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Ok enough is enough, unkilable players is getting worse.

  • Rake
    Rake
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    If you think that it is bug or a cheaters, video with examples of those unkillable players will help.

    on the other hand, that would be naming and shaming and result in warning or even ban of OP, because that is how forums function.
  • Universe
    Universe
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    crowfl56 wrote: »
    Guys if you do actually read my post,

    I do give credit to the good player, which imo there are many good players in pvp.

    There are, and not many that have figured out how to exploit builds.

    They are pro's at using LOS to reduce or even negate any damage.

    There is the main exploit, LOS.

    I do have reason, he he.

    With the constant lag spikes, using LOS has become meta.

    Sooooo here it come's, get rid of any LOS advantage's.

    That in it self is way way way OP.

    There are rare occasions that some players do exploit, but usually it is a matter of L2P for the player who thinks they are cheating.
    LOS isn't an exploit and it is a fundamental part of PVP.
    If you're not using LOS to your advantage in PVP, you're missing on great defensive and offensive tactics.
    Edited by Universe on May 9, 2020 2:32PM
    Some videos I recorded for fun: Main character:
    PC EU main: Universe - AD magicka Sorcerer, Former Emperor, Grand Overlord, The Merciless, Trial Bosses Solo Champion
    Top alts: Genius(stamina/sagicka Dragonknight) The Force(stamina Nightblade) and other chars.
    PC NA main: The Magic - AD magicka Sorcerer
    Started playing ESO in beta & early access
    User_ID: Daedric_Prince
  • coletas
    coletas
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    Lol usually that player would kill you even without weapons. Is not a ultrasecret builds issues or ultrabroken sets. Is just a learn to play in a place is good for you. If you are a pewpew dps supersorcer full of pets, fight him, yeah, but in open land, not in a tower. If you are a Sniper dont go melee on the tower, your place is other. If you are not ready to absorb a high burst, dont go there. If you only can kill burstable people, dont go there, your resources will end before the fight. The same way you need storms and detonations to end with balls, you need high burst big resources to end with those players. If you think they are OP, why dont you do the same build and play the same way? You have to realize that is much more profitable to invest into damage resist, and be capable to end a fight with little wd/sd/stam/mgka that to be a cannon glass and dont be capable of handle any of that little damage. Dont make guilty your opponent because you dont find their achiless heel. Usually venoms and Major defile is the weakness, but i usually see tons of randoms using no venoms, no defile, even no stuns lol and dont think that because you are "dps" you dont have to deal with damage receive. You cant do damage while dead. What is broken is pvp lag... LOS issues in cyro in a tower with all its lag is better than SuperDuperMajorProtection
  • Deathlord92
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    Sanctum74 wrote: »
    Heavy armor meta must die.

    Lol most of those “unkillable” players are wearing medium, they just know what they are doing
    My magblade wears 5 light 2 heavy with 30k spell resistance 26k physical resistance 😂
  • Cerotonin
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    crowfl56 wrote: »
    Guys if you do actually read my post,

    I do give credit to the good player, which imo there are many good players in pvp.

    There are, and not many that have figured out how to exploit builds.

    They are pro's at using LOS to reduce or even negate any damage.

    There is the main exploit, LOS.

    I do have reason, he he.

    With the constant lag spikes, using LOS has become meta.

    Sooooo here it come's, get rid of any LOS advantage's.

    That in it self is way way way OP.

    Okay let’s just get rid of every possible obstacle (including keeps and higher/lower elevations of the land) and make Cyrodiil an open field just so you and your Radiant Glory/Oppression channelers are able to successfully kill a single person. I guess that’s completely fair. :)
  • ccfeeling
    ccfeeling
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    Nerf everything until you can kill them
  • Sanctum74
    Sanctum74
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    Gorgoneus wrote: »
    [snip], they are [snip] deny the main thing: skilled or not, prepared or not - one single guy shouldn't kill 10-15 people squad in any case, this is stupid and ridiculous. Reminds me situation in neverwinter online with AFK! AFK! guy who stood against 15 people raid and can't be killed, because of "proper" build with 99% damage reduction, active regeneration and self charging wards. [snip].

