Well, in my opinion they should just make players unable to weapon swap during combat. And change weapon swap into full on spec swap. So players can have a second set of gear equipped, with it's own clean slate of skills, stats, CP, and full gear. Allowing players to have an actual dual spec.
The best advantage to this would be, that players could swap between healer/tank and dps roles more easily. But it would also allow players to experiment with other skills, stats, gear, and CP, without messing up their actual spec.
At the moment weapon swap isn't really weapon swap anyways... it is just a skill expansion.
Well, in my opinion they should just make players unable to weapon swap during combat. And change weapon swap into full on spec swap. So players can have a second set of gear equipped, with it's own clean slate of skills, stats, CP, and full gear. Allowing players to have an actual dual spec.
The best advantage to this would be, that players could swap between healer/tank and dps roles more easily. But it would also allow players to experiment with other skills, stats, gear, and CP, without messing up their actual spec.
At the moment weapon swap isn't really weapon swap anyways... it is just a skill expansion.
Weapon swap is just a skill expansion yes... from 5 skills to 10 skills. It is not used for actually swapping weapons anymore. If you have to backbar something, you were not supposed to have access to it... in my opinion. As you said, you use it for things which were unavailable with your original weaponset. Meaning it expanded your usable skills from 5 to 10, even on weaponsets that weren't supposed to have access to those skills. Including giving you access to bonusses that secondary weaponset gives you. So technically, what you are using is meant for another spec. This is also why players call it barswap, and not weaponswap.Well, in my opinion they should just make players unable to weapon swap during combat. And change weapon swap into full on spec swap. So players can have a second set of gear equipped, with it's own clean slate of skills, stats, CP, and full gear. Allowing players to have an actual dual spec.
The best advantage to this would be, that players could swap between healer/tank and dps roles more easily. But it would also allow players to experiment with other skills, stats, gear, and CP, without messing up their actual spec.
At the moment weapon swap isn't really weapon swap anyways... it is just a skill expansion.
[snip]
Weapon swap is just a skill expansion? It's the difference between having 10 skills and 2 ultimates or having 5 skills and one ultimate. It allows my tank to use a staff and wall of elements to proc a crusher enchantment that I don't have on my sword and shield bar, or my sorc to slot buffs, shields and heals without losing abilities on my main weapon bar. It allows people to use a bow for DoT abilities and switch to another weapon for spammables/execute. Try running trials without weapon swap and let us know how it goes.
I have nothing against the ability to have gear/skill loadouts. I use Alpha Gear for that exact purpose. Taking out weapon swap isn't necessary for that, in fact it would be highly detrimental to the game.
This is false and I gave you several examples of different weapons on different bars.Weapon swap is just a skill expansion yes... from 5 skills to 10 skills. It is not used for actually swapping weapons anymore.Well, in my opinion they should just make players unable to weapon swap during combat. And change weapon swap into full on spec swap. So players can have a second set of gear equipped, with it's own clean slate of skills, stats, CP, and full gear. Allowing players to have an actual dual spec.
The best advantage to this would be, that players could swap between healer/tank and dps roles more easily. But it would also allow players to experiment with other skills, stats, gear, and CP, without messing up their actual spec.
At the moment weapon swap isn't really weapon swap anyways... it is just a skill expansion.
[snip]
Weapon swap is just a skill expansion? It's the difference between having 10 skills and 2 ultimates or having 5 skills and one ultimate. It allows my tank to use a staff and wall of elements to proc a crusher enchantment that I don't have on my sword and shield bar, or my sorc to slot buffs, shields and heals without losing abilities on my main weapon bar. It allows people to use a bow for DoT abilities and switch to another weapon for spammables/execute. Try running trials without weapon swap and let us know how it goes.
I have nothing against the ability to have gear/skill loadouts. I use Alpha Gear for that exact purpose. Taking out weapon swap isn't necessary for that, in fact it would be highly detrimental to the game.
