Leads in IC; if you wanted us to hate PvP even more... this was it

  • BlueRaven
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    BlueRaven wrote: »
    AlnilamE wrote: »
    Since antiquities is a PVE activity, putting leads in PVP is just a guaranteed frustration. If they were going to put PVE activity leads in PVP, then they should have put the leads, especially the IC ones, in safe zones, where all factions can do the pve thing without gankers and other sorts around. That makes sense.

    But the Mythic items (which are the ones that have some leads in IC) are mostly a PvP build thing, so I think it's perfectly fine for them to be in a zone that has the risk of PvP.

    I'll get them all eventually. I'm just not in a hurry to get them all in a week or two.

    A) No not really, most antiquities gear are both pvp and pve.

    B ) There is more to Antiquities then gear.

    No serious DD is running the band in trials. It IS a PvP mythic.

    Uh huh.

    I have a very defensive orientated tank who has abysmal damage. The ring would be great for dailies and the like. I am sure there are healers who would like the damage increase for dailies as well.

    I do dungeons and trials at most 3-4 times a week. The other times I am doing overland content. The extra dps would make doing that much less tedious. (Or they can buff tank dps back to what it used to be which would be nice.)
  • redgreensunset
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    Iccotak wrote: »
    Did it not occur to anyone that the reason they are in PVP or the Dungeons is to encourage new players to try out and experience what else the game has to offer?

    It's also a good way to make new players hate pvp. I don't care what rewards is offered in IC, I'm never setting foot in there again. Even before this it was the most toxic, nasty, hellhole of a place I've ever come across with zero support or help from anyone, including your own faction. This is one questline I'm never finishing and it can keep its skyshards too, nothing is worth going there. Ever.
  • Starlock
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    BlueRaven wrote: »
    BlueRaven wrote: »
    AlnilamE wrote: »
    Since antiquities is a PVE activity, putting leads in PVP is just a guaranteed frustration. If they were going to put PVE activity leads in PVP, then they should have put the leads, especially the IC ones, in safe zones, where all factions can do the pve thing without gankers and other sorts around. That makes sense.

    But the Mythic items (which are the ones that have some leads in IC) are mostly a PvP build thing, so I think it's perfectly fine for them to be in a zone that has the risk of PvP.

    I'll get them all eventually. I'm just not in a hurry to get them all in a week or two.

    A) No not really, most antiquities gear are both pvp and pve.

    B ) There is more to Antiquities then gear.

    No serious DD is running the band in trials. It IS a PvP mythic.

    Uh huh.

    I have a very defensive orientated tank who has abysmal damage. The ring would be great for dailies and the like. I am sure there are healers who would like the damage increase for dailies as well.

    I do dungeons and trials at most 3-4 times a week. The other times I am doing overland content. The extra dps would make doing that much less tedious. (Or they can buff tank dps back to what it used to be which would be nice.)

    Sshh you! She said "serious." Players who play in pools like ours aren't "serious."

    Frankly, they can keep their "serious" pool. I think they put the wrong sign on their pool, but... eh, they can call it what they want. I think I'll call mine the "seriously fun" pool...
  • Fur_like_snow
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    BlueRaven wrote: »
    BlueRaven wrote: »
    AlnilamE wrote: »
    Since antiquities is a PVE activity, putting leads in PVP is just a guaranteed frustration. If they were going to put PVE activity leads in PVP, then they should have put the leads, especially the IC ones, in safe zones, where all factions can do the pve thing without gankers and other sorts around. That makes sense.

    But the Mythic items (which are the ones that have some leads in IC) are mostly a PvP build thing, so I think it's perfectly fine for them to be in a zone that has the risk of PvP.

    I'll get them all eventually. I'm just not in a hurry to get them all in a week or two.

    A) No not really, most antiquities gear are both pvp and pve.

    B ) There is more to Antiquities then gear.

    No serious DD is running the band in trials. It IS a PvP mythic.

    Uh huh.

    I have a very defensive orientated tank who has abysmal damage. The ring would be great for dailies and the like. I am sure there are healers who would like the damage increase for dailies as well.

