So out of spite for the horrible performance and dissapointing expansion which brings uhm.. a new trial and 3 useless sets along and thats basically the only group content that we get, I was wondering about questing.
This game focuses so much on questing, roleplaying and single player stuff
This is a mmo game after all.
anitajoneb17_ESO wrote: »So out of spite for the horrible performance and dissapointing expansion which brings uhm.. a new trial and 3 useless sets along and thats basically the only group content that we get, I was wondering about questing.
This game focuses so much on questing, roleplaying and single player stuff
Twice a year we get dungeons DLC : 2 x 4-player dungeons.
What's in there for solo players and questers ? Nothing.
Once a year we get a story-zone DLC. What's in there for group players ? Nothing.
And once a year we get an expansion, with a new zone and new quests, and a new trial. There's for everyone.
If you add things up, on a yearly basis, group players get more than solo players. That's pure maths. Your vision is biased.
As to PvP players, they rarely get new environments and systems, but they get new "opponents" each time there's a combat change (that's, roughly said, basically every update) and new sets (also every update).
Again, your vision is simply untrue.This is a mmo game after all.
Not primarily. Game Director Matt Firor himself said he saw the game as an Online-RPG rather than "your typical MMO". And that's why so many people love ESO.
anitajoneb17_ESO wrote: »So out of spite for the horrible performance and dissapointing expansion which brings uhm.. a new trial and 3 useless sets along and thats basically the only group content that we get, I was wondering about questing.
This game focuses so much on questing, roleplaying and single player stuff
Twice a year we get dungeons DLC : 2 x 4-player dungeons.
What's in there for solo players and questers ? Nothing.
Once a year we get a story-zone DLC. What's in there for group players ? Nothing.
And once a year we get an expansion, with a new zone and new quests, and a new trial. There's for everyone.
If you add things up, on a yearly basis, group players get more than solo players. That's pure maths. Your vision is biased.
As to PvP players, they rarely get new environments and systems, but they get new "opponents" each time there's a combat change (that's, roughly said, basically every update) and new sets (also every update).
Again, your vision is simply untrue.This is a mmo game after all.
Not primarily. Game Director Matt Firor himself said he saw the game as an Online-RPG rather than "your typical MMO". And that's why so many people love ESO.
Best quests are group content ones. Actually feels good, unlike the 127th calamity of Tamriel that dies in 2 slaps. Also the majority plays eso for this single player questing, sooooo...
<snip> I mean you can create a character from level 1 and not touch a single quest in game and you won't miss out on absoloutely anything <snip>
MartiniDaniels wrote: »Best quests are group content ones. Actually feels good, unlike the 127th calamity of Tamriel that dies in 2 slaps. Also the majority plays eso for this single player questing, sooooo...
This. I absolutely can't understand how team which makes interesting and wonderful dungeons with beautiful design, clever writing and engaging combat, how the same team makes so lackluster overland. I was never interested in MMORPG as a genre, and came to ESO expecting to play it mostly as single-player game, but ironically I quickly delved into group content because dungeons and later trials and PVP were amazing, while single player content of ESO is snooze fest.
Except that I won't, because I do not enjoy stories in a mmo game. I played morrowind oblivion and skyrim for at least half a year each and I do love a good single player rpg. Doing the same in a mmo for just lines of text scattered all over the world not tied to each other and you being able to pick whatever/whenever die and respawn with 0 consequences does not give me the same feeling unfortunately.
MartiniDaniels wrote: »Best quests are group content ones. Actually feels good, unlike the 127th calamity of Tamriel that dies in 2 slaps. Also the majority plays eso for this single player questing, sooooo...
This. I absolutely can't understand how team which makes interesting and wonderful dungeons with beautiful design, clever writing and engaging combat, how the same team makes so lackluster overland. I was never interested in MMORPG as a genre, and came to ESO expecting to play it mostly as single-player game, but ironically I quickly delved into group content because dungeons and later trials and PVP were amazing, while single player content of ESO is snooze fest.
“Engaging Combat”?
Engaging encounters? Maybe. Engaging dungeon design? Sure. Engaging visuals? Yup.
Engaging combat? Um... No.
If he actually said so then there's nothing else to discuss, this game is online skyrim. I rest my biased case.
And it's not about facts. So what that they release 4 dungeons a year and 1 expac a year. It doesn't translate very well into practice, and I feel this game is lacking in group activities and content I have the very right to feel that. You are free to disagree with me, and if this game satisfies you in whatever activities you are interested primarily, that's great.
anitajoneb17_ESO wrote: »If he actually said so then there's nothing else to discuss, this game is online skyrim. I rest my biased case.
And it's not about facts. So what that they release 4 dungeons a year and 1 expac a year. It doesn't translate very well into practice, and I feel this game is lacking in group activities and content I have the very right to feel that. You are free to disagree with me, and if this game satisfies you in whatever activities you are interested primarily, that's great.
The opposite vision, which is also quite widespread among players, is that ESO focuses too much on group content, and that vision is also biased. The truth is, it's hard to compare non-repeatable content (overland/questing) with repeatable content (dungeons/trials).
