ImmortalCX wrote: »I dont think you guys are getting what I'm saying.
A new player can queue for a dungeon with just the gear that he found and be successful.
If same beginner queues for BG or cyrodil he will get wrecked.
A beginner doesn't know about looking up builds online and may not even be in a guild. He probably doesnt have enough gold or mats to build a PVE set and a PVP set. There is a knowledge, gold, and time gap.
This is not a problem for dungeons because you can complete them with pretty much anything you are wearing. Tank just needs a taunt and a shield. DPS can one bar mash buttons and pass normal dungeons. Same is not true of PVP. And the degree of failure is much more than just wiping to a boss. You get owned in every matchup unless you are part of a zerg.
My point is that beginners have a horrible experience with PVP if they just queue up to try it out. If there was a bright flashing neon sign that said "equip this gear, you will have a chance", then they might actually enjoy it and lead to more people wanting to PVP.
I should have predicted that PCPers wouldnt like an "ez botton" option. It would actually reduce or eliminate the undergeared clowns you can mop up. It would take that little bit of enjoyment away from you.
ImmortalCX wrote: »@ImmortalCX PvP has little to no barriers to entry especially with the recent trait changes with impen running divines is easily viable. As for sets, unless you want to really do some theory crafted 1% build you can be effective just using crafted sets like New Moon Acolyte, Stuhn's, Seducer, Critical Riposte, Spell Parasite, Clever alch.
I'm a 6 year player that has almost exclusively played pvp and I can assure you there is no reason you can't be near Bis within an hour or two of crafting.
.
That is IF you have a stack of gold and mats from playing for 6+ months. And thats IF you have the knowlege to do this. And are in a high level guild with crafters.
Running dungeons doesnt have any of these barriers.
ImmortalCX wrote: »I dont think you guys are getting what I'm saying.
A new player can queue for a dungeon with just the gear that he found and be successful.
If same beginner queues for BG or cyrodil he will get wrecked.
A beginner doesn't know about looking up builds online and may not even be in a guild. He probably doesnt have enough gold or mats to build a PVE set and a PVP set. There is a knowledge, gold, and time gap.
This is not a problem for dungeons because you can complete them with pretty much anything you are wearing. Tank just needs a taunt and a shield. DPS can one bar mash buttons and pass normal dungeons. Same is not true of PVP. And the degree of failure is much more than just wiping to a boss. You get owned in every matchup unless you are part of a zerg.
My point is that beginners have a horrible experience with PVP if they just queue up to try it out. If there was a bright flashing neon sign that said "equip this gear, you will have a chance", then they might actually enjoy it and lead to more people wanting to PVP.
I should have predicted that PCPers wouldnt like an "ez botton" option. It would actually reduce or eliminate the undergeared clowns you can mop up. It would take that little bit of enjoyment away from you.
ImmortalCX wrote: »ImmortalCX wrote: »I dont think you guys are getting what I'm saying.
A new player can queue for a dungeon with just the gear that he found and be successful.
If same beginner queues for BG or cyrodil he will get wrecked.
A beginner doesn't know about looking up builds online and may not even be in a guild. He probably doesnt have enough gold or mats to build a PVE set and a PVP set. There is a knowledge, gold, and time gap.
This is not a problem for dungeons because you can complete them with pretty much anything you are wearing. Tank just needs a taunt and a shield. DPS can one bar mash buttons and pass normal dungeons. Same is not true of PVP. And the degree of failure is much more than just wiping to a boss. You get owned in every matchup unless you are part of a zerg.
My point is that beginners have a horrible experience with PVP if they just queue up to try it out. If there was a bright flashing neon sign that said "equip this gear, you will have a chance", then they might actually enjoy it and lead to more people wanting to PVP.
I should have predicted that PCPers wouldnt like an "ez botton" option. It would actually reduce or eliminate the undergeared clowns you can mop up. It would take that little bit of enjoyment away from you.
