Elsweyr and Greymoor have the same main story line

  • alanmatillab16_ESO
    alanmatillab16_ESO
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    Lyserus wrote: »
    ^There
    I expressed the same concern back when Elsweyr is out because the story structure was too similar with Summerset, and when Dragonhold is out is was basically the same structure with Elsweyr

    But Greymoor took it to the next level, to the point I feel safe to say Greymoor and Elsweyr main storyline are written in the same freaking template.

    Everything else with Greymoor is great (for me at least), but damn the main storyline...

    The formula for the expansions is the same:

    Ignore continuity around the main quest
    A dark anchor-like world spawn
    A collection of a shattered object
    Daily quests to do group bosses/delves

    Morrowind was slightly different, it didn't mess much with the main quests continuity.
  • SeaGtGruff
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    I don't really get all this talk about how the stories are the same.

    Person 1: "Elsweyr and Greymoor have exactly the same storylines! It's disgraceful!"

    Person 2: "Really? I haven't played either one yet, so I wouldn't know."

    Person 1: "Trust me, they're exactly the same!"

    Person 2: "Well, I heard that Greymoor has vampires in it. So Elsweyr's storyline is about vampires, too?"

    Person 1: "No, Elsweyr is about necromancers and dragons."

    Person 2: "Oh. So Greymoor is about necromancers and dragons?"

    Person 1: "No, Greymoor is about vampires."

    Person 2: "Oh. So how are their storylines 'exactly the same'?"

    Person 1: "Because! Elsweyr had a female character who ended up becoming the ruler, and Greymoor has a female character who ends up becoming the ruler!"

    Person 2: "Oh. (?!?!?)"
    I've fought mudcrabs more fearsome than me!
  • Czekoludek
    Czekoludek
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    SeaGtGruff wrote: »
    I don't really get all this talk about how the stories are the same.

    Person 1: "Elsweyr and Greymoor have exactly the same storylines! It's disgraceful!"

    Person 2: "Really? I haven't played either one yet, so I wouldn't know."

    Person 1: "Trust me, they're exactly the same!"

    Person 2: "Well, I heard that Greymoor has vampires in it. So Elsweyr's storyline is about vampires, too?"

    Person 1: "No, Elsweyr is about necromancers and dragons."

    Person 2: "Oh. So Greymoor is about necromancers and dragons?"

    Person 1: "No, Greymoor is about vampires."

    Person 2: "Oh. So how are their storylines 'exactly the same'?"

    Person 1: "Because! Elsweyr had a female character who ended up becoming the ruler, and Greymoor has a female character who ends up becoming the ruler!"

    Person 2: "Oh. (?!?!?)"

    Same plot and story structure, characters from main story that are pretty similar in both chapters (not by apperance of course but by behaviours and some characteristics), same bad writing that results in really bad dialogues, mad ruler trope, focus on "strong, independent women" not by making character actualy strong in a good way but by plot holes and stupid enemies (but must admit, prefer greymoor edition then Khamira who was too much mary sue for me). Just because you change necromancers to reach witches and dragons to vaampires doesn't mean that story cannot be the same.
    Was person 1 from your example dumb? And second one too? It's not hard to figure similarities out
  • Malthorne
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    I’m not an IGN fan, but I do think the story section of their Greymoor review is interesting. It seems to line up with the issues some of us have with the chapter.

    https://www.ign.com/articles/the-elder-scrolls-online-greymoor-review
    On the whole, though, it's a predictable and brief storyline that feels a little too similar to last year's Elsweyr expansion in its broad strokes. The main bad guy barely gets any screen time at all. The side quests are a bit of an improvement, but even they never hit the same high notes we've seen in the last few chapters like Summerset and Morrowind. Considering this is Skyrim we're talking about, I was expecting a little more than just "okay.
  • asuitandtyb14_ESO
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    Malthorne wrote: »
    I’m not an IGN fan, but I do think the story section of their Greymoor review is interesting. It seems to line up with the issues some of us have with the chapter.