What do you even mean with "not supposed to have access to it"? This is a game, what we are supposed to do is what is allowed by the game. Weapon swapping has been in the game since beta. It is an inherent part of ESO combat system. It was never not an option. I am supposed to have access to two weapon slots with their respective skill bars, period.If you have to backbar something, you were not supposed to have access to it... in my opinion. As you said, you use it for things which were unavailable with your original weaponset. Meaning it expanded your usable skills from 5 to 10, even on weaponsets that weren't supposed to have access to those skills. Including giving you access to bonusses that secondary weaponset gives you. So technically, what you are using is meant for another spec.
Players also call Radiant Destruction and its morphs "Jesus Beam". So what? As I said, you have two weapon slots, whether you use them or not, and whether you put identical weapons or different weapons in them. Each weapon slot has it own skill bar. Saying weapon swap or bar swap is exactly the same and there is no operative difference, as you are effectively swapping to a different (even if identical) weapon, and to a different (even if identically set-up) skill bar.This is also why players call it barswap, and not weaponswap.
I lag during trials. Should trials be removed? In fact, I lag pretty much everywhere, depending on the time of day, population, etc. Maybe we should delete the entire game?Weapon swapping is also an issue when players are lagging.
So the game should be designed around the least common denominator? Weapon swap is 1 key/button. If you don't use it, your loss. If you "can't" use it at all (and I don't mean use it in the context of a proper rotation), you have other issues. It is one freaking button.And a huge player skill gap between those that do, and those that do not. And those that can, and those that cannot.
Again, it seems to me that you don't think properly before posting. How is it lighter on the server to use the same skill x times, or different skills the same x times? The ability to use skills is limited only by the global cooldown. Within that limit, you can spam the same skill or use different skills. The number of calculations on the server would be the same.Imagine how much load reduction there would be on the server if players were only using 5 skills instead of 10. Might even solve the lag issues with the game.
You are the one who proposed replacing weapon swap with role swap. I replied that this was neither necessary nor good for the game, and that there are already ways to change your loadouts if you play on PC. And while this doesn't cover skills and their morphs, or champion points, or attributes, it certainly can allow you to play different roles, up to a point.Like you mention, an addon for swapping gear... this still does not change your spec/role.
Wait, you just said that ditching weapon swap would fix lag, yet now you imply that few people even use it? Either your argument is full of holes, or weapon swap by a minority of players must REALLY put a load on the servers.Would be fun to see numbers, on how many players are actually using weaponswap on live. And I do understand the top players being against something like this.
Well, in my opinion they should just make players unable to weapon swap during combat. And change weapon swap into full on spec swap. So players can have a second set of gear equipped, with it's own clean slate of skills, stats, CP, and full gear. Allowing players to have an actual dual spec.
The best advantage to this would be, that players could swap between healer/tank and dps roles more easily. But it would also allow players to experiment with other skills, stats, gear, and CP, without messing up their actual spec.
At the moment weapon swap isn't really weapon swap anyways... it is just a skill expansion.
[snip]
Weapon swap is just a skill expansion? It's the difference between having 10 skills and 2 ultimates or having 5 skills and one ultimate. It allows my tank to use a staff and wall of elements to proc a crusher enchantment that I don't have on my sword and shield bar, or my sorc to slot buffs, shields and heals without losing abilities on my main weapon bar. It allows people to use a bow for DoT abilities and switch to another weapon for spammables/execute. Try running trials without weapon swap and let us know how it goes.
I have nothing against the ability to have gear/skill loadouts. I use Alpha Gear for that exact purpose. Taking out weapon swap isn't necessary for that, in fact it would be highly detrimental to the game.
Weapon swap is just a skill expansion yes... from 5 skills to 10 skills. It is not used for actually swapping weapons anymore. If you have to backbar something, you were not supposed to have access to it... in my opinion. As you said, you use it for things which were unavailable with your original weaponset. Meaning it expanded your usable skills from 5 to 10, even on weaponsets that weren't supposed to have access to those skills. Including giving you access to bonusses that secondary weaponset gives you. So technically, what you are using is meant for another spec. This is also why players call it barswap, and not weaponswap.