At launch back in 2014, ESO had an audience clearly split into two groups : players coming from MMOs, and players coming from TES-games. They tried to combine the two, and it resulted in the original Craglorn disaster. Then they made a choice... and that choice resulted in catering more to former TES-players than to MMO players, and making the game look and feel more like "Skyrim-online". Hence the One Tamriel strategy.
This choice certainly wasn't dictated by any sort of personal preference from the developers, but by a detailed analysis of the actual and potential playerbase.
Even though they made that choice, there's still a little bit of everything for everyone in ESO. Players who spend 2 hours a week in the game, and players who spend 14 hours a day in it. Players who have never touched any other MMO, and the swarm of former WOW players that arrived last year. Casual and hardcore. Competitive combat lovers, and lore-fans. Social players taking care of guilds and creating events and content. Design lovers who dive into housing and decoration. Even people who subscribe once in a while, play whatever content is new to them, then leave again for two months and come back : they still find their way through. In fact, very few people actually leave ESO "forever". Most of them come back, for a short or a long time. And they find their way of enjoying the game.
I think ESO is extremely well balanced - even though I, too, feel totally left out of some content (in my case : dungeons and trials, normal being too easy and vet too hard for me). There's still enough there to keep me busy.
If you feel there isn't enough there for you (and that's your right), maybe you should find a game that's more suited to your taste and less generic than ESO.
And it's not about facts. So what that they release 4 dungeons a year and 1 expac a year. It doesn't translate very well into practice, and I feel this game is lacking in group activities and content I have the very right to feel that. You are free to disagree with me, and if this game satisfies you in whatever activities you are interested primarily, that's great.
One example I can give of quests that matter would be world of warcraft. You are forced to do them if you're interested in competetive pve and pvp, because they give certain rewards or unlocks parts that cannot be skipped. I'm not saying it's a perfect design and eso should do exactly that, but you don't exclude a big part of players from your content.
My point is, I wouldn't have a problem with them spending so much resources on designing questing, if it wasn't a purely single player aspect of the game and was somehow tied to pve/pvp progression.
Except that I won't, because I do not enjoy stories in a mmo game.
One example I can give of quests that matter would be world of warcraft. You are forced to do them if you're interested in competetive pve and pvp, because they give certain rewards or unlocks parts that cannot be skipped.
So out of spite for the horrible performance and dissapointing expansion which brings uhm.. a new trial and 3 useless sets along and thats basically the only group content that we get, I was wondering about questing.
This game focuses so much on questing, roleplaying and single player stuff like the hunt for mythic items for example. And I wouldn't be against, but the quests are absoloutely pointless throughout the whole game. I mean you can create a character from level 1 and not touch a single quest in game and you won't miss out on absoloutely anything and in my opinion that becomes a problem when a big part of resources are spent for designing them and the players who enjoy the mmo aspect of the game get absoloutely nothing out of it.
One example I can give of quests that matter would be world of warcraft. You are forced to do them if you're interested in competetive pve and pvp, because they give certain rewards or unlocks parts that cannot be skipped. I'm not saying it's a perfect design and eso should do exactly that, but you don't exclude a big part of players from your content. Now you got this strange division of people all the time, the players who play eso for the story cheer for the great expansions and content, because they like landscapes and play this game like it's skyrim. Then you got the pvers complaining that their sets/items get nerfed cause of pvp imbalances. Then you got the pvpers who are complaining that they haven't received any content for 4 years.
My point is, I wouldn't have a problem with them spending so much resources on designing questing, if it wasn't a purely single player aspect of the game and was somehow tied to pve/pvp progression. Now basically the people who play this game as skyrim are always content, and those who want a pve/pvp mmo are always left with the short end of the stick. This is a mmo game after all. Would like to hear your thoughts on this, I hope I got my point across.
One example I can give of quests that matter would be world of warcraft. You are forced to do them if you're interested in competetive pve and pvp, because they give certain rewards or unlocks parts that cannot be skipped. I'm not saying it's a perfect design and eso should do exactly that, but you don't exclude a big part of players from your content.
My point is, I wouldn't have a problem with them spending so much resources on designing questing, if it wasn't a purely single player aspect of the game and was somehow tied to pve/pvp progression.
So your solution is to force PvPers and people who prefer group content to go through questing that they wouldn't otherwise choose to do, as a prerequisite to do the content they prefer to do? You think that would make them happy?
Kiralyn2000 wrote: »One example I can give of quests that matter would be world of warcraft. You are forced to do them if you're interested in competetive pve and pvp, because they give certain rewards or unlocks parts that cannot be skipped.
"I hate this content, but it's better in other MMOs because I'm forced to do it in order to be ready for the group stuff I prefer!"
...that's twisted, dude.
So out of spite for the horrible performance and dissapointing expansion which brings uhm.. a new trial and 3 useless sets along and thats basically the only group content that we get, I was wondering about questing.