    Hardly a Zos whiteknight, but I totally disagree with you. If those 10-15 ppl don’t have a proper build, don’t keep their buffs up, don’t use defiles or debuffs, don’t use soft/hard cc’s, chase them into a chokepoint, and just spam light attacks or heavy lightning then yes one skilled person should be able to kill them. That’s what makes eso combat so great, its not just about numbers or having max cp.
    Edited by ZOS_Lunar on May 9, 2020 3:09PM
  • Major_Lag
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    Aliyavana wrote: »
    I've met several guys like the ones you describe, OP.. They just run from the entire squad after them around a farm tower's second floor, then they run upstairs to the roof, jump off back to the second floor and the merry-go-round repeats. I remember I was staying near a farm flag watching that chase and catch game and could not understand why didn't that runner simply run away or fall and respawn, I could not understand the point because that continued for quite a long time. Then I got bored, walked inside and upstairs to the roof. As soon as that guy came I just transformed into a werewolf and feared him - my squad killed him in a second. I've always been doing that since that time without waiting for my mates to kill such a runner - if I see the guy does not escape, I just go there and fear him, then he falls in a second. But still the reasons of those guys' behavior is out of my comprehension. It's so.. pointless.



    You will also see them in the battlegrounds, literally unkillable but can 3-shot you, not sure how that is balanced... Pretty sure it's some sort of exploit/lag hack or something.

    Or maybe the people who cannot kill the 1 guy are unskilled and need to get better at the game


    Sure thing that makes perfect sense, dude sits in the middle of an open area with 6+ people bashing on him then he ultimates and we all die... Yup it definitely has to deal with skill.
    You are absolutely correct, it has everything to do with skill - or rather the lack thereof, on part of the would-be Xv1'ers.

    If you have 6 people "bashing on you", who are so highly focused on trying to kill you that they let their buffs and heals drop - then they might as well be handing AP to you on a silver plate, because their butts are grass and you are now the lawnmower.

    Never mind that no actually skilled PvPer would let themselves end up in such an unfavorable situation to begin with - so we are clearly dealing with a textbook case of an outnumbered situation against players of rather low skill.
    Gorgoneus wrote: »
    skilled or not, prepared or not - one single guy shouldn't kill 10-15 people squad in any case, this is stupid and ridiculous.
    Considering that frequently those 10-15 people aren't nearly as skilled as they tend to think they are, then maybe it is not so ridiculous after all.

    You should try that yourself sometime - the whole "kite 10 enemy players and don't die" part is actually quite easy on a high mobility build with decent mitigation, the hard part is to carefully separate them and individually burst them down in a series of 1v1's.

    The kind of players that tends to "fall for it" is also usually the kind of players that isn't very skilled at PvP, which makes this whole ordeal easier than it initially appears.
    That's the whole "dirty secret" of "1vXing", right there for everyone to see.
    Gorgoneus wrote: »
    Reminds me situation in neverwinter online with AFK! AFK! guy who stood against 15 people raid and can't be killed, because of "proper" build with 99% damage reduction, active regeneration and self charging wards.
    Thankfully, ESO has a much more active approach to combat - and as such it is literally impossible to achieve that kind of "AFK immortality" in ESO, unless you use cheating programs.

  • Ryath_Waylander
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    Universe wrote: »
    LOS isn't an exploit and it is a fundamental part of PVP.
    If you're not using LOS to your advantage in PVP, you're missing on great defensive and offensive tactics.