Weapon swapping is also an issue when players are lagging. And a huge player skill gap between those that do, and those that do not. And those that can, and those that cannot. Imagine how much load reduction there would be on the server if players were only using 5 skills instead of 10. Might even solve the lag issues with the game.
Like you mention, an addon for swapping gear... this still does not change your spec/role.
Would be fun to see numbers, on how many players are actually using weaponswap on live. And I do understand the top players being against something like this.
PS: ZOS could also implement a dual spec with two skillbars each.
PPS: ZOS should also allow players to show 10 skills on the game, and simply automatically weapon swap(maybe with a small delay) for those that do not want to weaponswap manually.
and if we leave a 1 skill, servers will start flying. what a thrilling game we will have, if tanks will have only taunting skill, healers only burst heal and dd only 1 spammable. maximum of intertainment and pleasuremagine how much load reduction there would be on the server if players were only using 5 skills instead of 10.
Did I actually just read that barswapping adds to the skill gap?!?! 🙄
@MarzAttakz I fully agree that the UI could and should be much more user friendly. I refused to use add-ons for the first six months or so after launch because I saw it as ZOS offloading the development of necessary features to developers that would or would not maintain their add-ons. And that is in fact what happened - fortunately most popular add-ons are kept up to date, but many have fallen to the wayside over the years, not to mention add-ons are a luxury only PC (and Mac?) players have.
So back on topic, I agree that ZOS should rework their UI and allow for easier respecs and saving different profiles for different situations. I don't think it would be disproportionate in terms of workload, considering how much it would benefit players, especially those on consoles stuck with no add-ons to help overcome the defficiencies of ESO's barebones UI.
Which means that even though you are changing your weapons, you are basically only using the secondary set to enhance the first set. You are not actually using that weapon, just it's benefits.This is false and I gave you several examples of different weapons on different bars.
The way I mentioned weapon swapping is the same issue as with vampires. Players are only using the second set of weapons for the bonusses they give. They are not specced for those weapons, they are not actually using them, they just have them equipped for the bonusses and extra skills. So how is it different when you compare it to vampires?? Players apparently only picked vampires for the bonusses, without much of a downside.... yet barswapping, gives you all the advantages for weapons which are not actively used, but have absolutely no downsides whatsoever.What do you even mean with "not supposed to have access to it"? This is a game, what we are supposed to do is what is allowed by the game. Weapon swapping has been in the game since beta. It is an inherent part of ESO combat system. It was never not an option. I am supposed to have access to two weapon slots with their respective skill bars, period.
You missread what I wrote... As I tried to explain, players only use the second bar for the bonusses and extra skills(skillexpansion vs 5 skills). So technically even though players swap bars, players only do so to enhance their frontbar skills. Players do not do it because they actually are swapping weapons to use those weapons, but they only use the advantages of the second bar. This is why the term weaponswapping does no longer seem to apply, but barswapping does.Players also call Radiant Destruction and its morphs "Jesus Beam". So what? As I said, you have two weapon slots, whether you use them or not, and whether you put identical weapons or different weapons in them. Each weapon slot has it own skill bar. Saying weapon swap or bar swap is exactly the same and there is no operative difference, as you are effectively swapping to a different (even if identical) weapon, and to a different (even if identically set-up) skill bar.
This is not actually a point. Skills take calculations, when you use dots, triggers, and any other type of skills on your second bar, you are stressing the servers alot more than when only using 5 skills. As with 5 skills, players would have to tactically choose those skills. Instead of being able to use anything that benefits their main bar, even if it is not on the main bar.I lag during trials. Should trials be removed? In fact, I lag pretty much everywhere, depending on the time of day, population, etc. Maybe we should delete the entire game?
More accessible games do get more players. What is the point of weaponswapping, if hardly anyone uses it. Or when it actively chases players away? This is why I said it would be fun to see the actual numbers on barswapping, and how many players do so.So the game should be designed around the least common denominator? Weapon swap is 1 key/button. If you don't use it, your loss. If you "can't" use it at all (and I don't mean use it in the context of a proper rotation), you have other issues. It is one freaking button.
