VaranisArano wrote: »Yes, Cheating exists.
That fact tells us nothing about the specific circumstances of a particular 1vX.
Do you have proof or reasonable suspicion beyond "That guy fought 15 players (who played like potatoes) and lived"? What makes you say "that's not kosher gameplay"?
If you do, let's hear it.
No, "That guy killed me and I don't play like a potato" doesn't count as proof or reasonable suspicion. I mean, I'll be the first to admit I'm not an objective judge of my own PVP performance.
Neither do add-ons that ZOS allows.
If you wanna throw "Cheating!" around, just know its much more convincing when accompanied by proof or details of reasonable suspicion.
What I find truly disturbing is that although 1vX is a very learnable skill, the people who say it is hacks or builds or addons or X excuse have never even attempted to learn it. Their egos are rationalizing away their losses rather than attempting to learn from them.
And I’ve never seen a good player who thinks ESO PvP isn’t skill based. It’s not as skill based as it was, but it’s still extremely skill based.
The people who say that all you need to be good at PvP is an addon and a build all have one thing in common - they’ve never put on “that build” or used “that addon”. Usually they rationalize this by saying they don’t want to be a meta jumper, or they don’t want an unfair advantage. This is, of course, BS, seeing as how all addons get info specifically designed for our clients to have as determined by ZOS. All sets are in the game and are balanced by ZOS. The real reason some people don’t do this is because then they’d run out of excuses for why they keep losing.
If you think eso PvP is based around builds or addons, get the addons and put on the build and prove it.
Until they do, these people are literally talking about something they’ve never even attempted as if they were an authority on the matter. They clearly aren’t.
I look forward to fighting more people who will lose with excuses and stay ignorant rather than being humble enough to admit that there’s still more to learn, more ways to improve, and more builds to try. I always need more eXtras to feature on my stream and in YouTube uploads.
The day I think I know everything about this game is the day I stop improving.
For people who might be curious, you’re welcome to watch me live stream. For people who think skill isn’t a factor, I challenge any of you to a 1v1 same build vs same build. *Insert “dueling isn’t skill based LUL” comment from them.*. Oh yeah? Then how come same build v same build the people who say this lose every time?
It’s immaturity and ego, plain and simple.
Nah. It's not nearly that plain and simple.
The only way to have a truly fair fight is to PvP on console (and even that may not be full proof).
A lot of the players who think they are so "skilled" (and I'm not referring to you, as I don't know your specific situation) use macros, special hardware (mouses that record scripted actions etc.), and a vast assortment of addons. it's usually quite easy to spot too - because a lot of them react at exactly the same speeds using exactly the same skills like a damn program. It's like fighting a robot with pre -programmed responses. It's hilarious too because at times you can exploit it by triggering the programmed response at inopportune times. But under normal circumstances it would certainly give them an advantage in response time. Then there are those who use simpler macros to string light attacks onto literally every action they do and never miss a beat, not even while circling or jumping or turning backwards in midair.
Then there are all those addons, that track specific actions for players, giving them endless notifications of various attacks and projectiles. These people like to pretend this is skill that enables them to react quicker and faster to incoming attacks then their opponent, but the truth is it's more likely they just have a more detailed interface than their opponent does.
Now I'm not suggesting this is "cheating". ZoS decides what is considered cheating on their game, not me. But this game's PvP is not fair and only seldom skill based. I would never consider any PvP tournament on this game valid
for example unless it took place on console, because there are just way too many advantages players have access to on PC that their opponents - for what ever reason - may not have. I saw this same thing happen on WoW, when PvP tournaments were won based more on what addons and macros the team had rather then the skill of their members.
Now so long as I'm having fun, none of this is a game breaker for me . Just don't expect me to buy into the illusion that this game's PvP is some competitive skill-based masterpiece. It's not. It's not even close to that.
No addon does that in PvP. This is exactly the kind of unfounded accusation I was talking about. That addon literally doesn’t exist. If it does exist, please tell me where to download it.
People keep saying “oh this set is op and carries people to be too tanky and do dmg with sustain” and “oh this addon tells people when to block and dodge in PvP”
And I keep asking “WHICH SET?” and “WHICH ADDON?” And all I hear back is crickets.
You’re speculating about something you know nothing about, and your argument will remain invalid until you tell us, specifically, what sets and addons you’re talking about. Bonus points if you actually use said sets and said addons so that you can demonstrate you actually have some basic level of familiarity with what you’re claiming to be an expert on.
I don't remember claiming to be an expert. Can you please quote the relevant portion of my post where I supposedly claimed this?
But I know how to read threads that talk about recommend addons for PvP and then go online examine what those said addons purport to do. I'll give a few examples:
Key features:
1. Channeled attacks notification. Each channeled attack in the game has a start time(when the button is pressed) and an end time (when the attack actually fires). The addon provides an on-screen notification when a channelled attack against the player starts. This notification has the icon of the attack's ability and the name of the player initiating the attack.
Channeled attacks being tracked are:
- all heavy attacks (besides lightning staff and restoration staff),
- Snipe (Focused Aim, Lethal Arrow),
- Uppercut (Dizzying Swing, Wrecking Blow),
- Dark Flare/Solar Flare,
- hard-casted Crystal Fragments,
- Assassin's Will/Scourge,
- Ambush,
- Lotus Fan,
- Screaming Cliffracer and Cutting Dive.
2. Notifications for key projectiles. When you are the target of a projectile skill from the list you will get a sound and visual notification when the projectile is launched. Covered skills are:
- Crystal Blast and morphs,
- Javelin and morphs,
- Flame Reach and Shock Touch,
- Stormfist and morphs,
- Assassin's Will/Scourge,
- Shield Charge and its morphs,
- Toppling Charge,
- Unrelenting Grip,
- Scatter shot and its morphs,
The reasoning here is to alert the player about either hard hitting projectiles or those that stun on impact. While shield and toppling charges are not technically projectiles, they stun the player and, thus fall under this category.
5. KOS/COOL system. This feature allows you to add a person to KOS list and to get notified if this person attacked you or you mouseovered him on any character of his account.
Additionally the KOS list shows friends who are nearby.
As a separate feature KOS window shows people on your your COOL list. People added to this list (through context menu, keybind) are treated as friends throughout the addon. Think about a second friend list for cool people who didn't make it into you real friend list.
KOS window has 4 distinct modes. In 'All' mode both friends and KOS targets are shown. In "Allies" mode only friends/COOLs and KOS targets of the same faction as the player are shown. In "Enemies" mode the list will only have KOS targets who are not from the same faction as the player. And lastly in "Setup" mode you will see a scrollable list of all the players you added to the KOS list.
I won't bore you with more examples. But these addons claim to do pretty much exactly what I said they did.
And I didn't just mention addons either. I also talked about macros and specialized mouses that allow players to record scripted actions etc. There are just a lot of factors that can go into not just PvP - but the game play generally - that can give players advantages over others. This is nothing new has been a thing on PC MMORPGs for as long as I can remember. It was certainly a thing on WoW as well (a huge thing actually). I played with addons and macros on that game myself. Why? Because it was a huge advantage to do so and made me more effective in combat. So I don't know why you feel a need to try and deny their existence and pretend no one has advantages over others on this game due to these kinds of added programs and it's all just pure skill. It would be better to just admit it. It doesn't take away from your own abilities or skill to do so. It's simply an acceptance of the reality. And it's not just in combat. There are addons on this game that give players significant advantages in other areas of the game as well, such as using the guild traders or farming materials etc. I could really go on and on. But I won't because this post is long enough already.
This is the Miat's PvP Alerts addon and it no longer does any of those key features you mentioned. @Jeremy
This is why i think people should research and use what they're talking about before talking about it. You literally just posted an addon that hasn't worked for over two years as an example of an OP addon.
EDIT:
BTW @SHOW You might be my new favorite forum poster. You managed to appeal to both sides in a way that makes each of them appreciate you. 10/10, would like again.
Right now the tradeoff is between DMG/Healing, tankiness, and resource recovery. People with high dmg/healing tend to have low tankiness and low resource recovery. The better you get as a player, the more you can use tap-blocks and strategic rolls, as well as heavy attacks to make up for tankiness and resource recovery from sets...
My main point is that in order to run insanely high dmg/healing setups, you have to be askilled player because the sustain and the tankiness aren't coming from sets, they're coming from knowing what to do and when to do it to get the resources and tankiness.
Also i'm in essence thief, not fury, but i do put on fury from time to timehehe.
Well the website said it still functioned...at least all of the "Key Features"
So you are saying there are no addons any longer that alert players to incoming moves in PvP? That there are no addons that assist players with blocking or doding? There are no adds that give players added information they wouldn't normally have?
I find that really hard to believe.
And you completely ignored the rest of my post which talks about macros or special hardware that records scripted actions etc.
You can continue to push this theory of yours that everyone is on exactly same footing when it comes to MMO gameplay on PCs and it's all skill based - and that they these added features bring no significant advantages to players (I guess they all just download them for no apparent reason). But I don't think it's a serious argument. Any honest person who is familiar with the advantages these kind of addons, macros, and hardware additions bring to your gameplay understand these are real advantages that give you an edge. And that's exactly why people use them.
Laziness, something that many players are still affected by every day. They get everything very easy in ESO (overland, PvE etc.) with the exception of some trial content, Hard-mode achievements and of course PvP
What I find truly disturbing is that although 1vX is a very learnable skill, the people who say it is hacks or builds or addons or X excuse have never even attempted to learn it. Their egos are rationalizing away their losses rather than attempting to learn from them.
And I’ve never seen a good player who thinks ESO PvP isn’t skill based. It’s not as skill based as it was, but it’s still extremely skill based.
The people who say that all you need to be good at PvP is an addon and a build all have one thing in common - they’ve never put on “that build” or used “that addon”. Usually they rationalize this by saying they don’t want to be a meta jumper, or they don’t want an unfair advantage. This is, of course, BS, seeing as how all addons get info specifically designed for our clients to have as determined by ZOS. All sets are in the game and are balanced by ZOS. The real reason some people don’t do this is because then they’d run out of excuses for why they keep losing.
If you think eso PvP is based around builds or addons, get the addons and put on the build and prove it.
Until they do, these people are literally talking about something they’ve never even attempted as if they were an authority on the matter. They clearly aren’t.
I look forward to fighting more people who will lose with excuses and stay ignorant rather than being humble enough to admit that there’s still more to learn, more ways to improve, and more builds to try. I always need more eXtras to feature on my stream and in YouTube uploads.
The day I think I know everything about this game is the day I stop improving.
For people who might be curious, you’re welcome to watch me live stream. For people who think skill isn’t a factor, I challenge any of you to a 1v1 same build vs same build. *Insert “dueling isn’t skill based LUL” comment from them.*. Oh yeah? Then how come same build v same build the people who say this lose every time?
It’s immaturity and ego, plain and simple.
Nah. It's not nearly that plain and simple.
The only way to have a truly fair fight is to PvP on console (and even that may not be full proof).
A lot of the players who think they are so "skilled" (and I'm not referring to you, as I don't know your specific situation) use macros, special hardware (mouses that record scripted actions etc.), and a vast assortment of addons. it's usually quite easy to spot too - because a lot of them react at exactly the same speeds using exactly the same skills like a damn program. It's like fighting a robot with pre -programmed responses. It's hilarious too because at times you can exploit it by triggering the programmed response at inopportune times. But under normal circumstances it would certainly give them an advantage in response time. Then there are those who use simpler macros to string light attacks onto literally every action they do and never miss a beat, not even while circling or jumping or turning backwards in midair.
Then there are all those addons, that track specific actions for players, giving them endless notifications of various attacks and projectiles. These people like to pretend this is skill that enables them to react quicker and faster to incoming attacks then their opponent, but the truth is it's more likely they just have a more detailed interface than their opponent does.
Now I'm not suggesting this is "cheating". ZoS decides what is considered cheating on their game, not me. But this game's PvP is not fair and only seldom skill based. I would never consider any PvP tournament on this game valid
for example unless it took place on console, because there are just way too many advantages players have access to on PC that their opponents - for what ever reason - may not have. I saw this same thing happen on WoW, when PvP tournaments were won based more on what addons and macros the team had rather then the skill of their members.
Now so long as I'm having fun, none of this is a game breaker for me . Just don't expect me to buy into the illusion that this game's PvP is some competitive skill-based masterpiece. It's not. It's not even close to that.
No addon does that in PvP. This is exactly the kind of unfounded accusation I was talking about. That addon literally doesn’t exist. If it does exist, please tell me where to download it.
People keep saying “oh this set is op and carries people to be too tanky and do dmg with sustain” and “oh this addon tells people when to block and dodge in PvP”
And I keep asking “WHICH SET?” and “WHICH ADDON?” And all I hear back is crickets.
You’re speculating about something you know nothing about, and your argument will remain invalid until you tell us, specifically, what sets and addons you’re talking about. Bonus points if you actually use said sets and said addons so that you can demonstrate you actually have some basic level of familiarity with what you’re claiming to be an expert on.
I don't remember claiming to be an expert. Can you please quote the relevant portion of my post where I supposedly claimed this?
But I know how to read threads that talk about recommend addons for PvP and then go online examine what those said addons purport to do. I'll give a few examples:
Key features:
1. Channeled attacks notification. Each channeled attack in the game has a start time(when the button is pressed) and an end time (when the attack actually fires). The addon provides an on-screen notification when a channelled attack against the player starts. This notification has the icon of the attack's ability and the name of the player initiating the attack.
Channeled attacks being tracked are:
- all heavy attacks (besides lightning staff and restoration staff),
- Snipe (Focused Aim, Lethal Arrow),
- Uppercut (Dizzying Swing, Wrecking Blow),
- Dark Flare/Solar Flare,
- hard-casted Crystal Fragments,
- Assassin's Will/Scourge,
- Ambush,
- Lotus Fan,
- Screaming Cliffracer and Cutting Dive.
2. Notifications for key projectiles. When you are the target of a projectile skill from the list you will get a sound and visual notification when the projectile is launched. Covered skills are:
- Crystal Blast and morphs,
- Javelin and morphs,
- Flame Reach and Shock Touch,
- Stormfist and morphs,
- Assassin's Will/Scourge,
- Shield Charge and its morphs,
- Toppling Charge,
- Unrelenting Grip,
- Scatter shot and its morphs,
The reasoning here is to alert the player about either hard hitting projectiles or those that stun on impact. While shield and toppling charges are not technically projectiles, they stun the player and, thus fall under this category.
5. KOS/COOL system. This feature allows you to add a person to KOS list and to get notified if this person attacked you or you mouseovered him on any character of his account.
Additionally the KOS list shows friends who are nearby.
As a separate feature KOS window shows people on your your COOL list. People added to this list (through context menu, keybind) are treated as friends throughout the addon. Think about a second friend list for cool people who didn't make it into you real friend list.
KOS window has 4 distinct modes. In 'All' mode both friends and KOS targets are shown. In "Allies" mode only friends/COOLs and KOS targets of the same faction as the player are shown. In "Enemies" mode the list will only have KOS targets who are not from the same faction as the player. And lastly in "Setup" mode you will see a scrollable list of all the players you added to the KOS list.
I won't bore you with more examples. But these addons claim to do pretty much exactly what I said they did.
And I didn't just mention addons either. I also talked about macros and specialized mouses that allow players to record scripted actions etc. There are just a lot of factors that can go into not just PvP - but the game play generally - that can give players advantages over others. This is nothing new has been a thing on PC MMORPGs for as long as I can remember. It was certainly a thing on WoW as well (a huge thing actually). I played with addons and macros on that game myself. Why? Because it was a huge advantage to do so and made me more effective in combat. So I don't know why you feel a need to try and deny their existence and pretend no one has advantages over others on this game due to these kinds of added programs and it's all just pure skill. It would be better to just admit it. It doesn't take away from your own abilities or skill to do so. It's simply an acceptance of the reality. And it's not just in combat. There are addons on this game that give players significant advantages in other areas of the game as well, such as using the guild traders or farming materials etc. I could really go on and on. But I won't because this post is long enough already.
This is the Miat's PvP Alerts addon and it no longer does any of those key features you mentioned. @Jeremy
This is why i think people should research and use what they're talking about before talking about it. You literally just posted an addon that hasn't worked for over two years as an example of an OP addon.
EDIT:
BTW @SHOW You might be my new favorite forum poster. You managed to appeal to both sides in a way that makes each of them appreciate you. 10/10, would like again.
Right now the tradeoff is between DMG/Healing, tankiness, and resource recovery. People with high dmg/healing tend to have low tankiness and low resource recovery. The better you get as a player, the more you can use tap-blocks and strategic rolls, as well as heavy attacks to make up for tankiness and resource recovery from sets...
My main point is that in order to run insanely high dmg/healing setups, you have to be askilled player because the sustain and the tankiness aren't coming from sets, they're coming from knowing what to do and when to do it to get the resources and tankiness.
Also i'm in essence thief, not fury, but i do put on fury from time to timehehe.
Well the website said it still functioned...at least all of the "Key Features"
So you are saying there are no addons any longer that alert players to incoming moves in PvP? That there are no addons that assist players with blocking or doding? There are no adds that give players added information they wouldn't normally have?
I find that really hard to believe.
And you completely ignored the rest of my post which talks about macros or special hardware that records scripted actions etc.
You can continue to push this theory of yours that everyone is on exactly same footing when it comes to MMO gameplay on PCs and it's all skill based - and that they these added features bring no significant advantages to players (I guess they all just download them for no apparent reason). But I don't think it's a serious argument. Any honest person who is familiar with the advantages these kind of addons, macros, and hardware additions bring to your gameplay understand these are real advantages that give you an edge. And that's exactly why people use them.
Addons all get their information from the API which is data ZOS makes available to said addons. ZOS removed all incoming attack data from the API so yes, I’m 100% sure that no addons tell people when to block or dodge in PvP.
Most of us just know how play and how to predict extremely telegraphed burst combos.
Lol Will work great when NPC bosses come to get 1vxed
One that doesn't work like that anymore. They took out the player tell APIs. It doesn't exist for PvP
Grianasteri wrote: »Be it cheating (which does happen) exploits, or just really good meta elite players, none of that matters... The plain fact is that it is utterly ridiculous and unrealistic (therefore immersion breaking in the extreme) for any individual to be able to survive against 10, or 15+ players combined attacks, all laying down their dots and big hits etc to little affect.
That is not a learn to play issue or anything else other than a really stupid system for combat/build.
Yeah I am sure when the game was designed and when any of us envisaged pvp what we hoped for was a Benny Hill side show of 1 player being chassed by X round and round a rock/tower etc. Yep, that's what I look for in all my fantasy games and film and books. #extremesarcasm
https://youtu.be/Zat9CRfUr-E?t=97
Most of the time I have found these players that do that and wipe to me when I am picking columbine and they try to jump me for no reason at all with their groups do so because:
1. They lack damage and are really tankier than I am
2. Using too many skills that can be rolled dodged
3. Having a false sense of security because of strength in numbers and too much confidence
4. Over reliance on proc sets
5. Over reliance on ball group tactics
6. Letting me heavy attack and out maneuver them point blank + cc , immobolize, and snare their group
7. Using techniques in a way that works against them -- like one guy spamming petrify or fear is just giving me free attack windows to fear them back with turn evil and kill them
and the biggest one:
8. BAD LUCK
You have to understand that when you use a tactic so often, people will counter it. Just like NBs that cross me soon regret it and come to the forums and start crying that cloak is broken because they got wiped.
The same tactic won't work all the time, because every tactic can be countered by rolling and blocking if you see it coming, and if your group can only use one tactic to put enough damage on a player then you are free kills once that player figures out that you can do nothing to them besides when your ults and/or proc sets are up.
Ironically, the players that complain about 1vX talk about tanks and broken build, but they happen to be the very players using them in groups and when a player counters them and their tactics with a corresponding build or tactics, it's always a "cheat."
I find it comical, because the nerfs will actually hurt the groups more than the solo players that will still continue to counter them or find builds that allow 1vX next patch, except they will get even more damage to do against the X than ever before in the next patch. So in a way, ZOS managed to buff the exact playstyle this thread is complaining about...don't you find it funny?
I really do and can't wait to be even more terrifying
One that doesn't work like that anymore. They took out the player tell APIs. It doesn't exist for PvP
Well the website disputes that and says all if its "key features" still work.
Either way, I find it really hard to believe there isn't a single addon out there that helps players be more effective in PvP.
Here is one that claims to help players keep track of buffs and debuffs you cast on others (which sounds quite handy).
Daggerfall Army
Srendarr
Adds the ability to track your buffs and debuffs you cast on others
Does this one not work as well?
What I find truly disturbing is that although 1vX is a very learnable skill, the people who say it is hacks or builds or addons or X excuse have never even attempted to learn it. Their egos are rationalizing away their losses rather than attempting to learn from them.
And I’ve never seen a good player who thinks ESO PvP isn’t skill based. It’s not as skill based as it was, but it’s still extremely skill based.
The people who say that all you need to be good at PvP is an addon and a build all have one thing in common - they’ve never put on “that build” or used “that addon”. Usually they rationalize this by saying they don’t want to be a meta jumper, or they don’t want an unfair advantage. This is, of course, BS, seeing as how all addons get info specifically designed for our clients to have as determined by ZOS. All sets are in the game and are balanced by ZOS. The real reason some people don’t do this is because then they’d run out of excuses for why they keep losing.
If you think eso PvP is based around builds or addons, get the addons and put on the build and prove it.
Until they do, these people are literally talking about something they’ve never even attempted as if they were an authority on the matter. They clearly aren’t.
I look forward to fighting more people who will lose with excuses and stay ignorant rather than being humble enough to admit that there’s still more to learn, more ways to improve, and more builds to try. I always need more eXtras to feature on my stream and in YouTube uploads.
The day I think I know everything about this game is the day I stop improving.
For people who might be curious, you’re welcome to watch me live stream. For people who think skill isn’t a factor, I challenge any of you to a 1v1 same build vs same build. *Insert “dueling isn’t skill based LUL” comment from them.*. Oh yeah? Then how come same build v same build the people who say this lose every time?
It’s immaturity and ego, plain and simple.
Nah. It's not nearly that plain and simple.
The only way to have a truly fair fight is to PvP on console (and even that may not be full proof).
A lot of the players who think they are so "skilled" (and I'm not referring to you, as I don't know your specific situation) use macros, special hardware (mouses that record scripted actions etc.), and a vast assortment of addons. it's usually quite easy to spot too - because a lot of them react at exactly the same speeds using exactly the same skills like a damn program. It's like fighting a robot with pre -programmed responses. It's hilarious too because at times you can exploit it by triggering the programmed response at inopportune times. But under normal circumstances it would certainly give them an advantage in response time. Then there are those who use simpler macros to string light attacks onto literally every action they do and never miss a beat, not even while circling or jumping or turning backwards in midair.
Then there are all those addons, that track specific actions for players, giving them endless notifications of various attacks and projectiles. These people like to pretend this is skill that enables them to react quicker and faster to incoming attacks then their opponent, but the truth is it's more likely they just have a more detailed interface than their opponent does.
Now I'm not suggesting this is "cheating". ZoS decides what is considered cheating on their game, not me. But this game's PvP is not fair and only seldom skill based. I would never consider any PvP tournament on this game valid
for example unless it took place on console, because there are just way too many advantages players have access to on PC that their opponents - for what ever reason - may not have. I saw this same thing happen on WoW, when PvP tournaments were won based more on what addons and macros the team had rather then the skill of their members.
Now so long as I'm having fun, none of this is a game breaker for me . Just don't expect me to buy into the illusion that this game's PvP is some competitive skill-based masterpiece. It's not. It's not even close to that.
No addon does that in PvP. This is exactly the kind of unfounded accusation I was talking about. That addon literally doesn’t exist. If it does exist, please tell me where to download it.
People keep saying “oh this set is op and carries people to be too tanky and do dmg with sustain” and “oh this addon tells people when to block and dodge in PvP”
And I keep asking “WHICH SET?” and “WHICH ADDON?” And all I hear back is crickets.
You’re speculating about something you know nothing about, and your argument will remain invalid until you tell us, specifically, what sets and addons you’re talking about. Bonus points if you actually use said sets and said addons so that you can demonstrate you actually have some basic level of familiarity with what you’re claiming to be an expert on.
I don't remember claiming to be an expert. Can you please quote the relevant portion of my post where I supposedly claimed this?
But I know how to read threads that talk about recommend addons for PvP and then go online examine what those said addons purport to do. I'll give a few examples:
Key features:
1. Channeled attacks notification. Each channeled attack in the game has a start time(when the button is pressed) and an end time (when the attack actually fires). The addon provides an on-screen notification when a channelled attack against the player starts. This notification has the icon of the attack's ability and the name of the player initiating the attack.
Channeled attacks being tracked are:
- all heavy attacks (besides lightning staff and restoration staff),
- Snipe (Focused Aim, Lethal Arrow),
- Uppercut (Dizzying Swing, Wrecking Blow),
- Dark Flare/Solar Flare,
- hard-casted Crystal Fragments,
- Assassin's Will/Scourge,
- Ambush,
- Lotus Fan,
- Screaming Cliffracer and Cutting Dive.
2. Notifications for key projectiles. When you are the target of a projectile skill from the list you will get a sound and visual notification when the projectile is launched. Covered skills are:
- Crystal Blast and morphs,
- Javelin and morphs,
- Flame Reach and Shock Touch,
- Stormfist and morphs,
- Assassin's Will/Scourge,
- Shield Charge and its morphs,
- Toppling Charge,
- Unrelenting Grip,
- Scatter shot and its morphs,
The reasoning here is to alert the player about either hard hitting projectiles or those that stun on impact. While shield and toppling charges are not technically projectiles, they stun the player and, thus fall under this category.
5. KOS/COOL system. This feature allows you to add a person to KOS list and to get notified if this person attacked you or you mouseovered him on any character of his account.
Additionally the KOS list shows friends who are nearby.
As a separate feature KOS window shows people on your your COOL list. People added to this list (through context menu, keybind) are treated as friends throughout the addon. Think about a second friend list for cool people who didn't make it into you real friend list.
KOS window has 4 distinct modes. In 'All' mode both friends and KOS targets are shown. In "Allies" mode only friends/COOLs and KOS targets of the same faction as the player are shown. In "Enemies" mode the list will only have KOS targets who are not from the same faction as the player. And lastly in "Setup" mode you will see a scrollable list of all the players you added to the KOS list.
I won't bore you with more examples. But these addons claim to do pretty much exactly what I said they did.
And I didn't just mention addons either. I also talked about macros and specialized mouses that allow players to record scripted actions etc. There are just a lot of factors that can go into not just PvP - but the game play generally - that can give players advantages over others. This is nothing new has been a thing on PC MMORPGs for as long as I can remember. It was certainly a thing on WoW as well (a huge thing actually). I played with addons and macros on that game myself. Why? Because it was a huge advantage to do so and made me more effective in combat. So I don't know why you feel a need to try and deny their existence and pretend no one has advantages over others on this game due to these kinds of added programs and it's all just pure skill. It would be better to just admit it. It doesn't take away from your own abilities or skill to do so. It's simply an acceptance of the reality. And it's not just in combat. There are addons on this game that give players significant advantages in other areas of the game as well, such as using the guild traders or farming materials etc. I could really go on and on. But I won't because this post is long enough already.
This is the Miat's PvP Alerts addon and it no longer does any of those key features you mentioned. @Jeremy
This is why i think people should research and use what they're talking about before talking about it. You literally just posted an addon that hasn't worked for over two years as an example of an OP addon.
EDIT:
BTW @SHOW You might be my new favorite forum poster. You managed to appeal to both sides in a way that makes each of them appreciate you. 10/10, would like again.
Right now the tradeoff is between DMG/Healing, tankiness, and resource recovery. People with high dmg/healing tend to have low tankiness and low resource recovery. The better you get as a player, the more you can use tap-blocks and strategic rolls, as well as heavy attacks to make up for tankiness and resource recovery from sets...
My main point is that in order to run insanely high dmg/healing setups, you have to be askilled player because the sustain and the tankiness aren't coming from sets, they're coming from knowing what to do and when to do it to get the resources and tankiness.
Also i'm in essence thief, not fury, but i do put on fury from time to timehehe.
Well the website said it still functioned...at least all of the "Key Features"
So you are saying there are no addons any longer that alert players to incoming moves in PvP? That there are no addons that assist players with blocking or doding? There are no adds that give players added information they wouldn't normally have?
I find that really hard to believe.
And you completely ignored the rest of my post which talks about macros or special hardware that records scripted actions etc.
You can continue to push this theory of yours that everyone is on exactly same footing when it comes to MMO gameplay on PCs and it's all skill based - and that they these added features bring no significant advantages to players (I guess they all just download them for no apparent reason). But I don't think it's a serious argument. Any honest person who is familiar with the advantages these kind of addons, macros, and hardware additions bring to your gameplay understand these are real advantages that give you an edge. And that's exactly why people use them.
Addons all get their information from the API which is data ZOS makes available to said addons. ZOS removed all incoming attack data from the API so yes, I’m 100% sure that no addons tell people when to block or dodge in PvP.
Most of us just know how play and how to predict extremely telegraphed burst combos.
Here is addon called "Code's Combat Alerts"
What this addon works for:
Taking Aim
Although the visual cue for this mechanic is glaringly obvious and difficult to miss, the cue is designed to aid in the interrupt of Taking Aim. If the enemy could not be interrupted, timing a dodge roll is difficult because the ability has an extremely long windup of 9 seconds (5s in Halls), and the secondary visual cue—the enemy lowering their bow to aim and the intensification of the orange glow—still happens far too long before the actual cast, which means that dodge rolls based on that secondary visual cue would still happen too early.
This addon will sound an audible alert to signal the need to dodge 1.6s before the actual cast, and players should time their dodge on that cue.
If the enemy is interrupted or killed before the 1.6s remaining mark, there will be no alert of any sort; i.e., there is no alert of the start of a Taking Aim cast. Most Taking Aims are interrupted, so there is no point in adding unnecessary noise; the alert is sounded only in those exceptional cases where an interrupt still had not happened with only 1.6s remaining.
Various Dodge Roll Mechanics
This addon will sound an audible alert to signal the need to dodge specific mechanics. Most dodgeable attacks will not generate an alert. The goal of this addon is to fill the gaps in specific cases where the game's visual cues are insufficient or difficult to use. Things like Nerien'eth's and Voriak's "skull attacks" in Crypt of Hearts II and Maelstrom or Skoria's fireball in City of Ash II all have good, well-designed visual cues, and I see little reason to have alerts for them.
Spindleclutch I: Web Blast and Arachnophobia
Spindleclutch II: Enervating Seal
Fungal Grotto II: Shadow Bolt
Dragonstar Arena: Lethal Arrow (if it is not interrupted quickly enough)
Falkreath Hold: Fiery Blast (if not targeting the tank)
Maelstrom Arena
Alert for the spawn of Webspinners in stage 6
Dodge alert for Ball Lightning in stage 7
Maw of Lorkhaj
Status display, visible only to players with the tank role, to show the degree of the Armor Weakened debuff from the Hulks' Thunderous Smash ability during the Rakkhat encounter in Veteran Maw of Lorkhaj
You can drag this status display around with your mouse to reposition it.
This tracks all players who have the debuff and the degree of each of those player's debuff, so a main tank can see when their tanking partner has been hit with two smashes.
Scalecaller Peak
Audible alert for Pestilent Breath cones
Alert for Inferno's Hold that identifies who the target will be (although Zaan does look in the direction of her intended victim, it is sometimes impossible to discern who that is when players are stacked closely together)
Fang Lair
Dodge alert for Clash of Bones (to help with the slightly unusual timing of dodging these attacks)
Timer that counts down to when the Cadaverous Senche-Tiger will do its Death Grip mechanic (if the senche has been put down, the timer will count down to when it will reawaken, because Death Grip is the first thing that it will do immediately upon reawakening)
You can drag this timer around with your mouse to reposition it.
This timer counts down to when the senche initially fears its victim, which is the point at which the victim loses control of their character. The actual interruptible Death Grip mechanic follows about a second later.
Additionally, at the start of the initial fear, an alert will be displayed that identifies the victim.
Cloudrest
Timer for the Shade of Z'Maja's Baneful Burst mechanic
The first Baneful Burst comes approximately 10s after the arrival of the Shade
Subsequent Baneful Bursts typically happen every 22-24s
Occasionally, a Baneful Burst can happen as late as 30s after the previous one, if it is preempted by a Roaring Flare
The timer is color-coded:
The timer is normally white
The timer turns blue approximately 4s before the start of the Baneful Burst cast animation
The timer turns purple approximately 2s before the start of the Baneful Burst cast animation
The timer turns pink and will say "Incoming" once the cast animation for Baneful Burst starts
The timer will turn back to white once the cast is completed
If the Baneful Burst is preempted by a Roaring Flare, the timer will indicate that the mechanic is awaiting the completion of the Flare; Z'Maja will start to cast Baneful Burst within 1s or less after the Flare completes.
Color-coded display of the current distance between two Roaring Flares during execute phase
Video demonstrating this feature (the video's description also contains commentary about the usage of this feature)
Roaring Flares have a radius of 3.5m
The display will be color-coded red if there is substantial overlap of the two flares (less than 6m apart)
The display will be color-coded orange if there is minor overlap of the two flares (6-7m apart)
The display will be color-coded yellow if there is no overlap of the two flares, but they are uncomfortably close (7-7.5m apart)
The display will be color-coded green if the two flares are a comfortably safe distance apart (more than 7.5m apart)
This will allow groups to quickly determine at a glance, up to 2.5s before the circular flare telegraphs even appear, whether or not movement is necessary
Status display, visible only to players with the tank or healer role, to show the degree of the Preyed Upon effect from the gryphon when engaging the side bosses individually
This effect determines the severity of the bleed; it if reaches a high level, a tank will require extra attention from the healers
Alert, visible only to the player who has taunt on Z'Maja, for the Shade of Relequen's Shocking Smash (this eliminates the need for the off tank to call out "Sparkles" for the main tank)
The player who is not the main tank and who has Crushing Darkness will be reminded of this for the duration of the effect in the form of a faint green aura around the edges of their screen
This feature is intended for cases where Crushing Darkness spawns in group, and the initial spawn message is missed or otherwise overlooked
This feature can be disabled with the /cca crushing chat command
March of Sacrifices
Dodge alert for a number of trash mob heavy attacks that are capable of 1-shotting players through block
Block alert for Shield Charge
Dodge alert for Trapping Bolt (if it is not interrupted quickly enough)
Dodge alert for Fiery Remnant
Dodge alert for Slaughtering Strike
Dodge alert for Fetid Globule (its long animation complicates the timing of this dodge)
Status alert for the start of the Electric Water and Venomous Spores mechanics
Moon Hunter Keep
Dodge alert for a number of trash mob heavy attacks that are capable of 1-shotting players through block
Dodge alert for Root Stomp (for the Root of the Problem achievement)
Alert for when it's time to switch taunt on Ary and Zel; this switch shortly precedes their AoE Pounce ability, which will be alerted as well
Frostvault
Dodge alert for Crushing Blow
Dodge alert for Reverberating Smash (Tzogvin's reckless charge)
Dodge alert for Bola Ball (Tzogvin's tether, which can be avoided entirely if dodged)
Dodge alert for Hammer
Dodge alert for Targeted Salvo (if it is not interrupted quickly enough)
Dodge alert for Whipping Bolts (intended for groups that choose to kill the fire arm first in hard mode)
Status alert for the ignition of the Whirring Blade Trap
Timer for Enfeebling Effluvium
When Enfeebling Effluvium is active, the timer will be white and will count down to when the effect will end
After Enfeebling Effluvium ends, the timer will be green and will count up to when the effect will restart (in 15s), turning orange after 12s
Timer for the Skeevaton phase in Hard Mode
Depths of Malatar
Warning for incoming Decrepify (so players can top off their health before the defile sets in)
Sunspire
Sunspire Mechanics Guide
Alert for dragon breaths
Alert for Frozen Tomb
Alert for Focused Fire
Alert for Thrash
Alert for Sweeping Breath
Alert for Negate Field
Alert for Soul Tear
Alert for Molten Meteor
What this addon doesn't work for:
Mechanics found in trials are generally covered by Raid Notifier and other trial-specific addons.
Note: This addon is a continuation of and replaces the Perfect Roll addon. It is recommended that you uninstall the old Perfect Roll addon if you still have it installed.
The website is online and ready for download.
So you keep saying there are no addons that alert players or assist them with blocking and dodging - yet every time I use google I sure have no trouble finding one. So either there are just a lot of non functional addons online for people to download or they do actually exist.
Moonsorrow wrote: »What I find truly disturbing is that although 1vX is a very learnable skill, the people who say it is hacks or builds or addons or X excuse have never even attempted to learn it. Their egos are rationalizing away their losses rather than attempting to learn from them.
And I’ve never seen a good player who thinks ESO PvP isn’t skill based. It’s not as skill based as it was, but it’s still extremely skill based.
The people who say that all you need to be good at PvP is an addon and a build all have one thing in common - they’ve never put on “that build” or used “that addon”. Usually they rationalize this by saying they don’t want to be a meta jumper, or they don’t want an unfair advantage. This is, of course, BS, seeing as how all addons get info specifically designed for our clients to have as determined by ZOS. All sets are in the game and are balanced by ZOS. The real reason some people don’t do this is because then they’d run out of excuses for why they keep losing.
If you think eso PvP is based around builds or addons, get the addons and put on the build and prove it.
Until they do, these people are literally talking about something they’ve never even attempted as if they were an authority on the matter. They clearly aren’t.
I look forward to fighting more people who will lose with excuses and stay ignorant rather than being humble enough to admit that there’s still more to learn, more ways to improve, and more builds to try. I always need more eXtras to feature on my stream and in YouTube uploads.
The day I think I know everything about this game is the day I stop improving.
For people who might be curious, you’re welcome to watch me live stream. For people who think skill isn’t a factor, I challenge any of you to a 1v1 same build vs same build. *Insert “dueling isn’t skill based LUL” comment from them.*. Oh yeah? Then how come same build v same build the people who say this lose every time?
It’s immaturity and ego, plain and simple.
Nah. It's not nearly that plain and simple.
The only way to have a truly fair fight is to PvP on console (and even that may not be full proof).
A lot of the players who think they are so "skilled" (and I'm not referring to you, as I don't know your specific situation) use macros, special hardware (mouses that record scripted actions etc.), and a vast assortment of addons. it's usually quite easy to spot too - because a lot of them react at exactly the same speeds using exactly the same skills like a damn program. It's like fighting a robot with pre -programmed responses. It's hilarious too because at times you can exploit it by triggering the programmed response at inopportune times. But under normal circumstances it would certainly give them an advantage in response time. Then there are those who use simpler macros to string light attacks onto literally every action they do and never miss a beat, not even while circling or jumping or turning backwards in midair.
Then there are all those addons, that track specific actions for players, giving them endless notifications of various attacks and projectiles. These people like to pretend this is skill that enables them to react quicker and faster to incoming attacks then their opponent, but the truth is it's more likely they just have a more detailed interface than their opponent does.
Now I'm not suggesting this is "cheating". ZoS decides what is considered cheating on their game, not me. But this game's PvP is not fair and only seldom skill based. I would never consider any PvP tournament on this game valid
for example unless it took place on console, because there are just way too many advantages players have access to on PC that their opponents - for what ever reason - may not have. I saw this same thing happen on WoW, when PvP tournaments were won based more on what addons and macros the team had rather then the skill of their members.
Now so long as I'm having fun, none of this is a game breaker for me . Just don't expect me to buy into the illusion that this game's PvP is some competitive skill-based masterpiece. It's not. It's not even close to that.
No addon does that in PvP. This is exactly the kind of unfounded accusation I was talking about. That addon literally doesn’t exist. If it does exist, please tell me where to download it.
People keep saying “oh this set is op and carries people to be too tanky and do dmg with sustain” and “oh this addon tells people when to block and dodge in PvP”
And I keep asking “WHICH SET?” and “WHICH ADDON?” And all I hear back is crickets.
You’re speculating about something you know nothing about, and your argument will remain invalid until you tell us, specifically, what sets and addons you’re talking about. Bonus points if you actually use said sets and said addons so that you can demonstrate you actually have some basic level of familiarity with what you’re claiming to be an expert on.
I don't remember claiming to be an expert. Can you please quote the relevant portion of my post where I supposedly claimed this?
But I know how to read threads that talk about recommend addons for PvP and then go online examine what those said addons purport to do. I'll give a few examples:
Key features:
1. Channeled attacks notification. Each channeled attack in the game has a start time(when the button is pressed) and an end time (when the attack actually fires). The addon provides an on-screen notification when a channelled attack against the player starts. This notification has the icon of the attack's ability and the name of the player initiating the attack.
Channeled attacks being tracked are:
- all heavy attacks (besides lightning staff and restoration staff),
- Snipe (Focused Aim, Lethal Arrow),
- Uppercut (Dizzying Swing, Wrecking Blow),
- Dark Flare/Solar Flare,
- hard-casted Crystal Fragments,
- Assassin's Will/Scourge,
- Ambush,
- Lotus Fan,
- Screaming Cliffracer and Cutting Dive.
2. Notifications for key projectiles. When you are the target of a projectile skill from the list you will get a sound and visual notification when the projectile is launched. Covered skills are:
- Crystal Blast and morphs,
- Javelin and morphs,
- Flame Reach and Shock Touch,
- Stormfist and morphs,
- Assassin's Will/Scourge,
- Shield Charge and its morphs,
- Toppling Charge,
- Unrelenting Grip,
- Scatter shot and its morphs,
The reasoning here is to alert the player about either hard hitting projectiles or those that stun on impact. While shield and toppling charges are not technically projectiles, they stun the player and, thus fall under this category.
5. KOS/COOL system. This feature allows you to add a person to KOS list and to get notified if this person attacked you or you mouseovered him on any character of his account.
Additionally the KOS list shows friends who are nearby.
As a separate feature KOS window shows people on your your COOL list. People added to this list (through context menu, keybind) are treated as friends throughout the addon. Think about a second friend list for cool people who didn't make it into you real friend list.
KOS window has 4 distinct modes. In 'All' mode both friends and KOS targets are shown. In "Allies" mode only friends/COOLs and KOS targets of the same faction as the player are shown. In "Enemies" mode the list will only have KOS targets who are not from the same faction as the player. And lastly in "Setup" mode you will see a scrollable list of all the players you added to the KOS list.
I won't bore you with more examples. But these addons claim to do pretty much exactly what I said they did.
And I didn't just mention addons either. I also talked about macros and specialized mouses that allow players to record scripted actions etc. There are just a lot of factors that can go into not just PvP - but the game play generally - that can give players advantages over others. This is nothing new has been a thing on PC MMORPGs for as long as I can remember. It was certainly a thing on WoW as well (a huge thing actually). I played with addons and macros on that game myself. Why? Because it was a huge advantage to do so and made me more effective in combat. So I don't know why you feel a need to try and deny their existence and pretend no one has advantages over others on this game due to these kinds of added programs and it's all just pure skill. It would be better to just admit it. It doesn't take away from your own abilities or skill to do so. It's simply an acceptance of the reality. And it's not just in combat. There are addons on this game that give players significant advantages in other areas of the game as well, such as using the guild traders or farming materials etc. I could really go on and on. But I won't because this post is long enough already.
This is the Miat's PvP Alerts addon and it no longer does any of those key features you mentioned. @Jeremy
This is why i think people should research and use what they're talking about before talking about it. You literally just posted an addon that hasn't worked for over two years as an example of an OP addon.
EDIT:
BTW @SHOW You might be my new favorite forum poster. You managed to appeal to both sides in a way that makes each of them appreciate you. 10/10, would like again.
Right now the tradeoff is between DMG/Healing, tankiness, and resource recovery. People with high dmg/healing tend to have low tankiness and low resource recovery. The better you get as a player, the more you can use tap-blocks and strategic rolls, as well as heavy attacks to make up for tankiness and resource recovery from sets...
My main point is that in order to run insanely high dmg/healing setups, you have to be askilled player because the sustain and the tankiness aren't coming from sets, they're coming from knowing what to do and when to do it to get the resources and tankiness.
Also i'm in essence thief, not fury, but i do put on fury from time to timehehe.
Well the website said it still functioned...at least all of the "Key Features"
So you are saying there are no addons any longer that alert players to incoming moves in PvP? That there are no addons that assist players with blocking or doding? There are no adds that give players added information they wouldn't normally have?
I find that really hard to believe.
And you completely ignored the rest of my post which talks about macros or special hardware that records scripted actions etc.
You can continue to push this theory of yours that everyone is on exactly same footing when it comes to MMO gameplay on PCs and it's all skill based - and that they these added features bring no significant advantages to players (I guess they all just download them for no apparent reason). But I don't think it's a serious argument. Any honest person who is familiar with the advantages these kind of addons, macros, and hardware additions bring to your gameplay understand these are real advantages that give you an edge. And that's exactly why people use them.
Addons all get their information from the API which is data ZOS makes available to said addons. ZOS removed all incoming attack data from the API so yes, I’m 100% sure that no addons tell people when to block or dodge in PvP.
Most of us just know how play and how to predict extremely telegraphed burst combos.
Here is addon called "Code's Combat Alerts"
What this addon works for:
Taking Aim
Although the visual cue for this mechanic is glaringly obvious and difficult to miss, the cue is designed to aid in the interrupt of Taking Aim. If the enemy could not be interrupted, timing a dodge roll is difficult because the ability has an extremely long windup of 9 seconds (5s in Halls), and the secondary visual cue—the enemy lowering their bow to aim and the intensification of the orange glow—still happens far too long before the actual cast, which means that dodge rolls based on that secondary visual cue would still happen too early.
This addon will sound an audible alert to signal the need to dodge 1.6s before the actual cast, and players should time their dodge on that cue.
If the enemy is interrupted or killed before the 1.6s remaining mark, there will be no alert of any sort; i.e., there is no alert of the start of a Taking Aim cast. Most Taking Aims are interrupted, so there is no point in adding unnecessary noise; the alert is sounded only in those exceptional cases where an interrupt still had not happened with only 1.6s remaining.
Various Dodge Roll Mechanics
This addon will sound an audible alert to signal the need to dodge specific mechanics. Most dodgeable attacks will not generate an alert. The goal of this addon is to fill the gaps in specific cases where the game's visual cues are insufficient or difficult to use. Things like Nerien'eth's and Voriak's "skull attacks" in Crypt of Hearts II and Maelstrom or Skoria's fireball in City of Ash II all have good, well-designed visual cues, and I see little reason to have alerts for them.
Spindleclutch I: Web Blast and Arachnophobia
Spindleclutch II: Enervating Seal
Fungal Grotto II: Shadow Bolt
Dragonstar Arena: Lethal Arrow (if it is not interrupted quickly enough)
Falkreath Hold: Fiery Blast (if not targeting the tank)
Maelstrom Arena
Alert for the spawn of Webspinners in stage 6
Dodge alert for Ball Lightning in stage 7
Maw of Lorkhaj
Status display, visible only to players with the tank role, to show the degree of the Armor Weakened debuff from the Hulks' Thunderous Smash ability during the Rakkhat encounter in Veteran Maw of Lorkhaj
You can drag this status display around with your mouse to reposition it.
This tracks all players who have the debuff and the degree of each of those player's debuff, so a main tank can see when their tanking partner has been hit with two smashes.
Scalecaller Peak
Audible alert for Pestilent Breath cones
Alert for Inferno's Hold that identifies who the target will be (although Zaan does look in the direction of her intended victim, it is sometimes impossible to discern who that is when players are stacked closely together)
Fang Lair
Dodge alert for Clash of Bones (to help with the slightly unusual timing of dodging these attacks)
Timer that counts down to when the Cadaverous Senche-Tiger will do its Death Grip mechanic (if the senche has been put down, the timer will count down to when it will reawaken, because Death Grip is the first thing that it will do immediately upon reawakening)
You can drag this timer around with your mouse to reposition it.
This timer counts down to when the senche initially fears its victim, which is the point at which the victim loses control of their character. The actual interruptible Death Grip mechanic follows about a second later.
Additionally, at the start of the initial fear, an alert will be displayed that identifies the victim.
Cloudrest
Timer for the Shade of Z'Maja's Baneful Burst mechanic
The first Baneful Burst comes approximately 10s after the arrival of the Shade
Subsequent Baneful Bursts typically happen every 22-24s
Occasionally, a Baneful Burst can happen as late as 30s after the previous one, if it is preempted by a Roaring Flare
The timer is color-coded:
The timer is normally white
The timer turns blue approximately 4s before the start of the Baneful Burst cast animation
The timer turns purple approximately 2s before the start of the Baneful Burst cast animation
The timer turns pink and will say "Incoming" once the cast animation for Baneful Burst starts
The timer will turn back to white once the cast is completed
If the Baneful Burst is preempted by a Roaring Flare, the timer will indicate that the mechanic is awaiting the completion of the Flare; Z'Maja will start to cast Baneful Burst within 1s or less after the Flare completes.
Color-coded display of the current distance between two Roaring Flares during execute phase
Video demonstrating this feature (the video's description also contains commentary about the usage of this feature)
Roaring Flares have a radius of 3.5m
The display will be color-coded red if there is substantial overlap of the two flares (less than 6m apart)
The display will be color-coded orange if there is minor overlap of the two flares (6-7m apart)
The display will be color-coded yellow if there is no overlap of the two flares, but they are uncomfortably close (7-7.5m apart)
The display will be color-coded green if the two flares are a comfortably safe distance apart (more than 7.5m apart)
This will allow groups to quickly determine at a glance, up to 2.5s before the circular flare telegraphs even appear, whether or not movement is necessary
Status display, visible only to players with the tank or healer role, to show the degree of the Preyed Upon effect from the gryphon when engaging the side bosses individually
This effect determines the severity of the bleed; it if reaches a high level, a tank will require extra attention from the healers
Alert, visible only to the player who has taunt on Z'Maja, for the Shade of Relequen's Shocking Smash (this eliminates the need for the off tank to call out "Sparkles" for the main tank)
The player who is not the main tank and who has Crushing Darkness will be reminded of this for the duration of the effect in the form of a faint green aura around the edges of their screen
This feature is intended for cases where Crushing Darkness spawns in group, and the initial spawn message is missed or otherwise overlooked
This feature can be disabled with the /cca crushing chat command
March of Sacrifices
Dodge alert for a number of trash mob heavy attacks that are capable of 1-shotting players through block
Block alert for Shield Charge
Dodge alert for Trapping Bolt (if it is not interrupted quickly enough)
Dodge alert for Fiery Remnant
Dodge alert for Slaughtering Strike
Dodge alert for Fetid Globule (its long animation complicates the timing of this dodge)
Status alert for the start of the Electric Water and Venomous Spores mechanics
Moon Hunter Keep
Dodge alert for a number of trash mob heavy attacks that are capable of 1-shotting players through block
Dodge alert for Root Stomp (for the Root of the Problem achievement)
Alert for when it's time to switch taunt on Ary and Zel; this switch shortly precedes their AoE Pounce ability, which will be alerted as well
Frostvault
Dodge alert for Crushing Blow
Dodge alert for Reverberating Smash (Tzogvin's reckless charge)
Dodge alert for Bola Ball (Tzogvin's tether, which can be avoided entirely if dodged)
Dodge alert for Hammer
Dodge alert for Targeted Salvo (if it is not interrupted quickly enough)
Dodge alert for Whipping Bolts (intended for groups that choose to kill the fire arm first in hard mode)
Status alert for the ignition of the Whirring Blade Trap
Timer for Enfeebling Effluvium
When Enfeebling Effluvium is active, the timer will be white and will count down to when the effect will end
After Enfeebling Effluvium ends, the timer will be green and will count up to when the effect will restart (in 15s), turning orange after 12s
Timer for the Skeevaton phase in Hard Mode
Depths of Malatar
Warning for incoming Decrepify (so players can top off their health before the defile sets in)
Sunspire
Sunspire Mechanics Guide
Alert for dragon breaths
Alert for Frozen Tomb
Alert for Focused Fire
Alert for Thrash
Alert for Sweeping Breath
Alert for Negate Field
Alert for Soul Tear
Alert for Molten Meteor
What this addon doesn't work for:
Mechanics found in trials are generally covered by Raid Notifier and other trial-specific addons.
Note: This addon is a continuation of and replaces the Perfect Roll addon. It is recommended that you uninstall the old Perfect Roll addon if you still have it installed.
The website is online and ready for download.
So you keep saying there are no addons that alert players or assist them with blocking and dodging - yet every time I use google I sure have no trouble finding one. So either there are just a lot of non functional addons online for people to download or they do actually exist.
That addon (Code`s Alerts) works for PVE npc attacks, not against human players. Also Miat`s no longer work like as you think. Try it out. You can put it on and i`ll come Snipe you - there will be no warnings anymore. It used to for some time alert even if someone was charging a heavy attack or casting a Snipe from Sneak/Cloak, then the API was changed so it no longer gives such warnings.
So, people have to actually listen to the sound cues again like.. manually with own ears and Dodge or Block appropiately at the right times without any assists on that.
Moonsorrow wrote: »What I find truly disturbing is that although 1vX is a very learnable skill, the people who say it is hacks or builds or addons or X excuse have never even attempted to learn it. Their egos are rationalizing away their losses rather than attempting to learn from them.
And I’ve never seen a good player who thinks ESO PvP isn’t skill based. It’s not as skill based as it was, but it’s still extremely skill based.
The people who say that all you need to be good at PvP is an addon and a build all have one thing in common - they’ve never put on “that build” or used “that addon”. Usually they rationalize this by saying they don’t want to be a meta jumper, or they don’t want an unfair advantage. This is, of course, BS, seeing as how all addons get info specifically designed for our clients to have as determined by ZOS. All sets are in the game and are balanced by ZOS. The real reason some people don’t do this is because then they’d run out of excuses for why they keep losing.
If you think eso PvP is based around builds or addons, get the addons and put on the build and prove it.
Until they do, these people are literally talking about something they’ve never even attempted as if they were an authority on the matter. They clearly aren’t.
I look forward to fighting more people who will lose with excuses and stay ignorant rather than being humble enough to admit that there’s still more to learn, more ways to improve, and more builds to try. I always need more eXtras to feature on my stream and in YouTube uploads.
The day I think I know everything about this game is the day I stop improving.
For people who might be curious, you’re welcome to watch me live stream. For people who think skill isn’t a factor, I challenge any of you to a 1v1 same build vs same build. *Insert “dueling isn’t skill based LUL” comment from them.*. Oh yeah? Then how come same build v same build the people who say this lose every time?
It’s immaturity and ego, plain and simple.
Nah. It's not nearly that plain and simple.
The only way to have a truly fair fight is to PvP on console (and even that may not be full proof).
A lot of the players who think they are so "skilled" (and I'm not referring to you, as I don't know your specific situation) use macros, special hardware (mouses that record scripted actions etc.), and a vast assortment of addons. it's usually quite easy to spot too - because a lot of them react at exactly the same speeds using exactly the same skills like a damn program. It's like fighting a robot with pre -programmed responses. It's hilarious too because at times you can exploit it by triggering the programmed response at inopportune times. But under normal circumstances it would certainly give them an advantage in response time. Then there are those who use simpler macros to string light attacks onto literally every action they do and never miss a beat, not even while circling or jumping or turning backwards in midair.
Then there are all those addons, that track specific actions for players, giving them endless notifications of various attacks and projectiles. These people like to pretend this is skill that enables them to react quicker and faster to incoming attacks then their opponent, but the truth is it's more likely they just have a more detailed interface than their opponent does.
Now I'm not suggesting this is "cheating". ZoS decides what is considered cheating on their game, not me. But this game's PvP is not fair and only seldom skill based. I would never consider any PvP tournament on this game valid
for example unless it took place on console, because there are just way too many advantages players have access to on PC that their opponents - for what ever reason - may not have. I saw this same thing happen on WoW, when PvP tournaments were won based more on what addons and macros the team had rather then the skill of their members.
Now so long as I'm having fun, none of this is a game breaker for me . Just don't expect me to buy into the illusion that this game's PvP is some competitive skill-based masterpiece. It's not. It's not even close to that.
No addon does that in PvP. This is exactly the kind of unfounded accusation I was talking about. That addon literally doesn’t exist. If it does exist, please tell me where to download it.
People keep saying “oh this set is op and carries people to be too tanky and do dmg with sustain” and “oh this addon tells people when to block and dodge in PvP”
And I keep asking “WHICH SET?” and “WHICH ADDON?” And all I hear back is crickets.
You’re speculating about something you know nothing about, and your argument will remain invalid until you tell us, specifically, what sets and addons you’re talking about. Bonus points if you actually use said sets and said addons so that you can demonstrate you actually have some basic level of familiarity with what you’re claiming to be an expert on.
I don't remember claiming to be an expert. Can you please quote the relevant portion of my post where I supposedly claimed this?
But I know how to read threads that talk about recommend addons for PvP and then go online examine what those said addons purport to do. I'll give a few examples:
Key features:
1. Channeled attacks notification. Each channeled attack in the game has a start time(when the button is pressed) and an end time (when the attack actually fires). The addon provides an on-screen notification when a channelled attack against the player starts. This notification has the icon of the attack's ability and the name of the player initiating the attack.
Channeled attacks being tracked are:
- all heavy attacks (besides lightning staff and restoration staff),
- Snipe (Focused Aim, Lethal Arrow),
- Uppercut (Dizzying Swing, Wrecking Blow),
- Dark Flare/Solar Flare,
- hard-casted Crystal Fragments,
- Assassin's Will/Scourge,
- Ambush,
- Lotus Fan,
- Screaming Cliffracer and Cutting Dive.
2. Notifications for key projectiles. When you are the target of a projectile skill from the list you will get a sound and visual notification when the projectile is launched. Covered skills are:
- Crystal Blast and morphs,
- Javelin and morphs,
- Flame Reach and Shock Touch,
- Stormfist and morphs,
- Assassin's Will/Scourge,
- Shield Charge and its morphs,
- Toppling Charge,
- Unrelenting Grip,
- Scatter shot and its morphs,
The reasoning here is to alert the player about either hard hitting projectiles or those that stun on impact. While shield and toppling charges are not technically projectiles, they stun the player and, thus fall under this category.
5. KOS/COOL system. This feature allows you to add a person to KOS list and to get notified if this person attacked you or you mouseovered him on any character of his account.
Additionally the KOS list shows friends who are nearby.
As a separate feature KOS window shows people on your your COOL list. People added to this list (through context menu, keybind) are treated as friends throughout the addon. Think about a second friend list for cool people who didn't make it into you real friend list.
KOS window has 4 distinct modes. In 'All' mode both friends and KOS targets are shown. In "Allies" mode only friends/COOLs and KOS targets of the same faction as the player are shown. In "Enemies" mode the list will only have KOS targets who are not from the same faction as the player. And lastly in "Setup" mode you will see a scrollable list of all the players you added to the KOS list.
I won't bore you with more examples. But these addons claim to do pretty much exactly what I said they did.
And I didn't just mention addons either. I also talked about macros and specialized mouses that allow players to record scripted actions etc. There are just a lot of factors that can go into not just PvP - but the game play generally - that can give players advantages over others. This is nothing new has been a thing on PC MMORPGs for as long as I can remember. It was certainly a thing on WoW as well (a huge thing actually). I played with addons and macros on that game myself. Why? Because it was a huge advantage to do so and made me more effective in combat. So I don't know why you feel a need to try and deny their existence and pretend no one has advantages over others on this game due to these kinds of added programs and it's all just pure skill. It would be better to just admit it. It doesn't take away from your own abilities or skill to do so. It's simply an acceptance of the reality. And it's not just in combat. There are addons on this game that give players significant advantages in other areas of the game as well, such as using the guild traders or farming materials etc. I could really go on and on. But I won't because this post is long enough already.
This is the Miat's PvP Alerts addon and it no longer does any of those key features you mentioned. @Jeremy
This is why i think people should research and use what they're talking about before talking about it. You literally just posted an addon that hasn't worked for over two years as an example of an OP addon.
EDIT:
BTW @SHOW You might be my new favorite forum poster. You managed to appeal to both sides in a way that makes each of them appreciate you. 10/10, would like again.
Right now the tradeoff is between DMG/Healing, tankiness, and resource recovery. People with high dmg/healing tend to have low tankiness and low resource recovery. The better you get as a player, the more you can use tap-blocks and strategic rolls, as well as heavy attacks to make up for tankiness and resource recovery from sets...
My main point is that in order to run insanely high dmg/healing setups, you have to be askilled player because the sustain and the tankiness aren't coming from sets, they're coming from knowing what to do and when to do it to get the resources and tankiness.
Also i'm in essence thief, not fury, but i do put on fury from time to timehehe.
Well the website said it still functioned...at least all of the "Key Features"
So you are saying there are no addons any longer that alert players to incoming moves in PvP? That there are no addons that assist players with blocking or doding? There are no adds that give players added information they wouldn't normally have?
I find that really hard to believe.
And you completely ignored the rest of my post which talks about macros or special hardware that records scripted actions etc.
You can continue to push this theory of yours that everyone is on exactly same footing when it comes to MMO gameplay on PCs and it's all skill based - and that they these added features bring no significant advantages to players (I guess they all just download them for no apparent reason). But I don't think it's a serious argument. Any honest person who is familiar with the advantages these kind of addons, macros, and hardware additions bring to your gameplay understand these are real advantages that give you an edge. And that's exactly why people use them.
Addons all get their information from the API which is data ZOS makes available to said addons. ZOS removed all incoming attack data from the API so yes, I’m 100% sure that no addons tell people when to block or dodge in PvP.
Most of us just know how play and how to predict extremely telegraphed burst combos.
Here is addon called "Code's Combat Alerts"
What this addon works for:
Taking Aim
Although the visual cue for this mechanic is glaringly obvious and difficult to miss, the cue is designed to aid in the interrupt of Taking Aim. If the enemy could not be interrupted, timing a dodge roll is difficult because the ability has an extremely long windup of 9 seconds (5s in Halls), and the secondary visual cue—the enemy lowering their bow to aim and the intensification of the orange glow—still happens far too long before the actual cast, which means that dodge rolls based on that secondary visual cue would still happen too early.
This addon will sound an audible alert to signal the need to dodge 1.6s before the actual cast, and players should time their dodge on that cue.
If the enemy is interrupted or killed before the 1.6s remaining mark, there will be no alert of any sort; i.e., there is no alert of the start of a Taking Aim cast. Most Taking Aims are interrupted, so there is no point in adding unnecessary noise; the alert is sounded only in those exceptional cases where an interrupt still had not happened with only 1.6s remaining.
Various Dodge Roll Mechanics
This addon will sound an audible alert to signal the need to dodge specific mechanics. Most dodgeable attacks will not generate an alert. The goal of this addon is to fill the gaps in specific cases where the game's visual cues are insufficient or difficult to use. Things like Nerien'eth's and Voriak's "skull attacks" in Crypt of Hearts II and Maelstrom or Skoria's fireball in City of Ash II all have good, well-designed visual cues, and I see little reason to have alerts for them.
Spindleclutch I: Web Blast and Arachnophobia
Spindleclutch II: Enervating Seal
Fungal Grotto II: Shadow Bolt
Dragonstar Arena: Lethal Arrow (if it is not interrupted quickly enough)
Falkreath Hold: Fiery Blast (if not targeting the tank)
Maelstrom Arena
Alert for the spawn of Webspinners in stage 6
Dodge alert for Ball Lightning in stage 7
Maw of Lorkhaj
Status display, visible only to players with the tank role, to show the degree of the Armor Weakened debuff from the Hulks' Thunderous Smash ability during the Rakkhat encounter in Veteran Maw of Lorkhaj
You can drag this status display around with your mouse to reposition it.
This tracks all players who have the debuff and the degree of each of those player's debuff, so a main tank can see when their tanking partner has been hit with two smashes.
Scalecaller Peak
Audible alert for Pestilent Breath cones
Alert for Inferno's Hold that identifies who the target will be (although Zaan does look in the direction of her intended victim, it is sometimes impossible to discern who that is when players are stacked closely together)
Fang Lair
Dodge alert for Clash of Bones (to help with the slightly unusual timing of dodging these attacks)
Timer that counts down to when the Cadaverous Senche-Tiger will do its Death Grip mechanic (if the senche has been put down, the timer will count down to when it will reawaken, because Death Grip is the first thing that it will do immediately upon reawakening)
You can drag this timer around with your mouse to reposition it.
This timer counts down to when the senche initially fears its victim, which is the point at which the victim loses control of their character. The actual interruptible Death Grip mechanic follows about a second later.
Additionally, at the start of the initial fear, an alert will be displayed that identifies the victim.
Cloudrest
Timer for the Shade of Z'Maja's Baneful Burst mechanic
The first Baneful Burst comes approximately 10s after the arrival of the Shade
Subsequent Baneful Bursts typically happen every 22-24s
Occasionally, a Baneful Burst can happen as late as 30s after the previous one, if it is preempted by a Roaring Flare
The timer is color-coded:
The timer is normally white
The timer turns blue approximately 4s before the start of the Baneful Burst cast animation
The timer turns purple approximately 2s before the start of the Baneful Burst cast animation
The timer turns pink and will say "Incoming" once the cast animation for Baneful Burst starts
The timer will turn back to white once the cast is completed
If the Baneful Burst is preempted by a Roaring Flare, the timer will indicate that the mechanic is awaiting the completion of the Flare; Z'Maja will start to cast Baneful Burst within 1s or less after the Flare completes.
Color-coded display of the current distance between two Roaring Flares during execute phase
Video demonstrating this feature (the video's description also contains commentary about the usage of this feature)
Roaring Flares have a radius of 3.5m
The display will be color-coded red if there is substantial overlap of the two flares (less than 6m apart)
The display will be color-coded orange if there is minor overlap of the two flares (6-7m apart)
The display will be color-coded yellow if there is no overlap of the two flares, but they are uncomfortably close (7-7.5m apart)
The display will be color-coded green if the two flares are a comfortably safe distance apart (more than 7.5m apart)
This will allow groups to quickly determine at a glance, up to 2.5s before the circular flare telegraphs even appear, whether or not movement is necessary
Status display, visible only to players with the tank or healer role, to show the degree of the Preyed Upon effect from the gryphon when engaging the side bosses individually
This effect determines the severity of the bleed; it if reaches a high level, a tank will require extra attention from the healers
Alert, visible only to the player who has taunt on Z'Maja, for the Shade of Relequen's Shocking Smash (this eliminates the need for the off tank to call out "Sparkles" for the main tank)
The player who is not the main tank and who has Crushing Darkness will be reminded of this for the duration of the effect in the form of a faint green aura around the edges of their screen
This feature is intended for cases where Crushing Darkness spawns in group, and the initial spawn message is missed or otherwise overlooked
This feature can be disabled with the /cca crushing chat command
March of Sacrifices
Dodge alert for a number of trash mob heavy attacks that are capable of 1-shotting players through block
Block alert for Shield Charge
Dodge alert for Trapping Bolt (if it is not interrupted quickly enough)
Dodge alert for Fiery Remnant
Dodge alert for Slaughtering Strike
Dodge alert for Fetid Globule (its long animation complicates the timing of this dodge)
Status alert for the start of the Electric Water and Venomous Spores mechanics
Moon Hunter Keep
Dodge alert for a number of trash mob heavy attacks that are capable of 1-shotting players through block
Dodge alert for Root Stomp (for the Root of the Problem achievement)
Alert for when it's time to switch taunt on Ary and Zel; this switch shortly precedes their AoE Pounce ability, which will be alerted as well
Frostvault
Dodge alert for Crushing Blow
Dodge alert for Reverberating Smash (Tzogvin's reckless charge)
Dodge alert for Bola Ball (Tzogvin's tether, which can be avoided entirely if dodged)
Dodge alert for Hammer
Dodge alert for Targeted Salvo (if it is not interrupted quickly enough)
Dodge alert for Whipping Bolts (intended for groups that choose to kill the fire arm first in hard mode)
Status alert for the ignition of the Whirring Blade Trap
Timer for Enfeebling Effluvium
When Enfeebling Effluvium is active, the timer will be white and will count down to when the effect will end
After Enfeebling Effluvium ends, the timer will be green and will count up to when the effect will restart (in 15s), turning orange after 12s
Timer for the Skeevaton phase in Hard Mode
Depths of Malatar
Warning for incoming Decrepify (so players can top off their health before the defile sets in)
Sunspire
Sunspire Mechanics Guide
Alert for dragon breaths
Alert for Frozen Tomb
Alert for Focused Fire
Alert for Thrash
Alert for Sweeping Breath
Alert for Negate Field
Alert for Soul Tear
Alert for Molten Meteor
What this addon doesn't work for:
Mechanics found in trials are generally covered by Raid Notifier and other trial-specific addons.
Note: This addon is a continuation of and replaces the Perfect Roll addon. It is recommended that you uninstall the old Perfect Roll addon if you still have it installed.
The website is online and ready for download.
So you keep saying there are no addons that alert players or assist them with blocking and dodging - yet every time I use google I sure have no trouble finding one. So either there are just a lot of non functional addons online for people to download or they do actually exist.