    https://www.ign.com/articles/the-elder-scrolls-online-greymoor-review
    On the whole, though, it's a predictable and brief storyline that feels a little too similar to last year's Elsweyr expansion in its broad strokes. The main bad guy barely gets any screen time at all. The side quests are a bit of an improvement, but even they never hit the same high notes we've seen in the last few chapters like Summerset and Morrowind. Considering this is Skyrim we're talking about, I was expecting a little more than just "okay.

    also here https://www.youtube.com/watch?v=HhOEw4UPf9o, short and sweet, pretty much summed up the same impression I got
  • Iccotak
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    Well, after playing through the main story all i can say it is underwhelming.
    No likeable/relatable characters, no characters to hate, or care at least. Like whole lot of nothing. Plot feels forced, dumbed down and too predictable more like a simple side quest. Sadly enough nordic culture suffers the most here being ignored fully compared to what we had in summerset or morrowind for example.
    Some side quests or delve/public ones feel more solid to be honest.

    Also i see a trend here writing our character lines making us more dumb with every expansion, forced caring for npcs we can't care less about etc. This direction probably aimed on children (18+ game anyone?) or people unaware about any lore tes universe had to offer, which might be good for some but a complete turn off for me personally.
    Writing lines about us caring for a character that did completely nothing and was more of an annoyance ( should work out great when playing some rogue/assassin or a mercenary) is not helping to get into the story either.

    Put the RPG back in mmorpg
  • SeaGtGruff
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    Czekoludek wrote: »
    SeaGtGruff wrote: »
    I don't really get all this talk about how the stories are the same.

    Person 1: "Elsweyr and Greymoor have exactly the same storylines! It's disgraceful!"

    Person 2: "Really? I haven't played either one yet, so I wouldn't know."

    Person 1: "Trust me, they're exactly the same!"

    Person 2: "Well, I heard that Greymoor has vampires in it. So Elsweyr's storyline is about vampires, too?"

    Person 1: "No, Elsweyr is about necromancers and dragons."

    Person 2: "Oh. So Greymoor is about necromancers and dragons?"

    Person 1: "No, Greymoor is about vampires."

    Person 2: "Oh. So how are their storylines 'exactly the same'?"

    Person 1: "Because! Elsweyr had a female character who ended up becoming the ruler, and Greymoor has a female character who ends up becoming the ruler!"

    Person 2: "Oh. (?!?!?)"

    Same plot and story structure, characters from main story that are pretty similar in both chapters (not by apperance of course but by behaviours and some characteristics), same bad writing that results in really bad dialogues, mad ruler trope, focus on "strong, independent women" not by making character actualy strong in a good way but by plot holes and stupid enemies (but must admit, prefer greymoor edition then Khamira who was too much mary sue for me). Just because you change necromancers to reach witches and dragons to vaampires doesn't mean that story cannot be the same.
    Was person 1 from your example dumb? And second one too? It's not hard to figure similarities out

    The number of dissimilarities between the stories far outnumber any perceived similarities. And as far as I've been able to tell from reading the posts from people who claim that they're "the same stories," their whole beef seems to boil down to the fact that both chapters have "strong, independent women" (as you put it) who end up as rulers, which they perceive as evidence of some kind of agenda on the part of the writers.

    As for your questions about whether persons 1 and 2 were "dumb," resorting to insults in a discussion is not a sign of superior intellect and does nothing to prove your case or disprove the other person's case.
    I've fought mudcrabs more fearsome than me!
  • Moonsorrow
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    Yeah, story has a bit too much similarities. And feels more bland than Elsweyr, it had dragons, that you could see flying on the map, harrowstorms look cool, but you do not see them on map - and even if did, magical storms spawning few vampires and killing 3 pillars, uhh i mean "witch pikes".. does not feel epic like killing dragons who wipe columns of players with their breath.

    That part of Elsweyr was like watching an episode of Game of Thrones, players being a random Lannister soldier, being burned to death. Zone chat was hilarious to read, when new players typed in disbelief when they saw dragons, died and had to ask for help, people asked help and they actually needed it, still do now that there are fewer people doing Northern Elsweyr especially.