In terms of this statement,
In PvE the content is at whatever level you play it. For instance new players can find themselves in normal dungeons and do fine without gear. However this wont cut it for vet dungeons or normal trials. Then the next stage is vet dlc dungeons and vet trials. Then the next stage is vet+ trials.
In PvP the only steps of this kind to cater to lower tiers of players is how absurdly strong groups of players are now adays. If a newer player doesn't want to run into better players they must avoid them. Player versus Player generally implies that you are to be matched against another opponent to see who is better. When you lose, no matter to how different the skill gap was, there is always something to learn. What hinders people is when they blame everyone other than themselves. No matter the situation there was always one action/choice you could have made that would have let you survive longer or out burst the enemy.
At least half of the difference between new and experienced pvper is gear.
New players should have an option where they can equip some heavy armor with stam regen and decent damage stats, so they can survive and learn. They will get 2x 5pc bonuses. It should be almost free (or free).
ImmortalCX wrote: »I dont think you guys are getting what I'm saying.
A new player can queue for a dungeon with just the gear that he found and be successful.
If same beginner queues for BG or cyrodil he will get wrecked.
So when looking to progress try to figure out what aspect is hindering you. Build? meta? abilities? skill? At a certain point if it feels like you are not improving, one of these factors is limiting you. Maybe there is a set of gear that would give you a slightly better 1% advantage that lets your skill continue progressing. Maybe running a terrible race is limiting how your stats compare against someone elses, so they are always 1% better than you.
Without a vid it is hard for me to help you skill wise, which I guarantee there are problems there. Then of course having 5.2k wd and 7k pen does not mean you should insta kill targets. I have those stats on my build that has kept me alive when outnumbered 15-20+ people in lag. For progressing purposes I would suggest eliminating the Build? and Abilities? by finding a better player than you and trying to run what they run. Problem is, most people that are at the end level can't really stream PvP anymore so it is harder to find that info without directly just asking/talking with people.
There is a disparity between classes for sure, some are just garbage right now due to the meta and how zos has changed them over the years. The bottom tier is generally widely accepted as (mag/stamblade and then stamsorc following) with the top tier as (stamcro by far, followed by stamden/magsorc) However I wouldn't focus on being upset about this aspect since there is not much you can do about it anyways. This wont become a problem till you reach true endgame pvp, where there is nothing else for you to learn/improve on.
THEDKEXPERIENCE wrote: »[Let me help you here.
No matter what you do, no matter how you gear your toon, there will ALWAYS be a small number of tanks you simply cannot kill. I know this because my main is a Templar that has for years been specked to the highest damage output that I could mathematically figure out. At times I’d have more than 60,000 magic with commensurate spell damage. Even then, despite having potentially the strongest radiant oppression on XBox there were still people I could not kill. It’s not uncommon to see these tanks running around a tree with 9 people chasing them ineffectively. When I’d see that 90% of the time I’d be the person who would strike the killing blow because I was essentially the only person dumb enough to ignore all advice and go with an uber-glass cannon.
Even then ... occasionally there would still be tanks that I couldn’t kill. Now imagine if you’re running a meta set or a set with any reasonable amount of defense like you probably should. Do you think you could end that tank when I couldn’t? It’s unlikely since you’re playing the way your “supposed to” and I’m not, while I also have thousands of hours of PVP experience to fall back on.
Anyway, in those cases ... just walk away. They can’t hurt you. All they can do is distract you. It sounds silly but a PVP tank in Cyrodiil is only as useful as you allow them to be. Just kill the guy who is behind them, who is generally a healer.
TLDR - don’t waste time trying to kill tanks
gatekeeper13 wrote: »THEDKEXPERIENCE wrote: »[Let me help you here.
