Maintenance for the week of September 8:
• PC/Mac: No maintenance – September 8
• PC/Mac: EU megaserver for maintenance – September 9, 22:00 UTC (6:00PM EDT) - September 10, 16:00 UTC (12:00PM EDT) https://forums.elderscrollsonline.com/en/discussion/682784

Please adress the exploiters resetting the vampire and werewolf spawns to avoid them dying.

  • Luciana
    Luciana
    ✭✭
    I guess I should be banned by now, I can't even count how often I've outrun and reset mobs that aggroed onto me as I passed them, how many rules I must have broken, I'm surprised I don't have Imperial Guards screaming ''CRIMINAL SCUM!!!'' in my ear yet.
    EU Megaserver
    [MAIN] Luciana - Imperial - Dragon Knight - Aldmeri Dominion
    [ALT] Arrenhe - Altmer - Sorcerer - Aldmeri Dominion
  • Hexi
    Hexi
    ✭✭✭✭✭
    Squishy wrote: »

    The fact it has the intent to make unwanted feature/results happen, yes.
    It's the goal and intent that matters, not the way they are commited. After all, most of us by now, know how the dupe exploit worked, although a 3rd party soft was needed as far as I understood for this one, the actions in themselves were quite normal.

    And is the result of a bug in the code. Resetting a mob isn't a bug in the code, hence it's not an exploit. If they were supposed to despawn when they reset, you would have a point but they aren't, so you don't.



  • tordr86b16_ESO
    tordr86b16_ESO
    ✭✭✭✭✭
    Luciana wrote: »
    I guess I should be banned by now, I can't even count how often I've outrun and reset mobs that aggroed onto me as I passed them, how many rules I must have broken, I'm surprised I don't have Imperial Guards screaming ''CRIMINAL SCUM!!!'' in my ear yet.

    +1

  • stefaan.de.wasch1b16_ESO
    I have yet to see a Vampire in this game, but as I have no intention on becoming one I can garantuee you that if it attacks me I "am" going to kill it... People keep going on about "report X-Y-Z, he's killing Vampires" I mean... what ????

    If something hits me, I'm hitting back... in real life and in a game.

    I, on the other hand, have no problem with people selling their weekly bites... well other then I just can't see Dracula walk upto a virgin and say : "No... I von't bite you... unless you pay 20K gold" :)
    Edited by stefaan.de.wasch1b16_ESO on April 19, 2014 7:45PM
    The statement "if you put enough monkeys behind enough typewriters... sooner or later one will produce the works of Shakespeare" has sadly been proven utterly wrong by the internet...
  • Hexi
    Hexi
    ✭✭✭✭✭
    I have yet to see a Vampire in this game, but as I have no intention on becoming one I can garantuee you that if it attacks me I "am" going to kill it... People keep going on about "report X-Y-Z, he's killing Vampires" I mean... what ????

    If something hits me, I'm hitting back... in real life and in a game.

    I, on the other hand, have no problem with people selling their weekly bites... well other then I just can see Dracula walk upto a virgin and say : "No... I von't bite you... unless you pay 20K gold" :)

    That's cause Dracula is a millionaire with a huge castle. Us regular folks need to work for a living. :P

  • ZakyUchiha
    ZakyUchiha
    ✭✭✭
    People complain about others killing the spawns. Now people complain about others getting vampirism/werewolf...
    Name: Zaky Warbringer
    Level: Veteran Rank 12
    Class: Templar
    Race: Imperial
    Faction: Ebonheart Pact
    Server: EU Megaserver
  • WhiteTigerex
    And no, I am not defending the people who are already infected and are killing them to be ***. I actually DO support Zenimax putting in a game mechanic to prevent people with the disease to do that to the mobs that give the disease, OR as an alternative punish people who have it for instakilling the mobs as it spawns to prevent ANYONE from having it and keeping prices artificially high.

    I think the entire spawn mechanic should be revamped, to prevent BOTH overpopulating through exploits, and griefing through blocking content for those that put in time, and effort, (and has a little luck).

  • Arsenic_Touch
    Arsenic_Touch
    ✭✭✭✭✭
    ZakyUchiha wrote: »
    People complain about others killing the spawns. Now people complain about others getting vampirism/werewolf...

    Kind of mind boggling. Only one of the complaints has any merit though. Resetting mobs is an exploit.... haha. I've seen some whoopers on this forum but that one takes the cake.

    Is it better to out-monster the monster or to be quietly devoured?

    ╔═════════════ ೋღ☃ღೋ ══════════════╗
    "Hope can drown lost in thunderous sound."
    "Fear can claim what little faith remains."
    "Death will take those who fight alone."
    "But united we can break a fate once set in stone."