That addon (Code`s Alerts) works for PVE npc attacks, not against human players. Also Miat`s no longer work like as you think. Try it out. You can put it on and i`ll come Snipe you - there will be no warnings anymore. It used to for some time alert even if someone was charging a heavy attack or casting a Snipe from Sneak/Cloak, then the API was changed so it no longer gives such warnings.
So, people have to actually listen to the sound cues again like.. manually with own ears and Dodge or Block appropiately at the right times without any assists on that.
Moonsorrow wrote: »What I find truly disturbing is that although 1vX is a very learnable skill, the people who say it is hacks or builds or addons or X excuse have never even attempted to learn it. Their egos are rationalizing away their losses rather than attempting to learn from them.
And I’ve never seen a good player who thinks ESO PvP isn’t skill based. It’s not as skill based as it was, but it’s still extremely skill based.
The people who say that all you need to be good at PvP is an addon and a build all have one thing in common - they’ve never put on “that build” or used “that addon”. Usually they rationalize this by saying they don’t want to be a meta jumper, or they don’t want an unfair advantage. This is, of course, BS, seeing as how all addons get info specifically designed for our clients to have as determined by ZOS. All sets are in the game and are balanced by ZOS. The real reason some people don’t do this is because then they’d run out of excuses for why they keep losing.
If you think eso PvP is based around builds or addons, get the addons and put on the build and prove it.
Until they do, these people are literally talking about something they’ve never even attempted as if they were an authority on the matter. They clearly aren’t.
I look forward to fighting more people who will lose with excuses and stay ignorant rather than being humble enough to admit that there’s still more to learn, more ways to improve, and more builds to try. I always need more eXtras to feature on my stream and in YouTube uploads.
The day I think I know everything about this game is the day I stop improving.
For people who might be curious, you’re welcome to watch me live stream. For people who think skill isn’t a factor, I challenge any of you to a 1v1 same build vs same build. *Insert “dueling isn’t skill based LUL” comment from them.*. Oh yeah? Then how come same build v same build the people who say this lose every time?
It’s immaturity and ego, plain and simple.
Nah. It's not nearly that plain and simple.
The only way to have a truly fair fight is to PvP on console (and even that may not be full proof).
A lot of the players who think they are so "skilled" (and I'm not referring to you, as I don't know your specific situation) use macros, special hardware (mouses that record scripted actions etc.), and a vast assortment of addons. it's usually quite easy to spot too - because a lot of them react at exactly the same speeds using exactly the same skills like a damn program. It's like fighting a robot with pre -programmed responses. It's hilarious too because at times you can exploit it by triggering the programmed response at inopportune times. But under normal circumstances it would certainly give them an advantage in response time. Then there are those who use simpler macros to string light attacks onto literally every action they do and never miss a beat, not even while circling or jumping or turning backwards in midair.
Then there are all those addons, that track specific actions for players, giving them endless notifications of various attacks and projectiles. These people like to pretend this is skill that enables them to react quicker and faster to incoming attacks then their opponent, but the truth is it's more likely they just have a more detailed interface than their opponent does.
Now I'm not suggesting this is "cheating". ZoS decides what is considered cheating on their game, not me. But this game's PvP is not fair and only seldom skill based. I would never consider any PvP tournament on this game valid
for example unless it took place on console, because there are just way too many advantages players have access to on PC that their opponents - for what ever reason - may not have. I saw this same thing happen on WoW, when PvP tournaments were won based more on what addons and macros the team had rather then the skill of their members.
Now so long as I'm having fun, none of this is a game breaker for me . Just don't expect me to buy into the illusion that this game's PvP is some competitive skill-based masterpiece. It's not. It's not even close to that.
No addon does that in PvP. This is exactly the kind of unfounded accusation I was talking about. That addon literally doesn’t exist. If it does exist, please tell me where to download it.
People keep saying “oh this set is op and carries people to be too tanky and do dmg with sustain” and “oh this addon tells people when to block and dodge in PvP”
And I keep asking “WHICH SET?” and “WHICH ADDON?” And all I hear back is crickets.
You’re speculating about something you know nothing about, and your argument will remain invalid until you tell us, specifically, what sets and addons you’re talking about. Bonus points if you actually use said sets and said addons so that you can demonstrate you actually have some basic level of familiarity with what you’re claiming to be an expert on.
I don't remember claiming to be an expert. Can you please quote the relevant portion of my post where I supposedly claimed this?
But I know how to read threads that talk about recommend addons for PvP and then go online examine what those said addons purport to do. I'll give a few examples:
Key features:
1. Channeled attacks notification. Each channeled attack in the game has a start time(when the button is pressed) and an end time (when the attack actually fires). The addon provides an on-screen notification when a channelled attack against the player starts. This notification has the icon of the attack's ability and the name of the player initiating the attack.
Channeled attacks being tracked are:
- all heavy attacks (besides lightning staff and restoration staff),
- Snipe (Focused Aim, Lethal Arrow),
- Uppercut (Dizzying Swing, Wrecking Blow),
- Dark Flare/Solar Flare,
- hard-casted Crystal Fragments,
- Assassin's Will/Scourge,
- Ambush,
- Lotus Fan,
- Screaming Cliffracer and Cutting Dive.
2. Notifications for key projectiles. When you are the target of a projectile skill from the list you will get a sound and visual notification when the projectile is launched. Covered skills are:
- Crystal Blast and morphs,
- Javelin and morphs,
- Flame Reach and Shock Touch,
- Stormfist and morphs,
- Assassin's Will/Scourge,
- Shield Charge and its morphs,
- Toppling Charge,
- Unrelenting Grip,
- Scatter shot and its morphs,
The reasoning here is to alert the player about either hard hitting projectiles or those that stun on impact. While shield and toppling charges are not technically projectiles, they stun the player and, thus fall under this category.
5. KOS/COOL system. This feature allows you to add a person to KOS list and to get notified if this person attacked you or you mouseovered him on any character of his account.
Additionally the KOS list shows friends who are nearby.
As a separate feature KOS window shows people on your your COOL list. People added to this list (through context menu, keybind) are treated as friends throughout the addon. Think about a second friend list for cool people who didn't make it into you real friend list.
KOS window has 4 distinct modes. In 'All' mode both friends and KOS targets are shown. In "Allies" mode only friends/COOLs and KOS targets of the same faction as the player are shown. In "Enemies" mode the list will only have KOS targets who are not from the same faction as the player. And lastly in "Setup" mode you will see a scrollable list of all the players you added to the KOS list.
I won't bore you with more examples. But these addons claim to do pretty much exactly what I said they did.
And I didn't just mention addons either. I also talked about macros and specialized mouses that allow players to record scripted actions etc. There are just a lot of factors that can go into not just PvP - but the game play generally - that can give players advantages over others. This is nothing new has been a thing on PC MMORPGs for as long as I can remember. It was certainly a thing on WoW as well (a huge thing actually). I played with addons and macros on that game myself. Why? Because it was a huge advantage to do so and made me more effective in combat. So I don't know why you feel a need to try and deny their existence and pretend no one has advantages over others on this game due to these kinds of added programs and it's all just pure skill. It would be better to just admit it. It doesn't take away from your own abilities or skill to do so. It's simply an acceptance of the reality. And it's not just in combat. There are addons on this game that give players significant advantages in other areas of the game as well, such as using the guild traders or farming materials etc. I could really go on and on. But I won't because this post is long enough already.
This is the Miat's PvP Alerts addon and it no longer does any of those key features you mentioned. @Jeremy
This is why i think people should research and use what they're talking about before talking about it. You literally just posted an addon that hasn't worked for over two years as an example of an OP addon.
EDIT:
BTW @SHOW You might be my new favorite forum poster. You managed to appeal to both sides in a way that makes each of them appreciate you. 10/10, would like again.
Right now the tradeoff is between DMG/Healing, tankiness, and resource recovery. People with high dmg/healing tend to have low tankiness and low resource recovery. The better you get as a player, the more you can use tap-blocks and strategic rolls, as well as heavy attacks to make up for tankiness and resource recovery from sets...
My main point is that in order to run insanely high dmg/healing setups, you have to be askilled player because the sustain and the tankiness aren't coming from sets, they're coming from knowing what to do and when to do it to get the resources and tankiness.
Also i'm in essence thief, not fury, but i do put on fury from time to timehehe.
Well the website said it still functioned...at least all of the "Key Features"
So you are saying there are no addons any longer that alert players to incoming moves in PvP? That there are no addons that assist players with blocking or doding? There are no adds that give players added information they wouldn't normally have?
I find that really hard to believe.
And you completely ignored the rest of my post which talks about macros or special hardware that records scripted actions etc.
You can continue to push this theory of yours that everyone is on exactly same footing when it comes to MMO gameplay on PCs and it's all skill based - and that they these added features bring no significant advantages to players (I guess they all just download them for no apparent reason). But I don't think it's a serious argument. Any honest person who is familiar with the advantages these kind of addons, macros, and hardware additions bring to your gameplay understand these are real advantages that give you an edge. And that's exactly why people use them.
Addons all get their information from the API which is data ZOS makes available to said addons. ZOS removed all incoming attack data from the API so yes, I’m 100% sure that no addons tell people when to block or dodge in PvP.
Most of us just know how play and how to predict extremely telegraphed burst combos.
Here is addon called "Code's Combat Alerts"
What this addon works for:
Taking Aim
Although the visual cue for this mechanic is glaringly obvious and difficult to miss, the cue is designed to aid in the interrupt of Taking Aim. If the enemy could not be interrupted, timing a dodge roll is difficult because the ability has an extremely long windup of 9 seconds (5s in Halls), and the secondary visual cue—the enemy lowering their bow to aim and the intensification of the orange glow—still happens far too long before the actual cast, which means that dodge rolls based on that secondary visual cue would still happen too early.
This addon will sound an audible alert to signal the need to dodge 1.6s before the actual cast, and players should time their dodge on that cue.
If the enemy is interrupted or killed before the 1.6s remaining mark, there will be no alert of any sort; i.e., there is no alert of the start of a Taking Aim cast. Most Taking Aims are interrupted, so there is no point in adding unnecessary noise; the alert is sounded only in those exceptional cases where an interrupt still had not happened with only 1.6s remaining.
Various Dodge Roll Mechanics
This addon will sound an audible alert to signal the need to dodge specific mechanics. Most dodgeable attacks will not generate an alert. The goal of this addon is to fill the gaps in specific cases where the game's visual cues are insufficient or difficult to use. Things like Nerien'eth's and Voriak's "skull attacks" in Crypt of Hearts II and Maelstrom or Skoria's fireball in City of Ash II all have good, well-designed visual cues, and I see little reason to have alerts for them.
Spindleclutch I: Web Blast and Arachnophobia
Spindleclutch II: Enervating Seal
Fungal Grotto II: Shadow Bolt
Dragonstar Arena: Lethal Arrow (if it is not interrupted quickly enough)
Falkreath Hold: Fiery Blast (if not targeting the tank)
Maelstrom Arena
Alert for the spawn of Webspinners in stage 6
Dodge alert for Ball Lightning in stage 7
Maw of Lorkhaj
Status display, visible only to players with the tank role, to show the degree of the Armor Weakened debuff from the Hulks' Thunderous Smash ability during the Rakkhat encounter in Veteran Maw of Lorkhaj
You can drag this status display around with your mouse to reposition it.
This tracks all players who have the debuff and the degree of each of those player's debuff, so a main tank can see when their tanking partner has been hit with two smashes.
Scalecaller Peak
Audible alert for Pestilent Breath cones
Alert for Inferno's Hold that identifies who the target will be (although Zaan does look in the direction of her intended victim, it is sometimes impossible to discern who that is when players are stacked closely together)
Fang Lair
Dodge alert for Clash of Bones (to help with the slightly unusual timing of dodging these attacks)
Timer that counts down to when the Cadaverous Senche-Tiger will do its Death Grip mechanic (if the senche has been put down, the timer will count down to when it will reawaken, because Death Grip is the first thing that it will do immediately upon reawakening)
You can drag this timer around with your mouse to reposition it.
This timer counts down to when the senche initially fears its victim, which is the point at which the victim loses control of their character. The actual interruptible Death Grip mechanic follows about a second later.
Additionally, at the start of the initial fear, an alert will be displayed that identifies the victim.
Cloudrest
Timer for the Shade of Z'Maja's Baneful Burst mechanic
The first Baneful Burst comes approximately 10s after the arrival of the Shade
Subsequent Baneful Bursts typically happen every 22-24s
Occasionally, a Baneful Burst can happen as late as 30s after the previous one, if it is preempted by a Roaring Flare
The timer is color-coded:
The timer is normally white
The timer turns blue approximately 4s before the start of the Baneful Burst cast animation
The timer turns purple approximately 2s before the start of the Baneful Burst cast animation
The timer turns pink and will say "Incoming" once the cast animation for Baneful Burst starts
The timer will turn back to white once the cast is completed
If the Baneful Burst is preempted by a Roaring Flare, the timer will indicate that the mechanic is awaiting the completion of the Flare; Z'Maja will start to cast Baneful Burst within 1s or less after the Flare completes.
Color-coded display of the current distance between two Roaring Flares during execute phase
Video demonstrating this feature (the video's description also contains commentary about the usage of this feature)
Roaring Flares have a radius of 3.5m
The display will be color-coded red if there is substantial overlap of the two flares (less than 6m apart)
The display will be color-coded orange if there is minor overlap of the two flares (6-7m apart)
The display will be color-coded yellow if there is no overlap of the two flares, but they are uncomfortably close (7-7.5m apart)
The display will be color-coded green if the two flares are a comfortably safe distance apart (more than 7.5m apart)
This will allow groups to quickly determine at a glance, up to 2.5s before the circular flare telegraphs even appear, whether or not movement is necessary
Status display, visible only to players with the tank or healer role, to show the degree of the Preyed Upon effect from the gryphon when engaging the side bosses individually
This effect determines the severity of the bleed; it if reaches a high level, a tank will require extra attention from the healers
Alert, visible only to the player who has taunt on Z'Maja, for the Shade of Relequen's Shocking Smash (this eliminates the need for the off tank to call out "Sparkles" for the main tank)
The player who is not the main tank and who has Crushing Darkness will be reminded of this for the duration of the effect in the form of a faint green aura around the edges of their screen
This feature is intended for cases where Crushing Darkness spawns in group, and the initial spawn message is missed or otherwise overlooked
This feature can be disabled with the /cca crushing chat command
March of Sacrifices
Dodge alert for a number of trash mob heavy attacks that are capable of 1-shotting players through block
Block alert for Shield Charge
Dodge alert for Trapping Bolt (if it is not interrupted quickly enough)
Dodge alert for Fiery Remnant
Dodge alert for Slaughtering Strike
Dodge alert for Fetid Globule (its long animation complicates the timing of this dodge)
Status alert for the start of the Electric Water and Venomous Spores mechanics
Moon Hunter Keep
Dodge alert for a number of trash mob heavy attacks that are capable of 1-shotting players through block
Dodge alert for Root Stomp (for the Root of the Problem achievement)
Alert for when it's time to switch taunt on Ary and Zel; this switch shortly precedes their AoE Pounce ability, which will be alerted as well
Frostvault
Dodge alert for Crushing Blow
Dodge alert for Reverberating Smash (Tzogvin's reckless charge)
Dodge alert for Bola Ball (Tzogvin's tether, which can be avoided entirely if dodged)
Dodge alert for Hammer
Dodge alert for Targeted Salvo (if it is not interrupted quickly enough)
Dodge alert for Whipping Bolts (intended for groups that choose to kill the fire arm first in hard mode)
Status alert for the ignition of the Whirring Blade Trap
Timer for Enfeebling Effluvium
When Enfeebling Effluvium is active, the timer will be white and will count down to when the effect will end
After Enfeebling Effluvium ends, the timer will be green and will count up to when the effect will restart (in 15s), turning orange after 12s
Timer for the Skeevaton phase in Hard Mode
Depths of Malatar
Warning for incoming Decrepify (so players can top off their health before the defile sets in)
Sunspire
Sunspire Mechanics Guide
Alert for dragon breaths
Alert for Frozen Tomb
Alert for Focused Fire
Alert for Thrash
Alert for Sweeping Breath
Alert for Negate Field
Alert for Soul Tear
Alert for Molten Meteor
What this addon doesn't work for:
Mechanics found in trials are generally covered by Raid Notifier and other trial-specific addons.
Note: This addon is a continuation of and replaces the Perfect Roll addon. It is recommended that you uninstall the old Perfect Roll addon if you still have it installed.
The website is online and ready for download.
So you keep saying there are no addons that alert players or assist them with blocking and dodging - yet every time I use google I sure have no trouble finding one. So either there are just a lot of non functional addons online for people to download or they do actually exist.
That addon (Code`s Alerts) works for PVE npc attacks, not against human players. Also Miat`s no longer work like as you think. Try it out. You can put it on and i`ll come Snipe you - there will be no warnings anymore. It used to for some time alert even if someone was charging a heavy attack or casting a Snipe from Sneak/Cloak, then the API was changed so it no longer gives such warnings.
So, people have to actually listen to the sound cues again like.. manually with own ears and Dodge or Block appropiately at the right times without any assists on that.
I mostly just posted that last addon to show there were still add ons out there that assisted players with dodging and blocking. Obviously I did not intend that last one to be about PvP.
I'm not sure if I understand your post in regards to Miat's. Are you saying it now gives sound cues instead of text warnings?
One that doesn't work like that anymore. They took out the player tell APIs. It doesn't exist for PvP
Well the website disputes that and says all if its "key features" still work.
Either way, I find it really hard to believe there isn't a single addon out there that helps players be more effective in PvP.
Here is one that claims to help players keep track of buffs and debuffs you cast on others (which sounds quite handy).
Daggerfall Army
Srendarr
Adds the ability to track your buffs and debuffs you cast on others
Does this one not work as well?
You mean like how that's built into the game options as well? I mean you are really grasping at straws taking what essentially amounts to interface customization of what is already available.
Moonsorrow wrote: »What I find truly disturbing is that although 1vX is a very learnable skill, the people who say it is hacks or builds or addons or X excuse have never even attempted to learn it. Their egos are rationalizing away their losses rather than attempting to learn from them.
And I’ve never seen a good player who thinks ESO PvP isn’t skill based. It’s not as skill based as it was, but it’s still extremely skill based.
The people who say that all you need to be good at PvP is an addon and a build all have one thing in common - they’ve never put on “that build” or used “that addon”. Usually they rationalize this by saying they don’t want to be a meta jumper, or they don’t want an unfair advantage. This is, of course, BS, seeing as how all addons get info specifically designed for our clients to have as determined by ZOS. All sets are in the game and are balanced by ZOS. The real reason some people don’t do this is because then they’d run out of excuses for why they keep losing.
If you think eso PvP is based around builds or addons, get the addons and put on the build and prove it.
Until they do, these people are literally talking about something they’ve never even attempted as if they were an authority on the matter. They clearly aren’t.
I look forward to fighting more people who will lose with excuses and stay ignorant rather than being humble enough to admit that there’s still more to learn, more ways to improve, and more builds to try. I always need more eXtras to feature on my stream and in YouTube uploads.
The day I think I know everything about this game is the day I stop improving.
For people who might be curious, you’re welcome to watch me live stream. For people who think skill isn’t a factor, I challenge any of you to a 1v1 same build vs same build. *Insert “dueling isn’t skill based LUL” comment from them.*. Oh yeah? Then how come same build v same build the people who say this lose every time?
It’s immaturity and ego, plain and simple.
Nah. It's not nearly that plain and simple.
The only way to have a truly fair fight is to PvP on console (and even that may not be full proof).
A lot of the players who think they are so "skilled" (and I'm not referring to you, as I don't know your specific situation) use macros, special hardware (mouses that record scripted actions etc.), and a vast assortment of addons. it's usually quite easy to spot too - because a lot of them react at exactly the same speeds using exactly the same skills like a damn program. It's like fighting a robot with pre -programmed responses. It's hilarious too because at times you can exploit it by triggering the programmed response at inopportune times. But under normal circumstances it would certainly give them an advantage in response time. Then there are those who use simpler macros to string light attacks onto literally every action they do and never miss a beat, not even while circling or jumping or turning backwards in midair.
Then there are all those addons, that track specific actions for players, giving them endless notifications of various attacks and projectiles. These people like to pretend this is skill that enables them to react quicker and faster to incoming attacks then their opponent, but the truth is it's more likely they just have a more detailed interface than their opponent does.
Now I'm not suggesting this is "cheating". ZoS decides what is considered cheating on their game, not me. But this game's PvP is not fair and only seldom skill based. I would never consider any PvP tournament on this game valid
for example unless it took place on console, because there are just way too many advantages players have access to on PC that their opponents - for what ever reason - may not have. I saw this same thing happen on WoW, when PvP tournaments were won based more on what addons and macros the team had rather then the skill of their members.
Now so long as I'm having fun, none of this is a game breaker for me . Just don't expect me to buy into the illusion that this game's PvP is some competitive skill-based masterpiece. It's not. It's not even close to that.
No addon does that in PvP. This is exactly the kind of unfounded accusation I was talking about. That addon literally doesn’t exist. If it does exist, please tell me where to download it.
People keep saying “oh this set is op and carries people to be too tanky and do dmg with sustain” and “oh this addon tells people when to block and dodge in PvP”
And I keep asking “WHICH SET?” and “WHICH ADDON?” And all I hear back is crickets.
You’re speculating about something you know nothing about, and your argument will remain invalid until you tell us, specifically, what sets and addons you’re talking about. Bonus points if you actually use said sets and said addons so that you can demonstrate you actually have some basic level of familiarity with what you’re claiming to be an expert on.
I don't remember claiming to be an expert. Can you please quote the relevant portion of my post where I supposedly claimed this?
But I know how to read threads that talk about recommend addons for PvP and then go online examine what those said addons purport to do. I'll give a few examples:
Key features:
1. Channeled attacks notification. Each channeled attack in the game has a start time(when the button is pressed) and an end time (when the attack actually fires). The addon provides an on-screen notification when a channelled attack against the player starts. This notification has the icon of the attack's ability and the name of the player initiating the attack.
Channeled attacks being tracked are:
- all heavy attacks (besides lightning staff and restoration staff),
- Snipe (Focused Aim, Lethal Arrow),
- Uppercut (Dizzying Swing, Wrecking Blow),
- Dark Flare/Solar Flare,
- hard-casted Crystal Fragments,
- Assassin's Will/Scourge,
- Ambush,
- Lotus Fan,
- Screaming Cliffracer and Cutting Dive.
2. Notifications for key projectiles. When you are the target of a projectile skill from the list you will get a sound and visual notification when the projectile is launched. Covered skills are:
- Crystal Blast and morphs,
- Javelin and morphs,
- Flame Reach and Shock Touch,
- Stormfist and morphs,
- Assassin's Will/Scourge,
- Shield Charge and its morphs,
- Toppling Charge,
- Unrelenting Grip,
- Scatter shot and its morphs,
The reasoning here is to alert the player about either hard hitting projectiles or those that stun on impact. While shield and toppling charges are not technically projectiles, they stun the player and, thus fall under this category.
5. KOS/COOL system. This feature allows you to add a person to KOS list and to get notified if this person attacked you or you mouseovered him on any character of his account.
Additionally the KOS list shows friends who are nearby.
As a separate feature KOS window shows people on your your COOL list. People added to this list (through context menu, keybind) are treated as friends throughout the addon. Think about a second friend list for cool people who didn't make it into you real friend list.
KOS window has 4 distinct modes. In 'All' mode both friends and KOS targets are shown. In "Allies" mode only friends/COOLs and KOS targets of the same faction as the player are shown. In "Enemies" mode the list will only have KOS targets who are not from the same faction as the player. And lastly in "Setup" mode you will see a scrollable list of all the players you added to the KOS list.
I won't bore you with more examples. But these addons claim to do pretty much exactly what I said they did.
And I didn't just mention addons either. I also talked about macros and specialized mouses that allow players to record scripted actions etc. There are just a lot of factors that can go into not just PvP - but the game play generally - that can give players advantages over others. This is nothing new has been a thing on PC MMORPGs for as long as I can remember. It was certainly a thing on WoW as well (a huge thing actually). I played with addons and macros on that game myself. Why? Because it was a huge advantage to do so and made me more effective in combat. So I don't know why you feel a need to try and deny their existence and pretend no one has advantages over others on this game due to these kinds of added programs and it's all just pure skill. It would be better to just admit it. It doesn't take away from your own abilities or skill to do so. It's simply an acceptance of the reality. And it's not just in combat. There are addons on this game that give players significant advantages in other areas of the game as well, such as using the guild traders or farming materials etc. I could really go on and on. But I won't because this post is long enough already.
This is the Miat's PvP Alerts addon and it no longer does any of those key features you mentioned. @Jeremy
This is why i think people should research and use what they're talking about before talking about it. You literally just posted an addon that hasn't worked for over two years as an example of an OP addon.
EDIT:
BTW @SHOW You might be my new favorite forum poster. You managed to appeal to both sides in a way that makes each of them appreciate you. 10/10, would like again.
Right now the tradeoff is between DMG/Healing, tankiness, and resource recovery. People with high dmg/healing tend to have low tankiness and low resource recovery. The better you get as a player, the more you can use tap-blocks and strategic rolls, as well as heavy attacks to make up for tankiness and resource recovery from sets...
My main point is that in order to run insanely high dmg/healing setups, you have to be askilled player because the sustain and the tankiness aren't coming from sets, they're coming from knowing what to do and when to do it to get the resources and tankiness.
Also i'm in essence thief, not fury, but i do put on fury from time to timehehe.
Well the website said it still functioned...at least all of the "Key Features"
So you are saying there are no addons any longer that alert players to incoming moves in PvP? That there are no addons that assist players with blocking or doding? There are no adds that give players added information they wouldn't normally have?
I find that really hard to believe.
And you completely ignored the rest of my post which talks about macros or special hardware that records scripted actions etc.
You can continue to push this theory of yours that everyone is on exactly same footing when it comes to MMO gameplay on PCs and it's all skill based - and that they these added features bring no significant advantages to players (I guess they all just download them for no apparent reason). But I don't think it's a serious argument. Any honest person who is familiar with the advantages these kind of addons, macros, and hardware additions bring to your gameplay understand these are real advantages that give you an edge. And that's exactly why people use them.
Addons all get their information from the API which is data ZOS makes available to said addons. ZOS removed all incoming attack data from the API so yes, I’m 100% sure that no addons tell people when to block or dodge in PvP.
Most of us just know how play and how to predict extremely telegraphed burst combos.
Here is addon called "Code's Combat Alerts"
What this addon works for:
Taking Aim
Although the visual cue for this mechanic is glaringly obvious and difficult to miss, the cue is designed to aid in the interrupt of Taking Aim. If the enemy could not be interrupted, timing a dodge roll is difficult because the ability has an extremely long windup of 9 seconds (5s in Halls), and the secondary visual cue—the enemy lowering their bow to aim and the intensification of the orange glow—still happens far too long before the actual cast, which means that dodge rolls based on that secondary visual cue would still happen too early.
This addon will sound an audible alert to signal the need to dodge 1.6s before the actual cast, and players should time their dodge on that cue.
If the enemy is interrupted or killed before the 1.6s remaining mark, there will be no alert of any sort; i.e., there is no alert of the start of a Taking Aim cast. Most Taking Aims are interrupted, so there is no point in adding unnecessary noise; the alert is sounded only in those exceptional cases where an interrupt still had not happened with only 1.6s remaining.
Various Dodge Roll Mechanics
This addon will sound an audible alert to signal the need to dodge specific mechanics. Most dodgeable attacks will not generate an alert. The goal of this addon is to fill the gaps in specific cases where the game's visual cues are insufficient or difficult to use. Things like Nerien'eth's and Voriak's "skull attacks" in Crypt of Hearts II and Maelstrom or Skoria's fireball in City of Ash II all have good, well-designed visual cues, and I see little reason to have alerts for them.
Spindleclutch I: Web Blast and Arachnophobia
Spindleclutch II: Enervating Seal
Fungal Grotto II: Shadow Bolt
Dragonstar Arena: Lethal Arrow (if it is not interrupted quickly enough)
Falkreath Hold: Fiery Blast (if not targeting the tank)
Maelstrom Arena
Alert for the spawn of Webspinners in stage 6
Dodge alert for Ball Lightning in stage 7
Maw of Lorkhaj
Status display, visible only to players with the tank role, to show the degree of the Armor Weakened debuff from the Hulks' Thunderous Smash ability during the Rakkhat encounter in Veteran Maw of Lorkhaj
You can drag this status display around with your mouse to reposition it.
This tracks all players who have the debuff and the degree of each of those player's debuff, so a main tank can see when their tanking partner has been hit with two smashes.
Scalecaller Peak
Audible alert for Pestilent Breath cones
Alert for Inferno's Hold that identifies who the target will be (although Zaan does look in the direction of her intended victim, it is sometimes impossible to discern who that is when players are stacked closely together)
Fang Lair
Dodge alert for Clash of Bones (to help with the slightly unusual timing of dodging these attacks)
Timer that counts down to when the Cadaverous Senche-Tiger will do its Death Grip mechanic (if the senche has been put down, the timer will count down to when it will reawaken, because Death Grip is the first thing that it will do immediately upon reawakening)
You can drag this timer around with your mouse to reposition it.
This timer counts down to when the senche initially fears its victim, which is the point at which the victim loses control of their character. The actual interruptible Death Grip mechanic follows about a second later.
Additionally, at the start of the initial fear, an alert will be displayed that identifies the victim.
Cloudrest
Timer for the Shade of Z'Maja's Baneful Burst mechanic
The first Baneful Burst comes approximately 10s after the arrival of the Shade
Subsequent Baneful Bursts typically happen every 22-24s
Occasionally, a Baneful Burst can happen as late as 30s after the previous one, if it is preempted by a Roaring Flare
The timer is color-coded:
The timer is normally white
The timer turns blue approximately 4s before the start of the Baneful Burst cast animation
The timer turns purple approximately 2s before the start of the Baneful Burst cast animation
The timer turns pink and will say "Incoming" once the cast animation for Baneful Burst starts
The timer will turn back to white once the cast is completed
If the Baneful Burst is preempted by a Roaring Flare, the timer will indicate that the mechanic is awaiting the completion of the Flare; Z'Maja will start to cast Baneful Burst within 1s or less after the Flare completes.
Color-coded display of the current distance between two Roaring Flares during execute phase
Video demonstrating this feature (the video's description also contains commentary about the usage of this feature)
Roaring Flares have a radius of 3.5m
The display will be color-coded red if there is substantial overlap of the two flares (less than 6m apart)
The display will be color-coded orange if there is minor overlap of the two flares (6-7m apart)
The display will be color-coded yellow if there is no overlap of the two flares, but they are uncomfortably close (7-7.5m apart)
The display will be color-coded green if the two flares are a comfortably safe distance apart (more than 7.5m apart)
This will allow groups to quickly determine at a glance, up to 2.5s before the circular flare telegraphs even appear, whether or not movement is necessary
Status display, visible only to players with the tank or healer role, to show the degree of the Preyed Upon effect from the gryphon when engaging the side bosses individually
This effect determines the severity of the bleed; it if reaches a high level, a tank will require extra attention from the healers
Alert, visible only to the player who has taunt on Z'Maja, for the Shade of Relequen's Shocking Smash (this eliminates the need for the off tank to call out "Sparkles" for the main tank)
The player who is not the main tank and who has Crushing Darkness will be reminded of this for the duration of the effect in the form of a faint green aura around the edges of their screen
This feature is intended for cases where Crushing Darkness spawns in group, and the initial spawn message is missed or otherwise overlooked
This feature can be disabled with the /cca crushing chat command
March of Sacrifices
Dodge alert for a number of trash mob heavy attacks that are capable of 1-shotting players through block
Block alert for Shield Charge
Dodge alert for Trapping Bolt (if it is not interrupted quickly enough)
Dodge alert for Fiery Remnant
Dodge alert for Slaughtering Strike
Dodge alert for Fetid Globule (its long animation complicates the timing of this dodge)
Status alert for the start of the Electric Water and Venomous Spores mechanics
Moon Hunter Keep
Dodge alert for a number of trash mob heavy attacks that are capable of 1-shotting players through block
Dodge alert for Root Stomp (for the Root of the Problem achievement)
Alert for when it's time to switch taunt on Ary and Zel; this switch shortly precedes their AoE Pounce ability, which will be alerted as well
Frostvault
Dodge alert for Crushing Blow
Dodge alert for Reverberating Smash (Tzogvin's reckless charge)
Dodge alert for Bola Ball (Tzogvin's tether, which can be avoided entirely if dodged)
Dodge alert for Hammer
Dodge alert for Targeted Salvo (if it is not interrupted quickly enough)
Dodge alert for Whipping Bolts (intended for groups that choose to kill the fire arm first in hard mode)
Status alert for the ignition of the Whirring Blade Trap
Timer for Enfeebling Effluvium
When Enfeebling Effluvium is active, the timer will be white and will count down to when the effect will end
After Enfeebling Effluvium ends, the timer will be green and will count up to when the effect will restart (in 15s), turning orange after 12s
Timer for the Skeevaton phase in Hard Mode
Depths of Malatar
Warning for incoming Decrepify (so players can top off their health before the defile sets in)
Sunspire
Sunspire Mechanics Guide
Alert for dragon breaths
Alert for Frozen Tomb
Alert for Focused Fire
Alert for Thrash
Alert for Sweeping Breath
Alert for Negate Field
Alert for Soul Tear
Alert for Molten Meteor
What this addon doesn't work for:
Mechanics found in trials are generally covered by Raid Notifier and other trial-specific addons.
Note: This addon is a continuation of and replaces the Perfect Roll addon. It is recommended that you uninstall the old Perfect Roll addon if you still have it installed.
The website is online and ready for download.
So you keep saying there are no addons that alert players or assist them with blocking and dodging - yet every time I use google I sure have no trouble finding one. So either there are just a lot of non functional addons online for people to download or they do actually exist.
That addon (Code`s Alerts) works for PVE npc attacks, not against human players. Also Miat`s no longer work like as you think. Try it out. You can put it on and i`ll come Snipe you - there will be no warnings anymore. It used to for some time alert even if someone was charging a heavy attack or casting a Snipe from Sneak/Cloak, then the API was changed so it no longer gives such warnings.
So, people have to actually listen to the sound cues again like.. manually with own ears and Dodge or Block appropiately at the right times without any assists on that.Moonsorrow wrote: »What I find truly disturbing is that although 1vX is a very learnable skill, the people who say it is hacks or builds or addons or X excuse have never even attempted to learn it. Their egos are rationalizing away their losses rather than attempting to learn from them.
And I’ve never seen a good player who thinks ESO PvP isn’t skill based. It’s not as skill based as it was, but it’s still extremely skill based.
The people who say that all you need to be good at PvP is an addon and a build all have one thing in common - they’ve never put on “that build” or used “that addon”. Usually they rationalize this by saying they don’t want to be a meta jumper, or they don’t want an unfair advantage. This is, of course, BS, seeing as how all addons get info specifically designed for our clients to have as determined by ZOS. All sets are in the game and are balanced by ZOS. The real reason some people don’t do this is because then they’d run out of excuses for why they keep losing.
If you think eso PvP is based around builds or addons, get the addons and put on the build and prove it.
Until they do, these people are literally talking about something they’ve never even attempted as if they were an authority on the matter. They clearly aren’t.
I look forward to fighting more people who will lose with excuses and stay ignorant rather than being humble enough to admit that there’s still more to learn, more ways to improve, and more builds to try. I always need more eXtras to feature on my stream and in YouTube uploads.
The day I think I know everything about this game is the day I stop improving.
For people who might be curious, you’re welcome to watch me live stream. For people who think skill isn’t a factor, I challenge any of you to a 1v1 same build vs same build. *Insert “dueling isn’t skill based LUL” comment from them.*. Oh yeah? Then how come same build v same build the people who say this lose every time?
It’s immaturity and ego, plain and simple.
Nah. It's not nearly that plain and simple.
The only way to have a truly fair fight is to PvP on console (and even that may not be full proof).
A lot of the players who think they are so "skilled" (and I'm not referring to you, as I don't know your specific situation) use macros, special hardware (mouses that record scripted actions etc.), and a vast assortment of addons. it's usually quite easy to spot too - because a lot of them react at exactly the same speeds using exactly the same skills like a damn program. It's like fighting a robot with pre -programmed responses. It's hilarious too because at times you can exploit it by triggering the programmed response at inopportune times. But under normal circumstances it would certainly give them an advantage in response time. Then there are those who use simpler macros to string light attacks onto literally every action they do and never miss a beat, not even while circling or jumping or turning backwards in midair.
Then there are all those addons, that track specific actions for players, giving them endless notifications of various attacks and projectiles. These people like to pretend this is skill that enables them to react quicker and faster to incoming attacks then their opponent, but the truth is it's more likely they just have a more detailed interface than their opponent does.
Now I'm not suggesting this is "cheating". ZoS decides what is considered cheating on their game, not me. But this game's PvP is not fair and only seldom skill based. I would never consider any PvP tournament on this game valid
for example unless it took place on console, because there are just way too many advantages players have access to on PC that their opponents - for what ever reason - may not have. I saw this same thing happen on WoW, when PvP tournaments were won based more on what addons and macros the team had rather then the skill of their members.
Now so long as I'm having fun, none of this is a game breaker for me . Just don't expect me to buy into the illusion that this game's PvP is some competitive skill-based masterpiece. It's not. It's not even close to that.
No addon does that in PvP. This is exactly the kind of unfounded accusation I was talking about. That addon literally doesn’t exist. If it does exist, please tell me where to download it.
People keep saying “oh this set is op and carries people to be too tanky and do dmg with sustain” and “oh this addon tells people when to block and dodge in PvP”
And I keep asking “WHICH SET?” and “WHICH ADDON?” And all I hear back is crickets.
You’re speculating about something you know nothing about, and your argument will remain invalid until you tell us, specifically, what sets and addons you’re talking about. Bonus points if you actually use said sets and said addons so that you can demonstrate you actually have some basic level of familiarity with what you’re claiming to be an expert on.
I don't remember claiming to be an expert. Can you please quote the relevant portion of my post where I supposedly claimed this?
But I know how to read threads that talk about recommend addons for PvP and then go online examine what those said addons purport to do. I'll give a few examples:
Key features:
1. Channeled attacks notification. Each channeled attack in the game has a start time(when the button is pressed) and an end time (when the attack actually fires). The addon provides an on-screen notification when a channelled attack against the player starts. This notification has the icon of the attack's ability and the name of the player initiating the attack.
Channeled attacks being tracked are:
- all heavy attacks (besides lightning staff and restoration staff),
- Snipe (Focused Aim, Lethal Arrow),
- Uppercut (Dizzying Swing, Wrecking Blow),
- Dark Flare/Solar Flare,
- hard-casted Crystal Fragments,
- Assassin's Will/Scourge,
- Ambush,
- Lotus Fan,
- Screaming Cliffracer and Cutting Dive.
2. Notifications for key projectiles. When you are the target of a projectile skill from the list you will get a sound and visual notification when the projectile is launched. Covered skills are:
- Crystal Blast and morphs,
- Javelin and morphs,
- Flame Reach and Shock Touch,
- Stormfist and morphs,
- Assassin's Will/Scourge,
- Shield Charge and its morphs,
- Toppling Charge,
- Unrelenting Grip,
- Scatter shot and its morphs,
The reasoning here is to alert the player about either hard hitting projectiles or those that stun on impact. While shield and toppling charges are not technically projectiles, they stun the player and, thus fall under this category.
5. KOS/COOL system. This feature allows you to add a person to KOS list and to get notified if this person attacked you or you mouseovered him on any character of his account.
Additionally the KOS list shows friends who are nearby.
As a separate feature KOS window shows people on your your COOL list. People added to this list (through context menu, keybind) are treated as friends throughout the addon. Think about a second friend list for cool people who didn't make it into you real friend list.
KOS window has 4 distinct modes. In 'All' mode both friends and KOS targets are shown. In "Allies" mode only friends/COOLs and KOS targets of the same faction as the player are shown. In "Enemies" mode the list will only have KOS targets who are not from the same faction as the player. And lastly in "Setup" mode you will see a scrollable list of all the players you added to the KOS list.
I won't bore you with more examples. But these addons claim to do pretty much exactly what I said they did.
And I didn't just mention addons either. I also talked about macros and specialized mouses that allow players to record scripted actions etc. There are just a lot of factors that can go into not just PvP - but the game play generally - that can give players advantages over others. This is nothing new has been a thing on PC MMORPGs for as long as I can remember. It was certainly a thing on WoW as well (a huge thing actually). I played with addons and macros on that game myself. Why? Because it was a huge advantage to do so and made me more effective in combat. So I don't know why you feel a need to try and deny their existence and pretend no one has advantages over others on this game due to these kinds of added programs and it's all just pure skill. It would be better to just admit it. It doesn't take away from your own abilities or skill to do so. It's simply an acceptance of the reality. And it's not just in combat. There are addons on this game that give players significant advantages in other areas of the game as well, such as using the guild traders or farming materials etc. I could really go on and on. But I won't because this post is long enough already.
This is the Miat's PvP Alerts addon and it no longer does any of those key features you mentioned. @Jeremy
This is why i think people should research and use what they're talking about before talking about it. You literally just posted an addon that hasn't worked for over two years as an example of an OP addon.
EDIT:
BTW @SHOW You might be my new favorite forum poster. You managed to appeal to both sides in a way that makes each of them appreciate you. 10/10, would like again.
Right now the tradeoff is between DMG/Healing, tankiness, and resource recovery. People with high dmg/healing tend to have low tankiness and low resource recovery. The better you get as a player, the more you can use tap-blocks and strategic rolls, as well as heavy attacks to make up for tankiness and resource recovery from sets...
My main point is that in order to run insanely high dmg/healing setups, you have to be askilled player because the sustain and the tankiness aren't coming from sets, they're coming from knowing what to do and when to do it to get the resources and tankiness.
Also i'm in essence thief, not fury, but i do put on fury from time to timehehe.
Well the website said it still functioned...at least all of the "Key Features"
So you are saying there are no addons any longer that alert players to incoming moves in PvP? That there are no addons that assist players with blocking or doding? There are no adds that give players added information they wouldn't normally have?
I find that really hard to believe.
And you completely ignored the rest of my post which talks about macros or special hardware that records scripted actions etc.
You can continue to push this theory of yours that everyone is on exactly same footing when it comes to MMO gameplay on PCs and it's all skill based - and that they these added features bring no significant advantages to players (I guess they all just download them for no apparent reason). But I don't think it's a serious argument. Any honest person who is familiar with the advantages these kind of addons, macros, and hardware additions bring to your gameplay understand these are real advantages that give you an edge. And that's exactly why people use them.
Addons all get their information from the API which is data ZOS makes available to said addons. ZOS removed all incoming attack data from the API so yes, I’m 100% sure that no addons tell people when to block or dodge in PvP.
Most of us just know how play and how to predict extremely telegraphed burst combos.
Here is addon called "Code's Combat Alerts"
What this addon works for:
Taking Aim
Although the visual cue for this mechanic is glaringly obvious and difficult to miss, the cue is designed to aid in the interrupt of Taking Aim. If the enemy could not be interrupted, timing a dodge roll is difficult because the ability has an extremely long windup of 9 seconds (5s in Halls), and the secondary visual cue—the enemy lowering their bow to aim and the intensification of the orange glow—still happens far too long before the actual cast, which means that dodge rolls based on that secondary visual cue would still happen too early.
This addon will sound an audible alert to signal the need to dodge 1.6s before the actual cast, and players should time their dodge on that cue.
If the enemy is interrupted or killed before the 1.6s remaining mark, there will be no alert of any sort; i.e., there is no alert of the start of a Taking Aim cast. Most Taking Aims are interrupted, so there is no point in adding unnecessary noise; the alert is sounded only in those exceptional cases where an interrupt still had not happened with only 1.6s remaining.
Various Dodge Roll Mechanics
This addon will sound an audible alert to signal the need to dodge specific mechanics. Most dodgeable attacks will not generate an alert. The goal of this addon is to fill the gaps in specific cases where the game's visual cues are insufficient or difficult to use. Things like Nerien'eth's and Voriak's "skull attacks" in Crypt of Hearts II and Maelstrom or Skoria's fireball in City of Ash II all have good, well-designed visual cues, and I see little reason to have alerts for them.
Spindleclutch I: Web Blast and Arachnophobia
Spindleclutch II: Enervating Seal
Fungal Grotto II: Shadow Bolt
Dragonstar Arena: Lethal Arrow (if it is not interrupted quickly enough)
Falkreath Hold: Fiery Blast (if not targeting the tank)
Maelstrom Arena
Alert for the spawn of Webspinners in stage 6
Dodge alert for Ball Lightning in stage 7
Maw of Lorkhaj
Status display, visible only to players with the tank role, to show the degree of the Armor Weakened debuff from the Hulks' Thunderous Smash ability during the Rakkhat encounter in Veteran Maw of Lorkhaj
You can drag this status display around with your mouse to reposition it.
This tracks all players who have the debuff and the degree of each of those player's debuff, so a main tank can see when their tanking partner has been hit with two smashes.
Scalecaller Peak
Audible alert for Pestilent Breath cones
Alert for Inferno's Hold that identifies who the target will be (although Zaan does look in the direction of her intended victim, it is sometimes impossible to discern who that is when players are stacked closely together)
Fang Lair
Dodge alert for Clash of Bones (to help with the slightly unusual timing of dodging these attacks)
Timer that counts down to when the Cadaverous Senche-Tiger will do its Death Grip mechanic (if the senche has been put down, the timer will count down to when it will reawaken, because Death Grip is the first thing that it will do immediately upon reawakening)
You can drag this timer around with your mouse to reposition it.
This timer counts down to when the senche initially fears its victim, which is the point at which the victim loses control of their character. The actual interruptible Death Grip mechanic follows about a second later.
Additionally, at the start of the initial fear, an alert will be displayed that identifies the victim.
Cloudrest
Timer for the Shade of Z'Maja's Baneful Burst mechanic
The first Baneful Burst comes approximately 10s after the arrival of the Shade
Subsequent Baneful Bursts typically happen every 22-24s
Occasionally, a Baneful Burst can happen as late as 30s after the previous one, if it is preempted by a Roaring Flare
The timer is color-coded:
The timer is normally white
The timer turns blue approximately 4s before the start of the Baneful Burst cast animation
The timer turns purple approximately 2s before the start of the Baneful Burst cast animation
The timer turns pink and will say "Incoming" once the cast animation for Baneful Burst starts
The timer will turn back to white once the cast is completed
If the Baneful Burst is preempted by a Roaring Flare, the timer will indicate that the mechanic is awaiting the completion of the Flare; Z'Maja will start to cast Baneful Burst within 1s or less after the Flare completes.
Color-coded display of the current distance between two Roaring Flares during execute phase
Video demonstrating this feature (the video's description also contains commentary about the usage of this feature)
Roaring Flares have a radius of 3.5m
The display will be color-coded red if there is substantial overlap of the two flares (less than 6m apart)
The display will be color-coded orange if there is minor overlap of the two flares (6-7m apart)
The display will be color-coded yellow if there is no overlap of the two flares, but they are uncomfortably close (7-7.5m apart)
The display will be color-coded green if the two flares are a comfortably safe distance apart (more than 7.5m apart)
This will allow groups to quickly determine at a glance, up to 2.5s before the circular flare telegraphs even appear, whether or not movement is necessary
Status display, visible only to players with the tank or healer role, to show the degree of the Preyed Upon effect from the gryphon when engaging the side bosses individually
This effect determines the severity of the bleed; it if reaches a high level, a tank will require extra attention from the healers
Alert, visible only to the player who has taunt on Z'Maja, for the Shade of Relequen's Shocking Smash (this eliminates the need for the off tank to call out "Sparkles" for the main tank)
The player who is not the main tank and who has Crushing Darkness will be reminded of this for the duration of the effect in the form of a faint green aura around the edges of their screen
This feature is intended for cases where Crushing Darkness spawns in group, and the initial spawn message is missed or otherwise overlooked
This feature can be disabled with the /cca crushing chat command
March of Sacrifices
Dodge alert for a number of trash mob heavy attacks that are capable of 1-shotting players through block
Block alert for Shield Charge
Dodge alert for Trapping Bolt (if it is not interrupted quickly enough)
Dodge alert for Fiery Remnant
Dodge alert for Slaughtering Strike
Dodge alert for Fetid Globule (its long animation complicates the timing of this dodge)
Status alert for the start of the Electric Water and Venomous Spores mechanics
Moon Hunter Keep
Dodge alert for a number of trash mob heavy attacks that are capable of 1-shotting players through block
Dodge alert for Root Stomp (for the Root of the Problem achievement)
Alert for when it's time to switch taunt on Ary and Zel; this switch shortly precedes their AoE Pounce ability, which will be alerted as well
Frostvault
Dodge alert for Crushing Blow
Dodge alert for Reverberating Smash (Tzogvin's reckless charge)
Dodge alert for Bola Ball (Tzogvin's tether, which can be avoided entirely if dodged)
Dodge alert for Hammer
Dodge alert for Targeted Salvo (if it is not interrupted quickly enough)
Dodge alert for Whipping Bolts (intended for groups that choose to kill the fire arm first in hard mode)
Status alert for the ignition of the Whirring Blade Trap
Timer for Enfeebling Effluvium
When Enfeebling Effluvium is active, the timer will be white and will count down to when the effect will end
After Enfeebling Effluvium ends, the timer will be green and will count up to when the effect will restart (in 15s), turning orange after 12s
Timer for the Skeevaton phase in Hard Mode
Depths of Malatar
Warning for incoming Decrepify (so players can top off their health before the defile sets in)
Sunspire
Sunspire Mechanics Guide
Alert for dragon breaths
Alert for Frozen Tomb
Alert for Focused Fire
Alert for Thrash
Alert for Sweeping Breath
Alert for Negate Field
Alert for Soul Tear
Alert for Molten Meteor
What this addon doesn't work for:
Mechanics found in trials are generally covered by Raid Notifier and other trial-specific addons.
Note: This addon is a continuation of and replaces the Perfect Roll addon. It is recommended that you uninstall the old Perfect Roll addon if you still have it installed.
The website is online and ready for download.
So you keep saying there are no addons that alert players or assist them with blocking and dodging - yet every time I use google I sure have no trouble finding one. So either there are just a lot of non functional addons online for people to download or they do actually exist.
That addon (Code`s Alerts) works for PVE npc attacks, not against human players. Also Miat`s no longer work like as you think. Try it out. You can put it on and i`ll come Snipe you - there will be no warnings anymore. It used to for some time alert even if someone was charging a heavy attack or casting a Snipe from Sneak/Cloak, then the API was changed so it no longer gives such warnings.
So, people have to actually listen to the sound cues again like.. manually with own ears and Dodge or Block appropiately at the right times without any assists on that.
I mostly just posted that last addon to show there were still add ons out there that assisted players with dodging and blocking. Obviously I did not intend that last one to be about PvP.
I'm not sure if I understand your post in regards to Miat's. Are you saying it now gives sound cues instead of text warnings?
Miats does nothing now. There are no attack alerts because there is no data going to your client telling you that your being attacked until after you actually get attacked.
Moonsorrow wrote: »What I find truly disturbing is that although 1vX is a very learnable skill, the people who say it is hacks or builds or addons or X excuse have never even attempted to learn it. Their egos are rationalizing away their losses rather than attempting to learn from them.
And I’ve never seen a good player who thinks ESO PvP isn’t skill based. It’s not as skill based as it was, but it’s still extremely skill based.
The people who say that all you need to be good at PvP is an addon and a build all have one thing in common - they’ve never put on “that build” or used “that addon”. Usually they rationalize this by saying they don’t want to be a meta jumper, or they don’t want an unfair advantage. This is, of course, BS, seeing as how all addons get info specifically designed for our clients to have as determined by ZOS. All sets are in the game and are balanced by ZOS. The real reason some people don’t do this is because then they’d run out of excuses for why they keep losing.
If you think eso PvP is based around builds or addons, get the addons and put on the build and prove it.
Until they do, these people are literally talking about something they’ve never even attempted as if they were an authority on the matter. They clearly aren’t.
I look forward to fighting more people who will lose with excuses and stay ignorant rather than being humble enough to admit that there’s still more to learn, more ways to improve, and more builds to try. I always need more eXtras to feature on my stream and in YouTube uploads.
The day I think I know everything about this game is the day I stop improving.
For people who might be curious, you’re welcome to watch me live stream. For people who think skill isn’t a factor, I challenge any of you to a 1v1 same build vs same build. *Insert “dueling isn’t skill based LUL” comment from them.*. Oh yeah? Then how come same build v same build the people who say this lose every time?
It’s immaturity and ego, plain and simple.
Nah. It's not nearly that plain and simple.
The only way to have a truly fair fight is to PvP on console (and even that may not be full proof).
A lot of the players who think they are so "skilled" (and I'm not referring to you, as I don't know your specific situation) use macros, special hardware (mouses that record scripted actions etc.), and a vast assortment of addons. it's usually quite easy to spot too - because a lot of them react at exactly the same speeds using exactly the same skills like a damn program. It's like fighting a robot with pre -programmed responses. It's hilarious too because at times you can exploit it by triggering the programmed response at inopportune times. But under normal circumstances it would certainly give them an advantage in response time. Then there are those who use simpler macros to string light attacks onto literally every action they do and never miss a beat, not even while circling or jumping or turning backwards in midair.
Then there are all those addons, that track specific actions for players, giving them endless notifications of various attacks and projectiles. These people like to pretend this is skill that enables them to react quicker and faster to incoming attacks then their opponent, but the truth is it's more likely they just have a more detailed interface than their opponent does.
Now I'm not suggesting this is "cheating". ZoS decides what is considered cheating on their game, not me. But this game's PvP is not fair and only seldom skill based. I would never consider any PvP tournament on this game valid
for example unless it took place on console, because there are just way too many advantages players have access to on PC that their opponents - for what ever reason - may not have. I saw this same thing happen on WoW, when PvP tournaments were won based more on what addons and macros the team had rather then the skill of their members.
Now so long as I'm having fun, none of this is a game breaker for me . Just don't expect me to buy into the illusion that this game's PvP is some competitive skill-based masterpiece. It's not. It's not even close to that.
No addon does that in PvP. This is exactly the kind of unfounded accusation I was talking about. That addon literally doesn’t exist. If it does exist, please tell me where to download it.
People keep saying “oh this set is op and carries people to be too tanky and do dmg with sustain” and “oh this addon tells people when to block and dodge in PvP”
And I keep asking “WHICH SET?” and “WHICH ADDON?” And all I hear back is crickets.
You’re speculating about something you know nothing about, and your argument will remain invalid until you tell us, specifically, what sets and addons you’re talking about. Bonus points if you actually use said sets and said addons so that you can demonstrate you actually have some basic level of familiarity with what you’re claiming to be an expert on.
I don't remember claiming to be an expert. Can you please quote the relevant portion of my post where I supposedly claimed this?
But I know how to read threads that talk about recommend addons for PvP and then go online examine what those said addons purport to do. I'll give a few examples:
Key features:
1. Channeled attacks notification. Each channeled attack in the game has a start time(when the button is pressed) and an end time (when the attack actually fires). The addon provides an on-screen notification when a channelled attack against the player starts. This notification has the icon of the attack's ability and the name of the player initiating the attack.
Channeled attacks being tracked are:
- all heavy attacks (besides lightning staff and restoration staff),
- Snipe (Focused Aim, Lethal Arrow),
- Uppercut (Dizzying Swing, Wrecking Blow),
- Dark Flare/Solar Flare,
- hard-casted Crystal Fragments,
- Assassin's Will/Scourge,
- Ambush,
- Lotus Fan,
- Screaming Cliffracer and Cutting Dive.
2. Notifications for key projectiles. When you are the target of a projectile skill from the list you will get a sound and visual notification when the projectile is launched. Covered skills are:
- Crystal Blast and morphs,
- Javelin and morphs,
- Flame Reach and Shock Touch,
- Stormfist and morphs,
- Assassin's Will/Scourge,
- Shield Charge and its morphs,
- Toppling Charge,
- Unrelenting Grip,
- Scatter shot and its morphs,
The reasoning here is to alert the player about either hard hitting projectiles or those that stun on impact. While shield and toppling charges are not technically projectiles, they stun the player and, thus fall under this category.
5. KOS/COOL system. This feature allows you to add a person to KOS list and to get notified if this person attacked you or you mouseovered him on any character of his account.
Additionally the KOS list shows friends who are nearby.
As a separate feature KOS window shows people on your your COOL list. People added to this list (through context menu, keybind) are treated as friends throughout the addon. Think about a second friend list for cool people who didn't make it into you real friend list.
KOS window has 4 distinct modes. In 'All' mode both friends and KOS targets are shown. In "Allies" mode only friends/COOLs and KOS targets of the same faction as the player are shown. In "Enemies" mode the list will only have KOS targets who are not from the same faction as the player. And lastly in "Setup" mode you will see a scrollable list of all the players you added to the KOS list.
I won't bore you with more examples. But these addons claim to do pretty much exactly what I said they did.
And I didn't just mention addons either. I also talked about macros and specialized mouses that allow players to record scripted actions etc. There are just a lot of factors that can go into not just PvP - but the game play generally - that can give players advantages over others. This is nothing new has been a thing on PC MMORPGs for as long as I can remember. It was certainly a thing on WoW as well (a huge thing actually). I played with addons and macros on that game myself. Why? Because it was a huge advantage to do so and made me more effective in combat. So I don't know why you feel a need to try and deny their existence and pretend no one has advantages over others on this game due to these kinds of added programs and it's all just pure skill. It would be better to just admit it. It doesn't take away from your own abilities or skill to do so. It's simply an acceptance of the reality. And it's not just in combat. There are addons on this game that give players significant advantages in other areas of the game as well, such as using the guild traders or farming materials etc. I could really go on and on. But I won't because this post is long enough already.
This is the Miat's PvP Alerts addon and it no longer does any of those key features you mentioned. @Jeremy
This is why i think people should research and use what they're talking about before talking about it. You literally just posted an addon that hasn't worked for over two years as an example of an OP addon.
EDIT:
BTW @SHOW You might be my new favorite forum poster. You managed to appeal to both sides in a way that makes each of them appreciate you. 10/10, would like again.
Right now the tradeoff is between DMG/Healing, tankiness, and resource recovery. People with high dmg/healing tend to have low tankiness and low resource recovery. The better you get as a player, the more you can use tap-blocks and strategic rolls, as well as heavy attacks to make up for tankiness and resource recovery from sets...
My main point is that in order to run insanely high dmg/healing setups, you have to be askilled player because the sustain and the tankiness aren't coming from sets, they're coming from knowing what to do and when to do it to get the resources and tankiness.
Also i'm in essence thief, not fury, but i do put on fury from time to timehehe.
Well the website said it still functioned...at least all of the "Key Features"
So you are saying there are no addons any longer that alert players to incoming moves in PvP? That there are no addons that assist players with blocking or doding? There are no adds that give players added information they wouldn't normally have?
I find that really hard to believe.
And you completely ignored the rest of my post which talks about macros or special hardware that records scripted actions etc.
You can continue to push this theory of yours that everyone is on exactly same footing when it comes to MMO gameplay on PCs and it's all skill based - and that they these added features bring no significant advantages to players (I guess they all just download them for no apparent reason). But I don't think it's a serious argument. Any honest person who is familiar with the advantages these kind of addons, macros, and hardware additions bring to your gameplay understand these are real advantages that give you an edge. And that's exactly why people use them.
Addons all get their information from the API which is data ZOS makes available to said addons. ZOS removed all incoming attack data from the API so yes, I’m 100% sure that no addons tell people when to block or dodge in PvP.
Most of us just know how play and how to predict extremely telegraphed burst combos.
Here is addon called "Code's Combat Alerts"
What this addon works for:
Taking Aim
Although the visual cue for this mechanic is glaringly obvious and difficult to miss, the cue is designed to aid in the interrupt of Taking Aim. If the enemy could not be interrupted, timing a dodge roll is difficult because the ability has an extremely long windup of 9 seconds (5s in Halls), and the secondary visual cue—the enemy lowering their bow to aim and the intensification of the orange glow—still happens far too long before the actual cast, which means that dodge rolls based on that secondary visual cue would still happen too early.
This addon will sound an audible alert to signal the need to dodge 1.6s before the actual cast, and players should time their dodge on that cue.
If the enemy is interrupted or killed before the 1.6s remaining mark, there will be no alert of any sort; i.e., there is no alert of the start of a Taking Aim cast. Most Taking Aims are interrupted, so there is no point in adding unnecessary noise; the alert is sounded only in those exceptional cases where an interrupt still had not happened with only 1.6s remaining.
Various Dodge Roll Mechanics
This addon will sound an audible alert to signal the need to dodge specific mechanics. Most dodgeable attacks will not generate an alert. The goal of this addon is to fill the gaps in specific cases where the game's visual cues are insufficient or difficult to use. Things like Nerien'eth's and Voriak's "skull attacks" in Crypt of Hearts II and Maelstrom or Skoria's fireball in City of Ash II all have good, well-designed visual cues, and I see little reason to have alerts for them.
Spindleclutch I: Web Blast and Arachnophobia
Spindleclutch II: Enervating Seal
Fungal Grotto II: Shadow Bolt
Dragonstar Arena: Lethal Arrow (if it is not interrupted quickly enough)
Falkreath Hold: Fiery Blast (if not targeting the tank)
Maelstrom Arena
Alert for the spawn of Webspinners in stage 6
Dodge alert for Ball Lightning in stage 7
Maw of Lorkhaj
Status display, visible only to players with the tank role, to show the degree of the Armor Weakened debuff from the Hulks' Thunderous Smash ability during the Rakkhat encounter in Veteran Maw of Lorkhaj
You can drag this status display around with your mouse to reposition it.
This tracks all players who have the debuff and the degree of each of those player's debuff, so a main tank can see when their tanking partner has been hit with two smashes.
Scalecaller Peak
Audible alert for Pestilent Breath cones
Alert for Inferno's Hold that identifies who the target will be (although Zaan does look in the direction of her intended victim, it is sometimes impossible to discern who that is when players are stacked closely together)
Fang Lair
Dodge alert for Clash of Bones (to help with the slightly unusual timing of dodging these attacks)
Timer that counts down to when the Cadaverous Senche-Tiger will do its Death Grip mechanic (if the senche has been put down, the timer will count down to when it will reawaken, because Death Grip is the first thing that it will do immediately upon reawakening)
You can drag this timer around with your mouse to reposition it.
This timer counts down to when the senche initially fears its victim, which is the point at which the victim loses control of their character. The actual interruptible Death Grip mechanic follows about a second later.
Additionally, at the start of the initial fear, an alert will be displayed that identifies the victim.
Cloudrest
Timer for the Shade of Z'Maja's Baneful Burst mechanic
The first Baneful Burst comes approximately 10s after the arrival of the Shade
Subsequent Baneful Bursts typically happen every 22-24s
Occasionally, a Baneful Burst can happen as late as 30s after the previous one, if it is preempted by a Roaring Flare
The timer is color-coded:
The timer is normally white
The timer turns blue approximately 4s before the start of the Baneful Burst cast animation
The timer turns purple approximately 2s before the start of the Baneful Burst cast animation
The timer turns pink and will say "Incoming" once the cast animation for Baneful Burst starts
The timer will turn back to white once the cast is completed
If the Baneful Burst is preempted by a Roaring Flare, the timer will indicate that the mechanic is awaiting the completion of the Flare; Z'Maja will start to cast Baneful Burst within 1s or less after the Flare completes.
Color-coded display of the current distance between two Roaring Flares during execute phase
Video demonstrating this feature (the video's description also contains commentary about the usage of this feature)
Roaring Flares have a radius of 3.5m
The display will be color-coded red if there is substantial overlap of the two flares (less than 6m apart)
The display will be color-coded orange if there is minor overlap of the two flares (6-7m apart)
The display will be color-coded yellow if there is no overlap of the two flares, but they are uncomfortably close (7-7.5m apart)
The display will be color-coded green if the two flares are a comfortably safe distance apart (more than 7.5m apart)
This will allow groups to quickly determine at a glance, up to 2.5s before the circular flare telegraphs even appear, whether or not movement is necessary
Status display, visible only to players with the tank or healer role, to show the degree of the Preyed Upon effect from the gryphon when engaging the side bosses individually
This effect determines the severity of the bleed; it if reaches a high level, a tank will require extra attention from the healers
Alert, visible only to the player who has taunt on Z'Maja, for the Shade of Relequen's Shocking Smash (this eliminates the need for the off tank to call out "Sparkles" for the main tank)
The player who is not the main tank and who has Crushing Darkness will be reminded of this for the duration of the effect in the form of a faint green aura around the edges of their screen
This feature is intended for cases where Crushing Darkness spawns in group, and the initial spawn message is missed or otherwise overlooked
This feature can be disabled with the /cca crushing chat command
March of Sacrifices
Dodge alert for a number of trash mob heavy attacks that are capable of 1-shotting players through block
Block alert for Shield Charge
Dodge alert for Trapping Bolt (if it is not interrupted quickly enough)
Dodge alert for Fiery Remnant
Dodge alert for Slaughtering Strike
Dodge alert for Fetid Globule (its long animation complicates the timing of this dodge)
Status alert for the start of the Electric Water and Venomous Spores mechanics
Moon Hunter Keep
Dodge alert for a number of trash mob heavy attacks that are capable of 1-shotting players through block
Dodge alert for Root Stomp (for the Root of the Problem achievement)
Alert for when it's time to switch taunt on Ary and Zel; this switch shortly precedes their AoE Pounce ability, which will be alerted as well
Frostvault
Dodge alert for Crushing Blow
Dodge alert for Reverberating Smash (Tzogvin's reckless charge)
Dodge alert for Bola Ball (Tzogvin's tether, which can be avoided entirely if dodged)
Dodge alert for Hammer
Dodge alert for Targeted Salvo (if it is not interrupted quickly enough)
Dodge alert for Whipping Bolts (intended for groups that choose to kill the fire arm first in hard mode)
Status alert for the ignition of the Whirring Blade Trap
Timer for Enfeebling Effluvium
When Enfeebling Effluvium is active, the timer will be white and will count down to when the effect will end
After Enfeebling Effluvium ends, the timer will be green and will count up to when the effect will restart (in 15s), turning orange after 12s
Timer for the Skeevaton phase in Hard Mode
Depths of Malatar
Warning for incoming Decrepify (so players can top off their health before the defile sets in)
Sunspire
Sunspire Mechanics Guide
Alert for dragon breaths
Alert for Frozen Tomb
Alert for Focused Fire
Alert for Thrash
Alert for Sweeping Breath
Alert for Negate Field
Alert for Soul Tear
Alert for Molten Meteor
What this addon doesn't work for:
Mechanics found in trials are generally covered by Raid Notifier and other trial-specific addons.
Note: This addon is a continuation of and replaces the Perfect Roll addon. It is recommended that you uninstall the old Perfect Roll addon if you still have it installed.
The website is online and ready for download.
So you keep saying there are no addons that alert players or assist them with blocking and dodging - yet every time I use google I sure have no trouble finding one. So either there are just a lot of non functional addons online for people to download or they do actually exist.
That addon (Code`s Alerts) works for PVE npc attacks, not against human players. Also Miat`s no longer work like as you think. Try it out. You can put it on and i`ll come Snipe you - there will be no warnings anymore. It used to for some time alert even if someone was charging a heavy attack or casting a Snipe from Sneak/Cloak, then the API was changed so it no longer gives such warnings.
So, people have to actually listen to the sound cues again like.. manually with own ears and Dodge or Block appropiately at the right times without any assists on that.Moonsorrow wrote: »What I find truly disturbing is that although 1vX is a very learnable skill, the people who say it is hacks or builds or addons or X excuse have never even attempted to learn it. Their egos are rationalizing away their losses rather than attempting to learn from them.
And I’ve never seen a good player who thinks ESO PvP isn’t skill based. It’s not as skill based as it was, but it’s still extremely skill based.
The people who say that all you need to be good at PvP is an addon and a build all have one thing in common - they’ve never put on “that build” or used “that addon”. Usually they rationalize this by saying they don’t want to be a meta jumper, or they don’t want an unfair advantage. This is, of course, BS, seeing as how all addons get info specifically designed for our clients to have as determined by ZOS. All sets are in the game and are balanced by ZOS. The real reason some people don’t do this is because then they’d run out of excuses for why they keep losing.
If you think eso PvP is based around builds or addons, get the addons and put on the build and prove it.
Until they do, these people are literally talking about something they’ve never even attempted as if they were an authority on the matter. They clearly aren’t.
I look forward to fighting more people who will lose with excuses and stay ignorant rather than being humble enough to admit that there’s still more to learn, more ways to improve, and more builds to try. I always need more eXtras to feature on my stream and in YouTube uploads.
The day I think I know everything about this game is the day I stop improving.