No matter what you do, no matter how you gear your toon, there will ALWAYS be a small number of tanks you simply cannot kill. I know this because my main is a Templar that has for years been specked to the highest damage output that I could mathematically figure out. At times I’d have more than 60,000 magic with commensurate spell damage. Even then, despite having potentially the strongest radiant oppression on XBox there were still people I could not kill. It’s not uncommon to see these tanks running around a tree with 9 people chasing them ineffectively. When I’d see that 90% of the time I’d be the person who would strike the killing blow because I was essentially the only person dumb enough to ignore all advice and go with an uber-glass cannon.
Even then ... occasionally there would still be tanks that I couldn’t kill. Now imagine if you’re running a meta set or a set with any reasonable amount of defense like you probably should. Do you think you could end that tank when I couldn’t? It’s unlikely since you’re playing the way your “supposed to” and I’m not, while I also have thousands of hours of PVP experience to fall back on.
Anyway, in those cases ... just walk away. They can’t hurt you. All they can do is distract you. It sounds silly but a PVP tank in Cyrodiil is only as useful as you allow them to be. Just kill the guy who is behind them, who is generally a healer.
TLDR - don’t waste time trying to kill tanks
Thanks for your helpful answer.
The thing is I am a bit stubborn and I ll still try to find a way to kill a tank when I find it. He may kill me 10 times. I ll go back 10 times and try to beat him, no matter if a possible victory won't benefit me in any way.
But the problem here, imho, is.... Why is it possible for such builds to exist? You re a better and more experienced PVP player than I am, since I only PVP for around 4 months and even if you believe it's impossible to kill them.... then it's just insane and I think they should do sth to change it.
ImmortalCX wrote: »ItsJustHashtag wrote: »You can get good enough sets that drop overland or craftable to get started in pvp. Getting end game pvp gear shouldn’t be handed to someone just starting out just as end game pve gear isn’t.
Im not talking about endgame pvp gear. Just something to let them survive and have a good time.
The difference is that new players can walk into a dungeon with found gear and be successful. The same is not true of PVP.
The barrier to PVP is actually higher than crafting/buying a meta set. If you plan to continue doing PVE, you actually need a second character with proper CP allocation and skills.
gatekeeper13 wrote: »THEDKEXPERIENCE wrote: »[Let me help you here.
No matter what you do, no matter how you gear your toon, there will ALWAYS be a small number of tanks you simply cannot kill. I know this because my main is a Templar that has for years been specked to the highest damage output that I could mathematically figure out. At times I’d have more than 60,000 magic with commensurate spell damage. Even then, despite having potentially the strongest radiant oppression on XBox there were still people I could not kill. It’s not uncommon to see these tanks running around a tree with 9 people chasing them ineffectively. When I’d see that 90% of the time I’d be the person who would strike the killing blow because I was essentially the only person dumb enough to ignore all advice and go with an uber-glass cannon.
Even then ... occasionally there would still be tanks that I couldn’t kill. Now imagine if you’re running a meta set or a set with any reasonable amount of defense like you probably should. Do you think you could end that tank when I couldn’t? It’s unlikely since you’re playing the way your “supposed to” and I’m not, while I also have thousands of hours of PVP experience to fall back on.
Anyway, in those cases ... just walk away. They can’t hurt you. All they can do is distract you. It sounds silly but a PVP tank in Cyrodiil is only as useful as you allow them to be. Just kill the guy who is behind them, who is generally a healer.
TLDR - don’t waste time trying to kill tanks
Thanks for your helpful answer.
The thing is I am a bit stubborn and I ll still try to find a way to kill a tank when I find it. He may kill me 10 times. I ll go back 10 times and try to beat him, no matter if a possible victory won't benefit me in any way.
But the problem here, imho, is.... Why is it possible for such builds to exist? You re a better and more experienced PVP player than I am, since I only PVP for around 4 months and even if you believe it's impossible to kill them.... then it's just insane and I think they should do sth to change it.
ImmortalCX wrote: »I dont think you guys are getting what I'm saying.
A new player can queue for a dungeon with just the gear that he found and be successful.
If same beginner queues for BG or cyrodil he will get wrecked.