    I do dungeons and trials at most 3-4 times a week. The other times I am doing overland content. The extra dps would make doing that much less tedious. (Or they can buff tank dps back to what it used to be which would be nice.)

    Why would you run the ring on a tank. It’s a percent based damage modifier. 25% increase in damage on a build with no damage to begin with would not make a noticeable difference. You’d be better off swapping for at least a five piece damage set if that was your intention. Your abysmal damage will still be abysmal with or without the ring.

    The ring was made for PvP.
    Edited by Fur_like_snow on June 9, 2020 9:33PM
  • BlueRaven
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    Starlock wrote: »
    BlueRaven wrote: »
    BlueRaven wrote: »
    AlnilamE wrote: »
    Since antiquities is a PVE activity, putting leads in PVP is just a guaranteed frustration. If they were going to put PVE activity leads in PVP, then they should have put the leads, especially the IC ones, in safe zones, where all factions can do the pve thing without gankers and other sorts around. That makes sense.

    But the Mythic items (which are the ones that have some leads in IC) are mostly a PvP build thing, so I think it's perfectly fine for them to be in a zone that has the risk of PvP.

    I'll get them all eventually. I'm just not in a hurry to get them all in a week or two.

    A) No not really, most antiquities gear are both pvp and pve.

    B ) There is more to Antiquities then gear.

    No serious DD is running the band in trials. It IS a PvP mythic.

    Uh huh.

    I have a very defensive orientated tank who has abysmal damage. The ring would be great for dailies and the like. I am sure there are healers who would like the damage increase for dailies as well.

    I do dungeons and trials at most 3-4 times a week. The other times I am doing overland content. The extra dps would make doing that much less tedious. (Or they can buff tank dps back to what it used to be which would be nice.)

    Sshh you! She said "serious." Players who play in pools like ours aren't "serious."

    Frankly, they can keep their "serious" pool. I think they put the wrong sign on their pool, but... eh, they can call it what they want. I think I'll call mine the "seriously fun" pool...

    Yeah, the numbers of people who do pvp and the numbers who do “serious” end game pve are incredibly small. It’s odd how many people only view the game through their tiny section of the game.
    Edited by BlueRaven on June 9, 2020 9:36PM
  • Kwoung
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    Honestly, every pvper in this threat is a sterling example of exactly what is wrong with the pvp "community" in this game. And you all wonder why no one want to pvp and spend time learning it? It has zip to do with performance and everything to do with your mentality. Congrats to you on killing your own game.

    I actually hated PVP for the longest time, but it is really fun in ESO. I probably wouldn't think so if I was just there to farm leads or solo, but I joined a PVP guild and we have great groups, great chat and a ton of fun out there taking keeps, resources and engaging in huge battles. They helped my wife and I out with understanding the differences in gear requirements, skills needed, etc. I also spent quite a while there prior to joining PVP getting Master Angler and everyone I ran into was quite nice, even the opposing factions.

    Getting leads though, well those players want them just as much as you, my guild does a weekly IC run, which used to be about just having fun, but is now also about getting everyone the leads they need, and I am sure ours isn't the only PVP guild doing that, so going in solo would be pretty rough. But I have to disagree with most of what you said, that has not been my experience at all in game or out. And unless you have spent some time in Cyrodiil lately, don't comment on the performance, it is near unplayable at this point.
  • raasdal
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    Well. As a solo PvP player, i need to do alot of group PvE stuff to get my gear. How do i accomplish that?

    A : LFG to get help
    B : Pay someone for Carry / Gear Run

    I am sure you can do the same to get what you need in a PvP zone, as i need to do in PvE.
    PC - EU
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  • Jeremy
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    Iccotak wrote: »
    Did it not occur to anyone that the reason they are in PVP or the Dungeons is to encourage new players to try out and experience what else the game has to offer?

    It's also a good way to make new players hate pvp. I don't care what rewards is offered in IC, I'm never setting foot in there again. Even before this it was the most toxic, nasty, hellhole of a place I've ever come across with zero support or help from anyone, including your own faction. This is one questline I'm never finishing and it can keep its skyshards too, nothing is worth going there. Ever.