For people who might be curious, you’re welcome to watch me live stream. For people who think skill isn’t a factor, I challenge any of you to a 1v1 same build vs same build. *Insert “dueling isn’t skill based LUL” comment from them.*. Oh yeah? Then how come same build v same build the people who say this lose every time?
It’s immaturity and ego, plain and simple.
Nah. It's not nearly that plain and simple.
The only way to have a truly fair fight is to PvP on console (and even that may not be full proof).
A lot of the players who think they are so "skilled" (and I'm not referring to you, as I don't know your specific situation) use macros, special hardware (mouses that record scripted actions etc.), and a vast assortment of addons. it's usually quite easy to spot too - because a lot of them react at exactly the same speeds using exactly the same skills like a damn program. It's like fighting a robot with pre -programmed responses. It's hilarious too because at times you can exploit it by triggering the programmed response at inopportune times. But under normal circumstances it would certainly give them an advantage in response time. Then there are those who use simpler macros to string light attacks onto literally every action they do and never miss a beat, not even while circling or jumping or turning backwards in midair.
Then there are all those addons, that track specific actions for players, giving them endless notifications of various attacks and projectiles. These people like to pretend this is skill that enables them to react quicker and faster to incoming attacks then their opponent, but the truth is it's more likely they just have a more detailed interface than their opponent does.
Now I'm not suggesting this is "cheating". ZoS decides what is considered cheating on their game, not me. But this game's PvP is not fair and only seldom skill based. I would never consider any PvP tournament on this game valid
for example unless it took place on console, because there are just way too many advantages players have access to on PC that their opponents - for what ever reason - may not have. I saw this same thing happen on WoW, when PvP tournaments were won based more on what addons and macros the team had rather then the skill of their members.
Now so long as I'm having fun, none of this is a game breaker for me . Just don't expect me to buy into the illusion that this game's PvP is some competitive skill-based masterpiece. It's not. It's not even close to that.
No addon does that in PvP. This is exactly the kind of unfounded accusation I was talking about. That addon literally doesn’t exist. If it does exist, please tell me where to download it.
People keep saying “oh this set is op and carries people to be too tanky and do dmg with sustain” and “oh this addon tells people when to block and dodge in PvP”
And I keep asking “WHICH SET?” and “WHICH ADDON?” And all I hear back is crickets.
You’re speculating about something you know nothing about, and your argument will remain invalid until you tell us, specifically, what sets and addons you’re talking about. Bonus points if you actually use said sets and said addons so that you can demonstrate you actually have some basic level of familiarity with what you’re claiming to be an expert on.
I don't remember claiming to be an expert. Can you please quote the relevant portion of my post where I supposedly claimed this?
But I know how to read threads that talk about recommend addons for PvP and then go online examine what those said addons purport to do. I'll give a few examples:
Key features:
1. Channeled attacks notification. Each channeled attack in the game has a start time(when the button is pressed) and an end time (when the attack actually fires). The addon provides an on-screen notification when a channelled attack against the player starts. This notification has the icon of the attack's ability and the name of the player initiating the attack.
Channeled attacks being tracked are:
- all heavy attacks (besides lightning staff and restoration staff),
- Snipe (Focused Aim, Lethal Arrow),
- Uppercut (Dizzying Swing, Wrecking Blow),
- Dark Flare/Solar Flare,
- hard-casted Crystal Fragments,
- Assassin's Will/Scourge,
- Ambush,
- Lotus Fan,
- Screaming Cliffracer and Cutting Dive.
2. Notifications for key projectiles. When you are the target of a projectile skill from the list you will get a sound and visual notification when the projectile is launched. Covered skills are:
- Crystal Blast and morphs,
- Javelin and morphs,
- Flame Reach and Shock Touch,
- Stormfist and morphs,
- Assassin's Will/Scourge,
- Shield Charge and its morphs,
- Toppling Charge,
- Unrelenting Grip,
- Scatter shot and its morphs,
The reasoning here is to alert the player about either hard hitting projectiles or those that stun on impact. While shield and toppling charges are not technically projectiles, they stun the player and, thus fall under this category.
5. KOS/COOL system. This feature allows you to add a person to KOS list and to get notified if this person attacked you or you mouseovered him on any character of his account.
Additionally the KOS list shows friends who are nearby.
As a separate feature KOS window shows people on your your COOL list. People added to this list (through context menu, keybind) are treated as friends throughout the addon. Think about a second friend list for cool people who didn't make it into you real friend list.
KOS window has 4 distinct modes. In 'All' mode both friends and KOS targets are shown. In "Allies" mode only friends/COOLs and KOS targets of the same faction as the player are shown. In "Enemies" mode the list will only have KOS targets who are not from the same faction as the player. And lastly in "Setup" mode you will see a scrollable list of all the players you added to the KOS list.
I won't bore you with more examples. But these addons claim to do pretty much exactly what I said they did.
And I didn't just mention addons either. I also talked about macros and specialized mouses that allow players to record scripted actions etc. There are just a lot of factors that can go into not just PvP - but the game play generally - that can give players advantages over others. This is nothing new has been a thing on PC MMORPGs for as long as I can remember. It was certainly a thing on WoW as well (a huge thing actually). I played with addons and macros on that game myself. Why? Because it was a huge advantage to do so and made me more effective in combat. So I don't know why you feel a need to try and deny their existence and pretend no one has advantages over others on this game due to these kinds of added programs and it's all just pure skill. It would be better to just admit it. It doesn't take away from your own abilities or skill to do so. It's simply an acceptance of the reality. And it's not just in combat. There are addons on this game that give players significant advantages in other areas of the game as well, such as using the guild traders or farming materials etc. I could really go on and on. But I won't because this post is long enough already.
This is the Miat's PvP Alerts addon and it no longer does any of those key features you mentioned. @Jeremy
This is why i think people should research and use what they're talking about before talking about it. You literally just posted an addon that hasn't worked for over two years as an example of an OP addon.
EDIT:
BTW @SHOW You might be my new favorite forum poster. You managed to appeal to both sides in a way that makes each of them appreciate you. 10/10, would like again.
Right now the tradeoff is between DMG/Healing, tankiness, and resource recovery. People with high dmg/healing tend to have low tankiness and low resource recovery. The better you get as a player, the more you can use tap-blocks and strategic rolls, as well as heavy attacks to make up for tankiness and resource recovery from sets...
My main point is that in order to run insanely high dmg/healing setups, you have to be askilled player because the sustain and the tankiness aren't coming from sets, they're coming from knowing what to do and when to do it to get the resources and tankiness.
Also i'm in essence thief, not fury, but i do put on fury from time to timehehe.
Well the website said it still functioned...at least all of the "Key Features"
So you are saying there are no addons any longer that alert players to incoming moves in PvP? That there are no addons that assist players with blocking or doding? There are no adds that give players added information they wouldn't normally have?
I find that really hard to believe.
And you completely ignored the rest of my post which talks about macros or special hardware that records scripted actions etc.
You can continue to push this theory of yours that everyone is on exactly same footing when it comes to MMO gameplay on PCs and it's all skill based - and that they these added features bring no significant advantages to players (I guess they all just download them for no apparent reason). But I don't think it's a serious argument. Any honest person who is familiar with the advantages these kind of addons, macros, and hardware additions bring to your gameplay understand these are real advantages that give you an edge. And that's exactly why people use them.
Addons all get their information from the API which is data ZOS makes available to said addons. ZOS removed all incoming attack data from the API so yes, I’m 100% sure that no addons tell people when to block or dodge in PvP.
Most of us just know how play and how to predict extremely telegraphed burst combos.
Here is addon called "Code's Combat Alerts"
What this addon works for:
Taking Aim
Although the visual cue for this mechanic is glaringly obvious and difficult to miss, the cue is designed to aid in the interrupt of Taking Aim. If the enemy could not be interrupted, timing a dodge roll is difficult because the ability has an extremely long windup of 9 seconds (5s in Halls), and the secondary visual cue—the enemy lowering their bow to aim and the intensification of the orange glow—still happens far too long before the actual cast, which means that dodge rolls based on that secondary visual cue would still happen too early.
This addon will sound an audible alert to signal the need to dodge 1.6s before the actual cast, and players should time their dodge on that cue.
If the enemy is interrupted or killed before the 1.6s remaining mark, there will be no alert of any sort; i.e., there is no alert of the start of a Taking Aim cast. Most Taking Aims are interrupted, so there is no point in adding unnecessary noise; the alert is sounded only in those exceptional cases where an interrupt still had not happened with only 1.6s remaining.
Various Dodge Roll Mechanics
This addon will sound an audible alert to signal the need to dodge specific mechanics. Most dodgeable attacks will not generate an alert. The goal of this addon is to fill the gaps in specific cases where the game's visual cues are insufficient or difficult to use. Things like Nerien'eth's and Voriak's "skull attacks" in Crypt of Hearts II and Maelstrom or Skoria's fireball in City of Ash II all have good, well-designed visual cues, and I see little reason to have alerts for them.
Spindleclutch I: Web Blast and Arachnophobia
Spindleclutch II: Enervating Seal
Fungal Grotto II: Shadow Bolt
Dragonstar Arena: Lethal Arrow (if it is not interrupted quickly enough)
Falkreath Hold: Fiery Blast (if not targeting the tank)
Maelstrom Arena
Alert for the spawn of Webspinners in stage 6
Dodge alert for Ball Lightning in stage 7
Maw of Lorkhaj
Status display, visible only to players with the tank role, to show the degree of the Armor Weakened debuff from the Hulks' Thunderous Smash ability during the Rakkhat encounter in Veteran Maw of Lorkhaj
You can drag this status display around with your mouse to reposition it.
This tracks all players who have the debuff and the degree of each of those player's debuff, so a main tank can see when their tanking partner has been hit with two smashes.
Scalecaller Peak
Audible alert for Pestilent Breath cones
Alert for Inferno's Hold that identifies who the target will be (although Zaan does look in the direction of her intended victim, it is sometimes impossible to discern who that is when players are stacked closely together)
Fang Lair
Dodge alert for Clash of Bones (to help with the slightly unusual timing of dodging these attacks)
Timer that counts down to when the Cadaverous Senche-Tiger will do its Death Grip mechanic (if the senche has been put down, the timer will count down to when it will reawaken, because Death Grip is the first thing that it will do immediately upon reawakening)
You can drag this timer around with your mouse to reposition it.
This timer counts down to when the senche initially fears its victim, which is the point at which the victim loses control of their character. The actual interruptible Death Grip mechanic follows about a second later.
Additionally, at the start of the initial fear, an alert will be displayed that identifies the victim.
Cloudrest
Timer for the Shade of Z'Maja's Baneful Burst mechanic
The first Baneful Burst comes approximately 10s after the arrival of the Shade
Subsequent Baneful Bursts typically happen every 22-24s
Occasionally, a Baneful Burst can happen as late as 30s after the previous one, if it is preempted by a Roaring Flare
The timer is color-coded:
The timer is normally white
The timer turns blue approximately 4s before the start of the Baneful Burst cast animation
The timer turns purple approximately 2s before the start of the Baneful Burst cast animation
The timer turns pink and will say "Incoming" once the cast animation for Baneful Burst starts
The timer will turn back to white once the cast is completed
If the Baneful Burst is preempted by a Roaring Flare, the timer will indicate that the mechanic is awaiting the completion of the Flare; Z'Maja will start to cast Baneful Burst within 1s or less after the Flare completes.
Color-coded display of the current distance between two Roaring Flares during execute phase
Video demonstrating this feature (the video's description also contains commentary about the usage of this feature)
Roaring Flares have a radius of 3.5m
The display will be color-coded red if there is substantial overlap of the two flares (less than 6m apart)
The display will be color-coded orange if there is minor overlap of the two flares (6-7m apart)
The display will be color-coded yellow if there is no overlap of the two flares, but they are uncomfortably close (7-7.5m apart)
The display will be color-coded green if the two flares are a comfortably safe distance apart (more than 7.5m apart)
This will allow groups to quickly determine at a glance, up to 2.5s before the circular flare telegraphs even appear, whether or not movement is necessary
Status display, visible only to players with the tank or healer role, to show the degree of the Preyed Upon effect from the gryphon when engaging the side bosses individually
This effect determines the severity of the bleed; it if reaches a high level, a tank will require extra attention from the healers
Alert, visible only to the player who has taunt on Z'Maja, for the Shade of Relequen's Shocking Smash (this eliminates the need for the off tank to call out "Sparkles" for the main tank)
The player who is not the main tank and who has Crushing Darkness will be reminded of this for the duration of the effect in the form of a faint green aura around the edges of their screen
This feature is intended for cases where Crushing Darkness spawns in group, and the initial spawn message is missed or otherwise overlooked
This feature can be disabled with the /cca crushing chat command
March of Sacrifices
Dodge alert for a number of trash mob heavy attacks that are capable of 1-shotting players through block
Block alert for Shield Charge
Dodge alert for Trapping Bolt (if it is not interrupted quickly enough)
Dodge alert for Fiery Remnant
Dodge alert for Slaughtering Strike
Dodge alert for Fetid Globule (its long animation complicates the timing of this dodge)
Status alert for the start of the Electric Water and Venomous Spores mechanics
Moon Hunter Keep
Dodge alert for a number of trash mob heavy attacks that are capable of 1-shotting players through block
Dodge alert for Root Stomp (for the Root of the Problem achievement)
Alert for when it's time to switch taunt on Ary and Zel; this switch shortly precedes their AoE Pounce ability, which will be alerted as well
Frostvault
Dodge alert for Crushing Blow
Dodge alert for Reverberating Smash (Tzogvin's reckless charge)
Dodge alert for Bola Ball (Tzogvin's tether, which can be avoided entirely if dodged)
Dodge alert for Hammer
Dodge alert for Targeted Salvo (if it is not interrupted quickly enough)
Dodge alert for Whipping Bolts (intended for groups that choose to kill the fire arm first in hard mode)
Status alert for the ignition of the Whirring Blade Trap
Timer for Enfeebling Effluvium
When Enfeebling Effluvium is active, the timer will be white and will count down to when the effect will end
After Enfeebling Effluvium ends, the timer will be green and will count up to when the effect will restart (in 15s), turning orange after 12s
Timer for the Skeevaton phase in Hard Mode
Depths of Malatar
Warning for incoming Decrepify (so players can top off their health before the defile sets in)
Sunspire
Sunspire Mechanics Guide
Alert for dragon breaths
Alert for Frozen Tomb
Alert for Focused Fire
Alert for Thrash
Alert for Sweeping Breath
Alert for Negate Field
Alert for Soul Tear
Alert for Molten Meteor
What this addon doesn't work for:
Mechanics found in trials are generally covered by Raid Notifier and other trial-specific addons.
Note: This addon is a continuation of and replaces the Perfect Roll addon. It is recommended that you uninstall the old Perfect Roll addon if you still have it installed.
The website is online and ready for download.
So you keep saying there are no addons that alert players or assist them with blocking and dodging - yet every time I use google I sure have no trouble finding one. So either there are just a lot of non functional addons online for people to download or they do actually exist.
That addon (Code`s Alerts) works for PVE npc attacks, not against human players. Also Miat`s no longer work like as you think. Try it out. You can put it on and i`ll come Snipe you - there will be no warnings anymore. It used to for some time alert even if someone was charging a heavy attack or casting a Snipe from Sneak/Cloak, then the API was changed so it no longer gives such warnings.
So, people have to actually listen to the sound cues again like.. manually with own ears and Dodge or Block appropiately at the right times without any assists on that.
I mostly just posted that last addon to show there were still add ons out there that assisted players with dodging and blocking. Obviously I did not intend that last one to be about PvP.
I'm not sure if I understand your post in regards to Miat's. Are you saying it now gives sound cues instead of text warnings?
Miats does nothing now. There are no attack alerts because there is no data going to your client telling you that your being attacked until after you actually get attacked.
So the website lies when it says it's key features still work?
Moonsorrow wrote: »What I find truly disturbing is that although 1vX is a very learnable skill, the people who say it is hacks or builds or addons or X excuse have never even attempted to learn it. Their egos are rationalizing away their losses rather than attempting to learn from them.
And I’ve never seen a good player who thinks ESO PvP isn’t skill based. It’s not as skill based as it was, but it’s still extremely skill based.
The people who say that all you need to be good at PvP is an addon and a build all have one thing in common - they’ve never put on “that build” or used “that addon”. Usually they rationalize this by saying they don’t want to be a meta jumper, or they don’t want an unfair advantage. This is, of course, BS, seeing as how all addons get info specifically designed for our clients to have as determined by ZOS. All sets are in the game and are balanced by ZOS. The real reason some people don’t do this is because then they’d run out of excuses for why they keep losing.
If you think eso PvP is based around builds or addons, get the addons and put on the build and prove it.
Until they do, these people are literally talking about something they’ve never even attempted as if they were an authority on the matter. They clearly aren’t.
I look forward to fighting more people who will lose with excuses and stay ignorant rather than being humble enough to admit that there’s still more to learn, more ways to improve, and more builds to try. I always need more eXtras to feature on my stream and in YouTube uploads.
The day I think I know everything about this game is the day I stop improving.
For people who might be curious, you’re welcome to watch me live stream. For people who think skill isn’t a factor, I challenge any of you to a 1v1 same build vs same build. *Insert “dueling isn’t skill based LUL” comment from them.*. Oh yeah? Then how come same build v same build the people who say this lose every time?
It’s immaturity and ego, plain and simple.
Nah. It's not nearly that plain and simple.
The only way to have a truly fair fight is to PvP on console (and even that may not be full proof).
A lot of the players who think they are so "skilled" (and I'm not referring to you, as I don't know your specific situation) use macros, special hardware (mouses that record scripted actions etc.), and a vast assortment of addons. it's usually quite easy to spot too - because a lot of them react at exactly the same speeds using exactly the same skills like a damn program. It's like fighting a robot with pre -programmed responses. It's hilarious too because at times you can exploit it by triggering the programmed response at inopportune times. But under normal circumstances it would certainly give them an advantage in response time. Then there are those who use simpler macros to string light attacks onto literally every action they do and never miss a beat, not even while circling or jumping or turning backwards in midair.
Then there are all those addons, that track specific actions for players, giving them endless notifications of various attacks and projectiles. These people like to pretend this is skill that enables them to react quicker and faster to incoming attacks then their opponent, but the truth is it's more likely they just have a more detailed interface than their opponent does.
Now I'm not suggesting this is "cheating". ZoS decides what is considered cheating on their game, not me. But this game's PvP is not fair and only seldom skill based. I would never consider any PvP tournament on this game valid
for example unless it took place on console, because there are just way too many advantages players have access to on PC that their opponents - for what ever reason - may not have. I saw this same thing happen on WoW, when PvP tournaments were won based more on what addons and macros the team had rather then the skill of their members.
Now so long as I'm having fun, none of this is a game breaker for me . Just don't expect me to buy into the illusion that this game's PvP is some competitive skill-based masterpiece. It's not. It's not even close to that.
No addon does that in PvP. This is exactly the kind of unfounded accusation I was talking about. That addon literally doesn’t exist. If it does exist, please tell me where to download it.
People keep saying “oh this set is op and carries people to be too tanky and do dmg with sustain” and “oh this addon tells people when to block and dodge in PvP”
And I keep asking “WHICH SET?” and “WHICH ADDON?” And all I hear back is crickets.
You’re speculating about something you know nothing about, and your argument will remain invalid until you tell us, specifically, what sets and addons you’re talking about. Bonus points if you actually use said sets and said addons so that you can demonstrate you actually have some basic level of familiarity with what you’re claiming to be an expert on.
I don't remember claiming to be an expert. Can you please quote the relevant portion of my post where I supposedly claimed this?
But I know how to read threads that talk about recommend addons for PvP and then go online examine what those said addons purport to do. I'll give a few examples:
Key features:
1. Channeled attacks notification. Each channeled attack in the game has a start time(when the button is pressed) and an end time (when the attack actually fires). The addon provides an on-screen notification when a channelled attack against the player starts. This notification has the icon of the attack's ability and the name of the player initiating the attack.
Channeled attacks being tracked are:
- all heavy attacks (besides lightning staff and restoration staff),
- Snipe (Focused Aim, Lethal Arrow),
- Uppercut (Dizzying Swing, Wrecking Blow),
- Dark Flare/Solar Flare,
- hard-casted Crystal Fragments,
- Assassin's Will/Scourge,
- Ambush,
- Lotus Fan,
- Screaming Cliffracer and Cutting Dive.
2. Notifications for key projectiles. When you are the target of a projectile skill from the list you will get a sound and visual notification when the projectile is launched. Covered skills are:
- Crystal Blast and morphs,
- Javelin and morphs,
- Flame Reach and Shock Touch,
- Stormfist and morphs,
- Assassin's Will/Scourge,
- Shield Charge and its morphs,
- Toppling Charge,
- Unrelenting Grip,
- Scatter shot and its morphs,
The reasoning here is to alert the player about either hard hitting projectiles or those that stun on impact. While shield and toppling charges are not technically projectiles, they stun the player and, thus fall under this category.
5. KOS/COOL system. This feature allows you to add a person to KOS list and to get notified if this person attacked you or you mouseovered him on any character of his account.
Additionally the KOS list shows friends who are nearby.
As a separate feature KOS window shows people on your your COOL list. People added to this list (through context menu, keybind) are treated as friends throughout the addon. Think about a second friend list for cool people who didn't make it into you real friend list.
KOS window has 4 distinct modes. In 'All' mode both friends and KOS targets are shown. In "Allies" mode only friends/COOLs and KOS targets of the same faction as the player are shown. In "Enemies" mode the list will only have KOS targets who are not from the same faction as the player. And lastly in "Setup" mode you will see a scrollable list of all the players you added to the KOS list.
I won't bore you with more examples. But these addons claim to do pretty much exactly what I said they did.
And I didn't just mention addons either. I also talked about macros and specialized mouses that allow players to record scripted actions etc. There are just a lot of factors that can go into not just PvP - but the game play generally - that can give players advantages over others. This is nothing new has been a thing on PC MMORPGs for as long as I can remember. It was certainly a thing on WoW as well (a huge thing actually). I played with addons and macros on that game myself. Why? Because it was a huge advantage to do so and made me more effective in combat. So I don't know why you feel a need to try and deny their existence and pretend no one has advantages over others on this game due to these kinds of added programs and it's all just pure skill. It would be better to just admit it. It doesn't take away from your own abilities or skill to do so. It's simply an acceptance of the reality. And it's not just in combat. There are addons on this game that give players significant advantages in other areas of the game as well, such as using the guild traders or farming materials etc. I could really go on and on. But I won't because this post is long enough already.
This is the Miat's PvP Alerts addon and it no longer does any of those key features you mentioned. @Jeremy
This is why i think people should research and use what they're talking about before talking about it. You literally just posted an addon that hasn't worked for over two years as an example of an OP addon.
EDIT:
BTW @SHOW You might be my new favorite forum poster. You managed to appeal to both sides in a way that makes each of them appreciate you. 10/10, would like again.
Right now the tradeoff is between DMG/Healing, tankiness, and resource recovery. People with high dmg/healing tend to have low tankiness and low resource recovery. The better you get as a player, the more you can use tap-blocks and strategic rolls, as well as heavy attacks to make up for tankiness and resource recovery from sets...
My main point is that in order to run insanely high dmg/healing setups, you have to be askilled player because the sustain and the tankiness aren't coming from sets, they're coming from knowing what to do and when to do it to get the resources and tankiness.
Also i'm in essence thief, not fury, but i do put on fury from time to timehehe.
Well the website said it still functioned...at least all of the "Key Features"
So you are saying there are no addons any longer that alert players to incoming moves in PvP? That there are no addons that assist players with blocking or doding? There are no adds that give players added information they wouldn't normally have?
I find that really hard to believe.
And you completely ignored the rest of my post which talks about macros or special hardware that records scripted actions etc.
You can continue to push this theory of yours that everyone is on exactly same footing when it comes to MMO gameplay on PCs and it's all skill based - and that they these added features bring no significant advantages to players (I guess they all just download them for no apparent reason). But I don't think it's a serious argument. Any honest person who is familiar with the advantages these kind of addons, macros, and hardware additions bring to your gameplay understand these are real advantages that give you an edge. And that's exactly why people use them.
Addons all get their information from the API which is data ZOS makes available to said addons. ZOS removed all incoming attack data from the API so yes, I’m 100% sure that no addons tell people when to block or dodge in PvP.
Most of us just know how play and how to predict extremely telegraphed burst combos.
Here is addon called "Code's Combat Alerts"
What this addon works for:
Taking Aim
Although the visual cue for this mechanic is glaringly obvious and difficult to miss, the cue is designed to aid in the interrupt of Taking Aim. If the enemy could not be interrupted, timing a dodge roll is difficult because the ability has an extremely long windup of 9 seconds (5s in Halls), and the secondary visual cue—the enemy lowering their bow to aim and the intensification of the orange glow—still happens far too long before the actual cast, which means that dodge rolls based on that secondary visual cue would still happen too early.
This addon will sound an audible alert to signal the need to dodge 1.6s before the actual cast, and players should time their dodge on that cue.
If the enemy is interrupted or killed before the 1.6s remaining mark, there will be no alert of any sort; i.e., there is no alert of the start of a Taking Aim cast. Most Taking Aims are interrupted, so there is no point in adding unnecessary noise; the alert is sounded only in those exceptional cases where an interrupt still had not happened with only 1.6s remaining.
Various Dodge Roll Mechanics
This addon will sound an audible alert to signal the need to dodge specific mechanics. Most dodgeable attacks will not generate an alert. The goal of this addon is to fill the gaps in specific cases where the game's visual cues are insufficient or difficult to use. Things like Nerien'eth's and Voriak's "skull attacks" in Crypt of Hearts II and Maelstrom or Skoria's fireball in City of Ash II all have good, well-designed visual cues, and I see little reason to have alerts for them.
Spindleclutch I: Web Blast and Arachnophobia
Spindleclutch II: Enervating Seal
Fungal Grotto II: Shadow Bolt
Dragonstar Arena: Lethal Arrow (if it is not interrupted quickly enough)
Falkreath Hold: Fiery Blast (if not targeting the tank)
Maelstrom Arena
Alert for the spawn of Webspinners in stage 6
Dodge alert for Ball Lightning in stage 7
Maw of Lorkhaj
Status display, visible only to players with the tank role, to show the degree of the Armor Weakened debuff from the Hulks' Thunderous Smash ability during the Rakkhat encounter in Veteran Maw of Lorkhaj
You can drag this status display around with your mouse to reposition it.
This tracks all players who have the debuff and the degree of each of those player's debuff, so a main tank can see when their tanking partner has been hit with two smashes.
Scalecaller Peak
Audible alert for Pestilent Breath cones
Alert for Inferno's Hold that identifies who the target will be (although Zaan does look in the direction of her intended victim, it is sometimes impossible to discern who that is when players are stacked closely together)
Fang Lair
Dodge alert for Clash of Bones (to help with the slightly unusual timing of dodging these attacks)
Timer that counts down to when the Cadaverous Senche-Tiger will do its Death Grip mechanic (if the senche has been put down, the timer will count down to when it will reawaken, because Death Grip is the first thing that it will do immediately upon reawakening)
You can drag this timer around with your mouse to reposition it.
This timer counts down to when the senche initially fears its victim, which is the point at which the victim loses control of their character. The actual interruptible Death Grip mechanic follows about a second later.
Additionally, at the start of the initial fear, an alert will be displayed that identifies the victim.
Cloudrest
Timer for the Shade of Z'Maja's Baneful Burst mechanic
The first Baneful Burst comes approximately 10s after the arrival of the Shade
Subsequent Baneful Bursts typically happen every 22-24s
Occasionally, a Baneful Burst can happen as late as 30s after the previous one, if it is preempted by a Roaring Flare
The timer is color-coded:
The timer is normally white
The timer turns blue approximately 4s before the start of the Baneful Burst cast animation
The timer turns purple approximately 2s before the start of the Baneful Burst cast animation
The timer turns pink and will say "Incoming" once the cast animation for Baneful Burst starts
The timer will turn back to white once the cast is completed
If the Baneful Burst is preempted by a Roaring Flare, the timer will indicate that the mechanic is awaiting the completion of the Flare; Z'Maja will start to cast Baneful Burst within 1s or less after the Flare completes.
Color-coded display of the current distance between two Roaring Flares during execute phase
Video demonstrating this feature (the video's description also contains commentary about the usage of this feature)
Roaring Flares have a radius of 3.5m
The display will be color-coded red if there is substantial overlap of the two flares (less than 6m apart)
The display will be color-coded orange if there is minor overlap of the two flares (6-7m apart)
The display will be color-coded yellow if there is no overlap of the two flares, but they are uncomfortably close (7-7.5m apart)
The display will be color-coded green if the two flares are a comfortably safe distance apart (more than 7.5m apart)
This will allow groups to quickly determine at a glance, up to 2.5s before the circular flare telegraphs even appear, whether or not movement is necessary
Status display, visible only to players with the tank or healer role, to show the degree of the Preyed Upon effect from the gryphon when engaging the side bosses individually
This effect determines the severity of the bleed; it if reaches a high level, a tank will require extra attention from the healers
Alert, visible only to the player who has taunt on Z'Maja, for the Shade of Relequen's Shocking Smash (this eliminates the need for the off tank to call out "Sparkles" for the main tank)
The player who is not the main tank and who has Crushing Darkness will be reminded of this for the duration of the effect in the form of a faint green aura around the edges of their screen
This feature is intended for cases where Crushing Darkness spawns in group, and the initial spawn message is missed or otherwise overlooked
This feature can be disabled with the /cca crushing chat command
March of Sacrifices
Dodge alert for a number of trash mob heavy attacks that are capable of 1-shotting players through block
Block alert for Shield Charge
Dodge alert for Trapping Bolt (if it is not interrupted quickly enough)
Dodge alert for Fiery Remnant
Dodge alert for Slaughtering Strike
Dodge alert for Fetid Globule (its long animation complicates the timing of this dodge)
Status alert for the start of the Electric Water and Venomous Spores mechanics
Moon Hunter Keep
Dodge alert for a number of trash mob heavy attacks that are capable of 1-shotting players through block
Dodge alert for Root Stomp (for the Root of the Problem achievement)
Alert for when it's time to switch taunt on Ary and Zel; this switch shortly precedes their AoE Pounce ability, which will be alerted as well
Frostvault
Dodge alert for Crushing Blow
Dodge alert for Reverberating Smash (Tzogvin's reckless charge)
Dodge alert for Bola Ball (Tzogvin's tether, which can be avoided entirely if dodged)
Dodge alert for Hammer
Dodge alert for Targeted Salvo (if it is not interrupted quickly enough)
Dodge alert for Whipping Bolts (intended for groups that choose to kill the fire arm first in hard mode)
Status alert for the ignition of the Whirring Blade Trap
Timer for Enfeebling Effluvium
When Enfeebling Effluvium is active, the timer will be white and will count down to when the effect will end
After Enfeebling Effluvium ends, the timer will be green and will count up to when the effect will restart (in 15s), turning orange after 12s
Timer for the Skeevaton phase in Hard Mode
Depths of Malatar
Warning for incoming Decrepify (so players can top off their health before the defile sets in)
Sunspire
Sunspire Mechanics Guide
Alert for dragon breaths
Alert for Frozen Tomb
Alert for Focused Fire
Alert for Thrash
Alert for Sweeping Breath
Alert for Negate Field
Alert for Soul Tear
Alert for Molten Meteor
What this addon doesn't work for:
Mechanics found in trials are generally covered by Raid Notifier and other trial-specific addons.
Note: This addon is a continuation of and replaces the Perfect Roll addon. It is recommended that you uninstall the old Perfect Roll addon if you still have it installed.
The website is online and ready for download.
So you keep saying there are no addons that alert players or assist them with blocking and dodging - yet every time I use google I sure have no trouble finding one. So either there are just a lot of non functional addons online for people to download or they do actually exist.
That addon (Code`s Alerts) works for PVE npc attacks, not against human players. Also Miat`s no longer work like as you think. Try it out. You can put it on and i`ll come Snipe you - there will be no warnings anymore. It used to for some time alert even if someone was charging a heavy attack or casting a Snipe from Sneak/Cloak, then the API was changed so it no longer gives such warnings.
So, people have to actually listen to the sound cues again like.. manually with own ears and Dodge or Block appropiately at the right times without any assists on that.Moonsorrow wrote: »What I find truly disturbing is that although 1vX is a very learnable skill, the people who say it is hacks or builds or addons or X excuse have never even attempted to learn it. Their egos are rationalizing away their losses rather than attempting to learn from them.
And I’ve never seen a good player who thinks ESO PvP isn’t skill based. It’s not as skill based as it was, but it’s still extremely skill based.
The people who say that all you need to be good at PvP is an addon and a build all have one thing in common - they’ve never put on “that build” or used “that addon”. Usually they rationalize this by saying they don’t want to be a meta jumper, or they don’t want an unfair advantage. This is, of course, BS, seeing as how all addons get info specifically designed for our clients to have as determined by ZOS. All sets are in the game and are balanced by ZOS. The real reason some people don’t do this is because then they’d run out of excuses for why they keep losing.
If you think eso PvP is based around builds or addons, get the addons and put on the build and prove it.
Until they do, these people are literally talking about something they’ve never even attempted as if they were an authority on the matter. They clearly aren’t.
I look forward to fighting more people who will lose with excuses and stay ignorant rather than being humble enough to admit that there’s still more to learn, more ways to improve, and more builds to try. I always need more eXtras to feature on my stream and in YouTube uploads.
The day I think I know everything about this game is the day I stop improving.
For people who might be curious, you’re welcome to watch me live stream. For people who think skill isn’t a factor, I challenge any of you to a 1v1 same build vs same build. *Insert “dueling isn’t skill based LUL” comment from them.*. Oh yeah? Then how come same build v same build the people who say this lose every time?
It’s immaturity and ego, plain and simple.
Nah. It's not nearly that plain and simple.
The only way to have a truly fair fight is to PvP on console (and even that may not be full proof).
A lot of the players who think they are so "skilled" (and I'm not referring to you, as I don't know your specific situation) use macros, special hardware (mouses that record scripted actions etc.), and a vast assortment of addons. it's usually quite easy to spot too - because a lot of them react at exactly the same speeds using exactly the same skills like a damn program. It's like fighting a robot with pre -programmed responses. It's hilarious too because at times you can exploit it by triggering the programmed response at inopportune times. But under normal circumstances it would certainly give them an advantage in response time. Then there are those who use simpler macros to string light attacks onto literally every action they do and never miss a beat, not even while circling or jumping or turning backwards in midair.
Then there are all those addons, that track specific actions for players, giving them endless notifications of various attacks and projectiles. These people like to pretend this is skill that enables them to react quicker and faster to incoming attacks then their opponent, but the truth is it's more likely they just have a more detailed interface than their opponent does.
Now I'm not suggesting this is "cheating". ZoS decides what is considered cheating on their game, not me. But this game's PvP is not fair and only seldom skill based. I would never consider any PvP tournament on this game valid
for example unless it took place on console, because there are just way too many advantages players have access to on PC that their opponents - for what ever reason - may not have. I saw this same thing happen on WoW, when PvP tournaments were won based more on what addons and macros the team had rather then the skill of their members.
Now so long as I'm having fun, none of this is a game breaker for me . Just don't expect me to buy into the illusion that this game's PvP is some competitive skill-based masterpiece. It's not. It's not even close to that.
No addon does that in PvP. This is exactly the kind of unfounded accusation I was talking about. That addon literally doesn’t exist. If it does exist, please tell me where to download it.
People keep saying “oh this set is op and carries people to be too tanky and do dmg with sustain” and “oh this addon tells people when to block and dodge in PvP”
And I keep asking “WHICH SET?” and “WHICH ADDON?” And all I hear back is crickets.
You’re speculating about something you know nothing about, and your argument will remain invalid until you tell us, specifically, what sets and addons you’re talking about. Bonus points if you actually use said sets and said addons so that you can demonstrate you actually have some basic level of familiarity with what you’re claiming to be an expert on.
I don't remember claiming to be an expert. Can you please quote the relevant portion of my post where I supposedly claimed this?
But I know how to read threads that talk about recommend addons for PvP and then go online examine what those said addons purport to do. I'll give a few examples:
Key features:
1. Channeled attacks notification. Each channeled attack in the game has a start time(when the button is pressed) and an end time (when the attack actually fires). The addon provides an on-screen notification when a channelled attack against the player starts. This notification has the icon of the attack's ability and the name of the player initiating the attack.
Channeled attacks being tracked are:
- all heavy attacks (besides lightning staff and restoration staff),
- Snipe (Focused Aim, Lethal Arrow),
- Uppercut (Dizzying Swing, Wrecking Blow),
- Dark Flare/Solar Flare,
- hard-casted Crystal Fragments,
- Assassin's Will/Scourge,
- Ambush,
- Lotus Fan,
- Screaming Cliffracer and Cutting Dive.
2. Notifications for key projectiles. When you are the target of a projectile skill from the list you will get a sound and visual notification when the projectile is launched. Covered skills are:
- Crystal Blast and morphs,
- Javelin and morphs,
- Flame Reach and Shock Touch,
- Stormfist and morphs,
- Assassin's Will/Scourge,
- Shield Charge and its morphs,
- Toppling Charge,
- Unrelenting Grip,
- Scatter shot and its morphs,
The reasoning here is to alert the player about either hard hitting projectiles or those that stun on impact. While shield and toppling charges are not technically projectiles, they stun the player and, thus fall under this category.
5. KOS/COOL system. This feature allows you to add a person to KOS list and to get notified if this person attacked you or you mouseovered him on any character of his account.
Additionally the KOS list shows friends who are nearby.
As a separate feature KOS window shows people on your your COOL list. People added to this list (through context menu, keybind) are treated as friends throughout the addon. Think about a second friend list for cool people who didn't make it into you real friend list.
KOS window has 4 distinct modes. In 'All' mode both friends and KOS targets are shown. In "Allies" mode only friends/COOLs and KOS targets of the same faction as the player are shown. In "Enemies" mode the list will only have KOS targets who are not from the same faction as the player. And lastly in "Setup" mode you will see a scrollable list of all the players you added to the KOS list.
I won't bore you with more examples. But these addons claim to do pretty much exactly what I said they did.
And I didn't just mention addons either. I also talked about macros and specialized mouses that allow players to record scripted actions etc. There are just a lot of factors that can go into not just PvP - but the game play generally - that can give players advantages over others. This is nothing new has been a thing on PC MMORPGs for as long as I can remember. It was certainly a thing on WoW as well (a huge thing actually). I played with addons and macros on that game myself. Why? Because it was a huge advantage to do so and made me more effective in combat. So I don't know why you feel a need to try and deny their existence and pretend no one has advantages over others on this game due to these kinds of added programs and it's all just pure skill. It would be better to just admit it. It doesn't take away from your own abilities or skill to do so. It's simply an acceptance of the reality. And it's not just in combat. There are addons on this game that give players significant advantages in other areas of the game as well, such as using the guild traders or farming materials etc. I could really go on and on. But I won't because this post is long enough already.
This is the Miat's PvP Alerts addon and it no longer does any of those key features you mentioned. @Jeremy
This is why i think people should research and use what they're talking about before talking about it. You literally just posted an addon that hasn't worked for over two years as an example of an OP addon.
EDIT:
BTW @SHOW You might be my new favorite forum poster. You managed to appeal to both sides in a way that makes each of them appreciate you. 10/10, would like again.
Right now the tradeoff is between DMG/Healing, tankiness, and resource recovery. People with high dmg/healing tend to have low tankiness and low resource recovery. The better you get as a player, the more you can use tap-blocks and strategic rolls, as well as heavy attacks to make up for tankiness and resource recovery from sets...
My main point is that in order to run insanely high dmg/healing setups, you have to be askilled player because the sustain and the tankiness aren't coming from sets, they're coming from knowing what to do and when to do it to get the resources and tankiness.
Also i'm in essence thief, not fury, but i do put on fury from time to timehehe.
Well the website said it still functioned...at least all of the "Key Features"
So you are saying there are no addons any longer that alert players to incoming moves in PvP? That there are no addons that assist players with blocking or doding? There are no adds that give players added information they wouldn't normally have?
I find that really hard to believe.
And you completely ignored the rest of my post which talks about macros or special hardware that records scripted actions etc.
You can continue to push this theory of yours that everyone is on exactly same footing when it comes to MMO gameplay on PCs and it's all skill based - and that they these added features bring no significant advantages to players (I guess they all just download them for no apparent reason). But I don't think it's a serious argument. Any honest person who is familiar with the advantages these kind of addons, macros, and hardware additions bring to your gameplay understand these are real advantages that give you an edge. And that's exactly why people use them.
Addons all get their information from the API which is data ZOS makes available to said addons. ZOS removed all incoming attack data from the API so yes, I’m 100% sure that no addons tell people when to block or dodge in PvP.
Most of us just know how play and how to predict extremely telegraphed burst combos.
Here is addon called "Code's Combat Alerts"
What this addon works for:
Taking Aim
Although the visual cue for this mechanic is glaringly obvious and difficult to miss, the cue is designed to aid in the interrupt of Taking Aim. If the enemy could not be interrupted, timing a dodge roll is difficult because the ability has an extremely long windup of 9 seconds (5s in Halls), and the secondary visual cue—the enemy lowering their bow to aim and the intensification of the orange glow—still happens far too long before the actual cast, which means that dodge rolls based on that secondary visual cue would still happen too early.
This addon will sound an audible alert to signal the need to dodge 1.6s before the actual cast, and players should time their dodge on that cue.
If the enemy is interrupted or killed before the 1.6s remaining mark, there will be no alert of any sort; i.e., there is no alert of the start of a Taking Aim cast. Most Taking Aims are interrupted, so there is no point in adding unnecessary noise; the alert is sounded only in those exceptional cases where an interrupt still had not happened with only 1.6s remaining.
Various Dodge Roll Mechanics
This addon will sound an audible alert to signal the need to dodge specific mechanics. Most dodgeable attacks will not generate an alert. The goal of this addon is to fill the gaps in specific cases where the game's visual cues are insufficient or difficult to use. Things like Nerien'eth's and Voriak's "skull attacks" in Crypt of Hearts II and Maelstrom or Skoria's fireball in City of Ash II all have good, well-designed visual cues, and I see little reason to have alerts for them.
Spindleclutch I: Web Blast and Arachnophobia
Spindleclutch II: Enervating Seal
Fungal Grotto II: Shadow Bolt
Dragonstar Arena: Lethal Arrow (if it is not interrupted quickly enough)
Falkreath Hold: Fiery Blast (if not targeting the tank)
Maelstrom Arena
Alert for the spawn of Webspinners in stage 6
Dodge alert for Ball Lightning in stage 7
Maw of Lorkhaj
Status display, visible only to players with the tank role, to show the degree of the Armor Weakened debuff from the Hulks' Thunderous Smash ability during the Rakkhat encounter in Veteran Maw of Lorkhaj
You can drag this status display around with your mouse to reposition it.
This tracks all players who have the debuff and the degree of each of those player's debuff, so a main tank can see when their tanking partner has been hit with two smashes.
Scalecaller Peak
Audible alert for Pestilent Breath cones
Alert for Inferno's Hold that identifies who the target will be (although Zaan does look in the direction of her intended victim, it is sometimes impossible to discern who that is when players are stacked closely together)
Fang Lair
Dodge alert for Clash of Bones (to help with the slightly unusual timing of dodging these attacks)
Timer that counts down to when the Cadaverous Senche-Tiger will do its Death Grip mechanic (if the senche has been put down, the timer will count down to when it will reawaken, because Death Grip is the first thing that it will do immediately upon reawakening)
You can drag this timer around with your mouse to reposition it.
This timer counts down to when the senche initially fears its victim, which is the point at which the victim loses control of their character. The actual interruptible Death Grip mechanic follows about a second later.
Additionally, at the start of the initial fear, an alert will be displayed that identifies the victim.
Cloudrest
Timer for the Shade of Z'Maja's Baneful Burst mechanic
The first Baneful Burst comes approximately 10s after the arrival of the Shade
Subsequent Baneful Bursts typically happen every 22-24s
Occasionally, a Baneful Burst can happen as late as 30s after the previous one, if it is preempted by a Roaring Flare
The timer is color-coded:
The timer is normally white
The timer turns blue approximately 4s before the start of the Baneful Burst cast animation
The timer turns purple approximately 2s before the start of the Baneful Burst cast animation
The timer turns pink and will say "Incoming" once the cast animation for Baneful Burst starts
The timer will turn back to white once the cast is completed
If the Baneful Burst is preempted by a Roaring Flare, the timer will indicate that the mechanic is awaiting the completion of the Flare; Z'Maja will start to cast Baneful Burst within 1s or less after the Flare completes.
Color-coded display of the current distance between two Roaring Flares during execute phase
Video demonstrating this feature (the video's description also contains commentary about the usage of this feature)
Roaring Flares have a radius of 3.5m
The display will be color-coded red if there is substantial overlap of the two flares (less than 6m apart)
The display will be color-coded orange if there is minor overlap of the two flares (6-7m apart)
The display will be color-coded yellow if there is no overlap of the two flares, but they are uncomfortably close (7-7.5m apart)
The display will be color-coded green if the two flares are a comfortably safe distance apart (more than 7.5m apart)
This will allow groups to quickly determine at a glance, up to 2.5s before the circular flare telegraphs even appear, whether or not movement is necessary
Status display, visible only to players with the tank or healer role, to show the degree of the Preyed Upon effect from the gryphon when engaging the side bosses individually
This effect determines the severity of the bleed; it if reaches a high level, a tank will require extra attention from the healers
Alert, visible only to the player who has taunt on Z'Maja, for the Shade of Relequen's Shocking Smash (this eliminates the need for the off tank to call out "Sparkles" for the main tank)
The player who is not the main tank and who has Crushing Darkness will be reminded of this for the duration of the effect in the form of a faint green aura around the edges of their screen
This feature is intended for cases where Crushing Darkness spawns in group, and the initial spawn message is missed or otherwise overlooked
This feature can be disabled with the /cca crushing chat command
March of Sacrifices
Dodge alert for a number of trash mob heavy attacks that are capable of 1-shotting players through block
Block alert for Shield Charge
Dodge alert for Trapping Bolt (if it is not interrupted quickly enough)
Dodge alert for Fiery Remnant
Dodge alert for Slaughtering Strike
Dodge alert for Fetid Globule (its long animation complicates the timing of this dodge)
Status alert for the start of the Electric Water and Venomous Spores mechanics
Moon Hunter Keep
Dodge alert for a number of trash mob heavy attacks that are capable of 1-shotting players through block
Dodge alert for Root Stomp (for the Root of the Problem achievement)
Alert for when it's time to switch taunt on Ary and Zel; this switch shortly precedes their AoE Pounce ability, which will be alerted as well
Frostvault
Dodge alert for Crushing Blow
Dodge alert for Reverberating Smash (Tzogvin's reckless charge)
Dodge alert for Bola Ball (Tzogvin's tether, which can be avoided entirely if dodged)
Dodge alert for Hammer
Dodge alert for Targeted Salvo (if it is not interrupted quickly enough)
Dodge alert for Whipping Bolts (intended for groups that choose to kill the fire arm first in hard mode)
Status alert for the ignition of the Whirring Blade Trap
Timer for Enfeebling Effluvium
When Enfeebling Effluvium is active, the timer will be white and will count down to when the effect will end
After Enfeebling Effluvium ends, the timer will be green and will count up to when the effect will restart (in 15s), turning orange after 12s
Timer for the Skeevaton phase in Hard Mode
Depths of Malatar
Warning for incoming Decrepify (so players can top off their health before the defile sets in)
Sunspire
Sunspire Mechanics Guide
Alert for dragon breaths
Alert for Frozen Tomb
Alert for Focused Fire
Alert for Thrash
Alert for Sweeping Breath
Alert for Negate Field
Alert for Soul Tear
Alert for Molten Meteor
What this addon doesn't work for:
Mechanics found in trials are generally covered by Raid Notifier and other trial-specific addons.
Note: This addon is a continuation of and replaces the Perfect Roll addon. It is recommended that you uninstall the old Perfect Roll addon if you still have it installed.
The website is online and ready for download.
So you keep saying there are no addons that alert players or assist them with blocking and dodging - yet every time I use google I sure have no trouble finding one. So either there are just a lot of non functional addons online for people to download or they do actually exist.
That addon (Code`s Alerts) works for PVE npc attacks, not against human players. Also Miat`s no longer work like as you think. Try it out. You can put it on and i`ll come Snipe you - there will be no warnings anymore. It used to for some time alert even if someone was charging a heavy attack or casting a Snipe from Sneak/Cloak, then the API was changed so it no longer gives such warnings.
So, people have to actually listen to the sound cues again like.. manually with own ears and Dodge or Block appropiately at the right times without any assists on that.
I mostly just posted that last addon to show there were still add ons out there that assisted players with dodging and blocking. Obviously I did not intend that last one to be about PvP.
I'm not sure if I understand your post in regards to Miat's. Are you saying it now gives sound cues instead of text warnings?
[snip] Get Minion addon manager. It’ll take all of five minutes. Then you can have a conversation about the benefits of addons in PvP [snip]
Moonsorrow wrote: »What I find truly disturbing is that although 1vX is a very learnable skill, the people who say it is hacks or builds or addons or X excuse have never even attempted to learn it. Their egos are rationalizing away their losses rather than attempting to learn from them.
And I’ve never seen a good player who thinks ESO PvP isn’t skill based. It’s not as skill based as it was, but it’s still extremely skill based.
The people who say that all you need to be good at PvP is an addon and a build all have one thing in common - they’ve never put on “that build” or used “that addon”. Usually they rationalize this by saying they don’t want to be a meta jumper, or they don’t want an unfair advantage. This is, of course, BS, seeing as how all addons get info specifically designed for our clients to have as determined by ZOS. All sets are in the game and are balanced by ZOS. The real reason some people don’t do this is because then they’d run out of excuses for why they keep losing.
If you think eso PvP is based around builds or addons, get the addons and put on the build and prove it.
Until they do, these people are literally talking about something they’ve never even attempted as if they were an authority on the matter. They clearly aren’t.
I look forward to fighting more people who will lose with excuses and stay ignorant rather than being humble enough to admit that there’s still more to learn, more ways to improve, and more builds to try. I always need more eXtras to feature on my stream and in YouTube uploads.
The day I think I know everything about this game is the day I stop improving.
For people who might be curious, you’re welcome to watch me live stream. For people who think skill isn’t a factor, I challenge any of you to a 1v1 same build vs same build. *Insert “dueling isn’t skill based LUL” comment from them.*. Oh yeah? Then how come same build v same build the people who say this lose every time?
It’s immaturity and ego, plain and simple.
Nah. It's not nearly that plain and simple.
The only way to have a truly fair fight is to PvP on console (and even that may not be full proof).
A lot of the players who think they are so "skilled" (and I'm not referring to you, as I don't know your specific situation) use macros, special hardware (mouses that record scripted actions etc.), and a vast assortment of addons. it's usually quite easy to spot too - because a lot of them react at exactly the same speeds using exactly the same skills like a damn program. It's like fighting a robot with pre -programmed responses. It's hilarious too because at times you can exploit it by triggering the programmed response at inopportune times. But under normal circumstances it would certainly give them an advantage in response time. Then there are those who use simpler macros to string light attacks onto literally every action they do and never miss a beat, not even while circling or jumping or turning backwards in midair.
Then there are all those addons, that track specific actions for players, giving them endless notifications of various attacks and projectiles. These people like to pretend this is skill that enables them to react quicker and faster to incoming attacks then their opponent, but the truth is it's more likely they just have a more detailed interface than their opponent does.
Now I'm not suggesting this is "cheating". ZoS decides what is considered cheating on their game, not me. But this game's PvP is not fair and only seldom skill based. I would never consider any PvP tournament on this game valid
for example unless it took place on console, because there are just way too many advantages players have access to on PC that their opponents - for what ever reason - may not have. I saw this same thing happen on WoW, when PvP tournaments were won based more on what addons and macros the team had rather then the skill of their members.
Now so long as I'm having fun, none of this is a game breaker for me . Just don't expect me to buy into the illusion that this game's PvP is some competitive skill-based masterpiece. It's not. It's not even close to that.
No addon does that in PvP. This is exactly the kind of unfounded accusation I was talking about. That addon literally doesn’t exist. If it does exist, please tell me where to download it.
People keep saying “oh this set is op and carries people to be too tanky and do dmg with sustain” and “oh this addon tells people when to block and dodge in PvP”
And I keep asking “WHICH SET?” and “WHICH ADDON?” And all I hear back is crickets.
You’re speculating about something you know nothing about, and your argument will remain invalid until you tell us, specifically, what sets and addons you’re talking about. Bonus points if you actually use said sets and said addons so that you can demonstrate you actually have some basic level of familiarity with what you’re claiming to be an expert on.
I don't remember claiming to be an expert. Can you please quote the relevant portion of my post where I supposedly claimed this?
But I know how to read threads that talk about recommend addons for PvP and then go online examine what those said addons purport to do. I'll give a few examples:
Key features:
1. Channeled attacks notification. Each channeled attack in the game has a start time(when the button is pressed) and an end time (when the attack actually fires). The addon provides an on-screen notification when a channelled attack against the player starts. This notification has the icon of the attack's ability and the name of the player initiating the attack.
Channeled attacks being tracked are:
- all heavy attacks (besides lightning staff and restoration staff),
- Snipe (Focused Aim, Lethal Arrow),
- Uppercut (Dizzying Swing, Wrecking Blow),
- Dark Flare/Solar Flare,
- hard-casted Crystal Fragments,
- Assassin's Will/Scourge,
- Ambush,
- Lotus Fan,
- Screaming Cliffracer and Cutting Dive.
2. Notifications for key projectiles. When you are the target of a projectile skill from the list you will get a sound and visual notification when the projectile is launched. Covered skills are:
- Crystal Blast and morphs,
- Javelin and morphs,
- Flame Reach and Shock Touch,
- Stormfist and morphs,
- Assassin's Will/Scourge,
- Shield Charge and its morphs,
- Toppling Charge,
- Unrelenting Grip,
- Scatter shot and its morphs,
The reasoning here is to alert the player about either hard hitting projectiles or those that stun on impact. While shield and toppling charges are not technically projectiles, they stun the player and, thus fall under this category.
5. KOS/COOL system. This feature allows you to add a person to KOS list and to get notified if this person attacked you or you mouseovered him on any character of his account.
Additionally the KOS list shows friends who are nearby.
As a separate feature KOS window shows people on your your COOL list. People added to this list (through context menu, keybind) are treated as friends throughout the addon. Think about a second friend list for cool people who didn't make it into you real friend list.
KOS window has 4 distinct modes. In 'All' mode both friends and KOS targets are shown. In "Allies" mode only friends/COOLs and KOS targets of the same faction as the player are shown. In "Enemies" mode the list will only have KOS targets who are not from the same faction as the player. And lastly in "Setup" mode you will see a scrollable list of all the players you added to the KOS list.
I won't bore you with more examples. But these addons claim to do pretty much exactly what I said they did.
And I didn't just mention addons either. I also talked about macros and specialized mouses that allow players to record scripted actions etc. There are just a lot of factors that can go into not just PvP - but the game play generally - that can give players advantages over others. This is nothing new has been a thing on PC MMORPGs for as long as I can remember. It was certainly a thing on WoW as well (a huge thing actually). I played with addons and macros on that game myself. Why? Because it was a huge advantage to do so and made me more effective in combat. So I don't know why you feel a need to try and deny their existence and pretend no one has advantages over others on this game due to these kinds of added programs and it's all just pure skill. It would be better to just admit it. It doesn't take away from your own abilities or skill to do so. It's simply an acceptance of the reality. And it's not just in combat. There are addons on this game that give players significant advantages in other areas of the game as well, such as using the guild traders or farming materials etc. I could really go on and on. But I won't because this post is long enough already.
This is the Miat's PvP Alerts addon and it no longer does any of those key features you mentioned. @Jeremy
This is why i think people should research and use what they're talking about before talking about it. You literally just posted an addon that hasn't worked for over two years as an example of an OP addon.
EDIT:
BTW @SHOW You might be my new favorite forum poster. You managed to appeal to both sides in a way that makes each of them appreciate you. 10/10, would like again.
Right now the tradeoff is between DMG/Healing, tankiness, and resource recovery. People with high dmg/healing tend to have low tankiness and low resource recovery. The better you get as a player, the more you can use tap-blocks and strategic rolls, as well as heavy attacks to make up for tankiness and resource recovery from sets...
My main point is that in order to run insanely high dmg/healing setups, you have to be askilled player because the sustain and the tankiness aren't coming from sets, they're coming from knowing what to do and when to do it to get the resources and tankiness.
Also i'm in essence thief, not fury, but i do put on fury from time to timehehe.
Well the website said it still functioned...at least all of the "Key Features"
So you are saying there are no addons any longer that alert players to incoming moves in PvP? That there are no addons that assist players with blocking or doding? There are no adds that give players added information they wouldn't normally have?
I find that really hard to believe.
And you completely ignored the rest of my post which talks about macros or special hardware that records scripted actions etc.
You can continue to push this theory of yours that everyone is on exactly same footing when it comes to MMO gameplay on PCs and it's all skill based - and that they these added features bring no significant advantages to players (I guess they all just download them for no apparent reason). But I don't think it's a serious argument. Any honest person who is familiar with the advantages these kind of addons, macros, and hardware additions bring to your gameplay understand these are real advantages that give you an edge. And that's exactly why people use them.
Addons all get their information from the API which is data ZOS makes available to said addons. ZOS removed all incoming attack data from the API so yes, I’m 100% sure that no addons tell people when to block or dodge in PvP.
Most of us just know how play and how to predict extremely telegraphed burst combos.
Here is addon called "Code's Combat Alerts"
What this addon works for:
Taking Aim
Although the visual cue for this mechanic is glaringly obvious and difficult to miss, the cue is designed to aid in the interrupt of Taking Aim. If the enemy could not be interrupted, timing a dodge roll is difficult because the ability has an extremely long windup of 9 seconds (5s in Halls), and the secondary visual cue—the enemy lowering their bow to aim and the intensification of the orange glow—still happens far too long before the actual cast, which means that dodge rolls based on that secondary visual cue would still happen too early.
This addon will sound an audible alert to signal the need to dodge 1.6s before the actual cast, and players should time their dodge on that cue.
If the enemy is interrupted or killed before the 1.6s remaining mark, there will be no alert of any sort; i.e., there is no alert of the start of a Taking Aim cast. Most Taking Aims are interrupted, so there is no point in adding unnecessary noise; the alert is sounded only in those exceptional cases where an interrupt still had not happened with only 1.6s remaining.
Various Dodge Roll Mechanics
This addon will sound an audible alert to signal the need to dodge specific mechanics. Most dodgeable attacks will not generate an alert. The goal of this addon is to fill the gaps in specific cases where the game's visual cues are insufficient or difficult to use. Things like Nerien'eth's and Voriak's "skull attacks" in Crypt of Hearts II and Maelstrom or Skoria's fireball in City of Ash II all have good, well-designed visual cues, and I see little reason to have alerts for them.
Spindleclutch I: Web Blast and Arachnophobia
Spindleclutch II: Enervating Seal
Fungal Grotto II: Shadow Bolt
Dragonstar Arena: Lethal Arrow (if it is not interrupted quickly enough)
Falkreath Hold: Fiery Blast (if not targeting the tank)
Maelstrom Arena
Alert for the spawn of Webspinners in stage 6
Dodge alert for Ball Lightning in stage 7
Maw of Lorkhaj
Status display, visible only to players with the tank role, to show the degree of the Armor Weakened debuff from the Hulks' Thunderous Smash ability during the Rakkhat encounter in Veteran Maw of Lorkhaj
You can drag this status display around with your mouse to reposition it.
This tracks all players who have the debuff and the degree of each of those player's debuff, so a main tank can see when their tanking partner has been hit with two smashes.
Scalecaller Peak
Audible alert for Pestilent Breath cones
Alert for Inferno's Hold that identifies who the target will be (although Zaan does look in the direction of her intended victim, it is sometimes impossible to discern who that is when players are stacked closely together)
Fang Lair
Dodge alert for Clash of Bones (to help with the slightly unusual timing of dodging these attacks)
Timer that counts down to when the Cadaverous Senche-Tiger will do its Death Grip mechanic (if the senche has been put down, the timer will count down to when it will reawaken, because Death Grip is the first thing that it will do immediately upon reawakening)
You can drag this timer around with your mouse to reposition it.
This timer counts down to when the senche initially fears its victim, which is the point at which the victim loses control of their character. The actual interruptible Death Grip mechanic follows about a second later.
Additionally, at the start of the initial fear, an alert will be displayed that identifies the victim.
Cloudrest
Timer for the Shade of Z'Maja's Baneful Burst mechanic
The first Baneful Burst comes approximately 10s after the arrival of the Shade
Subsequent Baneful Bursts typically happen every 22-24s
Occasionally, a Baneful Burst can happen as late as 30s after the previous one, if it is preempted by a Roaring Flare
The timer is color-coded:
The timer is normally white
The timer turns blue approximately 4s before the start of the Baneful Burst cast animation
The timer turns purple approximately 2s before the start of the Baneful Burst cast animation
The timer turns pink and will say "Incoming" once the cast animation for Baneful Burst starts
The timer will turn back to white once the cast is completed
If the Baneful Burst is preempted by a Roaring Flare, the timer will indicate that the mechanic is awaiting the completion of the Flare; Z'Maja will start to cast Baneful Burst within 1s or less after the Flare completes.
Color-coded display of the current distance between two Roaring Flares during execute phase
Video demonstrating this feature (the video's description also contains commentary about the usage of this feature)
Roaring Flares have a radius of 3.5m
The display will be color-coded red if there is substantial overlap of the two flares (less than 6m apart)
The display will be color-coded orange if there is minor overlap of the two flares (6-7m apart)
The display will be color-coded yellow if there is no overlap of the two flares, but they are uncomfortably close (7-7.5m apart)
The display will be color-coded green if the two flares are a comfortably safe distance apart (more than 7.5m apart)
This will allow groups to quickly determine at a glance, up to 2.5s before the circular flare telegraphs even appear, whether or not movement is necessary
Status display, visible only to players with the tank or healer role, to show the degree of the Preyed Upon effect from the gryphon when engaging the side bosses individually
This effect determines the severity of the bleed; it if reaches a high level, a tank will require extra attention from the healers
Alert, visible only to the player who has taunt on Z'Maja, for the Shade of Relequen's Shocking Smash (this eliminates the need for the off tank to call out "Sparkles" for the main tank)
The player who is not the main tank and who has Crushing Darkness will be reminded of this for the duration of the effect in the form of a faint green aura around the edges of their screen
This feature is intended for cases where Crushing Darkness spawns in group, and the initial spawn message is missed or otherwise overlooked
This feature can be disabled with the /cca crushing chat command
March of Sacrifices
Dodge alert for a number of trash mob heavy attacks that are capable of 1-shotting players through block
Block alert for Shield Charge
Dodge alert for Trapping Bolt (if it is not interrupted quickly enough)
Dodge alert for Fiery Remnant
Dodge alert for Slaughtering Strike
Dodge alert for Fetid Globule (its long animation complicates the timing of this dodge)
Status alert for the start of the Electric Water and Venomous Spores mechanics
Moon Hunter Keep
Dodge alert for a number of trash mob heavy attacks that are capable of 1-shotting players through block
Dodge alert for Root Stomp (for the Root of the Problem achievement)
Alert for when it's time to switch taunt on Ary and Zel; this switch shortly precedes their AoE Pounce ability, which will be alerted as well
Frostvault
Dodge alert for Crushing Blow
Dodge alert for Reverberating Smash (Tzogvin's reckless charge)
Dodge alert for Bola Ball (Tzogvin's tether, which can be avoided entirely if dodged)
Dodge alert for Hammer
Dodge alert for Targeted Salvo (if it is not interrupted quickly enough)
Dodge alert for Whipping Bolts (intended for groups that choose to kill the fire arm first in hard mode)
Status alert for the ignition of the Whirring Blade Trap
Timer for Enfeebling Effluvium
When Enfeebling Effluvium is active, the timer will be white and will count down to when the effect will end
After Enfeebling Effluvium ends, the timer will be green and will count up to when the effect will restart (in 15s), turning orange after 12s
Timer for the Skeevaton phase in Hard Mode
Depths of Malatar
Warning for incoming Decrepify (so players can top off their health before the defile sets in)
Sunspire
Sunspire Mechanics Guide
Alert for dragon breaths
Alert for Frozen Tomb
Alert for Focused Fire
Alert for Thrash
Alert for Sweeping Breath
Alert for Negate Field
Alert for Soul Tear
Alert for Molten Meteor
What this addon doesn't work for:
Mechanics found in trials are generally covered by Raid Notifier and other trial-specific addons.
Note: This addon is a continuation of and replaces the Perfect Roll addon. It is recommended that you uninstall the old Perfect Roll addon if you still have it installed.
The website is online and ready for download.
So you keep saying there are no addons that alert players or assist them with blocking and dodging - yet every time I use google I sure have no trouble finding one. So either there are just a lot of non functional addons online for people to download or they do actually exist.
That addon (Code`s Alerts) works for PVE npc attacks, not against human players. Also Miat`s no longer work like as you think. Try it out. You can put it on and i`ll come Snipe you - there will be no warnings anymore. It used to for some time alert even if someone was charging a heavy attack or casting a Snipe from Sneak/Cloak, then the API was changed so it no longer gives such warnings.
So, people have to actually listen to the sound cues again like.. manually with own ears and Dodge or Block appropiately at the right times without any assists on that.Moonsorrow wrote: »What I find truly disturbing is that although 1vX is a very learnable skill, the people who say it is hacks or builds or addons or X excuse have never even attempted to learn it. Their egos are rationalizing away their losses rather than attempting to learn from them.
And I’ve never seen a good player who thinks ESO PvP isn’t skill based. It’s not as skill based as it was, but it’s still extremely skill based.
The people who say that all you need to be good at PvP is an addon and a build all have one thing in common - they’ve never put on “that build” or used “that addon”. Usually they rationalize this by saying they don’t want to be a meta jumper, or they don’t want an unfair advantage. This is, of course, BS, seeing as how all addons get info specifically designed for our clients to have as determined by ZOS. All sets are in the game and are balanced by ZOS. The real reason some people don’t do this is because then they’d run out of excuses for why they keep losing.
If you think eso PvP is based around builds or addons, get the addons and put on the build and prove it.
Until they do, these people are literally talking about something they’ve never even attempted as if they were an authority on the matter. They clearly aren’t.
I look forward to fighting more people who will lose with excuses and stay ignorant rather than being humble enough to admit that there’s still more to learn, more ways to improve, and more builds to try. I always need more eXtras to feature on my stream and in YouTube uploads.
The day I think I know everything about this game is the day I stop improving.
For people who might be curious, you’re welcome to watch me live stream. For people who think skill isn’t a factor, I challenge any of you to a 1v1 same build vs same build. *Insert “dueling isn’t skill based LUL” comment from them.*. Oh yeah? Then how come same build v same build the people who say this lose every time?
It’s immaturity and ego, plain and simple.
Nah. It's not nearly that plain and simple.
The only way to have a truly fair fight is to PvP on console (and even that may not be full proof).
A lot of the players who think they are so "skilled" (and I'm not referring to you, as I don't know your specific situation) use macros, special hardware (mouses that record scripted actions etc.), and a vast assortment of addons. it's usually quite easy to spot too - because a lot of them react at exactly the same speeds using exactly the same skills like a damn program. It's like fighting a robot with pre -programmed responses. It's hilarious too because at times you can exploit it by triggering the programmed response at inopportune times. But under normal circumstances it would certainly give them an advantage in response time. Then there are those who use simpler macros to string light attacks onto literally every action they do and never miss a beat, not even while circling or jumping or turning backwards in midair.
Then there are all those addons, that track specific actions for players, giving them endless notifications of various attacks and projectiles. These people like to pretend this is skill that enables them to react quicker and faster to incoming attacks then their opponent, but the truth is it's more likely they just have a more detailed interface than their opponent does.
Now I'm not suggesting this is "cheating". ZoS decides what is considered cheating on their game, not me. But this game's PvP is not fair and only seldom skill based. I would never consider any PvP tournament on this game valid
for example unless it took place on console, because there are just way too many advantages players have access to on PC that their opponents - for what ever reason - may not have. I saw this same thing happen on WoW, when PvP tournaments were won based more on what addons and macros the team had rather then the skill of their members.
Now so long as I'm having fun, none of this is a game breaker for me . Just don't expect me to buy into the illusion that this game's PvP is some competitive skill-based masterpiece. It's not. It's not even close to that.
No addon does that in PvP. This is exactly the kind of unfounded accusation I was talking about. That addon literally doesn’t exist. If it does exist, please tell me where to download it.
People keep saying “oh this set is op and carries people to be too tanky and do dmg with sustain” and “oh this addon tells people when to block and dodge in PvP”
And I keep asking “WHICH SET?” and “WHICH ADDON?” And all I hear back is crickets.