A beginner doesn't know about looking up builds online and may not even be in a guild. He probably doesnt have enough gold or mats to build a PVE set and a PVP set. There is a knowledge, gold, and time gap.
This is not a problem for dungeons because you can complete them with pretty much anything you are wearing. Tank just needs a taunt and a shield. DPS can one bar mash buttons and pass normal dungeons. Same is not true of PVP. And the degree of failure is much more than just wiping to a boss. You get owned in every matchup unless you are part of a zerg.
My point is that beginners have a horrible experience with PVP if they just queue up to try it out. If there was a bright flashing neon sign that said "equip this gear, you will have a chance", then they might actually enjoy it and lead to more people wanting to PVP.
I should have predicted that PCPers wouldnt like an "ez botton" option. It would actually reduce or eliminate the undergeared clowns you can mop up. It would take that little bit of enjoyment away from you.
gatekeeper13 wrote: »So when looking to progress try to figure out what aspect is hindering you. Build? meta? abilities? skill? At a certain point if it feels like you are not improving, one of these factors is limiting you. Maybe there is a set of gear that would give you a slightly better 1% advantage that lets your skill continue progressing. Maybe running a terrible race is limiting how your stats compare against someone elses, so they are always 1% better than you.
Without a vid it is hard for me to help you skill wise, which I guarantee there are problems there. Then of course having 5.2k wd and 7k pen does not mean you should insta kill targets. I have those stats on my build that has kept me alive when outnumbered 15-20+ people in lag. For progressing purposes I would suggest eliminating the Build? and Abilities? by finding a better player than you and trying to run what they run. Problem is, most people that are at the end level can't really stream PvP anymore so it is harder to find that info without directly just asking/talking with people.
There is a disparity between classes for sure, some are just garbage right now due to the meta and how zos has changed them over the years. The bottom tier is generally widely accepted as (mag/stamblade and then stamsorc following) with the top tier as (stamcro by far, followed by stamden/magsorc) However I wouldn't focus on being upset about this aspect since there is not much you can do about it anyways. This wont become a problem till you reach true endgame pvp, where there is nothing else for you to learn/improve on.
I have no problem admitting that there are players better than me. And that tank was a better player. That's not my issue. I just find ridiculous the fact that there are builds which can absorb so much damage. Makes no sense. I play with this build for 4 months and I ve killed 1 on 1 players rank 50, Grand Warlords, I ve killed former Emperors and I have a taste of what dmg my build can do. I am not saying I am a top player or anything like, not even close, I am mediocre at best. But I cannot understand how is it possible for a build to absorb so much dmg and not falling, let's say, to 70-60% instead of staying between 90-80%.
I felt like I was attacking him with bare hands.
ImmortalCX wrote: »ItsJustHashtag wrote: »You can get good enough sets
New Moon Acolyte Clever Alchemist are good examples of a crafted set that would work well in PvP. They have good damage stats for mag or stam builds and CA has some added health. Even if someone does not have the traits researched they can get a guildmate to craft it for them. Use that gold to buy the materials.
But how does a new player know to build a set using these to play pvp? That isn't something a player will figure out until 6-12 months playing.
When you start you are broke, have no cp points, buying gear in the "correct" traits is too expensive, you don't have any crafting lines leveled up. You probably aren't in a guild. You are trying to figure out the game, may have hit level 15 and are learning how to bar swap. Most of the map has not been uncovered. You don't have TTC installed and can't go shopping effectively. You are running random dungeons, not "farming" for a particular set.
Most of the skills you picked are the wrong morph and don't work together. You may have leveld S+B for a dps role. You don't have any assault skill line.
Most of these issues don't get rectified until many months later. In that time, the new player has tried BGs a few times, gets instantly ganked, only to be t-bagged by the opposing player.
I think you underestimate just how bad the experience is for new players.
Why not just make a set that can be purchased immediately, or even better mail them a set after they complete their first BG, with a retainer that says "Use these next time, I think you will do much better."