    I'd have to agree. If you want to encourage new players to try out PvP - then enticing them into Imperial City is probably the worse thing you can do. That place is designed to be a ganker's paradise - which is by far the least amusing aspect of PvP. In fact - it's probably the dumbest part of it.
    Edited by Jeremy on June 9, 2020 9:46PM
  • chiipso
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    [Snip]

    It’s just part of the game. Imo pvp needs way more incentives and rewards anyway.

    [Edited for bait]
    Edited by ZOS_Volpe on June 9, 2020 10:02PM
  • BlueRaven
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    BlueRaven wrote: »
    BlueRaven wrote: »
    AlnilamE wrote: »
    Since antiquities is a PVE activity, putting leads in PVP is just a guaranteed frustration. If they were going to put PVE activity leads in PVP, then they should have put the leads, especially the IC ones, in safe zones, where all factions can do the pve thing without gankers and other sorts around. That makes sense.

    But the Mythic items (which are the ones that have some leads in IC) are mostly a PvP build thing, so I think it's perfectly fine for them to be in a zone that has the risk of PvP.

    I'll get them all eventually. I'm just not in a hurry to get them all in a week or two.

    A) No not really, most antiquities gear are both pvp and pve.

    B ) There is more to Antiquities then gear.

    No serious DD is running the band in trials. It IS a PvP mythic.

    Uh huh.

    I have a very defensive orientated tank who has abysmal damage. The ring would be great for dailies and the like. I am sure there are healers who would like the damage increase for dailies as well.

    I do dungeons and trials at most 3-4 times a week. The other times I am doing overland content. The extra dps would make doing that much less tedious. (Or they can buff tank dps back to what it used to be which would be nice.)

    Why would you run the ring on a tank. It’s a percent based damage modifier. 25% increase in damage on a build with no damage to begin with would not make a noticeable difference. You’d be better off swapping for at least a five piece damage set if that was your intention. Your abysmal damage will still be abysmal with or without the ring.

    The ring was made for PvP.

    A 25% increase in damage is an overall 25% increase in damage. Seems useful to me.
    Edited by BlueRaven on June 9, 2020 9:55PM
  • Jeremy
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    raasdal wrote: »
    Well. As a solo PvP player, i need to do alot of group PvE stuff to get my gear. How do i accomplish that?

    A : LFG to get help
    B : Pay someone for Carry / Gear Run

    I am sure you can do the same to get what you need in a PvP zone, as i need to do in PvE.

    It's a lot easier to get groups to do PvE dungeon than it is to do Imperial City. Unless you are talking about Trials.

    It would be a good idea to add a group finder tool for both of those activities. That would help.
    Edited by Jeremy on June 9, 2020 9:57PM
  • Fur_like_snow
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    BlueRaven wrote: »
    BlueRaven wrote: »
    BlueRaven wrote: »
    AlnilamE wrote: »
    Since antiquities is a PVE activity, putting leads in PVP is just a guaranteed frustration. If they were going to put PVE activity leads in PVP, then they should have put the leads, especially the IC ones, in safe zones, where all factions can do the pve thing without gankers and other sorts around. That makes sense.

    But the Mythic items (which are the ones that have some leads in IC) are mostly a PvP build thing, so I think it's perfectly fine for them to be in a zone that has the risk of PvP.

    I'll get them all eventually. I'm just not in a hurry to get them all in a week or two.

    A) No not really, most antiquities gear are both pvp and pve.

    B ) There is more to Antiquities then gear.

    No serious DD is running the band in trials. It IS a PvP mythic.

    Uh huh.

    I have a very defensive orientated tank who has abysmal damage. The ring would be great for dailies and the like. I am sure there are healers who would like the damage increase for dailies as well.

    I do dungeons and trials at most 3-4 times a week. The other times I am doing overland content. The extra dps would make doing that much less tedious. (Or they can buff tank dps back to what it used to be which would be nice.)