    LOS is also of use in PvE, controlling adds so no, let's not drop it for PvP frustration. What is actually "enough" is the whinging about "Unkillable" players. I never understand the "round-and-round-the-mulberry bush" game at the towers. People moan about the guy being unkillable. If you don't have the talent to kill him/her ....Just...walk...away. You are playing their game. I play support in AvA because I don't have the skills to 1v1 and I prefer healing in any case. The amount of time zerglings waste on this type of player, allowing him to farm them is just silly. If you want to play their game, don't complain to the forum about it? The herd has the numbers but seldom the skill. I can see the difference if I LFG and find a group with a skilled core of 2 or 3 players. Then he's dead in 30 sec and if he isn't, the group has the sense to leave him to his/her tower farming and move on.

    Edited by Ryath_Waylander on May 9, 2020 3:09PM
  • ZOS_Lunar
    ZOS_Lunar
    admin
    Greetings! We've removed some posts from this thread given their baiting nature.

    We always encourage sharing opinions, but we ask that they are respectfully stated when doing so. Thank you for your understanding, and please keep the Community Rules in mind when posting on the forums.
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  • Major_Lag
    Major_Lag
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    Universe wrote: »
    LOS isn't an exploit and it is a fundamental part of PVP.
    If you're not using LOS to your advantage in PVP, you're missing on great defensive and offensive tactics.

    LOS is also of use in PvE, controlling adds so no, let's not drop it for PvP frustration. What is actually "enough" is the whinging about "Unkillable" players. I never understand the "round-and-round-the-mulberry bush" game at the towers. People moan about the guy being unkillable. If you don't have the talent to kill him/her ....Just...walk...away. You are playing their game. I play support in AvA because I don't have the skills to 1v1 and I prefer healing in any case. The amount of time zerglings waste on this type of player, allowing him to farm them is just silly. If you want to play their game, don't complain to the forum about it? The herd has the numbers but seldom the skill. I can see the difference if I LFG and find a group with a skilled core of 2 or 3 players. Then he's dead in 30 sec and if he isn't, the group has the sense to leave him to his/her tower farming and move on.
    Very much this.

    Another very good reason to not bother with the "unkillable" 1vX tower runners is that if you get at all involved in the fight and they fail to die in an expedient manner, then congratulations - you are now hopelessly stuck in combat for the next 15 minutes, enjoy running on foot to the next objective.
  • ArchMikem
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    There's not even a real counter to the ones that try to bait you away, cause they're always watching you and if they see you stop chasing they will about face and run you down. Good luck having your friendly randoms watch your back when that happens.

    Wow, I haven't logged onto ESO for a week or two and I definitely don't miss this game's PvP whatsoever. Been busy playing Planetside where everyone has an equal chance at fighting everyone else.
    CP2,100 Master Explorer - AvA One Star General - Console Peasant - Khajiiti Aficionado - The Clan
    Quest Objective: OMG Go Talk To That Kitty!
  • Nord_Raseri
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    @Major_Lag exactly.
    Veit ég aðég hékk vindga meiði á nætr allar níu, geiri undaðr og gefinn Oðni, sjálfr sjálfum mér, á þeim meiði er manngi veit hvers hann af rótum rennr.
  • Mettaricana
    Mettaricana
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    I've met several guys like the ones you describe, OP.. They just run from the entire squad after them around a farm tower's second floor, then they run upstairs to the roof, jump off back to the second floor and the merry-go-round repeats. I remember I was staying near a farm flag watching that chase and catch game and could not understand why didn't that runner simply run away or fall and respawn, I could not understand the point because that continued for quite a long time. Then I got bored, walked inside and upstairs to the roof. As soon as that guy came I just transformed into a werewolf and feared him - my squad killed him in a second. I've always been doing that since that time without waiting for my mates to kill such a runner - if I see the guy does not escape, I just go there and fear him, then he falls in a second. But still the reasons of those guys' behavior is out of my comprehension. It's so.. pointless.

    Pointless behavior or are you being pvp taunted to wasting time and damage chasing a guy in circles while the rest of the squad does more constructive stuff
  • VaranisArano
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    ArchMikem wrote: »
    There's not even a real counter to the ones that try to bait you away, cause they're always watching you and if they see you stop chasing they will about face and run you down. Good luck having your friendly randoms watch your back when that happens.