ImmortalCX wrote: »ImmortalCX wrote: »ItsJustHashtag wrote: »You can get good enough sets
New Moon Acolyte Clever Alchemist are good examples of a crafted set that would work well in PvP. They have good damage stats for mag or stam builds and CA has some added health. Even if someone does not have the traits researched they can get a guildmate to craft it for them. Use that gold to buy the materials.
But how does a new player know to build a set using these to play pvp? That isn't something a player will figure out until 6-12 months playing.
When you start you are broke, have no cp points, buying gear in the "correct" traits is too expensive, you don't have any crafting lines leveled up. You probably aren't in a guild. You are trying to figure out the game, may have hit level 15 and are learning how to bar swap. Most of the map has not been uncovered. You don't have TTC installed and can't go shopping effectively. You are running random dungeons, not "farming" for a particular set.
Most of the skills you picked are the wrong morph and don't work together. You may have leveld S+B for a dps role. You don't have any assault skill line.
Most of these issues don't get rectified until many months later. In that time, the new player has tried BGs a few times, gets instantly ganked, only to be t-bagged by the opposing player.
I think you underestimate just how bad the experience is for new players.
Why not just make a set that can be purchased immediately, or even better mail them a set after they complete their first BG, with a retainer that says "Use these next time, I think you will do much better."
But how does a new player know to build a set using these to play pvp? That isn't something a player will figure out until 6-12 months playing.
When you start you are broke, have no cp points, buying gear in the "correct" traits is too expensive, you don't have any crafting lines leveled up. You probably aren't in a guild. You are trying to figure out the game, may have hit level 15 and are learning how to bar swap. Most of the map has not been uncovered. You don't have TTC installed and can't go shopping effectively. You are running random dungeons, not "farming" for a particular set.
Most of the skills you picked are the wrong morph and don't work together. You may have leveld S+B for a dps role. You don't have any assault skill line.
Most of these issues don't get rectified until many months later. In that time, the new player has tried BGs a few times, gets instantly ganked, only to be t-bagged by the opposing player.
I think you underestimate just how bad the experience is for new players.
Why not just make a set that can be purchased immediately, or even better mail them a set after they complete their first BG, with a retainer that says "Use these next time, I think you will do much better."
ImmortalCX wrote: »But how does a new player know to build a set using these to play pvp? That isn't something a player will figure out until 6-12 months playing.
When you start you are broke, have no cp points, buying gear in the "correct" traits is too expensive, you don't have any crafting lines leveled up. You probably aren't in a guild. You are trying to figure out the game, may have hit level 15 and are learning how to bar swap. Most of the map has not been uncovered. You don't have TTC installed and can't go shopping effectively. You are running random dungeons, not "farming" for a particular set.
Most of the skills you picked are the wrong morph and don't work together. You may have leveld S+B for a dps role. You don't have any assault skill line.
Most of these issues don't get rectified until many months later. In that time, the new player has tried BGs a few times, gets instantly ganked, only to be t-bagged by the opposing player.
I think you underestimate just how bad the experience is for new players.
Why not just make a set that can be purchased immediately, or even better mail them a set after they complete their first BG, with a retainer that says "Use these next time, I think you will do much better."
ImmortalCX wrote: »But how does a new player know to build a set using these to play pvp? That isn't something a player will figure out until 6-12 months playing.
When you start you are broke, have no cp points, buying gear in the "correct" traits is too expensive, you don't have any crafting lines leveled up. You probably aren't in a guild. You are trying to figure out the game, may have hit level 15 and are learning how to bar swap. Most of the map has not been uncovered. You don't have TTC installed and can't go shopping effectively. You are running random dungeons, not "farming" for a particular set.
Most of the skills you picked are the wrong morph and don't work together. You may have leveld S+B for a dps role. You don't have any assault skill line.
