I bet most these people that are pro-vampire changes don't and will not play vampires anyway. They are angry people that are salty because they can't win in pvp or get out shined in pve.
It does in PVP and if you noticed the ESO logo is the Ouroboros displaying the three alliances at war with each other, not fungel grotto.
MartiniDaniels wrote: »I bet most these people that are pro-vampire changes don't and will not play vampires anyway. They are angry people that are salty because they can't win in pvp or get out shined in pve.
I like your Gankstein videos, but you only win from vampire changes. There will be less vampires = easier to gank because less people with Mist and Undeath. You will have free extra 300 base WD for burst without even slotting anything, simply be a stage 2. You can now stealth at full speed without being stage 4.
If I am wrong, tell me what's wrong. So far nobody told anything reasonable about how new vampire is bad for PVP (for PVE tanks and stamdps, sure vamprisim is not an option anymore).
Updates to vampires have been needed for a while. Cool animations are great. New abilities are very welcome. But at what cost? Some players became vampires mainly to assist with sustain on certain builds as vampires came with an increase in recovery on a passive. With the loss of the Supernatural Recovery passive, I've lost my reason to have any vampires. When Greymoor drops, instead of a tradeoff for lost health recovery but receiving increased magic and stamina recovery, I'll just lose health recovery. So I'll be cutting my losses. The priest in Bankorai will get a boom in business for a while. Cool story and new abilities aside, I've made it obvious that I think ZOS dropped the ball here. Feel free to disagree but I suspect I'm not alone in saying losing Supernatural Recovery is a bad idea.
When a skill line is added by most players who use it solely just for 2 passives, and not the active skills, then it's good that they're making it more active
DreamsUnderStars wrote: »I only made mine a vampire because I wanted to play her as a maomer.
Skykaiser_Ọlọrun wrote: »When a skill line is added by most players who use it solely just for 2 passives, and not the active skills, then it's good that they're making it more active
People keep saying this and I gotta ask, what's more, "active" about this rework than what we already had? Drain does what it always did. Mist Form does what it always did. Bloody Frenzy is passive effect. Blood Scion doesn't function any differently than Bat Swarm did.
So, what makes the vampire suddenly so active now? Spamming Eviscerate?
MovesLikeJaguar wrote: »My only problem with the new vamp is the excessive new addition that increases the cost of non-vampire abilities. You already take a ton more damage from fire (a very common damage type in the game) and lose all (or most) of your health recovery. 20% increase (stage 4) to all non-vampire abilities?
Gabrielzavadski wrote: »DreamsUnderStars wrote: »I only made mine a vampire because I wanted to play her as a maomer.
lolwut ??
navystylz_ESO wrote: »They reduced it to 3/6/9/12 in PTS 6.0.3
But instead absolutely destroyed vampire ability reduction by almost 50% and destroyed Blood Frenzy in the process
TropicsDelight wrote: »navystylz_ESO wrote: »They reduced it to 3/6/9/12 in PTS 6.0.3
But instead absolutely destroyed vampire ability reduction by almost 50% and destroyed Blood Frenzy in the process
That is the worst travesty of it all.
In an effort to placate the meta passive regen masses the devs gutted the vampire skill cost reduction and made many of the most costly tick per a second skills almost unusable. And for what? The people who wanted free passive regen still hate the changes and plan to quit it anyhow because it is the absolute opposite of meta at this point.
So now we have a vampire line with a virtually unusable skill set because of the nerf to the vampire skill cost reduction and skills that the devs knew full well from the start needed a pretty heavy cost reduction to be viable in actual play because of the steep cost/tick those skills have.
Now the skill set is going to be going to the live server in a mess and the actual game will become the vampire line test 2.0.
They didnt even completely remove it but apparently that's not enough for you guys because 3-12% still isn't enough of a "drawback". And because they reduced the regular skill.cost increase they reduced the vamp skill cost decrease. Anyone shouldve been able to see that they needed to adjust the new skill cost again to fit the vamps current passives.