    ╚═════════════ ೋღ☃ღೋ ══════════════╝

    NA // Ebonheart Pact // Leader of CORE Legion // Namira Beta Tester // VR11 NB
  • Neferath
    Neferath
    ✭✭✭
    Well actually i prefer not to quote myself but since this issue concerns myself too, i'll repost here what i just stated at the other thread related to this issue.
    Well than there to start ... i visited Rift at lvl 25 in order to become a Vampire and set up a how to guide for my guild mates. That was something like a week ago. It actually really, was very hard to get the infection before dozens of other players wiped down the spawn but i managed to get infected and guess what ... it felt great, it felt like a real achievement (not to speak about the great feeling to successfully solve the lvl 42 vampire quest solo afterwards).

    Of course i understand that it has become even harder nowadays and how frustrating it is if you aren't able to get your infection or run into a scammer that logs off with the gold you've offered for the bite. And yes, at least regarding to the scammers action is needed.

    But also, it's a legit part of the game for all those who want to lvl up their Warriors Guild skill tree line to kill vampires and werewolves at sight. Especially in Rift or the corresponding regions of DC and AD.

    Also, it's a legit way of gameplay for all the roleplaying lovers out there that aim to erase this "disease" from Nirn or keep it at least at the lowest possible level.

    Also, the harder it is to get infected, the more "special" vampires and werewolves will feel in this game, giving this "condition" a lot more meaning than just a new (in both cases still bugged) skill tree to level.

    And last but not least ... it always was meant to be hard to become a vampire / werewolve from the first day on and it should stay that way.

    So yes Zenimax, have a look at all these scammers.
    Punish people who get reported several times and punish them hard but for the sake of god, don't listen to folks who want you to turn vampirism or lycanthropy into a trivial sidequest wich doesn't need any effort to fullfill at all.

    Don't change the game mechanics in a way that will ensure that the servers are flooded with thousands over thousands of vampires and werewolves.

    Both of them - player and npc wise - should be and stay rare.


    PS: Well and since i know what is about to come now ... i haven't bitten a single person by now despite the fact that iam capable of doing it, neither for gold nor for anything else. This might change in the future but by now, i'll reserve this "gift" for those who deserve it.

    Thank you for reading,
    Neferath
    Edited by Neferath on April 19, 2014 7:55PM
  • Caduryn
    Caduryn
    ✭✭✭
    Vote for /close....
  • Perseas
    Perseas
    ✭✭✭
    Give us the step by step, how to become a warewolf... I have to stay still and die? without healing my self?

    I thought that each time the warewolf attacks me, there is a small chance to get it... If you scared to give us the right ways, that means, the one who created the topic here, is the exploiter... and complains about it
    Edited by Perseas on April 19, 2014 7:47PM
  • tordr86b16_ESO
    tordr86b16_ESO
    ✭✭✭✭✭
    ZakyUchiha wrote: »
    People complain about others killing the spawns. Now people complain about others getting vampirism/werewolf...

    What's next? Having a restoration staff with healing skills equipped is also an exploit now.

  • WhiteTigerex
    Hexi wrote: »
    Squishy wrote: »

    The fact it has the intent to make unwanted feature/results happen, yes.
    It's the goal and intent that matters, not the way they are commited. After all, most of us by now, know how the dupe exploit worked, although a 3rd party soft was needed as far as I understood for this one, the actions in themselves were quite normal.

    And is the result of a bug in the code. Resetting a mob isn't a bug in the code, hence it's not an exploit. If they were supposed to despawn when they reset, you would have a point but they aren't, so you don't.



    Not true, abusing an intended game mechanic in an unintended manner for personal gain is considered an exploit as well.
    Considering ive worked for SOE, FunCom, Bioware, EA and Nevrax, I know this fact pretty well, as ive had to reinforce it both when I had a boss, and when I was the boss.

  • Hexi
    Hexi
    ✭✭✭✭✭

    What's next? Having a restoration staff with healing skills equipped is also an exploit now.

    Only if another player is within 100 meters of you.

  • Rytfield
    Rytfield
    ✭✭✭
    I've always found mob resets weird in general. It's understandable that they run back to their spot after they've "traveled" a certain length but I never quite understood the full HP gain.

    Other than that.. A disease is meant to be spread, so just let it spread. If people want to be a werewolf/vampire, they're going to be one. Might as well be today instead of next week.
    Edited by Rytfield on April 19, 2014 7:50PM
  • WhiteTigerex
    Neferath wrote: »
    Well actually i prefer not to quote myself but since this issue concerns myself to i'll repost here what i just stated at the other thread related to this issue.



    Don't change the game mechanics in a way that will ensure that the servers are flooded with thousands over thousands of vampires and werewolves.

    Both of them - player and npc wise - should be and stay rare.




