you see as the only option, when in reality, there are many option available to you, that you have simply chosen to ignore.

    Why would removing all NPC's, quests, skyshards and everything else make those areas "pure", seems to me it would just make them boring. You thinking that gamers who enjoy PVP just want to kill each other and that is all they enjoy, is just your preconceived notion, with absolutely zero basis in fact. In reality, most of those players simply enjoy a challenge that a pre-programmed game mechanic can not yet deliver. AI just isn't at that point yet, but when it is, the PVE zones will be just like PVP zones today, with smart mobs making smart choices and you being able to walk up and whack them dead in a couple blows will be a thing of the past. I suspect you are going to hate it.

    Dont remember the game now, but there was one I played where if you want to be engaged in pvp you have to rase spesial "flag". You did that - other players can attack you. Otherwise they cannot. For me that is the perfect sustem. Want challenge of constant threat - press the button and enjoy. But you can mess only with ones you enjoy it. Others are immune to your aggression.

    No thanks, the game is full of safe zones already, we don't need to mess with the only 2 zones left in this game where people have to take care of themselves (not counting battlegrounds since there are no quests or mats to farm there). If that happened IC would become a pve zone with some people just dueling.

    If you want something from a zone prepare for it or don't go, no one is forcing you to pvp.

    So, if you take away the fan of backstabbing a pve passerby that would kill pvp in game?
    That tells alot about local pvp :)

    What kills PvPvE zones like Imperial City, where one of the central mechanics is farming NPCs for Tel Var then being able to fight other players to take their Tel Var, is allowing players to reap all of the rewards with none of the risks.

    It doesn't take a genius to figure out what happens to the Tel Var economy when you let people flag themselves as safe and still farm for rewards.

    I'd be fine with a "No- PVP flag" so you can have your story mode BUT you have to give up all the rewards. No Tel Var, no AP, no skyshards, no achievements. Nothing that ZOS fully intended for you to get while experiencing the risk of PVP in a PvPvE zone.

    So yeah, that's gonna include no leads. Because ZOS didn't "forget" that Imperial City is a PvPvE zone. And as far as ESO is concerned, not your other game, its really not fair for you to get the same rewards as people who did the content as intended while you take on none of the risk.

    No problem. Want to farm TV, AP => be PvP, want to do story-mode => be non-PvP.
    Will that ruine anything?
  • VaranisArano
    VaranisArano
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    ✭✭✭✭✭
    Ratinira wrote: »
    Ratinira wrote: »
    Vietfox wrote: »
    Ratinira wrote: »
    Kwoung wrote: »
    Ratinira wrote: »
    That would have been true if IC and Cirodiil were pure pvp locations. No NPC, no quests, no mobs, no bosses. Only other pvp-lovers who enjoy each other.

    But that is not true. If I am forced to go there to kill a boss that does not mean I am there for pvp.

    Thought I like the idea of locking all pvpers in there own jar so they deal purely with other pvp-lovers...

    Most "pvp lovers" as you call them, play a well rounded game of PVE and PVP and like everyone else, had to run vet dungeons, trials and scry like mad to earn their gear. Honestly, it is the pure PVE players who are in a jar, put there by themselves and gripe when they have to leave the jar and experience the other half of the game. I can't remember the last time I saw a thread from someone who enjoys PVP, griping about having to enter a PVE zone to earn gear.

    Enjoy the whole game, or enjoy half, that is a personal choice, no one is "forcing you" to go anywhere or do anything. You desiring something is also a personal issue, you made the choice to want it, knowing good and well what was required to get it and you apparently do not like what you see as the only option, when in reality, there are many option available to you, that you have simply chosen to ignore.

    Why would removing all NPC's, quests, skyshards and everything else make those areas "pure", seems to me it would just make them boring. You thinking that gamers who enjoy PVP just want to kill each other and that is all they enjoy, is just your preconceived notion, with absolutely zero basis in fact. In reality, most of those players simply enjoy a challenge that a pre-programmed game mechanic can not yet deliver. AI just isn't at that point yet, but when it is, the PVE zones will be just like PVP zones today, with smart mobs making smart choices and you being able to walk up and whack them dead in a couple blows will be a thing of the past. I suspect you are going to hate it.