Most of these issues don't get rectified until many months later. In that time, the new player has tried BGs a few times, gets instantly ganked, only to be t-bagged by the opposing player.
I think you underestimate just how bad the experience is for new players.
Why not just make a set that can be purchased immediately, or even better mail them a set after they complete their first BG, with a retainer that says "Use these next time, I think you will do much better."
gatekeeper13 wrote: »So when looking to progress try to figure out what aspect is hindering you. Build? meta? abilities? skill? At a certain point if it feels like you are not improving, one of these factors is limiting you. Maybe there is a set of gear that would give you a slightly better 1% advantage that lets your skill continue progressing. Maybe running a terrible race is limiting how your stats compare against someone elses, so they are always 1% better than you.
Without a vid it is hard for me to help you skill wise, which I guarantee there are problems there. Then of course having 5.2k wd and 7k pen does not mean you should insta kill targets. I have those stats on my build that has kept me alive when outnumbered 15-20+ people in lag. For progressing purposes I would suggest eliminating the Build? and Abilities? by finding a better player than you and trying to run what they run. Problem is, most people that are at the end level can't really stream PvP anymore so it is harder to find that info without directly just asking/talking with people.
There is a disparity between classes for sure, some are just garbage right now due to the meta and how zos has changed them over the years. The bottom tier is generally widely accepted as (mag/stamblade and then stamsorc following) with the top tier as (stamcro by far, followed by stamden/magsorc) However I wouldn't focus on being upset about this aspect since there is not much you can do about it anyways. This wont become a problem till you reach true endgame pvp, where there is nothing else for you to learn/improve on.
I have no problem admitting that there are players better than me. And that tank was a better player. That's not my issue. I just find ridiculous the fact that there are builds which can absorb so much damage. Makes no sense. I play with this build for 4 months and I ve killed 1 on 1 players rank 50, Grand Warlords, I ve killed former Emperors and I have a taste of what dmg my build can do. I am not saying I am a top player or anything like, not even close, I am mediocre at best. But I cannot understand how is it possible for a build to absorb so much dmg and not falling, let's say, to 70-60% instead of staying between 90-80%.
I felt like I was attacking him with bare hands.
Not trying to sound like a ***, cuz it is hard to say l2p when there are many aspects as mentioned before at play here. He could have simply done something like block casted your ult, which would have meant he would take nothing while at the same time healing. And Grand Warlord/emp means nothing anymore, even alot of the times players with emp are still terrible.
Well put it this way, there is an easy answer to why he did not drop like you expected. I suppose I can list off a few that would come to mind since I don't have a clip or video to comment on.
- Mitigation (resists+%damage mit.....he could just be one tanky boi and killed you when you ran yourself dry)
- Block counterplay (almost anyone who gets bow ulted immediately blocks)
- simple HPS (outhealed your damage)
- Wings mitigation
ImmortalCX wrote: »But how does a new player know to build a set using these to play pvp? That isn't something a player will figure out until 6-12 months playing.
When you start you are broke, have no cp points, buying gear in the "correct" traits is too expensive, you don't have any crafting lines leveled up. You probably aren't in a guild. You are trying to figure out the game, may have hit level 15 and are learning how to bar swap. Most of the map has not been uncovered. You don't have TTC installed and can't go shopping effectively. You are running random dungeons, not "farming" for a particular set.
Most of the skills you picked are the wrong morph and don't work together. You may have leveld S+B for a dps role. You don't have any assault skill line.
Most of these issues don't get rectified until many months later. In that time, the new player has tried BGs a few times, gets instantly ganked, only to be t-bagged by the opposing player.
I think you underestimate just how bad the experience is for new players.
Why not just make a set that can be purchased immediately, or even better mail them a set after they complete their first BG, with a retainer that says "Use these next time, I think you will do much better."
You know this is an mmo right? Simply asking in chat is probably the quickest way to gain knowledge. Ignoring chat is the equivalent of a cave man being able to communicate with modern day civilization but instead ignoring them.