The difference is that anything that isn't mainbar, still ticks and srtesses the server, even when you are on the front bar. Buffs, dots, debuffs, etc. Just because you barswap, it does not de-activate the skills used. Meaning, they are still stressing the server. With only one bar, players would have to selectively choose their 5 skills, insteaf of being able to use all 10 at the same time. So no, the bumber of calculations would not be the same.Again, it seems to me that you don't think properly before posting. How is it lighter on the server to use the same skill x times, or different skills the same x times? The ability to use skills is limited only by the global cooldown. Within that limit, you can spam the same skill or use different skills. The number of calculations on the server would be the same.
So basically, just because you only change what you wear you are now that role? That is not how changing roles work, you would have to actively change CP, stats, and skills everytime to actually change role. If you think halfplaying a certain role is good for the game, it is not. You are only a tank, healer, or dps, when everything on that character is change for it. Yes, you can get by and cheese it. But is that really intended?You are the one who proposed replacing weapon swap with role swap. I replied that this was neither necessary nor good for the game, and that there are already ways to change your loadouts if you play on PC. And while this doesn't cover skills and their morphs, or champion points, or attributes, it certainly can allow you to play different roles, up to a point.
This is just a weak argument. When in stressfull situations, like pvp, dungeons, or trials... the less people who weaponswap, the lesser calculations for the server to make. So numbers on who actually weaponswaps, is a really good point to see if weaponswap is actively used by most players. Or if it is something only 10% of the players use, and might as well change or be removed. With the advantage of less lag.Wait, you just said that ditching weapon swap would fix lag, yet now you imply that few people even use it? Either your argument is full of holes, or weapon swap by a minority of players must REALLY put a load on the servers.
Which means that even though you are changing your weapons, you are basically only using the secondary set to enhance the first set. You are not actually using that weapon, just it's benefits.This is false and I gave you several examples of different weapons on different bars.The way I mentioned weapon swapping is the same issue as with vampires. Players are only using the second set of weapons for the bonusses they give. They are not specced for those weapons, they are not actually using them, they just have them equipped for the bonusses and extra skills. So how is it different when you compare it to vampires?? Players apparently only picked vampires for the bonusses, without much of a downside.... yet barswapping, gives you all the advantages for weapons which are not actively used, but have absolutely no downsides whatsoever.What do you even mean with "not supposed to have access to it"? This is a game, what we are supposed to do is what is allowed by the game. Weapon swapping has been in the game since beta. It is an inherent part of ESO combat system. It was never not an option. I am supposed to have access to two weapon slots with their respective skill bars, period.
So basically, just because you only change what you wear you are now that role? That is not how changing roles work, you would have to actively change CP, stats, and skills everytime to actually change role. If you think halfplaying a certain role is good for the game, it is not. You are only a tank, healer, or dps, when everything on that character is change for it. Yes, you can get by and cheese it. But is that really intended?
This thread is about changing roles with shrines. So I replied with an idea to change weapon swap, which in my opinion isn't used for that purpose, to change it to be able to completely roleswap. Slightly different from using shrines, but still about actually roleswapping. Not going halfway, with just changing your gear.
