Maintenance for the week of April 13:
• PC/Mac: No maintenance – April 13

Still No Statement?

  • Czekoludek
    Czekoludek
    ✭✭✭✭✭
    I will just leave this here
    Czekoludek wrote: »
    We have cumulation of free ESO event, coronavirus because of which ppl stays at homes (basically all bigger games reach their records during this time or they are close to they all time peak). I'm more interesting to see if bad game performance will draw away new ppl or not.
    Steam numbers now might looks promising but like i said, it is a specific situation. Hard to believe for me that game is in healthy state, especially when you see twitch statistics for biggest streams (announcements) of ESO:

    Morrowind:
    278,228 viewers/hour
    Total unique viewers: 250,405

    Summerset:
    237,047 viewers/hour
    Total unique viewers: 161,982

    Elsweyr:
    498,343 viewers/hour
    Total unique viewers: 1,204,328 (!!!)

    Greymoor:
    130,898 viewers/hour
    Total unique viewers: 259,614

    All of this data are available for everyone. Mind that Morrowind and Summerset streams were less then one hour long, while Elsweyr and Greymoor were more then 2 hours long each (so they should generate more unique viewers).
    As you can see Year of the Dragon was a big oopsie for ZOS (stupid combat changes provided by new, not so great team, performance and overall overmonetization). During Elsweyr we also got a lot of fresh blood but game failed at keeping most of them.
    This year will be huge test for ZOS and in my opinion will shape the future of this game (they will go into full milking cow mode or they will invest more money for better profit). Unfortunately right now many ppl thinks that they are choosing first path (including me) and see the future of ESO in not so bright light
  • Destai
    Destai
    ✭✭✭✭✭
    ✭✭✭✭
    Jaxious79 wrote: »
    Destai wrote: »
    technohic wrote: »
    And I have a hard time resisting to take jabs here and there myself; but I wouldn't beat up our communication team. This sort of thing smells of a management decision to not dedicate resources toward it, or at least minimal; so they can push through the chapter for sales. I'd bet Gina and Jessica, as well as some of the devs; are just as frustrated as we are.

    If that were the case, which it could be, you'd think they'd be more vocal on here. Obviously they can't voice that frustration, but they could engage the community WAY more and with more conciliatory tone. That's not happening. I don't know if their silence is management-driven as well, but it reflects really poorly on them and ZOS as a whole.

    Maybe they are tired of the vocal minority screaming at the sky nonstop. Instead of bringing out your pitchforks, lawsuit threats and threatening to quit everytime you have a lag spike maybe the negative over the top complainers could try starting discussions I don't know in a more civil tone?

    Very few of the 20 or 30 major complainers are going to quit most will be buying the next chapter it's all show and guess what they have all that information at their finger tips.

    There's plenty of constructive threads they could engage on. They don't.
    Edited by Destai on May 21, 2020 7:55PM
  • robertthebard
    robertthebard
    ✭✭✭✭✭
    Destai wrote: »
    Jaxious79 wrote: »
    Destai wrote: »
    technohic wrote: »
    And I have a hard time resisting to take jabs here and there myself; but I wouldn't beat up our communication team. This sort of thing smells of a management decision to not dedicate resources toward it, or at least minimal; so they can push through the chapter for sales. I'd bet Gina and Jessica, as well as some of the devs; are just as frustrated as we are.

    If that were the case, which it could be, you'd think they'd be more vocal on here. Obviously they can't voice that frustration, but they could engage the community WAY more and with more conciliatory tone. That's not happening. I don't know if their silence is management-driven as well, but it reflects really poorly on them and ZOS as a whole.

    Maybe they are tired of the vocal minority screaming at the sky nonstop. Instead of bringing out your pitchforks, lawsuit threats and threatening to quit everytime you have a lag spike maybe the negative over the top complainers could try starting discussions I don't know in a more civil tone?

    Very few of the 20 or 30 major complainers are going to quit most will be buying the next chapter it's all show and guess what they have all that information at their finger tips.

    There's plenty of constructive threads they could engage on. They don't.

    They can't. If they engage in one thread, and not another, there'll be another bonfire with loads of pitchforks about how they're "playing favorites" or something. It's like dismissing a plan to deal with the situation because it wasn't dealt with 5 minutes after someone encountered it, while complaining about no communication. They can't win, no matter what they do, so the actual smartest thing to do is in fact nothing, in so far as responding to threads on the forums/social media goes.
  • YandereGirlfriend
    YandereGirlfriend
    ✭✭✭✭✭
    ✭✭✭✭✭
    Destai wrote: »
    Jaxious79 wrote: »
    Destai wrote: »
    technohic wrote: »
    And I have a hard time resisting to take jabs here and there myself; but I wouldn't beat up our communication team. This sort of thing smells of a management decision to not dedicate resources toward it, or at least minimal; so they can push through the chapter for sales. I'd bet Gina and Jessica, as well as some of the devs; are just as frustrated as we are.

    If that were the case, which it could be, you'd think they'd be more vocal on here. Obviously they can't voice that frustration, but they could engage the community WAY more and with more conciliatory tone. That's not happening. I don't know if their silence is management-driven as well, but it reflects really poorly on them and ZOS as a whole.

    Maybe they are tired of the vocal minority screaming at the sky nonstop. Instead of bringing out your pitchforks, lawsuit threats and threatening to quit everytime you have a lag spike maybe the negative over the top complainers could try starting discussions I don't know in a more civil tone?

    Very few of the 20 or 30 major complainers are going to quit most will be buying the next chapter it's all show and guess what they have all that information at their finger tips.

    There's plenty of constructive threads they could engage on. They don't.

    They can't. If they engage in one thread, and not another, there'll be another bonfire with loads of pitchforks about how they're "playing favorites" or something. It's like dismissing a plan to deal with the situation because it wasn't dealt with 5 minutes after someone encountered it, while complaining about no communication. They can't win, no matter what they do, so the actual smartest thing to do is in fact nothing, in so far as responding to threads on the forums/social media goes.

    Actually, the smartest thing that the company could do would be to fix the problem.

    They're in the current quagmire because it took ages to get the issue of performance even addressed and then because their promised changes had no effect, at best, on the problem.

    Then the company and spokespeople go to ground and duck the problem and have to deal with the conspiracy theories and anger because they have left their players alone on the internet with a game in a severe state of disrepair.

    It is often said "Sunlight is the best disinfectant" and that's true in this case as well. If we actually had some relevant developers (e.g. technical leads in charge of the engine or netcode) pass along some of their findings (e.g. "We find that our database architecture really doesn't scale well when under the rigors of PvP") and their concrete strategy to fix it (e.g. we even had to headhunt some Amazon guys because this is something we're not currently equipped to deal with) it would go miles toward improving relations.
  • Casterial
    Casterial
    ✭✭✭✭✭
    Jaxious79 wrote: »

    @Casterial

    You do know when you make a comment like this it's very easy to check it right?

    Also very few players play on steam but let me just post some numbers for you and everyone else that will take your "word".

    April 2020 +92.92% INCREASE ave 25k players
    Last 30 days -17.36 decrease still up 75% in the last 60 days ave. 24k player


    The Average players in the last 30 days is the most EVER except for last month.

    You probably should have reviewed your source before mentioning it.

    Oh right now ESO is the 28th top played game on steam.

    #1 MMORPG.

    Lost 4.5k players before a Chapter is a bad sign, and Steam only accounts for ~1/3 of the playerbase for PC so it can stay great with its potentially ~200k DAU on PC (SWTOR has that)

    And as said above:
    Morrowind:
    278,228 viewers/hour
    Total unique viewers: 250,405

    Summerset:
    237,047 viewers/hour
    Total unique viewers: 161,982

    Elsweyr:
    498,343 viewers/hour
    Total unique viewers: 1,204,328 (!!!)