You’re speculating about something you know nothing about, and your argument will remain invalid until you tell us, specifically, what sets and addons you’re talking about. Bonus points if you actually use said sets and said addons so that you can demonstrate you actually have some basic level of familiarity with what you’re claiming to be an expert on.
I don't remember claiming to be an expert. Can you please quote the relevant portion of my post where I supposedly claimed this?
But I know how to read threads that talk about recommend addons for PvP and then go online examine what those said addons purport to do. I'll give a few examples:
Key features:
1. Channeled attacks notification. Each channeled attack in the game has a start time(when the button is pressed) and an end time (when the attack actually fires). The addon provides an on-screen notification when a channelled attack against the player starts. This notification has the icon of the attack's ability and the name of the player initiating the attack.
Channeled attacks being tracked are:
- all heavy attacks (besides lightning staff and restoration staff),
- Snipe (Focused Aim, Lethal Arrow),
- Uppercut (Dizzying Swing, Wrecking Blow),
- Dark Flare/Solar Flare,
- hard-casted Crystal Fragments,
- Assassin's Will/Scourge,
- Ambush,
- Lotus Fan,
- Screaming Cliffracer and Cutting Dive.
2. Notifications for key projectiles. When you are the target of a projectile skill from the list you will get a sound and visual notification when the projectile is launched. Covered skills are:
- Crystal Blast and morphs,
- Javelin and morphs,
- Flame Reach and Shock Touch,
- Stormfist and morphs,
- Assassin's Will/Scourge,
- Shield Charge and its morphs,
- Toppling Charge,
- Unrelenting Grip,
- Scatter shot and its morphs,
The reasoning here is to alert the player about either hard hitting projectiles or those that stun on impact. While shield and toppling charges are not technically projectiles, they stun the player and, thus fall under this category.
5. KOS/COOL system. This feature allows you to add a person to KOS list and to get notified if this person attacked you or you mouseovered him on any character of his account.
Additionally the KOS list shows friends who are nearby.
As a separate feature KOS window shows people on your your COOL list. People added to this list (through context menu, keybind) are treated as friends throughout the addon. Think about a second friend list for cool people who didn't make it into you real friend list.
KOS window has 4 distinct modes. In 'All' mode both friends and KOS targets are shown. In "Allies" mode only friends/COOLs and KOS targets of the same faction as the player are shown. In "Enemies" mode the list will only have KOS targets who are not from the same faction as the player. And lastly in "Setup" mode you will see a scrollable list of all the players you added to the KOS list.
I won't bore you with more examples. But these addons claim to do pretty much exactly what I said they did.
And I didn't just mention addons either. I also talked about macros and specialized mouses that allow players to record scripted actions etc. There are just a lot of factors that can go into not just PvP - but the game play generally - that can give players advantages over others. This is nothing new has been a thing on PC MMORPGs for as long as I can remember. It was certainly a thing on WoW as well (a huge thing actually). I played with addons and macros on that game myself. Why? Because it was a huge advantage to do so and made me more effective in combat. So I don't know why you feel a need to try and deny their existence and pretend no one has advantages over others on this game due to these kinds of added programs and it's all just pure skill. It would be better to just admit it. It doesn't take away from your own abilities or skill to do so. It's simply an acceptance of the reality. And it's not just in combat. There are addons on this game that give players significant advantages in other areas of the game as well, such as using the guild traders or farming materials etc. I could really go on and on. But I won't because this post is long enough already.
This is the Miat's PvP Alerts addon and it no longer does any of those key features you mentioned. @Jeremy
This is why i think people should research and use what they're talking about before talking about it. You literally just posted an addon that hasn't worked for over two years as an example of an OP addon.
EDIT:
BTW @SHOW You might be my new favorite forum poster. You managed to appeal to both sides in a way that makes each of them appreciate you. 10/10, would like again.
Right now the tradeoff is between DMG/Healing, tankiness, and resource recovery. People with high dmg/healing tend to have low tankiness and low resource recovery. The better you get as a player, the more you can use tap-blocks and strategic rolls, as well as heavy attacks to make up for tankiness and resource recovery from sets...
My main point is that in order to run insanely high dmg/healing setups, you have to be askilled player because the sustain and the tankiness aren't coming from sets, they're coming from knowing what to do and when to do it to get the resources and tankiness.
Also i'm in essence thief, not fury, but i do put on fury from time to timehehe.
Well the website said it still functioned...at least all of the "Key Features"
So you are saying there are no addons any longer that alert players to incoming moves in PvP? That there are no addons that assist players with blocking or doding? There are no adds that give players added information they wouldn't normally have?
I find that really hard to believe.
And you completely ignored the rest of my post which talks about macros or special hardware that records scripted actions etc.
You can continue to push this theory of yours that everyone is on exactly same footing when it comes to MMO gameplay on PCs and it's all skill based - and that they these added features bring no significant advantages to players (I guess they all just download them for no apparent reason). But I don't think it's a serious argument. Any honest person who is familiar with the advantages these kind of addons, macros, and hardware additions bring to your gameplay understand these are real advantages that give you an edge. And that's exactly why people use them.
Addons all get their information from the API which is data ZOS makes available to said addons. ZOS removed all incoming attack data from the API so yes, I’m 100% sure that no addons tell people when to block or dodge in PvP.
Most of us just know how play and how to predict extremely telegraphed burst combos.
Here is addon called "Code's Combat Alerts"
What this addon works for:
Taking Aim
Although the visual cue for this mechanic is glaringly obvious and difficult to miss, the cue is designed to aid in the interrupt of Taking Aim. If the enemy could not be interrupted, timing a dodge roll is difficult because the ability has an extremely long windup of 9 seconds (5s in Halls), and the secondary visual cue—the enemy lowering their bow to aim and the intensification of the orange glow—still happens far too long before the actual cast, which means that dodge rolls based on that secondary visual cue would still happen too early.
This addon will sound an audible alert to signal the need to dodge 1.6s before the actual cast, and players should time their dodge on that cue.
If the enemy is interrupted or killed before the 1.6s remaining mark, there will be no alert of any sort; i.e., there is no alert of the start of a Taking Aim cast. Most Taking Aims are interrupted, so there is no point in adding unnecessary noise; the alert is sounded only in those exceptional cases where an interrupt still had not happened with only 1.6s remaining.
Various Dodge Roll Mechanics
This addon will sound an audible alert to signal the need to dodge specific mechanics. Most dodgeable attacks will not generate an alert. The goal of this addon is to fill the gaps in specific cases where the game's visual cues are insufficient or difficult to use. Things like Nerien'eth's and Voriak's "skull attacks" in Crypt of Hearts II and Maelstrom or Skoria's fireball in City of Ash II all have good, well-designed visual cues, and I see little reason to have alerts for them.
Spindleclutch I: Web Blast and Arachnophobia
Spindleclutch II: Enervating Seal
Fungal Grotto II: Shadow Bolt
Dragonstar Arena: Lethal Arrow (if it is not interrupted quickly enough)
Falkreath Hold: Fiery Blast (if not targeting the tank)
Maelstrom Arena
Alert for the spawn of Webspinners in stage 6
Dodge alert for Ball Lightning in stage 7
Maw of Lorkhaj
Status display, visible only to players with the tank role, to show the degree of the Armor Weakened debuff from the Hulks' Thunderous Smash ability during the Rakkhat encounter in Veteran Maw of Lorkhaj
You can drag this status display around with your mouse to reposition it.
This tracks all players who have the debuff and the degree of each of those player's debuff, so a main tank can see when their tanking partner has been hit with two smashes.
Scalecaller Peak
Audible alert for Pestilent Breath cones
Alert for Inferno's Hold that identifies who the target will be (although Zaan does look in the direction of her intended victim, it is sometimes impossible to discern who that is when players are stacked closely together)
Fang Lair
Dodge alert for Clash of Bones (to help with the slightly unusual timing of dodging these attacks)
Timer that counts down to when the Cadaverous Senche-Tiger will do its Death Grip mechanic (if the senche has been put down, the timer will count down to when it will reawaken, because Death Grip is the first thing that it will do immediately upon reawakening)
You can drag this timer around with your mouse to reposition it.
This timer counts down to when the senche initially fears its victim, which is the point at which the victim loses control of their character. The actual interruptible Death Grip mechanic follows about a second later.
Additionally, at the start of the initial fear, an alert will be displayed that identifies the victim.
Cloudrest
Timer for the Shade of Z'Maja's Baneful Burst mechanic
The first Baneful Burst comes approximately 10s after the arrival of the Shade
Subsequent Baneful Bursts typically happen every 22-24s
Occasionally, a Baneful Burst can happen as late as 30s after the previous one, if it is preempted by a Roaring Flare
The timer is color-coded:
The timer is normally white
The timer turns blue approximately 4s before the start of the Baneful Burst cast animation
The timer turns purple approximately 2s before the start of the Baneful Burst cast animation
The timer turns pink and will say "Incoming" once the cast animation for Baneful Burst starts
The timer will turn back to white once the cast is completed
If the Baneful Burst is preempted by a Roaring Flare, the timer will indicate that the mechanic is awaiting the completion of the Flare; Z'Maja will start to cast Baneful Burst within 1s or less after the Flare completes.
Color-coded display of the current distance between two Roaring Flares during execute phase
Video demonstrating this feature (the video's description also contains commentary about the usage of this feature)
Roaring Flares have a radius of 3.5m
The display will be color-coded red if there is substantial overlap of the two flares (less than 6m apart)
The display will be color-coded orange if there is minor overlap of the two flares (6-7m apart)
The display will be color-coded yellow if there is no overlap of the two flares, but they are uncomfortably close (7-7.5m apart)
The display will be color-coded green if the two flares are a comfortably safe distance apart (more than 7.5m apart)
This will allow groups to quickly determine at a glance, up to 2.5s before the circular flare telegraphs even appear, whether or not movement is necessary
Status display, visible only to players with the tank or healer role, to show the degree of the Preyed Upon effect from the gryphon when engaging the side bosses individually
This effect determines the severity of the bleed; it if reaches a high level, a tank will require extra attention from the healers
Alert, visible only to the player who has taunt on Z'Maja, for the Shade of Relequen's Shocking Smash (this eliminates the need for the off tank to call out "Sparkles" for the main tank)
The player who is not the main tank and who has Crushing Darkness will be reminded of this for the duration of the effect in the form of a faint green aura around the edges of their screen
This feature is intended for cases where Crushing Darkness spawns in group, and the initial spawn message is missed or otherwise overlooked
This feature can be disabled with the /cca crushing chat command
March of Sacrifices
Dodge alert for a number of trash mob heavy attacks that are capable of 1-shotting players through block
Block alert for Shield Charge
Dodge alert for Trapping Bolt (if it is not interrupted quickly enough)
Dodge alert for Fiery Remnant
Dodge alert for Slaughtering Strike
Dodge alert for Fetid Globule (its long animation complicates the timing of this dodge)
Status alert for the start of the Electric Water and Venomous Spores mechanics
Moon Hunter Keep
Dodge alert for a number of trash mob heavy attacks that are capable of 1-shotting players through block
Dodge alert for Root Stomp (for the Root of the Problem achievement)
Alert for when it's time to switch taunt on Ary and Zel; this switch shortly precedes their AoE Pounce ability, which will be alerted as well
Frostvault
Dodge alert for Crushing Blow
Dodge alert for Reverberating Smash (Tzogvin's reckless charge)
Dodge alert for Bola Ball (Tzogvin's tether, which can be avoided entirely if dodged)
Dodge alert for Hammer
Dodge alert for Targeted Salvo (if it is not interrupted quickly enough)
Dodge alert for Whipping Bolts (intended for groups that choose to kill the fire arm first in hard mode)
Status alert for the ignition of the Whirring Blade Trap
Timer for Enfeebling Effluvium
When Enfeebling Effluvium is active, the timer will be white and will count down to when the effect will end
After Enfeebling Effluvium ends, the timer will be green and will count up to when the effect will restart (in 15s), turning orange after 12s
Timer for the Skeevaton phase in Hard Mode
Depths of Malatar
Warning for incoming Decrepify (so players can top off their health before the defile sets in)
Sunspire
Sunspire Mechanics Guide
Alert for dragon breaths
Alert for Frozen Tomb
Alert for Focused Fire
Alert for Thrash
Alert for Sweeping Breath
Alert for Negate Field
Alert for Soul Tear
Alert for Molten Meteor
What this addon doesn't work for:
Mechanics found in trials are generally covered by Raid Notifier and other trial-specific addons.
Note: This addon is a continuation of and replaces the Perfect Roll addon. It is recommended that you uninstall the old Perfect Roll addon if you still have it installed.
The website is online and ready for download.
So you keep saying there are no addons that alert players or assist them with blocking and dodging - yet every time I use google I sure have no trouble finding one. So either there are just a lot of non functional addons online for people to download or they do actually exist.
That addon (Code`s Alerts) works for PVE npc attacks, not against human players. Also Miat`s no longer work like as you think. Try it out. You can put it on and i`ll come Snipe you - there will be no warnings anymore. It used to for some time alert even if someone was charging a heavy attack or casting a Snipe from Sneak/Cloak, then the API was changed so it no longer gives such warnings.
So, people have to actually listen to the sound cues again like.. manually with own ears and Dodge or Block appropiately at the right times without any assists on that.
I mostly just posted that last addon to show there were still add ons out there that assisted players with dodging and blocking. Obviously I did not intend that last one to be about PvP.
I'm not sure if I understand your post in regards to Miat's. Are you saying it now gives sound cues instead of text warnings?
You’d save yourself a lot of grief if you took my original suggestion and actually downloaded these addons you keep talking about / blaming and took the time to find out what they actually do. Get Minion addon manager. It’ll take all of five minutes. Then you can have a conversation about the benefits of addons in PvP without clearly having no experience with what you’re talking about.
[snip]
I don't download addons anymore on principle. If you're telling me the website lies and these addons are no longer operational. Fine.
What about this Serander addon that keeps tracks of buffs and debuffs. Do you use that one?
Moonsorrow wrote: »What I find truly disturbing is that although 1vX is a very learnable skill, the people who say it is hacks or builds or addons or X excuse have never even attempted to learn it. Their egos are rationalizing away their losses rather than attempting to learn from them.
And I’ve never seen a good player who thinks ESO PvP isn’t skill based. It’s not as skill based as it was, but it’s still extremely skill based.
The people who say that all you need to be good at PvP is an addon and a build all have one thing in common - they’ve never put on “that build” or used “that addon”. Usually they rationalize this by saying they don’t want to be a meta jumper, or they don’t want an unfair advantage. This is, of course, BS, seeing as how all addons get info specifically designed for our clients to have as determined by ZOS. All sets are in the game and are balanced by ZOS. The real reason some people don’t do this is because then they’d run out of excuses for why they keep losing.
If you think eso PvP is based around builds or addons, get the addons and put on the build and prove it.
Until they do, these people are literally talking about something they’ve never even attempted as if they were an authority on the matter. They clearly aren’t.
I look forward to fighting more people who will lose with excuses and stay ignorant rather than being humble enough to admit that there’s still more to learn, more ways to improve, and more builds to try. I always need more eXtras to feature on my stream and in YouTube uploads.
The day I think I know everything about this game is the day I stop improving.
For people who might be curious, you’re welcome to watch me live stream. For people who think skill isn’t a factor, I challenge any of you to a 1v1 same build vs same build. *Insert “dueling isn’t skill based LUL” comment from them.*. Oh yeah? Then how come same build v same build the people who say this lose every time?
It’s immaturity and ego, plain and simple.
Nah. It's not nearly that plain and simple.
The only way to have a truly fair fight is to PvP on console (and even that may not be full proof).
A lot of the players who think they are so "skilled" (and I'm not referring to you, as I don't know your specific situation) use macros, special hardware (mouses that record scripted actions etc.), and a vast assortment of addons. it's usually quite easy to spot too - because a lot of them react at exactly the same speeds using exactly the same skills like a damn program. It's like fighting a robot with pre -programmed responses. It's hilarious too because at times you can exploit it by triggering the programmed response at inopportune times. But under normal circumstances it would certainly give them an advantage in response time. Then there are those who use simpler macros to string light attacks onto literally every action they do and never miss a beat, not even while circling or jumping or turning backwards in midair.
Then there are all those addons, that track specific actions for players, giving them endless notifications of various attacks and projectiles. These people like to pretend this is skill that enables them to react quicker and faster to incoming attacks then their opponent, but the truth is it's more likely they just have a more detailed interface than their opponent does.
Now I'm not suggesting this is "cheating". ZoS decides what is considered cheating on their game, not me. But this game's PvP is not fair and only seldom skill based. I would never consider any PvP tournament on this game valid
for example unless it took place on console, because there are just way too many advantages players have access to on PC that their opponents - for what ever reason - may not have. I saw this same thing happen on WoW, when PvP tournaments were won based more on what addons and macros the team had rather then the skill of their members.
Now so long as I'm having fun, none of this is a game breaker for me . Just don't expect me to buy into the illusion that this game's PvP is some competitive skill-based masterpiece. It's not. It's not even close to that.
No addon does that in PvP. This is exactly the kind of unfounded accusation I was talking about. That addon literally doesn’t exist. If it does exist, please tell me where to download it.
People keep saying “oh this set is op and carries people to be too tanky and do dmg with sustain” and “oh this addon tells people when to block and dodge in PvP”
And I keep asking “WHICH SET?” and “WHICH ADDON?” And all I hear back is crickets.
You’re speculating about something you know nothing about, and your argument will remain invalid until you tell us, specifically, what sets and addons you’re talking about. Bonus points if you actually use said sets and said addons so that you can demonstrate you actually have some basic level of familiarity with what you’re claiming to be an expert on.
I don't remember claiming to be an expert. Can you please quote the relevant portion of my post where I supposedly claimed this?
But I know how to read threads that talk about recommend addons for PvP and then go online examine what those said addons purport to do. I'll give a few examples:
Key features:
1. Channeled attacks notification. Each channeled attack in the game has a start time(when the button is pressed) and an end time (when the attack actually fires). The addon provides an on-screen notification when a channelled attack against the player starts. This notification has the icon of the attack's ability and the name of the player initiating the attack.
Channeled attacks being tracked are:
- all heavy attacks (besides lightning staff and restoration staff),
- Snipe (Focused Aim, Lethal Arrow),
- Uppercut (Dizzying Swing, Wrecking Blow),
- Dark Flare/Solar Flare,
- hard-casted Crystal Fragments,
- Assassin's Will/Scourge,
- Ambush,
- Lotus Fan,
- Screaming Cliffracer and Cutting Dive.
2. Notifications for key projectiles. When you are the target of a projectile skill from the list you will get a sound and visual notification when the projectile is launched. Covered skills are:
- Crystal Blast and morphs,
- Javelin and morphs,
- Flame Reach and Shock Touch,
- Stormfist and morphs,
- Assassin's Will/Scourge,
- Shield Charge and its morphs,
- Toppling Charge,
- Unrelenting Grip,
- Scatter shot and its morphs,
The reasoning here is to alert the player about either hard hitting projectiles or those that stun on impact. While shield and toppling charges are not technically projectiles, they stun the player and, thus fall under this category.
5. KOS/COOL system. This feature allows you to add a person to KOS list and to get notified if this person attacked you or you mouseovered him on any character of his account.
Additionally the KOS list shows friends who are nearby.
As a separate feature KOS window shows people on your your COOL list. People added to this list (through context menu, keybind) are treated as friends throughout the addon. Think about a second friend list for cool people who didn't make it into you real friend list.
KOS window has 4 distinct modes. In 'All' mode both friends and KOS targets are shown. In "Allies" mode only friends/COOLs and KOS targets of the same faction as the player are shown. In "Enemies" mode the list will only have KOS targets who are not from the same faction as the player. And lastly in "Setup" mode you will see a scrollable list of all the players you added to the KOS list.
I won't bore you with more examples. But these addons claim to do pretty much exactly what I said they did.
And I didn't just mention addons either. I also talked about macros and specialized mouses that allow players to record scripted actions etc. There are just a lot of factors that can go into not just PvP - but the game play generally - that can give players advantages over others. This is nothing new has been a thing on PC MMORPGs for as long as I can remember. It was certainly a thing on WoW as well (a huge thing actually). I played with addons and macros on that game myself. Why? Because it was a huge advantage to do so and made me more effective in combat. So I don't know why you feel a need to try and deny their existence and pretend no one has advantages over others on this game due to these kinds of added programs and it's all just pure skill. It would be better to just admit it. It doesn't take away from your own abilities or skill to do so. It's simply an acceptance of the reality. And it's not just in combat. There are addons on this game that give players significant advantages in other areas of the game as well, such as using the guild traders or farming materials etc. I could really go on and on. But I won't because this post is long enough already.
This is the Miat's PvP Alerts addon and it no longer does any of those key features you mentioned. @Jeremy
This is why i think people should research and use what they're talking about before talking about it. You literally just posted an addon that hasn't worked for over two years as an example of an OP addon.
EDIT:
BTW @SHOW You might be my new favorite forum poster. You managed to appeal to both sides in a way that makes each of them appreciate you. 10/10, would like again.
Right now the tradeoff is between DMG/Healing, tankiness, and resource recovery. People with high dmg/healing tend to have low tankiness and low resource recovery. The better you get as a player, the more you can use tap-blocks and strategic rolls, as well as heavy attacks to make up for tankiness and resource recovery from sets...
My main point is that in order to run insanely high dmg/healing setups, you have to be askilled player because the sustain and the tankiness aren't coming from sets, they're coming from knowing what to do and when to do it to get the resources and tankiness.
Also i'm in essence thief, not fury, but i do put on fury from time to timehehe.
Well the website said it still functioned...at least all of the "Key Features"
So you are saying there are no addons any longer that alert players to incoming moves in PvP? That there are no addons that assist players with blocking or doding? There are no adds that give players added information they wouldn't normally have?
I find that really hard to believe.
And you completely ignored the rest of my post which talks about macros or special hardware that records scripted actions etc.
You can continue to push this theory of yours that everyone is on exactly same footing when it comes to MMO gameplay on PCs and it's all skill based - and that they these added features bring no significant advantages to players (I guess they all just download them for no apparent reason). But I don't think it's a serious argument. Any honest person who is familiar with the advantages these kind of addons, macros, and hardware additions bring to your gameplay understand these are real advantages that give you an edge. And that's exactly why people use them.
Addons all get their information from the API which is data ZOS makes available to said addons. ZOS removed all incoming attack data from the API so yes, I’m 100% sure that no addons tell people when to block or dodge in PvP.
Most of us just know how play and how to predict extremely telegraphed burst combos.
Here is addon called "Code's Combat Alerts"
What this addon works for:
Taking Aim
Although the visual cue for this mechanic is glaringly obvious and difficult to miss, the cue is designed to aid in the interrupt of Taking Aim. If the enemy could not be interrupted, timing a dodge roll is difficult because the ability has an extremely long windup of 9 seconds (5s in Halls), and the secondary visual cue—the enemy lowering their bow to aim and the intensification of the orange glow—still happens far too long before the actual cast, which means that dodge rolls based on that secondary visual cue would still happen too early.
This addon will sound an audible alert to signal the need to dodge 1.6s before the actual cast, and players should time their dodge on that cue.
If the enemy is interrupted or killed before the 1.6s remaining mark, there will be no alert of any sort; i.e., there is no alert of the start of a Taking Aim cast. Most Taking Aims are interrupted, so there is no point in adding unnecessary noise; the alert is sounded only in those exceptional cases where an interrupt still had not happened with only 1.6s remaining.
Various Dodge Roll Mechanics
This addon will sound an audible alert to signal the need to dodge specific mechanics. Most dodgeable attacks will not generate an alert. The goal of this addon is to fill the gaps in specific cases where the game's visual cues are insufficient or difficult to use. Things like Nerien'eth's and Voriak's "skull attacks" in Crypt of Hearts II and Maelstrom or Skoria's fireball in City of Ash II all have good, well-designed visual cues, and I see little reason to have alerts for them.
Spindleclutch I: Web Blast and Arachnophobia
Spindleclutch II: Enervating Seal
Fungal Grotto II: Shadow Bolt
Dragonstar Arena: Lethal Arrow (if it is not interrupted quickly enough)
Falkreath Hold: Fiery Blast (if not targeting the tank)
Maelstrom Arena
Alert for the spawn of Webspinners in stage 6
Dodge alert for Ball Lightning in stage 7
Maw of Lorkhaj
Status display, visible only to players with the tank role, to show the degree of the Armor Weakened debuff from the Hulks' Thunderous Smash ability during the Rakkhat encounter in Veteran Maw of Lorkhaj
You can drag this status display around with your mouse to reposition it.
This tracks all players who have the debuff and the degree of each of those player's debuff, so a main tank can see when their tanking partner has been hit with two smashes.
Scalecaller Peak
Audible alert for Pestilent Breath cones
Alert for Inferno's Hold that identifies who the target will be (although Zaan does look in the direction of her intended victim, it is sometimes impossible to discern who that is when players are stacked closely together)
Fang Lair
Dodge alert for Clash of Bones (to help with the slightly unusual timing of dodging these attacks)
Timer that counts down to when the Cadaverous Senche-Tiger will do its Death Grip mechanic (if the senche has been put down, the timer will count down to when it will reawaken, because Death Grip is the first thing that it will do immediately upon reawakening)
You can drag this timer around with your mouse to reposition it.
This timer counts down to when the senche initially fears its victim, which is the point at which the victim loses control of their character. The actual interruptible Death Grip mechanic follows about a second later.
Additionally, at the start of the initial fear, an alert will be displayed that identifies the victim.
Cloudrest
Timer for the Shade of Z'Maja's Baneful Burst mechanic
The first Baneful Burst comes approximately 10s after the arrival of the Shade
Subsequent Baneful Bursts typically happen every 22-24s
Occasionally, a Baneful Burst can happen as late as 30s after the previous one, if it is preempted by a Roaring Flare
The timer is color-coded:
The timer is normally white
The timer turns blue approximately 4s before the start of the Baneful Burst cast animation
The timer turns purple approximately 2s before the start of the Baneful Burst cast animation
The timer turns pink and will say "Incoming" once the cast animation for Baneful Burst starts
The timer will turn back to white once the cast is completed
If the Baneful Burst is preempted by a Roaring Flare, the timer will indicate that the mechanic is awaiting the completion of the Flare; Z'Maja will start to cast Baneful Burst within 1s or less after the Flare completes.
Color-coded display of the current distance between two Roaring Flares during execute phase
Video demonstrating this feature (the video's description also contains commentary about the usage of this feature)
Roaring Flares have a radius of 3.5m
The display will be color-coded red if there is substantial overlap of the two flares (less than 6m apart)
The display will be color-coded orange if there is minor overlap of the two flares (6-7m apart)
The display will be color-coded yellow if there is no overlap of the two flares, but they are uncomfortably close (7-7.5m apart)
The display will be color-coded green if the two flares are a comfortably safe distance apart (more than 7.5m apart)
This will allow groups to quickly determine at a glance, up to 2.5s before the circular flare telegraphs even appear, whether or not movement is necessary
Status display, visible only to players with the tank or healer role, to show the degree of the Preyed Upon effect from the gryphon when engaging the side bosses individually
This effect determines the severity of the bleed; it if reaches a high level, a tank will require extra attention from the healers
Alert, visible only to the player who has taunt on Z'Maja, for the Shade of Relequen's Shocking Smash (this eliminates the need for the off tank to call out "Sparkles" for the main tank)
The player who is not the main tank and who has Crushing Darkness will be reminded of this for the duration of the effect in the form of a faint green aura around the edges of their screen
This feature is intended for cases where Crushing Darkness spawns in group, and the initial spawn message is missed or otherwise overlooked
This feature can be disabled with the /cca crushing chat command
March of Sacrifices
Dodge alert for a number of trash mob heavy attacks that are capable of 1-shotting players through block
Block alert for Shield Charge
Dodge alert for Trapping Bolt (if it is not interrupted quickly enough)
Dodge alert for Fiery Remnant
Dodge alert for Slaughtering Strike
Dodge alert for Fetid Globule (its long animation complicates the timing of this dodge)
Status alert for the start of the Electric Water and Venomous Spores mechanics
Moon Hunter Keep
Dodge alert for a number of trash mob heavy attacks that are capable of 1-shotting players through block
Dodge alert for Root Stomp (for the Root of the Problem achievement)
Alert for when it's time to switch taunt on Ary and Zel; this switch shortly precedes their AoE Pounce ability, which will be alerted as well
Frostvault
Dodge alert for Crushing Blow
Dodge alert for Reverberating Smash (Tzogvin's reckless charge)
Dodge alert for Bola Ball (Tzogvin's tether, which can be avoided entirely if dodged)
Dodge alert for Hammer
Dodge alert for Targeted Salvo (if it is not interrupted quickly enough)
Dodge alert for Whipping Bolts (intended for groups that choose to kill the fire arm first in hard mode)
Status alert for the ignition of the Whirring Blade Trap
Timer for Enfeebling Effluvium
When Enfeebling Effluvium is active, the timer will be white and will count down to when the effect will end
After Enfeebling Effluvium ends, the timer will be green and will count up to when the effect will restart (in 15s), turning orange after 12s
Timer for the Skeevaton phase in Hard Mode
Depths of Malatar
Warning for incoming Decrepify (so players can top off their health before the defile sets in)
Sunspire
Sunspire Mechanics Guide
Alert for dragon breaths
Alert for Frozen Tomb
Alert for Focused Fire
Alert for Thrash
Alert for Sweeping Breath
Alert for Negate Field
Alert for Soul Tear
Alert for Molten Meteor
What this addon doesn't work for:
Mechanics found in trials are generally covered by Raid Notifier and other trial-specific addons.
Note: This addon is a continuation of and replaces the Perfect Roll addon. It is recommended that you uninstall the old Perfect Roll addon if you still have it installed.
The website is online and ready for download.
So you keep saying there are no addons that alert players or assist them with blocking and dodging - yet every time I use google I sure have no trouble finding one. So either there are just a lot of non functional addons online for people to download or they do actually exist.
That addon (Code`s Alerts) works for PVE npc attacks, not against human players. Also Miat`s no longer work like as you think. Try it out. You can put it on and i`ll come Snipe you - there will be no warnings anymore. It used to for some time alert even if someone was charging a heavy attack or casting a Snipe from Sneak/Cloak, then the API was changed so it no longer gives such warnings.
So, people have to actually listen to the sound cues again like.. manually with own ears and Dodge or Block appropiately at the right times without any assists on that.Moonsorrow wrote: »What I find truly disturbing is that although 1vX is a very learnable skill, the people who say it is hacks or builds or addons or X excuse have never even attempted to learn it. Their egos are rationalizing away their losses rather than attempting to learn from them.
And I’ve never seen a good player who thinks ESO PvP isn’t skill based. It’s not as skill based as it was, but it’s still extremely skill based.
The people who say that all you need to be good at PvP is an addon and a build all have one thing in common - they’ve never put on “that build” or used “that addon”. Usually they rationalize this by saying they don’t want to be a meta jumper, or they don’t want an unfair advantage. This is, of course, BS, seeing as how all addons get info specifically designed for our clients to have as determined by ZOS. All sets are in the game and are balanced by ZOS. The real reason some people don’t do this is because then they’d run out of excuses for why they keep losing.
If you think eso PvP is based around builds or addons, get the addons and put on the build and prove it.
Until they do, these people are literally talking about something they’ve never even attempted as if they were an authority on the matter. They clearly aren’t.
I look forward to fighting more people who will lose with excuses and stay ignorant rather than being humble enough to admit that there’s still more to learn, more ways to improve, and more builds to try. I always need more eXtras to feature on my stream and in YouTube uploads.
The day I think I know everything about this game is the day I stop improving.
For people who might be curious, you’re welcome to watch me live stream. For people who think skill isn’t a factor, I challenge any of you to a 1v1 same build vs same build. *Insert “dueling isn’t skill based LUL” comment from them.*. Oh yeah? Then how come same build v same build the people who say this lose every time?
It’s immaturity and ego, plain and simple.
Nah. It's not nearly that plain and simple.
The only way to have a truly fair fight is to PvP on console (and even that may not be full proof).
A lot of the players who think they are so "skilled" (and I'm not referring to you, as I don't know your specific situation) use macros, special hardware (mouses that record scripted actions etc.), and a vast assortment of addons. it's usually quite easy to spot too - because a lot of them react at exactly the same speeds using exactly the same skills like a damn program. It's like fighting a robot with pre -programmed responses. It's hilarious too because at times you can exploit it by triggering the programmed response at inopportune times. But under normal circumstances it would certainly give them an advantage in response time. Then there are those who use simpler macros to string light attacks onto literally every action they do and never miss a beat, not even while circling or jumping or turning backwards in midair.
Then there are all those addons, that track specific actions for players, giving them endless notifications of various attacks and projectiles. These people like to pretend this is skill that enables them to react quicker and faster to incoming attacks then their opponent, but the truth is it's more likely they just have a more detailed interface than their opponent does.
Now I'm not suggesting this is "cheating". ZoS decides what is considered cheating on their game, not me. But this game's PvP is not fair and only seldom skill based. I would never consider any PvP tournament on this game valid
for example unless it took place on console, because there are just way too many advantages players have access to on PC that their opponents - for what ever reason - may not have. I saw this same thing happen on WoW, when PvP tournaments were won based more on what addons and macros the team had rather then the skill of their members.
Now so long as I'm having fun, none of this is a game breaker for me . Just don't expect me to buy into the illusion that this game's PvP is some competitive skill-based masterpiece. It's not. It's not even close to that.
No addon does that in PvP. This is exactly the kind of unfounded accusation I was talking about. That addon literally doesn’t exist. If it does exist, please tell me where to download it.
People keep saying “oh this set is op and carries people to be too tanky and do dmg with sustain” and “oh this addon tells people when to block and dodge in PvP”
And I keep asking “WHICH SET?” and “WHICH ADDON?” And all I hear back is crickets.
You’re speculating about something you know nothing about, and your argument will remain invalid until you tell us, specifically, what sets and addons you’re talking about. Bonus points if you actually use said sets and said addons so that you can demonstrate you actually have some basic level of familiarity with what you’re claiming to be an expert on.
I don't remember claiming to be an expert. Can you please quote the relevant portion of my post where I supposedly claimed this?
But I know how to read threads that talk about recommend addons for PvP and then go online examine what those said addons purport to do. I'll give a few examples:
Key features:
1. Channeled attacks notification. Each channeled attack in the game has a start time(when the button is pressed) and an end time (when the attack actually fires). The addon provides an on-screen notification when a channelled attack against the player starts. This notification has the icon of the attack's ability and the name of the player initiating the attack.
Channeled attacks being tracked are:
- all heavy attacks (besides lightning staff and restoration staff),
- Snipe (Focused Aim, Lethal Arrow),
- Uppercut (Dizzying Swing, Wrecking Blow),
- Dark Flare/Solar Flare,
- hard-casted Crystal Fragments,
- Assassin's Will/Scourge,
- Ambush,
- Lotus Fan,
- Screaming Cliffracer and Cutting Dive.
2. Notifications for key projectiles. When you are the target of a projectile skill from the list you will get a sound and visual notification when the projectile is launched. Covered skills are:
- Crystal Blast and morphs,
- Javelin and morphs,
- Flame Reach and Shock Touch,
- Stormfist and morphs,
- Assassin's Will/Scourge,
- Shield Charge and its morphs,
- Toppling Charge,
- Unrelenting Grip,
- Scatter shot and its morphs,
The reasoning here is to alert the player about either hard hitting projectiles or those that stun on impact. While shield and toppling charges are not technically projectiles, they stun the player and, thus fall under this category.
5. KOS/COOL system. This feature allows you to add a person to KOS list and to get notified if this person attacked you or you mouseovered him on any character of his account.
Additionally the KOS list shows friends who are nearby.
As a separate feature KOS window shows people on your your COOL list. People added to this list (through context menu, keybind) are treated as friends throughout the addon. Think about a second friend list for cool people who didn't make it into you real friend list.
KOS window has 4 distinct modes. In 'All' mode both friends and KOS targets are shown. In "Allies" mode only friends/COOLs and KOS targets of the same faction as the player are shown. In "Enemies" mode the list will only have KOS targets who are not from the same faction as the player. And lastly in "Setup" mode you will see a scrollable list of all the players you added to the KOS list.
I won't bore you with more examples. But these addons claim to do pretty much exactly what I said they did.
And I didn't just mention addons either. I also talked about macros and specialized mouses that allow players to record scripted actions etc. There are just a lot of factors that can go into not just PvP - but the game play generally - that can give players advantages over others. This is nothing new has been a thing on PC MMORPGs for as long as I can remember. It was certainly a thing on WoW as well (a huge thing actually). I played with addons and macros on that game myself. Why? Because it was a huge advantage to do so and made me more effective in combat. So I don't know why you feel a need to try and deny their existence and pretend no one has advantages over others on this game due to these kinds of added programs and it's all just pure skill. It would be better to just admit it. It doesn't take away from your own abilities or skill to do so. It's simply an acceptance of the reality. And it's not just in combat. There are addons on this game that give players significant advantages in other areas of the game as well, such as using the guild traders or farming materials etc. I could really go on and on. But I won't because this post is long enough already.
This is the Miat's PvP Alerts addon and it no longer does any of those key features you mentioned. @Jeremy
This is why i think people should research and use what they're talking about before talking about it. You literally just posted an addon that hasn't worked for over two years as an example of an OP addon.
EDIT:
BTW @SHOW You might be my new favorite forum poster. You managed to appeal to both sides in a way that makes each of them appreciate you. 10/10, would like again.
Right now the tradeoff is between DMG/Healing, tankiness, and resource recovery. People with high dmg/healing tend to have low tankiness and low resource recovery. The better you get as a player, the more you can use tap-blocks and strategic rolls, as well as heavy attacks to make up for tankiness and resource recovery from sets...
My main point is that in order to run insanely high dmg/healing setups, you have to be askilled player because the sustain and the tankiness aren't coming from sets, they're coming from knowing what to do and when to do it to get the resources and tankiness.
Also i'm in essence thief, not fury, but i do put on fury from time to timehehe.
Well the website said it still functioned...at least all of the "Key Features"
So you are saying there are no addons any longer that alert players to incoming moves in PvP? That there are no addons that assist players with blocking or doding? There are no adds that give players added information they wouldn't normally have?
I find that really hard to believe.
And you completely ignored the rest of my post which talks about macros or special hardware that records scripted actions etc.
You can continue to push this theory of yours that everyone is on exactly same footing when it comes to MMO gameplay on PCs and it's all skill based - and that they these added features bring no significant advantages to players (I guess they all just download them for no apparent reason). But I don't think it's a serious argument. Any honest person who is familiar with the advantages these kind of addons, macros, and hardware additions bring to your gameplay understand these are real advantages that give you an edge. And that's exactly why people use them.
Addons all get their information from the API which is data ZOS makes available to said addons. ZOS removed all incoming attack data from the API so yes, I’m 100% sure that no addons tell people when to block or dodge in PvP.
Most of us just know how play and how to predict extremely telegraphed burst combos.
Here is addon called "Code's Combat Alerts"
What this addon works for:
Taking Aim
Although the visual cue for this mechanic is glaringly obvious and difficult to miss, the cue is designed to aid in the interrupt of Taking Aim. If the enemy could not be interrupted, timing a dodge roll is difficult because the ability has an extremely long windup of 9 seconds (5s in Halls), and the secondary visual cue—the enemy lowering their bow to aim and the intensification of the orange glow—still happens far too long before the actual cast, which means that dodge rolls based on that secondary visual cue would still happen too early.
This addon will sound an audible alert to signal the need to dodge 1.6s before the actual cast, and players should time their dodge on that cue.
If the enemy is interrupted or killed before the 1.6s remaining mark, there will be no alert of any sort; i.e., there is no alert of the start of a Taking Aim cast. Most Taking Aims are interrupted, so there is no point in adding unnecessary noise; the alert is sounded only in those exceptional cases where an interrupt still had not happened with only 1.6s remaining.
Various Dodge Roll Mechanics
This addon will sound an audible alert to signal the need to dodge specific mechanics. Most dodgeable attacks will not generate an alert. The goal of this addon is to fill the gaps in specific cases where the game's visual cues are insufficient or difficult to use. Things like Nerien'eth's and Voriak's "skull attacks" in Crypt of Hearts II and Maelstrom or Skoria's fireball in City of Ash II all have good, well-designed visual cues, and I see little reason to have alerts for them.
Spindleclutch I: Web Blast and Arachnophobia
Spindleclutch II: Enervating Seal
Fungal Grotto II: Shadow Bolt
Dragonstar Arena: Lethal Arrow (if it is not interrupted quickly enough)
Falkreath Hold: Fiery Blast (if not targeting the tank)
Maelstrom Arena
Alert for the spawn of Webspinners in stage 6
Dodge alert for Ball Lightning in stage 7
Maw of Lorkhaj
Status display, visible only to players with the tank role, to show the degree of the Armor Weakened debuff from the Hulks' Thunderous Smash ability during the Rakkhat encounter in Veteran Maw of Lorkhaj
You can drag this status display around with your mouse to reposition it.
This tracks all players who have the debuff and the degree of each of those player's debuff, so a main tank can see when their tanking partner has been hit with two smashes.
Scalecaller Peak
Audible alert for Pestilent Breath cones
Alert for Inferno's Hold that identifies who the target will be (although Zaan does look in the direction of her intended victim, it is sometimes impossible to discern who that is when players are stacked closely together)
Fang Lair
Dodge alert for Clash of Bones (to help with the slightly unusual timing of dodging these attacks)
Timer that counts down to when the Cadaverous Senche-Tiger will do its Death Grip mechanic (if the senche has been put down, the timer will count down to when it will reawaken, because Death Grip is the first thing that it will do immediately upon reawakening)
You can drag this timer around with your mouse to reposition it.
This timer counts down to when the senche initially fears its victim, which is the point at which the victim loses control of their character. The actual interruptible Death Grip mechanic follows about a second later.
Additionally, at the start of the initial fear, an alert will be displayed that identifies the victim.
Cloudrest
Timer for the Shade of Z'Maja's Baneful Burst mechanic
The first Baneful Burst comes approximately 10s after the arrival of the Shade
Subsequent Baneful Bursts typically happen every 22-24s
Occasionally, a Baneful Burst can happen as late as 30s after the previous one, if it is preempted by a Roaring Flare
The timer is color-coded:
The timer is normally white
The timer turns blue approximately 4s before the start of the Baneful Burst cast animation
The timer turns purple approximately 2s before the start of the Baneful Burst cast animation
The timer turns pink and will say "Incoming" once the cast animation for Baneful Burst starts
The timer will turn back to white once the cast is completed
If the Baneful Burst is preempted by a Roaring Flare, the timer will indicate that the mechanic is awaiting the completion of the Flare; Z'Maja will start to cast Baneful Burst within 1s or less after the Flare completes.
Color-coded display of the current distance between two Roaring Flares during execute phase
Video demonstrating this feature (the video's description also contains commentary about the usage of this feature)
Roaring Flares have a radius of 3.5m
The display will be color-coded red if there is substantial overlap of the two flares (less than 6m apart)
The display will be color-coded orange if there is minor overlap of the two flares (6-7m apart)
The display will be color-coded yellow if there is no overlap of the two flares, but they are uncomfortably close (7-7.5m apart)
The display will be color-coded green if the two flares are a comfortably safe distance apart (more than 7.5m apart)
This will allow groups to quickly determine at a glance, up to 2.5s before the circular flare telegraphs even appear, whether or not movement is necessary
Status display, visible only to players with the tank or healer role, to show the degree of the Preyed Upon effect from the gryphon when engaging the side bosses individually
This effect determines the severity of the bleed; it if reaches a high level, a tank will require extra attention from the healers
Alert, visible only to the player who has taunt on Z'Maja, for the Shade of Relequen's Shocking Smash (this eliminates the need for the off tank to call out "Sparkles" for the main tank)
The player who is not the main tank and who has Crushing Darkness will be reminded of this for the duration of the effect in the form of a faint green aura around the edges of their screen
This feature is intended for cases where Crushing Darkness spawns in group, and the initial spawn message is missed or otherwise overlooked
This feature can be disabled with the /cca crushing chat command
March of Sacrifices
Dodge alert for a number of trash mob heavy attacks that are capable of 1-shotting players through block
Block alert for Shield Charge
Dodge alert for Trapping Bolt (if it is not interrupted quickly enough)
Dodge alert for Fiery Remnant
Dodge alert for Slaughtering Strike
Dodge alert for Fetid Globule (its long animation complicates the timing of this dodge)
Status alert for the start of the Electric Water and Venomous Spores mechanics
Moon Hunter Keep
Dodge alert for a number of trash mob heavy attacks that are capable of 1-shotting players through block
Dodge alert for Root Stomp (for the Root of the Problem achievement)
Alert for when it's time to switch taunt on Ary and Zel; this switch shortly precedes their AoE Pounce ability, which will be alerted as well
Frostvault
Dodge alert for Crushing Blow
Dodge alert for Reverberating Smash (Tzogvin's reckless charge)
Dodge alert for Bola Ball (Tzogvin's tether, which can be avoided entirely if dodged)
Dodge alert for Hammer
Dodge alert for Targeted Salvo (if it is not interrupted quickly enough)
Dodge alert for Whipping Bolts (intended for groups that choose to kill the fire arm first in hard mode)
Status alert for the ignition of the Whirring Blade Trap
Timer for Enfeebling Effluvium
When Enfeebling Effluvium is active, the timer will be white and will count down to when the effect will end
After Enfeebling Effluvium ends, the timer will be green and will count up to when the effect will restart (in 15s), turning orange after 12s
Timer for the Skeevaton phase in Hard Mode
Depths of Malatar
Warning for incoming Decrepify (so players can top off their health before the defile sets in)
Sunspire
Sunspire Mechanics Guide
Alert for dragon breaths
Alert for Frozen Tomb
Alert for Focused Fire
Alert for Thrash
Alert for Sweeping Breath
Alert for Negate Field
Alert for Soul Tear
Alert for Molten Meteor
What this addon doesn't work for:
Mechanics found in trials are generally covered by Raid Notifier and other trial-specific addons.
Note: This addon is a continuation of and replaces the Perfect Roll addon. It is recommended that you uninstall the old Perfect Roll addon if you still have it installed.
The website is online and ready for download.
So you keep saying there are no addons that alert players or assist them with blocking and dodging - yet every time I use google I sure have no trouble finding one. So either there are just a lot of non functional addons online for people to download or they do actually exist.
That addon (Code`s Alerts) works for PVE npc attacks, not against human players. Also Miat`s no longer work like as you think. Try it out. You can put it on and i`ll come Snipe you - there will be no warnings anymore. It used to for some time alert even if someone was charging a heavy attack or casting a Snipe from Sneak/Cloak, then the API was changed so it no longer gives such warnings.
So, people have to actually listen to the sound cues again like.. manually with own ears and Dodge or Block appropiately at the right times without any assists on that.
I mostly just posted that last addon to show there were still add ons out there that assisted players with dodging and blocking. Obviously I did not intend that last one to be about PvP.
I'm not sure if I understand your post in regards to Miat's. Are you saying it now gives sound cues instead of text warnings?
You’d save yourself a lot of grief if you took my original suggestion and actually downloaded these addons you keep talking about / blaming and took the time to find out what they actually do. Get Minion addon manager. It’ll take all of five minutes. Then you can have a conversation about the benefits of addons in PvP without clearly having no experience with what you’re talking about.
You are not giving me any "grief" Thogard. You haven't affected me in the slightest.
I don't download addons anymore on principle. If you're telling me the website lies and these addons are no longer operational. Fine.
What about this Serander addon that keeps tracks of buffs and debuffs. Do you use that one?
No, I don’t like it, it takes up too much space on the screen. I use the buff tracker built into my UI (LUI extended)
It’s the base game buff tracker but with text next to the buffs so my viewers who haven’t memorized the icons can see What buffs are up.
The biggest advantage I get from an addon is the minimap I use. It’s instrumental in battlegrounds.
The other addons I use are just there for data tracking (who I kill) and inventory management.
Moonsorrow wrote: »What I find truly disturbing is that although 1vX is a very learnable skill, the people who say it is hacks or builds or addons or X excuse have never even attempted to learn it. Their egos are rationalizing away their losses rather than attempting to learn from them.
And I’ve never seen a good player who thinks ESO PvP isn’t skill based. It’s not as skill based as it was, but it’s still extremely skill based.
The people who say that all you need to be good at PvP is an addon and a build all have one thing in common - they’ve never put on “that build” or used “that addon”. Usually they rationalize this by saying they don’t want to be a meta jumper, or they don’t want an unfair advantage. This is, of course, BS, seeing as how all addons get info specifically designed for our clients to have as determined by ZOS. All sets are in the game and are balanced by ZOS. The real reason some people don’t do this is because then they’d run out of excuses for why they keep losing.
If you think eso PvP is based around builds or addons, get the addons and put on the build and prove it.
Until they do, these people are literally talking about something they’ve never even attempted as if they were an authority on the matter. They clearly aren’t.
I look forward to fighting more people who will lose with excuses and stay ignorant rather than being humble enough to admit that there’s still more to learn, more ways to improve, and more builds to try. I always need more eXtras to feature on my stream and in YouTube uploads.
The day I think I know everything about this game is the day I stop improving.
For people who might be curious, you’re welcome to watch me live stream. For people who think skill isn’t a factor, I challenge any of you to a 1v1 same build vs same build. *Insert “dueling isn’t skill based LUL” comment from them.*. Oh yeah? Then how come same build v same build the people who say this lose every time?
It’s immaturity and ego, plain and simple.
Nah. It's not nearly that plain and simple.
The only way to have a truly fair fight is to PvP on console (and even that may not be full proof).
A lot of the players who think they are so "skilled" (and I'm not referring to you, as I don't know your specific situation) use macros, special hardware (mouses that record scripted actions etc.), and a vast assortment of addons. it's usually quite easy to spot too - because a lot of them react at exactly the same speeds using exactly the same skills like a damn program. It's like fighting a robot with pre -programmed responses. It's hilarious too because at times you can exploit it by triggering the programmed response at inopportune times. But under normal circumstances it would certainly give them an advantage in response time. Then there are those who use simpler macros to string light attacks onto literally every action they do and never miss a beat, not even while circling or jumping or turning backwards in midair.
Then there are all those addons, that track specific actions for players, giving them endless notifications of various attacks and projectiles. These people like to pretend this is skill that enables them to react quicker and faster to incoming attacks then their opponent, but the truth is it's more likely they just have a more detailed interface than their opponent does.
Now I'm not suggesting this is "cheating". ZoS decides what is considered cheating on their game, not me. But this game's PvP is not fair and only seldom skill based. I would never consider any PvP tournament on this game valid
for example unless it took place on console, because there are just way too many advantages players have access to on PC that their opponents - for what ever reason - may not have. I saw this same thing happen on WoW, when PvP tournaments were won based more on what addons and macros the team had rather then the skill of their members.
Now so long as I'm having fun, none of this is a game breaker for me . Just don't expect me to buy into the illusion that this game's PvP is some competitive skill-based masterpiece. It's not. It's not even close to that.
No addon does that in PvP. This is exactly the kind of unfounded accusation I was talking about. That addon literally doesn’t exist. If it does exist, please tell me where to download it.
People keep saying “oh this set is op and carries people to be too tanky and do dmg with sustain” and “oh this addon tells people when to block and dodge in PvP”
And I keep asking “WHICH SET?” and “WHICH ADDON?” And all I hear back is crickets.
You’re speculating about something you know nothing about, and your argument will remain invalid until you tell us, specifically, what sets and addons you’re talking about. Bonus points if you actually use said sets and said addons so that you can demonstrate you actually have some basic level of familiarity with what you’re claiming to be an expert on.
I don't remember claiming to be an expert. Can you please quote the relevant portion of my post where I supposedly claimed this?
But I know how to read threads that talk about recommend addons for PvP and then go online examine what those said addons purport to do. I'll give a few examples:
Key features:
1. Channeled attacks notification. Each channeled attack in the game has a start time(when the button is pressed) and an end time (when the attack actually fires). The addon provides an on-screen notification when a channelled attack against the player starts. This notification has the icon of the attack's ability and the name of the player initiating the attack.
Channeled attacks being tracked are:
- all heavy attacks (besides lightning staff and restoration staff),
- Snipe (Focused Aim, Lethal Arrow),
- Uppercut (Dizzying Swing, Wrecking Blow),
- Dark Flare/Solar Flare,
- hard-casted Crystal Fragments,
- Assassin's Will/Scourge,
- Ambush,
- Lotus Fan,
- Screaming Cliffracer and Cutting Dive.
2. Notifications for key projectiles. When you are the target of a projectile skill from the list you will get a sound and visual notification when the projectile is launched. Covered skills are:
- Crystal Blast and morphs,
- Javelin and morphs,
- Flame Reach and Shock Touch,
- Stormfist and morphs,
- Assassin's Will/Scourge,
- Shield Charge and its morphs,
- Toppling Charge,
- Unrelenting Grip,
- Scatter shot and its morphs,
The reasoning here is to alert the player about either hard hitting projectiles or those that stun on impact. While shield and toppling charges are not technically projectiles, they stun the player and, thus fall under this category.
5. KOS/COOL system. This feature allows you to add a person to KOS list and to get notified if this person attacked you or you mouseovered him on any character of his account.
Additionally the KOS list shows friends who are nearby.
As a separate feature KOS window shows people on your your COOL list. People added to this list (through context menu, keybind) are treated as friends throughout the addon. Think about a second friend list for cool people who didn't make it into you real friend list.
KOS window has 4 distinct modes. In 'All' mode both friends and KOS targets are shown. In "Allies" mode only friends/COOLs and KOS targets of the same faction as the player are shown. In "Enemies" mode the list will only have KOS targets who are not from the same faction as the player. And lastly in "Setup" mode you will see a scrollable list of all the players you added to the KOS list.
I won't bore you with more examples. But these addons claim to do pretty much exactly what I said they did.
And I didn't just mention addons either. I also talked about macros and specialized mouses that allow players to record scripted actions etc. There are just a lot of factors that can go into not just PvP - but the game play generally - that can give players advantages over others. This is nothing new has been a thing on PC MMORPGs for as long as I can remember. It was certainly a thing on WoW as well (a huge thing actually). I played with addons and macros on that game myself. Why? Because it was a huge advantage to do so and made me more effective in combat. So I don't know why you feel a need to try and deny their existence and pretend no one has advantages over others on this game due to these kinds of added programs and it's all just pure skill. It would be better to just admit it. It doesn't take away from your own abilities or skill to do so. It's simply an acceptance of the reality. And it's not just in combat. There are addons on this game that give players significant advantages in other areas of the game as well, such as using the guild traders or farming materials etc. I could really go on and on. But I won't because this post is long enough already.
This is the Miat's PvP Alerts addon and it no longer does any of those key features you mentioned. @Jeremy
This is why i think people should research and use what they're talking about before talking about it. You literally just posted an addon that hasn't worked for over two years as an example of an OP addon.
EDIT:
BTW @SHOW You might be my new favorite forum poster. You managed to appeal to both sides in a way that makes each of them appreciate you. 10/10, would like again.
Right now the tradeoff is between DMG/Healing, tankiness, and resource recovery. People with high dmg/healing tend to have low tankiness and low resource recovery. The better you get as a player, the more you can use tap-blocks and strategic rolls, as well as heavy attacks to make up for tankiness and resource recovery from sets...
My main point is that in order to run insanely high dmg/healing setups, you have to be askilled player because the sustain and the tankiness aren't coming from sets, they're coming from knowing what to do and when to do it to get the resources and tankiness.
Also i'm in essence thief, not fury, but i do put on fury from time to timehehe.
Well the website said it still functioned...at least all of the "Key Features"
So you are saying there are no addons any longer that alert players to incoming moves in PvP? That there are no addons that assist players with blocking or doding? There are no adds that give players added information they wouldn't normally have?
I find that really hard to believe.
And you completely ignored the rest of my post which talks about macros or special hardware that records scripted actions etc.
You can continue to push this theory of yours that everyone is on exactly same footing when it comes to MMO gameplay on PCs and it's all skill based - and that they these added features bring no significant advantages to players (I guess they all just download them for no apparent reason). But I don't think it's a serious argument. Any honest person who is familiar with the advantages these kind of addons, macros, and hardware additions bring to your gameplay understand these are real advantages that give you an edge. And that's exactly why people use them.
Addons all get their information from the API which is data ZOS makes available to said addons. ZOS removed all incoming attack data from the API so yes, I’m 100% sure that no addons tell people when to block or dodge in PvP.
Most of us just know how play and how to predict extremely telegraphed burst combos.
Here is addon called "Code's Combat Alerts"
What this addon works for:
Taking Aim
Although the visual cue for this mechanic is glaringly obvious and difficult to miss, the cue is designed to aid in the interrupt of Taking Aim. If the enemy could not be interrupted, timing a dodge roll is difficult because the ability has an extremely long windup of 9 seconds (5s in Halls), and the secondary visual cue—the enemy lowering their bow to aim and the intensification of the orange glow—still happens far too long before the actual cast, which means that dodge rolls based on that secondary visual cue would still happen too early.
This addon will sound an audible alert to signal the need to dodge 1.6s before the actual cast, and players should time their dodge on that cue.
If the enemy is interrupted or killed before the 1.6s remaining mark, there will be no alert of any sort; i.e., there is no alert of the start of a Taking Aim cast. Most Taking Aims are interrupted, so there is no point in adding unnecessary noise; the alert is sounded only in those exceptional cases where an interrupt still had not happened with only 1.6s remaining.
Various Dodge Roll Mechanics
This addon will sound an audible alert to signal the need to dodge specific mechanics. Most dodgeable attacks will not generate an alert. The goal of this addon is to fill the gaps in specific cases where the game's visual cues are insufficient or difficult to use. Things like Nerien'eth's and Voriak's "skull attacks" in Crypt of Hearts II and Maelstrom or Skoria's fireball in City of Ash II all have good, well-designed visual cues, and I see little reason to have alerts for them.
Spindleclutch I: Web Blast and Arachnophobia
Spindleclutch II: Enervating Seal
Fungal Grotto II: Shadow Bolt
Dragonstar Arena: Lethal Arrow (if it is not interrupted quickly enough)
Falkreath Hold: Fiery Blast (if not targeting the tank)
Maelstrom Arena
Alert for the spawn of Webspinners in stage 6
Dodge alert for Ball Lightning in stage 7
Maw of Lorkhaj
Status display, visible only to players with the tank role, to show the degree of the Armor Weakened debuff from the Hulks' Thunderous Smash ability during the Rakkhat encounter in Veteran Maw of Lorkhaj
You can drag this status display around with your mouse to reposition it.
This tracks all players who have the debuff and the degree of each of those player's debuff, so a main tank can see when their tanking partner has been hit with two smashes.
Scalecaller Peak
Audible alert for Pestilent Breath cones
Alert for Inferno's Hold that identifies who the target will be (although Zaan does look in the direction of her intended victim, it is sometimes impossible to discern who that is when players are stacked closely together)
Fang Lair
Dodge alert for Clash of Bones (to help with the slightly unusual timing of dodging these attacks)
Timer that counts down to when the Cadaverous Senche-Tiger will do its Death Grip mechanic (if the senche has been put down, the timer will count down to when it will reawaken, because Death Grip is the first thing that it will do immediately upon reawakening)
You can drag this timer around with your mouse to reposition it.
This timer counts down to when the senche initially fears its victim, which is the point at which the victim loses control of their character. The actual interruptible Death Grip mechanic follows about a second later.
Additionally, at the start of the initial fear, an alert will be displayed that identifies the victim.
Cloudrest
Timer for the Shade of Z'Maja's Baneful Burst mechanic
The first Baneful Burst comes approximately 10s after the arrival of the Shade
Subsequent Baneful Bursts typically happen every 22-24s
Occasionally, a Baneful Burst can happen as late as 30s after the previous one, if it is preempted by a Roaring Flare
The timer is color-coded:
The timer is normally white
The timer turns blue approximately 4s before the start of the Baneful Burst cast animation
The timer turns purple approximately 2s before the start of the Baneful Burst cast animation
The timer turns pink and will say "Incoming" once the cast animation for Baneful Burst starts
The timer will turn back to white once the cast is completed
If the Baneful Burst is preempted by a Roaring Flare, the timer will indicate that the mechanic is awaiting the completion of the Flare; Z'Maja will start to cast Baneful Burst within 1s or less after the Flare completes.
Color-coded display of the current distance between two Roaring Flares during execute phase
Video demonstrating this feature (the video's description also contains commentary about the usage of this feature)
Roaring Flares have a radius of 3.5m
The display will be color-coded red if there is substantial overlap of the two flares (less than 6m apart)
The display will be color-coded orange if there is minor overlap of the two flares (6-7m apart)
The display will be color-coded yellow if there is no overlap of the two flares, but they are uncomfortably close (7-7.5m apart)
The display will be color-coded green if the two flares are a comfortably safe distance apart (more than 7.5m apart)
This will allow groups to quickly determine at a glance, up to 2.5s before the circular flare telegraphs even appear, whether or not movement is necessary
Status display, visible only to players with the tank or healer role, to show the degree of the Preyed Upon effect from the gryphon when engaging the side bosses individually
This effect determines the severity of the bleed; it if reaches a high level, a tank will require extra attention from the healers
Alert, visible only to the player who has taunt on Z'Maja, for the Shade of Relequen's Shocking Smash (this eliminates the need for the off tank to call out "Sparkles" for the main tank)
The player who is not the main tank and who has Crushing Darkness will be reminded of this for the duration of the effect in the form of a faint green aura around the edges of their screen
This feature is intended for cases where Crushing Darkness spawns in group, and the initial spawn message is missed or otherwise overlooked
This feature can be disabled with the /cca crushing chat command
March of Sacrifices
Dodge alert for a number of trash mob heavy attacks that are capable of 1-shotting players through block
Block alert for Shield Charge
Dodge alert for Trapping Bolt (if it is not interrupted quickly enough)
Dodge alert for Fiery Remnant
Dodge alert for Slaughtering Strike
Dodge alert for Fetid Globule (its long animation complicates the timing of this dodge)
Status alert for the start of the Electric Water and Venomous Spores mechanics
Moon Hunter Keep
Dodge alert for a number of trash mob heavy attacks that are capable of 1-shotting players through block
Dodge alert for Root Stomp (for the Root of the Problem achievement)
Alert for when it's time to switch taunt on Ary and Zel; this switch shortly precedes their AoE Pounce ability, which will be alerted as well
Frostvault
Dodge alert for Crushing Blow
Dodge alert for Reverberating Smash (Tzogvin's reckless charge)
Dodge alert for Bola Ball (Tzogvin's tether, which can be avoided entirely if dodged)
Dodge alert for Hammer
Dodge alert for Targeted Salvo (if it is not interrupted quickly enough)
Dodge alert for Whipping Bolts (intended for groups that choose to kill the fire arm first in hard mode)
Status alert for the ignition of the Whirring Blade Trap
Timer for Enfeebling Effluvium
When Enfeebling Effluvium is active, the timer will be white and will count down to when the effect will end
After Enfeebling Effluvium ends, the timer will be green and will count up to when the effect will restart (in 15s), turning orange after 12s
Timer for the Skeevaton phase in Hard Mode
Depths of Malatar
Warning for incoming Decrepify (so players can top off their health before the defile sets in)
Sunspire
Sunspire Mechanics Guide
Alert for dragon breaths
Alert for Frozen Tomb
Alert for Focused Fire
Alert for Thrash
Alert for Sweeping Breath
Alert for Negate Field
Alert for Soul Tear
Alert for Molten Meteor
What this addon doesn't work for:
Mechanics found in trials are generally covered by Raid Notifier and other trial-specific addons.
Note: This addon is a continuation of and replaces the Perfect Roll addon. It is recommended that you uninstall the old Perfect Roll addon if you still have it installed.
The website is online and ready for download.
So you keep saying there are no addons that alert players or assist them with blocking and dodging - yet every time I use google I sure have no trouble finding one. So either there are just a lot of non functional addons online for people to download or they do actually exist.
That addon (Code`s Alerts) works for PVE npc attacks, not against human players. Also Miat`s no longer work like as you think. Try it out. You can put it on and i`ll come Snipe you - there will be no warnings anymore. It used to for some time alert even if someone was charging a heavy attack or casting a Snipe from Sneak/Cloak, then the API was changed so it no longer gives such warnings.
So, people have to actually listen to the sound cues again like.. manually with own ears and Dodge or Block appropiately at the right times without any assists on that.Moonsorrow wrote: »What I find truly disturbing is that although 1vX is a very learnable skill, the people who say it is hacks or builds or addons or X excuse have never even attempted to learn it. Their egos are rationalizing away their losses rather than attempting to learn from them.
And I’ve never seen a good player who thinks ESO PvP isn’t skill based. It’s not as skill based as it was, but it’s still extremely skill based.
The people who say that all you need to be good at PvP is an addon and a build all have one thing in common - they’ve never put on “that build” or used “that addon”. Usually they rationalize this by saying they don’t want to be a meta jumper, or they don’t want an unfair advantage. This is, of course, BS, seeing as how all addons get info specifically designed for our clients to have as determined by ZOS. All sets are in the game and are balanced by ZOS. The real reason some people don’t do this is because then they’d run out of excuses for why they keep losing.
If you think eso PvP is based around builds or addons, get the addons and put on the build and prove it.
Until they do, these people are literally talking about something they’ve never even attempted as if they were an authority on the matter. They clearly aren’t.
I look forward to fighting more people who will lose with excuses and stay ignorant rather than being humble enough to admit that there’s still more to learn, more ways to improve, and more builds to try. I always need more eXtras to feature on my stream and in YouTube uploads.
The day I think I know everything about this game is the day I stop improving.
For people who might be curious, you’re welcome to watch me live stream. For people who think skill isn’t a factor, I challenge any of you to a 1v1 same build vs same build. *Insert “dueling isn’t skill based LUL” comment from them.*. Oh yeah? Then how come same build v same build the people who say this lose every time?
It’s immaturity and ego, plain and simple.
Nah. It's not nearly that plain and simple.
The only way to have a truly fair fight is to PvP on console (and even that may not be full proof).
A lot of the players who think they are so "skilled" (and I'm not referring to you, as I don't know your specific situation) use macros, special hardware (mouses that record scripted actions etc.), and a vast assortment of addons. it's usually quite easy to spot too - because a lot of them react at exactly the same speeds using exactly the same skills like a damn program. It's like fighting a robot with pre -programmed responses. It's hilarious too because at times you can exploit it by triggering the programmed response at inopportune times. But under normal circumstances it would certainly give them an advantage in response time. Then there are those who use simpler macros to string light attacks onto literally every action they do and never miss a beat, not even while circling or jumping or turning backwards in midair.
Then there are all those addons, that track specific actions for players, giving them endless notifications of various attacks and projectiles. These people like to pretend this is skill that enables them to react quicker and faster to incoming attacks then their opponent, but the truth is it's more likely they just have a more detailed interface than their opponent does.
Now I'm not suggesting this is "cheating". ZoS decides what is considered cheating on their game, not me. But this game's PvP is not fair and only seldom skill based. I would never consider any PvP tournament on this game valid
for example unless it took place on console, because there are just way too many advantages players have access to on PC that their opponents - for what ever reason - may not have. I saw this same thing happen on WoW, when PvP tournaments were won based more on what addons and macros the team had rather then the skill of their members.
Now so long as I'm having fun, none of this is a game breaker for me . Just don't expect me to buy into the illusion that this game's PvP is some competitive skill-based masterpiece. It's not. It's not even close to that.
No addon does that in PvP. This is exactly the kind of unfounded accusation I was talking about. That addon literally doesn’t exist. If it does exist, please tell me where to download it.
People keep saying “oh this set is op and carries people to be too tanky and do dmg with sustain” and “oh this addon tells people when to block and dodge in PvP”
And I keep asking “WHICH SET?” and “WHICH ADDON?” And all I hear back is crickets.
You’re speculating about something you know nothing about, and your argument will remain invalid until you tell us, specifically, what sets and addons you’re talking about. Bonus points if you actually use said sets and said addons so that you can demonstrate you actually have some basic level of familiarity with what you’re claiming to be an expert on.
I don't remember claiming to be an expert. Can you please quote the relevant portion of my post where I supposedly claimed this?
But I know how to read threads that talk about recommend addons for PvP and then go online examine what those said addons purport to do. I'll give a few examples:
Key features:
1. Channeled attacks notification. Each channeled attack in the game has a start time(when the button is pressed) and an end time (when the attack actually fires). The addon provides an on-screen notification when a channelled attack against the player starts. This notification has the icon of the attack's ability and the name of the player initiating the attack.
Channeled attacks being tracked are:
- all heavy attacks (besides lightning staff and restoration staff),
- Snipe (Focused Aim, Lethal Arrow),
- Uppercut (Dizzying Swing, Wrecking Blow),
- Dark Flare/Solar Flare,
- hard-casted Crystal Fragments,
- Assassin's Will/Scourge,
- Ambush,
- Lotus Fan,
- Screaming Cliffracer and Cutting Dive.