    But i feel that because Elsweyr was a huge profitable success for ZOS, they sorta went: "Lets copy paste this great success next year too!" and the writer had to obey the big boss (no caps lock). And Greymoor became Elsweyr 2, but less epic in the story, and no dragons. Imagine Elsweyr without the dragons, just fighting (first investigating "whats goin' on?" 2/3 parts of the main story) generic Imperials and Euraxia.. Could have been great if done right, but.. dragons "saved" (and sold) Elsweyr. Casuals like casual stories with their favourite characters having plot armor and happy ends mostly. For a "gothic story" on Greymoor, i expected deaths that would feel sad, choices that would make the player feel like they matter, making it matter if they are a vampire or a werewolf.

    What is Greymoor story big bad guy? Was not the High King, but a random Redguard anti-Gandalf that no one has heard ever, who said some threats to my character from behind a shield, if no shield that dudeson would have been dead in 1 second.. then he "Streaked away like a sorc at pvp" one could say, probably to show up at the final DLC of the year. Yay, exciting times ahead. I have so much invested feelings against that enemy or the Grey Host army. Not.

    What would have made Greymoor story an actual story and something to remember and to care about and be all giddy in anticipation for the conclusion DLC for real:

    1. No Princess at all this time. Princess at every chapter is not needed and feels like a copy paste.
    2. You, the PLAYER, Hero of many wars and your alliances Champion, would have went there with Lyris, to offer help.
    3. King would be paranoid of plots, of Jorunn, of you and Lyris, but not a grumpy "cartoon villain-secretly-vampire-muahahah".
    4. Grey Host army strikes at shores and invades inner land, towns are raided. Harrowstorms show on MAP. a WAR!
    5. You help the King to get small victories, defending some key locations in epic battles. King starts to trust you.

    6. King makes you one of the Thanes that leads a full offensive to the north coast, with an army gathered from all the Holds and recruited and fast trained units from the "miner slaves" you did get free from Blackreach. Grey Army is driven to north, where they are regrouping, fortifying up and trying to excavate (fits in, since excavating is a big part of this Chapter) something below the thousands of years old ice.. something big, that could turn the tide of war again for them.

    7. You bond with the King before going to the offensive, some time and talk and in the end the King gives YOU the player a legendary heritage necklace, that has run in his family, IMAGINE getting 1 Mythic item from a main story. 1p Mythic tier necklace, that gives 2000 Frost Resistance and Immunity to regular Knockbacks. (not against Snares; Immos or Stuns). So nothing "op" compared to what the other Mythic items can do). Name could be something cheesy like Northstar. With this gift the King wishes you will be resolute and victorious in the final battle. He tells you that the gift means he feels you are the son or a daughter he never sadly had. Oh the sweet emotions of such a gift to you. You also spend a moment theory crafting if can use it on pvp.. But, oh boy you like the King now, Mythic item just for you! You wear it and break your 5-5-2 just so can wear the Northstar! You go get Master`s 2H from bank and move parts a bit so build works again.. oh sweet, to battle of the North now!

    8. You arrive to the north coast and talk to the Warlord there, and get a cut scene on what happens at Solitude:
    - King Jorunn`s armies march towards Solitude when it has sent most of all its armies to north with you.
    - Catapults rain fire on Solitudes walls and Lyris who was supposed to guard the King.. is shown to strike down the King with her axe in an act of betrayal.
    - Well, it was not an act of betrayal for Lyris, since she has been loyal to King Jorunn ever since the original end to the Five Companions and the Coldharbour. She has been loyal to Eastmarch. And while she is not an assassin or an "evil killer", she was given this mission by Jorunn, her King. And by killing the leader the war would end fast and Solitude would surrender and Western Skyrim would be united to Eastern and both would be under the rule of Jorunn the Skald-King.
    - King Svargrim was right to be paranoid, King Jorunn WAS out to get him after all.. and did in the end.

    9. Knowing all this, you still has to fight the Grey Host at north, and whatever they are digging up from the ice..

    10. After massively epic battle at the north you return to Solitude as a hero to all the Western Skyrim people, as the last Thane and with just a small legion of soldiers left. Your friend, King Svargrim is dead.. you have the Northstar on your neck and people on the city whisper when you pass them that you should be the new Ruler of Western Skyrim, instead of Jorunn who came and conquered the lands when it was weak due to the Reachmen invasion.