    Greymoor:
    130,898 viewers/hour
    Total unique viewers: 259,614

    Look at the difference, even with COVID-19.
    Edited by Casterial on May 22, 2020 3:32AM
    Daggerfall Covenant:Casterial Stamplar || Casterial DK || Availed NB || Castyrial Sorc || Spooky Casterial Necro
    The Order of Magnus
    Filthy Faction Hoppers

    Combat Is Clunky | Cyordiil Fixes

    Member since: August 2013
    Kill Counter Developer
    For the Daggerfall Covenant
    The Last Chillrend Empress
    Animation Cancelling
  • robertthebard
    robertthebard
    ✭✭✭✭✭
    Destai wrote: »
    Jaxious79 wrote: »
    Destai wrote: »
    technohic wrote: »
    And I have a hard time resisting to take jabs here and there myself; but I wouldn't beat up our communication team. This sort of thing smells of a management decision to not dedicate resources toward it, or at least minimal; so they can push through the chapter for sales. I'd bet Gina and Jessica, as well as some of the devs; are just as frustrated as we are.

    If that were the case, which it could be, you'd think they'd be more vocal on here. Obviously they can't voice that frustration, but they could engage the community WAY more and with more conciliatory tone. That's not happening. I don't know if their silence is management-driven as well, but it reflects really poorly on them and ZOS as a whole.

    Maybe they are tired of the vocal minority screaming at the sky nonstop. Instead of bringing out your pitchforks, lawsuit threats and threatening to quit everytime you have a lag spike maybe the negative over the top complainers could try starting discussions I don't know in a more civil tone?

    Very few of the 20 or 30 major complainers are going to quit most will be buying the next chapter it's all show and guess what they have all that information at their finger tips.

    There's plenty of constructive threads they could engage on. They don't.

    They can't. If they engage in one thread, and not another, there'll be another bonfire with loads of pitchforks about how they're "playing favorites" or something. It's like dismissing a plan to deal with the situation because it wasn't dealt with 5 minutes after someone encountered it, while complaining about no communication. They can't win, no matter what they do, so the actual smartest thing to do is in fact nothing, in so far as responding to threads on the forums/social media goes.

    Actually, the smartest thing that the company could do would be to fix the problem.

    They're in the current quagmire because it took ages to get the issue of performance even addressed and then because their promised changes had no effect, at best, on the problem.

    Then the company and spokespeople go to ground and duck the problem and have to deal with the conspiracy theories and anger because they have left their players alone on the internet with a game in a severe state of disrepair.

    It is often said "Sunlight is the best disinfectant" and that's true in this case as well. If we actually had some relevant developers (e.g. technical leads in charge of the engine or netcode) pass along some of their findings (e.g. "We find that our database architecture really doesn't scale well when under the rigors of PvP") and their concrete strategy to fix it (e.g. we even had to headhunt some Amazon guys because this is something we're not currently equipped to deal with) it would go miles toward improving relations.

    Sunlight is indeed the best disinfectant, so let's lay some out? In a thread complaining about no communication, we have a poster going "I don't believe them". According to what's been posted even in this thread, there's a potential fix coming with the next update. I'm sure they're all hoping it will actually fix it, if just to alleviate some of the heat. If it alleviates it for some, but not for others, we're going to be right back to talking about how they're not doing anything...

    It'll be like when Valve doesn't get their end updated right, and people can't log in through Steam, but come here, acting like it's on ZoS. Then there's the gaming gods know how many different hardware configurations trying to run the game, and a fix that works for Intel, or for AMD, may not do much, if anything for the other one. I remember when SLI was new, and something in games was wigging out about it, and AMD released a patch, within a few days, that cleared it up. In the meantime, however, it was "but the gaming company isn't fixing their game". I don't remember if Intel ever did, but I quit using Intel in the mid '90s, so I wasn't paying much attention to what they're doing. What if it works for Xbox, but not for PS?

    There's a bit of sunlight. There are a ton of variables that have to be taken into account while they work through sorting this stuff out. Of course, if the actual stress test of going live makes it not make a lot of difference, it's going to be more "they're not doing anything", nature of the beast. Anyone that believes for one minute that this is a unique situation to here needs to "get out" more. I've seen this particular thread at least a thousand times, and the claims of "they're not even trying to fix it" or "they're just milking a cash cow" at least that many times each as well.
  • Casterial
    Casterial
    ✭✭✭✭✭
    Durham wrote: »
    They know about this. They are not really serious about fixing it. They know that the amount of people that PVP is small compared to amount of people that PVE on a regular basis.

    What they do not get is that PVP in this game could become the standard of future PVP games in this genre if they would just take more seriously. PVP in this game is simply awesome when performance is good. Unfortunately that is not on the most populated server. You have to go to the standard server where at prime time it sits at 2 and 3 bars. At times this server because of the low pop can become extremely unbalanced easily, thus killing the PVP for a time.

    PVP needs serious changes in order to improver performance

    1st should have been done a long time ago... Eliminate stacking AOE healing unless you are caster yourself. AOE should also be group based. This would have forced the balls to spread a long time ago. AOE healing should be more group based instead of Area based thus eliminating more calculations..

    2nd AOE damage can be stacked but needs to see futher reductions in damage compared to single target damage. AOE could be square based rather then circle based this could also help reduce calculations.

    3rd Simply mitigation and penetrations for damage.

    4th Simply healing

    5th group sizes need to brought down to 12 rather then 24 just like the rest of the game.

    6th AP needs to be drastically reduced for 2 groups of 12 ( 24) killing solo or lesser grouped individuals.

    7th Claimed keeps should be able to upgrade guards with AP and guards should be able to notify that specific guild members of an attack much like DOAC.

    8th there should also be a PVP guild tracking to further push guilds in PVP. Much like the old Camelot Herald in DAOC.

    9th Outposts should mean even more then they currently do. For example farm could mean more health and quicker respawn of guards. Lumber means easier doors and more damage from archer guards and mages. Mine should mean more armer for all guards and more wall hitpoints and regeneration. Keeps should hard to ninja in this game. Smaller guilds could shine in this aspect of the game..


    I'll talk about each point.

    1. They have set AOE caps for everything, it actually made lag worse because it had to calculate additionally when to stop.
    2. I agree with this, if you're massively stacking AOE damage (20 people drop 1 AOE) it should see a damage reduced on the target just to break up zergs and create more synergy/strategy.
    3. Agreed, w/ CP, gear, and other stats its too much.
    4. Its pretty simple, but again CP and gear
    5. 12 would be perfect, break zergs up more and make the fights all over the map
    6. Agreed, AP has spiked too high
    7. I don't care for notification, but at point guards were gods and it made taking keeps so HARD no one ever FD a defended keep back in the day due to this.
    8. N/A for me
    9. Outpost can teleport now..its interesting theyre easier.... But yes to the resource control

    They should implement a lot to fix Cyrodiil, I think one solution would be to force people in queues to other campaigns whiled queued so they can go have fun in another campaign before popping into the 30 day....Also, remove Volendrung, its nothing but lag when it spawns.
    Daggerfall Covenant:Casterial Stamplar || Casterial DK || Availed NB || Castyrial Sorc || Spooky Casterial Necro
    The Order of Magnus
    Filthy Faction Hoppers

    Combat Is Clunky | Cyordiil Fixes

    Member since: August 2013
    Kill Counter Developer
    For the Daggerfall Covenant
    The Last Chillrend Empress
    Animation Cancelling
  • Casterial
    Casterial
    ✭✭✭✭✭
    Destai wrote: »
    Jaxious79 wrote: »
    Destai wrote: »
    technohic wrote: »
    And I have a hard time resisting to take jabs here and there myself; but I wouldn't beat up our communication team. This sort of thing smells of a management decision to not dedicate resources toward it, or at least minimal; so they can push through the chapter for sales. I'd bet Gina and Jessica, as well as some of the devs; are just as frustrated as we are.

    If that were the case, which it could be, you'd think they'd be more vocal on here. Obviously they can't voice that frustration, but they could engage the community WAY more and with more conciliatory tone. That's not happening. I don't know if their silence is management-driven as well, but it reflects really poorly on them and ZOS as a whole.

    Maybe they are tired of the vocal minority screaming at the sky nonstop. Instead of bringing out your pitchforks, lawsuit threats and threatening to quit everytime you have a lag spike maybe the negative over the top complainers could try starting discussions I don't know in a more civil tone?

    Very few of the 20 or 30 major complainers are going to quit most will be buying the next chapter it's all show and guess what they have all that information at their finger tips.

    There's plenty of constructive threads they could engage on. They don't.