    Dont remember the game now, but there was one I played where if you want to be engaged in pvp you have to rase spesial "flag". You did that - other players can attack you. Otherwise they cannot. For me that is the perfect sustem. Want challenge of constant threat - press the button and enjoy. But you can mess only with ones you enjoy it. Others are immune to your aggression.

    No thanks, the game is full of safe zones already, we don't need to mess with the only 2 zones left in this game where people have to take care of themselves (not counting battlegrounds since there are no quests or mats to farm there). If that happened IC would become a pve zone with some people just dueling.

    If you want something from a zone prepare for it or don't go, no one is forcing you to pvp.

    So, if you take away the fan of backstabbing a pve passerby that would kill pvp in game?
    That tells alot about local pvp :)

    What kills PvPvE zones like Imperial City, where one of the central mechanics is farming NPCs for Tel Var then being able to fight other players to take their Tel Var, is allowing players to reap all of the rewards with none of the risks.

    It doesn't take a genius to figure out what happens to the Tel Var economy when you let people flag themselves as safe and still farm for rewards.

    I'd be fine with a "No- PVP flag" so you can have your story mode BUT you have to give up all the rewards. No Tel Var, no AP, no skyshards, no achievements. Nothing that ZOS fully intended for you to get while experiencing the risk of PVP in a PvPvE zone.

    So yeah, that's gonna include no leads. Because ZOS didn't "forget" that Imperial City is a PvPvE zone. And as far as ESO is concerned, not your other game, its really not fair for you to get the same rewards as people who did the content as intended while you take on none of the risk.

    No problem. Want to farm TV, AP => be PvP, want to do story-mode => be non-PvP.
    Will that ruine anything?

    Like I said, I'd be fine with a reward-less story mode that disables all gains from a PvPvE zone if you disable PVP. If you are also fine with that, it sounds like we agree! That would solve a lot of the "I just want to experience all the stories!" problems. A rewardless story mode for dungeons and trials would be cool, for much the same reasons.

    I find its mostly a problem with rewards. Its mostly folks feeling "forced" into PVP-enabled zones while looking for certain rewards, and then feeling very aggrieved when PVP happens and prevents them from getting their rewards as easily as they'd like. Like, take that up with ZOS. Just realize that ZOS intentionally put those rewards in a PVP-enabled zone despite hearing these same complaints every single time they put any rewards in a PVP activity. They know and intended for you to risk fighting other players for those rewards.

    In the case of leads, yeah, ZOS didn't forget that Imperial City is a PvPvE zone. As aggravating as some players might find it to be prevented from getting that reward as easily as they'd like, ZOS is obviously okay with it.
  • Ratinira
    Ratinira
    ✭✭✭✭
    Vietfox wrote: »
    Ratinira wrote: »
    Vietfox wrote: »
    Ratinira wrote: »
    Vietfox wrote: »
    Ratinira wrote: »
    Kwoung wrote: »
    Ratinira wrote: »
    That would have been true if IC and Cirodiil were pure pvp locations. No NPC, no quests, no mobs, no bosses. Only other pvp-lovers who enjoy each other.

    But that is not true. If I am forced to go there to kill a boss that does not mean I am there for pvp.

    Thought I like the idea of locking all pvpers in there own jar so they deal purely with other pvp-lovers...

    Most "pvp lovers" as you call them, play a well rounded game of PVE and PVP and like everyone else, had to run vet dungeons, trials and scry like mad to earn their gear. Honestly, it is the pure PVE players who are in a jar, put there by themselves and gripe when they have to leave the jar and experience the other half of the game. I can't remember the last time I saw a thread from someone who enjoys PVP, griping about having to enter a PVE zone to earn gear.

    Enjoy the whole game, or enjoy half, that is a personal choice, no one is "forcing you" to go anywhere or do anything. You desiring something is also a personal issue, you made the choice to want it, knowing good and well what was required to get it and you apparently do not like what you see as the only option, when in reality, there are many option available to you, that you have simply chosen to ignore.