    11. Your legion is not allowed inside Solitude, so you go in alone and talk with Jorunn inside the King`s chambers, he is heavily guarded. Jorunn thanks you for your efforts on driving the Reachmen, Vampires and witches away from his lands and rewards you with gold, and offers you a title and a place as his officer. You can accept or deny it. (with some very bitter options on the talk as a possibility if you feel that way, or if you are EP loyalist, then you have option to say congratulations to Jorunn for well executed war plan and that uniting the Nords, even by a war was tough, but the right choice.

    12. Lyris had left Solitude before you arrive, knowing you and King she killed were close.. and you did not know about the plan and the order she had from Jorunn. She is now on the next DLC zone, where you have 2 options, to go have epic battle with her (make her tough like a trial boss to solo) to avenge for the betrayal you felt it was, or leave her in peace to her retirement (she felt she had done enough killing and fighting, especially after the tough last mission she had.)

    13. Make next DLC Zone be about Skyrim rebels, who do not like the new rule of Jorunn, on a zone where YOU end up as the new ruler, after you build it (capital city keep) strong by doing quests and stuff (imagine how you did build Dragonguard back, if ZOS wants a template to compare). Imagine having a zone where people would treat you like royal. And some npc comments around Tamriel could say: "Hey, thats the ruler of ______!" instead of the usual "Champion of the Blessed Crucible!" or "Dragons, in your own homeland.." (ugh, hope it was removed already..) So no biggie thing to do.

    Zone DLC would not have any "cartoon villain main boss", there would be Lyris Titanborn epic battle if chosen by YOU to do so.. and an "ending battle" with Jorunn who marches his armies to your gates demanding your region to be also under his rule and stop the mad rebellion.. just well written characters, rebels that support YOU as the new Northstar Ruler! it would be about you, the player. Quests and battles in the area so you would rebuild and unite it as a strong zone. You could even collect a small amount of taxes from your zone every now and then after proper amount of grinding to be worthy of it haha. The more you would complete of the zone, the more support and bigger army you had in the end against Jorunn.

    Something like that would be for my taste.. :)

    Edited by Moonsorrow on June 7, 2020 11:38AM
  • starlizard70ub17_ESO
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    What would be a nice change for a future chapter is instead of having one large and somewhat predictable main quest, have three or four smaller local story lines. For example, in one city your trying to stop (or help) a criminal takeover. In another area you're fighting goblins, and so on.
    Most of the main quests have been ok, only one bad one I can think of. But in ESO, (TES and FO also), it's the side stories and quests that are usually more interesting and entertaining. I think it's because shorter quest lines get to the point, tell their story and you're not stuck playing out a predictable story for another 3 to 5 hours to get the completion achievement.
    Edited by starlizard70ub17_ESO on June 7, 2020 12:05PM
    "We have found a cave, but I don't think there are warm fires and friendly faces inside."
  • VaranisArano
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    SeaGtGruff wrote: »
    Czekoludek wrote: »
    SeaGtGruff wrote: »
    I don't really get all this talk about how the stories are the same.

    Person 1: "Elsweyr and Greymoor have exactly the same storylines! It's disgraceful!"

    Person 2: "Really? I haven't played either one yet, so I wouldn't know."

    Person 1: "Trust me, they're exactly the same!"

    Person 2: "Well, I heard that Greymoor has vampires in it. So Elsweyr's storyline is about vampires, too?"

    Person 1: "No, Elsweyr is about necromancers and dragons."

    Person 2: "Oh. So Greymoor is about necromancers and dragons?"

    Person 1: "No, Greymoor is about vampires."

    Person 2: "Oh. So how are their storylines 'exactly the same'?"

    Person 1: "Because! Elsweyr had a female character who ended up becoming the ruler, and Greymoor has a female character who ends up becoming the ruler!"

    Person 2: "Oh. (?!?!?)"

