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Who else is prepared to cure their vampire characters after Greymoor goes live?

  • Ryath_Waylander
    Ryath_Waylander
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    I have already cured my main healer. I don't want to experiment with killing my guildies in Trials and raids :D however, I will leave my magblade as a vampire. It's mainly a thief/assassin so it can be used for experimentation and exploring the new skill line. If I find through my own experience that the vampire is more fun, or workable than all the raging/hype has made it out to be, I'll take a decision on my other mag alts that are a range of races and classes. Most of them are healers so the jury is still out.
  • Starlock
    Starlock
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    LeHarrt91 wrote: »
    Im just going to leave them in stage 1. Its no big deal to me.

    Mine pretty much sits at stage 1 or 2 all the time as well anyway, and that's how I've played them since beginning to tell their story (with a few exceptions). They never wanted to be a vampire, and it's a curse to them. They were in line to become chief before that happened and were cast out of their tribe because of it. If they seek a cure, they'd first have to know it exists (which they don't) and still care about their lost life path (which they no longer do).

    It's going to be rough on the character gameplay wise, though, which is unfortunate but I'll deal with it like I always have. But not because of the loss of the recovery passive which I never really used anyway - because of the cost increase to abilities on a character who can't recover their prime resource with heavy attacks. That sucks, and I really hope they do something about the resource recovery system in this game long term.
  • SpacemanSpiff1
    SpacemanSpiff1
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    I'll be curing all my vampires except the stealthy ones.
  • rotaugen454
    rotaugen454
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    I have 18 characters and only one is a vampire, so I'm not too worried about it. I'd rather leave them a vampire in case it gets changed to being more favorable.
    "Get off my lawn!"
  • Skykaiser_Ọlọrun
    I might drop it entirely. Or maybe just drop it to stage one and goof around with it in the overworld where it doesn't really matter what you do. Haven't decided yet.

    Really, the only thing stopping me from curing it right now is knowing that if they decide to buff/rework it in the future (which I'm not actually expecting to happen anytime soon, if ever) it'll save me the trouble of hunting down another bite.
  • ScardyFox
    ScardyFox
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    Nope, I will keep it because I want to actually be a Vampire instead of leeching for passives. :)
  • MartiniDaniels
    MartiniDaniels
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    I am curious about arguments for all that panic (in PVP).
    Sustain is always secondary factor, and vampire grants you at least 300 base SD/WD or even 1k SD/WD if you'll use frenzy. It gives potential to create adaptive builds... you can drop Fury and use sustain set (shacklebreaker or bone pirate for example) and when you need your 6k WD just activate Frenzy, and when you don't need it, your average sustain will be even better then on live.
  • Parasaurolophus
    Parasaurolophus
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    The new vampire skill line looks like the evil joke for me. Now, being a vampire is not necessary for the sake of 10% resource regeneration. Now the fines are more serious (maybe even too much), but now being a vampire is a whole new experience, and not just a passive for regeneration.BUT! NOW VAMPIRISM HAS BECOME MUST HAVE FOR PVP-NB! WITHOUT ALTERNATIVES! And as you probably already understood, my main character is NB. Titanborn set + Blood frenzy +Steike from the shadows.
    PC/EU
  • Defilted
    Defilted
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    I will cure on all but one of them.
    XBOX NA
    XBOX Series X

    #NightmareBear
  • Mauin
    Mauin
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    I'm curing mine. The ones who are supposed to be vampires according to their stories will just have to wear skins from now on.

    I already dropped vampirism on several characters before the changes because of race/name/story changes that made it no longer "them." As for the others... At this stage of the changes, I feel like vampires have too many penalties compared to what we get. Increased cost of non vampire abilities? No, thanks. I'm good. I'd rather not be stuck using only vampire abilities; I'd actually like to be able to use my class or weapon abilities without having to deal with some tacked on cost increase.

    I'm not pleased with the reversal of the stages (having to feed to progress), either, since it feels so against the other ES games. Vampires feed to become more human (or whatever) again, not to become less so.

    Overall, I'm just very bleh on the changes. I was expecting better for a vampire-centric chapter.
  • Djeriko
    Djeriko
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    I see a lot of people also going to cure their vamps. I also see a lot of good ideas to help vamps along when the new dlc drops. Having a different key for blade of woe and vamps would be very welcome. I never tried a tank vamp as being vulnerable to fire and resisting damage didn't make sense to me. Kinda goes against tank meta if you chose to make yourself vulnerable. Even when vamps have those low health buffs, I feel a good tank shouldn't let their health bar drop sharply at all or you aren't doing your job well.

