The fact it has the intent to make unwanted feature/results happen, yes.
It's the goal and intent that matters, not the way they are commited. After all, most of us by now, know how the dupe exploit worked, although a 3rd party soft was needed as far as I understood for this one, the actions in themselves were quite normal.
stefaan.de.wasch1b16_ESO wrote: »I have yet to see a Vampire in this game, but as I have no intention on becoming one I can garantuee you that if it attacks me I "am" going to kill it... People keep going on about "report X-Y-Z, he's killing Vampires" I mean... what ????
If something hits me, I'm hitting back... in real life and in a game.
I, on the other hand, have no problem with people selling their weekly bites... well other then I just can see Dracula walk upto a virgin and say : "No... I von't bite you... unless you pay 20K gold"
ZakyUchiha wrote: »People complain about others killing the spawns. Now people complain about others getting vampirism/werewolf...
Well than there to start ... i visited Rift at lvl 25 in order to become a Vampire and set up a how to guide for my guild mates. That was something like a week ago. It actually really, was very hard to get the infection before dozens of other players wiped down the spawn but i managed to get infected and guess what ... it felt great, it felt like a real achievement (not to speak about the great feeling to successfully solve the lvl 42 vampire quest solo afterwards).
Of course i understand that it has become even harder nowadays and how frustrating it is if you aren't able to get your infection or run into a scammer that logs off with the gold you've offered for the bite. And yes, at least regarding to the scammers action is needed.
But also, it's a legit part of the game for all those who want to lvl up their Warriors Guild skill tree line to kill vampires and werewolves at sight. Especially in Rift or the corresponding regions of DC and AD.
Also, it's a legit way of gameplay for all the roleplaying lovers out there that aim to erase this "disease" from Nirn or keep it at least at the lowest possible level.
Also, the harder it is to get infected, the more "special" vampires and werewolves will feel in this game, giving this "condition" a lot more meaning than just a new (in both cases still bugged) skill tree to level.
And last but not least ... it always was meant to be hard to become a vampire / werewolve from the first day on and it should stay that way.
So yes Zenimax, have a look at all these scammers.
Punish people who get reported several times and punish them hard but for the sake of god, don't listen to folks who want you to turn vampirism or lycanthropy into a trivial sidequest wich doesn't need any effort to fullfill at all.
Don't change the game mechanics in a way that will ensure that the servers are flooded with thousands over thousands of vampires and werewolves.
Both of them - player and npc wise - should be and stay rare.
PS: Well and since i know what is about to come now ... i haven't bitten a single person by now despite the fact that iam capable of doing it, neither for gold nor for anything else. This might change in the future but by now, i'll reserve this "gift" for those who deserve it.
ZakyUchiha wrote: »People complain about others killing the spawns. Now people complain about others getting vampirism/werewolf...
The fact it has the intent to make unwanted feature/results happen, yes.
It's the goal and intent that matters, not the way they are commited. After all, most of us by now, know how the dupe exploit worked, although a 3rd party soft was needed as far as I understood for this one, the actions in themselves were quite normal.
And is the result of a bug in the code. Resetting a mob isn't a bug in the code, hence it's not an exploit. If they were supposed to despawn when they reset, you would have a point but they aren't, so you don't.
tordr86b16_ESO wrote: »
What's next? Having a restoration staff with healing skills equipped is also an exploit now.
Well actually i prefer not to quote myself but since this issue concerns myself to i'll repost here what i just stated at the other thread related to this issue.
Don't change the game mechanics in a way that will ensure that the servers are flooded with thousands over thousands of vampires and werewolves.
Both of them - player and npc wise - should be and stay rare.
Thank you for reading,
Neferath
And is the result of a bug in the code. Resetting a mob isn't a bug in the code, hence it's not an exploit. If they were supposed to despawn when they reset, you would have a point but they aren't, so you don't.
In this case, they seem to exploit the fact mob resets, so a normal intended feature. But they are using it from a way different from what it is intended as, hence a bugless exploit as far as I understand it
In this case, they seem to exploit the fact mob resets, so a normal intended feature. But they are using it from a way different from what it is intended as, hence a bugless exploit as far as I understand it
But getting infected isn't an unintended thing. Going to an area that was designed to not be accesible is.
Look. Let's say you're killing a world boss in one of those skull spots. You're on TS/Vent and a guildie says he wants to get the kill too, is it exploiting if you wait for him to get credit for it and instead, just keep healing yourself/the group you're doing it with?
No, it's not.
Hmm,someone who is already bitten wants the vamp skills to be kept "rare"...selfish much?
You arent by any chance one of those selling bites fro huuuge amounts?...nah,of course not
But getting infected isn't an unintended thing. Going to an area that was designed to not be accesible is.
Look. Let's say you're killing a world boss in one of those skull spots. You're on TS/Vent and a guildie says he wants to get the kill too, is it exploiting if you wait for him to get credit for it and instead, just keep healing yourself/the group you're doing it with?
No, it's not.
WhiteTigerex wrote: »
No, but that would require the mob to die before you get the reward.
Id honestly say this:
Change the mechanic to ANY vampire NPC being able to infect, regardless of where in the world, however, change it to a 0.5% chance of getting infected.
Basicly, theres not enough griefers to kill the mobs that can infect in the world, so you stop the griefers.
However, youd also stop the exploiting who wants everyone to get it way to easy. Youd keep the INTENTION of the developers, however, youd adress both issues.
Thats my opinion.
Now, call me an *** all you want, I just dont like cheaters OR griefers.
WhiteTigerex wrote: »
No, but that would require the mob to die before you get the reward.
Id honestly say this:
Change the mechanic to ANY vampire NPC being able to infect, regardless of where in the world, however, change it to a 0.5% chance of getting infected.
Basicly, theres not enough griefers to kill the mobs that can infect in the world, so you stop the griefers.
However, youd also stop the exploiting who wants everyone to get it way to easy. Youd keep the INTENTION of the developers, however, youd adress both issues.
Thats my opinion.
Now, call me an *** all you want, I just dont like cheaters OR griefers.
Also, do you have any notion of just how many Vampire mobs there are in the game? The 3rd Covenant zone is nothing but Vampires.
On a personal note, stop pretending like anyone called you an ***. You might be on the silly side, but that doesn't make anyone an ***.