    Same plot and story structure, characters from main story that are pretty similar in both chapters (not by apperance of course but by behaviours and some characteristics), same bad writing that results in really bad dialogues, mad ruler trope, focus on "strong, independent women" not by making character actualy strong in a good way but by plot holes and stupid enemies (but must admit, prefer greymoor edition then Khamira who was too much mary sue for me). Just because you change necromancers to reach witches and dragons to vaampires doesn't mean that story cannot be the same.
    Was person 1 from your example dumb? And second one too? It's not hard to figure similarities out

    The number of dissimilarities between the stories far outnumber any perceived similarities. And as far as I've been able to tell from reading the posts from people who claim that they're "the same stories," their whole beef seems to boil down to the fact that both chapters have "strong, independent women" (as you put it) who end up as rulers, which they perceive as evidence of some kind of agenda on the part of the writers.

    As for your questions about whether persons 1 and 2 were "dumb," resorting to insults in a discussion is not a sign of superior intellect and does nothing to prove your case or disprove the other person's case.

    Haven't played Greymoor, but from what I've watched of it, both of them have:

    The return of some ancient, unexpected evil (dragons/Gray Host)

    A ruler who's aligned themselves with a greater evil power, even though its obviously not going to end well for them (Euraxia/Svargrim)

    The plucky band who must save the realm from the evil and fix the wrong the evil ruler did, focused on an NPC princess and a recurring character from the Main Quest (Khamira, Tharn/Svana, Lyris)

    A big bad who gets teased, but who's final defeat is saved for the Q4 DLC (Kaalgrontiid/Ashen Lord)


    That's not to say there aren't differences, of course. Greymoor seems to have a much more investigative bent and hidden threats, while Elsweyr focuses more on the liberation of the nation from an obvious threat. Still, there are enough broad stroke similarities in the narrative structure that I can see the complaints.
  • InRetrospect
    It really is annoying how ZOS repeatedly go for the boring tropes. They set up what could be an interesting political game, but it's always the simplistic motives that win out. Rich nobles are evil, rebellious princesses are good. People who join daedric cults have either lost a child or are literally being mind-controlled. I'd love to see someone pushing the narrative that the rebellious princess is actually running away from her duties, and the rich noble is burdened with responsibilities and has to make tough decisions because no one else is able to.

    And it's a trend that goes ALL the way back to the base game.
    Queen Ayrenn runs off, then suddenly returns to take the throne from her brother Prince Naemon, who's ACTUALLY done all the hard work in her absence. Queen Arzhela of Evermore is so devastated after her husband and children's deaths that she refuses to rule even with enemies on two fronts, yet somehow the man she put in charge in her absence, Duke Renchant, is portrayed as the bad guy when he allies with the Imperials to try and prevent the entire city from being burned and pillaged by Reachmen? How was he supposed to know The Unstoppable Hero (aka the player) would show up in the nick of time and fight off both threats at once?

    Tropes exist because there’s only so many stories you can tell, and most often that’s how humanity would react anyway. The more stories are told the harder it is to create a “new” one. But it’s not like these characters have all fit the tropes exactly.
    Your example with Duke Renchant. He’s only evil if you deem him to be. I take pity on him and let the Queen decide (she kills him, but to be fair he didn’t run the decision by her in the slightest, while she’s in the same city). Prince Naemon wasn’t exactly evil either, he’s just an idiot. He jumps into the machine to test it for his sister without realizing that it’s gonna make him evil because he’s not pure of heart to lead their people. That’s why she makes it a point to say that he died not a traitor but in service.

    My only complaint is that every zones storylines seem to take similar paths while telling their stories.

    I.E. you enter the zone and a daedric cult isn’t being taken serious by the zones leader. They’re poisoning/brainwashing/raising the dead/manipulating nature to terrorize the locals. You head to the main town and speak with the local leader and he or she finally takes it seriously when they get attacked or kidnapped or brainwashed. Almost always is the mage or knight subordinate who is responsible for the shenanigans. But there are a few zones that don’t take that approach. I like rivenspire and the story that you go through with what’s his name, Varanis or something Ravenwatch or whatever?