Which means that even though you are changing your weapons, you are basically only using the secondary set to enhance the first set. You are not actually using that weapon, just it's benefits.This is false and I gave you several examples of different weapons on different bars.The way I mentioned weapon swapping is the same issue as with vampires. Players are only using the second set of weapons for the bonusses they give. They are not specced for those weapons, they are not actually using them, they just have them equipped for the bonusses and extra skills. So how is it different when you compare it to vampires?? Players apparently only picked vampires for the bonusses, without much of a downside.... yet barswapping, gives you all the advantages for weapons which are not actively used, but have absolutely no downsides whatsoever.What do you even mean with "not supposed to have access to it"? This is a game, what we are supposed to do is what is allowed by the game. Weapon swapping has been in the game since beta. It is an inherent part of ESO combat system. It was never not an option. I am supposed to have access to two weapon slots with their respective skill bars, period.You missread what I wrote... As I tried to explain, players only use the second bar for the bonusses and extra skills(skillexpansion vs 5 skills). So technically even though players swap bars, players only do so to enhance their frontbar skills. Players do not do it because they actually are swapping weapons to use those weapons, but they only use the advantages of the second bar. This is why the term weaponswapping does no longer seem to apply, but barswapping does.Players also call Radiant Destruction and its morphs "Jesus Beam". So what? As I said, you have two weapon slots, whether you use them or not, and whether you put identical weapons or different weapons in them. Each weapon slot has it own skill bar. Saying weapon swap or bar swap is exactly the same and there is no operative difference, as you are effectively swapping to a different (even if identical) weapon, and to a different (even if identically set-up) skill bar.This is not actually a point. Skills take calculations, when you use dots, triggers, and any other type of skills on your second bar, you are stressing the servers alot more than when only using 5 skills. As with 5 skills, players would have to tactically choose those skills. Instead of being able to use anything that benefits their main bar, even if it is not on the main bar.I lag during trials. Should trials be removed? In fact, I lag pretty much everywhere, depending on the time of day, population, etc. Maybe we should delete the entire game?More accessible games do get more players. What is the point of weaponswapping, if hardly anyone uses it. Or when it actively chases players away? This is why I said it would be fun to see the actual numbers on barswapping, and how many players do so.So the game should be designed around the least common denominator? Weapon swap is 1 key/button. If you don't use it, your loss. If you "can't" use it at all (and I don't mean use it in the context of a proper rotation), you have other issues. It is one freaking button.The difference is that anything that isn't mainbar, still ticks and srtesses the server, even when you are on the front bar. Buffs, dots, debuffs, etc. Just because you barswap, it does not de-activate the skills used. Meaning, they are still stressing the server. With only one bar, players would have to selectively choose their 5 skills, insteaf of being able to use all 10 at the same time. So no, the bumber of calculations would not be the same.Again, it seems to me that you don't think properly before posting. How is it lighter on the server to use the same skill x times, or different skills the same x times? The ability to use skills is limited only by the global cooldown. Within that limit, you can spam the same skill or use different skills. The number of calculations on the server would be the same.So basically, just because you only change what you wear you are now that role? That is not how changing roles work, you would have to actively change CP, stats, and skills everytime to actually change role. If you think halfplaying a certain role is good for the game, it is not. You are only a tank, healer, or dps, when everything on that character is change for it. Yes, you can get by and cheese it. But is that really intended?You are the one who proposed replacing weapon swap with role swap. I replied that this was neither necessary nor good for the game, and that there are already ways to change your loadouts if you play on PC. And while this doesn't cover skills and their morphs, or champion points, or attributes, it certainly can allow you to play different roles, up to a point.
This thread is about changing roles with shrines. So I replied with an idea to change weapon swap, which in my opinion isn't used for that purpose, to change it to be able to completely roleswap. Slightly different from using shrines, but still about actually roleswapping. Not going halfway, with just changing your gear.This is just a weak argument. When in stressfull situations, like pvp, dungeons, or trials... the less people who weaponswap, the lesser calculations for the server to make. So numbers on who actually weaponswaps, is a really good point to see if weaponswap is actively used by most players. Or if it is something only 10% of the players use, and might as well change or be removed. With the advantage of less lag.Wait, you just said that ditching weapon swap would fix lag, yet now you imply that few people even use it? Either your argument is full of holes, or weapon swap by a minority of players must REALLY put a load on the servers.
Anyways, I still stand by my idea to change weaponswap into full role swap.
I have a dream, that there will be a way to play multiple roles without having to pay gold at the shrine.
Whether it be a crown shop item to add more attribute load outs, or just have there initially be more settings for different attributes stat weights.
Load 1 could have 64 health, load 2 could have 64 stam, load 3 could have 50 health 10 magicka etc. Then pay to change a loadout of attributes at the shrine.
Much more player friendly then running in a circle to change your stat weights.