    They can't. If they engage in one thread, and not another, there'll be another bonfire with loads of pitchforks about how they're "playing favorites" or something. It's like dismissing a plan to deal with the situation because it wasn't dealt with 5 minutes after someone encountered it, while complaining about no communication. They can't win, no matter what they do, so the actual smartest thing to do is in fact nothing, in so far as responding to threads on the forums/social media goes.

    Actually, the smartest thing that the company could do would be to fix the problem.

    They're in the current quagmire because it took ages to get the issue of performance even addressed and then because their promised changes had no effect, at best, on the problem.

    Then the company and spokespeople go to ground and duck the problem and have to deal with the conspiracy theories and anger because they have left their players alone on the internet with a game in a severe state of disrepair.

    It is often said "Sunlight is the best disinfectant" and that's true in this case as well. If we actually had some relevant developers (e.g. technical leads in charge of the engine or netcode) pass along some of their findings (e.g. "We find that our database architecture really doesn't scale well when under the rigors of PvP") and their concrete strategy to fix it (e.g. we even had to headhunt some Amazon guys because this is something we're not currently equipped to deal with) it would go miles toward improving relations.

    Sunlight is indeed the best disinfectant, so let's lay some out? In a thread complaining about no communication, we have a poster going "I don't believe them". According to what's been posted even in this thread, there's a potential fix coming with the next update. I'm sure they're all hoping it will actually fix it, if just to alleviate some of the heat. If it alleviates it for some, but not for others, we're going to be right back to talking about how they're not doing anything...

    It'll be like when Valve doesn't get their end updated right, and people can't log in through Steam, but come here, acting like it's on ZoS. Then there's the gaming gods know how many different hardware configurations trying to run the game, and a fix that works for Intel, or for AMD, may not do much, if anything for the other one. I remember when SLI was new, and something in games was wigging out about it, and AMD released a patch, within a few days, that cleared it up. In the meantime, however, it was "but the gaming company isn't fixing their game". I don't remember if Intel ever did, but I quit using Intel in the mid '90s, so I wasn't paying much attention to what they're doing. What if it works for Xbox, but not for PS?

    There's a bit of sunlight. There are a ton of variables that have to be taken into account while they work through sorting this stuff out. Of course, if the actual stress test of going live makes it not make a lot of difference, it's going to be more "they're not doing anything", nature of the beast. Anyone that believes for one minute that this is a unique situation to here needs to "get out" more. I've seen this particular thread at least a thousand times, and the claims of "they're not even trying to fix it" or "they're just milking a cash cow" at least that many times each as well.

    The reason we don't believe their publicity post is because it has been "server optimization" on each one, we're going into the 3rd or 4th one now and the servers are far worse than they have ever been. Their next optimization doesn't fix the current issue at hand, or even specifically talk about it. It feels as if an engineering left a performance tracker on in the server/partition and forgot to turn it off.

    You will be blinded by the next update because they will spin up more hardware, more partitions to alleviate stress for the influx of players, but once the heat dies down (for ESO ~2-3weeks in) they spin down these partitions and hardware needs and we will more than likely end up where we are.

    I've been in game development for a long time, I've seen technical debt like this accrue of the years. I understand ZOS is trying to tackle it, but they don't have the man power or means to actually test their hardware. They use the PTS which gives almost no real qualitative feedback. They get maybe 100, maybe 200 people on the PTS at a time which no where nears the sheer amount of players actually on the live servers. We've seen this before, they had QA spend weeks with LFG new system, it was good. It went live, it failed miserably by the sheer number of players on live, their QA did not have the numbers, the company did not do a giant playtest with all employees. They probably need 300-500 people online at once to test a mass queue at once, they probably tested with 10-50 people. No where near the need.

    ZOS optimization have been the following:
    U24:
    Memory management, behind the scenes combat, LFG rewrite.

    Memory management failed, there were several hundred crashes per hour in PVP
    LFG failed, as stated above. Combat was redone slightly to change meta

    U25:
    Patching Overhaul - Didn't really do anything for patching download, did downsize the game though.
    Faster loading art fixtures / characters - This was cool, art loads in faster.... But misses textures half the time or you fall through the world now
    Behind the scene combat ability 2 - Brought back the meta before all the rework
    Frame Rate improvements 1 - Actually has shown to lower the fps, especially on consoles and good computers
    Server Optimization and Stability - Look where we are now?

    U26: https://www.elderscrollsonline.com/en-us/news/post/56681
    Cold Storage
    Frame Rate Improvements 2
    -Everything else in the work.


    So, in reality we're about to go on the 3rd one, the other 2 have been complete and utter failures and have worsened the gameplay. This game state is the worst for me ESO has been since 2014. I love this game, I spend PLENTIFUL amount of cash on it, and I put THOUSANDS of hours into it.... The only other time it has been this bad was ~1.6 when the ping became godly unstable for a few and everything moved to client, then hackers came and it all moved back to server.

    So, forgive me if I do say "I don't believe anything they say" Especially if its in the post(https://www.elderscrollsonline.com/en-us/news/post/56681) because this post is purely publicity and doesn't acknowledge or tackle the issue we have now. The letter Richard made tackles it on a more personal basis, but he only really acknowledge EU issues and left US to how it was, but we also found out the EU fixes didn't even work, despite more hardware, it still failed.

    I'll give Graymoor a few "check ins" but, if the issue happens at all after a month I know myself, and several others may not be able to play as much anymore.
    Edited by Casterial on May 22, 2020 3:56AM
    Daggerfall Covenant:Casterial Stamplar || Casterial DK || Availed NB || Castyrial Sorc || Spooky Casterial Necro
    The Order of Magnus
    Filthy Faction Hoppers

    Combat Is Clunky | Cyordiil Fixes

    Member since: August 2013
    Kill Counter Developer
    For the Daggerfall Covenant
    The Last Chillrend Empress
    Animation Cancelling
  • Thoragaal
    Thoragaal
    ✭✭✭✭✭

    That's hilarious.

    "They need to communicate with us".

    Gets link to communication.

    "I don't believe anything they say"...

    Gee, I wonder why they're not hitting every thread with responses, eh?

    What people wanna see is a relatable response.
    Something that acknowledge the issues and something that ensures them they are working to solve said issues.
    The respone needs to be in relation to why we have DLCs/Crown Store items, and client side performance improvements, seemingly taking priority over server side related issues (lag/desync).
    Only saying things like "we're working on it", when the playerbase doesn't experience it themselves, isn't a useful reponse to anyone.
    It's like the story with the girl who cries wolf; eventually people stop believing it.

    Having an unscripted video response, maybe over Twitch along with questions from chat, has a lower risk of being misinterpreted, and if there are any questions or misinterpretations those can be sorted out immediately.
    The road to hell is paved with good intentions.
    "I've always wanted to kick a duck up the arse" -Karl Pilkington, on the question what he'd do if it was the last day on earth.
  • Sneaky-Snurr
    Sneaky-Snurr
    ✭✭✭✭✭
    Thanks for the compilation, OP. This is exactly why I have decided to take a break from ESO and stay in Gloria Victis until things as ridiculous as this get fixed which we all know that the timeline for the fix is unknown. ¯\_(ツ)_/¯

    Game's becoming more and more unplayable by the day. Sad, sad affair man..
    The Order of the Shadows: Nightmare
      EP CP810 Nightblade
      AD CP810 Templar
      AD CP810 Dragon Knight
      AD Lvl 25 Sorceror
      DC Lvl 23 Nightblade
    {PC•NA•no-CP Ravenwatch}

    Shadow hide you. -Unknown
    There is no clean fight in a war. -Shun Izaki
  • Letho2469
    Letho2469
    ✭✭✭✭
    So, in reality we're about to go on the 3rd one, the other 2 have been complete and utter failures and have worsened the gameplay. This game state is the worst for me ESO has been since 2014. I love this game, I spend PLENTIFUL amount of cash on it, and I put THOUSANDS of hours into it....
    That accounts for me aswell. I am currently on halt and will see how performance develops after Greymoore release (which I have not bought, yet). Should nothing be fixed, I'm out, it's that easy.
    Trial Progression:
    vAA: Hardmode
    vHRC: Hardmode
    vSO: Hardmode
    vMoL: Hardmode + dro-m'Athra-Destroyer
    vHoF: Hardmode + Tick Tock Tormentor
    vAS: Hardmode + Immortal Redeemer
    vCR: Hardmode + Gryphon Heart
    vSS: Hardmode
  • Charon_on_Vacation
    Charon_on_Vacation
    ✭✭✭✭
    Jaxious79 wrote: »
    Eso has around 3million players and 100 (thats a stretch it's closer to 30-40 of the same people spamming every thread) people complaining on the forums.