    Again I know I just made it seem like I’m proving your point but my point is that it’s hard to avoid rehashing similar stories, the real problem lies in the fact that they’re being told in usually a similar order.
  • arena25
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    Iccotak wrote: »
    there are not really any moments with any characters that feel emotionally engaging

    there are no moments like when in WoW when Varian Wrynn dies because WoW is over-the-top soap opera storytelling
    Video
    WoW focuses on characters to invest players but Elder Scrolls has historically been only about you the player so they never really put any effort into engaging characters. When there aren't really any characters to engage players the story wilts.
    You need to have consistent characters for players to connect.

    One of the reasons WoW is still king MMO is because they understand the value of presentation. I don't care how good your story is - if you have poor presentation then people will not care.

    Ugh, please do not remind me of that. Blizzard is STILL dealing with the fallout of THAT storyline...

    For those who haven't followed Blizzard:
    The Alliance side Patch 7.2 storyline deals with Varian's son, Anduin, coming to terms with his father's death. Players left en masse after THIS cinematic tore at their heartstrings, or made players angry:

    https://www.youtube.com/watch?v=THSowKTA61Q

    And it's thanks to Blizzard and their inconsistent storytelling that players continue to leave en masse for this, that, or the other reason...it took WoW Classic to stop the bleeding, and even then, many WoW refugees continue to enjoy other games, ESO being a main beneficiary of WoW refugees. And it's thanks to this sudden influx of WoW refugees that is the reason why Zeni is working on a bunch of performance improvements.

    **************************

    Ok, this turned into a bit of a rant, but hopefully you folks understand what I'm saying. If not, I'll be happy to explain more later.

    I'll be back a little later once I get my darn lawn mowed.
    If you can't handle the heat...stay out of the kitchen!
  • Balticthunder
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    Isn't almost all of ESO stories just about "strong independent woman", whiny weak males and evil antagonist, who worships daedra, put into place by PC?
    And yet, despite all of ZOS hard efforts, most likable character is Abnur Tharn! ;)
  • JD2013
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    I'm on Quest 3/7 of the Main Quest and I have to say it is the same kind of story as Elsweyr with different beats.

    There are some very good beats, Lyris is a delight, Karthwatch was really cool, going into Blackreach was brilliant, but I can't shake the feeling of deja vu. Another comically evil leader and the good "underdog" who will help us solve it all.

    Elsweyr also had a huge wasted opportunity - The Dragons that were released was partly the fault of The Vestige and it was basically swept under the rug. There was an opportunity for our character to have some actual story and it was thrown to one side.

    We know ZOS writers are more than capable of good storytelling, look at Orsinium. Look at Summerset. Clockwork City. All really good and swimming in really cool lore stuff, and characters that you remember.

    I think Greymoor suffers from the burden of Nostalgia with it being Western Skyrim, they had to do something really different and it never quite breaks away from the burden of the nostalgia hit.

    The sidequest at Kilkreath Temple was far better than any of the main quests so far. That posed actual questions like why Meridia abandoned her followers and let her temple get wrecked.

    So far the only question I have from the main quest is .... Well, none. It's fine, but feels like it was an afterthought after the zone was pitched and created. Apart from Lyris, I don't think I am going to remember any of the characters after it is done.

    Another problem is at times in the last couple of chapters, The Vestige feels completely surplus to requirement. If just Lyris or Sai etc had gone to solve this, it would probably have played out the same. I would really like to see some actual reason The Vestige keeps fighting these battles that do not necessarily require them to. What makes them so damn special? Also, they've saved half of Tamriel by now, how about acknowledging things instead of more "who are you?? Why should I trust you with this?" beats.

    More Orsinium and Clockwork City type writing next year please, ZOS. That was where your storytelling was at its strongest.

    Edited by JD2013 on June 7, 2020 12:54PM
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  • InRetrospect
    Iccotak wrote: »
    Given the sheer volume of quests it makes senses that stories will be reused, but two central chapter quests is a little much. I was much more interested in Rada al-Saran, but I guess that will come with Q4.

    That's one of the problems with the year-long stories. I look at the two Harrowstorm dungeons and its terribly obvious how truncated their stories were because they were limited by needing to be the set-up for Greymoor, but also not being necessary to advance the story.

