Lag in Cyrodiil is something we must accept ... If i can not PvP, fine there is PvE content, but when PvE goes into an unacceptable state.....the line must be drawn.
Lag in Cyrodiil is something we must accept ... If i can not PvP, fine there is PvE content, but when PvE goes into an unacceptable state.....the line must be drawn.
Why? Why must we accept that Cyrodiil will lag? It has been perfectly fine during the bonus AP event so why must we accept that it does not work outside of the event? The line must be drawn after the content you enjoy cannot be played? What about people who enjoy mainly PvP? For them the content they enjoy cannot be played. At least BGs work and that's really nice.
Mancombe_Nosehair wrote: »Tbh I blame a lot of the lag on the Necromamcer character. Too many flashing lights and effects going off can't help. When that enormous monster ultimate pops up, I can't see a thing as it is so big. It does make it harder to tank.
Lag in Cyrodiil is something we must accept ... If i can not PvP, fine there is PvE content, but when PvE goes into an unacceptable state.....the line must be drawn.
Why? Why must we accept that Cyrodiil will lag? It has been perfectly fine during the bonus AP event so why must we accept that it does not work outside of the event? The line must be drawn after the content you enjoy cannot be played? What about people who enjoy mainly PvP? For them the content they enjoy cannot be played. At least BGs work and that's really nice.
AgaTheGreat wrote: »xxthir13enxx wrote: »Waits patiently while someone out there creates a meme of the Titanic heading towards an Iceberg with the Words
ESO and Patch written over each of them...https://youtu.be/O5zGkqAWsWE
xD
relentless_turnip wrote: »Mancombe_Nosehair wrote: »Tbh I blame a lot of the lag on the Necromamcer character. Too many flashing lights and effects going off can't help. When that enormous monster ultimate pops up, I can't see a thing as it is so big. It does make it harder to tank.
lol what about the new proc sets that animate a giant aegis or the orange circle one?
The AOE caused by the colossus causes a lot of calculations...
It is the calculations that lag the server anyway, the visuals will likely only effect frame rate on the client side.
There is too much calculations server side is the general consensus.
relentless_turnip wrote: »Mancombe_Nosehair wrote: »Tbh I blame a lot of the lag on the Necromamcer character. Too many flashing lights and effects going off can't help. When that enormous monster ultimate pops up, I can't see a thing as it is so big. It does make it harder to tank.
lol what about the new proc sets that animate a giant aegis or the orange circle one?
The AOE caused by the colossus causes a lot of calculations...
It is the calculations that lag the server anyway, the visuals will likely only effect frame rate on the client side.
There is too much calculations server side is the general consensus.
This makes sense. Why make so much load on the server side? Does other mmorpg do this?
Are they afraid of cheating or something?
Friday's raid was cancelled, even when we started at 22:30 till 00:45, the issues we experienced were unplayable.
We cancelled today's raid as well, waiting and hoping for an actual fix.
Running around solo with 100 fps and 50 ping doing dailies, my character still refused to cast simple skills or use ulti for a good 2-3 seconds.
I am wondering why even bother paying for this game, in its current condition for such a long time and no real attempt to fix issues.
Long ago, when you decided if you wanted to jump into an MMO, you held it up against the benchmark of Everquest or World of Warcraft. Those games established the baseline for the industry: $50 - 60 for the box itself, plus a $10 - 15 monthly subscription fee. That's what you paid to get behind the velvet rope. During the reign of the subscription MMOs, "free-to-play" was a dirty word that caused veteran players to recoil in revulsion, hands outstretched like claws. F2P MMOs came from other countries - notably Southeast Asia - and they were affairs with far more "grind" than Western players liked.