    Why would you run the ring on a tank. It’s a percent based damage modifier. 25% increase in damage on a build with no damage to begin with would not make a noticeable difference. You’d be better off swapping for at least a five piece damage set if that was your intention. Your abysmal damage will still be abysmal with or without the ring.

    The ring was made for PvP.

    A 25% increase in damage is an overall 25% increase in damage. Seems useful to me.

    Okay. Let’s do some simple math. You normally La for 200 damage on your PvE tank hybrid build. You put on the ring now your LA does 250 damage. Your damage is still abysmal with or without the ring. This is of course without taking crit damage into account. You’d see a substantial increase from putting on a five piece damage set the ring does very little without high base damage. The ring is neither useful nor practical on your build.
    Edited by Fur_like_snow on June 9, 2020 10:00PM
  • ZOS_Volpe
    ZOS_Volpe
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    Greetings,

    There have been a few more baiting and bashing comments that had to be removed from this discussion. Please remember to remain civil and constructive when posting on our forums.
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    Staff Post
  • BlueRaven
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    .
    raasdal wrote: »
    Well. As a solo PvP player, i need to do alot of group PvE stuff to get my gear. How do i accomplish that?

    A : LFG to get help
    B : Pay someone for Carry / Gear Run

    I am sure you can do the same to get what you need in a PvP zone, as i need to do in PvE.

    Well personally I said earlier in this thread I would not have any problems if monster helms and shoulders (for example) was available through pvp gameplay. I mean why should I care if they were?

    I don’t like exclusive items on either side of the aisle.
  • BlueRaven
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    BlueRaven wrote: »
    BlueRaven wrote: »
    BlueRaven wrote: »
    AlnilamE wrote: »
    Since antiquities is a PVE activity, putting leads in PVP is just a guaranteed frustration. If they were going to put PVE activity leads in PVP, then they should have put the leads, especially the IC ones, in safe zones, where all factions can do the pve thing without gankers and other sorts around. That makes sense.

    But the Mythic items (which are the ones that have some leads in IC) are mostly a PvP build thing, so I think it's perfectly fine for them to be in a zone that has the risk of PvP.

    I'll get them all eventually. I'm just not in a hurry to get them all in a week or two.

    A) No not really, most antiquities gear are both pvp and pve.

    B ) There is more to Antiquities then gear.

    No serious DD is running the band in trials. It IS a PvP mythic.

    Uh huh.

    I have a very defensive orientated tank who has abysmal damage. The ring would be great for dailies and the like. I am sure there are healers who would like the damage increase for dailies as well.

    I do dungeons and trials at most 3-4 times a week. The other times I am doing overland content. The extra dps would make doing that much less tedious. (Or they can buff tank dps back to what it used to be which would be nice.)

    Why would you run the ring on a tank. It’s a percent based damage modifier. 25% increase in damage on a build with no damage to begin with would not make a noticeable difference. You’d be better off swapping for at least a five piece damage set if that was your intention. Your abysmal damage will still be abysmal with or without the ring.

    The ring was made for PvP.

    A 25% increase in damage is an overall 25% increase in damage. Seems useful to me.

    Okay. Let’s do some simple math. You normally La for 200 damage on your PvE tank hybrid build. You put on the ring now your LA does 250 damage. Your damage is still abysmal with or without the ring. This is of course without taking crit damage into account. You’d see a substantial increase from putting on a five piece damage set the ring does very little without high base damage. The ring is neither useful nor practical on your build.

    We are going to have to agree to disagree.

    I would love to do about 25% more damage on my tank when I am doing solo pve content. It seems like a no brainer to me.
  • Fur_like_snow
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    Come on down to IC PC NA CP server we’re having a party PvEers and PvPers are invited. Seek fame and fortune. maybe even find yourself one of those leads to a shiny golden mythic. You’ll never know if you don’t show up!
  • Linaleah
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    chiipso wrote: »
    [Snip]

    It’s just part of the game. Imo pvp needs way more incentives and rewards anyway.

