Sir_Xalvador wrote: »agree about this i feel that for stage 4 the -100% health should not be this bad i can see -50% or even -75% everything i have ever read about or seen in movies when a Vamp feeds they heal almost immediately....
icefyer_ESO wrote: »darthgummibear_ESO wrote: »--> Regular Ability Cost is now +3/+5/+8+12%, down from +5/+10/+15/+20%
Still feels like the later stage cost is too high, but at least 12% will be more workable than 20%.
Question is...Does that 12% still increase ultimates, dodging, blocking, break-frees, etc like it used to? No word on that getting fixed to my knowledge.
This can be changed to reduce the penalty by 10% while not in direct sunlight; so when you're standing in the shadows you get full health regen at Stage 1, -90% health regen at Stage 4, and everything in between.Sir_Xalvador wrote: »agree about this i feel that for stage 4 the -100% health should not be this bad i can see -50% or even -75% everything i have ever read about or seen in movies when a Vamp feeds they heal almost immediately....
True, but they did need some kind of replacement for sunlight damage. Given that this is an MMO, daylight based weaknesses are just not very practical, and the existing 50% reduction on Live is almost completely unnoticable.
Sir_Xalvador wrote: »agree about this i feel that for stage 4 the -100% health should not be this bad i can see -50% or even -75% everything i have ever read about or seen in movies when a Vamp feeds they heal almost immediately....
True, but they did need some kind of replacement for sunlight damage. Given that this is an MMO, daylight based weaknesses are just not very practical, and the existing 50% reduction on Live is almost completely unnoticable.