Not flawed... it still means you are using both bow and dual wield with the same skills, stats, and CP. Which means you are using one of the two bars for just the bonusses. In this case, the bow for it's ranged attacks, or the dual wield for the melee. Depending on the in-game situation, and for which you are specced.robertthebard wrote: »Which means that even though you are changing your weapons, you are basically only using the secondary set to enhance the first set. You are not actually using that weapon, just it's benefits.This is false and I gave you several examples of different weapons on different bars.The way I mentioned weapon swapping is the same issue as with vampires. Players are only using the second set of weapons for the bonusses they give. They are not specced for those weapons, they are not actually using them, they just have them equipped for the bonusses and extra skills. So how is it different when you compare it to vampires?? Players apparently only picked vampires for the bonusses, without much of a downside.... yet barswapping, gives you all the advantages for weapons which are not actively used, but have absolutely no downsides whatsoever.What do you even mean with "not supposed to have access to it"? This is a game, what we are supposed to do is what is allowed by the game. Weapon swapping has been in the game since beta. It is an inherent part of ESO combat system. It was never not an option. I am supposed to have access to two weapon slots with their respective skill bars, period.
Got to stop you right here, because what you do, or what "everyone you know" does is not representative of the game in general. How do I know? Because, as I mentioned earlier, my main NB is bow front bar, at 50, and dual wield back bar, also at 50. When you state a premise based on a fallacy, the premise is flawed.
robertthebard wrote: »Which means that even though you are changing your weapons, you are basically only using the secondary set to enhance the first set. You are not actually using that weapon, just it's benefits.This is false and I gave you several examples of different weapons on different bars.The way I mentioned weapon swapping is the same issue as with vampires. Players are only using the second set of weapons for the bonusses they give. They are not specced for those weapons, they are not actually using them, they just have them equipped for the bonusses and extra skills. So how is it different when you compare it to vampires?? Players apparently only picked vampires for the bonusses, without much of a downside.... yet barswapping, gives you all the advantages for weapons which are not actively used, but have absolutely no downsides whatsoever.What do you even mean with "not supposed to have access to it"? This is a game, what we are supposed to do is what is allowed by the game. Weapon swapping has been in the game since beta. It is an inherent part of ESO combat system. It was never not an option. I am supposed to have access to two weapon slots with their respective skill bars, period.
Got to stop you right here, because what you do, or what "everyone you know" does is not representative of the game in general. How do I know? Because, as I mentioned earlier, my main NB is bow front bar, at 50, and dual wield back bar, also at 50. When you state a premise based on a fallacy, the premise is flawed.
Not flawed... it still means you are using both bow and dual wield with the same skills, stats, and CP. Which means you are using one of the two bars for just the bonusses. In this case, the bow for it's ranged attacks, or the dual wield for the melee. Depending on the in-game situation, and for which you are specced.
Even if you are a hybrid spec(and some things overlap, like stats/CP), it still means you are using one weaponbar mainly for the situational bonusses when the other weapon comes up short.