    Out of those 3 million players ESO has a pretty good idea of how many bought the next chapter and a pretty good idea of the current performance.

    If you expect developers to give you a phone call every time you complain you will always be disappointed.

    i missed the article where they published their numbers.
    could you point me to it?
  • robertthebard
    robertthebard
    ✭✭✭✭✭
    Casterial wrote: »
    Destai wrote: »
    Jaxious79 wrote: »
    Destai wrote: »
    technohic wrote: »
    And I have a hard time resisting to take jabs here and there myself; but I wouldn't beat up our communication team. This sort of thing smells of a management decision to not dedicate resources toward it, or at least minimal; so they can push through the chapter for sales. I'd bet Gina and Jessica, as well as some of the devs; are just as frustrated as we are.

    If that were the case, which it could be, you'd think they'd be more vocal on here. Obviously they can't voice that frustration, but they could engage the community WAY more and with more conciliatory tone. That's not happening. I don't know if their silence is management-driven as well, but it reflects really poorly on them and ZOS as a whole.

    Maybe they are tired of the vocal minority screaming at the sky nonstop. Instead of bringing out your pitchforks, lawsuit threats and threatening to quit everytime you have a lag spike maybe the negative over the top complainers could try starting discussions I don't know in a more civil tone?

    Very few of the 20 or 30 major complainers are going to quit most will be buying the next chapter it's all show and guess what they have all that information at their finger tips.

    There's plenty of constructive threads they could engage on. They don't.

    They can't. If they engage in one thread, and not another, there'll be another bonfire with loads of pitchforks about how they're "playing favorites" or something. It's like dismissing a plan to deal with the situation because it wasn't dealt with 5 minutes after someone encountered it, while complaining about no communication. They can't win, no matter what they do, so the actual smartest thing to do is in fact nothing, in so far as responding to threads on the forums/social media goes.

    Actually, the smartest thing that the company could do would be to fix the problem.

    They're in the current quagmire because it took ages to get the issue of performance even addressed and then because their promised changes had no effect, at best, on the problem.

    Then the company and spokespeople go to ground and duck the problem and have to deal with the conspiracy theories and anger because they have left their players alone on the internet with a game in a severe state of disrepair.

    It is often said "Sunlight is the best disinfectant" and that's true in this case as well. If we actually had some relevant developers (e.g. technical leads in charge of the engine or netcode) pass along some of their findings (e.g. "We find that our database architecture really doesn't scale well when under the rigors of PvP") and their concrete strategy to fix it (e.g. we even had to headhunt some Amazon guys because this is something we're not currently equipped to deal with) it would go miles toward improving relations.

    Sunlight is indeed the best disinfectant, so let's lay some out? In a thread complaining about no communication, we have a poster going "I don't believe them". According to what's been posted even in this thread, there's a potential fix coming with the next update. I'm sure they're all hoping it will actually fix it, if just to alleviate some of the heat. If it alleviates it for some, but not for others, we're going to be right back to talking about how they're not doing anything...

    It'll be like when Valve doesn't get their end updated right, and people can't log in through Steam, but come here, acting like it's on ZoS. Then there's the gaming gods know how many different hardware configurations trying to run the game, and a fix that works for Intel, or for AMD, may not do much, if anything for the other one. I remember when SLI was new, and something in games was wigging out about it, and AMD released a patch, within a few days, that cleared it up. In the meantime, however, it was "but the gaming company isn't fixing their game". I don't remember if Intel ever did, but I quit using Intel in the mid '90s, so I wasn't paying much attention to what they're doing. What if it works for Xbox, but not for PS?

    There's a bit of sunlight. There are a ton of variables that have to be taken into account while they work through sorting this stuff out. Of course, if the actual stress test of going live makes it not make a lot of difference, it's going to be more "they're not doing anything", nature of the beast. Anyone that believes for one minute that this is a unique situation to here needs to "get out" more. I've seen this particular thread at least a thousand times, and the claims of "they're not even trying to fix it" or "they're just milking a cash cow" at least that many times each as well.

    The reason we don't believe their publicity post is because it has been "server optimization" on each one, we're going into the 3rd or 4th one now and the servers are far worse than they have ever been. Their next optimization doesn't fix the current issue at hand, or even specifically talk about it. It feels as if an engineering left a performance tracker on in the server/partition and forgot to turn it off.

    You will be blinded by the next update because they will spin up more hardware, more partitions to alleviate stress for the influx of players, but once the heat dies down (for ESO ~2-3weeks in) they spin down these partitions and hardware needs and we will more than likely end up where we are.

    I've been in game development for a long time, I've seen technical debt like this accrue of the years. I understand ZOS is trying to tackle it, but they don't have the man power or means to actually test their hardware. They use the PTS which gives almost no real qualitative feedback. They get maybe 100, maybe 200 people on the PTS at a time which no where nears the sheer amount of players actually on the live servers. We've seen this before, they had QA spend weeks with LFG new system, it was good. It went live, it failed miserably by the sheer number of players on live, their QA did not have the numbers, the company did not do a giant playtest with all employees. They probably need 300-500 people online at once to test a mass queue at once, they probably tested with 10-50 people. No where near the need.

    I pointed out the lack of a reliable way to stress test this right at the end of the post you quoted here. I snipped the rest out to clean it up, but it would seem that the sheer volume of players has an impact on what's going on, and why they can't get an across the board fix implemented. Full disclosure: I don't PvP here any more, and it's been years since I set foot in Cyrodill. I've been, a long while back, but was disappointed by what it offered, and just didn't go back. More power to those that enjoy it, but I need something more than "I get to teabag, or to get teabagged" from my PvP.
    Thoragaal wrote: »

    That's hilarious.

    "They need to communicate with us".

    Gets link to communication.

    "I don't believe anything they say"...

    Gee, I wonder why they're not hitting every thread with responses, eh?

    What people wanna see is a relatable response.
    Something that acknowledge the issues and something that ensures them they are working to solve said issues.
    The respone needs to be in relation to why we have DLCs/Crown Store items, and client side performance improvements, seemingly taking priority over server side related issues (lag/desync).
    Only saying things like "we're working on it", when the playerbase doesn't experience it themselves, isn't a useful reponse to anyone.
    It's like the story with the girl who cries wolf; eventually people stop believing it.

    Having an unscripted video response, maybe over Twitch along with questions from chat, has a lower risk of being misinterpreted, and if there are any questions or misinterpretations those can be sorted out immediately.

    I actually see this the same way, only I don't think you're going to like it. You see, I've seen what happens when a developer replies to something in a thread with something along the lines of "that's a good idea". This is what then happens:

    1. "Confirmed: x that dev replied to".

    2. When it doesn't happen, we're in a thread complaining that they made false promises, when no promise was ever made, but it got an official response.

    I've also seen the aftermath, where a dev working for BioWare was forced off of Social Media due to death threats because poster's didn't like what she had to say. It had something to do with a pure Story Mode, with no combat, that she'd like as an option to play. Note that there was no indication that this was going to be a thing, but see above. So no, they can't reply to this, but not that, and there's no way they can reply to everything. If they say something on a stream, and for whatever reason, it's not implemented, or not happening fast enough, then see 2.

    Then there's the outright dismissal of "I don't believe them" when they try to provide something. I snipped out an entire list of things in the other post in this quote chain. The primary thing I take away from that list, despite it being the poster's apparent intent to justify "I don't believe them" is that they are indeed trying things, but those things aren't working, or worse, making them worse.
  • Destai
    Destai
    ✭✭✭✭✭
    ✭✭✭✭
    Destai wrote: »
    Jaxious79 wrote: »
    Destai wrote: »
    technohic wrote: »
    And I have a hard time resisting to take jabs here and there myself; but I wouldn't beat up our communication team. This sort of thing smells of a management decision to not dedicate resources toward it, or at least minimal; so they can push through the chapter for sales. I'd bet Gina and Jessica, as well as some of the devs; are just as frustrated as we are.