    Wow, I haven't logged onto ESO for a week or two and I definitely don't miss this game's PvP whatsoever. Been busy playing Planetside where everyone has an equal chance at fighting everyone else.

    The counter is recognizing the bait, sticking with your group, and not chasing in the first place. Once you chase, you put yourself in a vulnerable position, and the 1vXer is counting on the lack of group cohesion to allow them to single out players.

    PUGs and randoms can kill those players if they work together, but not if they are splitting up and, as you say, not watching each other's back. A group that fights together is the difference between a 1vX and a 1v1v2v1v1v2v1 that most successful "1vX" fights actually are.
  • EmEm_Oh
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    The more various sets and skills are nerfed...the more you'll get infinite healers and infinite dps toons who use their advantage of knowing the game to boost their stats even more due to nerfs of other sets and skills.

    And guess what. Once the secret is out...more nerfs...and they've already moved on...to something else.

    It's a pointless catch up game where most players generally lose because like me, I'm not in the know, and that one skill I could spam on those much more experienced players...is now taken away.

    My advice. Instead of nerfing the sets and skills some players use over the majority...how about trying to BUFF some sets and skills so players can take them out.
    Edited by EmEm_Oh on May 9, 2020 3:59PM
  • Ryath_Waylander
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    The counter is recognizing the bait, sticking with your group, and not chasing in the first place. Once you chase, you put yourself in a vulnerable position, and the 1vXer is counting on the lack of group cohesion to allow them to single out players.

    Exactly!

  • Ryath_Waylander
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    EmEm_Oh wrote: »

    My advice. Instead of nerfing the sets and skills some players use over the majority...how about trying to BUFF some sets and skills so players can take them out.

    The problem with this approach is that your newly buffed set is going to end up in the skilled player's hands too :D . More slaughter and the circle continues. The only way to end this is to learn the skills needed to counter these players (lots of time patience and practice that we can't all invest) or counter them by not taking the bait.

  • VaranisArano
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    EmEm_Oh wrote: »
    The more various sets and skills are nerfed...the more you'll get infinite healers and infinite dps toons who use their advantage of knowing the game to boost their stats even more due to nerfs of other sets and skills.

    And guess what. Once the secret is out...more nerfs...and they've already moved on...to something else.

    It's a pointless catch up game where most players generally lose because like me, I'm not in the know, and that one skill I could spam on those much more experienced players...is now taken away.

    My advice. Instead of nerfing the sets and skills some players use over the majority...how about trying to BUFF some sets and skills so players can take them out.

    Because as long as the 1vXer has more experience than those they are trying to fight, the 1vXer will move to using the buffed sets, and use them better than the players trying to kill them.

    Everyone in Cyrodiil has access to the same gear sets, classes, and skills.
    The real difference is player experience, in ways that ZOS really can't balance for. The best gear will not carry a new/inexperienced player in PVP, but it will make a good player even better.

    Successful 1vX relies on the 1vXer having a lot more experience than the X in order to execute tactics like using Line of Sight to mitigate damage or baiting players out into choke points for a quick 1v1. Similarly, it relies on the inexperience of the X to not be in good PVP builds, not built for 1v1 or chasing, and to overextend away from group members who could support them. It definitely relies on the X not working together.

    None of that will be fixed by nerfs or buffs.
    The only thing that fixes it is players gaining experience and practicing better tactics. Its a good thing to think: "Huh, I got 1vXed. What can I do the next time I see someone baiting a bunch of people around a resource?" Or "Wow, that guy is 1vXing. What's he doing to get his kills and how can I avoid being one of them?"

    That gap in experience isn't something ZOS can balance for. (Unless you are like the OP and want ZOS to remove all rocks, trees, and obstacles so no one can use Line of Sight anymore...)
  • Major_Lag
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    EmEm_Oh wrote: »

    My advice. Instead of nerfing the sets and skills some players use over the majority...how about trying to BUFF some sets and skills so players can take them out.