    Why would removing all NPC's, quests, skyshards and everything else make those areas "pure", seems to me it would just make them boring. You thinking that gamers who enjoy PVP just want to kill each other and that is all they enjoy, is just your preconceived notion, with absolutely zero basis in fact. In reality, most of those players simply enjoy a challenge that a pre-programmed game mechanic can not yet deliver. AI just isn't at that point yet, but when it is, the PVE zones will be just like PVP zones today, with smart mobs making smart choices and you being able to walk up and whack them dead in a couple blows will be a thing of the past. I suspect you are going to hate it.

    Dont remember the game now, but there was one I played where if you want to be engaged in pvp you have to rase spesial "flag". You did that - other players can attack you. Otherwise they cannot. For me that is the perfect sustem. Want challenge of constant threat - press the button and enjoy. But you can mess only with ones you enjoy it. Others are immune to your aggression.

    No thanks, the game is full of safe zones already, we don't need to mess with the only 2 zones left in this game where people have to take care of themselves (not counting battlegrounds since there are no quests or mats to farm there). If that happened IC would become a pve zone with some people just dueling.

    If you want something from a zone prepare for it or don't go, no one is forcing you to pvp.

    So, if you take away the fan of backstabbing a pve passerby that would kill pvp in game?
    That tells alot about local pvp :)

    Is that what you take from this?
    Vietfox wrote: »
    If that happened IC would become a pve zone with some people just dueling.

    Wow, some of you will make up any excuse just to try to prove that you are right :)

    You allow attack only ones to aggree to be attacked = it will be only few people dueling. Doesn’t that mean that majority then are people who dont want pvp? Which is = you just kill a random pve passerby.
    The connection is different?

    If they don't want to pvp they got dozens of zones where they don't need to pvp, no need to mess with the only TWO left pvp zones.
    You want something from IC? Get ready for it or don't go. Don't expect especial treatment just because you don't want to adapt to a specific part of the game which is totally intended.
    Still don't like it? Go play that game that allows you to choose if you want to be attacked or not.

    Yes, I got it from the thread.

    This is pvp location that is create for joy of pvp-lovers.
    But if you take pve part of it pvp-lovers will be bored as they need pve part for challenge.
    But if you take away pve-players from it to maximise challenge it will be bad too, because... dont know.

    Pvp players are there to enjoy the challenge of fighting other players.
    But if you take away those who dont want to play pvp that pvp will die.

    That thread is so contadictory....
  • VaranisArano
    VaranisArano
    ✭✭✭✭✭
    ✭✭✭✭✭
    Ratinira wrote: »
    Vietfox wrote: »
    Ratinira wrote: »
    Vietfox wrote: »
    Ratinira wrote: »
    Vietfox wrote: »
    Ratinira wrote: »
    Kwoung wrote: »
    Ratinira wrote: »
    That would have been true if IC and Cirodiil were pure pvp locations. No NPC, no quests, no mobs, no bosses. Only other pvp-lovers who enjoy each other.

    But that is not true. If I am forced to go there to kill a boss that does not mean I am there for pvp.

    Thought I like the idea of locking all pvpers in there own jar so they deal purely with other pvp-lovers...

    Most "pvp lovers" as you call them, play a well rounded game of PVE and PVP and like everyone else, had to run vet dungeons, trials and scry like mad to earn their gear. Honestly, it is the pure PVE players who are in a jar, put there by themselves and gripe when they have to leave the jar and experience the other half of the game. I can't remember the last time I saw a thread from someone who enjoys PVP, griping about having to enter a PVE zone to earn gear.

    Enjoy the whole game, or enjoy half, that is a personal choice, no one is "forcing you" to go anywhere or do anything. You desiring something is also a personal issue, you made the choice to want it, knowing good and well what was required to get it and you apparently do not like what you see as the only option, when in reality, there are many option available to you, that you have simply chosen to ignore.

    Why would removing all NPC's, quests, skyshards and everything else make those areas "pure", seems to me it would just make them boring. You thinking that gamers who enjoy PVP just want to kill each other and that is all they enjoy, is just your preconceived notion, with absolutely zero basis in fact. In reality, most of those players simply enjoy a challenge that a pre-programmed game mechanic can not yet deliver. AI just isn't at that point yet, but when it is, the PVE zones will be just like PVP zones today, with smart mobs making smart choices and you being able to walk up and whack them dead in a couple blows will be a thing of the past. I suspect you are going to hate it.

