Don't see why not, they could make it an ESO+ feature, give people another reason to subscribe.
Before people start screaming its should be free/base game etc... they won't even consider adding it unless they can make money from it in some form or another.
I think you are forgetting all of the updates that ZOS has released to the base game for free in the time since the crown store business model was instituted. Some of these involved developing entire new game systems, not just UI changes:they won't even consider adding it unless they can make money from it in some form or another.
Hopefully never!Any chance gear or skill switching functionality will be added to the base game?
TheShadowScout wrote: »Hopefully never!Any chance gear or skill switching functionality will be added to the base game?
I mean, the lengths some people will argue to, just to keep from having to make friggin -choices-!
Having to think twice about which gear/skill setup to choose is one of the strong points of the game!
Having to make choices instead of having your cake and eating it too is fun!
Having to think hard about if you want to specialize in one thing at the expense of another, or go with a mixed setup that is adequate for both but not perfect is a good thing!
I wouldn't want to see all choice removed by the option to instantly switch from one "super-effective" setup for the other...
People have thought out their different setups already. It just takes unnecessary time to manually switch gear all the time. In both cases you have to plan and configure and carry it along.
@silvereyes Where do they have barber shops?
silvereyes wrote: »I think you are forgetting all of the updates that ZOS has released to the base game for free in the time since the crown store business model was instituted. Some of these involved developing entire new game systems, not just UI changes:they won't even consider adding it unless they can make money from it in some form or another.
- Armor dying
- Barber shop
- Daily rewards
- Housing / furniture crafting
- House storage containers
- Master writs
- Buff/debuff tracker
- Guild trader search screen revamp
- Multi crafting
- Guild trader multi-bidding (debatable whether this was an improvement)
- Combat logging (not useful on console)
- Outfit/style-pages system
- Limited visitor permissions for housing, to avoid people turning off your lights
- Character reordering
- Housing editor improvements, including furniture grouping, undo, and with Greymoor, grid alignment tools
I'm sure I'm missing some other things as well. And that's not even to mention the fact that Battlegrounds and Imperial City are both free now as well, despite the fact that they were buy to play at first.
Many of the above have been monetized in some way, but the core functionality is still free. And some haven't been monetized at all.
Don't see why not, they could make it an ESO+ feature, give people another reason to subscribe.
Before people start screaming its should be free/base game etc... they won't even consider adding it unless they can make money from it in some form or another.
Absolutely agree. It is essential for healers and tanks, and is useful for everyone else. Also, I wish they added minimap. The best course would be, if ZOS took data, on what addons are most popular, and added their own versions of them, in QOL update.
Absolutely agree. It is essential for healers and tanks, and is useful for everyone else. Also, I wish they added minimap. The best course would be, if ZOS took data, on what addons are most popular, and added their own versions of them, in QOL update.
silvereyes wrote: »People have thought out their different setups already. It just takes unnecessary time to manually switch gear all the time. In both cases you have to plan and configure and carry it along.
@silvereyes Where do they have barber shops?
I don't remember exactly, but I think the whole costume system (predecessor to outfits) was introduced around the same time. I forget the exact patch. Like, the whole ability to wear hats and costumes didn't used to exist either, and they are also part of base game rewards now as well.
No one heard about skill changer/gear changer addons?
silvereyes wrote: »Don't see why not, they could make it an ESO+ feature, give people another reason to subscribe.
Before people start screaming its should be free/base game etc... they won't even consider adding it unless they can make money from it in some form or another.
Problem is, a dressing room has competitive gameplay value for speed runs / scores, especially on console. If you can shave 10-30 seconds off of each transition between trash sets and boss sets, it makes a difference. That starts getting into p2w territory.
Not that they haven't already skirted that territory a ton with the crown store, but this would be pretty clearly over the line for a lot of people.
Edit: removed redundant redundancy.
priestnall.andrewrwb17_ESO wrote: »Absolutely agree. It is essential for healers and tanks, and is useful for everyone else. Also, I wish they added minimap. The best course would be, if ZOS took data, on what addons are most popular, and added their own versions of them, in QOL update.
I suspect they already do this to some LIMITED extent - hopefully ZOS are looking at addon usage (aka Minion) to determine which QOL improvements to prioritise e.g. BeamMeUp …and thinking… “maybe we should just add that to the game or revisit how people fast travel.” I live in a fantasy world I know… Tom Cruise is my dad and goblins are real.
silvereyes wrote: »People have thought out their different setups already. It just takes unnecessary time to manually switch gear all the time. In both cases you have to plan and configure and carry it along.
@silvereyes Where do they have barber shops?
I don't remember exactly, but I think the whole costume system (predecessor to outfits) was introduced around the same time. I forget the exact patch. Like, the whole ability to wear hats and costumes didn't used to exist either, and they are also part of base game rewards now as well.
The costume system was always there, as least as long as it's been on console anyway. What was new was the ability to dye them, which made them much more useful