Play some Battlegrounds and you'll get an idea why people recognize how absurd it is. In actual practice, Dizzying Swing does substantially more damage than Crushing Shock, and is tied to CC and snare mechanics. Stam builds could get a carbon copy of Crushing Shock that could be used with any weapon type in the game and basically all of them would laugh at it and keep using Dizzying Swing.a lot of people find dizzy super strong now.. I have no idea why though.
its tooltip scaling is 1.28x weapon damge , where crushing shock (as an example) , is at 1x spell damage, so thats 28% stronger, but has cast time which is always bad. dizzy has a cc, but because of off balance changes that means as a generous estimate is that you can do a stun every 21 seconds give or take. stuns are an essential part of landing killing blows, and if you rely just on dizzy stun you are trading a lot momentum for it. If you dont rely on the dizzy stun solely, the stun on the skill doesn't matter at all. on crushing shock (our comparison skill) you have a minimum 20% chance to proc each status effect, which you can bring up to 40% give or take, with charged. Status effects are super strong in this game, so this skill is easily as loaded as dizzy imo (or much more). Dizzy does allow for combos when cc is up, but if you are aware of this, then dizzy is the easiest skill in the game to fight.
edit: used wrong numbers for the % chance on status effect
DracoSaggitaExSole wrote: »I sincerely dread Dizzying Swing as a Mag Sorc, I wear 5 light pieces of armor, 1 heavy and 1 medium, my current build have like 15k stamina, if i am not on the ability bar that has a streak I die in 1-2 GCD to Dizzying Swing, Dizzying Swing, Dizzying Swing, Executioner.... (exaggerated, but fairly accurate) yes i can roll dodge... but how many time? Yes i can streak... but how many times? Not as many times as the stamina melee use gap closer and Dizzying Swing over and over, and if i can manage a shot on them but doing a combo with all the roll dodge, stun stam players can do? No Sir, I need to run and streak as fast as my legs can carry to avoiod the player over all. It is disgusting how over powered Dizzying Swing is against light armor caster IMO.
I could shield stack, but not as fast as the damage comes in, and i just going to run out of magica, and die.
Out heal it? Forget it.
Counter damage? Best option but cant. I just cant stand to the punishment i get from it to do sufficient counter damage.
As its name implies it should be a tool to CC, not to wreck every single non tank player in the game. (slightly exaggerated, but somewhat accurate)
Also there is a factor that i am not a pro player. I play a fair amount and do a lot of PvP in my game time but yet to find a counter mechanic to this. But the "git good brah" swagger just not cutting it here. Its not just me being a bad player, I hear over and over from other players how frustrating to fight against it. I see youtube videos the famous 1 vs x videos... 90% uses Dizziyng Swing after one player was foolish enough to follow them while they where running around wall like a jack rabbit just to meet their demise.
So your theory crafting with its having a cast time might sounds good in your head the actual in game experience show a different picture. A lot of dying animation, and waiting for a respawn, given that you are on the wrong end of the Dizzying Swing.
Now the ones who play with it and love it, I totally get it, i am considering to go stam sorc and put Dizzying Swing on 4 ability slots and Executioner on one... Just to have the same fun that those players have....
Its damage need to be cut, significantly, or light armor mag toon need something to even the stamina game play field. If I could have a reliable game mechanic to counter play it, i will be practicing it religiously... trust me, it should be up to the players skill to win a fight, not one overpowered skill to be used by all and just win over and over with it...
DracoSaggitaExSole wrote: »I sincerely dread Dizzying Swing as a Mag Sorc, I wear 5 light pieces of armor, 1 heavy and 1 medium, my current build have like 15k stamina, if i am not on the ability bar that has a streak I die in 1-2 GCD to Dizzying Swing, Dizzying Swing, Dizzying Swing, Executioner.... (exaggerated, but fairly accurate) yes i can roll dodge... but how many time? Yes i can streak... but how many times? Not as many times as the stamina melee use gap closer and Dizzying Swing over and over, and if i can manage a shot on them but doing a combo with all the roll dodge, stun stam players can do? No Sir, I need to run and streak as fast as my legs can carry to avoiod the player over all. It is disgusting how over powered Dizzying Swing is against light armor caster IMO.
I could shield stack, but not as fast as the damage comes in, and i just going to run out of magica, and die.
Out heal it? Forget it.
Counter damage? Best option but cant. I just cant stand to the punishment i get from it to do sufficient counter damage.
As its name implies it should be a tool to CC, not to wreck every single non tank player in the game. (slightly exaggerated, but somewhat accurate)
Also there is a factor that i am not a pro player. I play a fair amount and do a lot of PvP in my game time but yet to find a counter mechanic to this. But the "git good brah" swagger just not cutting it here. Its not just me being a bad player, I hear over and over from other players how frustrating to fight against it. I see youtube videos the famous 1 vs x videos... 90% uses Dizziyng Swing after one player was foolish enough to follow them while they where running around wall like a jack rabbit just to meet their demise.
So your theory crafting with its having a cast time might sounds good in your head the actual in game experience show a different picture. A lot of dying animation, and waiting for a respawn, given that you are on the wrong end of the Dizzying Swing.
Now the ones who play with it and love it, I totally get it, i am considering to go stam sorc and put Dizzying Swing on 4 ability slots and Executioner on one... Just to have the same fun that those players have....
Its damage need to be cut, significantly, or light armor mag toon need something to even the stamina game play field. If I could have a reliable game mechanic to counter play it, i will be practicing it religiously... trust me, it should be up to the players skill to win a fight, not one overpowered skill to be used by all and just win over and over with it...