    Dont remember the game now, but there was one I played where if you want to be engaged in pvp you have to rase spesial "flag". You did that - other players can attack you. Otherwise they cannot. For me that is the perfect sustem. Want challenge of constant threat - press the button and enjoy. But you can mess only with ones you enjoy it. Others are immune to your aggression.

    No thanks, the game is full of safe zones already, we don't need to mess with the only 2 zones left in this game where people have to take care of themselves (not counting battlegrounds since there are no quests or mats to farm there). If that happened IC would become a pve zone with some people just dueling.

    If you want something from a zone prepare for it or don't go, no one is forcing you to pvp.

    So, if you take away the fan of backstabbing a pve passerby that would kill pvp in game?
    That tells alot about local pvp :)

    Is that what you take from this?
    Vietfox wrote: »
    If that happened IC would become a pve zone with some people just dueling.

    Wow, some of you will make up any excuse just to try to prove that you are right :)

    You allow attack only ones to aggree to be attacked = it will be only few people dueling. Doesn’t that mean that majority then are people who dont want pvp? Which is = you just kill a random pve passerby.
    The connection is different?

    If they don't want to pvp they got dozens of zones where they don't need to pvp, no need to mess with the only TWO left pvp zones.
    You want something from IC? Get ready for it or don't go. Don't expect especial treatment just because you don't want to adapt to a specific part of the game which is totally intended.
    Still don't like it? Go play that game that allows you to choose if you want to be attacked or not.

    Yes, I got it from the thread.

    This is pvp location that is create for joy of pvp-lovers.
    But if you take pve part of it pvp-lovers will be bored as they need pve part for challenge.
    But if you take away pve-players from it to maximise challenge it will be bad too, because... dont know.

    Pvp players are there to enjoy the challenge of fighting other players.
    But if you take away those who dont want to play pvp that pvp will die.

    That thread is so contadictory....

    Imperial City is actually a PvPvE zone. The PVP and PVE is pretty intertwined. To quote ZOS from the launch again, it's "A brand new PvP/PvE space, including the six Imperial City Districts."

    Here's the thing. If you meant "let's have a rewardless story mode", then say that.

    When people talk about flagging themselves for "no PVP" and still going to get the rewards, that really wrecks the whole design of a PvPvE zone. You are no longer there to experience the zone as intended. You are just there to loot the place without actually experiencing the intended gameplay. That's why you see so many posts likening it to expecting to skip trial bosses and still get the set rewards - its bypassing the intended gameplay to loot the rewards for less effort.

    Nobody seriously suggests "Well, clearly trials should only be for the people who enjoy them. I should be able to flag myself for no-aggro and get full rewards from the bosses."

    So why do people suggest that for PvPvE zones?
  • Elwendryll
    Elwendryll
    ✭✭✭✭✭
    The antiquity system is meant to encourage you to take part in all types of activities.

    It's good that some of it is in a PvP area. At least no dig site is actually within Cyrodiil. I've seen more cooperation than killing between alliances. You can still go with a group. You can even loot the lead on a specific character made for PvP to then scry and dig it with your main character.

    Sure. Encountering other players can make it harder, or just mean you'll get Tel Var stones and AP as a bonus. Anyway. Maybe you don't enjoy the content and you are frustrated by other players, but I'm pretty sure fishing for hours around overpopulated fishing holes to get an elusive lead makes a ton of people feel the same.
    PC - EU - France - AD
    Main character: Qojikrin - Khajiit Sorcerer Tank/Stamina DD - since March 25, 2015.
    Guildmaster of Oriflamme: Focus on 4 player endgame content.
    Member of Brave Cat Trade, Panda Division and Toadhuggers.