Or dare I explain how to google something again.....
ImmortalCX wrote: »ImmortalCX wrote: »But how does a new player know to build a set using these to play pvp? That isn't something a player will figure out until 6-12 months playing.
When you start you are broke, have no cp points, buying gear in the "correct" traits is too expensive, you don't have any crafting lines leveled up. You probably aren't in a guild. You are trying to figure out the game, may have hit level 15 and are learning how to bar swap. Most of the map has not been uncovered. You don't have TTC installed and can't go shopping effectively. You are running random dungeons, not "farming" for a particular set.
Most of the skills you picked are the wrong morph and don't work together. You may have leveld S+B for a dps role. You don't have any assault skill line.
Most of these issues don't get rectified until many months later. In that time, the new player has tried BGs a few times, gets instantly ganked, only to be t-bagged by the opposing player.
I think you underestimate just how bad the experience is for new players.
Why not just make a set that can be purchased immediately, or even better mail them a set after they complete their first BG, with a retainer that says "Use these next time, I think you will do much better."
You know this is an mmo right? Simply asking in chat is probably the quickest way to gain knowledge. Ignoring chat is the equivalent of a cave man being able to communicate with modern day civilization but instead ignoring them.
Or dare I explain how to google something again.....
Do they have chat on consoles?
ImmortalCX wrote: »ImmortalCX wrote: »But how does a new player know to build a set using these to play pvp? That isn't something a player will figure out until 6-12 months playing.
When you start you are broke, have no cp points, buying gear in the "correct" traits is too expensive, you don't have any crafting lines leveled up. You probably aren't in a guild. You are trying to figure out the game, may have hit level 15 and are learning how to bar swap. Most of the map has not been uncovered. You don't have TTC installed and can't go shopping effectively. You are running random dungeons, not "farming" for a particular set.
Most of the skills you picked are the wrong morph and don't work together. You may have leveld S+B for a dps role. You don't have any assault skill line.
Most of these issues don't get rectified until many months later. In that time, the new player has tried BGs a few times, gets instantly ganked, only to be t-bagged by the opposing player.
I think you underestimate just how bad the experience is for new players.
Why not just make a set that can be purchased immediately, or even better mail them a set after they complete their first BG, with a retainer that says "Use these next time, I think you will do much better."
You know this is an mmo right? Simply asking in chat is probably the quickest way to gain knowledge. Ignoring chat is the equivalent of a cave man being able to communicate with modern day civilization but instead ignoring them.
Or dare I explain how to google something again.....
Do they have chat on consoles?
Buy off trait and transmute. If your a regular pvper, you should have plenty
I always suggest that newer players build tankier than they expect, and then as they learn to just simply survive try to add damage into the build.
ImmortalCX wrote: »ImmortalCX wrote: »But how does a new player know to build a set using these to play pvp? That isn't something a player will figure out until 6-12 months playing.
When you start you are broke, have no cp points, buying gear in the "correct" traits is too expensive, you don't have any crafting lines leveled up. You probably aren't in a guild. You are trying to figure out the game, may have hit level 15 and are learning how to bar swap. Most of the map has not been uncovered. You don't have TTC installed and can't go shopping effectively. You are running random dungeons, not "farming" for a particular set.
Most of the skills you picked are the wrong morph and don't work together. You may have leveld S+B for a dps role. You don't have any assault skill line.
Most of these issues don't get rectified until many months later. In that time, the new player has tried BGs a few times, gets instantly ganked, only to be t-bagged by the opposing player.
I think you underestimate just how bad the experience is for new players.
Why not just make a set that can be purchased immediately, or even better mail them a set after they complete their first BG, with a retainer that says "Use these next time, I think you will do much better."
You know this is an mmo right? Simply asking in chat is probably the quickest way to gain knowledge. Ignoring chat is the equivalent of a cave man being able to communicate with modern day civilization but instead ignoring them.
Or dare I explain how to google something again.....