This game focuses so much on questing, roleplaying and single player stuff like the hunt for mythic items for example. And I wouldn't be against, but the quests are absoloutely pointless throughout the whole game. I mean you can create a character from level 1 and not touch a single quest in game and you won't miss out on absoloutely anything and in my opinion that becomes a problem when a big part of resources are spent for designing them and the players who enjoy the mmo aspect of the game get absoloutely nothing out of it.
One example I can give of quests that matter would be world of warcraft. You are forced to do them if you're interested in competetive pve and pvp, because they give certain rewards or unlocks parts that cannot be skipped. I'm not saying it's a perfect design and eso should do exactly that, but you don't exclude a big part of players from your content. Now you got this strange division of people all the time, the players who play eso for the story cheer for the great expansions and content, because they like landscapes and play this game like it's skyrim. Then you got the pvers complaining that their sets/items get nerfed cause of pvp imbalances. Then you got the pvpers who are complaining that they haven't received any content for 4 years.
My point is, I wouldn't have a problem with them spending so much resources on designing questing, if it wasn't a purely single player aspect of the game and was somehow tied to pve/pvp progression. Now basically the people who play this game as skyrim are always content, and those who want a pve/pvp mmo are always left with the short end of the stick. This is a mmo game after all. Would like to hear your thoughts on this, I hope I got my point across.
anitajoneb17_ESO wrote: »So out of spite for the horrible performance and dissapointing expansion which brings uhm.. a new trial and 3 useless sets along and thats basically the only group content that we get, I was wondering about questing.
This game focuses so much on questing, roleplaying and single player stuff
Twice a year we get dungeons DLC : 2 x 4-player dungeons.
What's in there for solo players and questers ? Nothing.
Once a year we get a story-zone DLC. What's in there for group players ? Nothing.
And once a year we get an expansion, with a new zone and new quests, and a new trial. There's for everyone.
If you add things up, on a yearly basis, group players get more than solo players. That's pure maths. Your vision is biased.
As to PvP players, they rarely get new environments and systems, but they get new "opponents" each time there's a combat change (that's, roughly said, basically every update) and new sets (also every update).
Again, your vision is simply untrue.This is a mmo game after all.
Not primarily. Game Director Matt Firor himself said he saw the game as an Online-RPG rather than "your typical MMO". And that's why so many people love ESO.
If he actually said so then there's nothing else to discuss, this game is online skyrim. I rest my biased case.
And it's not about facts. So what that they release 4 dungeons a year and 1 expac a year. It doesn't translate very well into practice, and I feel this game is lacking in group activities and content I have the very right to feel that. You are free to disagree with me, and if this game satisfies you in whatever activities you are interested primarily, that's great.
I see it's a pointless discussion anyway cause half the posts are putting words in my mouth and fighting strawman arguments. This post wasn't an intent to argue with anyone or find out who is right, just expressed an opinion and wanted to hear out what other's think with either agreeing or disagreeing.
VaranisArano wrote: »I see it's a pointless discussion anyway cause half the posts are putting words in my mouth and fighting strawman arguments. This post wasn't an intent to argue with anyone or find out who is right, just expressed an opinion and wanted to hear out what other's think with either agreeing or disagreeing.
At the beginning of the thread, you said "My point is, I wouldn't have a problem with them spending so much resources on designing questing, if it wasn't a purely single player aspect of the game and was somehow tied to pve/pvp progression. Now basically the people who play this game as skyrim are always content, and those who want a pve/pvp mmo are always left with the short end of the stick. This is a mmo game after all."
My thoughts, since you want them:
ESO is an MMORPG.
1. Of the three types of game content you bring up, questing is the one that appeals to the highest number of players in the general population.
A. ESO is an Elder Scrolls game. The heavy emphasis on questing content is a staple of the series. Of course ZOS will lean into the brand's established strengths.
B. Both PVP expansions have become free releases due to low pop.
C. ZOS has nerfed DLC dungeons and at least one trial in an attempt to boost completion rates.
We can argue whether PVP/PVE have less players because they get less resources or they get less resources because they have less players a la the-chicken-or-the-egg, but that's pretty immaterial to the simple answer that Questing gets more resources because it attracts by far the most players. Of course ZOS desires to keep the majority satisfied.
2. ESO is an MMORPG. Questing is necessary to progress the RPG side of ESO. Its optional for the MMO side, which appears to be how most pure MMO players want it, judging by the complaints that led to purchasable skill lines after the Psijic Order grind. For MMO players who want to rush to their favorite PVE group content or PVP, having questing not be a requirement for progression is ideal, especially in a game that rewards creating alts.
For me, ESO allocates its resources in a way consistent with its nature as an MMORPG and the market share of its playerbase. Quests not being a required part of progression actually benefits players who solely play the MMO aspects.
Now you got this strange division of people all the time, the players who play eso for the story cheer for the great expansions and content, because they like landscapes and play this game like it's skyrim.
Now you got this strange division of people all the time, the players who play eso for the story cheer for the great expansions and content, because they like landscapes and play this game like it's skyrim.
ESO is basically skyrim with online cooperative.
and pls, try to avoid terms like "strange" referring to anyone, because from someone's (and mine) point of view it is you who are strange here, demanding the game to be something that it doesn't meant to, because you like it more.