    All 4-man trifectas - TTT, IR, GH
  • Olauron
    Olauron
    ✭✭✭✭✭
    Ratinira wrote: »
    But if you take away pve-players from it to maximise challenge it will be bad too, because... dont know.
    Because PVP is not self-sustained. PVP player needs new players, new blood, to sustain its own existence by sucking the willingness to play of other players (mostly PVE playes). When these PVE players have no more willingness to play and move on, PVP player needs new players with fresh willingness to play to suck from them. That is their biological way of life.
    The Three Storm Sharks, episode 8 released on january the 8th.
    One mer to rule them all,
    one mer to find them,
    One mer to bring them all
    and in the darkness bind them.
  • Keledus
    Keledus
    ✭✭✭
    I actually like the fact that they're adding parts to IC making you risk more to get the reward you're seeking.
    Plus just spreading this over the entire game in all content is good it makes you revisit things you usually wouldn't.
    This game is already a piece of cake so them making you go to a more dangeorus area to achieve something just makes it so you have to think and not just steamroll through the content.
    PC - EU
  • Fur_like_snow
    Fur_like_snow
    ✭✭✭✭✭
    Olauron wrote: »
    Ratinira wrote: »
    But if you take away pve-players from it to maximise challenge it will be bad too, because... dont know.
    Because PVP is not self-sustained. PVP player needs new players, new blood, to sustain its own existence by sucking the willingness to play of other players (mostly PVE playes). When these PVE players have no more willingness to play and move on, PVP player needs new players with fresh willingness to play to suck from them. That is their biological way of life.

    What a weird morbid way of describing players who are playing the game as it was designed. I’ve helped players get their lead over the last few days some even told me they enjoyed IC and they had done nothing but PvE previously. It wasn’t about “sucking their willingness” that’s a creepy unhelpful way to describe a game mode.
    Edited by Fur_like_snow on June 10, 2020 12:45PM
  • Sephyr
    Sephyr
    ✭✭✭✭✭
    ✭✭
    Olauron wrote: »
    Ratinira wrote: »
    But if you take away pve-players from it to maximise challenge it will be bad too, because... dont know.
    Because PVP is not self-sustained. PVP player needs new players, new blood, to sustain its own existence by sucking the willingness to play of other players (mostly PVE playes). When these PVE players have no more willingness to play and move on, PVP player needs new players with fresh willingness to play to suck from them. That is their biological way of life.

    What a weird morbid way of describing players who are playing the game as it was designed. I’ve helped players get their lead over the last few days some even told me they enjoyed IC and they had done nothing but PvE previously. It wasn’t about “sucking their willingness” that’s a creepy unhelpful way to describe a game mode.

    It's a common trope that anti-PvPers claim that because ZoS puts something behind PvP or gives PvPers an event, that we're "sucking the fun and willingness to play the game". Yet they go in there and do it anyways and are often more toxic than the people they're screeching on the forum about. Last night I ran into someone who was super anxious about the IC on a different alliance than mine. They looked lost, unclear on what to do, and I immediately reached out to help them farm the lead and get them some skyshards as well as deter my own alliance from preventing them getting some questing done. They ended up getting both leads as well as finishing the story quest there with a good chunk of Tel Var to spend. I don't see them coming back to the IC though because of fear-mongering threads like these.
    Edited by Sephyr on June 10, 2020 1:26PM
  • Olauron
    Olauron
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    What a weird morbid way of describing players
    Sephyr wrote: »
    I don't see them coming back to the IC though because of fear-mongering threads like these.
    There is nothing weird and there is no fear-mongering. That is simply a characteristic of the behaviour. Either PVP players can sustain on themselves and don't need PVE players for their activity, or PVP players need PVE players to leech off emotions, time, gameplay of PVE players. Given the premise that PVP will die without PVE players (the quotes are not far above) and most don't want to let PVE players do what thay want to do, the second is closer to the truth than the first, at least to those who write that they need PVE players to PVP.
    The Three Storm Sharks, episode 8 released on january the 8th.
    One mer to rule them all,
    one mer to find them,
    One mer to bring them all
    and in the darkness bind them.
  • Fur_like_snow
    Fur_like_snow
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    And some players do both PvP and PvE but the way you’re describing it assumes it’s one or the other. Basically your comments don’t encourage players to try out a mode they have no experience with. I’ve helped players get their leads since the DLC dropped their was nothing exploitive or “sucking the willingness” about it. You’re just acting creepy about a game mode you obviously don’t enjoy but that’s your personal perspective.