    If that were the case, which it could be, you'd think they'd be more vocal on here. Obviously they can't voice that frustration, but they could engage the community WAY more and with more conciliatory tone. That's not happening. I don't know if their silence is management-driven as well, but it reflects really poorly on them and ZOS as a whole.

    Maybe they are tired of the vocal minority screaming at the sky nonstop. Instead of bringing out your pitchforks, lawsuit threats and threatening to quit everytime you have a lag spike maybe the negative over the top complainers could try starting discussions I don't know in a more civil tone?

    Very few of the 20 or 30 major complainers are going to quit most will be buying the next chapter it's all show and guess what they have all that information at their finger tips.

    There's plenty of constructive threads they could engage on. They don't.

    They can't. If they engage in one thread, and not another, there'll be another bonfire with loads of pitchforks about how they're "playing favorites" or something. It's like dismissing a plan to deal with the situation because it wasn't dealt with 5 minutes after someone encountered it, while complaining about no communication. They can't win, no matter what they do, so the actual smartest thing to do is in fact nothing, in so far as responding to threads on the forums/social media goes.

    I get it. Realistically they can't comment on every thread or every complaint. But what they could do is comment on some, show some back forth with people on here, and give the impression they're actually engaged in the community. It's safe to assume what the Z actually means on threads and it's not that.

    Like someone else mentioned, some people take their angst way too far over this stuff. I think most reasonable people are just asking for an update, especially when we've invested so much into this game.
    Edited by Destai on May 22, 2020 3:36PM
  • robertthebard
    robertthebard
    ✭✭✭✭✭
    Destai wrote: »
    Destai wrote: »
    Jaxious79 wrote: »
    Destai wrote: »
    technohic wrote: »
    And I have a hard time resisting to take jabs here and there myself; but I wouldn't beat up our communication team. This sort of thing smells of a management decision to not dedicate resources toward it, or at least minimal; so they can push through the chapter for sales. I'd bet Gina and Jessica, as well as some of the devs; are just as frustrated as we are.

    If that were the case, which it could be, you'd think they'd be more vocal on here. Obviously they can't voice that frustration, but they could engage the community WAY more and with more conciliatory tone. That's not happening. I don't know if their silence is management-driven as well, but it reflects really poorly on them and ZOS as a whole.

    Maybe they are tired of the vocal minority screaming at the sky nonstop. Instead of bringing out your pitchforks, lawsuit threats and threatening to quit everytime you have a lag spike maybe the negative over the top complainers could try starting discussions I don't know in a more civil tone?

    Very few of the 20 or 30 major complainers are going to quit most will be buying the next chapter it's all show and guess what they have all that information at their finger tips.

    There's plenty of constructive threads they could engage on. They don't.

    They can't. If they engage in one thread, and not another, there'll be another bonfire with loads of pitchforks about how they're "playing favorites" or something. It's like dismissing a plan to deal with the situation because it wasn't dealt with 5 minutes after someone encountered it, while complaining about no communication. They can't win, no matter what they do, so the actual smartest thing to do is in fact nothing, in so far as responding to threads on the forums/social media goes.

    I get it. Realistically they can't comment on every thread or every complaint. But what they could do is comment on some, show some back forth with people on here, and give the impression they're actually engaged in the community. It's safe to assume what the Z actually means on threads and it's not that. Like someone else mentioned, some people take their angst way too far over this stuff. I think most reasonable people are just asking for an update, especially when we've been here thousands of hours and spent thousands of dollars.

    No, they can't do that, because thread starters that don't get responded to by a dev will be screaming about how they're playing favorites, as I pointed out above, I think...
  • Destai
    Destai
    ✭✭✭✭✭
    ✭✭✭✭
    Destai wrote: »
    Destai wrote: »
    Jaxious79 wrote: »
    Destai wrote: »
    technohic wrote: »
    And I have a hard time resisting to take jabs here and there myself; but I wouldn't beat up our communication team. This sort of thing smells of a management decision to not dedicate resources toward it, or at least minimal; so they can push through the chapter for sales. I'd bet Gina and Jessica, as well as some of the devs; are just as frustrated as we are.

    If that were the case, which it could be, you'd think they'd be more vocal on here. Obviously they can't voice that frustration, but they could engage the community WAY more and with more conciliatory tone. That's not happening. I don't know if their silence is management-driven as well, but it reflects really poorly on them and ZOS as a whole.

    Maybe they are tired of the vocal minority screaming at the sky nonstop. Instead of bringing out your pitchforks, lawsuit threats and threatening to quit everytime you have a lag spike maybe the negative over the top complainers could try starting discussions I don't know in a more civil tone?

    Very few of the 20 or 30 major complainers are going to quit most will be buying the next chapter it's all show and guess what they have all that information at their finger tips.

    There's plenty of constructive threads they could engage on. They don't.

    They can't. If they engage in one thread, and not another, there'll be another bonfire with loads of pitchforks about how they're "playing favorites" or something. It's like dismissing a plan to deal with the situation because it wasn't dealt with 5 minutes after someone encountered it, while complaining about no communication. They can't win, no matter what they do, so the actual smartest thing to do is in fact nothing, in so far as responding to threads on the forums/social media goes.

    I get it. Realistically they can't comment on every thread or every complaint. But what they could do is comment on some, show some back forth with people on here, and give the impression they're actually engaged in the community. It's safe to assume what the Z actually means on threads and it's not that. Like someone else mentioned, some people take their angst way too far over this stuff. I think most reasonable people are just asking for an update, especially when we've been here thousands of hours and spent thousands of dollars.

    No, they can't do that, because thread starters that don't get responded to by a dev will be screaming about how they're playing favorites, as I pointed out above, I think...

    My bad, didn't address that point. That's a poor excuse though, sorry. I'm not buying it.

    People will always complain. It's part of the line of work. Imagine if waitresses stopped serving because 1 in 10 customers were rude. I'd rather have some forum interactions and some semblance of community management than none at all because they're afraid of rude players. They can easily moderate those convos the moment people step out of line. It's not a justification for not having more community engagement.
    Edited by Destai on May 22, 2020 4:51PM
  • Casterial
    Casterial
    ✭✭✭✭✭
    Jaxious79 wrote: »
    Eso has around 3million players and 100 (thats a stretch it's closer to 30-40 of the same people spamming every thread) people complaining on the forums.

    Out of those 3 million players ESO has a pretty good idea of how many bought the next chapter and a pretty good idea of the current performance.

    If you expect developers to give you a phone call every time you complain you will always be disappointed.

    i missed the article where they published their numbers.
    could you point me to it?

    ESO has less than a million DAU.
    Daggerfall Covenant:Casterial Stamplar || Casterial DK || Availed NB || Castyrial Sorc || Spooky Casterial Necro
    The Order of Magnus
    Filthy Faction Hoppers

    Combat Is Clunky | Cyordiil Fixes

    Member since: August 2013
    Kill Counter Developer
    For the Daggerfall Covenant
    The Last Chillrend Empress
    Animation Cancelling
  • Casterial
    Casterial
    ✭✭✭✭✭

    I've also seen the aftermath, where a dev working for BioWare was forced off of Social Media due to death threats because poster's didn't like what she had to say. It had something to do with a pure Story Mode, with no combat, that she'd like as an option to play. Note that there was no indication that this was going to be a thing, but see above. So no, they can't reply to this, but not that, and there's no way they can reply to everything. If they say something on a stream, and for whatever reason, it's not implemented, or not happening fast enough, then see 2.

    Then there's the outright dismissal of "I don't believe them" when they try to provide something. I snipped out an entire list of things in the other post in this quote chain. The primary thing I take away from that list, despite it being the poster's apparent intent to justify "I don't believe them" is that they are indeed trying things, but those things aren't working, or worse, making them worse.

    ZOS can just go "We recognize the current lag at hand and how since February it has been worse."