    The problem with this approach is that your newly buffed set is going to end up in the skilled player's hands too :D . More slaughter and the circle continues. The only way to end this is to learn the skills needed to counter these players (lots of time patience and practice that we can't all invest) or counter them by not taking the bait.
    Yes - just look at what happened with various "ballgroup killer" abilities: negate, timestop, magicka detonation, to name a few.

    Those abilities, which were originally intended to be the counter against ballgroups, are ironically most effectively utilized by the very ballgroups they were meant to counter.
    Go think about that one for a while.
    (EDIT: oops, quoting fail)
    Edited by Major_Lag on May 9, 2020 4:25PM
  • Ri_Khan
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    Haven't PvP'ed since Midyear Mayhem, not only due to how drastically performance went downhill after the event but also because of how well these troll builds have managed to completely suck all the fun out of the game. It's actually quite embarrassing how long it's been allowed to go on for.

    It'll be interesting to see if the next updates' nerfs do anything to put this trash in it's place. It's more likely that the new sets and skills being added will just lead to the next FOTM toxic exploit build and the cycle will continue. From what I've seen over the past couple years, that seems to be par for the course around here.

    Good to know I'm not missing anything though! Plenty of other games have figured out how to do a proper PvP so unless things get sorted here, it's a no-brainer.
  • NocturnalSonata
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    - Troll Tanks in cyro/bg i can understand. They can take a beating but hit like a wet noodle

    however...

    - certain builds utilizing certain sets are over-performing hugely, not even by a small margin, but into absurd territory. They are capable of taking massive amounts of Dmg and still having ample int he tank left to set-up a huge combo, that kills almost everything except another build like theirs or a troll tank. If they fail the burst, well no problem, they can sustain for days.

    and...

    - factor in the lag

    =

    There is nothing balanced about cyro/bg at all. Remove a few grossly over performing sets that people are relying on for "skill" (max sarcasm intended), and things might feel a little bit less absurd. However, all things said and done.

    Lag wins, not the sets, not the player. Its not skill, its just lag. You can actually build for lag in mind, and this is what ruins pvp experience for everyone.
  • Thogard
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    Oooo is this about me? I don’t see many Stam 1vXers in cyrodil on PC NA these days. We are a dying breed.

    Here was my latest vid, build in the comments. 1vX isn’t possible when the X is organized and semi-experiences.

    https://m.youtube.com/watch?v=SLqmvVA5B8g
    PC NA - @dazkt - Dazk Ardoonkt / Sir Thogalot / Dask Dragoh’t / Dazk Dragoh’t / El Thogardo

    Stream: twitch.tv/THOGARDvsThePeasants
    YouTube: http://youtube.com/c/thogardpvp


  • Thogard
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    Gorgoneus wrote: »
    [snip] they are hypocritically deny the main thing: skilled or not, prepared or not - one single guy shouldn't kill 10-15 people squad in any case, this is stupid and ridiculous. Reminds me situation in neverwinter online with AFK! AFK! guy who stood against 15 people raid and can't be killed, because of "proper" build with 99% damage reduction, active regeneration and self charging wards. [snip]
    [edited for baiting]

    No one guy kills 15 people. The goal of 1vX is to string the fight out into a series of back-to-back 1v1 fights. 1v15 is impossible on anything other than a magblade bomber.

    If the 15 get separated then they aren’t 15 anymore. That’s why I disagree strongly with your reasoning.
    PC NA - @dazkt - Dazk Ardoonkt / Sir Thogalot / Dask Dragoh’t / Dazk Dragoh’t / El Thogardo

    Stream: twitch.tv/THOGARDvsThePeasants
    YouTube: http://youtube.com/c/thogardpvp


  • Mortiis13
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    Jeremy wrote: »
    crowfl56 wrote: »
    Ok now PC NA each week it gets worse.

    Now I know some of these players are really that good, but to many have found a way to lets say adjust things in their favor.

    So now there used to be 1 or 2 players ran around no body could kill but they couldn't kill anyone either.