    And I’ll continue to help PvE players get their leads which is much more than the anti-PvP crowd can say they’ve done to help. How many of you have actually stepped into IC since the patch and can say firsthand what it was like? Prob not many let’s be honest.
    Edited by Fur_like_snow on June 10, 2020 2:05PM
  • Ratinira
    Ratinira
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    Sephyr wrote: »
    Olauron wrote: »
    Ratinira wrote: »
    But if you take away pve-players from it to maximise challenge it will be bad too, because... dont know.
    Because PVP is not self-sustained. PVP player needs new players, new blood, to sustain its own existence by sucking the willingness to play of other players (mostly PVE playes). When these PVE players have no more willingness to play and move on, PVP player needs new players with fresh willingness to play to suck from them. That is their biological way of life.

    What a weird morbid way of describing players who are playing the game as it was designed. I’ve helped players get their lead over the last few days some even told me they enjoyed IC and they had done nothing but PvE previously. It wasn’t about “sucking their willingness” that’s a creepy unhelpful way to describe a game mode.

    It's a common trope that anti-PvPers claim that because ZoS puts something behind PvP or gives PvPers an event, that we're "sucking the fun and willingness to play the game". Yet they go in there and do it anyways and are often more toxic than the people they're screeching on the forum about. Last night I ran into someone who was super anxious about the IC on a different alliance than mine. They looked lost, unclear on what to do, and I immediately reached out to help them farm the lead and get them some skyshards as well as deter my own alliance from preventing them getting some questing done. They ended up getting both leads as well as finishing the story quest there with a good chunk of Tel Var to spend. I don't see them coming back to the IC though because of fear-mongering threads like these.

    Once I decided to see how IC looks like and do quest line there. How much quests there, 5? 6? I spend 2 days there, trying to finish them. That was such an entertaining time that now I hardly imagine anything that make me return there. And I suspect the reason is not in threads like this.

    Yes, there was several minutes when we were calmly doing quest with a player from other alliance. I was standing in one corner, other player in another and we both kill mobs. And when I left several shots to finish quest third enemy player was passing by, stopped to kill me and then run away. So I had to start quest agan. Third or fourth time on a raw.

    Everyone has ones own truth. And for a player who happily found that pvp great there will be a player who left with nothing but hatered and disgust.
  • Sephyr
    Sephyr
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    And some players do both PvP and PvE but the way you’re describing it assumes it’s one or the other. Basically your comments don’t encourage players to try out a mode they have no experience with. I’ve helped players get their leads since the DLC dropped their was nothing exploitive or “sucking the willingness” about it. You’re just acting creepy about a game mode you obviously don’t enjoy but that’s your personal perspective.

    And I’ll continue to help PvE players get their leads which is much more than the anti-PvP crowd can say they’ve done to help. How many of you have actually stepped into IC since the patch and can say firsthand what it was like?

    Agreed. The way it sounds is like anyone who PvPs is a vicious psychic vampire who will stop at nothing to ruin everyone's day simply because of a game mode. That's the epitome of fear-mongering. :#
  • BlueRaven
    BlueRaven
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    Sephyr wrote: »
    And some players do both PvP and PvE but the way you’re describing it assumes it’s one or the other. Basically your comments don’t encourage players to try out a mode they have no experience with. I’ve helped players get their leads since the DLC dropped their was nothing exploitive or “sucking the willingness” about it. You’re just acting creepy about a game mode you obviously don’t enjoy but that’s your personal perspective.

    And I’ll continue to help PvE players get their leads which is much more than the anti-PvP crowd can say they’ve done to help. How many of you have actually stepped into IC since the patch and can say firsthand what it was like?

    Agreed. The way it sounds is like anyone who PvPs is a vicious psychic vampire who will stop at nothing to ruin everyone's day simply because of a game mode. That's the epitome of fear-mongering. :#

    It is?
    My daugther finds PvE dead boring,
    but she loves ganking PvE players
    looking for leads in PvP city.

    Thank you ZOS for more easy prey!
    Inaya wrote: »
    Vietfox wrote: »
    My daugther finds PvE dead boring,
    but she loves ganking PvE players
    looking for leads in PvP city.

    Thank you ZOS for more easy prey!