2. Notifications for key projectiles. When you are the target of a projectile skill from the list you will get a sound and visual notification when the projectile is launched. Covered skills are:
- Crystal Blast and morphs,
- Javelin and morphs,
- Flame Reach and Shock Touch,
- Stormfist and morphs,
- Assassin's Will/Scourge,
- Shield Charge and its morphs,
- Toppling Charge,
- Unrelenting Grip,
- Scatter shot and its morphs,
The reasoning here is to alert the player about either hard hitting projectiles or those that stun on impact. While shield and toppling charges are not technically projectiles, they stun the player and, thus fall under this category.
5. KOS/COOL system. This feature allows you to add a person to KOS list and to get notified if this person attacked you or you mouseovered him on any character of his account.
Additionally the KOS list shows friends who are nearby.
As a separate feature KOS window shows people on your your COOL list. People added to this list (through context menu, keybind) are treated as friends throughout the addon. Think about a second friend list for cool people who didn't make it into you real friend list.
KOS window has 4 distinct modes. In 'All' mode both friends and KOS targets are shown. In "Allies" mode only friends/COOLs and KOS targets of the same faction as the player are shown. In "Enemies" mode the list will only have KOS targets who are not from the same faction as the player. And lastly in "Setup" mode you will see a scrollable list of all the players you added to the KOS list.
I won't bore you with more examples. But these addons claim to do pretty much exactly what I said they did.
And I didn't just mention addons either. I also talked about macros and specialized mouses that allow players to record scripted actions etc. There are just a lot of factors that can go into not just PvP - but the game play generally - that can give players advantages over others. This is nothing new has been a thing on PC MMORPGs for as long as I can remember. It was certainly a thing on WoW as well (a huge thing actually). I played with addons and macros on that game myself. Why? Because it was a huge advantage to do so and made me more effective in combat. So I don't know why you feel a need to try and deny their existence and pretend no one has advantages over others on this game due to these kinds of added programs and it's all just pure skill. It would be better to just admit it. It doesn't take away from your own abilities or skill to do so. It's simply an acceptance of the reality. And it's not just in combat. There are addons on this game that give players significant advantages in other areas of the game as well, such as using the guild traders or farming materials etc. I could really go on and on. But I won't because this post is long enough already.
This is the Miat's PvP Alerts addon and it no longer does any of those key features you mentioned. @Jeremy
This is why i think people should research and use what they're talking about before talking about it. You literally just posted an addon that hasn't worked for over two years as an example of an OP addon.
EDIT:
BTW @SHOW You might be my new favorite forum poster. You managed to appeal to both sides in a way that makes each of them appreciate you. 10/10, would like again.
Right now the tradeoff is between DMG/Healing, tankiness, and resource recovery. People with high dmg/healing tend to have low tankiness and low resource recovery. The better you get as a player, the more you can use tap-blocks and strategic rolls, as well as heavy attacks to make up for tankiness and resource recovery from sets...
My main point is that in order to run insanely high dmg/healing setups, you have to be askilled player because the sustain and the tankiness aren't coming from sets, they're coming from knowing what to do and when to do it to get the resources and tankiness.
Also i'm in essence thief, not fury, but i do put on fury from time to timehehe.
Well the website said it still functioned...at least all of the "Key Features"
So you are saying there are no addons any longer that alert players to incoming moves in PvP? That there are no addons that assist players with blocking or doding? There are no adds that give players added information they wouldn't normally have?
I find that really hard to believe.
And you completely ignored the rest of my post which talks about macros or special hardware that records scripted actions etc.
You can continue to push this theory of yours that everyone is on exactly same footing when it comes to MMO gameplay on PCs and it's all skill based - and that they these added features bring no significant advantages to players (I guess they all just download them for no apparent reason). But I don't think it's a serious argument. Any honest person who is familiar with the advantages these kind of addons, macros, and hardware additions bring to your gameplay understand these are real advantages that give you an edge. And that's exactly why people use them.
Addons all get their information from the API which is data ZOS makes available to said addons. ZOS removed all incoming attack data from the API so yes, I’m 100% sure that no addons tell people when to block or dodge in PvP.
Most of us just know how play and how to predict extremely telegraphed burst combos.
Here is addon called "Code's Combat Alerts"
What this addon works for:
Taking Aim
Although the visual cue for this mechanic is glaringly obvious and difficult to miss, the cue is designed to aid in the interrupt of Taking Aim. If the enemy could not be interrupted, timing a dodge roll is difficult because the ability has an extremely long windup of 9 seconds (5s in Halls), and the secondary visual cue—the enemy lowering their bow to aim and the intensification of the orange glow—still happens far too long before the actual cast, which means that dodge rolls based on that secondary visual cue would still happen too early.
This addon will sound an audible alert to signal the need to dodge 1.6s before the actual cast, and players should time their dodge on that cue.
If the enemy is interrupted or killed before the 1.6s remaining mark, there will be no alert of any sort; i.e., there is no alert of the start of a Taking Aim cast. Most Taking Aims are interrupted, so there is no point in adding unnecessary noise; the alert is sounded only in those exceptional cases where an interrupt still had not happened with only 1.6s remaining.
Various Dodge Roll Mechanics
This addon will sound an audible alert to signal the need to dodge specific mechanics. Most dodgeable attacks will not generate an alert. The goal of this addon is to fill the gaps in specific cases where the game's visual cues are insufficient or difficult to use. Things like Nerien'eth's and Voriak's "skull attacks" in Crypt of Hearts II and Maelstrom or Skoria's fireball in City of Ash II all have good, well-designed visual cues, and I see little reason to have alerts for them.
Spindleclutch I: Web Blast and Arachnophobia
Spindleclutch II: Enervating Seal
Fungal Grotto II: Shadow Bolt
Dragonstar Arena: Lethal Arrow (if it is not interrupted quickly enough)
Falkreath Hold: Fiery Blast (if not targeting the tank)
Maelstrom Arena
Alert for the spawn of Webspinners in stage 6
Dodge alert for Ball Lightning in stage 7
Maw of Lorkhaj
Status display, visible only to players with the tank role, to show the degree of the Armor Weakened debuff from the Hulks' Thunderous Smash ability during the Rakkhat encounter in Veteran Maw of Lorkhaj
You can drag this status display around with your mouse to reposition it.
This tracks all players who have the debuff and the degree of each of those player's debuff, so a main tank can see when their tanking partner has been hit with two smashes.
Scalecaller Peak
Audible alert for Pestilent Breath cones
Alert for Inferno's Hold that identifies who the target will be (although Zaan does look in the direction of her intended victim, it is sometimes impossible to discern who that is when players are stacked closely together)
Fang Lair
Dodge alert for Clash of Bones (to help with the slightly unusual timing of dodging these attacks)
Timer that counts down to when the Cadaverous Senche-Tiger will do its Death Grip mechanic (if the senche has been put down, the timer will count down to when it will reawaken, because Death Grip is the first thing that it will do immediately upon reawakening)
You can drag this timer around with your mouse to reposition it.
This timer counts down to when the senche initially fears its victim, which is the point at which the victim loses control of their character. The actual interruptible Death Grip mechanic follows about a second later.
Additionally, at the start of the initial fear, an alert will be displayed that identifies the victim.
Cloudrest
Timer for the Shade of Z'Maja's Baneful Burst mechanic
The first Baneful Burst comes approximately 10s after the arrival of the Shade
Subsequent Baneful Bursts typically happen every 22-24s
Occasionally, a Baneful Burst can happen as late as 30s after the previous one, if it is preempted by a Roaring Flare
The timer is color-coded:
The timer is normally white
The timer turns blue approximately 4s before the start of the Baneful Burst cast animation
The timer turns purple approximately 2s before the start of the Baneful Burst cast animation
The timer turns pink and will say "Incoming" once the cast animation for Baneful Burst starts
The timer will turn back to white once the cast is completed
If the Baneful Burst is preempted by a Roaring Flare, the timer will indicate that the mechanic is awaiting the completion of the Flare; Z'Maja will start to cast Baneful Burst within 1s or less after the Flare completes.
Color-coded display of the current distance between two Roaring Flares during execute phase
Video demonstrating this feature (the video's description also contains commentary about the usage of this feature)
Roaring Flares have a radius of 3.5m
The display will be color-coded red if there is substantial overlap of the two flares (less than 6m apart)
The display will be color-coded orange if there is minor overlap of the two flares (6-7m apart)
The display will be color-coded yellow if there is no overlap of the two flares, but they are uncomfortably close (7-7.5m apart)
The display will be color-coded green if the two flares are a comfortably safe distance apart (more than 7.5m apart)
This will allow groups to quickly determine at a glance, up to 2.5s before the circular flare telegraphs even appear, whether or not movement is necessary
Status display, visible only to players with the tank or healer role, to show the degree of the Preyed Upon effect from the gryphon when engaging the side bosses individually
This effect determines the severity of the bleed; it if reaches a high level, a tank will require extra attention from the healers
Alert, visible only to the player who has taunt on Z'Maja, for the Shade of Relequen's Shocking Smash (this eliminates the need for the off tank to call out "Sparkles" for the main tank)
The player who is not the main tank and who has Crushing Darkness will be reminded of this for the duration of the effect in the form of a faint green aura around the edges of their screen
This feature is intended for cases where Crushing Darkness spawns in group, and the initial spawn message is missed or otherwise overlooked
This feature can be disabled with the /cca crushing chat command
March of Sacrifices
Dodge alert for a number of trash mob heavy attacks that are capable of 1-shotting players through block
Block alert for Shield Charge
Dodge alert for Trapping Bolt (if it is not interrupted quickly enough)
Dodge alert for Fiery Remnant
Dodge alert for Slaughtering Strike
Dodge alert for Fetid Globule (its long animation complicates the timing of this dodge)
Status alert for the start of the Electric Water and Venomous Spores mechanics
Moon Hunter Keep
Dodge alert for a number of trash mob heavy attacks that are capable of 1-shotting players through block
Dodge alert for Root Stomp (for the Root of the Problem achievement)
Alert for when it's time to switch taunt on Ary and Zel; this switch shortly precedes their AoE Pounce ability, which will be alerted as well
Frostvault
Dodge alert for Crushing Blow
Dodge alert for Reverberating Smash (Tzogvin's reckless charge)
Dodge alert for Bola Ball (Tzogvin's tether, which can be avoided entirely if dodged)
Dodge alert for Hammer
Dodge alert for Targeted Salvo (if it is not interrupted quickly enough)
Dodge alert for Whipping Bolts (intended for groups that choose to kill the fire arm first in hard mode)
Status alert for the ignition of the Whirring Blade Trap
Timer for Enfeebling Effluvium
When Enfeebling Effluvium is active, the timer will be white and will count down to when the effect will end
After Enfeebling Effluvium ends, the timer will be green and will count up to when the effect will restart (in 15s), turning orange after 12s
Timer for the Skeevaton phase in Hard Mode
Depths of Malatar
Warning for incoming Decrepify (so players can top off their health before the defile sets in)
Sunspire
Sunspire Mechanics Guide
Alert for dragon breaths
Alert for Frozen Tomb
Alert for Focused Fire
Alert for Thrash
Alert for Sweeping Breath
Alert for Negate Field
Alert for Soul Tear
Alert for Molten Meteor
What this addon doesn't work for:
Mechanics found in trials are generally covered by Raid Notifier and other trial-specific addons.
Note: This addon is a continuation of and replaces the Perfect Roll addon. It is recommended that you uninstall the old Perfect Roll addon if you still have it installed.
The website is online and ready for download.
So you keep saying there are no addons that alert players or assist them with blocking and dodging - yet every time I use google I sure have no trouble finding one. So either there are just a lot of non functional addons online for people to download or they do actually exist.
That addon (Code`s Alerts) works for PVE npc attacks, not against human players. Also Miat`s no longer work like as you think. Try it out. You can put it on and i`ll come Snipe you - there will be no warnings anymore. It used to for some time alert even if someone was charging a heavy attack or casting a Snipe from Sneak/Cloak, then the API was changed so it no longer gives such warnings.
So, people have to actually listen to the sound cues again like.. manually with own ears and Dodge or Block appropiately at the right times without any assists on that.
I mostly just posted that last addon to show there were still add ons out there that assisted players with dodging and blocking. Obviously I did not intend that last one to be about PvP.
I'm not sure if I understand your post in regards to Miat's. Are you saying it now gives sound cues instead of text warnings?
You’d save yourself a lot of grief if you took my original suggestion and actually downloaded these addons you keep talking about / blaming and took the time to find out what they actually do. Get Minion addon manager. It’ll take all of five minutes. Then you can have a conversation about the benefits of addons in PvP without clearly having no experience with what you’re talking about.
You are not giving me any "grief" Thogard. You haven't affected me in the slightest.
I don't download addons anymore on principle. If you're telling me the website lies and these addons are no longer operational. Fine.
What about this Serander addon that keeps tracks of buffs and debuffs. Do you use that one?
No, I don’t like it, it takes up too much space on the screen. I use the buff tracker built into my UI (LUI extended)
It’s the base game buff tracker but with text next to the buffs so my viewers who haven’t memorized the icons can see What buffs are up.
The biggest advantage I get from an addon is the minimap I use. It’s instrumental in battlegrounds.
The other addons I use are just there for data tracking (who I kill) and inventory management.
Well then there you go - you just admitted you used an addon that was "instrumental" for you in battlegrounds.
I rest my case.
Moonsorrow wrote: »What I find truly disturbing is that although 1vX is a very learnable skill, the people who say it is hacks or builds or addons or X excuse have never even attempted to learn it. Their egos are rationalizing away their losses rather than attempting to learn from them.
And I’ve never seen a good player who thinks ESO PvP isn’t skill based. It’s not as skill based as it was, but it’s still extremely skill based.
The people who say that all you need to be good at PvP is an addon and a build all have one thing in common - they’ve never put on “that build” or used “that addon”. Usually they rationalize this by saying they don’t want to be a meta jumper, or they don’t want an unfair advantage. This is, of course, BS, seeing as how all addons get info specifically designed for our clients to have as determined by ZOS. All sets are in the game and are balanced by ZOS. The real reason some people don’t do this is because then they’d run out of excuses for why they keep losing.
If you think eso PvP is based around builds or addons, get the addons and put on the build and prove it.
Until they do, these people are literally talking about something they’ve never even attempted as if they were an authority on the matter. They clearly aren’t.
I look forward to fighting more people who will lose with excuses and stay ignorant rather than being humble enough to admit that there’s still more to learn, more ways to improve, and more builds to try. I always need more eXtras to feature on my stream and in YouTube uploads.
The day I think I know everything about this game is the day I stop improving.
For people who might be curious, you’re welcome to watch me live stream. For people who think skill isn’t a factor, I challenge any of you to a 1v1 same build vs same build. *Insert “dueling isn’t skill based LUL” comment from them.*. Oh yeah? Then how come same build v same build the people who say this lose every time?
It’s immaturity and ego, plain and simple.
Nah. It's not nearly that plain and simple.
The only way to have a truly fair fight is to PvP on console (and even that may not be full proof).
A lot of the players who think they are so "skilled" (and I'm not referring to you, as I don't know your specific situation) use macros, special hardware (mouses that record scripted actions etc.), and a vast assortment of addons. it's usually quite easy to spot too - because a lot of them react at exactly the same speeds using exactly the same skills like a damn program. It's like fighting a robot with pre -programmed responses. It's hilarious too because at times you can exploit it by triggering the programmed response at inopportune times. But under normal circumstances it would certainly give them an advantage in response time. Then there are those who use simpler macros to string light attacks onto literally every action they do and never miss a beat, not even while circling or jumping or turning backwards in midair.
Then there are all those addons, that track specific actions for players, giving them endless notifications of various attacks and projectiles. These people like to pretend this is skill that enables them to react quicker and faster to incoming attacks then their opponent, but the truth is it's more likely they just have a more detailed interface than their opponent does.
Now I'm not suggesting this is "cheating". ZoS decides what is considered cheating on their game, not me. But this game's PvP is not fair and only seldom skill based. I would never consider any PvP tournament on this game valid
for example unless it took place on console, because there are just way too many advantages players have access to on PC that their opponents - for what ever reason - may not have. I saw this same thing happen on WoW, when PvP tournaments were won based more on what addons and macros the team had rather then the skill of their members.
Now so long as I'm having fun, none of this is a game breaker for me . Just don't expect me to buy into the illusion that this game's PvP is some competitive skill-based masterpiece. It's not. It's not even close to that.
No addon does that in PvP. This is exactly the kind of unfounded accusation I was talking about. That addon literally doesn’t exist. If it does exist, please tell me where to download it.
People keep saying “oh this set is op and carries people to be too tanky and do dmg with sustain” and “oh this addon tells people when to block and dodge in PvP”
And I keep asking “WHICH SET?” and “WHICH ADDON?” And all I hear back is crickets.
You’re speculating about something you know nothing about, and your argument will remain invalid until you tell us, specifically, what sets and addons you’re talking about. Bonus points if you actually use said sets and said addons so that you can demonstrate you actually have some basic level of familiarity with what you’re claiming to be an expert on.
I don't remember claiming to be an expert. Can you please quote the relevant portion of my post where I supposedly claimed this?
But I know how to read threads that talk about recommend addons for PvP and then go online examine what those said addons purport to do. I'll give a few examples:
Key features:
1. Channeled attacks notification. Each channeled attack in the game has a start time(when the button is pressed) and an end time (when the attack actually fires). The addon provides an on-screen notification when a channelled attack against the player starts. This notification has the icon of the attack's ability and the name of the player initiating the attack.
Channeled attacks being tracked are:
- all heavy attacks (besides lightning staff and restoration staff),
- Snipe (Focused Aim, Lethal Arrow),
- Uppercut (Dizzying Swing, Wrecking Blow),
- Dark Flare/Solar Flare,
- hard-casted Crystal Fragments,
- Assassin's Will/Scourge,
- Ambush,
- Lotus Fan,
- Screaming Cliffracer and Cutting Dive.
2. Notifications for key projectiles. When you are the target of a projectile skill from the list you will get a sound and visual notification when the projectile is launched. Covered skills are:
- Crystal Blast and morphs,
- Javelin and morphs,
- Flame Reach and Shock Touch,
- Stormfist and morphs,
- Assassin's Will/Scourge,
- Shield Charge and its morphs,
- Toppling Charge,
- Unrelenting Grip,
- Scatter shot and its morphs,
The reasoning here is to alert the player about either hard hitting projectiles or those that stun on impact. While shield and toppling charges are not technically projectiles, they stun the player and, thus fall under this category.
5. KOS/COOL system. This feature allows you to add a person to KOS list and to get notified if this person attacked you or you mouseovered him on any character of his account.
Additionally the KOS list shows friends who are nearby.
As a separate feature KOS window shows people on your your COOL list. People added to this list (through context menu, keybind) are treated as friends throughout the addon. Think about a second friend list for cool people who didn't make it into you real friend list.
KOS window has 4 distinct modes. In 'All' mode both friends and KOS targets are shown. In "Allies" mode only friends/COOLs and KOS targets of the same faction as the player are shown. In "Enemies" mode the list will only have KOS targets who are not from the same faction as the player. And lastly in "Setup" mode you will see a scrollable list of all the players you added to the KOS list.
I won't bore you with more examples. But these addons claim to do pretty much exactly what I said they did.
And I didn't just mention addons either. I also talked about macros and specialized mouses that allow players to record scripted actions etc. There are just a lot of factors that can go into not just PvP - but the game play generally - that can give players advantages over others. This is nothing new has been a thing on PC MMORPGs for as long as I can remember. It was certainly a thing on WoW as well (a huge thing actually). I played with addons and macros on that game myself. Why? Because it was a huge advantage to do so and made me more effective in combat. So I don't know why you feel a need to try and deny their existence and pretend no one has advantages over others on this game due to these kinds of added programs and it's all just pure skill. It would be better to just admit it. It doesn't take away from your own abilities or skill to do so. It's simply an acceptance of the reality. And it's not just in combat. There are addons on this game that give players significant advantages in other areas of the game as well, such as using the guild traders or farming materials etc. I could really go on and on. But I won't because this post is long enough already.
This is the Miat's PvP Alerts addon and it no longer does any of those key features you mentioned. @Jeremy
This is why i think people should research and use what they're talking about before talking about it. You literally just posted an addon that hasn't worked for over two years as an example of an OP addon.
EDIT:
BTW @SHOW You might be my new favorite forum poster. You managed to appeal to both sides in a way that makes each of them appreciate you. 10/10, would like again.
Right now the tradeoff is between DMG/Healing, tankiness, and resource recovery. People with high dmg/healing tend to have low tankiness and low resource recovery. The better you get as a player, the more you can use tap-blocks and strategic rolls, as well as heavy attacks to make up for tankiness and resource recovery from sets...
My main point is that in order to run insanely high dmg/healing setups, you have to be askilled player because the sustain and the tankiness aren't coming from sets, they're coming from knowing what to do and when to do it to get the resources and tankiness.
Also i'm in essence thief, not fury, but i do put on fury from time to timehehe.
Well the website said it still functioned...at least all of the "Key Features"
So you are saying there are no addons any longer that alert players to incoming moves in PvP? That there are no addons that assist players with blocking or doding? There are no adds that give players added information they wouldn't normally have?
I find that really hard to believe.
And you completely ignored the rest of my post which talks about macros or special hardware that records scripted actions etc.
You can continue to push this theory of yours that everyone is on exactly same footing when it comes to MMO gameplay on PCs and it's all skill based - and that they these added features bring no significant advantages to players (I guess they all just download them for no apparent reason). But I don't think it's a serious argument. Any honest person who is familiar with the advantages these kind of addons, macros, and hardware additions bring to your gameplay understand these are real advantages that give you an edge. And that's exactly why people use them.
Addons all get their information from the API which is data ZOS makes available to said addons. ZOS removed all incoming attack data from the API so yes, I’m 100% sure that no addons tell people when to block or dodge in PvP.
Most of us just know how play and how to predict extremely telegraphed burst combos.
Here is addon called "Code's Combat Alerts"
What this addon works for:
Taking Aim
Although the visual cue for this mechanic is glaringly obvious and difficult to miss, the cue is designed to aid in the interrupt of Taking Aim. If the enemy could not be interrupted, timing a dodge roll is difficult because the ability has an extremely long windup of 9 seconds (5s in Halls), and the secondary visual cue—the enemy lowering their bow to aim and the intensification of the orange glow—still happens far too long before the actual cast, which means that dodge rolls based on that secondary visual cue would still happen too early.
This addon will sound an audible alert to signal the need to dodge 1.6s before the actual cast, and players should time their dodge on that cue.
If the enemy is interrupted or killed before the 1.6s remaining mark, there will be no alert of any sort; i.e., there is no alert of the start of a Taking Aim cast. Most Taking Aims are interrupted, so there is no point in adding unnecessary noise; the alert is sounded only in those exceptional cases where an interrupt still had not happened with only 1.6s remaining.
Various Dodge Roll Mechanics
This addon will sound an audible alert to signal the need to dodge specific mechanics. Most dodgeable attacks will not generate an alert. The goal of this addon is to fill the gaps in specific cases where the game's visual cues are insufficient or difficult to use. Things like Nerien'eth's and Voriak's "skull attacks" in Crypt of Hearts II and Maelstrom or Skoria's fireball in City of Ash II all have good, well-designed visual cues, and I see little reason to have alerts for them.
Spindleclutch I: Web Blast and Arachnophobia
Spindleclutch II: Enervating Seal
Fungal Grotto II: Shadow Bolt
Dragonstar Arena: Lethal Arrow (if it is not interrupted quickly enough)
Falkreath Hold: Fiery Blast (if not targeting the tank)
Maelstrom Arena
Alert for the spawn of Webspinners in stage 6
Dodge alert for Ball Lightning in stage 7
Maw of Lorkhaj
Status display, visible only to players with the tank role, to show the degree of the Armor Weakened debuff from the Hulks' Thunderous Smash ability during the Rakkhat encounter in Veteran Maw of Lorkhaj
You can drag this status display around with your mouse to reposition it.
This tracks all players who have the debuff and the degree of each of those player's debuff, so a main tank can see when their tanking partner has been hit with two smashes.
Scalecaller Peak
Audible alert for Pestilent Breath cones
Alert for Inferno's Hold that identifies who the target will be (although Zaan does look in the direction of her intended victim, it is sometimes impossible to discern who that is when players are stacked closely together)
Fang Lair
Dodge alert for Clash of Bones (to help with the slightly unusual timing of dodging these attacks)
Timer that counts down to when the Cadaverous Senche-Tiger will do its Death Grip mechanic (if the senche has been put down, the timer will count down to when it will reawaken, because Death Grip is the first thing that it will do immediately upon reawakening)
You can drag this timer around with your mouse to reposition it.
This timer counts down to when the senche initially fears its victim, which is the point at which the victim loses control of their character. The actual interruptible Death Grip mechanic follows about a second later.
Additionally, at the start of the initial fear, an alert will be displayed that identifies the victim.
Cloudrest
Timer for the Shade of Z'Maja's Baneful Burst mechanic
The first Baneful Burst comes approximately 10s after the arrival of the Shade
Subsequent Baneful Bursts typically happen every 22-24s
Occasionally, a Baneful Burst can happen as late as 30s after the previous one, if it is preempted by a Roaring Flare
The timer is color-coded:
The timer is normally white
The timer turns blue approximately 4s before the start of the Baneful Burst cast animation
The timer turns purple approximately 2s before the start of the Baneful Burst cast animation
The timer turns pink and will say "Incoming" once the cast animation for Baneful Burst starts
The timer will turn back to white once the cast is completed
If the Baneful Burst is preempted by a Roaring Flare, the timer will indicate that the mechanic is awaiting the completion of the Flare; Z'Maja will start to cast Baneful Burst within 1s or less after the Flare completes.
Color-coded display of the current distance between two Roaring Flares during execute phase
Video demonstrating this feature (the video's description also contains commentary about the usage of this feature)
Roaring Flares have a radius of 3.5m
The display will be color-coded red if there is substantial overlap of the two flares (less than 6m apart)
The display will be color-coded orange if there is minor overlap of the two flares (6-7m apart)
The display will be color-coded yellow if there is no overlap of the two flares, but they are uncomfortably close (7-7.5m apart)
The display will be color-coded green if the two flares are a comfortably safe distance apart (more than 7.5m apart)
This will allow groups to quickly determine at a glance, up to 2.5s before the circular flare telegraphs even appear, whether or not movement is necessary
Status display, visible only to players with the tank or healer role, to show the degree of the Preyed Upon effect from the gryphon when engaging the side bosses individually
This effect determines the severity of the bleed; it if reaches a high level, a tank will require extra attention from the healers
Alert, visible only to the player who has taunt on Z'Maja, for the Shade of Relequen's Shocking Smash (this eliminates the need for the off tank to call out "Sparkles" for the main tank)
The player who is not the main tank and who has Crushing Darkness will be reminded of this for the duration of the effect in the form of a faint green aura around the edges of their screen
This feature is intended for cases where Crushing Darkness spawns in group, and the initial spawn message is missed or otherwise overlooked
This feature can be disabled with the /cca crushing chat command
March of Sacrifices
Dodge alert for a number of trash mob heavy attacks that are capable of 1-shotting players through block
Block alert for Shield Charge
Dodge alert for Trapping Bolt (if it is not interrupted quickly enough)
Dodge alert for Fiery Remnant
Dodge alert for Slaughtering Strike
Dodge alert for Fetid Globule (its long animation complicates the timing of this dodge)
Status alert for the start of the Electric Water and Venomous Spores mechanics
Moon Hunter Keep
Dodge alert for a number of trash mob heavy attacks that are capable of 1-shotting players through block
Dodge alert for Root Stomp (for the Root of the Problem achievement)
Alert for when it's time to switch taunt on Ary and Zel; this switch shortly precedes their AoE Pounce ability, which will be alerted as well
Frostvault
Dodge alert for Crushing Blow
Dodge alert for Reverberating Smash (Tzogvin's reckless charge)
Dodge alert for Bola Ball (Tzogvin's tether, which can be avoided entirely if dodged)
Dodge alert for Hammer
Dodge alert for Targeted Salvo (if it is not interrupted quickly enough)
Dodge alert for Whipping Bolts (intended for groups that choose to kill the fire arm first in hard mode)
Status alert for the ignition of the Whirring Blade Trap
Timer for Enfeebling Effluvium
When Enfeebling Effluvium is active, the timer will be white and will count down to when the effect will end
After Enfeebling Effluvium ends, the timer will be green and will count up to when the effect will restart (in 15s), turning orange after 12s
Timer for the Skeevaton phase in Hard Mode
Depths of Malatar
Warning for incoming Decrepify (so players can top off their health before the defile sets in)
Sunspire
Sunspire Mechanics Guide
Alert for dragon breaths
Alert for Frozen Tomb
Alert for Focused Fire
Alert for Thrash
Alert for Sweeping Breath
Alert for Negate Field
Alert for Soul Tear
Alert for Molten Meteor
What this addon doesn't work for:
Mechanics found in trials are generally covered by Raid Notifier and other trial-specific addons.
Note: This addon is a continuation of and replaces the Perfect Roll addon. It is recommended that you uninstall the old Perfect Roll addon if you still have it installed.
The website is online and ready for download.
So you keep saying there are no addons that alert players or assist them with blocking and dodging - yet every time I use google I sure have no trouble finding one. So either there are just a lot of non functional addons online for people to download or they do actually exist.
That addon (Code`s Alerts) works for PVE npc attacks, not against human players. Also Miat`s no longer work like as you think. Try it out. You can put it on and i`ll come Snipe you - there will be no warnings anymore. It used to for some time alert even if someone was charging a heavy attack or casting a Snipe from Sneak/Cloak, then the API was changed so it no longer gives such warnings.
So, people have to actually listen to the sound cues again like.. manually with own ears and Dodge or Block appropiately at the right times without any assists on that.Moonsorrow wrote: »What I find truly disturbing is that although 1vX is a very learnable skill, the people who say it is hacks or builds or addons or X excuse have never even attempted to learn it. Their egos are rationalizing away their losses rather than attempting to learn from them.
And I’ve never seen a good player who thinks ESO PvP isn’t skill based. It’s not as skill based as it was, but it’s still extremely skill based.
The people who say that all you need to be good at PvP is an addon and a build all have one thing in common - they’ve never put on “that build” or used “that addon”. Usually they rationalize this by saying they don’t want to be a meta jumper, or they don’t want an unfair advantage. This is, of course, BS, seeing as how all addons get info specifically designed for our clients to have as determined by ZOS. All sets are in the game and are balanced by ZOS. The real reason some people don’t do this is because then they’d run out of excuses for why they keep losing.
If you think eso PvP is based around builds or addons, get the addons and put on the build and prove it.
Until they do, these people are literally talking about something they’ve never even attempted as if they were an authority on the matter. They clearly aren’t.
I look forward to fighting more people who will lose with excuses and stay ignorant rather than being humble enough to admit that there’s still more to learn, more ways to improve, and more builds to try. I always need more eXtras to feature on my stream and in YouTube uploads.
The day I think I know everything about this game is the day I stop improving.
For people who might be curious, you’re welcome to watch me live stream. For people who think skill isn’t a factor, I challenge any of you to a 1v1 same build vs same build. *Insert “dueling isn’t skill based LUL” comment from them.*. Oh yeah? Then how come same build v same build the people who say this lose every time?
It’s immaturity and ego, plain and simple.
Nah. It's not nearly that plain and simple.
The only way to have a truly fair fight is to PvP on console (and even that may not be full proof).
A lot of the players who think they are so "skilled" (and I'm not referring to you, as I don't know your specific situation) use macros, special hardware (mouses that record scripted actions etc.), and a vast assortment of addons. it's usually quite easy to spot too - because a lot of them react at exactly the same speeds using exactly the same skills like a damn program. It's like fighting a robot with pre -programmed responses. It's hilarious too because at times you can exploit it by triggering the programmed response at inopportune times. But under normal circumstances it would certainly give them an advantage in response time. Then there are those who use simpler macros to string light attacks onto literally every action they do and never miss a beat, not even while circling or jumping or turning backwards in midair.
Then there are all those addons, that track specific actions for players, giving them endless notifications of various attacks and projectiles. These people like to pretend this is skill that enables them to react quicker and faster to incoming attacks then their opponent, but the truth is it's more likely they just have a more detailed interface than their opponent does.
Now I'm not suggesting this is "cheating". ZoS decides what is considered cheating on their game, not me. But this game's PvP is not fair and only seldom skill based. I would never consider any PvP tournament on this game valid
for example unless it took place on console, because there are just way too many advantages players have access to on PC that their opponents - for what ever reason - may not have. I saw this same thing happen on WoW, when PvP tournaments were won based more on what addons and macros the team had rather then the skill of their members.
Now so long as I'm having fun, none of this is a game breaker for me . Just don't expect me to buy into the illusion that this game's PvP is some competitive skill-based masterpiece. It's not. It's not even close to that.
No addon does that in PvP. This is exactly the kind of unfounded accusation I was talking about. That addon literally doesn’t exist. If it does exist, please tell me where to download it.
People keep saying “oh this set is op and carries people to be too tanky and do dmg with sustain” and “oh this addon tells people when to block and dodge in PvP”
And I keep asking “WHICH SET?” and “WHICH ADDON?” And all I hear back is crickets.
You’re speculating about something you know nothing about, and your argument will remain invalid until you tell us, specifically, what sets and addons you’re talking about. Bonus points if you actually use said sets and said addons so that you can demonstrate you actually have some basic level of familiarity with what you’re claiming to be an expert on.
I don't remember claiming to be an expert. Can you please quote the relevant portion of my post where I supposedly claimed this?
But I know how to read threads that talk about recommend addons for PvP and then go online examine what those said addons purport to do. I'll give a few examples:
Key features:
1. Channeled attacks notification. Each channeled attack in the game has a start time(when the button is pressed) and an end time (when the attack actually fires). The addon provides an on-screen notification when a channelled attack against the player starts. This notification has the icon of the attack's ability and the name of the player initiating the attack.
Channeled attacks being tracked are:
- all heavy attacks (besides lightning staff and restoration staff),
- Snipe (Focused Aim, Lethal Arrow),
- Uppercut (Dizzying Swing, Wrecking Blow),
- Dark Flare/Solar Flare,
- hard-casted Crystal Fragments,
- Assassin's Will/Scourge,
- Ambush,
- Lotus Fan,
- Screaming Cliffracer and Cutting Dive.
2. Notifications for key projectiles. When you are the target of a projectile skill from the list you will get a sound and visual notification when the projectile is launched. Covered skills are:
- Crystal Blast and morphs,
- Javelin and morphs,
- Flame Reach and Shock Touch,
- Stormfist and morphs,
- Assassin's Will/Scourge,
- Shield Charge and its morphs,
- Toppling Charge,
- Unrelenting Grip,
- Scatter shot and its morphs,
The reasoning here is to alert the player about either hard hitting projectiles or those that stun on impact. While shield and toppling charges are not technically projectiles, they stun the player and, thus fall under this category.
5. KOS/COOL system. This feature allows you to add a person to KOS list and to get notified if this person attacked you or you mouseovered him on any character of his account.
Additionally the KOS list shows friends who are nearby.
As a separate feature KOS window shows people on your your COOL list. People added to this list (through context menu, keybind) are treated as friends throughout the addon. Think about a second friend list for cool people who didn't make it into you real friend list.
KOS window has 4 distinct modes. In 'All' mode both friends and KOS targets are shown. In "Allies" mode only friends/COOLs and KOS targets of the same faction as the player are shown. In "Enemies" mode the list will only have KOS targets who are not from the same faction as the player. And lastly in "Setup" mode you will see a scrollable list of all the players you added to the KOS list.
I won't bore you with more examples. But these addons claim to do pretty much exactly what I said they did.
And I didn't just mention addons either. I also talked about macros and specialized mouses that allow players to record scripted actions etc. There are just a lot of factors that can go into not just PvP - but the game play generally - that can give players advantages over others. This is nothing new has been a thing on PC MMORPGs for as long as I can remember. It was certainly a thing on WoW as well (a huge thing actually). I played with addons and macros on that game myself. Why? Because it was a huge advantage to do so and made me more effective in combat. So I don't know why you feel a need to try and deny their existence and pretend no one has advantages over others on this game due to these kinds of added programs and it's all just pure skill. It would be better to just admit it. It doesn't take away from your own abilities or skill to do so. It's simply an acceptance of the reality. And it's not just in combat. There are addons on this game that give players significant advantages in other areas of the game as well, such as using the guild traders or farming materials etc. I could really go on and on. But I won't because this post is long enough already.
This is the Miat's PvP Alerts addon and it no longer does any of those key features you mentioned. @Jeremy
This is why i think people should research and use what they're talking about before talking about it. You literally just posted an addon that hasn't worked for over two years as an example of an OP addon.
EDIT:
BTW @SHOW You might be my new favorite forum poster. You managed to appeal to both sides in a way that makes each of them appreciate you. 10/10, would like again.
Right now the tradeoff is between DMG/Healing, tankiness, and resource recovery. People with high dmg/healing tend to have low tankiness and low resource recovery. The better you get as a player, the more you can use tap-blocks and strategic rolls, as well as heavy attacks to make up for tankiness and resource recovery from sets...
My main point is that in order to run insanely high dmg/healing setups, you have to be askilled player because the sustain and the tankiness aren't coming from sets, they're coming from knowing what to do and when to do it to get the resources and tankiness.
Also i'm in essence thief, not fury, but i do put on fury from time to timehehe.
Well the website said it still functioned...at least all of the "Key Features"
So you are saying there are no addons any longer that alert players to incoming moves in PvP? That there are no addons that assist players with blocking or doding? There are no adds that give players added information they wouldn't normally have?
I find that really hard to believe.
And you completely ignored the rest of my post which talks about macros or special hardware that records scripted actions etc.
You can continue to push this theory of yours that everyone is on exactly same footing when it comes to MMO gameplay on PCs and it's all skill based - and that they these added features bring no significant advantages to players (I guess they all just download them for no apparent reason). But I don't think it's a serious argument. Any honest person who is familiar with the advantages these kind of addons, macros, and hardware additions bring to your gameplay understand these are real advantages that give you an edge. And that's exactly why people use them.
Addons all get their information from the API which is data ZOS makes available to said addons. ZOS removed all incoming attack data from the API so yes, I’m 100% sure that no addons tell people when to block or dodge in PvP.
Most of us just know how play and how to predict extremely telegraphed burst combos.
Here is addon called "Code's Combat Alerts"
What this addon works for:
Taking Aim
Although the visual cue for this mechanic is glaringly obvious and difficult to miss, the cue is designed to aid in the interrupt of Taking Aim. If the enemy could not be interrupted, timing a dodge roll is difficult because the ability has an extremely long windup of 9 seconds (5s in Halls), and the secondary visual cue—the enemy lowering their bow to aim and the intensification of the orange glow—still happens far too long before the actual cast, which means that dodge rolls based on that secondary visual cue would still happen too early.
This addon will sound an audible alert to signal the need to dodge 1.6s before the actual cast, and players should time their dodge on that cue.
If the enemy is interrupted or killed before the 1.6s remaining mark, there will be no alert of any sort; i.e., there is no alert of the start of a Taking Aim cast. Most Taking Aims are interrupted, so there is no point in adding unnecessary noise; the alert is sounded only in those exceptional cases where an interrupt still had not happened with only 1.6s remaining.
Various Dodge Roll Mechanics
This addon will sound an audible alert to signal the need to dodge specific mechanics. Most dodgeable attacks will not generate an alert. The goal of this addon is to fill the gaps in specific cases where the game's visual cues are insufficient or difficult to use. Things like Nerien'eth's and Voriak's "skull attacks" in Crypt of Hearts II and Maelstrom or Skoria's fireball in City of Ash II all have good, well-designed visual cues, and I see little reason to have alerts for them.
Spindleclutch I: Web Blast and Arachnophobia
Spindleclutch II: Enervating Seal
Fungal Grotto II: Shadow Bolt
Dragonstar Arena: Lethal Arrow (if it is not interrupted quickly enough)
Falkreath Hold: Fiery Blast (if not targeting the tank)
Maelstrom Arena
Alert for the spawn of Webspinners in stage 6
Dodge alert for Ball Lightning in stage 7
Maw of Lorkhaj
Status display, visible only to players with the tank role, to show the degree of the Armor Weakened debuff from the Hulks' Thunderous Smash ability during the Rakkhat encounter in Veteran Maw of Lorkhaj
You can drag this status display around with your mouse to reposition it.
This tracks all players who have the debuff and the degree of each of those player's debuff, so a main tank can see when their tanking partner has been hit with two smashes.
Scalecaller Peak
Audible alert for Pestilent Breath cones
Alert for Inferno's Hold that identifies who the target will be (although Zaan does look in the direction of her intended victim, it is sometimes impossible to discern who that is when players are stacked closely together)
Fang Lair
Dodge alert for Clash of Bones (to help with the slightly unusual timing of dodging these attacks)
Timer that counts down to when the Cadaverous Senche-Tiger will do its Death Grip mechanic (if the senche has been put down, the timer will count down to when it will reawaken, because Death Grip is the first thing that it will do immediately upon reawakening)
You can drag this timer around with your mouse to reposition it.
This timer counts down to when the senche initially fears its victim, which is the point at which the victim loses control of their character. The actual interruptible Death Grip mechanic follows about a second later.
Additionally, at the start of the initial fear, an alert will be displayed that identifies the victim.
Cloudrest
Timer for the Shade of Z'Maja's Baneful Burst mechanic
The first Baneful Burst comes approximately 10s after the arrival of the Shade
Subsequent Baneful Bursts typically happen every 22-24s
Occasionally, a Baneful Burst can happen as late as 30s after the previous one, if it is preempted by a Roaring Flare
The timer is color-coded:
The timer is normally white
The timer turns blue approximately 4s before the start of the Baneful Burst cast animation
The timer turns purple approximately 2s before the start of the Baneful Burst cast animation
The timer turns pink and will say "Incoming" once the cast animation for Baneful Burst starts
The timer will turn back to white once the cast is completed
If the Baneful Burst is preempted by a Roaring Flare, the timer will indicate that the mechanic is awaiting the completion of the Flare; Z'Maja will start to cast Baneful Burst within 1s or less after the Flare completes.
Color-coded display of the current distance between two Roaring Flares during execute phase
Video demonstrating this feature (the video's description also contains commentary about the usage of this feature)
Roaring Flares have a radius of 3.5m
The display will be color-coded red if there is substantial overlap of the two flares (less than 6m apart)
The display will be color-coded orange if there is minor overlap of the two flares (6-7m apart)
The display will be color-coded yellow if there is no overlap of the two flares, but they are uncomfortably close (7-7.5m apart)
The display will be color-coded green if the two flares are a comfortably safe distance apart (more than 7.5m apart)
This will allow groups to quickly determine at a glance, up to 2.5s before the circular flare telegraphs even appear, whether or not movement is necessary
Status display, visible only to players with the tank or healer role, to show the degree of the Preyed Upon effect from the gryphon when engaging the side bosses individually
This effect determines the severity of the bleed; it if reaches a high level, a tank will require extra attention from the healers
Alert, visible only to the player who has taunt on Z'Maja, for the Shade of Relequen's Shocking Smash (this eliminates the need for the off tank to call out "Sparkles" for the main tank)
The player who is not the main tank and who has Crushing Darkness will be reminded of this for the duration of the effect in the form of a faint green aura around the edges of their screen
This feature is intended for cases where Crushing Darkness spawns in group, and the initial spawn message is missed or otherwise overlooked
This feature can be disabled with the /cca crushing chat command
March of Sacrifices
Dodge alert for a number of trash mob heavy attacks that are capable of 1-shotting players through block
Block alert for Shield Charge
Dodge alert for Trapping Bolt (if it is not interrupted quickly enough)
Dodge alert for Fiery Remnant
Dodge alert for Slaughtering Strike
Dodge alert for Fetid Globule (its long animation complicates the timing of this dodge)
Status alert for the start of the Electric Water and Venomous Spores mechanics
Moon Hunter Keep
Dodge alert for a number of trash mob heavy attacks that are capable of 1-shotting players through block
Dodge alert for Root Stomp (for the Root of the Problem achievement)
Alert for when it's time to switch taunt on Ary and Zel; this switch shortly precedes their AoE Pounce ability, which will be alerted as well
Frostvault
Dodge alert for Crushing Blow
Dodge alert for Reverberating Smash (Tzogvin's reckless charge)
Dodge alert for Bola Ball (Tzogvin's tether, which can be avoided entirely if dodged)
Dodge alert for Hammer
Dodge alert for Targeted Salvo (if it is not interrupted quickly enough)
Dodge alert for Whipping Bolts (intended for groups that choose to kill the fire arm first in hard mode)
Status alert for the ignition of the Whirring Blade Trap
Timer for Enfeebling Effluvium
When Enfeebling Effluvium is active, the timer will be white and will count down to when the effect will end
After Enfeebling Effluvium ends, the timer will be green and will count up to when the effect will restart (in 15s), turning orange after 12s
Timer for the Skeevaton phase in Hard Mode
Depths of Malatar
Warning for incoming Decrepify (so players can top off their health before the defile sets in)
Sunspire
Sunspire Mechanics Guide
Alert for dragon breaths
Alert for Frozen Tomb
Alert for Focused Fire
Alert for Thrash
Alert for Sweeping Breath
Alert for Negate Field
Alert for Soul Tear
Alert for Molten Meteor
What this addon doesn't work for:
Mechanics found in trials are generally covered by Raid Notifier and other trial-specific addons.
Note: This addon is a continuation of and replaces the Perfect Roll addon. It is recommended that you uninstall the old Perfect Roll addon if you still have it installed.
The website is online and ready for download.
So you keep saying there are no addons that alert players or assist them with blocking and dodging - yet every time I use google I sure have no trouble finding one. So either there are just a lot of non functional addons online for people to download or they do actually exist.
That addon (Code`s Alerts) works for PVE npc attacks, not against human players. Also Miat`s no longer work like as you think. Try it out. You can put it on and i`ll come Snipe you - there will be no warnings anymore. It used to for some time alert even if someone was charging a heavy attack or casting a Snipe from Sneak/Cloak, then the API was changed so it no longer gives such warnings.
So, people have to actually listen to the sound cues again like.. manually with own ears and Dodge or Block appropiately at the right times without any assists on that.
I mostly just posted that last addon to show there were still add ons out there that assisted players with dodging and blocking. Obviously I did not intend that last one to be about PvP.
I'm not sure if I understand your post in regards to Miat's. Are you saying it now gives sound cues instead of text warnings?
You’d save yourself a lot of grief if you took my original suggestion and actually downloaded these addons you keep talking about / blaming and took the time to find out what they actually do. Get Minion addon manager. It’ll take all of five minutes. Then you can have a conversation about the benefits of addons in PvP without clearly having no experience with what you’re talking about.
You are not giving me any "grief" Thogard. You haven't affected me in the slightest.
I don't download addons anymore on principle. If you're telling me the website lies and these addons are no longer operational. Fine.
What about this Serander addon that keeps tracks of buffs and debuffs. Do you use that one?
No, I don’t like it, it takes up too much space on the screen. I use the buff tracker built into my UI (LUI extended)
It’s the base game buff tracker but with text next to the buffs so my viewers who haven’t memorized the icons can see What buffs are up.
The biggest advantage I get from an addon is the minimap I use. It’s instrumental in battlegrounds.
The other addons I use are just there for data tracking (who I kill) and inventory management.
Well then there you go - you just admitted you used an addon that was "instrumental" for you in battlegrounds.
I rest my case.
Your case wasn’t about BGs, and BG play hasn’t been mentioned once in this thread. And your case being a minimap is pretty cringe.
You’re too stubborn to learn how to play, and you’re gonna stay that way because I use a minimap. Good talk.
Moonsorrow wrote: »What I find truly disturbing is that although 1vX is a very learnable skill, the people who say it is hacks or builds or addons or X excuse have never even attempted to learn it. Their egos are rationalizing away their losses rather than attempting to learn from them.
And I’ve never seen a good player who thinks ESO PvP isn’t skill based. It’s not as skill based as it was, but it’s still extremely skill based.
The people who say that all you need to be good at PvP is an addon and a build all have one thing in common - they’ve never put on “that build” or used “that addon”. Usually they rationalize this by saying they don’t want to be a meta jumper, or they don’t want an unfair advantage. This is, of course, BS, seeing as how all addons get info specifically designed for our clients to have as determined by ZOS. All sets are in the game and are balanced by ZOS. The real reason some people don’t do this is because then they’d run out of excuses for why they keep losing.
If you think eso PvP is based around builds or addons, get the addons and put on the build and prove it.
Until they do, these people are literally talking about something they’ve never even attempted as if they were an authority on the matter. They clearly aren’t.
I look forward to fighting more people who will lose with excuses and stay ignorant rather than being humble enough to admit that there’s still more to learn, more ways to improve, and more builds to try. I always need more eXtras to feature on my stream and in YouTube uploads.
The day I think I know everything about this game is the day I stop improving.
For people who might be curious, you’re welcome to watch me live stream. For people who think skill isn’t a factor, I challenge any of you to a 1v1 same build vs same build. *Insert “dueling isn’t skill based LUL” comment from them.*. Oh yeah? Then how come same build v same build the people who say this lose every time?
It’s immaturity and ego, plain and simple.
Nah. It's not nearly that plain and simple.
The only way to have a truly fair fight is to PvP on console (and even that may not be full proof).
A lot of the players who think they are so "skilled" (and I'm not referring to you, as I don't know your specific situation) use macros, special hardware (mouses that record scripted actions etc.), and a vast assortment of addons. it's usually quite easy to spot too - because a lot of them react at exactly the same speeds using exactly the same skills like a damn program. It's like fighting a robot with pre -programmed responses. It's hilarious too because at times you can exploit it by triggering the programmed response at inopportune times. But under normal circumstances it would certainly give them an advantage in response time. Then there are those who use simpler macros to string light attacks onto literally every action they do and never miss a beat, not even while circling or jumping or turning backwards in midair.
Then there are all those addons, that track specific actions for players, giving them endless notifications of various attacks and projectiles. These people like to pretend this is skill that enables them to react quicker and faster to incoming attacks then their opponent, but the truth is it's more likely they just have a more detailed interface than their opponent does.
Now I'm not suggesting this is "cheating". ZoS decides what is considered cheating on their game, not me. But this game's PvP is not fair and only seldom skill based. I would never consider any PvP tournament on this game valid
for example unless it took place on console, because there are just way too many advantages players have access to on PC that their opponents - for what ever reason - may not have. I saw this same thing happen on WoW, when PvP tournaments were won based more on what addons and macros the team had rather then the skill of their members.
Now so long as I'm having fun, none of this is a game breaker for me . Just don't expect me to buy into the illusion that this game's PvP is some competitive skill-based masterpiece. It's not. It's not even close to that.
No addon does that in PvP. This is exactly the kind of unfounded accusation I was talking about. That addon literally doesn’t exist. If it does exist, please tell me where to download it.
People keep saying “oh this set is op and carries people to be too tanky and do dmg with sustain” and “oh this addon tells people when to block and dodge in PvP”
And I keep asking “WHICH SET?” and “WHICH ADDON?” And all I hear back is crickets.
You’re speculating about something you know nothing about, and your argument will remain invalid until you tell us, specifically, what sets and addons you’re talking about. Bonus points if you actually use said sets and said addons so that you can demonstrate you actually have some basic level of familiarity with what you’re claiming to be an expert on.
I don't remember claiming to be an expert. Can you please quote the relevant portion of my post where I supposedly claimed this?
But I know how to read threads that talk about recommend addons for PvP and then go online examine what those said addons purport to do. I'll give a few examples:
Key features:
1. Channeled attacks notification. Each channeled attack in the game has a start time(when the button is pressed) and an end time (when the attack actually fires). The addon provides an on-screen notification when a channelled attack against the player starts. This notification has the icon of the attack's ability and the name of the player initiating the attack.
Channeled attacks being tracked are:
- all heavy attacks (besides lightning staff and restoration staff),
- Snipe (Focused Aim, Lethal Arrow),
- Uppercut (Dizzying Swing, Wrecking Blow),
- Dark Flare/Solar Flare,
- hard-casted Crystal Fragments,
- Assassin's Will/Scourge,
- Ambush,
- Lotus Fan,
- Screaming Cliffracer and Cutting Dive.
2. Notifications for key projectiles. When you are the target of a projectile skill from the list you will get a sound and visual notification when the projectile is launched. Covered skills are:
- Crystal Blast and morphs,
- Javelin and morphs,
- Flame Reach and Shock Touch,
- Stormfist and morphs,
- Assassin's Will/Scourge,
- Shield Charge and its morphs,
- Toppling Charge,
- Unrelenting Grip,
- Scatter shot and its morphs,
The reasoning here is to alert the player about either hard hitting projectiles or those that stun on impact. While shield and toppling charges are not technically projectiles, they stun the player and, thus fall under this category.
5. KOS/COOL system. This feature allows you to add a person to KOS list and to get notified if this person attacked you or you mouseovered him on any character of his account.
Additionally the KOS list shows friends who are nearby.
As a separate feature KOS window shows people on your your COOL list. People added to this list (through context menu, keybind) are treated as friends throughout the addon. Think about a second friend list for cool people who didn't make it into you real friend list.
KOS window has 4 distinct modes. In 'All' mode both friends and KOS targets are shown. In "Allies" mode only friends/COOLs and KOS targets of the same faction as the player are shown. In "Enemies" mode the list will only have KOS targets who are not from the same faction as the player. And lastly in "Setup" mode you will see a scrollable list of all the players you added to the KOS list.
I won't bore you with more examples. But these addons claim to do pretty much exactly what I said they did.
And I didn't just mention addons either. I also talked about macros and specialized mouses that allow players to record scripted actions etc. There are just a lot of factors that can go into not just PvP - but the game play generally - that can give players advantages over others. This is nothing new has been a thing on PC MMORPGs for as long as I can remember. It was certainly a thing on WoW as well (a huge thing actually). I played with addons and macros on that game myself. Why? Because it was a huge advantage to do so and made me more effective in combat. So I don't know why you feel a need to try and deny their existence and pretend no one has advantages over others on this game due to these kinds of added programs and it's all just pure skill. It would be better to just admit it. It doesn't take away from your own abilities or skill to do so. It's simply an acceptance of the reality. And it's not just in combat. There are addons on this game that give players significant advantages in other areas of the game as well, such as using the guild traders or farming materials etc. I could really go on and on. But I won't because this post is long enough already.
This is the Miat's PvP Alerts addon and it no longer does any of those key features you mentioned. @Jeremy
This is why i think people should research and use what they're talking about before talking about it. You literally just posted an addon that hasn't worked for over two years as an example of an OP addon.
EDIT:
BTW @SHOW You might be my new favorite forum poster. You managed to appeal to both sides in a way that makes each of them appreciate you. 10/10, would like again.
Right now the tradeoff is between DMG/Healing, tankiness, and resource recovery. People with high dmg/healing tend to have low tankiness and low resource recovery. The better you get as a player, the more you can use tap-blocks and strategic rolls, as well as heavy attacks to make up for tankiness and resource recovery from sets...
My main point is that in order to run insanely high dmg/healing setups, you have to be askilled player because the sustain and the tankiness aren't coming from sets, they're coming from knowing what to do and when to do it to get the resources and tankiness.
Also i'm in essence thief, not fury, but i do put on fury from time to timehehe.
Well the website said it still functioned...at least all of the "Key Features"
So you are saying there are no addons any longer that alert players to incoming moves in PvP? That there are no addons that assist players with blocking or doding? There are no adds that give players added information they wouldn't normally have?
I find that really hard to believe.
And you completely ignored the rest of my post which talks about macros or special hardware that records scripted actions etc.
You can continue to push this theory of yours that everyone is on exactly same footing when it comes to MMO gameplay on PCs and it's all skill based - and that they these added features bring no significant advantages to players (I guess they all just download them for no apparent reason). But I don't think it's a serious argument. Any honest person who is familiar with the advantages these kind of addons, macros, and hardware additions bring to your gameplay understand these are real advantages that give you an edge. And that's exactly why people use them.
Addons all get their information from the API which is data ZOS makes available to said addons. ZOS removed all incoming attack data from the API so yes, I’m 100% sure that no addons tell people when to block or dodge in PvP.
Most of us just know how play and how to predict extremely telegraphed burst combos.
Here is addon called "Code's Combat Alerts"
What this addon works for:
Taking Aim
Although the visual cue for this mechanic is glaringly obvious and difficult to miss, the cue is designed to aid in the interrupt of Taking Aim. If the enemy could not be interrupted, timing a dodge roll is difficult because the ability has an extremely long windup of 9 seconds (5s in Halls), and the secondary visual cue—the enemy lowering their bow to aim and the intensification of the orange glow—still happens far too long before the actual cast, which means that dodge rolls based on that secondary visual cue would still happen too early.
This addon will sound an audible alert to signal the need to dodge 1.6s before the actual cast, and players should time their dodge on that cue.
If the enemy is interrupted or killed before the 1.6s remaining mark, there will be no alert of any sort; i.e., there is no alert of the start of a Taking Aim cast. Most Taking Aims are interrupted, so there is no point in adding unnecessary noise; the alert is sounded only in those exceptional cases where an interrupt still had not happened with only 1.6s remaining.
Various Dodge Roll Mechanics
This addon will sound an audible alert to signal the need to dodge specific mechanics. Most dodgeable attacks will not generate an alert. The goal of this addon is to fill the gaps in specific cases where the game's visual cues are insufficient or difficult to use. Things like Nerien'eth's and Voriak's "skull attacks" in Crypt of Hearts II and Maelstrom or Skoria's fireball in City of Ash II all have good, well-designed visual cues, and I see little reason to have alerts for them.
Spindleclutch I: Web Blast and Arachnophobia
Spindleclutch II: Enervating Seal
Fungal Grotto II: Shadow Bolt
Dragonstar Arena: Lethal Arrow (if it is not interrupted quickly enough)
Falkreath Hold: Fiery Blast (if not targeting the tank)
Maelstrom Arena
Alert for the spawn of Webspinners in stage 6
Dodge alert for Ball Lightning in stage 7
Maw of Lorkhaj
Status display, visible only to players with the tank role, to show the degree of the Armor Weakened debuff from the Hulks' Thunderous Smash ability during the Rakkhat encounter in Veteran Maw of Lorkhaj
You can drag this status display around with your mouse to reposition it.
This tracks all players who have the debuff and the degree of each of those player's debuff, so a main tank can see when their tanking partner has been hit with two smashes.
Scalecaller Peak
Audible alert for Pestilent Breath cones
Alert for Inferno's Hold that identifies who the target will be (although Zaan does look in the direction of her intended victim, it is sometimes impossible to discern who that is when players are stacked closely together)
Fang Lair
Dodge alert for Clash of Bones (to help with the slightly unusual timing of dodging these attacks)
Timer that counts down to when the Cadaverous Senche-Tiger will do its Death Grip mechanic (if the senche has been put down, the timer will count down to when it will reawaken, because Death Grip is the first thing that it will do immediately upon reawakening)
You can drag this timer around with your mouse to reposition it.
This timer counts down to when the senche initially fears its victim, which is the point at which the victim loses control of their character. The actual interruptible Death Grip mechanic follows about a second later.
Additionally, at the start of the initial fear, an alert will be displayed that identifies the victim.
Cloudrest
Timer for the Shade of Z'Maja's Baneful Burst mechanic
The first Baneful Burst comes approximately 10s after the arrival of the Shade
Subsequent Baneful Bursts typically happen every 22-24s
Occasionally, a Baneful Burst can happen as late as 30s after the previous one, if it is preempted by a Roaring Flare
The timer is color-coded:
The timer is normally white
The timer turns blue approximately 4s before the start of the Baneful Burst cast animation
The timer turns purple approximately 2s before the start of the Baneful Burst cast animation
The timer turns pink and will say "Incoming" once the cast animation for Baneful Burst starts
The timer will turn back to white once the cast is completed
If the Baneful Burst is preempted by a Roaring Flare, the timer will indicate that the mechanic is awaiting the completion of the Flare; Z'Maja will start to cast Baneful Burst within 1s or less after the Flare completes.
Color-coded display of the current distance between two Roaring Flares during execute phase
Video demonstrating this feature (the video's description also contains commentary about the usage of this feature)
Roaring Flares have a radius of 3.5m
The display will be color-coded red if there is substantial overlap of the two flares (less than 6m apart)
The display will be color-coded orange if there is minor overlap of the two flares (6-7m apart)
The display will be color-coded yellow if there is no overlap of the two flares, but they are uncomfortably close (7-7.5m apart)
The display will be color-coded green if the two flares are a comfortably safe distance apart (more than 7.5m apart)
This will allow groups to quickly determine at a glance, up to 2.5s before the circular flare telegraphs even appear, whether or not movement is necessary
Status display, visible only to players with the tank or healer role, to show the degree of the Preyed Upon effect from the gryphon when engaging the side bosses individually
This effect determines the severity of the bleed; it if reaches a high level, a tank will require extra attention from the healers
Alert, visible only to the player who has taunt on Z'Maja, for the Shade of Relequen's Shocking Smash (this eliminates the need for the off tank to call out "Sparkles" for the main tank)
The player who is not the main tank and who has Crushing Darkness will be reminded of this for the duration of the effect in the form of a faint green aura around the edges of their screen
This feature is intended for cases where Crushing Darkness spawns in group, and the initial spawn message is missed or otherwise overlooked
This feature can be disabled with the /cca crushing chat command
March of Sacrifices
Dodge alert for a number of trash mob heavy attacks that are capable of 1-shotting players through block
Block alert for Shield Charge
Dodge alert for Trapping Bolt (if it is not interrupted quickly enough)
Dodge alert for Fiery Remnant
Dodge alert for Slaughtering Strike
Dodge alert for Fetid Globule (its long animation complicates the timing of this dodge)
Status alert for the start of the Electric Water and Venomous Spores mechanics
Moon Hunter Keep
Dodge alert for a number of trash mob heavy attacks that are capable of 1-shotting players through block
Dodge alert for Root Stomp (for the Root of the Problem achievement)
Alert for when it's time to switch taunt on Ary and Zel; this switch shortly precedes their AoE Pounce ability, which will be alerted as well
Frostvault
Dodge alert for Crushing Blow
Dodge alert for Reverberating Smash (Tzogvin's reckless charge)
Dodge alert for Bola Ball (Tzogvin's tether, which can be avoided entirely if dodged)
Dodge alert for Hammer
Dodge alert for Targeted Salvo (if it is not interrupted quickly enough)
Dodge alert for Whipping Bolts (intended for groups that choose to kill the fire arm first in hard mode)
Status alert for the ignition of the Whirring Blade Trap
Timer for Enfeebling Effluvium
When Enfeebling Effluvium is active, the timer will be white and will count down to when the effect will end
After Enfeebling Effluvium ends, the timer will be green and will count up to when the effect will restart (in 15s), turning orange after 12s
Timer for the Skeevaton phase in Hard Mode
Depths of Malatar
Warning for incoming Decrepify (so players can top off their health before the defile sets in)
Sunspire
Sunspire Mechanics Guide
Alert for dragon breaths
Alert for Frozen Tomb
Alert for Focused Fire
Alert for Thrash
Alert for Sweeping Breath
Alert for Negate Field
Alert for Soul Tear
Alert for Molten Meteor
What this addon doesn't work for:
Mechanics found in trials are generally covered by Raid Notifier and other trial-specific addons.
Note: This addon is a continuation of and replaces the Perfect Roll addon. It is recommended that you uninstall the old Perfect Roll addon if you still have it installed.
The website is online and ready for download.
So you keep saying there are no addons that alert players or assist them with blocking and dodging - yet every time I use google I sure have no trouble finding one. So either there are just a lot of non functional addons online for people to download or they do actually exist.
That addon (Code`s Alerts) works for PVE npc attacks, not against human players. Also Miat`s no longer work like as you think. Try it out. You can put it on and i`ll come Snipe you - there will be no warnings anymore. It used to for some time alert even if someone was charging a heavy attack or casting a Snipe from Sneak/Cloak, then the API was changed so it no longer gives such warnings.
So, people have to actually listen to the sound cues again like.. manually with own ears and Dodge or Block appropiately at the right times without any assists on that.Moonsorrow wrote: »What I find truly disturbing is that although 1vX is a very learnable skill, the people who say it is hacks or builds or addons or X excuse have never even attempted to learn it. Their egos are rationalizing away their losses rather than attempting to learn from them.
And I’ve never seen a good player who thinks ESO PvP isn’t skill based. It’s not as skill based as it was, but it’s still extremely skill based.
The people who say that all you need to be good at PvP is an addon and a build all have one thing in common - they’ve never put on “that build” or used “that addon”. Usually they rationalize this by saying they don’t want to be a meta jumper, or they don’t want an unfair advantage. This is, of course, BS, seeing as how all addons get info specifically designed for our clients to have as determined by ZOS. All sets are in the game and are balanced by ZOS. The real reason some people don’t do this is because then they’d run out of excuses for why they keep losing.
If you think eso PvP is based around builds or addons, get the addons and put on the build and prove it.
Until they do, these people are literally talking about something they’ve never even attempted as if they were an authority on the matter. They clearly aren’t.
I look forward to fighting more people who will lose with excuses and stay ignorant rather than being humble enough to admit that there’s still more to learn, more ways to improve, and more builds to try. I always need more eXtras to feature on my stream and in YouTube uploads.
The day I think I know everything about this game is the day I stop improving.
For people who might be curious, you’re welcome to watch me live stream. For people who think skill isn’t a factor, I challenge any of you to a 1v1 same build vs same build. *Insert “dueling isn’t skill based LUL” comment from them.*. Oh yeah? Then how come same build v same build the people who say this lose every time?
It’s immaturity and ego, plain and simple.
Nah. It's not nearly that plain and simple.
The only way to have a truly fair fight is to PvP on console (and even that may not be full proof).
A lot of the players who think they are so "skilled" (and I'm not referring to you, as I don't know your specific situation) use macros, special hardware (mouses that record scripted actions etc.), and a vast assortment of addons. it's usually quite easy to spot too - because a lot of them react at exactly the same speeds using exactly the same skills like a damn program. It's like fighting a robot with pre -programmed responses. It's hilarious too because at times you can exploit it by triggering the programmed response at inopportune times. But under normal circumstances it would certainly give them an advantage in response time. Then there are those who use simpler macros to string light attacks onto literally every action they do and never miss a beat, not even while circling or jumping or turning backwards in midair.
Then there are all those addons, that track specific actions for players, giving them endless notifications of various attacks and projectiles. These people like to pretend this is skill that enables them to react quicker and faster to incoming attacks then their opponent, but the truth is it's more likely they just have a more detailed interface than their opponent does.
Now I'm not suggesting this is "cheating". ZoS decides what is considered cheating on their game, not me. But this game's PvP is not fair and only seldom skill based. I would never consider any PvP tournament on this game valid
for example unless it took place on console, because there are just way too many advantages players have access to on PC that their opponents - for what ever reason - may not have. I saw this same thing happen on WoW, when PvP tournaments were won based more on what addons and macros the team had rather then the skill of their members.
Now so long as I'm having fun, none of this is a game breaker for me . Just don't expect me to buy into the illusion that this game's PvP is some competitive skill-based masterpiece. It's not. It's not even close to that.
No addon does that in PvP. This is exactly the kind of unfounded accusation I was talking about. That addon literally doesn’t exist. If it does exist, please tell me where to download it.
People keep saying “oh this set is op and carries people to be too tanky and do dmg with sustain” and “oh this addon tells people when to block and dodge in PvP”
And I keep asking “WHICH SET?” and “WHICH ADDON?” And all I hear back is crickets.
You’re speculating about something you know nothing about, and your argument will remain invalid until you tell us, specifically, what sets and addons you’re talking about. Bonus points if you actually use said sets and said addons so that you can demonstrate you actually have some basic level of familiarity with what you’re claiming to be an expert on.
I don't remember claiming to be an expert. Can you please quote the relevant portion of my post where I supposedly claimed this?
But I know how to read threads that talk about recommend addons for PvP and then go online examine what those said addons purport to do. I'll give a few examples:
Key features:
1. Channeled attacks notification. Each channeled attack in the game has a start time(when the button is pressed) and an end time (when the attack actually fires). The addon provides an on-screen notification when a channelled attack against the player starts. This notification has the icon of the attack's ability and the name of the player initiating the attack.
Channeled attacks being tracked are:
- all heavy attacks (besides lightning staff and restoration staff),
- Snipe (Focused Aim, Lethal Arrow),
- Uppercut (Dizzying Swing, Wrecking Blow),
- Dark Flare/Solar Flare,
- hard-casted Crystal Fragments,
- Assassin's Will/Scourge,
- Ambush,
- Lotus Fan,
- Screaming Cliffracer and Cutting Dive.
2. Notifications for key projectiles. When you are the target of a projectile skill from the list you will get a sound and visual notification when the projectile is launched. Covered skills are:
- Crystal Blast and morphs,
- Javelin and morphs,
- Flame Reach and Shock Touch,
- Stormfist and morphs,
- Assassin's Will/Scourge,
- Shield Charge and its morphs,
- Toppling Charge,
- Unrelenting Grip,
- Scatter shot and its morphs,
The reasoning here is to alert the player about either hard hitting projectiles or those that stun on impact. While shield and toppling charges are not technically projectiles, they stun the player and, thus fall under this category.