    Exactly what made Daedric War so good is that it had 3 zones of story content to build up the plot and characters on top of building on what happened in the Plane Meld story line.

    The Season arcs have really only two zones - two acts and a rushed finish

    The dungeons shouldn’t be related to the main story anyway. Totally separate stories dealing with the main in so much as they are in the same area, so the same general baddies and maybe like “oh these bad guys are dungeon only but they too are trying to take over the region and you beating the dungeon means thwarting their attempt at ruling.” That way it’s related to the area, but if you’re like me and don’t have the time or energy to attempt a dungeon run you’re not missing out on anything other than the dungeon.
  • InRetrospect
    srfrogg23 wrote: »
    Lyserus wrote: »
    Also, glad to see I am not the only one noticing and discussing this.

    There are some hints about where the story is going in ESO:

    If a king/queen has a daughter:
    Chance of the old daddy gonna die one way or another: 90%
    Add it to 100% if said daughter expresses strong desire to NOT inherit

    If a king/queen has a son heir in game:
    He will be the protecting light of his royal parent,
    but at the same time 90% useless,
    do things like be a racist
    getting captured over and over again
    or turn to daedra

    If someone (especially a noble) act like an ass:
    90% that's the traitor
    And if he/she turned traitor he/she will deal with daedra, vampire, steal candy from kids, sleep with animals etc so any chance of redemption is gone (because, ZOS is not gonna make another option to redeem, two options are too many options)

    Yes, the storytelling is very formulaic, but it's not any more formulaic than most Disney movies, imo. I just think Zos' stories tend to be a bit more obvious about it because they try so hard to show the rest of the world that they're forward-thinking progressives who support marginalized peoples that they've kind of painted themselves into a literary corner. They don't want to offend people by putting the inherently privileged straight white males in a position of power in too many quest lines, but there's only so much you can do with the product when you have to adhere to the SJW checklist for fictional characters and what they're allowed to do. /shrug

    Let’s be honest though. At least the non straight characters aren’t annoying with their partner choices any more than the straight ones. What characters are annoying, is basically all the argonians. You want to feel bad for them because slavery is bad, but I can’t think of a single argonian character that I have ever liked. I dislike the slave traders too, but argonians are incredibly annoying especially that quest in Vvardenfell.
  • EmEm_Oh
    EmEm_Oh
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    This seems, lazy.

    If ZOS needs some creative writing, there are many of us capable of producing fantasy content that is not so heavy on worn on tropes.

    Hit me up ZOS, I am available B)

    What's the average IQ and attention span of an MMO player.

    /thread
    Edited by EmEm_Oh on June 7, 2020 1:27PM
  • adriant1978
    adriant1978
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    JD2013 wrote: »
    Another problem is at times in the last couple of chapters, The Vestige feels completely surplus to requirement. If just Lyris or Sai etc had gone to solve this, it would probably have played out the same. I would really like to see some actual reason The Vestige keeps fighting these battles that do not necessarily require them to.

    While I get where you're coming from, I actually find this somewhat refreshing. Obviously I want my character to be involved but I'm glad they are dialling back on the Chosen One angle since the original main quest ended.

  • Il3rotherhood
    Il3rotherhood
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    Josira wrote: »
    Aptonoth wrote: »
    Khenarthi wrote: »
    Finedaible wrote: »
    Wrothgar main story is still best in the game.

    Thieves Guild *ahem*
    Best story, best characters

    Thieves guild truly has best story.

    ehhh did that before greymore's release and....it was predictable. I guessed who the leader was so damn quickly so that when the reveal came along I was just like "REALLY? WOW IT WAS SUCH A SURPRISE I NEVER SAW THAT COMING!"
    another problem with quests are just
    Well
    voice acting
    Like most of the voice acting is so bored,conveys well..boredom rather then whatever emotion the character should be feeling when talking. Ive heard rocks with more personality when you throw them.
    Dragonhold was..it was good to me because of the voice acting of a certain Khajjiti Smuggler
    He spoke with so much damn emotion and energy compared to every other npc in the main game

    That damn Rivenspire quest that made me audibly laugh at how bad it was:
    Monotone voice one: "She's the bloodfiend."
    Monotone voice 2:"Nooooo."
    delayed headache emote then delayed run out of room


    Well at least we have voice acting, which is not the case for a lot of mmos... I agree that it kind be rather blend after years of playing tho.