    But, now, big change, these peeps run around kill anyone they choose, almost, and just keep on without dying.

    Anyone else notice this ?

    Everyone should be killable, especially when 5 or even 10 people can't do any dmg.

    Something smells IMO.

    You may want to try moving to no CP PvP. I have never seen anyone be able to live against 5 players there, let alone 10.

    Find no cp better balanced. I can stand max 2 good or 6 bad players but have a hard time to kill em 8f I can't los em to get a short burst surprise.
  • ck37090
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    As far as MMOs go this game allows for a wider gap between players based on skill more than any I have played. The main factor probably being animation cancelling, because some players are great at it, some are ok and some can't do it and it is a huge advantage to players that can play ultra fast. The other is short duration buffs, the faster you can play the better you can keep them up. These things lead to "the unkillable player". This game is made for two types of players. The very casual with the quests and story lines and the high end gamers that have great reflexes and play ultra fast. The PvP is great in this game if you are at the high end or playing against equally skilled players but can be frustrating for the average person going against good players. It's a unique game for sure and awesome for those that can take full advantage of the inherent quirks they have with animation cancelling and such. If they were looking to balance the game they would have probably addressed the things people can most take advantage of (ie. Animation cancelling), it wouldn't change that the same players would still be the best, the game just wouldn't be this lopsided. Personally I feel like they leave too much room/things that people can take advantage of and leave too much room to create for the skill gap, but it's how they want it and the game is nice. I'm personally more of a fan of a more traditional PvP game like DAOC(imo, the best ever), hopefully Camelot unchained will live up to it's predecessor. This is a great game for arcade type players and role players.
    Edited by ck37090 on May 9, 2020 7:08PM
  • Scarkii
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    its nothing to do with hacks or anything, usually its because people build better or the group is coordinating like mine here https://www.youtube.com/watch?v=Lt3Byxqc25U
    But honestly zos should nerf the damage back to what it was like in morrowind and then people wouldnt build tanky because they wouldnt be able to do insane damage while being tanky
    Edited by Scarkii on May 9, 2020 5:40PM
    "Even the slightest amount of courage can change the tides of War"
    Former DK main
    Characters - Templar - Sharaji EP/ DK - S'avira EP
  • Sanctum74
    Sanctum74
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    - Troll Tanks in cyro/bg i can understand. They can take a beating but hit like a wet noodle

    however...

    - certain builds utilizing certain sets are over-performing hugely, not even by a small margin, but into absurd territory. They are capable of taking massive amounts of Dmg and still having ample int he tank left to set-up a huge combo, that kills almost everything except another build like theirs or a troll tank. If they fail the burst, well no problem, they can sustain for days.

    and...

    - factor in the lag

    =

    There is nothing balanced about cyro/bg at all. Remove a few grossly over performing sets that people are relying on for "skill" (max sarcasm intended), and things might feel a little bit less absurd. However, all things said and done.

    Lag wins, not the sets, not the player. Its not skill, its just lag. You can actually build for lag in mind, and this is what ruins pvp experience for everyone.

    Thats a very common misconception. The same builds are used by bad players too and it doesn’t make them magically better. Understanding game mechanics and learning every class does. Even if they removed sets good players will still be good, you cant nerf skill. Now lag thats a completely different discussion, but it affects everyone equally.
  • loosely_human
    Sanctum74 wrote: »
    Heavy armor meta must die.

    Lol most of those “unkillable” players are wearing medium, they just know what they are doing

    Source?
  • Scarkii
    Scarkii
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    Sanctum74 wrote: »
    Heavy armor meta must die.

    Lol most of those “unkillable” players are wearing medium, they just know what they are doing

    Source?

    most meta players run 2 piece heavy and 5 medium, like myself and i still get around 30k resistance and 7k wep dmg its just that all the sets nowadays are just to overpowered and a good player running those just makes them unkillable while doing insane damage
    "Even the slightest amount of courage can change the tides of War"
    Former DK main
    Characters - Templar - Sharaji EP/ DK - S'avira EP
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