    Thank you for reading,
    Neferath


    +1, and completely valid view.
  • Squishy
    Squishy
    ✭✭✭
    Hexi wrote: »
    And is the result of a bug in the code. Resetting a mob isn't a bug in the code, hence it's not an exploit. If they were supposed to despawn when they reset, you would have a point but they aren't, so you don't.

    I disagree in the part saying it also has to be a bug in the code. Exploiting a normal feature, without it being a bug is also an exploit as far as I know :).

    Example, you find a npc, with collision enabled as it is now, you manage to get on top of its head (from a boulder or whaever is close by), and jump over a wall, accessing an area you're not suposed to. This is not a bug, yet it is an exploit (if something valuable is on the other side) as you got access to a place you should not have, while not using any bugs or external soft :). Granted, it'll fall under a mistake in the map design, but not as a bug as every functions are working as intended: collision, jumping, moving etc.

    In this case, they seem to exploit the fact mob resets, so a normal intended feature. But they are using it from a way different from what it is intended as, hence a bugless exploit as far as I understand it :)


    "In 2014, a possible bot was sent to coldharbour by a military GM for a crime she didn't commit. This argonian promptly escaped from a maximum security stockade to the Ebonheart underground. Today, still wanted by the developers she survive as soldiers of fortune. If you have a bot problem, if no one else can bite you, and if you can find her....maybe you can hire The SQUISHY."
  • Agobi
    Agobi
    ✭✭✭✭✭
    Hmm,someone who is already bitten wants the vamp skills to be kept "rare"...selfish much? :D

    You arent by any chance one of those selling bites fro huuuge amounts?...nah,of course not :D
  • Perseas
    Perseas
    ✭✭✭
    what about other mythical creatures also... I wanna be a fairy or a gnome
    Edited by Perseas on April 19, 2014 7:55PM
  • WhiteTigerex
    Agobi wrote: »
    Hmm,someone who is already bitten wants the vamp skills to be kept "rare"...selfish much? :D

    You arent by any chance one of those selling bites fro huuuge amounts?...nah,of course not :D

    Nope, the character I did it on is level 18, and I havent sold it, nor will I :)

  • Hexi
    Hexi
    ✭✭✭✭✭
    Squishy wrote: »

    In this case, they seem to exploit the fact mob resets, so a normal intended feature. But they are using it from a way different from what it is intended as, hence a bugless exploit as far as I understand it :)


    But getting infected isn't an unintended thing. Going to an area that was designed to not be accesible is.

    Look. Let's say you're killing a world boss in one of those skull spots. You're on TS/Vent and a guildie says he wants to get the kill too, is it exploiting if you wait for him to get credit for it and instead, just keep healing yourself/the group you're doing it with?

    No, it's not.

  • Valerien
    Valerien
    ✭✭✭
    Its not going to be rare.

    Its an MMO, everyone is the hero of every place, everyone is the souless one, everyone is mentioned in the prophecies and everyone will be able to be a vampire or werewolf or master blacksmith if they choose.

    The only way you will find rare in an MMO is if you find one with perma death.
  • WhiteTigerex
    Hexi wrote: »
    Squishy wrote: »

    In this case, they seem to exploit the fact mob resets, so a normal intended feature. But they are using it from a way different from what it is intended as, hence a bugless exploit as far as I understand it :)


    But getting infected isn't an unintended thing. Going to an area that was designed to not be accesible is.

    Look. Let's say you're killing a world boss in one of those skull spots. You're on TS/Vent and a guildie says he wants to get the kill too, is it exploiting if you wait for him to get credit for it and instead, just keep healing yourself/the group you're doing it with?

    No, it's not.

    No, but that would require the mob to die before you get the reward.

    Id honestly say this:

    Change the mechanic to ANY vampire NPC being able to infect, regardless of where in the world, however, change it to a 0.5% chance of getting infected.

    Basicly, theres not enough griefers to kill the mobs that can infect in the world, so you stop the griefers.
    However, youd also stop the exploiting who wants everyone to get it way to easy. Youd keep the INTENTION of the developers, however, youd adress both issues.

    Thats my opinion.

    Now, call me an *** all you want, I just dont like cheaters OR griefers.

  • Shillen
    Shillen
    ✭✭✭
    Vampires and werewolves should be rare because their drawbacks are bad not because it's difficult to get bitten. That's just my opinion on the matter.
    Please LOL my comments. I'm an aspiring comedian.
  • Neferath
    Neferath
    ✭✭✭
    Agobi wrote: »
    Hmm,someone who is already bitten wants the vamp skills to be kept "rare"...selfish much? :D

    You arent by any chance one of those selling bites fro huuuge amounts?...nah,of course not :D

    Well i'm not sure if you are talking bout WhiteTigerex or me here but actually it doesn't matter at all so let's assume you are talking bout me. If you take the time to actually "read my post" and not only the small piece that has been quoted, you should understand why i think vampires and werewolfes should stay rare.
  • htoncic
    htoncic
    ✭✭✭
    Caduryn wrote: »
    Vote for /close....