    -> Instead we're forced a new Chapter down our throats.... Shoot, i'd pay $40 for 100% improved performance over another story chapter with lacking content.
    Daggerfall Covenant:Casterial Stamplar || Casterial DK || Availed NB || Castyrial Sorc || Spooky Casterial Necro
    The Order of Magnus
    Filthy Faction Hoppers

    Combat Is Clunky | Cyordiil Fixes

    Member since: August 2013
    Kill Counter Developer
    For the Daggerfall Covenant
    The Last Chillrend Empress
    Animation Cancelling
  • Destai
    Destai
    ✭✭✭✭✭
    ✭✭✭✭
    Casterial wrote: »

    I've also seen the aftermath, where a dev working for BioWare was forced off of Social Media due to death threats because poster's didn't like what she had to say. It had something to do with a pure Story Mode, with no combat, that she'd like as an option to play. Note that there was no indication that this was going to be a thing, but see above. So no, they can't reply to this, but not that, and there's no way they can reply to everything. If they say something on a stream, and for whatever reason, it's not implemented, or not happening fast enough, then see 2.

    Then there's the outright dismissal of "I don't believe them" when they try to provide something. I snipped out an entire list of things in the other post in this quote chain. The primary thing I take away from that list, despite it being the poster's apparent intent to justify "I don't believe them" is that they are indeed trying things, but those things aren't working, or worse, making them worse.

    ZOS can just go "We recognize the current lag at hand and how since February it has been worse."

    -> Instead we're forced a new Chapter down our throats.... Shoot, i'd pay $40 for 100% improved performance over another story chapter with lacking content.

    This. Just some acknowledgement there's still a problem and is getting worse for some players.
  • SpiderKnight
    SpiderKnight
    ✭✭✭✭✭
    Destai wrote: »
    Casterial wrote: »

    I've also seen the aftermath, where a dev working for BioWare was forced off of Social Media due to death threats because poster's didn't like what she had to say. It had something to do with a pure Story Mode, with no combat, that she'd like as an option to play. Note that there was no indication that this was going to be a thing, but see above. So no, they can't reply to this, but not that, and there's no way they can reply to everything. If they say something on a stream, and for whatever reason, it's not implemented, or not happening fast enough, then see 2.

    Then there's the outright dismissal of "I don't believe them" when they try to provide something. I snipped out an entire list of things in the other post in this quote chain. The primary thing I take away from that list, despite it being the poster's apparent intent to justify "I don't believe them" is that they are indeed trying things, but those things aren't working, or worse, making them worse.

    ZOS can just go "We recognize the current lag at hand and how since February it has been worse."

    -> Instead we're forced a new Chapter down our throats.... Shoot, i'd pay $40 for 100% improved performance over another story chapter with lacking content.

    This. Just some acknowledgement there's still a problem and is getting worse for some players.

    They have recognized the issues! Is everyone going to keep ignoring the performance plan that is updated each month. what the funk is "we know" going to do for you?? 5 days, then if these performance fixes still do nothing, come back with your pitchforks...
  • Durham
    Durham
    ✭✭✭✭✭
    Casterial wrote: »
    Durham wrote: »
    They know about this. They are not really serious about fixing it. They know that the amount of people that PVP is small compared to amount of people that PVE on a regular basis.

    What they do not get is that PVP in this game could become the standard of future PVP games in this genre if they would just take more seriously. PVP in this game is simply awesome when performance is good. Unfortunately that is not on the most populated server. You have to go to the standard server where at prime time it sits at 2 and 3 bars. At times this server because of the low pop can become extremely unbalanced easily, thus killing the PVP for a time.

    PVP needs serious changes in order to improver performance

    1st should have been done a long time ago... Eliminate stacking AOE healing unless you are caster yourself. AOE should also be group based. This would have forced the balls to spread a long time ago. AOE healing should be more group based instead of Area based thus eliminating more calculations..

    2nd AOE damage can be stacked but needs to see futher reductions in damage compared to single target damage. AOE could be square based rather then circle based this could also help reduce calculations.

    3rd Simply mitigation and penetrations for damage.

    4th Simply healing

    5th group sizes need to brought down to 12 rather then 24 just like the rest of the game.

    6th AP needs to be drastically reduced for 2 groups of 12 ( 24) killing solo or lesser grouped individuals.

    7th Claimed keeps should be able to upgrade guards with AP and guards should be able to notify that specific guild members of an attack much like DOAC.

    8th there should also be a PVP guild tracking to further push guilds in PVP. Much like the old Camelot Herald in DAOC.

    9th Outposts should mean even more then they currently do. For example farm could mean more health and quicker respawn of guards. Lumber means easier doors and more damage from archer guards and mages. Mine should mean more armer for all guards and more wall hitpoints and regeneration. Keeps should hard to ninja in this game. Smaller guilds could shine in this aspect of the game..


    I'll talk about each point.

    1. They have set AOE caps for everything, it actually made lag worse because it had to calculate additionally when to stop.
    2. I agree with this, if you're massively stacking AOE damage (20 people drop 1 AOE) it should see a damage reduced on the target just to break up zergs and create more synergy/strategy.
    3. Agreed, w/ CP, gear, and other stats its too much.
    4. Its pretty simple, but again CP and gear
    5. 12 would be perfect, break zergs up more and make the fights all over the map
    6. Agreed, AP has spiked too high
    7. I don't care for notification, but at point guards were gods and it made taking keeps so HARD no one ever FD a defended keep back in the day due to this.
    8. N/A for me
    9. Outpost can teleport now..its interesting theyre easier.... But yes to the resource control

    They should implement a lot to fix Cyrodiil, I think one solution would be to force people in queues to other campaigns whiled queued so they can go have fun in another campaign before popping into the 30 day....Also, remove Volendrung, its nothing but lag when it spawns.

    On issue 1 I was going for group healing which could eliminate a ton of calculations... Also the stacking of healing of the same spell on the same spot is also horrible for calculations. I understand what they are going for in development a healer that can do other things. However most healers already build for healing anyway. Why not make healing better and more group friendly. Not ZERG friendly. If you want to solo fine get your own heals :)

    On issue 7 and 8 I was basically refering back to the the DAOC. And how they pushed PVP guilds more then this game. Maxium group was 8 in that game and there were massive battles.

    PVP DEADWAIT
    PVP The Unguildables
  • Charon_on_Vacation
    Charon_on_Vacation
    ✭✭✭✭
    Casterial wrote: »
    Jaxious79 wrote: »
    Eso has around 3million players and 100 (thats a stretch it's closer to 30-40 of the same people spamming every thread) people complaining on the forums.

    Out of those 3 million players ESO has a pretty good idea of how many bought the next chapter and a pretty good idea of the current performance.

    If you expect developers to give you a phone call every time you complain you will always be disappointed.

    i missed the article where they published their numbers.
    could you point me to it?

    ESO has less than a million DAU.

    i missed the article where they published their numbers.
    could you point me to it?
  • OtarTheMad
    OtarTheMad
    ✭✭✭✭✭
    ✭✭
    Destai wrote: »
    Destai wrote: »
    Destai wrote: »
    Jaxious79 wrote: »
    Destai wrote: »
    technohic wrote: »
    And I have a hard time resisting to take jabs here and there myself; but I wouldn't beat up our communication team. This sort of thing smells of a management decision to not dedicate resources toward it, or at least minimal; so they can push through the chapter for sales. I'd bet Gina and Jessica, as well as some of the devs; are just as frustrated as we are.

    If that were the case, which it could be, you'd think they'd be more vocal on here. Obviously they can't voice that frustration, but they could engage the community WAY more and with more conciliatory tone. That's not happening. I don't know if their silence is management-driven as well, but it reflects really poorly on them and ZOS as a whole.

    Maybe they are tired of the vocal minority screaming at the sky nonstop. Instead of bringing out your pitchforks, lawsuit threats and threatening to quit everytime you have a lag spike maybe the negative over the top complainers could try starting discussions I don't know in a more civil tone?

    Very few of the 20 or 30 major complainers are going to quit most will be buying the next chapter it's all show and guess what they have all that information at their finger tips.

    There's plenty of constructive threads they could engage on. They don't.

    They can't. If they engage in one thread, and not another, there'll be another bonfire with loads of pitchforks about how they're "playing favorites" or something. It's like dismissing a plan to deal with the situation because it wasn't dealt with 5 minutes after someone encountered it, while complaining about no communication. They can't win, no matter what they do, so the actual smartest thing to do is in fact nothing, in so far as responding to threads on the forums/social media goes.