    [Edited for bait]

    adding incentives and rewards is not a good, healthy way to get more people to participate. at most, you get them in long enough to get those rewards - grumbling and doing the absolute bare minimum necessary to qualify for those rewards, since they do not want to be there, so why should they waste any effort. and the moment they get that reward? they are gone again. for example - mythic gear is a one time thing. once people who really wanted it, get their leads - guess what happens? IC is a dead wasteland again.

    rewards is not the way. making GAMEPLAY more compelling is the way. although.. there is a point where there is simply nothing you can do to make gameplay more compelling for someone who doesn't enjoy that particular game mode - period.

    think of it like... beer. you can try out different ways of brewing beer, offer up the fanciest most amazing beer ever, but if the person whose mind you are trying to change - doesn't like hops, no beer in a world that uses hops will EVER appeal to them.
    Edited by Linaleah on June 9, 2020 10:57PM
    dirty worthless casual.
    Reputation is what other people know about you. Honor is what you know about yourself. Guard your honor. Let your reputation fall where it will. And outlive the ***
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  • Sephyr
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    Kiyakotari wrote: »
    In my mind, the biggest difference is that when a PvP player goes into a PvE activity looking for something that they need (dungeon, trial, world boss farming, etc) the other (PvE) players that they encounter are almost certainly going to be helpful to them, and assist them in reaching their goal (defeating the final dungeon boss for the monster set, clearing the various dungeon bosses for gear drops - and possibly offering their own drops up if they don't need them - to help the PvP player complete a set, killing world bosses or public dungeon bosses for gear, and so on). Yes, there are jerks everywhere, and occasionally there are PvE players who will boot someone from group if they aren't "pulling their weight," but there are also a lot (in my experience, by far a majority) of PvE players who will happily keep someone in their group who clearly doesn't yet know mechanics, and will instead take the time before boss fights to offer up tips or a brief explanation of the mechanics, or will invite the new-to-the-dungeon player into Discord voice so they can explain mechanics that way.

    This environment provides a stark contrast when held up against the experience of a PvE player entering a PvP activity for something that they need (whether it is unlocking skill points through PvP ranks, grabbing the skyshards in PvP areas, or completing certain quests or dailies in PvP areas to participate in an event or receive a particular achievement reward) and encountering one or more PvP players. The nature of PvP means that players from an enemy faction will of course attack (and almost certainly kill - most PvE players are not geared for or experienced in PvP combat) the PvE player when they run into the PvE player. Unless they're nice and honor the "block and crouch" truce gesture. And honestly, I'm not generally bothered when someone does that to me. They're PvPing, after all, and until they attack they often have no way to know that I'm PvE. However, when someone does gank a PvE player, and brings them down very quickly, if they're very experienced or intelligent at all, they'll know the person they just "fought" was not set up for PvP. If they stay, and camp the location, waiting to kill the PvE player when they return to complete whatever task they had been set on by their NPC overlord, that is when they cross the line from "just a PvPer doing PvP things" into "a g*ds-be-d***ed lazy a**h*l*" for me. Likewise, when a PvPer or group of PvPers camps a quest giver during a PvP event (upcoming Midyear Mayhem, I'm looking at you) and kills every enemy player that approaches it, keeping them from picking up and/or turning in their daily quests, and thus from properly participating in the event. That's not PvPing, that's griefing, in my opinion. And it's behaviors like that which make so many PvE players so sour about anything that pushes them into PvP zones.

    The 2 environments are very different and its extremely difficult to measure what you're attempting to measure. I play both PvE and PvP. The bigger difference between the 2 is that in most cases in PvE your groups are instanced. Not much is really overland or non-instanced PvE so you'll only ever be exposed to so many people at one time. That alone makes the comparison much harder.

    Its also a dichotomy that mostly exists here in the forums. A lot of people do both. The largest percentage of player is most likely "do not PvP at all" but I'd wager that the percentage that partake in both is rather high. So when someone meets me in vet Scale Caller Peak looking for a Zaan's and I help them, more than likely they'll chalk it up to a nice PvEer simply because that's where they met me, but it's not really what happened because I do both. It's the same in PvP. Many of my friends do both.