    Being a vamp and getting the feeling of a glass cannon sounds like the closest to a real vamp. But now you lose your sustain and leave yourself to get that "Low Resources" warning a lot more on your screens. Granted some vamp skills use health as a resource too so there's an option. Learn to work those in your rotations and you wont lose much. I opt out of it because I see it as a nerf. Thanks for the replies guys. Your opinions are welcome especially if devs ever want to make a game and perhaps fix reliability of the base game. (Still waiting to see them fix the running on the back of the mount animation. That literally made my wife say "You call this an impressive game while you run on the back of your horse?")
    "When in doubt, kill it with fire."
  • stevenyaub16_ESO
    stevenyaub16_ESO
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    I'll cure them on all but one of my retired toons to try make a vamp build work.

    It's a expected first step by ZoS. Did anyone expect it to be perfect? I reckon it will take another year or two before it is fully fleshed out like the werewolf has finally become.
  • Anhedonie
    Anhedonie
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    Already did. Necro sustain sucks ass as it is without any skill cost increase.
    Profanity filter is a crime against the freedom of speech. Also gags.
  • StormeReigns
    StormeReigns
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  • wild_kmacdb16_ESO
    wild_kmacdb16_ESO
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    I'm going to stay as a stage 1 vampire simply because I like the appearance and that has always been my motivation for being one.
  • gatekeeper13
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    Got 2 vampire tanks. Both are going to be healed.

    Truth is the changes are nice if you like to play as a vampire-themed character. And most of us who were playing vampires, we were playing as vampires only for the resource recovery and dmg mitigation.

    Vampire skill line is on the right track right now, although I ll have to cure both of my vampire tanks.
  • Dr_Ganknstein
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    My characters are mainly vampires for the darkstalker passive. A NB can't be sneaky without that speed bonus also that would make cloak absolutely useless as it would be way to easy for anyone to catch a NB that cloaked since they would be moving at turtle speed. Of course you can use a set that has a sneak speed bonus but then you lose a ton of damage.
  • Sange13
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    Glurin wrote: »
    I'd say they were quite successful in achieving what they set out to do.

    Think about it. If you've got a ton of people just taking vampire by default for the recovery passive and ignoring the rest of it, then it's only natural that there would be a lot of them curing themselves after the rework and the passive goes away. It essentially reset the decision of being a vampire. So think of it more like making that decision for the first time. Do you want your character to be a vampire?

    What an arbitrary and asinine thing for a dev team to do. That's like saying that too many people take Light Armor for the passive spell pen, so we're going to rework it and remove that so now people have to "reset their decision" about playing magicka dps. Completely horrible grounds for making these changes.
    IGN: Sange-13
  • Sange13
    Sange13
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    Uryel wrote: »
    Ah man, I'm not gonna make friends with that, but damn, it feels good to see all those meta boys crossed by the vampire changes.

    The same that were all "deal with it, git gud" when the racial changes ripped stealth out of the bosmers. The same that were saying "it has no purpose in trial, so who cares". And now their default multipurpose go-to skill line for sustain becomes an actual, meaningful skill line, and they throw a tantrum. Poor little things.

    First time in two years I'm saying this, but I kinda like this update. Not for the fact it upsets all the " Elder Spreadsheet Online", that's just added bonus, but it's going to make vampires interesting to play instead of just a gimmick. I might turn more characters into vamps.

    It's not becoming "meaningful" by stripping the reason people wanted it out. It's actually worse in a certain sense as it punishes lower level characters by costing them skill slots they need for raising their class skills. It's actually liable to create even more elitism, so have fun with that, I guess.
    IGN: Sange-13
  • Tommy_The_Gun
    Tommy_The_Gun
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    Did I cured my WW when they got gutted and remained use-less for 1 year + ? Nope. I did not gave up. Now I am being rewarded for this.

    I plan to do the same for my Vamp character. Not give up and build around vamp.
  • Jaimeh
    Jaimeh
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    I'm going to cure my stam vamps, which sucks because I fricking love the stage 2 vamp look. Why couldn't they have stage 1 without penalties... why :'(
  • JamuThatsWho
    JamuThatsWho
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    I'll get the new achievements and play around with it a bit, but I'll probably end up curing it on my main.
    @JamuThatsWho - PC EU - CP2100

    Main:
    Vasiir-jo - Khajiit Magicka Necromancer, AD

    Alts:
    Sul-Mael Hlarothran - Dunmer Magicka Sorcerer, EP

    Ushaar-Ixaht - Argonian Magicka Nightblade, DC

    Rorbakh gro-Khraag - Orc Stamina Templar, AD

    Anduuroon - Altmer Magicka Warden, EP

    Travanius Braelia - Imperial Stamina Dragonknight, DC

    Daeralon - Bosmer Stamina Arcanist, AD
  • Glurin
    Glurin
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    Sange13 wrote: »
    Glurin wrote: »
    I'd say they were quite successful in achieving what they set out to do.