Which means that even though you are changing your weapons, you are basically only using the secondary set to enhance the first set. You are not actually using that weapon, just it's benefits.This is false and I gave you several examples of different weapons on different bars.The way I mentioned weapon swapping is the same issue as with vampires. Players are only using the second set of weapons for the bonusses they give. They are not specced for those weapons, they are not actually using them, they just have them equipped for the bonusses and extra skills. So how is it different when you compare it to vampires?? Players apparently only picked vampires for the bonusses, without much of a downside.... yet barswapping, gives you all the advantages for weapons which are not actively used, but have absolutely no downsides whatsoever.What do you even mean with "not supposed to have access to it"? This is a game, what we are supposed to do is what is allowed by the game. Weapon swapping has been in the game since beta. It is an inherent part of ESO combat system. It was never not an option. I am supposed to have access to two weapon slots with their respective skill bars, period.You missread what I wrote... As I tried to explain, players only use the second bar for the bonusses and extra skills(skillexpansion vs 5 skills). So technically even though players swap bars, players only do so to enhance their frontbar skills. Players do not do it because they actually are swapping weapons to use those weapons, but they only use the advantages of the second bar. This is why the term weaponswapping does no longer seem to apply, but barswapping does.Players also call Radiant Destruction and its morphs "Jesus Beam". So what? As I said, you have two weapon slots, whether you use them or not, and whether you put identical weapons or different weapons in them. Each weapon slot has it own skill bar. Saying weapon swap or bar swap is exactly the same and there is no operative difference, as you are effectively swapping to a different (even if identical) weapon, and to a different (even if identically set-up) skill bar.This is not actually a point. Skills take calculations, when you use dots, triggers, and any other type of skills on your second bar, you are stressing the servers alot more than when only using 5 skills. As with 5 skills, players would have to tactically choose those skills. Instead of being able to use anything that benefits their main bar, even if it is not on the main bar.I lag during trials. Should trials be removed? In fact, I lag pretty much everywhere, depending on the time of day, population, etc. Maybe we should delete the entire game?More accessible games do get more players. What is the point of weaponswapping, if hardly anyone uses it. Or when it actively chases players away? This is why I said it would be fun to see the actual numbers on barswapping, and how many players do so.So the game should be designed around the least common denominator? Weapon swap is 1 key/button. If you don't use it, your loss. If you "can't" use it at all (and I don't mean use it in the context of a proper rotation), you have other issues. It is one freaking button.The difference is that anything that isn't mainbar, still ticks and srtesses the server, even when you are on the front bar. Buffs, dots, debuffs, etc. Just because you barswap, it does not de-activate the skills used. Meaning, they are still stressing the server. With only one bar, players would have to selectively choose their 5 skills, insteaf of being able to use all 10 at the same time. So no, the bumber of calculations would not be the same.Again, it seems to me that you don't think properly before posting. How is it lighter on the server to use the same skill x times, or different skills the same x times? The ability to use skills is limited only by the global cooldown. Within that limit, you can spam the same skill or use different skills. The number of calculations on the server would be the same.So basically, just because you only change what you wear you are now that role? That is not how changing roles work, you would have to actively change CP, stats, and skills everytime to actually change role. If you think halfplaying a certain role is good for the game, it is not. You are only a tank, healer, or dps, when everything on that character is change for it. Yes, you can get by and cheese it. But is that really intended?You are the one who proposed replacing weapon swap with role swap. I replied that this was neither necessary nor good for the game, and that there are already ways to change your loadouts if you play on PC. And while this doesn't cover skills and their morphs, or champion points, or attributes, it certainly can allow you to play different roles, up to a point.
This thread is about changing roles with shrines. So I replied with an idea to change weapon swap, which in my opinion isn't used for that purpose, to change it to be able to completely roleswap. Slightly different from using shrines, but still about actually roleswapping. Not going halfway, with just changing your gear.This is just a weak argument. When in stressfull situations, like pvp, dungeons, or trials... the less people who weaponswap, the lesser calculations for the server to make. So numbers on who actually weaponswaps, is a really good point to see if weaponswap is actively used by most players. Or if it is something only 10% of the players use, and might as well change or be removed. With the advantage of less lag.Wait, you just said that ditching weapon swap would fix lag, yet now you imply that few people even use it? Either your argument is full of holes, or weapon swap by a minority of players must REALLY put a load on the servers.
Anyways, I still stand by my idea to change weaponswap into full role swap.
Not flawed... it still means you are using both bow and dual wield with the same skills, stats, and CP. Which means you are using one of the two bars for just the bonusses. In this case, the bow for it's ranged attacks, or the dual wield for the melee. Depending on the in-game situation, and for which you are specced.robertthebard wrote: »Which means that even though you are changing your weapons, you are basically only using the secondary set to enhance the first set. You are not actually using that weapon, just it's benefits.This is false and I gave you several examples of different weapons on different bars.The way I mentioned weapon swapping is the same issue as with vampires. Players are only using the second set of weapons for the bonusses they give. They are not specced for those weapons, they are not actually using them, they just have them equipped for the bonusses and extra skills. So how is it different when you compare it to vampires?? Players apparently only picked vampires for the bonusses, without much of a downside.... yet barswapping, gives you all the advantages for weapons which are not actively used, but have absolutely no downsides whatsoever.What do you even mean with "not supposed to have access to it"? This is a game, what we are supposed to do is what is allowed by the game. Weapon swapping has been in the game since beta. It is an inherent part of ESO combat system. It was never not an option. I am supposed to have access to two weapon slots with their respective skill bars, period.