    I second this. After 20 years on the internet, I'm still surprised at the ludicrous ideas people come up with.
  • Squishy
    Squishy
    ✭✭✭
    Hexi wrote: »
    But getting infected isn't an unintended thing. Going to an area that was designed to not be accesible is.

    Look. Let's say you're killing a world boss in one of those skull spots. You're on TS/Vent and a guildie says he wants to get the kill too, is it exploiting if you wait for him to get credit for it and instead, just keep healing yourself/the group you're doing it with?

    No, it's not.

    Agreed on your example, that's just being nice to a guildie, and is fine I assume :).

    However in this case, the impact is that the vamp/were population might be over what Zeni had planned (if there was a plan to restrict the population).

    If I understood correctly how they work, they are rare (or slow to spawn either one works), and should not infect everyone standing by. That is the original design if I understood correctly.

    But those players seem to be able to keep the mob up, and get virtually everyone infected, which goes against the original design.

    I'm honestly not sure about the repercussion in game. Since everyone can actually do it, it does not give an advantage over other players, and while using a feature in a way different then it was intended, it does not seem to generate anything bad for the rest of the community, aside from the bite sellers, which well, I don't care about :).

    So I'm 50/50 on this, yes it's an exploit, but a well, useless one really. It is not gamebreaking, nor does it offer a significant advantage over other players. *shrug*.
    "In 2014, a possible bot was sent to coldharbour by a military GM for a crime she didn't commit. This argonian promptly escaped from a maximum security stockade to the Ebonheart underground. Today, still wanted by the developers she survive as soldiers of fortune. If you have a bot problem, if no one else can bite you, and if you can find her....maybe you can hire The SQUISHY."
  • Hexi
    Hexi
    ✭✭✭✭✭

    No, but that would require the mob to die before you get the reward.

    Id honestly say this:

    Change the mechanic to ANY vampire NPC being able to infect, regardless of where in the world, however, change it to a 0.5% chance of getting infected.

    Basicly, theres not enough griefers to kill the mobs that can infect in the world, so you stop the griefers.
    However, youd also stop the exploiting who wants everyone to get it way to easy. Youd keep the INTENTION of the developers, however, youd adress both issues.

    Thats my opinion.

    Now, call me an *** all you want, I just dont like cheaters OR griefers.

    The principle is the exact same. You are waiting for more people to get the reward by intentionally keeping a mob alive.

    Also, do you have any notion of just how many Vampire mobs there are in the game? The 3rd Covenant zone is nothing but Vampires.

    Besides, since apparently it's overrun by griefers now (have no idea as I said, haven't been to the rift in around 2 weeks) overpopulation isn't a problem. The fact that you can give bites to others is going to be the number one cause of "overpopulation". I gave my first to a guildie, who gave it to my alt, who did the quest at lvl12 easy. It essentially doubles every week, so regardless of what they do it's not going to be rare unless they remove the ability to infect others.

    On a personal note, stop pretending like anyone called you an ***. You might be on the silly side, but that doesn't make anyone an ***.

    Edited by Hexi on April 19, 2014 8:05PM
  • MrMT
    MrMT
    ✭✭✭
    I personally am delighted that so many people are becoming vamps and werewolves. The more the better for my silver leash in pvp.
  • WhiteTigerex
    Hexi wrote: »

    No, but that would require the mob to die before you get the reward.

    Id honestly say this:

    Change the mechanic to ANY vampire NPC being able to infect, regardless of where in the world, however, change it to a 0.5% chance of getting infected.

    Basicly, theres not enough griefers to kill the mobs that can infect in the world, so you stop the griefers.
    However, youd also stop the exploiting who wants everyone to get it way to easy. Youd keep the INTENTION of the developers, however, youd adress both issues.

    Thats my opinion.

    Now, call me an *** all you want, I just dont like cheaters OR griefers.

    Also, do you have any notion of just how many Vampire mobs there are in the game? The 3rd Covenant zone is nothing but Vampires.


    On a personal note, stop pretending like anyone called you an ***. You might be on the silly side, but that doesn't make anyone an ***.

    Yes I have a notion, but itd be a better mechanic than the current one.

    And no, you didnt call me an ***. You insinuated that I have a mental disorder. I dislike both statements, as they are off topic, and usually the cause of lack of good, and valid arguements, as well as the inability to actually read what I am saying, and the points I am trying to make regarding BOTH sides of the issue.

Sign In or Register to comment.