    And people wonder why it’s dam near impossible to get PVE players into PVP for anything other than short unpleasant bursts

    Gankers don't care about that, they look at your health pool. Both pvers and pvpers are targets, but pvpers are less likely to die to gankers because they got better at the game, simple as that.
    Why don't you guys try to do the same? Imagine if i asked for a dungeon or trial to get nerfed just because i don't want to put enough effort into it or learn the mechanics... Silly, isn't it?

    Oh but gankers do care! They love to harrass someone who won't fight back. I LOVE the actual PVP'ers, the ones I played with during MYM, who worked together to accomplish something and were very nice and welcoming to a PVE'er who had no idea what she was doing for a solid few hours.

    The random ganker who runs by and stops to kill me while I'm fishing I have no use for and actually wonder what is wrong with someone who goes out of their way to harrass someone.

    You were red. In a pvp zone. It is there right to attack you. They did. You knew going there that the possibility of being attacked was there. I don't see the issue. There isn't any rule whatsoever that says they have to leave you alone because you don't feel like pvping. Don't want to get attacked, don't go there. How hard is that to understand?

    Hmmm... 🤔
    Edited by BlueRaven on June 10, 2020 2:24PM
  • Olauron
    Olauron
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    And some players do both PvP and PvE but the way you’re describing it assumes it’s one or the other.
    And it doesn't actually matter, because it is about behaviour and not about a player. If PVE player is also a PVP player, he will go into Cyrodiil (for example) as a PVP player and will not use flag even if there is such. But if he needs other PVE players as easy targets or to camp quest-givers, then him being a PVE player too changes nothing. His PVP is not sustained by PVP players, his behaviour is leeching of others.
    The Three Storm Sharks, episode 8 released on january the 8th.
    One mer to rule them all,
    one mer to find them,
    One mer to bring them all
    and in the darkness bind them.
  • Sephyr
    Sephyr
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    BlueRaven wrote: »
    Sephyr wrote: »
    And some players do both PvP and PvE but the way you’re describing it assumes it’s one or the other. Basically your comments don’t encourage players to try out a mode they have no experience with. I’ve helped players get their leads since the DLC dropped their was nothing exploitive or “sucking the willingness” about it. You’re just acting creepy about a game mode you obviously don’t enjoy but that’s your personal perspective.

    And I’ll continue to help PvE players get their leads which is much more than the anti-PvP crowd can say they’ve done to help. How many of you have actually stepped into IC since the patch and can say firsthand what it was like?

    Agreed. The way it sounds is like anyone who PvPs is a vicious psychic vampire who will stop at nothing to ruin everyone's day simply because of a game mode. That's the epitome of fear-mongering. :#

    It is?
    My daugther finds PvE dead boring,
    but she loves ganking PvE players
    looking for leads in PvP city.

    Thank you ZOS for more easy prey!
    Inaya wrote: »
    Vietfox wrote: »
    My daugther finds PvE dead boring,
    but she loves ganking PvE players
    looking for leads in PvP city.

    Thank you ZOS for more easy prey!

    And people wonder why it’s dam near impossible to get PVE players into PVP for anything other than short unpleasant bursts

    Gankers don't care about that, they look at your health pool. Both pvers and pvpers are targets, but pvpers are less likely to die to gankers because they got better at the game, simple as that.
    Why don't you guys try to do the same? Imagine if i asked for a dungeon or trial to get nerfed just because i don't want to put enough effort into it or learn the mechanics... Silly, isn't it?

    Oh but gankers do care! They love to harrass someone who won't fight back. I LOVE the actual PVP'ers, the ones I played with during MYM, who worked together to accomplish something and were very nice and welcoming to a PVE'er who had no idea what she was doing for a solid few hours.

    The random ganker who runs by and stops to kill me while I'm fishing I have no use for and actually wonder what is wrong with someone who goes out of their way to harrass someone.

    You were red. In a pvp zone. It is there right to attack you. They did. You knew going there that the possibility of being attacked was there. I don't see the issue. There isn't any rule whatsoever that says they have to leave you alone because you don't feel like pvping. Don't want to get attacked, don't go there. How hard is that to understand?

    Hmmm... 🤔

    Right, so you can't gank or PvP in a PvP zone. Thems the rules now.
This discussion has been closed.