Got to stop you right here, because what you do, or what "everyone you know" does is not representative of the game in general. How do I know? Because, as I mentioned earlier, my main NB is bow front bar, at 50, and dual wield back bar, also at 50. When you state a premise based on a fallacy, the premise is flawed.
Even if you are a hybrid spec(and some things overlap, like stats/CP), it still means you are using one weaponbar mainly for the situational bonusses when the other weapon comes up short.
Not flawed... it still means you are using both bow and dual wield with the same skills, stats, and CP. Which means you are using one of the two bars for just the bonusses. In this case, the bow for it's ranged attacks, or the dual wield for the melee.robertthebard wrote: »Which means that even though you are changing your weapons, you are basically only using the secondary set to enhance the first set. You are not actually using that weapon, just it's benefits.This is false and I gave you several examples of different weapons on different bars.The way I mentioned weapon swapping is the same issue as with vampires. Players are only using the second set of weapons for the bonusses they give. They are not specced for those weapons, they are not actually using them, they just have them equipped for the bonusses and extra skills. So how is it different when you compare it to vampires?? Players apparently only picked vampires for the bonusses, without much of a downside.... yet barswapping, gives you all the advantages for weapons which are not actively used, but have absolutely no downsides whatsoever.What do you even mean with "not supposed to have access to it"? This is a game, what we are supposed to do is what is allowed by the game. Weapon swapping has been in the game since beta. It is an inherent part of ESO combat system. It was never not an option. I am supposed to have access to two weapon slots with their respective skill bars, period.
Got to stop you right here, because what you do, or what "everyone you know" does is not representative of the game in general. How do I know? Because, as I mentioned earlier, my main NB is bow front bar, at 50, and dual wield back bar, also at 50. When you state a premise based on a fallacy, the premise is flawed.
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you are using one weaponbar mainly for the situational bonusses when the other weapon comes up short.
Anyways, I still stand by my idea to change weaponswap into full role swap.
Not flawed... it still means you are using both bow and dual wield with the same skills, stats, and CP. Which means you are using one of the two bars for just the bonusses. In this case, the bow for it's ranged attacks, or the dual wield for the melee. Depending on the in-game situation, and for which you are specced.robertthebard wrote: »Which means that even though you are changing your weapons, you are basically only using the secondary set to enhance the first set. You are not actually using that weapon, just it's benefits.This is false and I gave you several examples of different weapons on different bars.The way I mentioned weapon swapping is the same issue as with vampires. Players are only using the second set of weapons for the bonusses they give. They are not specced for those weapons, they are not actually using them, they just have them equipped for the bonusses and extra skills. So how is it different when you compare it to vampires?? Players apparently only picked vampires for the bonusses, without much of a downside.... yet barswapping, gives you all the advantages for weapons which are not actively used, but have absolutely no downsides whatsoever.What do you even mean with "not supposed to have access to it"? This is a game, what we are supposed to do is what is allowed by the game. Weapon swapping has been in the game since beta. It is an inherent part of ESO combat system. It was never not an option. I am supposed to have access to two weapon slots with their respective skill bars, period.
Got to stop you right here, because what you do, or what "everyone you know" does is not representative of the game in general. How do I know? Because, as I mentioned earlier, my main NB is bow front bar, at 50, and dual wield back bar, also at 50. When you state a premise based on a fallacy, the premise is flawed.
Even if you are a hybrid spec(and some things overlap, like stats/CP), it still means you are using one weaponbar mainly for the situational bonusses when the other weapon comes up short.