    So if I meet you in PvP and you're fishing and I left you alone or killed you, was it really a PvPer?

    I definitely agree a lot with this. With me wearing the other shoe, I can usually tell someone who does both by the PvP rank icon by their name, though. Most of my bad experiences with the PvE crowd all have had super low PvP ranks, but obvious PvE titles. So while I'd love to beg the question of "Was my bad experience really a PvEer", generally I can tell that the people in my experiences haven't really stepped foot in there aside from one of the events, if even then.

    Also in regards to the dichotomy, it's sad that people forget that people often do both. I think it could stand to reason though that people consider that person belonging to that community in which they first discover them in. Hence most of my friends being PvPers. They do both too, but they hate being labeled as PvEers because of the clear disassociation of PvP that goes on here on the forums and other avenues of social media. I'm not the only one that's felt like I've been treated like a second class gamer because I enjoy and partake in PvP.

    REGARDLESS! It's a really good question of Schrodinger's player.
  • rotaugen454
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    I can remember fishing in Cyrodiil and having a member of each of the other alliances fish with me. I know, crazy, right?
    "Get off my lawn!"
  • Kwoung
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    I can remember fishing in Cyrodiil and having a member of each of the other alliances fish with me. I know, crazy, right?

    Had the same exact experience in Cyrodiil, I never seem to run into these "toxic" PVPers everyone is on about. Do they really exist or are they just a figment of the imagination in people that don't ever PVP? :)
  • Jeremy
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    I can remember fishing in Cyrodiil and having a member of each of the other alliances fish with me. I know, crazy, right?

    This happened to me as well. I remember too because I was worried about being able to finish my achievement there since I thought other players were going to hunt me. Turns out I died more to slaughter fish than I did actual players, who surprisingly let me fish in peace. Some of them even peacefully fished next to me as was the case with you.

    Sadly though I can't say the same when it came to finishing my achievements in Imperial City. It was as if players could smell my blood in there.
    Edited by Jeremy on June 10, 2020 2:15AM
  • Ratinira
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    Thoragaal wrote: »

    It is very rare for PvEers to actively try to prevent PvPers from achieving their objectives in PvE zones.

    It's pvp. The goal is to play Against the other player. It's the whole point of it. It's the very nature of pvp.
    Please refrain from saying things like "[...] actively try to prevent PvPers from achieving their objectives [...]", you have no idea if that player is engaging in pvp because he/she wants to prevent you from your own objective, which seems to be avoiding pvp and doing pve... in a pvp area...
    If you step inside a pvp area people will assume that you're there to pvp, or at least that you're ready for the potential consequences of dying.

    That would have been true if IC and Cirodiil were pure pvp locations. No NPC, no quests, no mobs, no bosses. Only other pvp-lovers who enjoy each other.

    But that is not true. If I am forced to go there to kill a boss that does not mean I am there for pvp.

    Thought I like the idea of locking all pvpers in there own jar so they deal purely with other pvp-lovers...
  • Vietfox
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    Ratinira wrote: »
    Thoragaal wrote: »

    It is very rare for PvEers to actively try to prevent PvPers from achieving their objectives in PvE zones.

    It's pvp. The goal is to play Against the other player. It's the whole point of it. It's the very nature of pvp.
    Please refrain from saying things like "[...] actively try to prevent PvPers from achieving their objectives [...]", you have no idea if that player is engaging in pvp because he/she wants to prevent you from your own objective, which seems to be avoiding pvp and doing pve... in a pvp area...
    If you step inside a pvp area people will assume that you're there to pvp, or at least that you're ready for the potential consequences of dying.

    That would have been true if IC and Cirodiil were pure pvp locations. No NPC, no quests, no mobs, no bosses. Only other pvp-lovers who enjoy each other.

    But that is not true. If I am forced to go there to kill a boss that does not mean I am there for pvp.

    Thought I like the idea of locking all pvpers in there own jar so they deal purely with other pvp-lovers...