5. KOS/COOL system. This feature allows you to add a person to KOS list and to get notified if this person attacked you or you mouseovered him on any character of his account.
Additionally the KOS list shows friends who are nearby.
As a separate feature KOS window shows people on your your COOL list. People added to this list (through context menu, keybind) are treated as friends throughout the addon. Think about a second friend list for cool people who didn't make it into you real friend list.
KOS window has 4 distinct modes. In 'All' mode both friends and KOS targets are shown. In "Allies" mode only friends/COOLs and KOS targets of the same faction as the player are shown. In "Enemies" mode the list will only have KOS targets who are not from the same faction as the player. And lastly in "Setup" mode you will see a scrollable list of all the players you added to the KOS list.
I won't bore you with more examples. But these addons claim to do pretty much exactly what I said they did.
And I didn't just mention addons either. I also talked about macros and specialized mouses that allow players to record scripted actions etc. There are just a lot of factors that can go into not just PvP - but the game play generally - that can give players advantages over others. This is nothing new has been a thing on PC MMORPGs for as long as I can remember. It was certainly a thing on WoW as well (a huge thing actually). I played with addons and macros on that game myself. Why? Because it was a huge advantage to do so and made me more effective in combat. So I don't know why you feel a need to try and deny their existence and pretend no one has advantages over others on this game due to these kinds of added programs and it's all just pure skill. It would be better to just admit it. It doesn't take away from your own abilities or skill to do so. It's simply an acceptance of the reality. And it's not just in combat. There are addons on this game that give players significant advantages in other areas of the game as well, such as using the guild traders or farming materials etc. I could really go on and on. But I won't because this post is long enough already.
This is the Miat's PvP Alerts addon and it no longer does any of those key features you mentioned. @Jeremy
This is why i think people should research and use what they're talking about before talking about it. You literally just posted an addon that hasn't worked for over two years as an example of an OP addon.
EDIT:
BTW @SHOW You might be my new favorite forum poster. You managed to appeal to both sides in a way that makes each of them appreciate you. 10/10, would like again.
Right now the tradeoff is between DMG/Healing, tankiness, and resource recovery. People with high dmg/healing tend to have low tankiness and low resource recovery. The better you get as a player, the more you can use tap-blocks and strategic rolls, as well as heavy attacks to make up for tankiness and resource recovery from sets...
My main point is that in order to run insanely high dmg/healing setups, you have to be askilled player because the sustain and the tankiness aren't coming from sets, they're coming from knowing what to do and when to do it to get the resources and tankiness.
Also i'm in essence thief, not fury, but i do put on fury from time to timehehe.
Well the website said it still functioned...at least all of the "Key Features"
So you are saying there are no addons any longer that alert players to incoming moves in PvP? That there are no addons that assist players with blocking or doding? There are no adds that give players added information they wouldn't normally have?
I find that really hard to believe.
And you completely ignored the rest of my post which talks about macros or special hardware that records scripted actions etc.
You can continue to push this theory of yours that everyone is on exactly same footing when it comes to MMO gameplay on PCs and it's all skill based - and that they these added features bring no significant advantages to players (I guess they all just download them for no apparent reason). But I don't think it's a serious argument. Any honest person who is familiar with the advantages these kind of addons, macros, and hardware additions bring to your gameplay understand these are real advantages that give you an edge. And that's exactly why people use them.
Addons all get their information from the API which is data ZOS makes available to said addons. ZOS removed all incoming attack data from the API so yes, I’m 100% sure that no addons tell people when to block or dodge in PvP.
Most of us just know how play and how to predict extremely telegraphed burst combos.
Here is addon called "Code's Combat Alerts"
What this addon works for:
Taking Aim
Although the visual cue for this mechanic is glaringly obvious and difficult to miss, the cue is designed to aid in the interrupt of Taking Aim. If the enemy could not be interrupted, timing a dodge roll is difficult because the ability has an extremely long windup of 9 seconds (5s in Halls), and the secondary visual cue—the enemy lowering their bow to aim and the intensification of the orange glow—still happens far too long before the actual cast, which means that dodge rolls based on that secondary visual cue would still happen too early.
This addon will sound an audible alert to signal the need to dodge 1.6s before the actual cast, and players should time their dodge on that cue.
If the enemy is interrupted or killed before the 1.6s remaining mark, there will be no alert of any sort; i.e., there is no alert of the start of a Taking Aim cast. Most Taking Aims are interrupted, so there is no point in adding unnecessary noise; the alert is sounded only in those exceptional cases where an interrupt still had not happened with only 1.6s remaining.
Various Dodge Roll Mechanics
This addon will sound an audible alert to signal the need to dodge specific mechanics. Most dodgeable attacks will not generate an alert. The goal of this addon is to fill the gaps in specific cases where the game's visual cues are insufficient or difficult to use. Things like Nerien'eth's and Voriak's "skull attacks" in Crypt of Hearts II and Maelstrom or Skoria's fireball in City of Ash II all have good, well-designed visual cues, and I see little reason to have alerts for them.
Spindleclutch I: Web Blast and Arachnophobia
Spindleclutch II: Enervating Seal
Fungal Grotto II: Shadow Bolt
Dragonstar Arena: Lethal Arrow (if it is not interrupted quickly enough)
Falkreath Hold: Fiery Blast (if not targeting the tank)
Maelstrom Arena
Alert for the spawn of Webspinners in stage 6
Dodge alert for Ball Lightning in stage 7
Maw of Lorkhaj
Status display, visible only to players with the tank role, to show the degree of the Armor Weakened debuff from the Hulks' Thunderous Smash ability during the Rakkhat encounter in Veteran Maw of Lorkhaj
You can drag this status display around with your mouse to reposition it.
This tracks all players who have the debuff and the degree of each of those player's debuff, so a main tank can see when their tanking partner has been hit with two smashes.
Scalecaller Peak
Audible alert for Pestilent Breath cones
Alert for Inferno's Hold that identifies who the target will be (although Zaan does look in the direction of her intended victim, it is sometimes impossible to discern who that is when players are stacked closely together)
Fang Lair
Dodge alert for Clash of Bones (to help with the slightly unusual timing of dodging these attacks)
Timer that counts down to when the Cadaverous Senche-Tiger will do its Death Grip mechanic (if the senche has been put down, the timer will count down to when it will reawaken, because Death Grip is the first thing that it will do immediately upon reawakening)
You can drag this timer around with your mouse to reposition it.
This timer counts down to when the senche initially fears its victim, which is the point at which the victim loses control of their character. The actual interruptible Death Grip mechanic follows about a second later.
Additionally, at the start of the initial fear, an alert will be displayed that identifies the victim.
Cloudrest
Timer for the Shade of Z'Maja's Baneful Burst mechanic
The first Baneful Burst comes approximately 10s after the arrival of the Shade
Subsequent Baneful Bursts typically happen every 22-24s
Occasionally, a Baneful Burst can happen as late as 30s after the previous one, if it is preempted by a Roaring Flare
The timer is color-coded:
The timer is normally white
The timer turns blue approximately 4s before the start of the Baneful Burst cast animation
The timer turns purple approximately 2s before the start of the Baneful Burst cast animation
The timer turns pink and will say "Incoming" once the cast animation for Baneful Burst starts
The timer will turn back to white once the cast is completed
If the Baneful Burst is preempted by a Roaring Flare, the timer will indicate that the mechanic is awaiting the completion of the Flare; Z'Maja will start to cast Baneful Burst within 1s or less after the Flare completes.
Color-coded display of the current distance between two Roaring Flares during execute phase
Video demonstrating this feature (the video's description also contains commentary about the usage of this feature)
Roaring Flares have a radius of 3.5m
The display will be color-coded red if there is substantial overlap of the two flares (less than 6m apart)
The display will be color-coded orange if there is minor overlap of the two flares (6-7m apart)
The display will be color-coded yellow if there is no overlap of the two flares, but they are uncomfortably close (7-7.5m apart)
The display will be color-coded green if the two flares are a comfortably safe distance apart (more than 7.5m apart)
This will allow groups to quickly determine at a glance, up to 2.5s before the circular flare telegraphs even appear, whether or not movement is necessary
Status display, visible only to players with the tank or healer role, to show the degree of the Preyed Upon effect from the gryphon when engaging the side bosses individually
This effect determines the severity of the bleed; it if reaches a high level, a tank will require extra attention from the healers
Alert, visible only to the player who has taunt on Z'Maja, for the Shade of Relequen's Shocking Smash (this eliminates the need for the off tank to call out "Sparkles" for the main tank)
The player who is not the main tank and who has Crushing Darkness will be reminded of this for the duration of the effect in the form of a faint green aura around the edges of their screen
This feature is intended for cases where Crushing Darkness spawns in group, and the initial spawn message is missed or otherwise overlooked
This feature can be disabled with the /cca crushing chat command
March of Sacrifices
Dodge alert for a number of trash mob heavy attacks that are capable of 1-shotting players through block
Block alert for Shield Charge
Dodge alert for Trapping Bolt (if it is not interrupted quickly enough)
Dodge alert for Fiery Remnant
Dodge alert for Slaughtering Strike
Dodge alert for Fetid Globule (its long animation complicates the timing of this dodge)
Status alert for the start of the Electric Water and Venomous Spores mechanics
Moon Hunter Keep
Dodge alert for a number of trash mob heavy attacks that are capable of 1-shotting players through block
Dodge alert for Root Stomp (for the Root of the Problem achievement)
Alert for when it's time to switch taunt on Ary and Zel; this switch shortly precedes their AoE Pounce ability, which will be alerted as well
Frostvault
Dodge alert for Crushing Blow
Dodge alert for Reverberating Smash (Tzogvin's reckless charge)
Dodge alert for Bola Ball (Tzogvin's tether, which can be avoided entirely if dodged)
Dodge alert for Hammer
Dodge alert for Targeted Salvo (if it is not interrupted quickly enough)
Dodge alert for Whipping Bolts (intended for groups that choose to kill the fire arm first in hard mode)
Status alert for the ignition of the Whirring Blade Trap
Timer for Enfeebling Effluvium
When Enfeebling Effluvium is active, the timer will be white and will count down to when the effect will end
After Enfeebling Effluvium ends, the timer will be green and will count up to when the effect will restart (in 15s), turning orange after 12s
Timer for the Skeevaton phase in Hard Mode
Depths of Malatar
Warning for incoming Decrepify (so players can top off their health before the defile sets in)
Sunspire
Sunspire Mechanics Guide
Alert for dragon breaths
Alert for Frozen Tomb
Alert for Focused Fire
Alert for Thrash
Alert for Sweeping Breath
Alert for Negate Field
Alert for Soul Tear
Alert for Molten Meteor
What this addon doesn't work for:
Mechanics found in trials are generally covered by Raid Notifier and other trial-specific addons.
Note: This addon is a continuation of and replaces the Perfect Roll addon. It is recommended that you uninstall the old Perfect Roll addon if you still have it installed.
The website is online and ready for download.
So you keep saying there are no addons that alert players or assist them with blocking and dodging - yet every time I use google I sure have no trouble finding one. So either there are just a lot of non functional addons online for people to download or they do actually exist.
That addon (Code`s Alerts) works for PVE npc attacks, not against human players. Also Miat`s no longer work like as you think. Try it out. You can put it on and i`ll come Snipe you - there will be no warnings anymore. It used to for some time alert even if someone was charging a heavy attack or casting a Snipe from Sneak/Cloak, then the API was changed so it no longer gives such warnings.
So, people have to actually listen to the sound cues again like.. manually with own ears and Dodge or Block appropiately at the right times without any assists on that.
I mostly just posted that last addon to show there were still add ons out there that assisted players with dodging and blocking. Obviously I did not intend that last one to be about PvP.
I'm not sure if I understand your post in regards to Miat's. Are you saying it now gives sound cues instead of text warnings?
You’d save yourself a lot of grief if you took my original suggestion and actually downloaded these addons you keep talking about / blaming and took the time to find out what they actually do. Get Minion addon manager. It’ll take all of five minutes. Then you can have a conversation about the benefits of addons in PvP without clearly having no experience with what you’re talking about.
You are not giving me any "grief" Thogard. You haven't affected me in the slightest.
I don't download addons anymore on principle. If you're telling me the website lies and these addons are no longer operational. Fine.
What about this Serander addon that keeps tracks of buffs and debuffs. Do you use that one?
No, I don’t like it, it takes up too much space on the screen. I use the buff tracker built into my UI (LUI extended)
It’s the base game buff tracker but with text next to the buffs so my viewers who haven’t memorized the icons can see What buffs are up.
The biggest advantage I get from an addon is the minimap I use. It’s instrumental in battlegrounds.
The other addons I use are just there for data tracking (who I kill) and inventory management.
Well then there you go - you just admitted you used an addon that was "instrumental" for you in battlegrounds.
I rest my case.
Your case wasn’t about BGs, and BG play hasn’t been mentioned once in this thread. And your case being a minimap is pretty cringe.
You’re too stubborn to learn how to play, and you’re gonna stay that way because I use a minimap. Good talk.
This has nothing to do with me being too stubborn to learn how to play...
I'll 1v1 you anytime you want Thogard.
My point was game play on the PC is not on a balanced footing - because certain players have advantages other players may not have. Whether it's through add ons, macros, or hardware advantages like mouses that allow the recording of scripting actions etc... there are a lot of other factors involved that have nothing to do with skill.
This has been an issue on every MMO I have ever played on a PC. It's not unique to this game, nor does admitting this take away from anyone's ability to play.
Moonsorrow wrote: »What I find truly disturbing is that although 1vX is a very learnable skill, the people who say it is hacks or builds or addons or X excuse have never even attempted to learn it. Their egos are rationalizing away their losses rather than attempting to learn from them.
And I’ve never seen a good player who thinks ESO PvP isn’t skill based. It’s not as skill based as it was, but it’s still extremely skill based.
The people who say that all you need to be good at PvP is an addon and a build all have one thing in common - they’ve never put on “that build” or used “that addon”. Usually they rationalize this by saying they don’t want to be a meta jumper, or they don’t want an unfair advantage. This is, of course, BS, seeing as how all addons get info specifically designed for our clients to have as determined by ZOS. All sets are in the game and are balanced by ZOS. The real reason some people don’t do this is because then they’d run out of excuses for why they keep losing.
If you think eso PvP is based around builds or addons, get the addons and put on the build and prove it.
Until they do, these people are literally talking about something they’ve never even attempted as if they were an authority on the matter. They clearly aren’t.
I look forward to fighting more people who will lose with excuses and stay ignorant rather than being humble enough to admit that there’s still more to learn, more ways to improve, and more builds to try. I always need more eXtras to feature on my stream and in YouTube uploads.
The day I think I know everything about this game is the day I stop improving.
For people who might be curious, you’re welcome to watch me live stream. For people who think skill isn’t a factor, I challenge any of you to a 1v1 same build vs same build. *Insert “dueling isn’t skill based LUL” comment from them.*. Oh yeah? Then how come same build v same build the people who say this lose every time?
It’s immaturity and ego, plain and simple.
Nah. It's not nearly that plain and simple.
The only way to have a truly fair fight is to PvP on console (and even that may not be full proof).
A lot of the players who think they are so "skilled" (and I'm not referring to you, as I don't know your specific situation) use macros, special hardware (mouses that record scripted actions etc.), and a vast assortment of addons. it's usually quite easy to spot too - because a lot of them react at exactly the same speeds using exactly the same skills like a damn program. It's like fighting a robot with pre -programmed responses. It's hilarious too because at times you can exploit it by triggering the programmed response at inopportune times. But under normal circumstances it would certainly give them an advantage in response time. Then there are those who use simpler macros to string light attacks onto literally every action they do and never miss a beat, not even while circling or jumping or turning backwards in midair.
Then there are all those addons, that track specific actions for players, giving them endless notifications of various attacks and projectiles. These people like to pretend this is skill that enables them to react quicker and faster to incoming attacks then their opponent, but the truth is it's more likely they just have a more detailed interface than their opponent does.
Now I'm not suggesting this is "cheating". ZoS decides what is considered cheating on their game, not me. But this game's PvP is not fair and only seldom skill based. I would never consider any PvP tournament on this game valid
for example unless it took place on console, because there are just way too many advantages players have access to on PC that their opponents - for what ever reason - may not have. I saw this same thing happen on WoW, when PvP tournaments were won based more on what addons and macros the team had rather then the skill of their members.
Now so long as I'm having fun, none of this is a game breaker for me . Just don't expect me to buy into the illusion that this game's PvP is some competitive skill-based masterpiece. It's not. It's not even close to that.
No addon does that in PvP. This is exactly the kind of unfounded accusation I was talking about. That addon literally doesn’t exist. If it does exist, please tell me where to download it.
People keep saying “oh this set is op and carries people to be too tanky and do dmg with sustain” and “oh this addon tells people when to block and dodge in PvP”
And I keep asking “WHICH SET?” and “WHICH ADDON?” And all I hear back is crickets.
You’re speculating about something you know nothing about, and your argument will remain invalid until you tell us, specifically, what sets and addons you’re talking about. Bonus points if you actually use said sets and said addons so that you can demonstrate you actually have some basic level of familiarity with what you’re claiming to be an expert on.
I don't remember claiming to be an expert. Can you please quote the relevant portion of my post where I supposedly claimed this?
But I know how to read threads that talk about recommend addons for PvP and then go online examine what those said addons purport to do. I'll give a few examples:
Key features:
1. Channeled attacks notification. Each channeled attack in the game has a start time(when the button is pressed) and an end time (when the attack actually fires). The addon provides an on-screen notification when a channelled attack against the player starts. This notification has the icon of the attack's ability and the name of the player initiating the attack.
Channeled attacks being tracked are:
- all heavy attacks (besides lightning staff and restoration staff),
- Snipe (Focused Aim, Lethal Arrow),
- Uppercut (Dizzying Swing, Wrecking Blow),
- Dark Flare/Solar Flare,
- hard-casted Crystal Fragments,
- Assassin's Will/Scourge,
- Ambush,
- Lotus Fan,
- Screaming Cliffracer and Cutting Dive.
2. Notifications for key projectiles. When you are the target of a projectile skill from the list you will get a sound and visual notification when the projectile is launched. Covered skills are:
- Crystal Blast and morphs,
- Javelin and morphs,
- Flame Reach and Shock Touch,
- Stormfist and morphs,
- Assassin's Will/Scourge,
- Shield Charge and its morphs,
- Toppling Charge,
- Unrelenting Grip,
- Scatter shot and its morphs,
The reasoning here is to alert the player about either hard hitting projectiles or those that stun on impact. While shield and toppling charges are not technically projectiles, they stun the player and, thus fall under this category.
5. KOS/COOL system. This feature allows you to add a person to KOS list and to get notified if this person attacked you or you mouseovered him on any character of his account.
Additionally the KOS list shows friends who are nearby.
As a separate feature KOS window shows people on your your COOL list. People added to this list (through context menu, keybind) are treated as friends throughout the addon. Think about a second friend list for cool people who didn't make it into you real friend list.
KOS window has 4 distinct modes. In 'All' mode both friends and KOS targets are shown. In "Allies" mode only friends/COOLs and KOS targets of the same faction as the player are shown. In "Enemies" mode the list will only have KOS targets who are not from the same faction as the player. And lastly in "Setup" mode you will see a scrollable list of all the players you added to the KOS list.
I won't bore you with more examples. But these addons claim to do pretty much exactly what I said they did.
And I didn't just mention addons either. I also talked about macros and specialized mouses that allow players to record scripted actions etc. There are just a lot of factors that can go into not just PvP - but the game play generally - that can give players advantages over others. This is nothing new has been a thing on PC MMORPGs for as long as I can remember. It was certainly a thing on WoW as well (a huge thing actually). I played with addons and macros on that game myself. Why? Because it was a huge advantage to do so and made me more effective in combat. So I don't know why you feel a need to try and deny their existence and pretend no one has advantages over others on this game due to these kinds of added programs and it's all just pure skill. It would be better to just admit it. It doesn't take away from your own abilities or skill to do so. It's simply an acceptance of the reality. And it's not just in combat. There are addons on this game that give players significant advantages in other areas of the game as well, such as using the guild traders or farming materials etc. I could really go on and on. But I won't because this post is long enough already.
This is the Miat's PvP Alerts addon and it no longer does any of those key features you mentioned. @Jeremy
This is why i think people should research and use what they're talking about before talking about it. You literally just posted an addon that hasn't worked for over two years as an example of an OP addon.
EDIT:
BTW @SHOW You might be my new favorite forum poster. You managed to appeal to both sides in a way that makes each of them appreciate you. 10/10, would like again.
Right now the tradeoff is between DMG/Healing, tankiness, and resource recovery. People with high dmg/healing tend to have low tankiness and low resource recovery. The better you get as a player, the more you can use tap-blocks and strategic rolls, as well as heavy attacks to make up for tankiness and resource recovery from sets...
My main point is that in order to run insanely high dmg/healing setups, you have to be askilled player because the sustain and the tankiness aren't coming from sets, they're coming from knowing what to do and when to do it to get the resources and tankiness.
Also i'm in essence thief, not fury, but i do put on fury from time to timehehe.
Well the website said it still functioned...at least all of the "Key Features"
So you are saying there are no addons any longer that alert players to incoming moves in PvP? That there are no addons that assist players with blocking or doding? There are no adds that give players added information they wouldn't normally have?
I find that really hard to believe.
And you completely ignored the rest of my post which talks about macros or special hardware that records scripted actions etc.
You can continue to push this theory of yours that everyone is on exactly same footing when it comes to MMO gameplay on PCs and it's all skill based - and that they these added features bring no significant advantages to players (I guess they all just download them for no apparent reason). But I don't think it's a serious argument. Any honest person who is familiar with the advantages these kind of addons, macros, and hardware additions bring to your gameplay understand these are real advantages that give you an edge. And that's exactly why people use them.
Addons all get their information from the API which is data ZOS makes available to said addons. ZOS removed all incoming attack data from the API so yes, I’m 100% sure that no addons tell people when to block or dodge in PvP.
Most of us just know how play and how to predict extremely telegraphed burst combos.
Here is addon called "Code's Combat Alerts"
What this addon works for:
Taking Aim
Although the visual cue for this mechanic is glaringly obvious and difficult to miss, the cue is designed to aid in the interrupt of Taking Aim. If the enemy could not be interrupted, timing a dodge roll is difficult because the ability has an extremely long windup of 9 seconds (5s in Halls), and the secondary visual cue—the enemy lowering their bow to aim and the intensification of the orange glow—still happens far too long before the actual cast, which means that dodge rolls based on that secondary visual cue would still happen too early.
This addon will sound an audible alert to signal the need to dodge 1.6s before the actual cast, and players should time their dodge on that cue.
If the enemy is interrupted or killed before the 1.6s remaining mark, there will be no alert of any sort; i.e., there is no alert of the start of a Taking Aim cast. Most Taking Aims are interrupted, so there is no point in adding unnecessary noise; the alert is sounded only in those exceptional cases where an interrupt still had not happened with only 1.6s remaining.
Various Dodge Roll Mechanics
This addon will sound an audible alert to signal the need to dodge specific mechanics. Most dodgeable attacks will not generate an alert. The goal of this addon is to fill the gaps in specific cases where the game's visual cues are insufficient or difficult to use. Things like Nerien'eth's and Voriak's "skull attacks" in Crypt of Hearts II and Maelstrom or Skoria's fireball in City of Ash II all have good, well-designed visual cues, and I see little reason to have alerts for them.
Spindleclutch I: Web Blast and Arachnophobia
Spindleclutch II: Enervating Seal
Fungal Grotto II: Shadow Bolt
Dragonstar Arena: Lethal Arrow (if it is not interrupted quickly enough)
Falkreath Hold: Fiery Blast (if not targeting the tank)
Maelstrom Arena
Alert for the spawn of Webspinners in stage 6
Dodge alert for Ball Lightning in stage 7
Maw of Lorkhaj
Status display, visible only to players with the tank role, to show the degree of the Armor Weakened debuff from the Hulks' Thunderous Smash ability during the Rakkhat encounter in Veteran Maw of Lorkhaj
You can drag this status display around with your mouse to reposition it.
This tracks all players who have the debuff and the degree of each of those player's debuff, so a main tank can see when their tanking partner has been hit with two smashes.
Scalecaller Peak
Audible alert for Pestilent Breath cones
Alert for Inferno's Hold that identifies who the target will be (although Zaan does look in the direction of her intended victim, it is sometimes impossible to discern who that is when players are stacked closely together)
Fang Lair
Dodge alert for Clash of Bones (to help with the slightly unusual timing of dodging these attacks)
Timer that counts down to when the Cadaverous Senche-Tiger will do its Death Grip mechanic (if the senche has been put down, the timer will count down to when it will reawaken, because Death Grip is the first thing that it will do immediately upon reawakening)
You can drag this timer around with your mouse to reposition it.
This timer counts down to when the senche initially fears its victim, which is the point at which the victim loses control of their character. The actual interruptible Death Grip mechanic follows about a second later.
Additionally, at the start of the initial fear, an alert will be displayed that identifies the victim.
Cloudrest
Timer for the Shade of Z'Maja's Baneful Burst mechanic
The first Baneful Burst comes approximately 10s after the arrival of the Shade
Subsequent Baneful Bursts typically happen every 22-24s
Occasionally, a Baneful Burst can happen as late as 30s after the previous one, if it is preempted by a Roaring Flare
The timer is color-coded:
The timer is normally white
The timer turns blue approximately 4s before the start of the Baneful Burst cast animation
The timer turns purple approximately 2s before the start of the Baneful Burst cast animation
The timer turns pink and will say "Incoming" once the cast animation for Baneful Burst starts
The timer will turn back to white once the cast is completed
If the Baneful Burst is preempted by a Roaring Flare, the timer will indicate that the mechanic is awaiting the completion of the Flare; Z'Maja will start to cast Baneful Burst within 1s or less after the Flare completes.
Color-coded display of the current distance between two Roaring Flares during execute phase
Video demonstrating this feature (the video's description also contains commentary about the usage of this feature)
Roaring Flares have a radius of 3.5m
The display will be color-coded red if there is substantial overlap of the two flares (less than 6m apart)
The display will be color-coded orange if there is minor overlap of the two flares (6-7m apart)
The display will be color-coded yellow if there is no overlap of the two flares, but they are uncomfortably close (7-7.5m apart)
The display will be color-coded green if the two flares are a comfortably safe distance apart (more than 7.5m apart)
This will allow groups to quickly determine at a glance, up to 2.5s before the circular flare telegraphs even appear, whether or not movement is necessary
Status display, visible only to players with the tank or healer role, to show the degree of the Preyed Upon effect from the gryphon when engaging the side bosses individually
This effect determines the severity of the bleed; it if reaches a high level, a tank will require extra attention from the healers
Alert, visible only to the player who has taunt on Z'Maja, for the Shade of Relequen's Shocking Smash (this eliminates the need for the off tank to call out "Sparkles" for the main tank)
The player who is not the main tank and who has Crushing Darkness will be reminded of this for the duration of the effect in the form of a faint green aura around the edges of their screen
This feature is intended for cases where Crushing Darkness spawns in group, and the initial spawn message is missed or otherwise overlooked
This feature can be disabled with the /cca crushing chat command
March of Sacrifices
Dodge alert for a number of trash mob heavy attacks that are capable of 1-shotting players through block
Block alert for Shield Charge
Dodge alert for Trapping Bolt (if it is not interrupted quickly enough)
Dodge alert for Fiery Remnant
Dodge alert for Slaughtering Strike
Dodge alert for Fetid Globule (its long animation complicates the timing of this dodge)
Status alert for the start of the Electric Water and Venomous Spores mechanics
Moon Hunter Keep
Dodge alert for a number of trash mob heavy attacks that are capable of 1-shotting players through block
Dodge alert for Root Stomp (for the Root of the Problem achievement)
Alert for when it's time to switch taunt on Ary and Zel; this switch shortly precedes their AoE Pounce ability, which will be alerted as well
Frostvault
Dodge alert for Crushing Blow
Dodge alert for Reverberating Smash (Tzogvin's reckless charge)
Dodge alert for Bola Ball (Tzogvin's tether, which can be avoided entirely if dodged)
Dodge alert for Hammer
Dodge alert for Targeted Salvo (if it is not interrupted quickly enough)
Dodge alert for Whipping Bolts (intended for groups that choose to kill the fire arm first in hard mode)
Status alert for the ignition of the Whirring Blade Trap
Timer for Enfeebling Effluvium
When Enfeebling Effluvium is active, the timer will be white and will count down to when the effect will end
After Enfeebling Effluvium ends, the timer will be green and will count up to when the effect will restart (in 15s), turning orange after 12s
Timer for the Skeevaton phase in Hard Mode
Depths of Malatar
Warning for incoming Decrepify (so players can top off their health before the defile sets in)
Sunspire
Sunspire Mechanics Guide
Alert for dragon breaths
Alert for Frozen Tomb
Alert for Focused Fire
Alert for Thrash
Alert for Sweeping Breath
Alert for Negate Field
Alert for Soul Tear
Alert for Molten Meteor
What this addon doesn't work for:
Mechanics found in trials are generally covered by Raid Notifier and other trial-specific addons.
Note: This addon is a continuation of and replaces the Perfect Roll addon. It is recommended that you uninstall the old Perfect Roll addon if you still have it installed.
The website is online and ready for download.
So you keep saying there are no addons that alert players or assist them with blocking and dodging - yet every time I use google I sure have no trouble finding one. So either there are just a lot of non functional addons online for people to download or they do actually exist.
That addon (Code`s Alerts) works for PVE npc attacks, not against human players. Also Miat`s no longer work like as you think. Try it out. You can put it on and i`ll come Snipe you - there will be no warnings anymore. It used to for some time alert even if someone was charging a heavy attack or casting a Snipe from Sneak/Cloak, then the API was changed so it no longer gives such warnings.
So, people have to actually listen to the sound cues again like.. manually with own ears and Dodge or Block appropiately at the right times without any assists on that.Moonsorrow wrote: »What I find truly disturbing is that although 1vX is a very learnable skill, the people who say it is hacks or builds or addons or X excuse have never even attempted to learn it. Their egos are rationalizing away their losses rather than attempting to learn from them.
And I’ve never seen a good player who thinks ESO PvP isn’t skill based. It’s not as skill based as it was, but it’s still extremely skill based.
The people who say that all you need to be good at PvP is an addon and a build all have one thing in common - they’ve never put on “that build” or used “that addon”. Usually they rationalize this by saying they don’t want to be a meta jumper, or they don’t want an unfair advantage. This is, of course, BS, seeing as how all addons get info specifically designed for our clients to have as determined by ZOS. All sets are in the game and are balanced by ZOS. The real reason some people don’t do this is because then they’d run out of excuses for why they keep losing.
If you think eso PvP is based around builds or addons, get the addons and put on the build and prove it.
Until they do, these people are literally talking about something they’ve never even attempted as if they were an authority on the matter. They clearly aren’t.
I look forward to fighting more people who will lose with excuses and stay ignorant rather than being humble enough to admit that there’s still more to learn, more ways to improve, and more builds to try. I always need more eXtras to feature on my stream and in YouTube uploads.
The day I think I know everything about this game is the day I stop improving.
For people who might be curious, you’re welcome to watch me live stream. For people who think skill isn’t a factor, I challenge any of you to a 1v1 same build vs same build. *Insert “dueling isn’t skill based LUL” comment from them.*. Oh yeah? Then how come same build v same build the people who say this lose every time?
It’s immaturity and ego, plain and simple.
Nah. It's not nearly that plain and simple.
The only way to have a truly fair fight is to PvP on console (and even that may not be full proof).
A lot of the players who think they are so "skilled" (and I'm not referring to you, as I don't know your specific situation) use macros, special hardware (mouses that record scripted actions etc.), and a vast assortment of addons. it's usually quite easy to spot too - because a lot of them react at exactly the same speeds using exactly the same skills like a damn program. It's like fighting a robot with pre -programmed responses. It's hilarious too because at times you can exploit it by triggering the programmed response at inopportune times. But under normal circumstances it would certainly give them an advantage in response time. Then there are those who use simpler macros to string light attacks onto literally every action they do and never miss a beat, not even while circling or jumping or turning backwards in midair.
Then there are all those addons, that track specific actions for players, giving them endless notifications of various attacks and projectiles. These people like to pretend this is skill that enables them to react quicker and faster to incoming attacks then their opponent, but the truth is it's more likely they just have a more detailed interface than their opponent does.
Now I'm not suggesting this is "cheating". ZoS decides what is considered cheating on their game, not me. But this game's PvP is not fair and only seldom skill based. I would never consider any PvP tournament on this game valid
for example unless it took place on console, because there are just way too many advantages players have access to on PC that their opponents - for what ever reason - may not have. I saw this same thing happen on WoW, when PvP tournaments were won based more on what addons and macros the team had rather then the skill of their members.
Now so long as I'm having fun, none of this is a game breaker for me . Just don't expect me to buy into the illusion that this game's PvP is some competitive skill-based masterpiece. It's not. It's not even close to that.
No addon does that in PvP. This is exactly the kind of unfounded accusation I was talking about. That addon literally doesn’t exist. If it does exist, please tell me where to download it.
People keep saying “oh this set is op and carries people to be too tanky and do dmg with sustain” and “oh this addon tells people when to block and dodge in PvP”
And I keep asking “WHICH SET?” and “WHICH ADDON?” And all I hear back is crickets.
You’re speculating about something you know nothing about, and your argument will remain invalid until you tell us, specifically, what sets and addons you’re talking about. Bonus points if you actually use said sets and said addons so that you can demonstrate you actually have some basic level of familiarity with what you’re claiming to be an expert on.
I don't remember claiming to be an expert. Can you please quote the relevant portion of my post where I supposedly claimed this?
But I know how to read threads that talk about recommend addons for PvP and then go online examine what those said addons purport to do. I'll give a few examples:
Key features:
1. Channeled attacks notification. Each channeled attack in the game has a start time(when the button is pressed) and an end time (when the attack actually fires). The addon provides an on-screen notification when a channelled attack against the player starts. This notification has the icon of the attack's ability and the name of the player initiating the attack.
Channeled attacks being tracked are:
- all heavy attacks (besides lightning staff and restoration staff),
- Snipe (Focused Aim, Lethal Arrow),
- Uppercut (Dizzying Swing, Wrecking Blow),
- Dark Flare/Solar Flare,
- hard-casted Crystal Fragments,
- Assassin's Will/Scourge,
- Ambush,
- Lotus Fan,
- Screaming Cliffracer and Cutting Dive.
2. Notifications for key projectiles. When you are the target of a projectile skill from the list you will get a sound and visual notification when the projectile is launched. Covered skills are:
- Crystal Blast and morphs,
- Javelin and morphs,
- Flame Reach and Shock Touch,
- Stormfist and morphs,
- Assassin's Will/Scourge,
- Shield Charge and its morphs,
- Toppling Charge,
- Unrelenting Grip,
- Scatter shot and its morphs,
The reasoning here is to alert the player about either hard hitting projectiles or those that stun on impact. While shield and toppling charges are not technically projectiles, they stun the player and, thus fall under this category.
5. KOS/COOL system. This feature allows you to add a person to KOS list and to get notified if this person attacked you or you mouseovered him on any character of his account.
Additionally the KOS list shows friends who are nearby.
As a separate feature KOS window shows people on your your COOL list. People added to this list (through context menu, keybind) are treated as friends throughout the addon. Think about a second friend list for cool people who didn't make it into you real friend list.
KOS window has 4 distinct modes. In 'All' mode both friends and KOS targets are shown. In "Allies" mode only friends/COOLs and KOS targets of the same faction as the player are shown. In "Enemies" mode the list will only have KOS targets who are not from the same faction as the player. And lastly in "Setup" mode you will see a scrollable list of all the players you added to the KOS list.
I won't bore you with more examples. But these addons claim to do pretty much exactly what I said they did.
And I didn't just mention addons either. I also talked about macros and specialized mouses that allow players to record scripted actions etc. There are just a lot of factors that can go into not just PvP - but the game play generally - that can give players advantages over others. This is nothing new has been a thing on PC MMORPGs for as long as I can remember. It was certainly a thing on WoW as well (a huge thing actually). I played with addons and macros on that game myself. Why? Because it was a huge advantage to do so and made me more effective in combat. So I don't know why you feel a need to try and deny their existence and pretend no one has advantages over others on this game due to these kinds of added programs and it's all just pure skill. It would be better to just admit it. It doesn't take away from your own abilities or skill to do so. It's simply an acceptance of the reality. And it's not just in combat. There are addons on this game that give players significant advantages in other areas of the game as well, such as using the guild traders or farming materials etc. I could really go on and on. But I won't because this post is long enough already.
This is the Miat's PvP Alerts addon and it no longer does any of those key features you mentioned. @Jeremy
This is why i think people should research and use what they're talking about before talking about it. You literally just posted an addon that hasn't worked for over two years as an example of an OP addon.
EDIT:
BTW @SHOW You might be my new favorite forum poster. You managed to appeal to both sides in a way that makes each of them appreciate you. 10/10, would like again.
Right now the tradeoff is between DMG/Healing, tankiness, and resource recovery. People with high dmg/healing tend to have low tankiness and low resource recovery. The better you get as a player, the more you can use tap-blocks and strategic rolls, as well as heavy attacks to make up for tankiness and resource recovery from sets...
My main point is that in order to run insanely high dmg/healing setups, you have to be askilled player because the sustain and the tankiness aren't coming from sets, they're coming from knowing what to do and when to do it to get the resources and tankiness.
Also i'm in essence thief, not fury, but i do put on fury from time to timehehe.
Well the website said it still functioned...at least all of the "Key Features"
So you are saying there are no addons any longer that alert players to incoming moves in PvP? That there are no addons that assist players with blocking or doding? There are no adds that give players added information they wouldn't normally have?
I find that really hard to believe.
And you completely ignored the rest of my post which talks about macros or special hardware that records scripted actions etc.
You can continue to push this theory of yours that everyone is on exactly same footing when it comes to MMO gameplay on PCs and it's all skill based - and that they these added features bring no significant advantages to players (I guess they all just download them for no apparent reason). But I don't think it's a serious argument. Any honest person who is familiar with the advantages these kind of addons, macros, and hardware additions bring to your gameplay understand these are real advantages that give you an edge. And that's exactly why people use them.
Addons all get their information from the API which is data ZOS makes available to said addons. ZOS removed all incoming attack data from the API so yes, I’m 100% sure that no addons tell people when to block or dodge in PvP.
Most of us just know how play and how to predict extremely telegraphed burst combos.
Here is addon called "Code's Combat Alerts"
What this addon works for:
Taking Aim
Although the visual cue for this mechanic is glaringly obvious and difficult to miss, the cue is designed to aid in the interrupt of Taking Aim. If the enemy could not be interrupted, timing a dodge roll is difficult because the ability has an extremely long windup of 9 seconds (5s in Halls), and the secondary visual cue—the enemy lowering their bow to aim and the intensification of the orange glow—still happens far too long before the actual cast, which means that dodge rolls based on that secondary visual cue would still happen too early.
This addon will sound an audible alert to signal the need to dodge 1.6s before the actual cast, and players should time their dodge on that cue.
If the enemy is interrupted or killed before the 1.6s remaining mark, there will be no alert of any sort; i.e., there is no alert of the start of a Taking Aim cast. Most Taking Aims are interrupted, so there is no point in adding unnecessary noise; the alert is sounded only in those exceptional cases where an interrupt still had not happened with only 1.6s remaining.
Various Dodge Roll Mechanics
This addon will sound an audible alert to signal the need to dodge specific mechanics. Most dodgeable attacks will not generate an alert. The goal of this addon is to fill the gaps in specific cases where the game's visual cues are insufficient or difficult to use. Things like Nerien'eth's and Voriak's "skull attacks" in Crypt of Hearts II and Maelstrom or Skoria's fireball in City of Ash II all have good, well-designed visual cues, and I see little reason to have alerts for them.
Spindleclutch I: Web Blast and Arachnophobia
Spindleclutch II: Enervating Seal
Fungal Grotto II: Shadow Bolt
Dragonstar Arena: Lethal Arrow (if it is not interrupted quickly enough)
Falkreath Hold: Fiery Blast (if not targeting the tank)
Maelstrom Arena
Alert for the spawn of Webspinners in stage 6
Dodge alert for Ball Lightning in stage 7
Maw of Lorkhaj
Status display, visible only to players with the tank role, to show the degree of the Armor Weakened debuff from the Hulks' Thunderous Smash ability during the Rakkhat encounter in Veteran Maw of Lorkhaj
You can drag this status display around with your mouse to reposition it.
This tracks all players who have the debuff and the degree of each of those player's debuff, so a main tank can see when their tanking partner has been hit with two smashes.
Scalecaller Peak
Audible alert for Pestilent Breath cones
Alert for Inferno's Hold that identifies who the target will be (although Zaan does look in the direction of her intended victim, it is sometimes impossible to discern who that is when players are stacked closely together)
Fang Lair
Dodge alert for Clash of Bones (to help with the slightly unusual timing of dodging these attacks)
Timer that counts down to when the Cadaverous Senche-Tiger will do its Death Grip mechanic (if the senche has been put down, the timer will count down to when it will reawaken, because Death Grip is the first thing that it will do immediately upon reawakening)
You can drag this timer around with your mouse to reposition it.
This timer counts down to when the senche initially fears its victim, which is the point at which the victim loses control of their character. The actual interruptible Death Grip mechanic follows about a second later.
Additionally, at the start of the initial fear, an alert will be displayed that identifies the victim.
Cloudrest
Timer for the Shade of Z'Maja's Baneful Burst mechanic
The first Baneful Burst comes approximately 10s after the arrival of the Shade
Subsequent Baneful Bursts typically happen every 22-24s
Occasionally, a Baneful Burst can happen as late as 30s after the previous one, if it is preempted by a Roaring Flare
The timer is color-coded:
The timer is normally white
The timer turns blue approximately 4s before the start of the Baneful Burst cast animation
The timer turns purple approximately 2s before the start of the Baneful Burst cast animation
The timer turns pink and will say "Incoming" once the cast animation for Baneful Burst starts
The timer will turn back to white once the cast is completed
If the Baneful Burst is preempted by a Roaring Flare, the timer will indicate that the mechanic is awaiting the completion of the Flare; Z'Maja will start to cast Baneful Burst within 1s or less after the Flare completes.
Color-coded display of the current distance between two Roaring Flares during execute phase
Video demonstrating this feature (the video's description also contains commentary about the usage of this feature)
Roaring Flares have a radius of 3.5m
The display will be color-coded red if there is substantial overlap of the two flares (less than 6m apart)
The display will be color-coded orange if there is minor overlap of the two flares (6-7m apart)
The display will be color-coded yellow if there is no overlap of the two flares, but they are uncomfortably close (7-7.5m apart)
The display will be color-coded green if the two flares are a comfortably safe distance apart (more than 7.5m apart)
This will allow groups to quickly determine at a glance, up to 2.5s before the circular flare telegraphs even appear, whether or not movement is necessary
Status display, visible only to players with the tank or healer role, to show the degree of the Preyed Upon effect from the gryphon when engaging the side bosses individually
This effect determines the severity of the bleed; it if reaches a high level, a tank will require extra attention from the healers
Alert, visible only to the player who has taunt on Z'Maja, for the Shade of Relequen's Shocking Smash (this eliminates the need for the off tank to call out "Sparkles" for the main tank)
The player who is not the main tank and who has Crushing Darkness will be reminded of this for the duration of the effect in the form of a faint green aura around the edges of their screen
This feature is intended for cases where Crushing Darkness spawns in group, and the initial spawn message is missed or otherwise overlooked
This feature can be disabled with the /cca crushing chat command
March of Sacrifices
Dodge alert for a number of trash mob heavy attacks that are capable of 1-shotting players through block
Block alert for Shield Charge
Dodge alert for Trapping Bolt (if it is not interrupted quickly enough)
Dodge alert for Fiery Remnant
Dodge alert for Slaughtering Strike
Dodge alert for Fetid Globule (its long animation complicates the timing of this dodge)
Status alert for the start of the Electric Water and Venomous Spores mechanics
Moon Hunter Keep
Dodge alert for a number of trash mob heavy attacks that are capable of 1-shotting players through block
Dodge alert for Root Stomp (for the Root of the Problem achievement)
Alert for when it's time to switch taunt on Ary and Zel; this switch shortly precedes their AoE Pounce ability, which will be alerted as well
Frostvault
Dodge alert for Crushing Blow
Dodge alert for Reverberating Smash (Tzogvin's reckless charge)
Dodge alert for Bola Ball (Tzogvin's tether, which can be avoided entirely if dodged)
Dodge alert for Hammer
Dodge alert for Targeted Salvo (if it is not interrupted quickly enough)
Dodge alert for Whipping Bolts (intended for groups that choose to kill the fire arm first in hard mode)
Status alert for the ignition of the Whirring Blade Trap
Timer for Enfeebling Effluvium
When Enfeebling Effluvium is active, the timer will be white and will count down to when the effect will end
After Enfeebling Effluvium ends, the timer will be green and will count up to when the effect will restart (in 15s), turning orange after 12s
Timer for the Skeevaton phase in Hard Mode
Depths of Malatar
Warning for incoming Decrepify (so players can top off their health before the defile sets in)
Sunspire
Sunspire Mechanics Guide
Alert for dragon breaths
Alert for Frozen Tomb
Alert for Focused Fire
Alert for Thrash
Alert for Sweeping Breath
Alert for Negate Field
Alert for Soul Tear
Alert for Molten Meteor
What this addon doesn't work for:
Mechanics found in trials are generally covered by Raid Notifier and other trial-specific addons.
Note: This addon is a continuation of and replaces the Perfect Roll addon. It is recommended that you uninstall the old Perfect Roll addon if you still have it installed.
The website is online and ready for download.
So you keep saying there are no addons that alert players or assist them with blocking and dodging - yet every time I use google I sure have no trouble finding one. So either there are just a lot of non functional addons online for people to download or they do actually exist.
That addon (Code`s Alerts) works for PVE npc attacks, not against human players. Also Miat`s no longer work like as you think. Try it out. You can put it on and i`ll come Snipe you - there will be no warnings anymore. It used to for some time alert even if someone was charging a heavy attack or casting a Snipe from Sneak/Cloak, then the API was changed so it no longer gives such warnings.
So, people have to actually listen to the sound cues again like.. manually with own ears and Dodge or Block appropiately at the right times without any assists on that.
I mostly just posted that last addon to show there were still add ons out there that assisted players with dodging and blocking. Obviously I did not intend that last one to be about PvP.
I'm not sure if I understand your post in regards to Miat's. Are you saying it now gives sound cues instead of text warnings?
You’d save yourself a lot of grief if you took my original suggestion and actually downloaded these addons you keep talking about / blaming and took the time to find out what they actually do. Get Minion addon manager. It’ll take all of five minutes. Then you can have a conversation about the benefits of addons in PvP without clearly having no experience with what you’re talking about.
You are not giving me any "grief" Thogard. You haven't affected me in the slightest.
I don't download addons anymore on principle. If you're telling me the website lies and these addons are no longer operational. Fine.
What about this Serander addon that keeps tracks of buffs and debuffs. Do you use that one?
No, I don’t like it, it takes up too much space on the screen. I use the buff tracker built into my UI (LUI extended)
It’s the base game buff tracker but with text next to the buffs so my viewers who haven’t memorized the icons can see What buffs are up.
The biggest advantage I get from an addon is the minimap I use. It’s instrumental in battlegrounds.
The other addons I use are just there for data tracking (who I kill) and inventory management.
Well then there you go - you just admitted you used an addon that was "instrumental" for you in battlegrounds.
I rest my case.
Your case wasn’t about BGs, and BG play hasn’t been mentioned once in this thread. And your case being a minimap is pretty cringe.
You’re too stubborn to learn how to play, and you’re gonna stay that way because I use a minimap. Good talk.
This has nothing to do with me being too stubborn to learn how to play...
I'll 1v1 you anytime you want Thogard.
My point was game play on the PC is not on a balanced footing - because certain players have advantages other players may not have. Whether it's through add ons, macros, or hardware advantages like mouses that allow the recording of scripting actions etc... there are a lot of other factors involved that have nothing to do with skill.
This has been an issue on every MMO I have ever played on a PC. It's not unique to this game, nor does admitting this take away from anyone's ability to play.
Who are you in game. Let’s gooooo
I’m @dazkt and logging in now
Moonsorrow wrote: »What I find truly disturbing is that although 1vX is a very learnable skill, the people who say it is hacks or builds or addons or X excuse have never even attempted to learn it. Their egos are rationalizing away their losses rather than attempting to learn from them.
And I’ve never seen a good player who thinks ESO PvP isn’t skill based. It’s not as skill based as it was, but it’s still extremely skill based.
The people who say that all you need to be good at PvP is an addon and a build all have one thing in common - they’ve never put on “that build” or used “that addon”. Usually they rationalize this by saying they don’t want to be a meta jumper, or they don’t want an unfair advantage. This is, of course, BS, seeing as how all addons get info specifically designed for our clients to have as determined by ZOS. All sets are in the game and are balanced by ZOS. The real reason some people don’t do this is because then they’d run out of excuses for why they keep losing.
If you think eso PvP is based around builds or addons, get the addons and put on the build and prove it.
Until they do, these people are literally talking about something they’ve never even attempted as if they were an authority on the matter. They clearly aren’t.
I look forward to fighting more people who will lose with excuses and stay ignorant rather than being humble enough to admit that there’s still more to learn, more ways to improve, and more builds to try. I always need more eXtras to feature on my stream and in YouTube uploads.
The day I think I know everything about this game is the day I stop improving.
For people who might be curious, you’re welcome to watch me live stream. For people who think skill isn’t a factor, I challenge any of you to a 1v1 same build vs same build. *Insert “dueling isn’t skill based LUL” comment from them.*. Oh yeah? Then how come same build v same build the people who say this lose every time?
It’s immaturity and ego, plain and simple.
Nah. It's not nearly that plain and simple.
The only way to have a truly fair fight is to PvP on console (and even that may not be full proof).
A lot of the players who think they are so "skilled" (and I'm not referring to you, as I don't know your specific situation) use macros, special hardware (mouses that record scripted actions etc.), and a vast assortment of addons. it's usually quite easy to spot too - because a lot of them react at exactly the same speeds using exactly the same skills like a damn program. It's like fighting a robot with pre -programmed responses. It's hilarious too because at times you can exploit it by triggering the programmed response at inopportune times. But under normal circumstances it would certainly give them an advantage in response time. Then there are those who use simpler macros to string light attacks onto literally every action they do and never miss a beat, not even while circling or jumping or turning backwards in midair.
Then there are all those addons, that track specific actions for players, giving them endless notifications of various attacks and projectiles. These people like to pretend this is skill that enables them to react quicker and faster to incoming attacks then their opponent, but the truth is it's more likely they just have a more detailed interface than their opponent does.
Now I'm not suggesting this is "cheating". ZoS decides what is considered cheating on their game, not me. But this game's PvP is not fair and only seldom skill based. I would never consider any PvP tournament on this game valid
for example unless it took place on console, because there are just way too many advantages players have access to on PC that their opponents - for what ever reason - may not have. I saw this same thing happen on WoW, when PvP tournaments were won based more on what addons and macros the team had rather then the skill of their members.
Now so long as I'm having fun, none of this is a game breaker for me . Just don't expect me to buy into the illusion that this game's PvP is some competitive skill-based masterpiece. It's not. It's not even close to that.
No addon does that in PvP. This is exactly the kind of unfounded accusation I was talking about. That addon literally doesn’t exist. If it does exist, please tell me where to download it.
People keep saying “oh this set is op and carries people to be too tanky and do dmg with sustain” and “oh this addon tells people when to block and dodge in PvP”
And I keep asking “WHICH SET?” and “WHICH ADDON?” And all I hear back is crickets.
You’re speculating about something you know nothing about, and your argument will remain invalid until you tell us, specifically, what sets and addons you’re talking about. Bonus points if you actually use said sets and said addons so that you can demonstrate you actually have some basic level of familiarity with what you’re claiming to be an expert on.
I don't remember claiming to be an expert. Can you please quote the relevant portion of my post where I supposedly claimed this?
But I know how to read threads that talk about recommend addons for PvP and then go online examine what those said addons purport to do. I'll give a few examples:
Key features:
1. Channeled attacks notification. Each channeled attack in the game has a start time(when the button is pressed) and an end time (when the attack actually fires). The addon provides an on-screen notification when a channelled attack against the player starts. This notification has the icon of the attack's ability and the name of the player initiating the attack.
Channeled attacks being tracked are:
- all heavy attacks (besides lightning staff and restoration staff),
- Snipe (Focused Aim, Lethal Arrow),
- Uppercut (Dizzying Swing, Wrecking Blow),
- Dark Flare/Solar Flare,
- hard-casted Crystal Fragments,
- Assassin's Will/Scourge,
- Ambush,
- Lotus Fan,
- Screaming Cliffracer and Cutting Dive.
2. Notifications for key projectiles. When you are the target of a projectile skill from the list you will get a sound and visual notification when the projectile is launched. Covered skills are:
- Crystal Blast and morphs,
- Javelin and morphs,
- Flame Reach and Shock Touch,
- Stormfist and morphs,
- Assassin's Will/Scourge,
- Shield Charge and its morphs,
- Toppling Charge,
- Unrelenting Grip,
- Scatter shot and its morphs,
The reasoning here is to alert the player about either hard hitting projectiles or those that stun on impact. While shield and toppling charges are not technically projectiles, they stun the player and, thus fall under this category.
5. KOS/COOL system. This feature allows you to add a person to KOS list and to get notified if this person attacked you or you mouseovered him on any character of his account.
Additionally the KOS list shows friends who are nearby.
As a separate feature KOS window shows people on your your COOL list. People added to this list (through context menu, keybind) are treated as friends throughout the addon. Think about a second friend list for cool people who didn't make it into you real friend list.
KOS window has 4 distinct modes. In 'All' mode both friends and KOS targets are shown. In "Allies" mode only friends/COOLs and KOS targets of the same faction as the player are shown. In "Enemies" mode the list will only have KOS targets who are not from the same faction as the player. And lastly in "Setup" mode you will see a scrollable list of all the players you added to the KOS list.
I won't bore you with more examples. But these addons claim to do pretty much exactly what I said they did.
And I didn't just mention addons either. I also talked about macros and specialized mouses that allow players to record scripted actions etc. There are just a lot of factors that can go into not just PvP - but the game play generally - that can give players advantages over others. This is nothing new has been a thing on PC MMORPGs for as long as I can remember. It was certainly a thing on WoW as well (a huge thing actually). I played with addons and macros on that game myself. Why? Because it was a huge advantage to do so and made me more effective in combat. So I don't know why you feel a need to try and deny their existence and pretend no one has advantages over others on this game due to these kinds of added programs and it's all just pure skill. It would be better to just admit it. It doesn't take away from your own abilities or skill to do so. It's simply an acceptance of the reality. And it's not just in combat. There are addons on this game that give players significant advantages in other areas of the game as well, such as using the guild traders or farming materials etc. I could really go on and on. But I won't because this post is long enough already.
This is the Miat's PvP Alerts addon and it no longer does any of those key features you mentioned. @Jeremy
This is why i think people should research and use what they're talking about before talking about it. You literally just posted an addon that hasn't worked for over two years as an example of an OP addon.
EDIT:
BTW @SHOW You might be my new favorite forum poster. You managed to appeal to both sides in a way that makes each of them appreciate you. 10/10, would like again.
Right now the tradeoff is between DMG/Healing, tankiness, and resource recovery. People with high dmg/healing tend to have low tankiness and low resource recovery. The better you get as a player, the more you can use tap-blocks and strategic rolls, as well as heavy attacks to make up for tankiness and resource recovery from sets...
My main point is that in order to run insanely high dmg/healing setups, you have to be askilled player because the sustain and the tankiness aren't coming from sets, they're coming from knowing what to do and when to do it to get the resources and tankiness.
Also i'm in essence thief, not fury, but i do put on fury from time to timehehe.
Well the website said it still functioned...at least all of the "Key Features"
So you are saying there are no addons any longer that alert players to incoming moves in PvP? That there are no addons that assist players with blocking or doding? There are no adds that give players added information they wouldn't normally have?
I find that really hard to believe.
And you completely ignored the rest of my post which talks about macros or special hardware that records scripted actions etc.
You can continue to push this theory of yours that everyone is on exactly same footing when it comes to MMO gameplay on PCs and it's all skill based - and that they these added features bring no significant advantages to players (I guess they all just download them for no apparent reason). But I don't think it's a serious argument. Any honest person who is familiar with the advantages these kind of addons, macros, and hardware additions bring to your gameplay understand these are real advantages that give you an edge. And that's exactly why people use them.
Addons all get their information from the API which is data ZOS makes available to said addons. ZOS removed all incoming attack data from the API so yes, I’m 100% sure that no addons tell people when to block or dodge in PvP.
Most of us just know how play and how to predict extremely telegraphed burst combos.
Here is addon called "Code's Combat Alerts"
What this addon works for:
Taking Aim
Although the visual cue for this mechanic is glaringly obvious and difficult to miss, the cue is designed to aid in the interrupt of Taking Aim. If the enemy could not be interrupted, timing a dodge roll is difficult because the ability has an extremely long windup of 9 seconds (5s in Halls), and the secondary visual cue—the enemy lowering their bow to aim and the intensification of the orange glow—still happens far too long before the actual cast, which means that dodge rolls based on that secondary visual cue would still happen too early.
This addon will sound an audible alert to signal the need to dodge 1.6s before the actual cast, and players should time their dodge on that cue.
If the enemy is interrupted or killed before the 1.6s remaining mark, there will be no alert of any sort; i.e., there is no alert of the start of a Taking Aim cast. Most Taking Aims are interrupted, so there is no point in adding unnecessary noise; the alert is sounded only in those exceptional cases where an interrupt still had not happened with only 1.6s remaining.
Various Dodge Roll Mechanics
This addon will sound an audible alert to signal the need to dodge specific mechanics. Most dodgeable attacks will not generate an alert. The goal of this addon is to fill the gaps in specific cases where the game's visual cues are insufficient or difficult to use. Things like Nerien'eth's and Voriak's "skull attacks" in Crypt of Hearts II and Maelstrom or Skoria's fireball in City of Ash II all have good, well-designed visual cues, and I see little reason to have alerts for them.
Spindleclutch I: Web Blast and Arachnophobia
Spindleclutch II: Enervating Seal
Fungal Grotto II: Shadow Bolt
Dragonstar Arena: Lethal Arrow (if it is not interrupted quickly enough)
Falkreath Hold: Fiery Blast (if not targeting the tank)
Maelstrom Arena
Alert for the spawn of Webspinners in stage 6
Dodge alert for Ball Lightning in stage 7
Maw of Lorkhaj
Status display, visible only to players with the tank role, to show the degree of the Armor Weakened debuff from the Hulks' Thunderous Smash ability during the Rakkhat encounter in Veteran Maw of Lorkhaj
You can drag this status display around with your mouse to reposition it.
This tracks all players who have the debuff and the degree of each of those player's debuff, so a main tank can see when their tanking partner has been hit with two smashes.
Scalecaller Peak
Audible alert for Pestilent Breath cones
Alert for Inferno's Hold that identifies who the target will be (although Zaan does look in the direction of her intended victim, it is sometimes impossible to discern who that is when players are stacked closely together)
Fang Lair
Dodge alert for Clash of Bones (to help with the slightly unusual timing of dodging these attacks)
Timer that counts down to when the Cadaverous Senche-Tiger will do its Death Grip mechanic (if the senche has been put down, the timer will count down to when it will reawaken, because Death Grip is the first thing that it will do immediately upon reawakening)
You can drag this timer around with your mouse to reposition it.
This timer counts down to when the senche initially fears its victim, which is the point at which the victim loses control of their character. The actual interruptible Death Grip mechanic follows about a second later.
Additionally, at the start of the initial fear, an alert will be displayed that identifies the victim.
Cloudrest
Timer for the Shade of Z'Maja's Baneful Burst mechanic
The first Baneful Burst comes approximately 10s after the arrival of the Shade
Subsequent Baneful Bursts typically happen every 22-24s
Occasionally, a Baneful Burst can happen as late as 30s after the previous one, if it is preempted by a Roaring Flare
The timer is color-coded:
The timer is normally white
The timer turns blue approximately 4s before the start of the Baneful Burst cast animation
The timer turns purple approximately 2s before the start of the Baneful Burst cast animation
The timer turns pink and will say "Incoming" once the cast animation for Baneful Burst starts
The timer will turn back to white once the cast is completed
If the Baneful Burst is preempted by a Roaring Flare, the timer will indicate that the mechanic is awaiting the completion of the Flare; Z'Maja will start to cast Baneful Burst within 1s or less after the Flare completes.
Color-coded display of the current distance between two Roaring Flares during execute phase
Video demonstrating this feature (the video's description also contains commentary about the usage of this feature)
Roaring Flares have a radius of 3.5m
The display will be color-coded red if there is substantial overlap of the two flares (less than 6m apart)
The display will be color-coded orange if there is minor overlap of the two flares (6-7m apart)
The display will be color-coded yellow if there is no overlap of the two flares, but they are uncomfortably close (7-7.5m apart)
The display will be color-coded green if the two flares are a comfortably safe distance apart (more than 7.5m apart)
This will allow groups to quickly determine at a glance, up to 2.5s before the circular flare telegraphs even appear, whether or not movement is necessary
Status display, visible only to players with the tank or healer role, to show the degree of the Preyed Upon effect from the gryphon when engaging the side bosses individually
This effect determines the severity of the bleed; it if reaches a high level, a tank will require extra attention from the healers
Alert, visible only to the player who has taunt on Z'Maja, for the Shade of Relequen's Shocking Smash (this eliminates the need for the off tank to call out "Sparkles" for the main tank)
The player who is not the main tank and who has Crushing Darkness will be reminded of this for the duration of the effect in the form of a faint green aura around the edges of their screen
This feature is intended for cases where Crushing Darkness spawns in group, and the initial spawn message is missed or otherwise overlooked
This feature can be disabled with the /cca crushing chat command
March of Sacrifices
Dodge alert for a number of trash mob heavy attacks that are capable of 1-shotting players through block
Block alert for Shield Charge
Dodge alert for Trapping Bolt (if it is not interrupted quickly enough)
Dodge alert for Fiery Remnant
Dodge alert for Slaughtering Strike
Dodge alert for Fetid Globule (its long animation complicates the timing of this dodge)
Status alert for the start of the Electric Water and Venomous Spores mechanics
Moon Hunter Keep
Dodge alert for a number of trash mob heavy attacks that are capable of 1-shotting players through block
Dodge alert for Root Stomp (for the Root of the Problem achievement)
Alert for when it's time to switch taunt on Ary and Zel; this switch shortly precedes their AoE Pounce ability, which will be alerted as well
Frostvault
Dodge alert for Crushing Blow
Dodge alert for Reverberating Smash (Tzogvin's reckless charge)
Dodge alert for Bola Ball (Tzogvin's tether, which can be avoided entirely if dodged)
Dodge alert for Hammer
Dodge alert for Targeted Salvo (if it is not interrupted quickly enough)
Dodge alert for Whipping Bolts (intended for groups that choose to kill the fire arm first in hard mode)
Status alert for the ignition of the Whirring Blade Trap
Timer for Enfeebling Effluvium
When Enfeebling Effluvium is active, the timer will be white and will count down to when the effect will end
After Enfeebling Effluvium ends, the timer will be green and will count up to when the effect will restart (in 15s), turning orange after 12s
Timer for the Skeevaton phase in Hard Mode
Depths of Malatar
Warning for incoming Decrepify (so players can top off their health before the defile sets in)
Sunspire
Sunspire Mechanics Guide
Alert for dragon breaths
Alert for Frozen Tomb
Alert for Focused Fire
Alert for Thrash
Alert for Sweeping Breath
Alert for Negate Field
Alert for Soul Tear
Alert for Molten Meteor
What this addon doesn't work for:
Mechanics found in trials are generally covered by Raid Notifier and other trial-specific addons.
Note: This addon is a continuation of and replaces the Perfect Roll addon. It is recommended that you uninstall the old Perfect Roll addon if you still have it installed.
The website is online and ready for download.
So you keep saying there are no addons that alert players or assist them with blocking and dodging - yet every time I use google I sure have no trouble finding one. So either there are just a lot of non functional addons online for people to download or they do actually exist.
That addon (Code`s Alerts) works for PVE npc attacks, not against human players. Also Miat`s no longer work like as you think. Try it out. You can put it on and i`ll come Snipe you - there will be no warnings anymore. It used to for some time alert even if someone was charging a heavy attack or casting a Snipe from Sneak/Cloak, then the API was changed so it no longer gives such warnings.
So, people have to actually listen to the sound cues again like.. manually with own ears and Dodge or Block appropiately at the right times without any assists on that.Moonsorrow wrote: »What I find truly disturbing is that although 1vX is a very learnable skill, the people who say it is hacks or builds or addons or X excuse have never even attempted to learn it. Their egos are rationalizing away their losses rather than attempting to learn from them.
And I’ve never seen a good player who thinks ESO PvP isn’t skill based. It’s not as skill based as it was, but it’s still extremely skill based.
The people who say that all you need to be good at PvP is an addon and a build all have one thing in common - they’ve never put on “that build” or used “that addon”. Usually they rationalize this by saying they don’t want to be a meta jumper, or they don’t want an unfair advantage. This is, of course, BS, seeing as how all addons get info specifically designed for our clients to have as determined by ZOS. All sets are in the game and are balanced by ZOS. The real reason some people don’t do this is because then they’d run out of excuses for why they keep losing.
If you think eso PvP is based around builds or addons, get the addons and put on the build and prove it.
Until they do, these people are literally talking about something they’ve never even attempted as if they were an authority on the matter. They clearly aren’t.
I look forward to fighting more people who will lose with excuses and stay ignorant rather than being humble enough to admit that there’s still more to learn, more ways to improve, and more builds to try. I always need more eXtras to feature on my stream and in YouTube uploads.
The day I think I know everything about this game is the day I stop improving.
For people who might be curious, you’re welcome to watch me live stream. For people who think skill isn’t a factor, I challenge any of you to a 1v1 same build vs same build. *Insert “dueling isn’t skill based LUL” comment from them.*. Oh yeah? Then how come same build v same build the people who say this lose every time?
It’s immaturity and ego, plain and simple.
Nah. It's not nearly that plain and simple.
The only way to have a truly fair fight is to PvP on console (and even that may not be full proof).
A lot of the players who think they are so "skilled" (and I'm not referring to you, as I don't know your specific situation) use macros, special hardware (mouses that record scripted actions etc.), and a vast assortment of addons. it's usually quite easy to spot too - because a lot of them react at exactly the same speeds using exactly the same skills like a damn program. It's like fighting a robot with pre -programmed responses. It's hilarious too because at times you can exploit it by triggering the programmed response at inopportune times. But under normal circumstances it would certainly give them an advantage in response time. Then there are those who use simpler macros to string light attacks onto literally every action they do and never miss a beat, not even while circling or jumping or turning backwards in midair.
Then there are all those addons, that track specific actions for players, giving them endless notifications of various attacks and projectiles. These people like to pretend this is skill that enables them to react quicker and faster to incoming attacks then their opponent, but the truth is it's more likely they just have a more detailed interface than their opponent does.
Now I'm not suggesting this is "cheating". ZoS decides what is considered cheating on their game, not me. But this game's PvP is not fair and only seldom skill based. I would never consider any PvP tournament on this game valid
for example unless it took place on console, because there are just way too many advantages players have access to on PC that their opponents - for what ever reason - may not have. I saw this same thing happen on WoW, when PvP tournaments were won based more on what addons and macros the team had rather then the skill of their members.
Now so long as I'm having fun, none of this is a game breaker for me . Just don't expect me to buy into the illusion that this game's PvP is some competitive skill-based masterpiece. It's not. It's not even close to that.
No addon does that in PvP. This is exactly the kind of unfounded accusation I was talking about. That addon literally doesn’t exist. If it does exist, please tell me where to download it.
People keep saying “oh this set is op and carries people to be too tanky and do dmg with sustain” and “oh this addon tells people when to block and dodge in PvP”
And I keep asking “WHICH SET?” and “WHICH ADDON?” And all I hear back is crickets.
You’re speculating about something you know nothing about, and your argument will remain invalid until you tell us, specifically, what sets and addons you’re talking about. Bonus points if you actually use said sets and said addons so that you can demonstrate you actually have some basic level of familiarity with what you’re claiming to be an expert on.
I don't remember claiming to be an expert. Can you please quote the relevant portion of my post where I supposedly claimed this?