    On a side note, if you haven't tried it out already, try Kingdom Come: Deliverance for what I think is the best voice acting in a medieval RPG. You can really feel the emotions of the characters and I most say it's the game that really made me laugh out loud in some quests because you can relate to a lot of stuff hapenning.
  • InRetrospect
    Also I just thought of this before I start up my Altmer character. How’s it for continuity’s sake that Veya dies or whatever (I don’t remember I just know it doesn’t end well either way) in Summerset yet would be alive in Morrowind? Or does playing Summerset first eliminate that quest line from Morrowind? Does anyone know? I would hate to continue on the Summerset chapter with him if it’s gonna break continuity by playing Morrowind later. If it doesn’t change anything and continuity is broken I’ll have that character start out in the Aldmeri Dominion.
  • Iccotak
    Iccotak
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    There is a reason as to why there has not been any PvE war zones.

    New Players. The developers want every zone to be accessible for all players no matter their level.

    If the Devs made a “Veteran zone difficulty” then they could play around with fighting an army of PvE enemies.
  • Aliyavana
    Aliyavana
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    SeaGtGruff wrote: »
    Czekoludek wrote: »
    SeaGtGruff wrote: »
    I don't really get all this talk about how the stories are the same.

    Person 1: "Elsweyr and Greymoor have exactly the same storylines! It's disgraceful!"

    Person 2: "Really? I haven't played either one yet, so I wouldn't know."

    Person 1: "Trust me, they're exactly the same!"

    Person 2: "Well, I heard that Greymoor has vampires in it. So Elsweyr's storyline is about vampires, too?"

    Person 1: "No, Elsweyr is about necromancers and dragons."

    Person 2: "Oh. So Greymoor is about necromancers and dragons?"

    Person 1: "No, Greymoor is about vampires."

    Person 2: "Oh. So how are their storylines 'exactly the same'?"

    Person 1: "Because! Elsweyr had a female character who ended up becoming the ruler, and Greymoor has a female character who ends up becoming the ruler!"

    Person 2: "Oh. (?!?!?)"

    Same plot and story structure, characters from main story that are pretty similar in both chapters (not by apperance of course but by behaviours and some characteristics), same bad writing that results in really bad dialogues, mad ruler trope, focus on "strong, independent women" not by making character actualy strong in a good way but by plot holes and stupid enemies (but must admit, prefer greymoor edition then Khamira who was too much mary sue for me). Just because you change necromancers to reach witches and dragons to vaampires doesn't mean that story cannot be the same.
    Was person 1 from your example dumb? And second one too? It's not hard to figure similarities out

    The number of dissimilarities between the stories far outnumber any perceived similarities. And as far as I've been able to tell from reading the posts from people who claim that they're "the same stories," their whole beef seems to boil down to the fact that both chapters have "strong, independent women" (as you put it) who end up as rulers, which they perceive as evidence of some kind of agenda on the part of the writers.

    As for your questions about whether persons 1 and 2 were "dumb," resorting to insults in a discussion is not a sign of superior intellect and does nothing to prove your case or disprove the other person's case.

    Haven't played Greymoor, but from what I've watched of it, both of them have:

    The return of some ancient, unexpected evil (dragons/Gray Host)

    A ruler who's aligned themselves with a greater evil power, even though its obviously not going to end well for them (Euraxia/Svargrim)

    The plucky band who must save the realm from the evil and fix the wrong the evil ruler did, focused on an NPC princess and a recurring character from the Main Quest (Khamira, Tharn/Svana, Lyris)

    A big bad who gets teased, but who's final defeat is saved for the Q4 DLC (Kaalgrontiid/Ashen Lord)


    That's not to say there aren't differences, of course. Greymoor seems to have a much more investigative bent and hidden threats, while Elsweyr focuses more on the liberation of the nation from an obvious threat. Still, there are enough broad stroke similarities in the narrative structure that I can see the complaints.

    Lul
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