    I get it. Realistically they can't comment on every thread or every complaint. But what they could do is comment on some, show some back forth with people on here, and give the impression they're actually engaged in the community. It's safe to assume what the Z actually means on threads and it's not that. Like someone else mentioned, some people take their angst way too far over this stuff. I think most reasonable people are just asking for an update, especially when we've been here thousands of hours and spent thousands of dollars.

    No, they can't do that, because thread starters that don't get responded to by a dev will be screaming about how they're playing favorites, as I pointed out above, I think...

    My bad, didn't address that point. That's a poor excuse though, sorry. I'm not buying it.

    People will always complain. It's part of the line of work. Imagine if waitresses stopped serving because 1 in 10 customers were rude. I'd rather have some forum interactions and some semblance of community management than none at all because they're afraid of rude players. They can easily moderate those convos the moment people step out of line. It's not a justification for not having more community engagement.

    The problem I often see is that ZOS will make a comment on a situation but it's in just one random thread on here, or reddit, or even answering questions about it on ESO Live and those players who did not read that post or watch that episode claim "They don't communicate" when they do... it's just some of it gets lost because threads pop up so quickly while others get buried. I mean they could do better I guess with it, every now and again reminding everyone that they are working on it. I don't mind that blanket statement as long as it's true.

    These forums are flooding with people, sorry to say, don't look very hard sometimes. I think we are all guilty of that. That's why you always see 10 new threads on the same topic, no one bothers to look for one they just make a new discussion. Or, even worse, they think that there opinion is just more important than someone elses that they try to stand out.

    Last I heard about it was a post done at the beginning of April but the official ESO discord doesn't display every single Dev comment on here, just major ones so maybe it wasn't pinned on the discord idk. They might have mentioned it during a recent ESO Live too.
  • Mettaricana
    Mettaricana
    ✭✭✭✭✭
    ✭✭✭
    Casterial wrote: »
    It's getting pretty bad.

    My Nightblade was killed by three random mobs because my skills were not firing at all and this was just walking through the overland of Summerset.

    Even AFK I feel the lag now :|

    Thats a new level of lag for me as well...

    But ya know what still doesn't lag the crown store..
  • Casterial
    Casterial
    ✭✭✭✭✭
    Casterial wrote: »
    Jaxious79 wrote: »
    Eso has around 3million players and 100 (thats a stretch it's closer to 30-40 of the same people spamming every thread) people complaining on the forums.

    Out of those 3 million players ESO has a pretty good idea of how many bought the next chapter and a pretty good idea of the current performance.

    If you expect developers to give you a phone call every time you complain you will always be disappointed.

    i missed the article where they published their numbers.
    could you point me to it?

    ESO has less than a million DAU.

    i missed the article where they published their numbers.
    could you point me to it?

    There is nothing public, you use twitch, steam, reddit, and other sources to try your best to confirm.
    Destai wrote: »
    Casterial wrote: »

    I've also seen the aftermath, where a dev working for BioWare was forced off of Social Media due to death threats because poster's didn't like what she had to say. It had something to do with a pure Story Mode, with no combat, that she'd like as an option to play. Note that there was no indication that this was going to be a thing, but see above. So no, they can't reply to this, but not that, and there's no way they can reply to everything. If they say something on a stream, and for whatever reason, it's not implemented, or not happening fast enough, then see 2.

    Then there's the outright dismissal of "I don't believe them" when they try to provide something. I snipped out an entire list of things in the other post in this quote chain. The primary thing I take away from that list, despite it being the poster's apparent intent to justify "I don't believe them" is that they are indeed trying things, but those things aren't working, or worse, making them worse.

    ZOS can just go "We recognize the current lag at hand and how since February it has been worse."

    -> Instead we're forced a new Chapter down our throats.... Shoot, i'd pay $40 for 100% improved performance over another story chapter with lacking content.

    This. Just some acknowledgement there's still a problem and is getting worse for some players.

    They have recognized the issues! Is everyone going to keep ignoring the performance plan that is updated each month. what the funk is "we know" going to do for you?? 5 days, then if these performance fixes still do nothing, come back with your pitchforks...

    .....Their publicity post DOES NOT talk about the issue we're experiencing NOW. In fact, they added 1 new thing since this new lag as popped up thats nearly UNRELATED to the current issue at hand.

    Reminder, yes... We all were "Excited" for the "performance plan" but deep down... We all knew that they'd make it worse....And here we are.
    Daggerfall Covenant:Casterial Stamplar || Casterial DK || Availed NB || Castyrial Sorc || Spooky Casterial Necro
    The Order of Magnus
    Filthy Faction Hoppers

    Combat Is Clunky | Cyordiil Fixes

    Member since: August 2013
    Kill Counter Developer
    For the Daggerfall Covenant
    The Last Chillrend Empress
    Animation Cancelling
  • Destai
    Destai
    ✭✭✭✭✭
    ✭✭✭✭
    OtarTheMad wrote: »
    Destai wrote: »
    Destai wrote: »
    Destai wrote: »
    Jaxious79 wrote: »
    Destai wrote: »
    technohic wrote: »
    And I have a hard time resisting to take jabs here and there myself; but I wouldn't beat up our communication team. This sort of thing smells of a management decision to not dedicate resources toward it, or at least minimal; so they can push through the chapter for sales. I'd bet Gina and Jessica, as well as some of the devs; are just as frustrated as we are.

    If that were the case, which it could be, you'd think they'd be more vocal on here. Obviously they can't voice that frustration, but they could engage the community WAY more and with more conciliatory tone. That's not happening. I don't know if their silence is management-driven as well, but it reflects really poorly on them and ZOS as a whole.

    Maybe they are tired of the vocal minority screaming at the sky nonstop. Instead of bringing out your pitchforks, lawsuit threats and threatening to quit everytime you have a lag spike maybe the negative over the top complainers could try starting discussions I don't know in a more civil tone?

    Very few of the 20 or 30 major complainers are going to quit most will be buying the next chapter it's all show and guess what they have all that information at their finger tips.

    There's plenty of constructive threads they could engage on. They don't.

    They can't. If they engage in one thread, and not another, there'll be another bonfire with loads of pitchforks about how they're "playing favorites" or something. It's like dismissing a plan to deal with the situation because it wasn't dealt with 5 minutes after someone encountered it, while complaining about no communication. They can't win, no matter what they do, so the actual smartest thing to do is in fact nothing, in so far as responding to threads on the forums/social media goes.

    I get it. Realistically they can't comment on every thread or every complaint. But what they could do is comment on some, show some back forth with people on here, and give the impression they're actually engaged in the community. It's safe to assume what the Z actually means on threads and it's not that. Like someone else mentioned, some people take their angst way too far over this stuff. I think most reasonable people are just asking for an update, especially when we've been here thousands of hours and spent thousands of dollars.

    No, they can't do that, because thread starters that don't get responded to by a dev will be screaming about how they're playing favorites, as I pointed out above, I think...

    My bad, didn't address that point. That's a poor excuse though, sorry. I'm not buying it.

    People will always complain. It's part of the line of work. Imagine if waitresses stopped serving because 1 in 10 customers were rude. I'd rather have some forum interactions and some semblance of community management than none at all because they're afraid of rude players. They can easily moderate those convos the moment people step out of line. It's not a justification for not having more community engagement.

    The problem I often see is that ZOS will make a comment on a situation but it's in just one random thread on here, or reddit, or even answering questions about it on ESO Live and those players who did not read that post or watch that episode claim "They don't communicate" when they do... it's just some of it gets lost because threads pop up so quickly while others get buried. I mean they could do better I guess with it, every now and again reminding everyone that they are working on it. I don't mind that blanket statement as long as it's true.

    These forums are flooding with people, sorry to say, don't look very hard sometimes. I think we are all guilty of that. That's why you always see 10 new threads on the same topic, no one bothers to look for one they just make a new discussion. Or, even worse, they think that there opinion is just more important than someone elses that they try to stand out.

    Last I heard about it was a post done at the beginning of April but the official ESO discord doesn't display every single Dev comment on here, just major ones so maybe it wasn't pinned on the discord idk. They might have mentioned it during a recent ESO Live too.

    Good commentary! You're right, though, there's not absolute silence. There's a few nice comments that I saw today that were refreshing to see. I just feel like on these hot-button issues like combat being largely broken, they're not commenting on it as much as many would like.