    Think about it. If you've got a ton of people just taking vampire by default for the recovery passive and ignoring the rest of it, then it's only natural that there would be a lot of them curing themselves after the rework and the passive goes away. It essentially reset the decision of being a vampire. So think of it more like making that decision for the first time. Do you want your character to be a vampire?

    What an arbitrary and asinine thing for a dev team to do. That's like saying that too many people take Light Armor for the passive spell pen, so we're going to rework it and remove that so now people have to "reset their decision" about playing magicka dps. Completely horrible grounds for making these changes.

    Sure, except that people taking the spell pen passive are probably wearing light armor. You know, because it doesn't work unless you are wearing five pieces of light armor. That wasn't really the case with vampirism. You got the regen because, well, because you put a point in it and that was it really. It would be like getting that spell penetration even though there's not a single stitch of light armor on you.
    "He who fights with monsters should look to it that he himself does not become a monster...when you gaze long into the abyss the abyss also gazes into you..."
  • Varana
    Varana
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    I will be curing vampirism.
    I didn't want to be a vampire in the first place, and I resisted being one for a long time, but once I got the Scalecaller skin that hides the ugliness, there was no reason left to stay mortal. The Recovery passive is just too good, with no tangible drawbacks.
    This is one of the better ideas they've come up with in a long time.
  • Chilly-McFreeze
    Chilly-McFreeze
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    Did I cured my WW when they got gutted and remained use-less for 1 year + ? Nope. I did not gave up. Now I am being rewarded for this.

    I plan to do the same for my Vamp character. Not give up and build around vamp.

    Did your WW put debuffs on you even if you didn't used it or could you sleep on it?
  • Raudgrani
    Raudgrani
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    On 18 characters, I think I have vampirism on at least 10-11 or so. Not sure. I will keep it 99% sure on ONE, which is a "non combat" thief type Nightblade, but I feel even that's not 100% sure. I have a PVP Stamcro I might keep it on too, if it turns out you can make something nasty with it. Perhaps on another Stamblade too, just for insane bow ganking - but I don't even know if I want to be part of that kind of playstyle anymore.

    But at large, I won't be using vampirism at all, perhaps on said Stamcro/Stamblade. I only use the thief NB every now and then when I'm bored and need a little gold.
  • MartiniDaniels
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    Did I cured my WW when they got gutted and remained use-less for 1 year + ? Nope. I did not gave up. Now I am being rewarded for this.

    I plan to do the same for my Vamp character. Not give up and build around vamp.

    Did your WW put debuffs on you even if you didn't used it or could you sleep on it?

    There should be stage 0 vampire which doesn't give any benefits and any downsides, but single usage of vampire ability immediately puts character to stage 1.

    But in the same time, you may say that WW debuff was fact that they weren't vampires :)
  • technohic
    technohic
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    Before y'all cure yourselves; someone give me a bite. I'm stuck in combat and am frustrated enough to take the 50% sprint cost reduction alone just to get around
  • Vevvev
    Vevvev
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    technohic wrote: »
    Before y'all cure yourselves; someone give me a bite. I'm stuck in combat and am frustrated enough to take the 50% sprint cost reduction alone just to get around

    Use Race Against Time from the Psijic Order skill line. Its additional speed and immobilization/snare immunity without the penalties of -100% health regeneration, 20% flame, 12% additional ability costs, and 20% more damage from Fighter's guild abilities. Can also make speed pots that restore stamina.
    PC NA - Ceyanna Ashton - Breton Vampire MagDK
  • MartiniDaniels
    MartiniDaniels
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    Vevvev wrote: »
    technohic wrote: »
    Before y'all cure yourselves; someone give me a bite. I'm stuck in combat and am frustrated enough to take the 50% sprint cost reduction alone just to get around

    Use Race Against Time from the Psijic Order skill line. Its additional speed and immobilization/snare immunity without the penalties of -100% health regeneration, 20% flame, 12% additional ability costs, and 20% more damage from Fighter's guild abilities. Can also make speed pots that restore stamina.

    I think question is about maintaining speed cap for long periods and not just major expedition for 4 seconds for 3k+ magicka.
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