But I know how to read threads that talk about recommend addons for PvP and then go online examine what those said addons purport to do. I'll give a few examples:
Key features:
1. Channeled attacks notification. Each channeled attack in the game has a start time(when the button is pressed) and an end time (when the attack actually fires). The addon provides an on-screen notification when a channelled attack against the player starts. This notification has the icon of the attack's ability and the name of the player initiating the attack.
Channeled attacks being tracked are:
- all heavy attacks (besides lightning staff and restoration staff),
- Snipe (Focused Aim, Lethal Arrow),
- Uppercut (Dizzying Swing, Wrecking Blow),
- Dark Flare/Solar Flare,
- hard-casted Crystal Fragments,
- Assassin's Will/Scourge,
- Ambush,
- Lotus Fan,
- Screaming Cliffracer and Cutting Dive.
2. Notifications for key projectiles. When you are the target of a projectile skill from the list you will get a sound and visual notification when the projectile is launched. Covered skills are:
- Crystal Blast and morphs,
- Javelin and morphs,
- Flame Reach and Shock Touch,
- Stormfist and morphs,
- Assassin's Will/Scourge,
- Shield Charge and its morphs,
- Toppling Charge,
- Unrelenting Grip,
- Scatter shot and its morphs,
The reasoning here is to alert the player about either hard hitting projectiles or those that stun on impact. While shield and toppling charges are not technically projectiles, they stun the player and, thus fall under this category.
5. KOS/COOL system. This feature allows you to add a person to KOS list and to get notified if this person attacked you or you mouseovered him on any character of his account.
Additionally the KOS list shows friends who are nearby.
As a separate feature KOS window shows people on your your COOL list. People added to this list (through context menu, keybind) are treated as friends throughout the addon. Think about a second friend list for cool people who didn't make it into you real friend list.
KOS window has 4 distinct modes. In 'All' mode both friends and KOS targets are shown. In "Allies" mode only friends/COOLs and KOS targets of the same faction as the player are shown. In "Enemies" mode the list will only have KOS targets who are not from the same faction as the player. And lastly in "Setup" mode you will see a scrollable list of all the players you added to the KOS list.
I won't bore you with more examples. But these addons claim to do pretty much exactly what I said they did.
And I didn't just mention addons either. I also talked about macros and specialized mouses that allow players to record scripted actions etc. There are just a lot of factors that can go into not just PvP - but the game play generally - that can give players advantages over others. This is nothing new has been a thing on PC MMORPGs for as long as I can remember. It was certainly a thing on WoW as well (a huge thing actually). I played with addons and macros on that game myself. Why? Because it was a huge advantage to do so and made me more effective in combat. So I don't know why you feel a need to try and deny their existence and pretend no one has advantages over others on this game due to these kinds of added programs and it's all just pure skill. It would be better to just admit it. It doesn't take away from your own abilities or skill to do so. It's simply an acceptance of the reality. And it's not just in combat. There are addons on this game that give players significant advantages in other areas of the game as well, such as using the guild traders or farming materials etc. I could really go on and on. But I won't because this post is long enough already.
This is the Miat's PvP Alerts addon and it no longer does any of those key features you mentioned. @Jeremy
This is why i think people should research and use what they're talking about before talking about it. You literally just posted an addon that hasn't worked for over two years as an example of an OP addon.
EDIT:
BTW @SHOW You might be my new favorite forum poster. You managed to appeal to both sides in a way that makes each of them appreciate you. 10/10, would like again.
Right now the tradeoff is between DMG/Healing, tankiness, and resource recovery. People with high dmg/healing tend to have low tankiness and low resource recovery. The better you get as a player, the more you can use tap-blocks and strategic rolls, as well as heavy attacks to make up for tankiness and resource recovery from sets...
My main point is that in order to run insanely high dmg/healing setups, you have to be askilled player because the sustain and the tankiness aren't coming from sets, they're coming from knowing what to do and when to do it to get the resources and tankiness.
Also i'm in essence thief, not fury, but i do put on fury from time to timehehe.
Well the website said it still functioned...at least all of the "Key Features"
So you are saying there are no addons any longer that alert players to incoming moves in PvP? That there are no addons that assist players with blocking or doding? There are no adds that give players added information they wouldn't normally have?
I find that really hard to believe.
And you completely ignored the rest of my post which talks about macros or special hardware that records scripted actions etc.
You can continue to push this theory of yours that everyone is on exactly same footing when it comes to MMO gameplay on PCs and it's all skill based - and that they these added features bring no significant advantages to players (I guess they all just download them for no apparent reason). But I don't think it's a serious argument. Any honest person who is familiar with the advantages these kind of addons, macros, and hardware additions bring to your gameplay understand these are real advantages that give you an edge. And that's exactly why people use them.
Addons all get their information from the API which is data ZOS makes available to said addons. ZOS removed all incoming attack data from the API so yes, I’m 100% sure that no addons tell people when to block or dodge in PvP.
Most of us just know how play and how to predict extremely telegraphed burst combos.
Here is addon called "Code's Combat Alerts"
What this addon works for:
Taking Aim
Although the visual cue for this mechanic is glaringly obvious and difficult to miss, the cue is designed to aid in the interrupt of Taking Aim. If the enemy could not be interrupted, timing a dodge roll is difficult because the ability has an extremely long windup of 9 seconds (5s in Halls), and the secondary visual cue—the enemy lowering their bow to aim and the intensification of the orange glow—still happens far too long before the actual cast, which means that dodge rolls based on that secondary visual cue would still happen too early.
This addon will sound an audible alert to signal the need to dodge 1.6s before the actual cast, and players should time their dodge on that cue.
If the enemy is interrupted or killed before the 1.6s remaining mark, there will be no alert of any sort; i.e., there is no alert of the start of a Taking Aim cast. Most Taking Aims are interrupted, so there is no point in adding unnecessary noise; the alert is sounded only in those exceptional cases where an interrupt still had not happened with only 1.6s remaining.
Various Dodge Roll Mechanics
This addon will sound an audible alert to signal the need to dodge specific mechanics. Most dodgeable attacks will not generate an alert. The goal of this addon is to fill the gaps in specific cases where the game's visual cues are insufficient or difficult to use. Things like Nerien'eth's and Voriak's "skull attacks" in Crypt of Hearts II and Maelstrom or Skoria's fireball in City of Ash II all have good, well-designed visual cues, and I see little reason to have alerts for them.
Spindleclutch I: Web Blast and Arachnophobia
Spindleclutch II: Enervating Seal
Fungal Grotto II: Shadow Bolt
Dragonstar Arena: Lethal Arrow (if it is not interrupted quickly enough)
Falkreath Hold: Fiery Blast (if not targeting the tank)
Maelstrom Arena
Alert for the spawn of Webspinners in stage 6
Dodge alert for Ball Lightning in stage 7
Maw of Lorkhaj
Status display, visible only to players with the tank role, to show the degree of the Armor Weakened debuff from the Hulks' Thunderous Smash ability during the Rakkhat encounter in Veteran Maw of Lorkhaj
You can drag this status display around with your mouse to reposition it.
This tracks all players who have the debuff and the degree of each of those player's debuff, so a main tank can see when their tanking partner has been hit with two smashes.
Scalecaller Peak
Audible alert for Pestilent Breath cones
Alert for Inferno's Hold that identifies who the target will be (although Zaan does look in the direction of her intended victim, it is sometimes impossible to discern who that is when players are stacked closely together)
Fang Lair
Dodge alert for Clash of Bones (to help with the slightly unusual timing of dodging these attacks)
Timer that counts down to when the Cadaverous Senche-Tiger will do its Death Grip mechanic (if the senche has been put down, the timer will count down to when it will reawaken, because Death Grip is the first thing that it will do immediately upon reawakening)
You can drag this timer around with your mouse to reposition it.
This timer counts down to when the senche initially fears its victim, which is the point at which the victim loses control of their character. The actual interruptible Death Grip mechanic follows about a second later.
Additionally, at the start of the initial fear, an alert will be displayed that identifies the victim.
Cloudrest
Timer for the Shade of Z'Maja's Baneful Burst mechanic
The first Baneful Burst comes approximately 10s after the arrival of the Shade
Subsequent Baneful Bursts typically happen every 22-24s
Occasionally, a Baneful Burst can happen as late as 30s after the previous one, if it is preempted by a Roaring Flare
The timer is color-coded:
The timer is normally white
The timer turns blue approximately 4s before the start of the Baneful Burst cast animation
The timer turns purple approximately 2s before the start of the Baneful Burst cast animation
The timer turns pink and will say "Incoming" once the cast animation for Baneful Burst starts
The timer will turn back to white once the cast is completed
If the Baneful Burst is preempted by a Roaring Flare, the timer will indicate that the mechanic is awaiting the completion of the Flare; Z'Maja will start to cast Baneful Burst within 1s or less after the Flare completes.
Color-coded display of the current distance between two Roaring Flares during execute phase
Video demonstrating this feature (the video's description also contains commentary about the usage of this feature)
Roaring Flares have a radius of 3.5m
The display will be color-coded red if there is substantial overlap of the two flares (less than 6m apart)
The display will be color-coded orange if there is minor overlap of the two flares (6-7m apart)
The display will be color-coded yellow if there is no overlap of the two flares, but they are uncomfortably close (7-7.5m apart)
The display will be color-coded green if the two flares are a comfortably safe distance apart (more than 7.5m apart)
This will allow groups to quickly determine at a glance, up to 2.5s before the circular flare telegraphs even appear, whether or not movement is necessary
Status display, visible only to players with the tank or healer role, to show the degree of the Preyed Upon effect from the gryphon when engaging the side bosses individually
This effect determines the severity of the bleed; it if reaches a high level, a tank will require extra attention from the healers
Alert, visible only to the player who has taunt on Z'Maja, for the Shade of Relequen's Shocking Smash (this eliminates the need for the off tank to call out "Sparkles" for the main tank)
The player who is not the main tank and who has Crushing Darkness will be reminded of this for the duration of the effect in the form of a faint green aura around the edges of their screen
This feature is intended for cases where Crushing Darkness spawns in group, and the initial spawn message is missed or otherwise overlooked
This feature can be disabled with the /cca crushing chat command
March of Sacrifices
Dodge alert for a number of trash mob heavy attacks that are capable of 1-shotting players through block
Block alert for Shield Charge
Dodge alert for Trapping Bolt (if it is not interrupted quickly enough)
Dodge alert for Fiery Remnant
Dodge alert for Slaughtering Strike
Dodge alert for Fetid Globule (its long animation complicates the timing of this dodge)
Status alert for the start of the Electric Water and Venomous Spores mechanics
Moon Hunter Keep
Dodge alert for a number of trash mob heavy attacks that are capable of 1-shotting players through block
Dodge alert for Root Stomp (for the Root of the Problem achievement)
Alert for when it's time to switch taunt on Ary and Zel; this switch shortly precedes their AoE Pounce ability, which will be alerted as well
Frostvault
Dodge alert for Crushing Blow
Dodge alert for Reverberating Smash (Tzogvin's reckless charge)
Dodge alert for Bola Ball (Tzogvin's tether, which can be avoided entirely if dodged)
Dodge alert for Hammer
Dodge alert for Targeted Salvo (if it is not interrupted quickly enough)
Dodge alert for Whipping Bolts (intended for groups that choose to kill the fire arm first in hard mode)
Status alert for the ignition of the Whirring Blade Trap
Timer for Enfeebling Effluvium
When Enfeebling Effluvium is active, the timer will be white and will count down to when the effect will end
After Enfeebling Effluvium ends, the timer will be green and will count up to when the effect will restart (in 15s), turning orange after 12s
Timer for the Skeevaton phase in Hard Mode
Depths of Malatar
Warning for incoming Decrepify (so players can top off their health before the defile sets in)
Sunspire
Sunspire Mechanics Guide
Alert for dragon breaths
Alert for Frozen Tomb
Alert for Focused Fire
Alert for Thrash
Alert for Sweeping Breath
Alert for Negate Field
Alert for Soul Tear
Alert for Molten Meteor
What this addon doesn't work for:
Mechanics found in trials are generally covered by Raid Notifier and other trial-specific addons.
Note: This addon is a continuation of and replaces the Perfect Roll addon. It is recommended that you uninstall the old Perfect Roll addon if you still have it installed.
The website is online and ready for download.
So you keep saying there are no addons that alert players or assist them with blocking and dodging - yet every time I use google I sure have no trouble finding one. So either there are just a lot of non functional addons online for people to download or they do actually exist.
That addon (Code`s Alerts) works for PVE npc attacks, not against human players. Also Miat`s no longer work like as you think. Try it out. You can put it on and i`ll come Snipe you - there will be no warnings anymore. It used to for some time alert even if someone was charging a heavy attack or casting a Snipe from Sneak/Cloak, then the API was changed so it no longer gives such warnings.
So, people have to actually listen to the sound cues again like.. manually with own ears and Dodge or Block appropiately at the right times without any assists on that.
I mostly just posted that last addon to show there were still add ons out there that assisted players with dodging and blocking. Obviously I did not intend that last one to be about PvP.
I'm not sure if I understand your post in regards to Miat's. Are you saying it now gives sound cues instead of text warnings?
You’d save yourself a lot of grief if you took my original suggestion and actually downloaded these addons you keep talking about / blaming and took the time to find out what they actually do. Get Minion addon manager. It’ll take all of five minutes. Then you can have a conversation about the benefits of addons in PvP without clearly having no experience with what you’re talking about.
You are not giving me any "grief" Thogard. You haven't affected me in the slightest.
I don't download addons anymore on principle. If you're telling me the website lies and these addons are no longer operational. Fine.
What about this Serander addon that keeps tracks of buffs and debuffs. Do you use that one?
No, I don’t like it, it takes up too much space on the screen. I use the buff tracker built into my UI (LUI extended)
It’s the base game buff tracker but with text next to the buffs so my viewers who haven’t memorized the icons can see What buffs are up.
The biggest advantage I get from an addon is the minimap I use. It’s instrumental in battlegrounds.
The other addons I use are just there for data tracking (who I kill) and inventory management.
Well then there you go - you just admitted you used an addon that was "instrumental" for you in battlegrounds.
I rest my case.
Your case wasn’t about BGs, and BG play hasn’t been mentioned once in this thread. And your case being a minimap is pretty cringe.
You’re too stubborn to learn how to play, and you’re gonna stay that way because I use a minimap. Good talk.
This has nothing to do with me being too stubborn to learn how to play...
I'll 1v1 you anytime you want Thogard.
My point was game play on the PC is not on a balanced footing - because certain players have advantages other players may not have. Whether it's through add ons, macros, or hardware advantages like mouses that allow the recording of scripting actions etc... there are a lot of other factors involved that have nothing to do with skill.
This has been an issue on every MMO I have ever played on a PC. It's not unique to this game, nor does admitting this take away from anyone's ability to play.
Who are you in game. Let’s gooooo
I’m @dazkt and logging in now
lol fine, I'll send you a message in a minute.
Moonsorrow wrote: »What I find truly disturbing is that although 1vX is a very learnable skill, the people who say it is hacks or builds or addons or X excuse have never even attempted to learn it. Their egos are rationalizing away their losses rather than attempting to learn from them.
And I’ve never seen a good player who thinks ESO PvP isn’t skill based. It’s not as skill based as it was, but it’s still extremely skill based.
The people who say that all you need to be good at PvP is an addon and a build all have one thing in common - they’ve never put on “that build” or used “that addon”. Usually they rationalize this by saying they don’t want to be a meta jumper, or they don’t want an unfair advantage. This is, of course, BS, seeing as how all addons get info specifically designed for our clients to have as determined by ZOS. All sets are in the game and are balanced by ZOS. The real reason some people don’t do this is because then they’d run out of excuses for why they keep losing.
If you think eso PvP is based around builds or addons, get the addons and put on the build and prove it.
Until they do, these people are literally talking about something they’ve never even attempted as if they were an authority on the matter. They clearly aren’t.
I look forward to fighting more people who will lose with excuses and stay ignorant rather than being humble enough to admit that there’s still more to learn, more ways to improve, and more builds to try. I always need more eXtras to feature on my stream and in YouTube uploads.
The day I think I know everything about this game is the day I stop improving.
For people who might be curious, you’re welcome to watch me live stream. For people who think skill isn’t a factor, I challenge any of you to a 1v1 same build vs same build. *Insert “dueling isn’t skill based LUL” comment from them.*. Oh yeah? Then how come same build v same build the people who say this lose every time?
It’s immaturity and ego, plain and simple.
Nah. It's not nearly that plain and simple.
The only way to have a truly fair fight is to PvP on console (and even that may not be full proof).
A lot of the players who think they are so "skilled" (and I'm not referring to you, as I don't know your specific situation) use macros, special hardware (mouses that record scripted actions etc.), and a vast assortment of addons. it's usually quite easy to spot too - because a lot of them react at exactly the same speeds using exactly the same skills like a damn program. It's like fighting a robot with pre -programmed responses. It's hilarious too because at times you can exploit it by triggering the programmed response at inopportune times. But under normal circumstances it would certainly give them an advantage in response time. Then there are those who use simpler macros to string light attacks onto literally every action they do and never miss a beat, not even while circling or jumping or turning backwards in midair.
Then there are all those addons, that track specific actions for players, giving them endless notifications of various attacks and projectiles. These people like to pretend this is skill that enables them to react quicker and faster to incoming attacks then their opponent, but the truth is it's more likely they just have a more detailed interface than their opponent does.
Now I'm not suggesting this is "cheating". ZoS decides what is considered cheating on their game, not me. But this game's PvP is not fair and only seldom skill based. I would never consider any PvP tournament on this game valid
for example unless it took place on console, because there are just way too many advantages players have access to on PC that their opponents - for what ever reason - may not have. I saw this same thing happen on WoW, when PvP tournaments were won based more on what addons and macros the team had rather then the skill of their members.
Now so long as I'm having fun, none of this is a game breaker for me . Just don't expect me to buy into the illusion that this game's PvP is some competitive skill-based masterpiece. It's not. It's not even close to that.
No addon does that in PvP. This is exactly the kind of unfounded accusation I was talking about. That addon literally doesn’t exist. If it does exist, please tell me where to download it.
People keep saying “oh this set is op and carries people to be too tanky and do dmg with sustain” and “oh this addon tells people when to block and dodge in PvP”
And I keep asking “WHICH SET?” and “WHICH ADDON?” And all I hear back is crickets.
You’re speculating about something you know nothing about, and your argument will remain invalid until you tell us, specifically, what sets and addons you’re talking about. Bonus points if you actually use said sets and said addons so that you can demonstrate you actually have some basic level of familiarity with what you’re claiming to be an expert on.
I don't remember claiming to be an expert. Can you please quote the relevant portion of my post where I supposedly claimed this?
But I know how to read threads that talk about recommend addons for PvP and then go online examine what those said addons purport to do. I'll give a few examples:
Key features:
1. Channeled attacks notification. Each channeled attack in the game has a start time(when the button is pressed) and an end time (when the attack actually fires). The addon provides an on-screen notification when a channelled attack against the player starts. This notification has the icon of the attack's ability and the name of the player initiating the attack.
Channeled attacks being tracked are:
- all heavy attacks (besides lightning staff and restoration staff),
- Snipe (Focused Aim, Lethal Arrow),
- Uppercut (Dizzying Swing, Wrecking Blow),
- Dark Flare/Solar Flare,
- hard-casted Crystal Fragments,
- Assassin's Will/Scourge,
- Ambush,
- Lotus Fan,
- Screaming Cliffracer and Cutting Dive.
2. Notifications for key projectiles. When you are the target of a projectile skill from the list you will get a sound and visual notification when the projectile is launched. Covered skills are:
- Crystal Blast and morphs,
- Javelin and morphs,
- Flame Reach and Shock Touch,
- Stormfist and morphs,
- Assassin's Will/Scourge,
- Shield Charge and its morphs,
- Toppling Charge,
- Unrelenting Grip,
- Scatter shot and its morphs,
The reasoning here is to alert the player about either hard hitting projectiles or those that stun on impact. While shield and toppling charges are not technically projectiles, they stun the player and, thus fall under this category.
5. KOS/COOL system. This feature allows you to add a person to KOS list and to get notified if this person attacked you or you mouseovered him on any character of his account.
Additionally the KOS list shows friends who are nearby.
As a separate feature KOS window shows people on your your COOL list. People added to this list (through context menu, keybind) are treated as friends throughout the addon. Think about a second friend list for cool people who didn't make it into you real friend list.
KOS window has 4 distinct modes. In 'All' mode both friends and KOS targets are shown. In "Allies" mode only friends/COOLs and KOS targets of the same faction as the player are shown. In "Enemies" mode the list will only have KOS targets who are not from the same faction as the player. And lastly in "Setup" mode you will see a scrollable list of all the players you added to the KOS list.
I won't bore you with more examples. But these addons claim to do pretty much exactly what I said they did.
And I didn't just mention addons either. I also talked about macros and specialized mouses that allow players to record scripted actions etc. There are just a lot of factors that can go into not just PvP - but the game play generally - that can give players advantages over others. This is nothing new has been a thing on PC MMORPGs for as long as I can remember. It was certainly a thing on WoW as well (a huge thing actually). I played with addons and macros on that game myself. Why? Because it was a huge advantage to do so and made me more effective in combat. So I don't know why you feel a need to try and deny their existence and pretend no one has advantages over others on this game due to these kinds of added programs and it's all just pure skill. It would be better to just admit it. It doesn't take away from your own abilities or skill to do so. It's simply an acceptance of the reality. And it's not just in combat. There are addons on this game that give players significant advantages in other areas of the game as well, such as using the guild traders or farming materials etc. I could really go on and on. But I won't because this post is long enough already.
This is the Miat's PvP Alerts addon and it no longer does any of those key features you mentioned. @Jeremy
This is why i think people should research and use what they're talking about before talking about it. You literally just posted an addon that hasn't worked for over two years as an example of an OP addon.
EDIT:
BTW @SHOW You might be my new favorite forum poster. You managed to appeal to both sides in a way that makes each of them appreciate you. 10/10, would like again.
Right now the tradeoff is between DMG/Healing, tankiness, and resource recovery. People with high dmg/healing tend to have low tankiness and low resource recovery. The better you get as a player, the more you can use tap-blocks and strategic rolls, as well as heavy attacks to make up for tankiness and resource recovery from sets...
My main point is that in order to run insanely high dmg/healing setups, you have to be askilled player because the sustain and the tankiness aren't coming from sets, they're coming from knowing what to do and when to do it to get the resources and tankiness.
Also i'm in essence thief, not fury, but i do put on fury from time to timehehe.
Well the website said it still functioned...at least all of the "Key Features"
So you are saying there are no addons any longer that alert players to incoming moves in PvP? That there are no addons that assist players with blocking or doding? There are no adds that give players added information they wouldn't normally have?
I find that really hard to believe.
And you completely ignored the rest of my post which talks about macros or special hardware that records scripted actions etc.
You can continue to push this theory of yours that everyone is on exactly same footing when it comes to MMO gameplay on PCs and it's all skill based - and that they these added features bring no significant advantages to players (I guess they all just download them for no apparent reason). But I don't think it's a serious argument. Any honest person who is familiar with the advantages these kind of addons, macros, and hardware additions bring to your gameplay understand these are real advantages that give you an edge. And that's exactly why people use them.
Addons all get their information from the API which is data ZOS makes available to said addons. ZOS removed all incoming attack data from the API so yes, I’m 100% sure that no addons tell people when to block or dodge in PvP.
Most of us just know how play and how to predict extremely telegraphed burst combos.
Here is addon called "Code's Combat Alerts"
What this addon works for:
Taking Aim
Although the visual cue for this mechanic is glaringly obvious and difficult to miss, the cue is designed to aid in the interrupt of Taking Aim. If the enemy could not be interrupted, timing a dodge roll is difficult because the ability has an extremely long windup of 9 seconds (5s in Halls), and the secondary visual cue—the enemy lowering their bow to aim and the intensification of the orange glow—still happens far too long before the actual cast, which means that dodge rolls based on that secondary visual cue would still happen too early.
This addon will sound an audible alert to signal the need to dodge 1.6s before the actual cast, and players should time their dodge on that cue.
If the enemy is interrupted or killed before the 1.6s remaining mark, there will be no alert of any sort; i.e., there is no alert of the start of a Taking Aim cast. Most Taking Aims are interrupted, so there is no point in adding unnecessary noise; the alert is sounded only in those exceptional cases where an interrupt still had not happened with only 1.6s remaining.
Various Dodge Roll Mechanics
This addon will sound an audible alert to signal the need to dodge specific mechanics. Most dodgeable attacks will not generate an alert. The goal of this addon is to fill the gaps in specific cases where the game's visual cues are insufficient or difficult to use. Things like Nerien'eth's and Voriak's "skull attacks" in Crypt of Hearts II and Maelstrom or Skoria's fireball in City of Ash II all have good, well-designed visual cues, and I see little reason to have alerts for them.
Spindleclutch I: Web Blast and Arachnophobia
Spindleclutch II: Enervating Seal
Fungal Grotto II: Shadow Bolt
Dragonstar Arena: Lethal Arrow (if it is not interrupted quickly enough)
Falkreath Hold: Fiery Blast (if not targeting the tank)
Maelstrom Arena
Alert for the spawn of Webspinners in stage 6
Dodge alert for Ball Lightning in stage 7
Maw of Lorkhaj
Status display, visible only to players with the tank role, to show the degree of the Armor Weakened debuff from the Hulks' Thunderous Smash ability during the Rakkhat encounter in Veteran Maw of Lorkhaj
You can drag this status display around with your mouse to reposition it.
This tracks all players who have the debuff and the degree of each of those player's debuff, so a main tank can see when their tanking partner has been hit with two smashes.
Scalecaller Peak
Audible alert for Pestilent Breath cones
Alert for Inferno's Hold that identifies who the target will be (although Zaan does look in the direction of her intended victim, it is sometimes impossible to discern who that is when players are stacked closely together)
Fang Lair
Dodge alert for Clash of Bones (to help with the slightly unusual timing of dodging these attacks)
Timer that counts down to when the Cadaverous Senche-Tiger will do its Death Grip mechanic (if the senche has been put down, the timer will count down to when it will reawaken, because Death Grip is the first thing that it will do immediately upon reawakening)
You can drag this timer around with your mouse to reposition it.
This timer counts down to when the senche initially fears its victim, which is the point at which the victim loses control of their character. The actual interruptible Death Grip mechanic follows about a second later.
Additionally, at the start of the initial fear, an alert will be displayed that identifies the victim.
Cloudrest
Timer for the Shade of Z'Maja's Baneful Burst mechanic
The first Baneful Burst comes approximately 10s after the arrival of the Shade
Subsequent Baneful Bursts typically happen every 22-24s
Occasionally, a Baneful Burst can happen as late as 30s after the previous one, if it is preempted by a Roaring Flare
The timer is color-coded:
The timer is normally white
The timer turns blue approximately 4s before the start of the Baneful Burst cast animation
The timer turns purple approximately 2s before the start of the Baneful Burst cast animation
The timer turns pink and will say "Incoming" once the cast animation for Baneful Burst starts
The timer will turn back to white once the cast is completed
If the Baneful Burst is preempted by a Roaring Flare, the timer will indicate that the mechanic is awaiting the completion of the Flare; Z'Maja will start to cast Baneful Burst within 1s or less after the Flare completes.
Color-coded display of the current distance between two Roaring Flares during execute phase
Video demonstrating this feature (the video's description also contains commentary about the usage of this feature)
Roaring Flares have a radius of 3.5m
The display will be color-coded red if there is substantial overlap of the two flares (less than 6m apart)
The display will be color-coded orange if there is minor overlap of the two flares (6-7m apart)
The display will be color-coded yellow if there is no overlap of the two flares, but they are uncomfortably close (7-7.5m apart)
The display will be color-coded green if the two flares are a comfortably safe distance apart (more than 7.5m apart)
This will allow groups to quickly determine at a glance, up to 2.5s before the circular flare telegraphs even appear, whether or not movement is necessary
Status display, visible only to players with the tank or healer role, to show the degree of the Preyed Upon effect from the gryphon when engaging the side bosses individually
This effect determines the severity of the bleed; it if reaches a high level, a tank will require extra attention from the healers
Alert, visible only to the player who has taunt on Z'Maja, for the Shade of Relequen's Shocking Smash (this eliminates the need for the off tank to call out "Sparkles" for the main tank)
The player who is not the main tank and who has Crushing Darkness will be reminded of this for the duration of the effect in the form of a faint green aura around the edges of their screen
This feature is intended for cases where Crushing Darkness spawns in group, and the initial spawn message is missed or otherwise overlooked
This feature can be disabled with the /cca crushing chat command
March of Sacrifices
Dodge alert for a number of trash mob heavy attacks that are capable of 1-shotting players through block
Block alert for Shield Charge
Dodge alert for Trapping Bolt (if it is not interrupted quickly enough)
Dodge alert for Fiery Remnant
Dodge alert for Slaughtering Strike
Dodge alert for Fetid Globule (its long animation complicates the timing of this dodge)
Status alert for the start of the Electric Water and Venomous Spores mechanics
Moon Hunter Keep
Dodge alert for a number of trash mob heavy attacks that are capable of 1-shotting players through block
Dodge alert for Root Stomp (for the Root of the Problem achievement)
Alert for when it's time to switch taunt on Ary and Zel; this switch shortly precedes their AoE Pounce ability, which will be alerted as well
Frostvault
Dodge alert for Crushing Blow
Dodge alert for Reverberating Smash (Tzogvin's reckless charge)
Dodge alert for Bola Ball (Tzogvin's tether, which can be avoided entirely if dodged)
Dodge alert for Hammer
Dodge alert for Targeted Salvo (if it is not interrupted quickly enough)
Dodge alert for Whipping Bolts (intended for groups that choose to kill the fire arm first in hard mode)
Status alert for the ignition of the Whirring Blade Trap
Timer for Enfeebling Effluvium
When Enfeebling Effluvium is active, the timer will be white and will count down to when the effect will end
After Enfeebling Effluvium ends, the timer will be green and will count up to when the effect will restart (in 15s), turning orange after 12s
Timer for the Skeevaton phase in Hard Mode
Depths of Malatar
Warning for incoming Decrepify (so players can top off their health before the defile sets in)
Sunspire
Sunspire Mechanics Guide
Alert for dragon breaths
Alert for Frozen Tomb
Alert for Focused Fire
Alert for Thrash
Alert for Sweeping Breath
Alert for Negate Field
Alert for Soul Tear
Alert for Molten Meteor
What this addon doesn't work for:
Mechanics found in trials are generally covered by Raid Notifier and other trial-specific addons.
Note: This addon is a continuation of and replaces the Perfect Roll addon. It is recommended that you uninstall the old Perfect Roll addon if you still have it installed.
The website is online and ready for download.
So you keep saying there are no addons that alert players or assist them with blocking and dodging - yet every time I use google I sure have no trouble finding one. So either there are just a lot of non functional addons online for people to download or they do actually exist.
That addon (Code`s Alerts) works for PVE npc attacks, not against human players. Also Miat`s no longer work like as you think. Try it out. You can put it on and i`ll come Snipe you - there will be no warnings anymore. It used to for some time alert even if someone was charging a heavy attack or casting a Snipe from Sneak/Cloak, then the API was changed so it no longer gives such warnings.
So, people have to actually listen to the sound cues again like.. manually with own ears and Dodge or Block appropiately at the right times without any assists on that.Moonsorrow wrote: »What I find truly disturbing is that although 1vX is a very learnable skill, the people who say it is hacks or builds or addons or X excuse have never even attempted to learn it. Their egos are rationalizing away their losses rather than attempting to learn from them.
And I’ve never seen a good player who thinks ESO PvP isn’t skill based. It’s not as skill based as it was, but it’s still extremely skill based.
The people who say that all you need to be good at PvP is an addon and a build all have one thing in common - they’ve never put on “that build” or used “that addon”. Usually they rationalize this by saying they don’t want to be a meta jumper, or they don’t want an unfair advantage. This is, of course, BS, seeing as how all addons get info specifically designed for our clients to have as determined by ZOS. All sets are in the game and are balanced by ZOS. The real reason some people don’t do this is because then they’d run out of excuses for why they keep losing.
If you think eso PvP is based around builds or addons, get the addons and put on the build and prove it.
Until they do, these people are literally talking about something they’ve never even attempted as if they were an authority on the matter. They clearly aren’t.
I look forward to fighting more people who will lose with excuses and stay ignorant rather than being humble enough to admit that there’s still more to learn, more ways to improve, and more builds to try. I always need more eXtras to feature on my stream and in YouTube uploads.
The day I think I know everything about this game is the day I stop improving.
For people who might be curious, you’re welcome to watch me live stream. For people who think skill isn’t a factor, I challenge any of you to a 1v1 same build vs same build. *Insert “dueling isn’t skill based LUL” comment from them.*. Oh yeah? Then how come same build v same build the people who say this lose every time?
It’s immaturity and ego, plain and simple.
Nah. It's not nearly that plain and simple.
The only way to have a truly fair fight is to PvP on console (and even that may not be full proof).
A lot of the players who think they are so "skilled" (and I'm not referring to you, as I don't know your specific situation) use macros, special hardware (mouses that record scripted actions etc.), and a vast assortment of addons. it's usually quite easy to spot too - because a lot of them react at exactly the same speeds using exactly the same skills like a damn program. It's like fighting a robot with pre -programmed responses. It's hilarious too because at times you can exploit it by triggering the programmed response at inopportune times. But under normal circumstances it would certainly give them an advantage in response time. Then there are those who use simpler macros to string light attacks onto literally every action they do and never miss a beat, not even while circling or jumping or turning backwards in midair.
Then there are all those addons, that track specific actions for players, giving them endless notifications of various attacks and projectiles. These people like to pretend this is skill that enables them to react quicker and faster to incoming attacks then their opponent, but the truth is it's more likely they just have a more detailed interface than their opponent does.
Now I'm not suggesting this is "cheating". ZoS decides what is considered cheating on their game, not me. But this game's PvP is not fair and only seldom skill based. I would never consider any PvP tournament on this game valid
for example unless it took place on console, because there are just way too many advantages players have access to on PC that their opponents - for what ever reason - may not have. I saw this same thing happen on WoW, when PvP tournaments were won based more on what addons and macros the team had rather then the skill of their members.
Now so long as I'm having fun, none of this is a game breaker for me . Just don't expect me to buy into the illusion that this game's PvP is some competitive skill-based masterpiece. It's not. It's not even close to that.
No addon does that in PvP. This is exactly the kind of unfounded accusation I was talking about. That addon literally doesn’t exist. If it does exist, please tell me where to download it.
People keep saying “oh this set is op and carries people to be too tanky and do dmg with sustain” and “oh this addon tells people when to block and dodge in PvP”
And I keep asking “WHICH SET?” and “WHICH ADDON?” And all I hear back is crickets.
You’re speculating about something you know nothing about, and your argument will remain invalid until you tell us, specifically, what sets and addons you’re talking about. Bonus points if you actually use said sets and said addons so that you can demonstrate you actually have some basic level of familiarity with what you’re claiming to be an expert on.
I don't remember claiming to be an expert. Can you please quote the relevant portion of my post where I supposedly claimed this?
But I know how to read threads that talk about recommend addons for PvP and then go online examine what those said addons purport to do. I'll give a few examples:
Key features:
1. Channeled attacks notification. Each channeled attack in the game has a start time(when the button is pressed) and an end time (when the attack actually fires). The addon provides an on-screen notification when a channelled attack against the player starts. This notification has the icon of the attack's ability and the name of the player initiating the attack.
Channeled attacks being tracked are:
- all heavy attacks (besides lightning staff and restoration staff),
- Snipe (Focused Aim, Lethal Arrow),
- Uppercut (Dizzying Swing, Wrecking Blow),
- Dark Flare/Solar Flare,
- hard-casted Crystal Fragments,
- Assassin's Will/Scourge,
- Ambush,
- Lotus Fan,
- Screaming Cliffracer and Cutting Dive.
2. Notifications for key projectiles. When you are the target of a projectile skill from the list you will get a sound and visual notification when the projectile is launched. Covered skills are:
- Crystal Blast and morphs,
- Javelin and morphs,
- Flame Reach and Shock Touch,
- Stormfist and morphs,
- Assassin's Will/Scourge,
- Shield Charge and its morphs,
- Toppling Charge,
- Unrelenting Grip,
- Scatter shot and its morphs,
The reasoning here is to alert the player about either hard hitting projectiles or those that stun on impact. While shield and toppling charges are not technically projectiles, they stun the player and, thus fall under this category.
5. KOS/COOL system. This feature allows you to add a person to KOS list and to get notified if this person attacked you or you mouseovered him on any character of his account.
Additionally the KOS list shows friends who are nearby.
As a separate feature KOS window shows people on your your COOL list. People added to this list (through context menu, keybind) are treated as friends throughout the addon. Think about a second friend list for cool people who didn't make it into you real friend list.
KOS window has 4 distinct modes. In 'All' mode both friends and KOS targets are shown. In "Allies" mode only friends/COOLs and KOS targets of the same faction as the player are shown. In "Enemies" mode the list will only have KOS targets who are not from the same faction as the player. And lastly in "Setup" mode you will see a scrollable list of all the players you added to the KOS list.
I won't bore you with more examples. But these addons claim to do pretty much exactly what I said they did.
And I didn't just mention addons either. I also talked about macros and specialized mouses that allow players to record scripted actions etc. There are just a lot of factors that can go into not just PvP - but the game play generally - that can give players advantages over others. This is nothing new has been a thing on PC MMORPGs for as long as I can remember. It was certainly a thing on WoW as well (a huge thing actually). I played with addons and macros on that game myself. Why? Because it was a huge advantage to do so and made me more effective in combat. So I don't know why you feel a need to try and deny their existence and pretend no one has advantages over others on this game due to these kinds of added programs and it's all just pure skill. It would be better to just admit it. It doesn't take away from your own abilities or skill to do so. It's simply an acceptance of the reality. And it's not just in combat. There are addons on this game that give players significant advantages in other areas of the game as well, such as using the guild traders or farming materials etc. I could really go on and on. But I won't because this post is long enough already.
This is the Miat's PvP Alerts addon and it no longer does any of those key features you mentioned. @Jeremy
This is why i think people should research and use what they're talking about before talking about it. You literally just posted an addon that hasn't worked for over two years as an example of an OP addon.
EDIT:
BTW @SHOW You might be my new favorite forum poster. You managed to appeal to both sides in a way that makes each of them appreciate you. 10/10, would like again.
Right now the tradeoff is between DMG/Healing, tankiness, and resource recovery. People with high dmg/healing tend to have low tankiness and low resource recovery. The better you get as a player, the more you can use tap-blocks and strategic rolls, as well as heavy attacks to make up for tankiness and resource recovery from sets...
My main point is that in order to run insanely high dmg/healing setups, you have to be askilled player because the sustain and the tankiness aren't coming from sets, they're coming from knowing what to do and when to do it to get the resources and tankiness.
Also i'm in essence thief, not fury, but i do put on fury from time to timehehe.
Well the website said it still functioned...at least all of the "Key Features"
So you are saying there are no addons any longer that alert players to incoming moves in PvP? That there are no addons that assist players with blocking or doding? There are no adds that give players added information they wouldn't normally have?
I find that really hard to believe.
And you completely ignored the rest of my post which talks about macros or special hardware that records scripted actions etc.
You can continue to push this theory of yours that everyone is on exactly same footing when it comes to MMO gameplay on PCs and it's all skill based - and that they these added features bring no significant advantages to players (I guess they all just download them for no apparent reason). But I don't think it's a serious argument. Any honest person who is familiar with the advantages these kind of addons, macros, and hardware additions bring to your gameplay understand these are real advantages that give you an edge. And that's exactly why people use them.
Addons all get their information from the API which is data ZOS makes available to said addons. ZOS removed all incoming attack data from the API so yes, I’m 100% sure that no addons tell people when to block or dodge in PvP.
Most of us just know how play and how to predict extremely telegraphed burst combos.
Here is addon called "Code's Combat Alerts"
What this addon works for:
Taking Aim
Although the visual cue for this mechanic is glaringly obvious and difficult to miss, the cue is designed to aid in the interrupt of Taking Aim. If the enemy could not be interrupted, timing a dodge roll is difficult because the ability has an extremely long windup of 9 seconds (5s in Halls), and the secondary visual cue—the enemy lowering their bow to aim and the intensification of the orange glow—still happens far too long before the actual cast, which means that dodge rolls based on that secondary visual cue would still happen too early.
This addon will sound an audible alert to signal the need to dodge 1.6s before the actual cast, and players should time their dodge on that cue.
If the enemy is interrupted or killed before the 1.6s remaining mark, there will be no alert of any sort; i.e., there is no alert of the start of a Taking Aim cast. Most Taking Aims are interrupted, so there is no point in adding unnecessary noise; the alert is sounded only in those exceptional cases where an interrupt still had not happened with only 1.6s remaining.
Various Dodge Roll Mechanics
This addon will sound an audible alert to signal the need to dodge specific mechanics. Most dodgeable attacks will not generate an alert. The goal of this addon is to fill the gaps in specific cases where the game's visual cues are insufficient or difficult to use. Things like Nerien'eth's and Voriak's "skull attacks" in Crypt of Hearts II and Maelstrom or Skoria's fireball in City of Ash II all have good, well-designed visual cues, and I see little reason to have alerts for them.
Spindleclutch I: Web Blast and Arachnophobia
Spindleclutch II: Enervating Seal
Fungal Grotto II: Shadow Bolt
Dragonstar Arena: Lethal Arrow (if it is not interrupted quickly enough)
Falkreath Hold: Fiery Blast (if not targeting the tank)
Maelstrom Arena
Alert for the spawn of Webspinners in stage 6
Dodge alert for Ball Lightning in stage 7
Maw of Lorkhaj
Status display, visible only to players with the tank role, to show the degree of the Armor Weakened debuff from the Hulks' Thunderous Smash ability during the Rakkhat encounter in Veteran Maw of Lorkhaj
You can drag this status display around with your mouse to reposition it.
This tracks all players who have the debuff and the degree of each of those player's debuff, so a main tank can see when their tanking partner has been hit with two smashes.
Scalecaller Peak
Audible alert for Pestilent Breath cones
Alert for Inferno's Hold that identifies who the target will be (although Zaan does look in the direction of her intended victim, it is sometimes impossible to discern who that is when players are stacked closely together)
Fang Lair
Dodge alert for Clash of Bones (to help with the slightly unusual timing of dodging these attacks)
Timer that counts down to when the Cadaverous Senche-Tiger will do its Death Grip mechanic (if the senche has been put down, the timer will count down to when it will reawaken, because Death Grip is the first thing that it will do immediately upon reawakening)
You can drag this timer around with your mouse to reposition it.
This timer counts down to when the senche initially fears its victim, which is the point at which the victim loses control of their character. The actual interruptible Death Grip mechanic follows about a second later.
Additionally, at the start of the initial fear, an alert will be displayed that identifies the victim.
Cloudrest
Timer for the Shade of Z'Maja's Baneful Burst mechanic
The first Baneful Burst comes approximately 10s after the arrival of the Shade
Subsequent Baneful Bursts typically happen every 22-24s
Occasionally, a Baneful Burst can happen as late as 30s after the previous one, if it is preempted by a Roaring Flare
The timer is color-coded:
The timer is normally white
The timer turns blue approximately 4s before the start of the Baneful Burst cast animation
The timer turns purple approximately 2s before the start of the Baneful Burst cast animation
The timer turns pink and will say "Incoming" once the cast animation for Baneful Burst starts
The timer will turn back to white once the cast is completed
If the Baneful Burst is preempted by a Roaring Flare, the timer will indicate that the mechanic is awaiting the completion of the Flare; Z'Maja will start to cast Baneful Burst within 1s or less after the Flare completes.
Color-coded display of the current distance between two Roaring Flares during execute phase
Video demonstrating this feature (the video's description also contains commentary about the usage of this feature)
Roaring Flares have a radius of 3.5m
The display will be color-coded red if there is substantial overlap of the two flares (less than 6m apart)
The display will be color-coded orange if there is minor overlap of the two flares (6-7m apart)
The display will be color-coded yellow if there is no overlap of the two flares, but they are uncomfortably close (7-7.5m apart)
The display will be color-coded green if the two flares are a comfortably safe distance apart (more than 7.5m apart)
This will allow groups to quickly determine at a glance, up to 2.5s before the circular flare telegraphs even appear, whether or not movement is necessary
Status display, visible only to players with the tank or healer role, to show the degree of the Preyed Upon effect from the gryphon when engaging the side bosses individually
This effect determines the severity of the bleed; it if reaches a high level, a tank will require extra attention from the healers
Alert, visible only to the player who has taunt on Z'Maja, for the Shade of Relequen's Shocking Smash (this eliminates the need for the off tank to call out "Sparkles" for the main tank)
The player who is not the main tank and who has Crushing Darkness will be reminded of this for the duration of the effect in the form of a faint green aura around the edges of their screen
This feature is intended for cases where Crushing Darkness spawns in group, and the initial spawn message is missed or otherwise overlooked
This feature can be disabled with the /cca crushing chat command
March of Sacrifices
Dodge alert for a number of trash mob heavy attacks that are capable of 1-shotting players through block
Block alert for Shield Charge
Dodge alert for Trapping Bolt (if it is not interrupted quickly enough)
Dodge alert for Fiery Remnant
Dodge alert for Slaughtering Strike
Dodge alert for Fetid Globule (its long animation complicates the timing of this dodge)
Status alert for the start of the Electric Water and Venomous Spores mechanics
Moon Hunter Keep
Dodge alert for a number of trash mob heavy attacks that are capable of 1-shotting players through block
Dodge alert for Root Stomp (for the Root of the Problem achievement)
Alert for when it's time to switch taunt on Ary and Zel; this switch shortly precedes their AoE Pounce ability, which will be alerted as well
Frostvault
Dodge alert for Crushing Blow
Dodge alert for Reverberating Smash (Tzogvin's reckless charge)
Dodge alert for Bola Ball (Tzogvin's tether, which can be avoided entirely if dodged)
Dodge alert for Hammer
Dodge alert for Targeted Salvo (if it is not interrupted quickly enough)
Dodge alert for Whipping Bolts (intended for groups that choose to kill the fire arm first in hard mode)
Status alert for the ignition of the Whirring Blade Trap
Timer for Enfeebling Effluvium
When Enfeebling Effluvium is active, the timer will be white and will count down to when the effect will end
After Enfeebling Effluvium ends, the timer will be green and will count up to when the effect will restart (in 15s), turning orange after 12s
Timer for the Skeevaton phase in Hard Mode
Depths of Malatar
Warning for incoming Decrepify (so players can top off their health before the defile sets in)
Sunspire
Sunspire Mechanics Guide
Alert for dragon breaths
Alert for Frozen Tomb
Alert for Focused Fire
Alert for Thrash
Alert for Sweeping Breath
Alert for Negate Field
Alert for Soul Tear
Alert for Molten Meteor
What this addon doesn't work for:
Mechanics found in trials are generally covered by Raid Notifier and other trial-specific addons.
Note: This addon is a continuation of and replaces the Perfect Roll addon. It is recommended that you uninstall the old Perfect Roll addon if you still have it installed.
The website is online and ready for download.
So you keep saying there are no addons that alert players or assist them with blocking and dodging - yet every time I use google I sure have no trouble finding one. So either there are just a lot of non functional addons online for people to download or they do actually exist.
That addon (Code`s Alerts) works for PVE npc attacks, not against human players. Also Miat`s no longer work like as you think. Try it out. You can put it on and i`ll come Snipe you - there will be no warnings anymore. It used to for some time alert even if someone was charging a heavy attack or casting a Snipe from Sneak/Cloak, then the API was changed so it no longer gives such warnings.
So, people have to actually listen to the sound cues again like.. manually with own ears and Dodge or Block appropiately at the right times without any assists on that.
I mostly just posted that last addon to show there were still add ons out there that assisted players with dodging and blocking. Obviously I did not intend that last one to be about PvP.
I'm not sure if I understand your post in regards to Miat's. Are you saying it now gives sound cues instead of text warnings?
You’d save yourself a lot of grief if you took my original suggestion and actually downloaded these addons you keep talking about / blaming and took the time to find out what they actually do. Get Minion addon manager. It’ll take all of five minutes. Then you can have a conversation about the benefits of addons in PvP without clearly having no experience with what you’re talking about.
You are not giving me any "grief" Thogard. You haven't affected me in the slightest.
I don't download addons anymore on principle. If you're telling me the website lies and these addons are no longer operational. Fine.
What about this Serander addon that keeps tracks of buffs and debuffs. Do you use that one?
No, I don’t like it, it takes up too much space on the screen. I use the buff tracker built into my UI (LUI extended)
It’s the base game buff tracker but with text next to the buffs so my viewers who haven’t memorized the icons can see What buffs are up.
The biggest advantage I get from an addon is the minimap I use. It’s instrumental in battlegrounds.
The other addons I use are just there for data tracking (who I kill) and inventory management.
Well then there you go - you just admitted you used an addon that was "instrumental" for you in battlegrounds.
I rest my case.
Your case wasn’t about BGs, and BG play hasn’t been mentioned once in this thread. And your case being a minimap is pretty cringe.
You’re too stubborn to learn how to play, and you’re gonna stay that way because I use a minimap. Good talk.
This has nothing to do with me being too stubborn to learn how to play...
I'll 1v1 you anytime you want Thogard.
My point was game play on the PC is not on a balanced footing - because certain players have advantages other players may not have. Whether it's through add ons, macros, or hardware advantages like mouses that allow the recording of scripting actions etc... there are a lot of other factors involved that have nothing to do with skill.
This has been an issue on every MMO I have ever played on a PC. It's not unique to this game, nor does admitting this take away from anyone's ability to play.
Who are you in game. Let’s gooooo
I’m @dazkt and logging in now
lol fine, I'll send you a message in a minute.
POG!
jeremy i might just start liking you
Moonsorrow wrote: »What I find truly disturbing is that although 1vX is a very learnable skill, the people who say it is hacks or builds or addons or X excuse have never even attempted to learn it. Their egos are rationalizing away their losses rather than attempting to learn from them.
And I’ve never seen a good player who thinks ESO PvP isn’t skill based. It’s not as skill based as it was, but it’s still extremely skill based.
The people who say that all you need to be good at PvP is an addon and a build all have one thing in common - they’ve never put on “that build” or used “that addon”. Usually they rationalize this by saying they don’t want to be a meta jumper, or they don’t want an unfair advantage. This is, of course, BS, seeing as how all addons get info specifically designed for our clients to have as determined by ZOS. All sets are in the game and are balanced by ZOS. The real reason some people don’t do this is because then they’d run out of excuses for why they keep losing.
If you think eso PvP is based around builds or addons, get the addons and put on the build and prove it.
Until they do, these people are literally talking about something they’ve never even attempted as if they were an authority on the matter. They clearly aren’t.
I look forward to fighting more people who will lose with excuses and stay ignorant rather than being humble enough to admit that there’s still more to learn, more ways to improve, and more builds to try. I always need more eXtras to feature on my stream and in YouTube uploads.
The day I think I know everything about this game is the day I stop improving.
For people who might be curious, you’re welcome to watch me live stream. For people who think skill isn’t a factor, I challenge any of you to a 1v1 same build vs same build. *Insert “dueling isn’t skill based LUL” comment from them.*. Oh yeah? Then how come same build v same build the people who say this lose every time?
It’s immaturity and ego, plain and simple.
Nah. It's not nearly that plain and simple.
The only way to have a truly fair fight is to PvP on console (and even that may not be full proof).
A lot of the players who think they are so "skilled" (and I'm not referring to you, as I don't know your specific situation) use macros, special hardware (mouses that record scripted actions etc.), and a vast assortment of addons. it's usually quite easy to spot too - because a lot of them react at exactly the same speeds using exactly the same skills like a damn program. It's like fighting a robot with pre -programmed responses. It's hilarious too because at times you can exploit it by triggering the programmed response at inopportune times. But under normal circumstances it would certainly give them an advantage in response time. Then there are those who use simpler macros to string light attacks onto literally every action they do and never miss a beat, not even while circling or jumping or turning backwards in midair.
Then there are all those addons, that track specific actions for players, giving them endless notifications of various attacks and projectiles. These people like to pretend this is skill that enables them to react quicker and faster to incoming attacks then their opponent, but the truth is it's more likely they just have a more detailed interface than their opponent does.
Now I'm not suggesting this is "cheating". ZoS decides what is considered cheating on their game, not me. But this game's PvP is not fair and only seldom skill based. I would never consider any PvP tournament on this game valid
for example unless it took place on console, because there are just way too many advantages players have access to on PC that their opponents - for what ever reason - may not have. I saw this same thing happen on WoW, when PvP tournaments were won based more on what addons and macros the team had rather then the skill of their members.
Now so long as I'm having fun, none of this is a game breaker for me . Just don't expect me to buy into the illusion that this game's PvP is some competitive skill-based masterpiece. It's not. It's not even close to that.
No addon does that in PvP. This is exactly the kind of unfounded accusation I was talking about. That addon literally doesn’t exist. If it does exist, please tell me where to download it.
People keep saying “oh this set is op and carries people to be too tanky and do dmg with sustain” and “oh this addon tells people when to block and dodge in PvP”
And I keep asking “WHICH SET?” and “WHICH ADDON?” And all I hear back is crickets.
You’re speculating about something you know nothing about, and your argument will remain invalid until you tell us, specifically, what sets and addons you’re talking about. Bonus points if you actually use said sets and said addons so that you can demonstrate you actually have some basic level of familiarity with what you’re claiming to be an expert on.
I don't remember claiming to be an expert. Can you please quote the relevant portion of my post where I supposedly claimed this?
But I know how to read threads that talk about recommend addons for PvP and then go online examine what those said addons purport to do. I'll give a few examples:
Key features:
1. Channeled attacks notification. Each channeled attack in the game has a start time(when the button is pressed) and an end time (when the attack actually fires). The addon provides an on-screen notification when a channelled attack against the player starts. This notification has the icon of the attack's ability and the name of the player initiating the attack.
Channeled attacks being tracked are:
- all heavy attacks (besides lightning staff and restoration staff),
- Snipe (Focused Aim, Lethal Arrow),
- Uppercut (Dizzying Swing, Wrecking Blow),
- Dark Flare/Solar Flare,
- hard-casted Crystal Fragments,
- Assassin's Will/Scourge,
- Ambush,
- Lotus Fan,
- Screaming Cliffracer and Cutting Dive.
2. Notifications for key projectiles. When you are the target of a projectile skill from the list you will get a sound and visual notification when the projectile is launched. Covered skills are:
- Crystal Blast and morphs,
- Javelin and morphs,
- Flame Reach and Shock Touch,
- Stormfist and morphs,
- Assassin's Will/Scourge,
- Shield Charge and its morphs,
- Toppling Charge,
- Unrelenting Grip,
- Scatter shot and its morphs,
The reasoning here is to alert the player about either hard hitting projectiles or those that stun on impact. While shield and toppling charges are not technically projectiles, they stun the player and, thus fall under this category.
5. KOS/COOL system. This feature allows you to add a person to KOS list and to get notified if this person attacked you or you mouseovered him on any character of his account.
Additionally the KOS list shows friends who are nearby.
As a separate feature KOS window shows people on your your COOL list. People added to this list (through context menu, keybind) are treated as friends throughout the addon. Think about a second friend list for cool people who didn't make it into you real friend list.
KOS window has 4 distinct modes. In 'All' mode both friends and KOS targets are shown. In "Allies" mode only friends/COOLs and KOS targets of the same faction as the player are shown. In "Enemies" mode the list will only have KOS targets who are not from the same faction as the player. And lastly in "Setup" mode you will see a scrollable list of all the players you added to the KOS list.
I won't bore you with more examples. But these addons claim to do pretty much exactly what I said they did.
And I didn't just mention addons either. I also talked about macros and specialized mouses that allow players to record scripted actions etc. There are just a lot of factors that can go into not just PvP - but the game play generally - that can give players advantages over others. This is nothing new has been a thing on PC MMORPGs for as long as I can remember. It was certainly a thing on WoW as well (a huge thing actually). I played with addons and macros on that game myself. Why? Because it was a huge advantage to do so and made me more effective in combat. So I don't know why you feel a need to try and deny their existence and pretend no one has advantages over others on this game due to these kinds of added programs and it's all just pure skill. It would be better to just admit it. It doesn't take away from your own abilities or skill to do so. It's simply an acceptance of the reality. And it's not just in combat. There are addons on this game that give players significant advantages in other areas of the game as well, such as using the guild traders or farming materials etc. I could really go on and on. But I won't because this post is long enough already.
This is the Miat's PvP Alerts addon and it no longer does any of those key features you mentioned. @Jeremy
This is why i think people should research and use what they're talking about before talking about it. You literally just posted an addon that hasn't worked for over two years as an example of an OP addon.
EDIT:
BTW @SHOW You might be my new favorite forum poster. You managed to appeal to both sides in a way that makes each of them appreciate you. 10/10, would like again.
Right now the tradeoff is between DMG/Healing, tankiness, and resource recovery. People with high dmg/healing tend to have low tankiness and low resource recovery. The better you get as a player, the more you can use tap-blocks and strategic rolls, as well as heavy attacks to make up for tankiness and resource recovery from sets...
My main point is that in order to run insanely high dmg/healing setups, you have to be askilled player because the sustain and the tankiness aren't coming from sets, they're coming from knowing what to do and when to do it to get the resources and tankiness.
Also i'm in essence thief, not fury, but i do put on fury from time to timehehe.
Well the website said it still functioned...at least all of the "Key Features"
So you are saying there are no addons any longer that alert players to incoming moves in PvP? That there are no addons that assist players with blocking or doding? There are no adds that give players added information they wouldn't normally have?
I find that really hard to believe.
And you completely ignored the rest of my post which talks about macros or special hardware that records scripted actions etc.
You can continue to push this theory of yours that everyone is on exactly same footing when it comes to MMO gameplay on PCs and it's all skill based - and that they these added features bring no significant advantages to players (I guess they all just download them for no apparent reason). But I don't think it's a serious argument. Any honest person who is familiar with the advantages these kind of addons, macros, and hardware additions bring to your gameplay understand these are real advantages that give you an edge. And that's exactly why people use them.
Addons all get their information from the API which is data ZOS makes available to said addons. ZOS removed all incoming attack data from the API so yes, I’m 100% sure that no addons tell people when to block or dodge in PvP.
Most of us just know how play and how to predict extremely telegraphed burst combos.
Here is addon called "Code's Combat Alerts"
What this addon works for:
Taking Aim
Although the visual cue for this mechanic is glaringly obvious and difficult to miss, the cue is designed to aid in the interrupt of Taking Aim. If the enemy could not be interrupted, timing a dodge roll is difficult because the ability has an extremely long windup of 9 seconds (5s in Halls), and the secondary visual cue—the enemy lowering their bow to aim and the intensification of the orange glow—still happens far too long before the actual cast, which means that dodge rolls based on that secondary visual cue would still happen too early.
This addon will sound an audible alert to signal the need to dodge 1.6s before the actual cast, and players should time their dodge on that cue.
If the enemy is interrupted or killed before the 1.6s remaining mark, there will be no alert of any sort; i.e., there is no alert of the start of a Taking Aim cast. Most Taking Aims are interrupted, so there is no point in adding unnecessary noise; the alert is sounded only in those exceptional cases where an interrupt still had not happened with only 1.6s remaining.
Various Dodge Roll Mechanics
This addon will sound an audible alert to signal the need to dodge specific mechanics. Most dodgeable attacks will not generate an alert. The goal of this addon is to fill the gaps in specific cases where the game's visual cues are insufficient or difficult to use. Things like Nerien'eth's and Voriak's "skull attacks" in Crypt of Hearts II and Maelstrom or Skoria's fireball in City of Ash II all have good, well-designed visual cues, and I see little reason to have alerts for them.
Spindleclutch I: Web Blast and Arachnophobia
Spindleclutch II: Enervating Seal
Fungal Grotto II: Shadow Bolt
Dragonstar Arena: Lethal Arrow (if it is not interrupted quickly enough)
Falkreath Hold: Fiery Blast (if not targeting the tank)
Maelstrom Arena
Alert for the spawn of Webspinners in stage 6
Dodge alert for Ball Lightning in stage 7
Maw of Lorkhaj
Status display, visible only to players with the tank role, to show the degree of the Armor Weakened debuff from the Hulks' Thunderous Smash ability during the Rakkhat encounter in Veteran Maw of Lorkhaj
You can drag this status display around with your mouse to reposition it.
This tracks all players who have the debuff and the degree of each of those player's debuff, so a main tank can see when their tanking partner has been hit with two smashes.
Scalecaller Peak
Audible alert for Pestilent Breath cones
Alert for Inferno's Hold that identifies who the target will be (although Zaan does look in the direction of her intended victim, it is sometimes impossible to discern who that is when players are stacked closely together)
Fang Lair
Dodge alert for Clash of Bones (to help with the slightly unusual timing of dodging these attacks)
Timer that counts down to when the Cadaverous Senche-Tiger will do its Death Grip mechanic (if the senche has been put down, the timer will count down to when it will reawaken, because Death Grip is the first thing that it will do immediately upon reawakening)
You can drag this timer around with your mouse to reposition it.
This timer counts down to when the senche initially fears its victim, which is the point at which the victim loses control of their character. The actual interruptible Death Grip mechanic follows about a second later.
Additionally, at the start of the initial fear, an alert will be displayed that identifies the victim.
Cloudrest
Timer for the Shade of Z'Maja's Baneful Burst mechanic
The first Baneful Burst comes approximately 10s after the arrival of the Shade
Subsequent Baneful Bursts typically happen every 22-24s
Occasionally, a Baneful Burst can happen as late as 30s after the previous one, if it is preempted by a Roaring Flare
The timer is color-coded:
The timer is normally white
The timer turns blue approximately 4s before the start of the Baneful Burst cast animation
The timer turns purple approximately 2s before the start of the Baneful Burst cast animation
The timer turns pink and will say "Incoming" once the cast animation for Baneful Burst starts
The timer will turn back to white once the cast is completed
If the Baneful Burst is preempted by a Roaring Flare, the timer will indicate that the mechanic is awaiting the completion of the Flare; Z'Maja will start to cast Baneful Burst within 1s or less after the Flare completes.
Color-coded display of the current distance between two Roaring Flares during execute phase
Video demonstrating this feature (the video's description also contains commentary about the usage of this feature)
Roaring Flares have a radius of 3.5m
The display will be color-coded red if there is substantial overlap of the two flares (less than 6m apart)
The display will be color-coded orange if there is minor overlap of the two flares (6-7m apart)
The display will be color-coded yellow if there is no overlap of the two flares, but they are uncomfortably close (7-7.5m apart)
The display will be color-coded green if the two flares are a comfortably safe distance apart (more than 7.5m apart)
This will allow groups to quickly determine at a glance, up to 2.5s before the circular flare telegraphs even appear, whether or not movement is necessary
Status display, visible only to players with the tank or healer role, to show the degree of the Preyed Upon effect from the gryphon when engaging the side bosses individually
This effect determines the severity of the bleed; it if reaches a high level, a tank will require extra attention from the healers
Alert, visible only to the player who has taunt on Z'Maja, for the Shade of Relequen's Shocking Smash (this eliminates the need for the off tank to call out "Sparkles" for the main tank)
The player who is not the main tank and who has Crushing Darkness will be reminded of this for the duration of the effect in the form of a faint green aura around the edges of their screen
This feature is intended for cases where Crushing Darkness spawns in group, and the initial spawn message is missed or otherwise overlooked
This feature can be disabled with the /cca crushing chat command
March of Sacrifices
Dodge alert for a number of trash mob heavy attacks that are capable of 1-shotting players through block
Block alert for Shield Charge
Dodge alert for Trapping Bolt (if it is not interrupted quickly enough)
Dodge alert for Fiery Remnant
Dodge alert for Slaughtering Strike
Dodge alert for Fetid Globule (its long animation complicates the timing of this dodge)
Status alert for the start of the Electric Water and Venomous Spores mechanics
Moon Hunter Keep
Dodge alert for a number of trash mob heavy attacks that are capable of 1-shotting players through block
Dodge alert for Root Stomp (for the Root of the Problem achievement)
Alert for when it's time to switch taunt on Ary and Zel; this switch shortly precedes their AoE Pounce ability, which will be alerted as well
Frostvault
Dodge alert for Crushing Blow
Dodge alert for Reverberating Smash (Tzogvin's reckless charge)
Dodge alert for Bola Ball (Tzogvin's tether, which can be avoided entirely if dodged)
Dodge alert for Hammer
Dodge alert for Targeted Salvo (if it is not interrupted quickly enough)
Dodge alert for Whipping Bolts (intended for groups that choose to kill the fire arm first in hard mode)
Status alert for the ignition of the Whirring Blade Trap
Timer for Enfeebling Effluvium
When Enfeebling Effluvium is active, the timer will be white and will count down to when the effect will end
After Enfeebling Effluvium ends, the timer will be green and will count up to when the effect will restart (in 15s), turning orange after 12s
Timer for the Skeevaton phase in Hard Mode
Depths of Malatar
Warning for incoming Decrepify (so players can top off their health before the defile sets in)
Sunspire
Sunspire Mechanics Guide
Alert for dragon breaths
Alert for Frozen Tomb
Alert for Focused Fire
Alert for Thrash
Alert for Sweeping Breath
Alert for Negate Field
Alert for Soul Tear
Alert for Molten Meteor
What this addon doesn't work for:
Mechanics found in trials are generally covered by Raid Notifier and other trial-specific addons.
Note: This addon is a continuation of and replaces the Perfect Roll addon. It is recommended that you uninstall the old Perfect Roll addon if you still have it installed.
The website is online and ready for download.
So you keep saying there are no addons that alert players or assist them with blocking and dodging - yet every time I use google I sure have no trouble finding one. So either there are just a lot of non functional addons online for people to download or they do actually exist.
That addon (Code`s Alerts) works for PVE npc attacks, not against human players. Also Miat`s no longer work like as you think. Try it out. You can put it on and i`ll come Snipe you - there will be no warnings anymore. It used to for some time alert even if someone was charging a heavy attack or casting a Snipe from Sneak/Cloak, then the API was changed so it no longer gives such warnings.
So, people have to actually listen to the sound cues again like.. manually with own ears and Dodge or Block appropiately at the right times without any assists on that.Moonsorrow wrote: »What I find truly disturbing is that although 1vX is a very learnable skill, the people who say it is hacks or builds or addons or X excuse have never even attempted to learn it. Their egos are rationalizing away their losses rather than attempting to learn from them.
And I’ve never seen a good player who thinks ESO PvP isn’t skill based. It’s not as skill based as it was, but it’s still extremely skill based.
The people who say that all you need to be good at PvP is an addon and a build all have one thing in common - they’ve never put on “that build” or used “that addon”. Usually they rationalize this by saying they don’t want to be a meta jumper, or they don’t want an unfair advantage. This is, of course, BS, seeing as how all addons get info specifically designed for our clients to have as determined by ZOS. All sets are in the game and are balanced by ZOS. The real reason some people don’t do this is because then they’d run out of excuses for why they keep losing.
If you think eso PvP is based around builds or addons, get the addons and put on the build and prove it.
Until they do, these people are literally talking about something they’ve never even attempted as if they were an authority on the matter. They clearly aren’t.
I look forward to fighting more people who will lose with excuses and stay ignorant rather than being humble enough to admit that there’s still more to learn, more ways to improve, and more builds to try. I always need more eXtras to feature on my stream and in YouTube uploads.
The day I think I know everything about this game is the day I stop improving.
For people who might be curious, you’re welcome to watch me live stream. For people who think skill isn’t a factor, I challenge any of you to a 1v1 same build vs same build. *Insert “dueling isn’t skill based LUL” comment from them.*. Oh yeah? Then how come same build v same build the people who say this lose every time?
It’s immaturity and ego, plain and simple.
Nah. It's not nearly that plain and simple.
The only way to have a truly fair fight is to PvP on console (and even that may not be full proof).
A lot of the players who think they are so "skilled" (and I'm not referring to you, as I don't know your specific situation) use macros, special hardware (mouses that record scripted actions etc.), and a vast assortment of addons. it's usually quite easy to spot too - because a lot of them react at exactly the same speeds using exactly the same skills like a damn program. It's like fighting a robot with pre -programmed responses. It's hilarious too because at times you can exploit it by triggering the programmed response at inopportune times. But under normal circumstances it would certainly give them an advantage in response time. Then there are those who use simpler macros to string light attacks onto literally every action they do and never miss a beat, not even while circling or jumping or turning backwards in midair.
Then there are all those addons, that track specific actions for players, giving them endless notifications of various attacks and projectiles. These people like to pretend this is skill that enables them to react quicker and faster to incoming attacks then their opponent, but the truth is it's more likely they just have a more detailed interface than their opponent does.
Now I'm not suggesting this is "cheating". ZoS decides what is considered cheating on their game, not me. But this game's PvP is not fair and only seldom skill based. I would never consider any PvP tournament on this game valid
for example unless it took place on console, because there are just way too many advantages players have access to on PC that their opponents - for what ever reason - may not have. I saw this same thing happen on WoW, when PvP tournaments were won based more on what addons and macros the team had rather then the skill of their members.