    My only gripe with this game right now is these combat problems. I can live with class changes, or whatever, but the base games needs to work better. I was looking over at the official performance thread and there's not a lot of official commentary there. That's really my problem. It's a large noticeable issue, so much so that players are flooding these forums over it.

    I'm trying to be hopeful over this, though. The last couple days I haven't had too many issues, so maybe it's getting better, I don't know. I guess we'll see come U27 when some of these fixes are slated.
  • Destai
    Destai
    ✭✭✭✭✭
    ✭✭✭✭
    Destai wrote: »
    Casterial wrote: »

    I've also seen the aftermath, where a dev working for BioWare was forced off of Social Media due to death threats because poster's didn't like what she had to say. It had something to do with a pure Story Mode, with no combat, that she'd like as an option to play. Note that there was no indication that this was going to be a thing, but see above. So no, they can't reply to this, but not that, and there's no way they can reply to everything. If they say something on a stream, and for whatever reason, it's not implemented, or not happening fast enough, then see 2.

    Then there's the outright dismissal of "I don't believe them" when they try to provide something. I snipped out an entire list of things in the other post in this quote chain. The primary thing I take away from that list, despite it being the poster's apparent intent to justify "I don't believe them" is that they are indeed trying things, but those things aren't working, or worse, making them worse.

    ZOS can just go "We recognize the current lag at hand and how since February it has been worse."

    -> Instead we're forced a new Chapter down our throats.... Shoot, i'd pay $40 for 100% improved performance over another story chapter with lacking content.

    This. Just some acknowledgement there's still a problem and is getting worse for some players.

    They have recognized the issues! Is everyone going to keep ignoring the performance plan that is updated each month. what the funk is "we know" going to do for you?? 5 days, then if these performance fixes still do nothing, come back with your pitchforks...

    AFAIK, they've yet to specifically address that the February 5th patch broke combat. Correct me if I'm wrong. Sure, they've acknowledged performance through monthly updates, which are scant at best, but we don't get any specifics that we're owed at this point.
  • Casterial
    Casterial
    ✭✭✭✭✭
    Destai wrote: »
    Destai wrote: »
    Casterial wrote: »

    I've also seen the aftermath, where a dev working for BioWare was forced off of Social Media due to death threats because poster's didn't like what she had to say. It had something to do with a pure Story Mode, with no combat, that she'd like as an option to play. Note that there was no indication that this was going to be a thing, but see above. So no, they can't reply to this, but not that, and there's no way they can reply to everything. If they say something on a stream, and for whatever reason, it's not implemented, or not happening fast enough, then see 2.

    Then there's the outright dismissal of "I don't believe them" when they try to provide something. I snipped out an entire list of things in the other post in this quote chain. The primary thing I take away from that list, despite it being the poster's apparent intent to justify "I don't believe them" is that they are indeed trying things, but those things aren't working, or worse, making them worse.

    ZOS can just go "We recognize the current lag at hand and how since February it has been worse."

    -> Instead we're forced a new Chapter down our throats.... Shoot, i'd pay $40 for 100% improved performance over another story chapter with lacking content.

    This. Just some acknowledgement there's still a problem and is getting worse for some players.

    They have recognized the issues! Is everyone going to keep ignoring the performance plan that is updated each month. what the funk is "we know" going to do for you?? 5 days, then if these performance fixes still do nothing, come back with your pitchforks...

    AFAIK, they've yet to specifically address that the February 5th patch broke combat. Correct me if I'm wrong. Sure, they've acknowledged performance through monthly updates, which are scant at best, but we don't get any specifics that we're owed at this point.

    Animation changes really hurt combat especially with animations getting stuck in lag.
    Daggerfall Covenant:Casterial Stamplar || Casterial DK || Availed NB || Castyrial Sorc || Spooky Casterial Necro
    The Order of Magnus
    Filthy Faction Hoppers

    Combat Is Clunky | Cyordiil Fixes

    Member since: August 2013
    Kill Counter Developer
    For the Daggerfall Covenant
    The Last Chillrend Empress
    Animation Cancelling
  • Sephyr
    Sephyr
    ✭✭✭✭✭
    ✭✭
    Casterial wrote: »
    Destai wrote: »
    Destai wrote: »
    Casterial wrote: »

    I've also seen the aftermath, where a dev working for BioWare was forced off of Social Media due to death threats because poster's didn't like what she had to say. It had something to do with a pure Story Mode, with no combat, that she'd like as an option to play. Note that there was no indication that this was going to be a thing, but see above. So no, they can't reply to this, but not that, and there's no way they can reply to everything. If they say something on a stream, and for whatever reason, it's not implemented, or not happening fast enough, then see 2.

    Then there's the outright dismissal of "I don't believe them" when they try to provide something. I snipped out an entire list of things in the other post in this quote chain. The primary thing I take away from that list, despite it being the poster's apparent intent to justify "I don't believe them" is that they are indeed trying things, but those things aren't working, or worse, making them worse.

    ZOS can just go "We recognize the current lag at hand and how since February it has been worse."

    -> Instead we're forced a new Chapter down our throats.... Shoot, i'd pay $40 for 100% improved performance over another story chapter with lacking content.

    This. Just some acknowledgement there's still a problem and is getting worse for some players.

    They have recognized the issues! Is everyone going to keep ignoring the performance plan that is updated each month. what the funk is "we know" going to do for you?? 5 days, then if these performance fixes still do nothing, come back with your pitchforks...

    AFAIK, they've yet to specifically address that the February 5th patch broke combat. Correct me if I'm wrong. Sure, they've acknowledged performance through monthly updates, which are scant at best, but we don't get any specifics that we're owed at this point.

    Animation changes really hurt combat especially with animations getting stuck in lag.

    And even with the limited public testing players? There seemed to be no change to fix it. I haven't been in Cyrodiil since 6.0.2, so that could've changed in the back end from between then to now--however I've been spamming X to Doubt since I started seeing no change.
  • Casterial
    Casterial
    ✭✭✭✭✭
    Sephyr wrote: »
    Casterial wrote: »
    Destai wrote: »
    Destai wrote: »
    Casterial wrote: »

    I've also seen the aftermath, where a dev working for BioWare was forced off of Social Media due to death threats because poster's didn't like what she had to say. It had something to do with a pure Story Mode, with no combat, that she'd like as an option to play. Note that there was no indication that this was going to be a thing, but see above. So no, they can't reply to this, but not that, and there's no way they can reply to everything. If they say something on a stream, and for whatever reason, it's not implemented, or not happening fast enough, then see 2.

    Then there's the outright dismissal of "I don't believe them" when they try to provide something. I snipped out an entire list of things in the other post in this quote chain. The primary thing I take away from that list, despite it being the poster's apparent intent to justify "I don't believe them" is that they are indeed trying things, but those things aren't working, or worse, making them worse.

    ZOS can just go "We recognize the current lag at hand and how since February it has been worse."

    -> Instead we're forced a new Chapter down our throats.... Shoot, i'd pay $40 for 100% improved performance over another story chapter with lacking content.

    This. Just some acknowledgement there's still a problem and is getting worse for some players.

    They have recognized the issues! Is everyone going to keep ignoring the performance plan that is updated each month. what the funk is "we know" going to do for you?? 5 days, then if these performance fixes still do nothing, come back with your pitchforks...

    AFAIK, they've yet to specifically address that the February 5th patch broke combat. Correct me if I'm wrong. Sure, they've acknowledged performance through monthly updates, which are scant at best, but we don't get any specifics that we're owed at this point.

    Animation changes really hurt combat especially with animations getting stuck in lag.

    And even with the limited public testing players? There seemed to be no change to fix it. I haven't been in Cyrodiil since 6.0.2, so that could've changed in the back end from between then to now--however I've been spamming X to Doubt since I started seeing no change.

    Samesies, I use to live in Cyro, I don't anymore :/
    Daggerfall Covenant:Casterial Stamplar || Casterial DK || Availed NB || Castyrial Sorc || Spooky Casterial Necro
    The Order of Magnus
    Filthy Faction Hoppers

    Combat Is Clunky | Cyordiil Fixes

    Member since: August 2013
    Kill Counter Developer
    For the Daggerfall Covenant
    The Last Chillrend Empress
    Animation Cancelling
Sign In or Register to comment.