The exact opposite is what actually happens, though. These players are only dealing 2k DPS, or aren't properly blocking and healing, because of how easy overland is. Overland never really requires you to do these things, outside of a few cases, and it actively harms the personal knowledge and skill growth of players who primarily do overland content.
A player who primarily quests and explores is never really taught how to properly deal damage, protect themselves from damage, manage their resources, or even how to properly build their character. The tutorial may cover a fraction of this -- Elsweyr actually does a decent job at showing players these things, to be fair -- but it pretty much goes in one ear and out the other, because they're immediately thrown into content that really doesn't require any of that.
So of course when this player starts delving into group content, and naturally underperforms because they're playing an Altmer heavy armour wearing stamDK DPS, who uses a sword and shield for their weapons, while only light attacking -- because overland has allowed them to -- of course other players are going to respond with harsh and honestly fair criticism. Group content has a certain expectation, that unfortunately doesn't line up at all with anything overland offers, and this player completely failed to meet that expectation.
ZOS should think about this and how many players they are excluding due to how easy they have made the game, and also how their revenue will get a boost when those players come back (if they were given a reason). What's more the news that ESO now has a Hardcore mode will spread everywhere on the internet and even new players will be interested to start playing.
ZOS should think about this and how many players they are excluding due to how easy they have made the game, and also how their revenue will get a boost when those players come back (if they were given a reason). What's more the news that ESO now has a Hardcore mode will spread everywhere on the internet and even new players will be interested to start playing.
On the contrary, they're making more revenue from casual players, and that's why they have been increasingly catering to them. Case in point, the new antiquity system.
Oh Doshia, how we miss thee...
The problem i see with hardcore mode is that it would have to be a separate server. Otherwise you are mixing hardcore and normal players which is impossible because they are fighting the same mob:
1, you can't make the mob harder for the hardcore player, because then it would be harder for everyone.
2, you can't make the hardcore player weaker because "LF tank veteran dungeons! Hi! Oh, you're hardcore? ... LF tank veteran dungeons!"
And creating a separate hardcore server splits the playerbase, which isn't ideal either. But, ESO population seems large enough so... maybe. I certainly would give it a try.
The hardcore mode just needs to be a debuff on players rather than a buff on mobs. Just as there is a " Battle Spirit" for PvP, have a "Challenge Spirit" as an opt-in for overland. It could even be a 2-hour scroll or something.
Something like -50% wep/spell DMG, -50% max stat, -50% recovery and -50% armour. Then have some interesting incentive to play this way, e.g. higher chance of getting purple set pieces in chests, increased gold from enemies, increased drop chance from mobs etc and there you go - retention and interest solved.
Knightpanther wrote: »spartaxoxo wrote: »[snip]
Or we just want the overland content to be something that could actually pose a teeny tiny little bit of a threat to said casuals and newbies. You know, something they can actually engage with instead of just being something you click a mouse button on.
I think your overlooking the fact that most of us are sitting on 1200+ CP, full Gold gear, maxed skills/abilitys inc guild/alliance war skills/passives, try it as a new person with starting gear and only a few skills.
Be Safe
Oh Doshia, how we miss thee...
The problem i see with hardcore mode is that it would have to be a separate server. Otherwise you are mixing hardcore and normal players which is impossible because they are fighting the same mob:
1, you can't make the mob harder for the hardcore player, because then it would be harder for everyone.
2, you can't make the hardcore player weaker because "LF tank veteran dungeons! Hi! Oh, you're hardcore? ... LF tank veteran dungeons!"
And creating a separate hardcore server splits the playerbase, which isn't ideal either. But, ESO population seems large enough so... maybe. I certainly would give it a try.
The hardcore mode just needs to be a debuff on players rather than a buff on mobs. Just as there is a " Battle Spirit" for PvP, have a "Challenge Spirit" as an opt-in for overland. It could even be a 2-hour scroll or something.
Something like -50% wep/spell DMG, -50% max stat, -50% recovery and -50% armour. Then have some interesting incentive to play this way, e.g. higher chance of getting purple set pieces in chests, increased gold from enemies, increased drop chance from mobs etc and there you go - retention and interest solved.
Yeah but then you're in the middle of a life or death fight with a river troll, that's been goin for a while next thing a sorc with 10million pets l, who's on normal mode, just steam-rolls the area and you're standing there feeling strange about it all.
Fingolfinn01 wrote: »Theirs no plans to make the overland harder. I imagine not even a discussion at zos. They said they are going to make some changes to the cp system, however thats an internal idea being tested and may not even see the light of day on live. Though it could possibly make content harder, not just overland.
spartaxoxo wrote: »Personally, I find that most of the people who want hard overland content are selfish
<snip>
They
<snip>
want to steal away the content meant for casuals and newbies.
Or we just want the overland content to be something that could actually pose a teeny tiny little bit of a threat to said casuals and newbies. .
Oh Doshia, how we miss thee...
newtinmpls wrote: »spartaxoxo wrote: »Personally, I find that most of the people who want hard overland content are selfish
<snip>
They
<snip>
want to steal away the content meant for casuals and newbies.Or we just want the overland content to be something that could actually pose a teeny tiny little bit of a threat to said casuals and newbies. .
Speaking as someone who has minimal experience with MMOs, and is "here" for "Morrowind with friends" (playing since a month post PC launch) and does NOT BiS, nor super-twich-battle, there are places in overland content that I cannot do alone and that threaten and kill me plenty. Starting with Bittergreen the Guar (is that his name - that crazy, dangerous mofo).
Most recently trying to run the thieves and assassins guild quests on a character who is NOT a nightblade.
Just because it's super easy for you, doesn't mean it's super easy for everyone
And since you inherently claim you aren't a "casual" or a "newbie" then please stop the disingenuous "help" which is not wanted.
Knightpanther wrote: »Just interested, can you tell me one successful MMO that has a difficult overland experience?
Something you wish ESO would be more like?
Be Safe