Do they have chat on consoles?
ImmortalCX wrote: »But how does a new player know to build a set using these to play pvp? That isn't something a player will figure out until 6-12 months playing.
When you start you are broke, have no cp points, buying gear in the "correct" traits is too expensive, you don't have any crafting lines leveled up. You probably aren't in a guild. You are trying to figure out the game, may have hit level 15 and are learning how to bar swap. Most of the map has not been uncovered. You don't have TTC installed and can't go shopping effectively. You are running random dungeons, not "farming" for a particular set.
Most of the skills you picked are the wrong morph and don't work together. You may have leveld S+B for a dps role. You don't have any assault skill line.
Most of these issues don't get rectified until many months later. In that time, the new player has tried BGs a few times, gets instantly ganked, only to be t-bagged by the opposing player.
I think you underestimate just how bad the experience is for new players.
Why not just make a set that can be purchased immediately, or even better mail them a set after they complete their first BG, with a retainer that says "Use these next time, I think you will do much better."
catnamedwill wrote: »ImmortalCX wrote: »But how does a new player know to build a set using these to play pvp? That isn't something a player will figure out until 6-12 months playing.
When you start you are broke, have no cp points, buying gear in the "correct" traits is too expensive, you don't have any crafting lines leveled up. You probably aren't in a guild. You are trying to figure out the game, may have hit level 15 and are learning how to bar swap. Most of the map has not been uncovered. You don't have TTC installed and can't go shopping effectively. You are running random dungeons, not "farming" for a particular set.
Most of the skills you picked are the wrong morph and don't work together. You may have leveld S+B for a dps role. You don't have any assault skill line.
Most of these issues don't get rectified until many months later. In that time, the new player has tried BGs a few times, gets instantly ganked, only to be t-bagged by the opposing player.
I think you underestimate just how bad the experience is for new players.
Why not just make a set that can be purchased immediately, or even better mail them a set after they complete their first BG, with a retainer that says "Use these next time, I think you will do much better."
How is that different from PvP in any game? For e.g. in CSGO, unless you learn spray patterns, proper movement, tactics and to apply them in a real match, you will get destroyed in PvP. In Destiny 2, unless you get proper items, learn builds and skills, you will get destroyed in a fight. Most PvP games takes a big deal of time to learn. In CSGO, most players never even go beyond average ranks in mm according to official database even after years of playing which means, they get defeated badly by enemies on a regular basis. And guess what? That's okay. Not everybody will be good in every game and they realize that too and they play to have fun and spend time with friends. It is the same for most PvPers in ESO.
The average ESO player does not compare skill level wise to limited number of high skilled playerbase, most of whom regular tourney duelists/1vXers etc. In other games, you generally encounter players around your own skill level. In ESO however, due to how Cyrodiil, essentially a newbie can face an equivalent of a pro and get utterly destroyed. And this happens regularly since the inception of Cyrodiil in ESO. It is not going to change. It is on the player to learn how to fight effectively.
ImmortalCX wrote: »But how does a new player know to build a set using these to play pvp? That isn't something a player will figure out until 6-12 months playing.
When you start you are broke, have no cp points, buying gear in the "correct" traits is too expensive, you don't have any crafting lines leveled up. You probably aren't in a guild. You are trying to figure out the game, may have hit level 15 and are learning how to bar swap. Most of the map has not been uncovered. You don't have TTC installed and can't go shopping effectively. You are running random dungeons, not "farming" for a particular set.
Most of the skills you picked are the wrong morph and don't work together. You may have leveld S+B for a dps role. You don't have any assault skill line.
Most of these issues don't get rectified until many months later. In that time, the new player has tried BGs a few times, gets instantly ganked, only to be t-bagged by the opposing player.
I think you underestimate just how bad the experience is for new players.
Why not just make a set that can be purchased immediately, or even better mail them a set after they complete their first BG, with a retainer that says "Use these next time, I think you will do much better."