    You missed this part:
    Thoragaal wrote: »
    If you step inside a pvp area people will assume that you're there to pvp, or at least that you're ready for the potential consequences of dying.

    You might not like it, but that doesn't mean things should be your way. Deal with it.
  • Kwoung
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    Ratinira wrote: »
    That would have been true if IC and Cirodiil were pure pvp locations. No NPC, no quests, no mobs, no bosses. Only other pvp-lovers who enjoy each other.

    But that is not true. If I am forced to go there to kill a boss that does not mean I am there for pvp.

    Thought I like the idea of locking all pvpers in there own jar so they deal purely with other pvp-lovers...

    Most "pvp lovers" as you call them, play a well rounded game of PVE and PVP and like everyone else, had to run vet dungeons, trials and scry like mad to earn their gear. Honestly, it is the pure PVE players who are in a jar, put there by themselves and gripe when they have to leave the jar and experience the other half of the game. I can't remember the last time I saw a thread from someone who enjoys PVP, griping about having to enter a PVE zone to earn gear.

    Enjoy the whole game, or enjoy half, that is a personal choice, no one is "forcing you" to go anywhere or do anything. You desiring something is also a personal issue, you made the choice to want it, knowing good and well what was required to get it and you apparently do not like what you see as the only option, when in reality, there are many option available to you, that you have simply chosen to ignore.

    Why would removing all NPC's, quests, skyshards and everything else make those areas "pure", seems to me it would just make them boring. You thinking that gamers who enjoy PVP just want to kill each other and that is all they enjoy, is just your preconceived notion, with absolutely zero basis in fact. In reality, most of those players simply enjoy a challenge that a pre-programmed game mechanic can not yet deliver. AI just isn't at that point yet, but when it is, the PVE zones will be just like PVP zones today, with smart mobs making smart choices and you being able to walk up and whack them dead in a couple blows will be a thing of the past. I suspect you are going to hate it.
  • Thannazzar
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    TBH this is not an issue of items pve or cosmetic decorations being tied to pvp areas.

    The issue is that PVE players, with no experience in or inclination for PVP are being ganked whist trying to recover leads. Some PVP players delight in camping lead generating locations in Cyrodil and IC to get easy AP from players who are not there to capture points or influence alliance scores, but are just there because they have no choice it they want a cosmetic decoration.
    Edited by Thannazzar on June 10, 2020 11:12AM
  • VaranisArano
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    Ratinira wrote: »
    Thoragaal wrote: »

    It is very rare for PvEers to actively try to prevent PvPers from achieving their objectives in PvE zones.

    It's pvp. The goal is to play Against the other player. It's the whole point of it. It's the very nature of pvp.
    Please refrain from saying things like "[...] actively try to prevent PvPers from achieving their objectives [...]", you have no idea if that player is engaging in pvp because he/she wants to prevent you from your own objective, which seems to be avoiding pvp and doing pve... in a pvp area...
    If you step inside a pvp area people will assume that you're there to pvp, or at least that you're ready for the potential consequences of dying.

    That would have been true if IC and Cirodiil were pure pvp locations. No NPC, no quests, no mobs, no bosses. Only other pvp-lovers who enjoy each other.

    But that is not true. If I am forced to go there to kill a boss that does not mean I am there for pvp.

    Thought I like the idea of locking all pvpers in there own jar so they deal purely with other pvp-lovers...

    You may not be there for PVP, but that does not change the PvPvE nature of the Imperial City zone, nor the fact that the rewards of fighting those bosses are inextricably linked with PVP due to the Tel Var system.

    To quote ZOS: "While exploring and fighting your way through the Imperial City, be prepared to face not only Molag Bal's forces, but also enemy players from the opposing alliances." You can't go in expecting to risk one and not the other.

    Now, you might somehow queue up for a PvPvE zone wanting to avoid all PVP, but you still willingly and deliberately queued up for a PVP-enabled zone where killing you is 100% allowed and encouraged by the game design. Consider what that means, and prepare accordingly, either by gearing up, fighting back, or just accepting that you might die to enemy players who are playing as ZOS intends. Or don't, and whine when you die. Your call.