Now so long as I'm having fun, none of this is a game breaker for me . Just don't expect me to buy into the illusion that this game's PvP is some competitive skill-based masterpiece. It's not. It's not even close to that.
No addon does that in PvP. This is exactly the kind of unfounded accusation I was talking about. That addon literally doesn’t exist. If it does exist, please tell me where to download it.
People keep saying “oh this set is op and carries people to be too tanky and do dmg with sustain” and “oh this addon tells people when to block and dodge in PvP”
And I keep asking “WHICH SET?” and “WHICH ADDON?” And all I hear back is crickets.
You’re speculating about something you know nothing about, and your argument will remain invalid until you tell us, specifically, what sets and addons you’re talking about. Bonus points if you actually use said sets and said addons so that you can demonstrate you actually have some basic level of familiarity with what you’re claiming to be an expert on.
I don't remember claiming to be an expert. Can you please quote the relevant portion of my post where I supposedly claimed this?
But I know how to read threads that talk about recommend addons for PvP and then go online examine what those said addons purport to do. I'll give a few examples:
Key features:
1. Channeled attacks notification. Each channeled attack in the game has a start time(when the button is pressed) and an end time (when the attack actually fires). The addon provides an on-screen notification when a channelled attack against the player starts. This notification has the icon of the attack's ability and the name of the player initiating the attack.
Channeled attacks being tracked are:
- all heavy attacks (besides lightning staff and restoration staff),
- Snipe (Focused Aim, Lethal Arrow),
- Uppercut (Dizzying Swing, Wrecking Blow),
- Dark Flare/Solar Flare,
- hard-casted Crystal Fragments,
- Assassin's Will/Scourge,
- Ambush,
- Lotus Fan,
- Screaming Cliffracer and Cutting Dive.
2. Notifications for key projectiles. When you are the target of a projectile skill from the list you will get a sound and visual notification when the projectile is launched. Covered skills are:
- Crystal Blast and morphs,
- Javelin and morphs,
- Flame Reach and Shock Touch,
- Stormfist and morphs,
- Assassin's Will/Scourge,
- Shield Charge and its morphs,
- Toppling Charge,
- Unrelenting Grip,
- Scatter shot and its morphs,
The reasoning here is to alert the player about either hard hitting projectiles or those that stun on impact. While shield and toppling charges are not technically projectiles, they stun the player and, thus fall under this category.
5. KOS/COOL system. This feature allows you to add a person to KOS list and to get notified if this person attacked you or you mouseovered him on any character of his account.
Additionally the KOS list shows friends who are nearby.
As a separate feature KOS window shows people on your your COOL list. People added to this list (through context menu, keybind) are treated as friends throughout the addon. Think about a second friend list for cool people who didn't make it into you real friend list.
KOS window has 4 distinct modes. In 'All' mode both friends and KOS targets are shown. In "Allies" mode only friends/COOLs and KOS targets of the same faction as the player are shown. In "Enemies" mode the list will only have KOS targets who are not from the same faction as the player. And lastly in "Setup" mode you will see a scrollable list of all the players you added to the KOS list.
I won't bore you with more examples. But these addons claim to do pretty much exactly what I said they did.
And I didn't just mention addons either. I also talked about macros and specialized mouses that allow players to record scripted actions etc. There are just a lot of factors that can go into not just PvP - but the game play generally - that can give players advantages over others. This is nothing new has been a thing on PC MMORPGs for as long as I can remember. It was certainly a thing on WoW as well (a huge thing actually). I played with addons and macros on that game myself. Why? Because it was a huge advantage to do so and made me more effective in combat. So I don't know why you feel a need to try and deny their existence and pretend no one has advantages over others on this game due to these kinds of added programs and it's all just pure skill. It would be better to just admit it. It doesn't take away from your own abilities or skill to do so. It's simply an acceptance of the reality. And it's not just in combat. There are addons on this game that give players significant advantages in other areas of the game as well, such as using the guild traders or farming materials etc. I could really go on and on. But I won't because this post is long enough already.
This is the Miat's PvP Alerts addon and it no longer does any of those key features you mentioned. @Jeremy
This is why i think people should research and use what they're talking about before talking about it. You literally just posted an addon that hasn't worked for over two years as an example of an OP addon.
EDIT:
BTW @SHOW You might be my new favorite forum poster. You managed to appeal to both sides in a way that makes each of them appreciate you. 10/10, would like again.
Right now the tradeoff is between DMG/Healing, tankiness, and resource recovery. People with high dmg/healing tend to have low tankiness and low resource recovery. The better you get as a player, the more you can use tap-blocks and strategic rolls, as well as heavy attacks to make up for tankiness and resource recovery from sets...
My main point is that in order to run insanely high dmg/healing setups, you have to be askilled player because the sustain and the tankiness aren't coming from sets, they're coming from knowing what to do and when to do it to get the resources and tankiness.
Also i'm in essence thief, not fury, but i do put on fury from time to timehehe.
Well the website said it still functioned...at least all of the "Key Features"
So you are saying there are no addons any longer that alert players to incoming moves in PvP? That there are no addons that assist players with blocking or doding? There are no adds that give players added information they wouldn't normally have?
I find that really hard to believe.
And you completely ignored the rest of my post which talks about macros or special hardware that records scripted actions etc.
You can continue to push this theory of yours that everyone is on exactly same footing when it comes to MMO gameplay on PCs and it's all skill based - and that they these added features bring no significant advantages to players (I guess they all just download them for no apparent reason). But I don't think it's a serious argument. Any honest person who is familiar with the advantages these kind of addons, macros, and hardware additions bring to your gameplay understand these are real advantages that give you an edge. And that's exactly why people use them.
Addons all get their information from the API which is data ZOS makes available to said addons. ZOS removed all incoming attack data from the API so yes, I’m 100% sure that no addons tell people when to block or dodge in PvP.
Most of us just know how play and how to predict extremely telegraphed burst combos.
Here is addon called "Code's Combat Alerts"
What this addon works for:
Taking Aim
Although the visual cue for this mechanic is glaringly obvious and difficult to miss, the cue is designed to aid in the interrupt of Taking Aim. If the enemy could not be interrupted, timing a dodge roll is difficult because the ability has an extremely long windup of 9 seconds (5s in Halls), and the secondary visual cue—the enemy lowering their bow to aim and the intensification of the orange glow—still happens far too long before the actual cast, which means that dodge rolls based on that secondary visual cue would still happen too early.
This addon will sound an audible alert to signal the need to dodge 1.6s before the actual cast, and players should time their dodge on that cue.
If the enemy is interrupted or killed before the 1.6s remaining mark, there will be no alert of any sort; i.e., there is no alert of the start of a Taking Aim cast. Most Taking Aims are interrupted, so there is no point in adding unnecessary noise; the alert is sounded only in those exceptional cases where an interrupt still had not happened with only 1.6s remaining.
Various Dodge Roll Mechanics
This addon will sound an audible alert to signal the need to dodge specific mechanics. Most dodgeable attacks will not generate an alert. The goal of this addon is to fill the gaps in specific cases where the game's visual cues are insufficient or difficult to use. Things like Nerien'eth's and Voriak's "skull attacks" in Crypt of Hearts II and Maelstrom or Skoria's fireball in City of Ash II all have good, well-designed visual cues, and I see little reason to have alerts for them.
Spindleclutch I: Web Blast and Arachnophobia
Spindleclutch II: Enervating Seal
Fungal Grotto II: Shadow Bolt
Dragonstar Arena: Lethal Arrow (if it is not interrupted quickly enough)
Falkreath Hold: Fiery Blast (if not targeting the tank)
Maelstrom Arena
Alert for the spawn of Webspinners in stage 6
Dodge alert for Ball Lightning in stage 7
Maw of Lorkhaj
Status display, visible only to players with the tank role, to show the degree of the Armor Weakened debuff from the Hulks' Thunderous Smash ability during the Rakkhat encounter in Veteran Maw of Lorkhaj
You can drag this status display around with your mouse to reposition it.
This tracks all players who have the debuff and the degree of each of those player's debuff, so a main tank can see when their tanking partner has been hit with two smashes.
Scalecaller Peak
Audible alert for Pestilent Breath cones
Alert for Inferno's Hold that identifies who the target will be (although Zaan does look in the direction of her intended victim, it is sometimes impossible to discern who that is when players are stacked closely together)
Fang Lair
Dodge alert for Clash of Bones (to help with the slightly unusual timing of dodging these attacks)
Timer that counts down to when the Cadaverous Senche-Tiger will do its Death Grip mechanic (if the senche has been put down, the timer will count down to when it will reawaken, because Death Grip is the first thing that it will do immediately upon reawakening)
You can drag this timer around with your mouse to reposition it.
This timer counts down to when the senche initially fears its victim, which is the point at which the victim loses control of their character. The actual interruptible Death Grip mechanic follows about a second later.
Additionally, at the start of the initial fear, an alert will be displayed that identifies the victim.
Cloudrest
Timer for the Shade of Z'Maja's Baneful Burst mechanic
The first Baneful Burst comes approximately 10s after the arrival of the Shade
Subsequent Baneful Bursts typically happen every 22-24s
Occasionally, a Baneful Burst can happen as late as 30s after the previous one, if it is preempted by a Roaring Flare
The timer is color-coded:
The timer is normally white
The timer turns blue approximately 4s before the start of the Baneful Burst cast animation
The timer turns purple approximately 2s before the start of the Baneful Burst cast animation
The timer turns pink and will say "Incoming" once the cast animation for Baneful Burst starts
The timer will turn back to white once the cast is completed
If the Baneful Burst is preempted by a Roaring Flare, the timer will indicate that the mechanic is awaiting the completion of the Flare; Z'Maja will start to cast Baneful Burst within 1s or less after the Flare completes.
Color-coded display of the current distance between two Roaring Flares during execute phase
Video demonstrating this feature (the video's description also contains commentary about the usage of this feature)
Roaring Flares have a radius of 3.5m
The display will be color-coded red if there is substantial overlap of the two flares (less than 6m apart)
The display will be color-coded orange if there is minor overlap of the two flares (6-7m apart)
The display will be color-coded yellow if there is no overlap of the two flares, but they are uncomfortably close (7-7.5m apart)
The display will be color-coded green if the two flares are a comfortably safe distance apart (more than 7.5m apart)
This will allow groups to quickly determine at a glance, up to 2.5s before the circular flare telegraphs even appear, whether or not movement is necessary
Status display, visible only to players with the tank or healer role, to show the degree of the Preyed Upon effect from the gryphon when engaging the side bosses individually
This effect determines the severity of the bleed; it if reaches a high level, a tank will require extra attention from the healers
Alert, visible only to the player who has taunt on Z'Maja, for the Shade of Relequen's Shocking Smash (this eliminates the need for the off tank to call out "Sparkles" for the main tank)
The player who is not the main tank and who has Crushing Darkness will be reminded of this for the duration of the effect in the form of a faint green aura around the edges of their screen
This feature is intended for cases where Crushing Darkness spawns in group, and the initial spawn message is missed or otherwise overlooked
This feature can be disabled with the /cca crushing chat command
March of Sacrifices
Dodge alert for a number of trash mob heavy attacks that are capable of 1-shotting players through block
Block alert for Shield Charge
Dodge alert for Trapping Bolt (if it is not interrupted quickly enough)
Dodge alert for Fiery Remnant
Dodge alert for Slaughtering Strike
Dodge alert for Fetid Globule (its long animation complicates the timing of this dodge)
Status alert for the start of the Electric Water and Venomous Spores mechanics
Moon Hunter Keep
Dodge alert for a number of trash mob heavy attacks that are capable of 1-shotting players through block
Dodge alert for Root Stomp (for the Root of the Problem achievement)
Alert for when it's time to switch taunt on Ary and Zel; this switch shortly precedes their AoE Pounce ability, which will be alerted as well
Frostvault
Dodge alert for Crushing Blow
Dodge alert for Reverberating Smash (Tzogvin's reckless charge)
Dodge alert for Bola Ball (Tzogvin's tether, which can be avoided entirely if dodged)
Dodge alert for Hammer
Dodge alert for Targeted Salvo (if it is not interrupted quickly enough)
Dodge alert for Whipping Bolts (intended for groups that choose to kill the fire arm first in hard mode)
Status alert for the ignition of the Whirring Blade Trap
Timer for Enfeebling Effluvium
When Enfeebling Effluvium is active, the timer will be white and will count down to when the effect will end
After Enfeebling Effluvium ends, the timer will be green and will count up to when the effect will restart (in 15s), turning orange after 12s
Timer for the Skeevaton phase in Hard Mode
Depths of Malatar
Warning for incoming Decrepify (so players can top off their health before the defile sets in)
Sunspire
Sunspire Mechanics Guide
Alert for dragon breaths
Alert for Frozen Tomb
Alert for Focused Fire
Alert for Thrash
Alert for Sweeping Breath
Alert for Negate Field
Alert for Soul Tear
Alert for Molten Meteor
What this addon doesn't work for:
Mechanics found in trials are generally covered by Raid Notifier and other trial-specific addons.
Note: This addon is a continuation of and replaces the Perfect Roll addon. It is recommended that you uninstall the old Perfect Roll addon if you still have it installed.
The website is online and ready for download.
So you keep saying there are no addons that alert players or assist them with blocking and dodging - yet every time I use google I sure have no trouble finding one. So either there are just a lot of non functional addons online for people to download or they do actually exist.
That addon (Code`s Alerts) works for PVE npc attacks, not against human players. Also Miat`s no longer work like as you think. Try it out. You can put it on and i`ll come Snipe you - there will be no warnings anymore. It used to for some time alert even if someone was charging a heavy attack or casting a Snipe from Sneak/Cloak, then the API was changed so it no longer gives such warnings.
So, people have to actually listen to the sound cues again like.. manually with own ears and Dodge or Block appropiately at the right times without any assists on that.
I mostly just posted that last addon to show there were still add ons out there that assisted players with dodging and blocking. Obviously I did not intend that last one to be about PvP.
I'm not sure if I understand your post in regards to Miat's. Are you saying it now gives sound cues instead of text warnings?
You’d save yourself a lot of grief if you took my original suggestion and actually downloaded these addons you keep talking about / blaming and took the time to find out what they actually do. Get Minion addon manager. It’ll take all of five minutes. Then you can have a conversation about the benefits of addons in PvP without clearly having no experience with what you’re talking about.
You are not giving me any "grief" Thogard. You haven't affected me in the slightest.
I don't download addons anymore on principle. If you're telling me the website lies and these addons are no longer operational. Fine.
What about this Serander addon that keeps tracks of buffs and debuffs. Do you use that one?
No, I don’t like it, it takes up too much space on the screen. I use the buff tracker built into my UI (LUI extended)
It’s the base game buff tracker but with text next to the buffs so my viewers who haven’t memorized the icons can see What buffs are up.
The biggest advantage I get from an addon is the minimap I use. It’s instrumental in battlegrounds.
The other addons I use are just there for data tracking (who I kill) and inventory management.
Well then there you go - you just admitted you used an addon that was "instrumental" for you in battlegrounds.
I rest my case.
Your case wasn’t about BGs, and BG play hasn’t been mentioned once in this thread. And your case being a minimap is pretty cringe.
You’re too stubborn to learn how to play, and you’re gonna stay that way because I use a minimap. Good talk.
This has nothing to do with me being too stubborn to learn how to play...
I'll 1v1 you anytime you want Thogard.
My point was game play on the PC is not on a balanced footing - because certain players have advantages other players may not have. Whether it's through add ons, macros, or hardware advantages like mouses that allow the recording of scripting actions etc... there are a lot of other factors involved that have nothing to do with skill.
This has been an issue on every MMO I have ever played on a PC. It's not unique to this game, nor does admitting this take away from anyone's ability to play.
Who are you in game. Let’s gooooo
I’m @dazkt and logging in now
lol fine, I'll send you a message in a minute.
POG!
jeremy i might just start liking you
lol
Well, the worse thing that can happen is that you kill me on a video game. It wouldn't be the first time or the last time that has happened to me. I've tried to explain that to you, that I don't mind losing and none of my arguments are based on some kind of childish immaturity that I can't admit when I lose fair and square (which seems to be what you believe). I have no problems losing to a more skilled opponent. So if dueling you is the only way I can prove that to you I will.
My argument is separate from that, and just the realization that when it comes to computer games there are a lot of different advantages that can come into play that have little to nothing to do with with skill.
Your account is not showing up on my list btw and all my efforts to send you a tell haven't worked. So either we are on different servers or maybe you have me on your ignore list or something. lol
Moonsorrow wrote: »What I find truly disturbing is that although 1vX is a very learnable skill, the people who say it is hacks or builds or addons or X excuse have never even attempted to learn it. Their egos are rationalizing away their losses rather than attempting to learn from them.
And I’ve never seen a good player who thinks ESO PvP isn’t skill based. It’s not as skill based as it was, but it’s still extremely skill based.
The people who say that all you need to be good at PvP is an addon and a build all have one thing in common - they’ve never put on “that build” or used “that addon”. Usually they rationalize this by saying they don’t want to be a meta jumper, or they don’t want an unfair advantage. This is, of course, BS, seeing as how all addons get info specifically designed for our clients to have as determined by ZOS. All sets are in the game and are balanced by ZOS. The real reason some people don’t do this is because then they’d run out of excuses for why they keep losing.
If you think eso PvP is based around builds or addons, get the addons and put on the build and prove it.
Until they do, these people are literally talking about something they’ve never even attempted as if they were an authority on the matter. They clearly aren’t.
I look forward to fighting more people who will lose with excuses and stay ignorant rather than being humble enough to admit that there’s still more to learn, more ways to improve, and more builds to try. I always need more eXtras to feature on my stream and in YouTube uploads.
The day I think I know everything about this game is the day I stop improving.
For people who might be curious, you’re welcome to watch me live stream. For people who think skill isn’t a factor, I challenge any of you to a 1v1 same build vs same build. *Insert “dueling isn’t skill based LUL” comment from them.*. Oh yeah? Then how come same build v same build the people who say this lose every time?
It’s immaturity and ego, plain and simple.
Nah. It's not nearly that plain and simple.
The only way to have a truly fair fight is to PvP on console (and even that may not be full proof).
A lot of the players who think they are so "skilled" (and I'm not referring to you, as I don't know your specific situation) use macros, special hardware (mouses that record scripted actions etc.), and a vast assortment of addons. it's usually quite easy to spot too - because a lot of them react at exactly the same speeds using exactly the same skills like a damn program. It's like fighting a robot with pre -programmed responses. It's hilarious too because at times you can exploit it by triggering the programmed response at inopportune times. But under normal circumstances it would certainly give them an advantage in response time. Then there are those who use simpler macros to string light attacks onto literally every action they do and never miss a beat, not even while circling or jumping or turning backwards in midair.
Then there are all those addons, that track specific actions for players, giving them endless notifications of various attacks and projectiles. These people like to pretend this is skill that enables them to react quicker and faster to incoming attacks then their opponent, but the truth is it's more likely they just have a more detailed interface than their opponent does.
Now I'm not suggesting this is "cheating". ZoS decides what is considered cheating on their game, not me. But this game's PvP is not fair and only seldom skill based. I would never consider any PvP tournament on this game valid
for example unless it took place on console, because there are just way too many advantages players have access to on PC that their opponents - for what ever reason - may not have. I saw this same thing happen on WoW, when PvP tournaments were won based more on what addons and macros the team had rather then the skill of their members.
Now so long as I'm having fun, none of this is a game breaker for me . Just don't expect me to buy into the illusion that this game's PvP is some competitive skill-based masterpiece. It's not. It's not even close to that.
No addon does that in PvP. This is exactly the kind of unfounded accusation I was talking about. That addon literally doesn’t exist. If it does exist, please tell me where to download it.
People keep saying “oh this set is op and carries people to be too tanky and do dmg with sustain” and “oh this addon tells people when to block and dodge in PvP”
And I keep asking “WHICH SET?” and “WHICH ADDON?” And all I hear back is crickets.
You’re speculating about something you know nothing about, and your argument will remain invalid until you tell us, specifically, what sets and addons you’re talking about. Bonus points if you actually use said sets and said addons so that you can demonstrate you actually have some basic level of familiarity with what you’re claiming to be an expert on.
I don't remember claiming to be an expert. Can you please quote the relevant portion of my post where I supposedly claimed this?
But I know how to read threads that talk about recommend addons for PvP and then go online examine what those said addons purport to do. I'll give a few examples:
Key features:
1. Channeled attacks notification. Each channeled attack in the game has a start time(when the button is pressed) and an end time (when the attack actually fires). The addon provides an on-screen notification when a channelled attack against the player starts. This notification has the icon of the attack's ability and the name of the player initiating the attack.
Channeled attacks being tracked are:
- all heavy attacks (besides lightning staff and restoration staff),
- Snipe (Focused Aim, Lethal Arrow),
- Uppercut (Dizzying Swing, Wrecking Blow),
- Dark Flare/Solar Flare,
- hard-casted Crystal Fragments,
- Assassin's Will/Scourge,
- Ambush,
- Lotus Fan,
- Screaming Cliffracer and Cutting Dive.
2. Notifications for key projectiles. When you are the target of a projectile skill from the list you will get a sound and visual notification when the projectile is launched. Covered skills are:
- Crystal Blast and morphs,
- Javelin and morphs,
- Flame Reach and Shock Touch,
- Stormfist and morphs,
- Assassin's Will/Scourge,
- Shield Charge and its morphs,
- Toppling Charge,
- Unrelenting Grip,
- Scatter shot and its morphs,
The reasoning here is to alert the player about either hard hitting projectiles or those that stun on impact. While shield and toppling charges are not technically projectiles, they stun the player and, thus fall under this category.
5. KOS/COOL system. This feature allows you to add a person to KOS list and to get notified if this person attacked you or you mouseovered him on any character of his account.
Additionally the KOS list shows friends who are nearby.
As a separate feature KOS window shows people on your your COOL list. People added to this list (through context menu, keybind) are treated as friends throughout the addon. Think about a second friend list for cool people who didn't make it into you real friend list.
KOS window has 4 distinct modes. In 'All' mode both friends and KOS targets are shown. In "Allies" mode only friends/COOLs and KOS targets of the same faction as the player are shown. In "Enemies" mode the list will only have KOS targets who are not from the same faction as the player. And lastly in "Setup" mode you will see a scrollable list of all the players you added to the KOS list.
I won't bore you with more examples. But these addons claim to do pretty much exactly what I said they did.
And I didn't just mention addons either. I also talked about macros and specialized mouses that allow players to record scripted actions etc. There are just a lot of factors that can go into not just PvP - but the game play generally - that can give players advantages over others. This is nothing new has been a thing on PC MMORPGs for as long as I can remember. It was certainly a thing on WoW as well (a huge thing actually). I played with addons and macros on that game myself. Why? Because it was a huge advantage to do so and made me more effective in combat. So I don't know why you feel a need to try and deny their existence and pretend no one has advantages over others on this game due to these kinds of added programs and it's all just pure skill. It would be better to just admit it. It doesn't take away from your own abilities or skill to do so. It's simply an acceptance of the reality. And it's not just in combat. There are addons on this game that give players significant advantages in other areas of the game as well, such as using the guild traders or farming materials etc. I could really go on and on. But I won't because this post is long enough already.
This is the Miat's PvP Alerts addon and it no longer does any of those key features you mentioned. @Jeremy
This is why i think people should research and use what they're talking about before talking about it. You literally just posted an addon that hasn't worked for over two years as an example of an OP addon.
EDIT:
BTW @SHOW You might be my new favorite forum poster. You managed to appeal to both sides in a way that makes each of them appreciate you. 10/10, would like again.
Right now the tradeoff is between DMG/Healing, tankiness, and resource recovery. People with high dmg/healing tend to have low tankiness and low resource recovery. The better you get as a player, the more you can use tap-blocks and strategic rolls, as well as heavy attacks to make up for tankiness and resource recovery from sets...
My main point is that in order to run insanely high dmg/healing setups, you have to be askilled player because the sustain and the tankiness aren't coming from sets, they're coming from knowing what to do and when to do it to get the resources and tankiness.
Also i'm in essence thief, not fury, but i do put on fury from time to timehehe.
Well the website said it still functioned...at least all of the "Key Features"
So you are saying there are no addons any longer that alert players to incoming moves in PvP? That there are no addons that assist players with blocking or doding? There are no adds that give players added information they wouldn't normally have?
I find that really hard to believe.
And you completely ignored the rest of my post which talks about macros or special hardware that records scripted actions etc.
You can continue to push this theory of yours that everyone is on exactly same footing when it comes to MMO gameplay on PCs and it's all skill based - and that they these added features bring no significant advantages to players (I guess they all just download them for no apparent reason). But I don't think it's a serious argument. Any honest person who is familiar with the advantages these kind of addons, macros, and hardware additions bring to your gameplay understand these are real advantages that give you an edge. And that's exactly why people use them.
Addons all get their information from the API which is data ZOS makes available to said addons. ZOS removed all incoming attack data from the API so yes, I’m 100% sure that no addons tell people when to block or dodge in PvP.
Most of us just know how play and how to predict extremely telegraphed burst combos.
Here is addon called "Code's Combat Alerts"
What this addon works for:
Taking Aim
Although the visual cue for this mechanic is glaringly obvious and difficult to miss, the cue is designed to aid in the interrupt of Taking Aim. If the enemy could not be interrupted, timing a dodge roll is difficult because the ability has an extremely long windup of 9 seconds (5s in Halls), and the secondary visual cue—the enemy lowering their bow to aim and the intensification of the orange glow—still happens far too long before the actual cast, which means that dodge rolls based on that secondary visual cue would still happen too early.
This addon will sound an audible alert to signal the need to dodge 1.6s before the actual cast, and players should time their dodge on that cue.
If the enemy is interrupted or killed before the 1.6s remaining mark, there will be no alert of any sort; i.e., there is no alert of the start of a Taking Aim cast. Most Taking Aims are interrupted, so there is no point in adding unnecessary noise; the alert is sounded only in those exceptional cases where an interrupt still had not happened with only 1.6s remaining.
Various Dodge Roll Mechanics
This addon will sound an audible alert to signal the need to dodge specific mechanics. Most dodgeable attacks will not generate an alert. The goal of this addon is to fill the gaps in specific cases where the game's visual cues are insufficient or difficult to use. Things like Nerien'eth's and Voriak's "skull attacks" in Crypt of Hearts II and Maelstrom or Skoria's fireball in City of Ash II all have good, well-designed visual cues, and I see little reason to have alerts for them.
Spindleclutch I: Web Blast and Arachnophobia
Spindleclutch II: Enervating Seal
Fungal Grotto II: Shadow Bolt
Dragonstar Arena: Lethal Arrow (if it is not interrupted quickly enough)
Falkreath Hold: Fiery Blast (if not targeting the tank)
Maelstrom Arena
Alert for the spawn of Webspinners in stage 6
Dodge alert for Ball Lightning in stage 7
Maw of Lorkhaj
Status display, visible only to players with the tank role, to show the degree of the Armor Weakened debuff from the Hulks' Thunderous Smash ability during the Rakkhat encounter in Veteran Maw of Lorkhaj
You can drag this status display around with your mouse to reposition it.
This tracks all players who have the debuff and the degree of each of those player's debuff, so a main tank can see when their tanking partner has been hit with two smashes.
Scalecaller Peak
Audible alert for Pestilent Breath cones
Alert for Inferno's Hold that identifies who the target will be (although Zaan does look in the direction of her intended victim, it is sometimes impossible to discern who that is when players are stacked closely together)
Fang Lair
Dodge alert for Clash of Bones (to help with the slightly unusual timing of dodging these attacks)
Timer that counts down to when the Cadaverous Senche-Tiger will do its Death Grip mechanic (if the senche has been put down, the timer will count down to when it will reawaken, because Death Grip is the first thing that it will do immediately upon reawakening)
You can drag this timer around with your mouse to reposition it.
This timer counts down to when the senche initially fears its victim, which is the point at which the victim loses control of their character. The actual interruptible Death Grip mechanic follows about a second later.
Additionally, at the start of the initial fear, an alert will be displayed that identifies the victim.
Cloudrest
Timer for the Shade of Z'Maja's Baneful Burst mechanic
The first Baneful Burst comes approximately 10s after the arrival of the Shade
Subsequent Baneful Bursts typically happen every 22-24s
Occasionally, a Baneful Burst can happen as late as 30s after the previous one, if it is preempted by a Roaring Flare
The timer is color-coded:
The timer is normally white
The timer turns blue approximately 4s before the start of the Baneful Burst cast animation
The timer turns purple approximately 2s before the start of the Baneful Burst cast animation
The timer turns pink and will say "Incoming" once the cast animation for Baneful Burst starts
The timer will turn back to white once the cast is completed
If the Baneful Burst is preempted by a Roaring Flare, the timer will indicate that the mechanic is awaiting the completion of the Flare; Z'Maja will start to cast Baneful Burst within 1s or less after the Flare completes.
Color-coded display of the current distance between two Roaring Flares during execute phase
Video demonstrating this feature (the video's description also contains commentary about the usage of this feature)
Roaring Flares have a radius of 3.5m
The display will be color-coded red if there is substantial overlap of the two flares (less than 6m apart)
The display will be color-coded orange if there is minor overlap of the two flares (6-7m apart)
The display will be color-coded yellow if there is no overlap of the two flares, but they are uncomfortably close (7-7.5m apart)
The display will be color-coded green if the two flares are a comfortably safe distance apart (more than 7.5m apart)
This will allow groups to quickly determine at a glance, up to 2.5s before the circular flare telegraphs even appear, whether or not movement is necessary
Status display, visible only to players with the tank or healer role, to show the degree of the Preyed Upon effect from the gryphon when engaging the side bosses individually
This effect determines the severity of the bleed; it if reaches a high level, a tank will require extra attention from the healers
Alert, visible only to the player who has taunt on Z'Maja, for the Shade of Relequen's Shocking Smash (this eliminates the need for the off tank to call out "Sparkles" for the main tank)
The player who is not the main tank and who has Crushing Darkness will be reminded of this for the duration of the effect in the form of a faint green aura around the edges of their screen
This feature is intended for cases where Crushing Darkness spawns in group, and the initial spawn message is missed or otherwise overlooked
This feature can be disabled with the /cca crushing chat command
March of Sacrifices
Dodge alert for a number of trash mob heavy attacks that are capable of 1-shotting players through block
Block alert for Shield Charge
Dodge alert for Trapping Bolt (if it is not interrupted quickly enough)
Dodge alert for Fiery Remnant
Dodge alert for Slaughtering Strike
Dodge alert for Fetid Globule (its long animation complicates the timing of this dodge)
Status alert for the start of the Electric Water and Venomous Spores mechanics
Moon Hunter Keep
Dodge alert for a number of trash mob heavy attacks that are capable of 1-shotting players through block
Dodge alert for Root Stomp (for the Root of the Problem achievement)
Alert for when it's time to switch taunt on Ary and Zel; this switch shortly precedes their AoE Pounce ability, which will be alerted as well
Frostvault
Dodge alert for Crushing Blow
Dodge alert for Reverberating Smash (Tzogvin's reckless charge)
Dodge alert for Bola Ball (Tzogvin's tether, which can be avoided entirely if dodged)
Dodge alert for Hammer
Dodge alert for Targeted Salvo (if it is not interrupted quickly enough)
Dodge alert for Whipping Bolts (intended for groups that choose to kill the fire arm first in hard mode)
Status alert for the ignition of the Whirring Blade Trap
Timer for Enfeebling Effluvium
When Enfeebling Effluvium is active, the timer will be white and will count down to when the effect will end
After Enfeebling Effluvium ends, the timer will be green and will count up to when the effect will restart (in 15s), turning orange after 12s
Timer for the Skeevaton phase in Hard Mode
Depths of Malatar
Warning for incoming Decrepify (so players can top off their health before the defile sets in)
Sunspire
Sunspire Mechanics Guide
Alert for dragon breaths
Alert for Frozen Tomb
Alert for Focused Fire
Alert for Thrash
Alert for Sweeping Breath
Alert for Negate Field
Alert for Soul Tear
Alert for Molten Meteor
What this addon doesn't work for:
Mechanics found in trials are generally covered by Raid Notifier and other trial-specific addons.
Note: This addon is a continuation of and replaces the Perfect Roll addon. It is recommended that you uninstall the old Perfect Roll addon if you still have it installed.
The website is online and ready for download.
So you keep saying there are no addons that alert players or assist them with blocking and dodging - yet every time I use google I sure have no trouble finding one. So either there are just a lot of non functional addons online for people to download or they do actually exist.
That addon (Code`s Alerts) works for PVE npc attacks, not against human players. Also Miat`s no longer work like as you think. Try it out. You can put it on and i`ll come Snipe you - there will be no warnings anymore. It used to for some time alert even if someone was charging a heavy attack or casting a Snipe from Sneak/Cloak, then the API was changed so it no longer gives such warnings.
So, people have to actually listen to the sound cues again like.. manually with own ears and Dodge or Block appropiately at the right times without any assists on that.Moonsorrow wrote: »What I find truly disturbing is that although 1vX is a very learnable skill, the people who say it is hacks or builds or addons or X excuse have never even attempted to learn it. Their egos are rationalizing away their losses rather than attempting to learn from them.
And I’ve never seen a good player who thinks ESO PvP isn’t skill based. It’s not as skill based as it was, but it’s still extremely skill based.
The people who say that all you need to be good at PvP is an addon and a build all have one thing in common - they’ve never put on “that build” or used “that addon”. Usually they rationalize this by saying they don’t want to be a meta jumper, or they don’t want an unfair advantage. This is, of course, BS, seeing as how all addons get info specifically designed for our clients to have as determined by ZOS. All sets are in the game and are balanced by ZOS. The real reason some people don’t do this is because then they’d run out of excuses for why they keep losing.
If you think eso PvP is based around builds or addons, get the addons and put on the build and prove it.
Until they do, these people are literally talking about something they’ve never even attempted as if they were an authority on the matter. They clearly aren’t.
I look forward to fighting more people who will lose with excuses and stay ignorant rather than being humble enough to admit that there’s still more to learn, more ways to improve, and more builds to try. I always need more eXtras to feature on my stream and in YouTube uploads.
The day I think I know everything about this game is the day I stop improving.
For people who might be curious, you’re welcome to watch me live stream. For people who think skill isn’t a factor, I challenge any of you to a 1v1 same build vs same build. *Insert “dueling isn’t skill based LUL” comment from them.*. Oh yeah? Then how come same build v same build the people who say this lose every time?
It’s immaturity and ego, plain and simple.
Nah. It's not nearly that plain and simple.
The only way to have a truly fair fight is to PvP on console (and even that may not be full proof).
A lot of the players who think they are so "skilled" (and I'm not referring to you, as I don't know your specific situation) use macros, special hardware (mouses that record scripted actions etc.), and a vast assortment of addons. it's usually quite easy to spot too - because a lot of them react at exactly the same speeds using exactly the same skills like a damn program. It's like fighting a robot with pre -programmed responses. It's hilarious too because at times you can exploit it by triggering the programmed response at inopportune times. But under normal circumstances it would certainly give them an advantage in response time. Then there are those who use simpler macros to string light attacks onto literally every action they do and never miss a beat, not even while circling or jumping or turning backwards in midair.
Then there are all those addons, that track specific actions for players, giving them endless notifications of various attacks and projectiles. These people like to pretend this is skill that enables them to react quicker and faster to incoming attacks then their opponent, but the truth is it's more likely they just have a more detailed interface than their opponent does.
Now I'm not suggesting this is "cheating". ZoS decides what is considered cheating on their game, not me. But this game's PvP is not fair and only seldom skill based. I would never consider any PvP tournament on this game valid
for example unless it took place on console, because there are just way too many advantages players have access to on PC that their opponents - for what ever reason - may not have. I saw this same thing happen on WoW, when PvP tournaments were won based more on what addons and macros the team had rather then the skill of their members.
Now so long as I'm having fun, none of this is a game breaker for me . Just don't expect me to buy into the illusion that this game's PvP is some competitive skill-based masterpiece. It's not. It's not even close to that.
No addon does that in PvP. This is exactly the kind of unfounded accusation I was talking about. That addon literally doesn’t exist. If it does exist, please tell me where to download it.
People keep saying “oh this set is op and carries people to be too tanky and do dmg with sustain” and “oh this addon tells people when to block and dodge in PvP”
And I keep asking “WHICH SET?” and “WHICH ADDON?” And all I hear back is crickets.
You’re speculating about something you know nothing about, and your argument will remain invalid until you tell us, specifically, what sets and addons you’re talking about. Bonus points if you actually use said sets and said addons so that you can demonstrate you actually have some basic level of familiarity with what you’re claiming to be an expert on.
I don't remember claiming to be an expert. Can you please quote the relevant portion of my post where I supposedly claimed this?
But I know how to read threads that talk about recommend addons for PvP and then go online examine what those said addons purport to do. I'll give a few examples:
Key features:
1. Channeled attacks notification. Each channeled attack in the game has a start time(when the button is pressed) and an end time (when the attack actually fires). The addon provides an on-screen notification when a channelled attack against the player starts. This notification has the icon of the attack's ability and the name of the player initiating the attack.
Channeled attacks being tracked are:
- all heavy attacks (besides lightning staff and restoration staff),
- Snipe (Focused Aim, Lethal Arrow),
- Uppercut (Dizzying Swing, Wrecking Blow),
- Dark Flare/Solar Flare,
- hard-casted Crystal Fragments,
- Assassin's Will/Scourge,
- Ambush,
- Lotus Fan,
- Screaming Cliffracer and Cutting Dive.
2. Notifications for key projectiles. When you are the target of a projectile skill from the list you will get a sound and visual notification when the projectile is launched. Covered skills are:
- Crystal Blast and morphs,
- Javelin and morphs,
- Flame Reach and Shock Touch,
- Stormfist and morphs,
- Assassin's Will/Scourge,
- Shield Charge and its morphs,
- Toppling Charge,
- Unrelenting Grip,
- Scatter shot and its morphs,
The reasoning here is to alert the player about either hard hitting projectiles or those that stun on impact. While shield and toppling charges are not technically projectiles, they stun the player and, thus fall under this category.
5. KOS/COOL system. This feature allows you to add a person to KOS list and to get notified if this person attacked you or you mouseovered him on any character of his account.
Additionally the KOS list shows friends who are nearby.
As a separate feature KOS window shows people on your your COOL list. People added to this list (through context menu, keybind) are treated as friends throughout the addon. Think about a second friend list for cool people who didn't make it into you real friend list.
KOS window has 4 distinct modes. In 'All' mode both friends and KOS targets are shown. In "Allies" mode only friends/COOLs and KOS targets of the same faction as the player are shown. In "Enemies" mode the list will only have KOS targets who are not from the same faction as the player. And lastly in "Setup" mode you will see a scrollable list of all the players you added to the KOS list.
I won't bore you with more examples. But these addons claim to do pretty much exactly what I said they did.
And I didn't just mention addons either. I also talked about macros and specialized mouses that allow players to record scripted actions etc. There are just a lot of factors that can go into not just PvP - but the game play generally - that can give players advantages over others. This is nothing new has been a thing on PC MMORPGs for as long as I can remember. It was certainly a thing on WoW as well (a huge thing actually). I played with addons and macros on that game myself. Why? Because it was a huge advantage to do so and made me more effective in combat. So I don't know why you feel a need to try and deny their existence and pretend no one has advantages over others on this game due to these kinds of added programs and it's all just pure skill. It would be better to just admit it. It doesn't take away from your own abilities or skill to do so. It's simply an acceptance of the reality. And it's not just in combat. There are addons on this game that give players significant advantages in other areas of the game as well, such as using the guild traders or farming materials etc. I could really go on and on. But I won't because this post is long enough already.
This is the Miat's PvP Alerts addon and it no longer does any of those key features you mentioned. @Jeremy
This is why i think people should research and use what they're talking about before talking about it. You literally just posted an addon that hasn't worked for over two years as an example of an OP addon.
EDIT:
BTW @SHOW You might be my new favorite forum poster. You managed to appeal to both sides in a way that makes each of them appreciate you. 10/10, would like again.
Right now the tradeoff is between DMG/Healing, tankiness, and resource recovery. People with high dmg/healing tend to have low tankiness and low resource recovery. The better you get as a player, the more you can use tap-blocks and strategic rolls, as well as heavy attacks to make up for tankiness and resource recovery from sets...
My main point is that in order to run insanely high dmg/healing setups, you have to be askilled player because the sustain and the tankiness aren't coming from sets, they're coming from knowing what to do and when to do it to get the resources and tankiness.
Also i'm in essence thief, not fury, but i do put on fury from time to timehehe.
Well the website said it still functioned...at least all of the "Key Features"
So you are saying there are no addons any longer that alert players to incoming moves in PvP? That there are no addons that assist players with blocking or doding? There are no adds that give players added information they wouldn't normally have?
I find that really hard to believe.
And you completely ignored the rest of my post which talks about macros or special hardware that records scripted actions etc.
You can continue to push this theory of yours that everyone is on exactly same footing when it comes to MMO gameplay on PCs and it's all skill based - and that they these added features bring no significant advantages to players (I guess they all just download them for no apparent reason). But I don't think it's a serious argument. Any honest person who is familiar with the advantages these kind of addons, macros, and hardware additions bring to your gameplay understand these are real advantages that give you an edge. And that's exactly why people use them.
Addons all get their information from the API which is data ZOS makes available to said addons. ZOS removed all incoming attack data from the API so yes, I’m 100% sure that no addons tell people when to block or dodge in PvP.
Most of us just know how play and how to predict extremely telegraphed burst combos.
Here is addon called "Code's Combat Alerts"
What this addon works for:
Taking Aim
Although the visual cue for this mechanic is glaringly obvious and difficult to miss, the cue is designed to aid in the interrupt of Taking Aim. If the enemy could not be interrupted, timing a dodge roll is difficult because the ability has an extremely long windup of 9 seconds (5s in Halls), and the secondary visual cue—the enemy lowering their bow to aim and the intensification of the orange glow—still happens far too long before the actual cast, which means that dodge rolls based on that secondary visual cue would still happen too early.
This addon will sound an audible alert to signal the need to dodge 1.6s before the actual cast, and players should time their dodge on that cue.
If the enemy is interrupted or killed before the 1.6s remaining mark, there will be no alert of any sort; i.e., there is no alert of the start of a Taking Aim cast. Most Taking Aims are interrupted, so there is no point in adding unnecessary noise; the alert is sounded only in those exceptional cases where an interrupt still had not happened with only 1.6s remaining.
Various Dodge Roll Mechanics
This addon will sound an audible alert to signal the need to dodge specific mechanics. Most dodgeable attacks will not generate an alert. The goal of this addon is to fill the gaps in specific cases where the game's visual cues are insufficient or difficult to use. Things like Nerien'eth's and Voriak's "skull attacks" in Crypt of Hearts II and Maelstrom or Skoria's fireball in City of Ash II all have good, well-designed visual cues, and I see little reason to have alerts for them.
Spindleclutch I: Web Blast and Arachnophobia
Spindleclutch II: Enervating Seal
Fungal Grotto II: Shadow Bolt
Dragonstar Arena: Lethal Arrow (if it is not interrupted quickly enough)
Falkreath Hold: Fiery Blast (if not targeting the tank)
Maelstrom Arena
Alert for the spawn of Webspinners in stage 6
Dodge alert for Ball Lightning in stage 7
Maw of Lorkhaj
Status display, visible only to players with the tank role, to show the degree of the Armor Weakened debuff from the Hulks' Thunderous Smash ability during the Rakkhat encounter in Veteran Maw of Lorkhaj
You can drag this status display around with your mouse to reposition it.
This tracks all players who have the debuff and the degree of each of those player's debuff, so a main tank can see when their tanking partner has been hit with two smashes.
Scalecaller Peak
Audible alert for Pestilent Breath cones
Alert for Inferno's Hold that identifies who the target will be (although Zaan does look in the direction of her intended victim, it is sometimes impossible to discern who that is when players are stacked closely together)
Fang Lair
Dodge alert for Clash of Bones (to help with the slightly unusual timing of dodging these attacks)
Timer that counts down to when the Cadaverous Senche-Tiger will do its Death Grip mechanic (if the senche has been put down, the timer will count down to when it will reawaken, because Death Grip is the first thing that it will do immediately upon reawakening)
You can drag this timer around with your mouse to reposition it.
This timer counts down to when the senche initially fears its victim, which is the point at which the victim loses control of their character. The actual interruptible Death Grip mechanic follows about a second later.
Additionally, at the start of the initial fear, an alert will be displayed that identifies the victim.
Cloudrest
Timer for the Shade of Z'Maja's Baneful Burst mechanic
The first Baneful Burst comes approximately 10s after the arrival of the Shade
Subsequent Baneful Bursts typically happen every 22-24s
Occasionally, a Baneful Burst can happen as late as 30s after the previous one, if it is preempted by a Roaring Flare
The timer is color-coded:
The timer is normally white
The timer turns blue approximately 4s before the start of the Baneful Burst cast animation
The timer turns purple approximately 2s before the start of the Baneful Burst cast animation
The timer turns pink and will say "Incoming" once the cast animation for Baneful Burst starts
The timer will turn back to white once the cast is completed
If the Baneful Burst is preempted by a Roaring Flare, the timer will indicate that the mechanic is awaiting the completion of the Flare; Z'Maja will start to cast Baneful Burst within 1s or less after the Flare completes.
Color-coded display of the current distance between two Roaring Flares during execute phase
Video demonstrating this feature (the video's description also contains commentary about the usage of this feature)
Roaring Flares have a radius of 3.5m
The display will be color-coded red if there is substantial overlap of the two flares (less than 6m apart)
The display will be color-coded orange if there is minor overlap of the two flares (6-7m apart)
The display will be color-coded yellow if there is no overlap of the two flares, but they are uncomfortably close (7-7.5m apart)
The display will be color-coded green if the two flares are a comfortably safe distance apart (more than 7.5m apart)
This will allow groups to quickly determine at a glance, up to 2.5s before the circular flare telegraphs even appear, whether or not movement is necessary
Status display, visible only to players with the tank or healer role, to show the degree of the Preyed Upon effect from the gryphon when engaging the side bosses individually
This effect determines the severity of the bleed; it if reaches a high level, a tank will require extra attention from the healers
Alert, visible only to the player who has taunt on Z'Maja, for the Shade of Relequen's Shocking Smash (this eliminates the need for the off tank to call out "Sparkles" for the main tank)
The player who is not the main tank and who has Crushing Darkness will be reminded of this for the duration of the effect in the form of a faint green aura around the edges of their screen
This feature is intended for cases where Crushing Darkness spawns in group, and the initial spawn message is missed or otherwise overlooked
This feature can be disabled with the /cca crushing chat command
March of Sacrifices
Dodge alert for a number of trash mob heavy attacks that are capable of 1-shotting players through block
Block alert for Shield Charge
Dodge alert for Trapping Bolt (if it is not interrupted quickly enough)
Dodge alert for Fiery Remnant
Dodge alert for Slaughtering Strike
Dodge alert for Fetid Globule (its long animation complicates the timing of this dodge)
Status alert for the start of the Electric Water and Venomous Spores mechanics
Moon Hunter Keep
Dodge alert for a number of trash mob heavy attacks that are capable of 1-shotting players through block
Dodge alert for Root Stomp (for the Root of the Problem achievement)
Alert for when it's time to switch taunt on Ary and Zel; this switch shortly precedes their AoE Pounce ability, which will be alerted as well
Frostvault
Dodge alert for Crushing Blow
Dodge alert for Reverberating Smash (Tzogvin's reckless charge)
Dodge alert for Bola Ball (Tzogvin's tether, which can be avoided entirely if dodged)
Dodge alert for Hammer
Dodge alert for Targeted Salvo (if it is not interrupted quickly enough)
Dodge alert for Whipping Bolts (intended for groups that choose to kill the fire arm first in hard mode)
Status alert for the ignition of the Whirring Blade Trap
Timer for Enfeebling Effluvium
When Enfeebling Effluvium is active, the timer will be white and will count down to when the effect will end
After Enfeebling Effluvium ends, the timer will be green and will count up to when the effect will restart (in 15s), turning orange after 12s
Timer for the Skeevaton phase in Hard Mode
Depths of Malatar
Warning for incoming Decrepify (so players can top off their health before the defile sets in)
Sunspire
Sunspire Mechanics Guide
Alert for dragon breaths
Alert for Frozen Tomb
Alert for Focused Fire
Alert for Thrash
Alert for Sweeping Breath
Alert for Negate Field
Alert for Soul Tear
Alert for Molten Meteor
What this addon doesn't work for:
Mechanics found in trials are generally covered by Raid Notifier and other trial-specific addons.
Note: This addon is a continuation of and replaces the Perfect Roll addon. It is recommended that you uninstall the old Perfect Roll addon if you still have it installed.
The website is online and ready for download.
So you keep saying there are no addons that alert players or assist them with blocking and dodging - yet every time I use google I sure have no trouble finding one. So either there are just a lot of non functional addons online for people to download or they do actually exist.
That addon (Code`s Alerts) works for PVE npc attacks, not against human players. Also Miat`s no longer work like as you think. Try it out. You can put it on and i`ll come Snipe you - there will be no warnings anymore. It used to for some time alert even if someone was charging a heavy attack or casting a Snipe from Sneak/Cloak, then the API was changed so it no longer gives such warnings.
So, people have to actually listen to the sound cues again like.. manually with own ears and Dodge or Block appropiately at the right times without any assists on that.
I mostly just posted that last addon to show there were still add ons out there that assisted players with dodging and blocking. Obviously I did not intend that last one to be about PvP.
I'm not sure if I understand your post in regards to Miat's. Are you saying it now gives sound cues instead of text warnings?
You’d save yourself a lot of grief if you took my original suggestion and actually downloaded these addons you keep talking about / blaming and took the time to find out what they actually do. Get Minion addon manager. It’ll take all of five minutes. Then you can have a conversation about the benefits of addons in PvP without clearly having no experience with what you’re talking about.
You are not giving me any "grief" Thogard. You haven't affected me in the slightest.
I don't download addons anymore on principle. If you're telling me the website lies and these addons are no longer operational. Fine.
What about this Serander addon that keeps tracks of buffs and debuffs. Do you use that one?
No, I don’t like it, it takes up too much space on the screen. I use the buff tracker built into my UI (LUI extended)
It’s the base game buff tracker but with text next to the buffs so my viewers who haven’t memorized the icons can see What buffs are up.
The biggest advantage I get from an addon is the minimap I use. It’s instrumental in battlegrounds.
The other addons I use are just there for data tracking (who I kill) and inventory management.
Well then there you go - you just admitted you used an addon that was "instrumental" for you in battlegrounds.
I rest my case.
Your case wasn’t about BGs, and BG play hasn’t been mentioned once in this thread. And your case being a minimap is pretty cringe.
You’re too stubborn to learn how to play, and you’re gonna stay that way because I use a minimap. Good talk.
This has nothing to do with me being too stubborn to learn how to play...
I'll 1v1 you anytime you want Thogard.
My point was game play on the PC is not on a balanced footing - because certain players have advantages other players may not have. Whether it's through add ons, macros, or hardware advantages like mouses that allow the recording of scripting actions etc... there are a lot of other factors involved that have nothing to do with skill.
This has been an issue on every MMO I have ever played on a PC. It's not unique to this game, nor does admitting this take away from anyone's ability to play.
Who are you in game. Let’s gooooo
I’m @dazkt and logging in now
lol fine, I'll send you a message in a minute.
POG!
jeremy i might just start liking you
lol
Well, the worse thing that can happen is that you kill me on a video game. It wouldn't be the first time or the last time that has happened to me. I've tried to explain that to you, that I don't mind losing and none of my arguments are based on some kind of childish immaturity that I can't admit when I lose fair and square (which seems to be what you believe). I have no problems losing to a more skilled opponent. So if dueling you is the only way I can prove that to you I will.
My argument is separate from that, and just the realization that when it comes to computer games there are a lot of different advantages that can come into play that have little to nothing to do with with skill.
Your account is not showing up on my list btw and all my efforts to send you a tell haven't worked. So either we are on different servers or maybe you have me on your ignore list or something. lol
im online in PC NA at the stormhaven enclave.
it's @DAZKT
you dont strikeme as the type ofguy who'd end up onmy ignore list. PM me your @ name ill message you.
Moonsorrow wrote: »What I find truly disturbing is that although 1vX is a very learnable skill, the people who say it is hacks or builds or addons or X excuse have never even attempted to learn it. Their egos are rationalizing away their losses rather than attempting to learn from them.
And I’ve never seen a good player who thinks ESO PvP isn’t skill based. It’s not as skill based as it was, but it’s still extremely skill based.
The people who say that all you need to be good at PvP is an addon and a build all have one thing in common - they’ve never put on “that build” or used “that addon”. Usually they rationalize this by saying they don’t want to be a meta jumper, or they don’t want an unfair advantage. This is, of course, BS, seeing as how all addons get info specifically designed for our clients to have as determined by ZOS. All sets are in the game and are balanced by ZOS. The real reason some people don’t do this is because then they’d run out of excuses for why they keep losing.
If you think eso PvP is based around builds or addons, get the addons and put on the build and prove it.
Until they do, these people are literally talking about something they’ve never even attempted as if they were an authority on the matter. They clearly aren’t.
I look forward to fighting more people who will lose with excuses and stay ignorant rather than being humble enough to admit that there’s still more to learn, more ways to improve, and more builds to try. I always need more eXtras to feature on my stream and in YouTube uploads.
The day I think I know everything about this game is the day I stop improving.
For people who might be curious, you’re welcome to watch me live stream. For people who think skill isn’t a factor, I challenge any of you to a 1v1 same build vs same build. *Insert “dueling isn’t skill based LUL” comment from them.*. Oh yeah? Then how come same build v same build the people who say this lose every time?
It’s immaturity and ego, plain and simple.
Nah. It's not nearly that plain and simple.
The only way to have a truly fair fight is to PvP on console (and even that may not be full proof).
A lot of the players who think they are so "skilled" (and I'm not referring to you, as I don't know your specific situation) use macros, special hardware (mouses that record scripted actions etc.), and a vast assortment of addons. it's usually quite easy to spot too - because a lot of them react at exactly the same speeds using exactly the same skills like a damn program. It's like fighting a robot with pre -programmed responses. It's hilarious too because at times you can exploit it by triggering the programmed response at inopportune times. But under normal circumstances it would certainly give them an advantage in response time. Then there are those who use simpler macros to string light attacks onto literally every action they do and never miss a beat, not even while circling or jumping or turning backwards in midair.
Then there are all those addons, that track specific actions for players, giving them endless notifications of various attacks and projectiles. These people like to pretend this is skill that enables them to react quicker and faster to incoming attacks then their opponent, but the truth is it's more likely they just have a more detailed interface than their opponent does.
Now I'm not suggesting this is "cheating". ZoS decides what is considered cheating on their game, not me. But this game's PvP is not fair and only seldom skill based. I would never consider any PvP tournament on this game valid
for example unless it took place on console, because there are just way too many advantages players have access to on PC that their opponents - for what ever reason - may not have. I saw this same thing happen on WoW, when PvP tournaments were won based more on what addons and macros the team had rather then the skill of their members.
Now so long as I'm having fun, none of this is a game breaker for me . Just don't expect me to buy into the illusion that this game's PvP is some competitive skill-based masterpiece. It's not. It's not even close to that.
No addon does that in PvP. This is exactly the kind of unfounded accusation I was talking about. That addon literally doesn’t exist. If it does exist, please tell me where to download it.
People keep saying “oh this set is op and carries people to be too tanky and do dmg with sustain” and “oh this addon tells people when to block and dodge in PvP”
And I keep asking “WHICH SET?” and “WHICH ADDON?” And all I hear back is crickets.
You’re speculating about something you know nothing about, and your argument will remain invalid until you tell us, specifically, what sets and addons you’re talking about. Bonus points if you actually use said sets and said addons so that you can demonstrate you actually have some basic level of familiarity with what you’re claiming to be an expert on.
I don't remember claiming to be an expert. Can you please quote the relevant portion of my post where I supposedly claimed this?
But I know how to read threads that talk about recommend addons for PvP and then go online examine what those said addons purport to do. I'll give a few examples:
Key features:
1. Channeled attacks notification. Each channeled attack in the game has a start time(when the button is pressed) and an end time (when the attack actually fires). The addon provides an on-screen notification when a channelled attack against the player starts. This notification has the icon of the attack's ability and the name of the player initiating the attack.
Channeled attacks being tracked are:
- all heavy attacks (besides lightning staff and restoration staff),
- Snipe (Focused Aim, Lethal Arrow),
- Uppercut (Dizzying Swing, Wrecking Blow),
- Dark Flare/Solar Flare,
- hard-casted Crystal Fragments,
- Assassin's Will/Scourge,
- Ambush,
- Lotus Fan,
- Screaming Cliffracer and Cutting Dive.
2. Notifications for key projectiles. When you are the target of a projectile skill from the list you will get a sound and visual notification when the projectile is launched. Covered skills are:
- Crystal Blast and morphs,
- Javelin and morphs,
- Flame Reach and Shock Touch,
- Stormfist and morphs,
- Assassin's Will/Scourge,
- Shield Charge and its morphs,
- Toppling Charge,
- Unrelenting Grip,
- Scatter shot and its morphs,
The reasoning here is to alert the player about either hard hitting projectiles or those that stun on impact. While shield and toppling charges are not technically projectiles, they stun the player and, thus fall under this category.
5. KOS/COOL system. This feature allows you to add a person to KOS list and to get notified if this person attacked you or you mouseovered him on any character of his account.
Additionally the KOS list shows friends who are nearby.
As a separate feature KOS window shows people on your your COOL list. People added to this list (through context menu, keybind) are treated as friends throughout the addon. Think about a second friend list for cool people who didn't make it into you real friend list.
KOS window has 4 distinct modes. In 'All' mode both friends and KOS targets are shown. In "Allies" mode only friends/COOLs and KOS targets of the same faction as the player are shown. In "Enemies" mode the list will only have KOS targets who are not from the same faction as the player. And lastly in "Setup" mode you will see a scrollable list of all the players you added to the KOS list.
I won't bore you with more examples. But these addons claim to do pretty much exactly what I said they did.
And I didn't just mention addons either. I also talked about macros and specialized mouses that allow players to record scripted actions etc. There are just a lot of factors that can go into not just PvP - but the game play generally - that can give players advantages over others. This is nothing new has been a thing on PC MMORPGs for as long as I can remember. It was certainly a thing on WoW as well (a huge thing actually). I played with addons and macros on that game myself. Why? Because it was a huge advantage to do so and made me more effective in combat. So I don't know why you feel a need to try and deny their existence and pretend no one has advantages over others on this game due to these kinds of added programs and it's all just pure skill. It would be better to just admit it. It doesn't take away from your own abilities or skill to do so. It's simply an acceptance of the reality. And it's not just in combat. There are addons on this game that give players significant advantages in other areas of the game as well, such as using the guild traders or farming materials etc. I could really go on and on. But I won't because this post is long enough already.
This is the Miat's PvP Alerts addon and it no longer does any of those key features you mentioned. @Jeremy
This is why i think people should research and use what they're talking about before talking about it. You literally just posted an addon that hasn't worked for over two years as an example of an OP addon.
EDIT:
BTW @SHOW You might be my new favorite forum poster. You managed to appeal to both sides in a way that makes each of them appreciate you. 10/10, would like again.
Right now the tradeoff is between DMG/Healing, tankiness, and resource recovery. People with high dmg/healing tend to have low tankiness and low resource recovery. The better you get as a player, the more you can use tap-blocks and strategic rolls, as well as heavy attacks to make up for tankiness and resource recovery from sets...
My main point is that in order to run insanely high dmg/healing setups, you have to be askilled player because the sustain and the tankiness aren't coming from sets, they're coming from knowing what to do and when to do it to get the resources and tankiness.
Also i'm in essence thief, not fury, but i do put on fury from time to timehehe.
Well the website said it still functioned...at least all of the "Key Features"
So you are saying there are no addons any longer that alert players to incoming moves in PvP? That there are no addons that assist players with blocking or doding? There are no adds that give players added information they wouldn't normally have?
I find that really hard to believe.
And you completely ignored the rest of my post which talks about macros or special hardware that records scripted actions etc.
You can continue to push this theory of yours that everyone is on exactly same footing when it comes to MMO gameplay on PCs and it's all skill based - and that they these added features bring no significant advantages to players (I guess they all just download them for no apparent reason). But I don't think it's a serious argument. Any honest person who is familiar with the advantages these kind of addons, macros, and hardware additions bring to your gameplay understand these are real advantages that give you an edge. And that's exactly why people use them.
Addons all get their information from the API which is data ZOS makes available to said addons. ZOS removed all incoming attack data from the API so yes, I’m 100% sure that no addons tell people when to block or dodge in PvP.
Most of us just know how play and how to predict extremely telegraphed burst combos.
Here is addon called "Code's Combat Alerts"
What this addon works for:
Taking Aim
Although the visual cue for this mechanic is glaringly obvious and difficult to miss, the cue is designed to aid in the interrupt of Taking Aim. If the enemy could not be interrupted, timing a dodge roll is difficult because the ability has an extremely long windup of 9 seconds (5s in Halls), and the secondary visual cue—the enemy lowering their bow to aim and the intensification of the orange glow—still happens far too long before the actual cast, which means that dodge rolls based on that secondary visual cue would still happen too early.
This addon will sound an audible alert to signal the need to dodge 1.6s before the actual cast, and players should time their dodge on that cue.
If the enemy is interrupted or killed before the 1.6s remaining mark, there will be no alert of any sort; i.e., there is no alert of the start of a Taking Aim cast. Most Taking Aims are interrupted, so there is no point in adding unnecessary noise; the alert is sounded only in those exceptional cases where an interrupt still had not happened with only 1.6s remaining.
Various Dodge Roll Mechanics
This addon will sound an audible alert to signal the need to dodge specific mechanics. Most dodgeable attacks will not generate an alert. The goal of this addon is to fill the gaps in specific cases where the game's visual cues are insufficient or difficult to use. Things like Nerien'eth's and Voriak's "skull attacks" in Crypt of Hearts II and Maelstrom or Skoria's fireball in City of Ash II all have good, well-designed visual cues, and I see little reason to have alerts for them.
Spindleclutch I: Web Blast and Arachnophobia
Spindleclutch II: Enervating Seal
Fungal Grotto II: Shadow Bolt
Dragonstar Arena: Lethal Arrow (if it is not interrupted quickly enough)
Falkreath Hold: Fiery Blast (if not targeting the tank)
Maelstrom Arena
Alert for the spawn of Webspinners in stage 6
Dodge alert for Ball Lightning in stage 7
Maw of Lorkhaj
Status display, visible only to players with the tank role, to show the degree of the Armor Weakened debuff from the Hulks' Thunderous Smash ability during the Rakkhat encounter in Veteran Maw of Lorkhaj
You can drag this status display around with your mouse to reposition it.
This tracks all players who have the debuff and the degree of each of those player's debuff, so a main tank can see when their tanking partner has been hit with two smashes.
Scalecaller Peak
Audible alert for Pestilent Breath cones
Alert for Inferno's Hold that identifies who the target will be (although Zaan does look in the direction of her intended victim, it is sometimes impossible to discern who that is when players are stacked closely together)
Fang Lair
Dodge alert for Clash of Bones (to help with the slightly unusual timing of dodging these attacks)
Timer that counts down to when the Cadaverous Senche-Tiger will do its Death Grip mechanic (if the senche has been put down, the timer will count down to when it will reawaken, because Death Grip is the first thing that it will do immediately upon reawakening)
You can drag this timer around with your mouse to reposition it.
This timer counts down to when the senche initially fears its victim, which is the point at which the victim loses control of their character. The actual interruptible Death Grip mechanic follows about a second later.
Additionally, at the start of the initial fear, an alert will be displayed that identifies the victim.
Cloudrest
Timer for the Shade of Z'Maja's Baneful Burst mechanic
The first Baneful Burst comes approximately 10s after the arrival of the Shade
Subsequent Baneful Bursts typically happen every 22-24s
Occasionally, a Baneful Burst can happen as late as 30s after the previous one, if it is preempted by a Roaring Flare
The timer is color-coded:
The timer is normally white
The timer turns blue approximately 4s before the start of the Baneful Burst cast animation
The timer turns purple approximately 2s before the start of the Baneful Burst cast animation
The timer turns pink and will say "Incoming" once the cast animation for Baneful Burst starts
The timer will turn back to white once the cast is completed
If the Baneful Burst is preempted by a Roaring Flare, the timer will indicate that the mechanic is awaiting the completion of the Flare; Z'Maja will start to cast Baneful Burst within 1s or less after the Flare completes.
Color-coded display of the current distance between two Roaring Flares during execute phase
Video demonstrating this feature (the video's description also contains commentary about the usage of this feature)
Roaring Flares have a radius of 3.5m
The display will be color-coded red if there is substantial overlap of the two flares (less than 6m apart)
The display will be color-coded orange if there is minor overlap of the two flares (6-7m apart)
The display will be color-coded yellow if there is no overlap of the two flares, but they are uncomfortably close (7-7.5m apart)
The display will be color-coded green if the two flares are a comfortably safe distance apart (more than 7.5m apart)
This will allow groups to quickly determine at a glance, up to 2.5s before the circular flare telegraphs even appear, whether or not movement is necessary
Status display, visible only to players with the tank or healer role, to show the degree of the Preyed Upon effect from the gryphon when engaging the side bosses individually
This effect determines the severity of the bleed; it if reaches a high level, a tank will require extra attention from the healers
Alert, visible only to the player who has taunt on Z'Maja, for the Shade of Relequen's Shocking Smash (this eliminates the need for the off tank to call out "Sparkles" for the main tank)
The player who is not the main tank and who has Crushing Darkness will be reminded of this for the duration of the effect in the form of a faint green aura around the edges of their screen
This feature is intended for cases where Crushing Darkness spawns in group, and the initial spawn message is missed or otherwise overlooked
This feature can be disabled with the /cca crushing chat command
March of Sacrifices
Dodge alert for a number of trash mob heavy attacks that are capable of 1-shotting players through block
Block alert for Shield Charge
Dodge alert for Trapping Bolt (if it is not interrupted quickly enough)
Dodge alert for Fiery Remnant
Dodge alert for Slaughtering Strike
Dodge alert for Fetid Globule (its long animation complicates the timing of this dodge)
Status alert for the start of the Electric Water and Venomous Spores mechanics
Moon Hunter Keep
Dodge alert for a number of trash mob heavy attacks that are capable of 1-shotting players through block
Dodge alert for Root Stomp (for the Root of the Problem achievement)
Alert for when it's time to switch taunt on Ary and Zel; this switch shortly precedes their AoE Pounce ability, which will be alerted as well
Frostvault
Dodge alert for Crushing Blow
Dodge alert for Reverberating Smash (Tzogvin's reckless charge)
Dodge alert for Bola Ball (Tzogvin's tether, which can be avoided entirely if dodged)
Dodge alert for Hammer
Dodge alert for Targeted Salvo (if it is not interrupted quickly enough)
Dodge alert for Whipping Bolts (intended for groups that choose to kill the fire arm first in hard mode)
Status alert for the ignition of the Whirring Blade Trap
Timer for Enfeebling Effluvium
When Enfeebling Effluvium is active, the timer will be white and will count down to when the effect will end
After Enfeebling Effluvium ends, the timer will be green and will count up to when the effect will restart (in 15s), turning orange after 12s
Timer for the Skeevaton phase in Hard Mode
Depths of Malatar
Warning for incoming Decrepify (so players can top off their health before the defile sets in)
Sunspire
Sunspire Mechanics Guide
Alert for dragon breaths
Alert for Frozen Tomb
Alert for Focused Fire
Alert for Thrash
Alert for Sweeping Breath
Alert for Negate Field
Alert for Soul Tear
Alert for Molten Meteor
What this addon doesn't work for:
Mechanics found in trials are generally covered by Raid Notifier and other trial-specific addons.
Note: This addon is a continuation of and replaces the Perfect Roll addon. It is recommended that you uninstall the old Perfect Roll addon if you still have it installed.
The website is online and ready for download.
So you keep saying there are no addons that alert players or assist them with blocking and dodging - yet every time I use google I sure have no trouble finding one. So either there are just a lot of non functional addons online for people to download or they do actually exist.
That addon (Code`s Alerts) works for PVE npc attacks, not against human players. Also Miat`s no longer work like as you think. Try it out. You can put it on and i`ll come Snipe you - there will be no warnings anymore. It used to for some time alert even if someone was charging a heavy attack or casting a Snipe from Sneak/Cloak, then the API was changed so it no longer gives such warnings.
So, people have to actually listen to the sound cues again like.. manually with own ears and Dodge or Block appropiately at the right times without any assists on that.
I mostly just posted that last addon to show there were still add ons out there that assisted players with dodging and blocking. Obviously I did not intend that last one to be about PvP.
I'm not sure if I understand your post in regards to Miat's. Are you saying it now gives sound cues instead of text warnings?