    As for me? Everyone's got a choice about whether or not to jump into that jar with the PVP-lovers. I wish that, if people don't want to be there, that they'd have the fortitude to stay out of the jar. Its no fun dealing with "I willingly queued up for a PVP zone, but you PVPers are forcing your PVP on my unwilling self and I hate it!" Just...just stay away then? Don't queue up and you'll never have to deal with it. You chose to come here. Accept the consequences of your choice - if you want the rewards of a PvPvE zone, you have to deal with the risks of PVP.
  • Algorax
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    BlueRaven wrote: »
    Vietfox wrote: »
    Almost the whole game is focused on pve and yet people like you still complain about pvp, amazing...

    I don’t think they are complaining that pvp areas exists, I think they are complaining they put some exclusive antiquities in pvp areas.

    A complaint I agree with.

    A stupid complain: i am a pvper and yet i have to endavour an overwhelming amount of pve activity if i want to get several things, the same cannot be said for a Pve player.
  • Sergykid
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    how are we still ok with under 50 BGs tho? that's another reason the players, new or not, hate pvp. You can't make a character and play BGs because it's full of geared and experienced people. You can't do anything so it leaves a really sour taste
    Edited by Sergykid on June 10, 2020 8:46AM
    -PC EU- / battlegrounds on my youtube
  • Ratinira
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    Kwoung wrote: »
    Ratinira wrote: »
    That would have been true if IC and Cirodiil were pure pvp locations. No NPC, no quests, no mobs, no bosses. Only other pvp-lovers who enjoy each other.

    But that is not true. If I am forced to go there to kill a boss that does not mean I am there for pvp.

    Thought I like the idea of locking all pvpers in there own jar so they deal purely with other pvp-lovers...

    Most "pvp lovers" as you call them, play a well rounded game of PVE and PVP and like everyone else, had to run vet dungeons, trials and scry like mad to earn their gear. Honestly, it is the pure PVE players who are in a jar, put there by themselves and gripe when they have to leave the jar and experience the other half of the game. I can't remember the last time I saw a thread from someone who enjoys PVP, griping about having to enter a PVE zone to earn gear.

    Enjoy the whole game, or enjoy half, that is a personal choice, no one is "forcing you" to go anywhere or do anything. You desiring something is also a personal issue, you made the choice to want it, knowing good and well what was required to get it and you apparently do not like what you see as the only option, when in reality, there are many option available to you, that you have simply chosen to ignore.

    Why would removing all NPC's, quests, skyshards and everything else make those areas "pure", seems to me it would just make them boring. You thinking that gamers who enjoy PVP just want to kill each other and that is all they enjoy, is just your preconceived notion, with absolutely zero basis in fact. In reality, most of those players simply enjoy a challenge that a pre-programmed game mechanic can not yet deliver. AI just isn't at that point yet, but when it is, the PVE zones will be just like PVP zones today, with smart mobs making smart choices and you being able to walk up and whack them dead in a couple blows will be a thing of the past. I suspect you are going to hate it.

    Game is forcing. If I need something from IC you must enter it. The same is about any other content.
    The difference is if you need a stuff from boss in, lets say, Rift you have to kill that boss. If you need stuff from IC you have try to kill the boss and die dozens of time from people who attack you from back.

    If I am standing in the farest corner, killing mobs and constantly getting backstabbed by players who just passing by I dont see them doing that not from joy of killing other player but from challenge of doing quest in a hard environment. I would never attack other player who is busy with ones own questing. But from your post I see that there are people who believe that killing player who is just standing in a corner is a challenge.... :/ Hope you dont overwork doing that...

    Dont remember the game now, but there was one I played where if you want to be engaged in pvp you have to rase spesial "flag". You did that - other players can attack you. Otherwise they cannot. For me that is the perfect sustem. Want challenge of constant threat - press the button and enjoy. But you can mess only with ones you enjoy it. Others are immune to your aggression.
  • Lotus781
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    How many leads are there for ic?I can see there's two for mythic items but i can't see information on any more.
This discussion has been closed.