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Ok enough is enough, unkilable players is getting worse.

crowfl56
crowfl56
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Ok now PC NA each week it gets worse.

Now I know some of these players are really that good, but to many have found a way to lets say adjust things in their favor.

So now there used to be 1 or 2 players ran around no body could kill but they couldn't kill anyone either.

But, now, big change, these peeps run around kill anyone they choose, almost, and just keep on without dying.

Anyone else notice this ?

Everyone should be killable, especially when 5 or even 10 people can't do any dmg.

Something smells IMO.
  • VaranisArano
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    No offense, but I have to ask what's actually going on?

    Are these 1vXers fighting disorganized players by running around obstacles to pull the group apart into a series of 1v1s where they'll be easily killed because the group can't coordinate their damage or defense?

    Or are these unkillable players facing skilled players or organized groups and still not dying?

    The first one is pretty normal. Its an L2Play issue.

    The second one deserves a little more detail as to what exactly they are doing and why you think it's not player skill or a particular class/skill that's causing the increase in unkillable players.
  • MartiniDaniels
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    If you think that it is bug or a cheaters, video with examples of those unkillable players will help.
  • Aigym_Hlervu
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    I've met several guys like the ones you describe, OP.. They just run from the entire squad after them around a farm tower's second floor, then they run upstairs to the roof, jump off back to the second floor and the merry-go-round repeats. I remember I was staying near a farm flag watching that chase and catch game and could not understand why didn't that runner simply run away or fall and respawn, I could not understand the point because that continued for quite a long time. Then I got bored, walked inside and upstairs to the roof. As soon as that guy came I just transformed into a werewolf and feared him - my squad killed him in a second. I've always been doing that since that time without waiting for my mates to kill such a runner - if I see the guy does not escape, I just go there and fear him, then he falls in a second. But still the reasons of those guys' behavior is out of my comprehension. It's so.. pointless.
    Edited by Aigym_Hlervu on May 8, 2020 11:47PM
  • Jayman1000
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    crowfl56 wrote: »
    Ok now PC NA each week it gets worse.

    Now I know some of these players are really that good, but to many have found a way to lets say adjust things in their favor.

    So now there used to be 1 or 2 players ran around no body could kill but they couldn't kill anyone either.

    But, now, big change, these peeps run around kill anyone they choose, almost, and just keep on without dying.

    Anyone else notice this ?

    Everyone should be killable, especially when 5 or even 10 people can't do any dmg.

    Something smells IMO.

    People with the correct build and the correct gear with good pvp skills are going to be OP, and to you (and me too) it may look like cheating because they are just so OP. But in a game like ESO the best gear is incredibly overpowered, combine this with the right build and actually great pvp skill and these guys can keep on going. Or it's cheats... but my bet is on the former.
  • Berek_Bloodfang
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    I've met several guys like the ones you describe, OP.. They just run from the entire squad after them around a farm tower's second floor, then they run upstairs to the roof, jump off back to the second floor and the merry-go-round repeats. I remember I was staying near a farm flag watching that chase and catch game and could not understand why didn't that runner simply run away or fall and respawn, I could not understand the point because that continued for quite a long time. Then I got bored, walked inside and upstairs to the roof. As soon as that guy came I just transformed into a werewolf and feared him - my squad killed him in a second. I've always been doing that since that time without waiting for my mates to kill such a runner - if I see the guy does not escape, I just go there and fear him, then he falls in a second. But still the reasons of those guys' behavior is out of my comprehension. It's so.. pointless.



    You will also see them in the battlegrounds, literally unkillable but can 3-shot you, not sure how that is balanced... Pretty sure it's some sort of exploit/lag hack or something.
  • Aliyavana
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    I've met several guys like the ones you describe, OP.. They just run from the entire squad after them around a farm tower's second floor, then they run upstairs to the roof, jump off back to the second floor and the merry-go-round repeats. I remember I was staying near a farm flag watching that chase and catch game and could not understand why didn't that runner simply run away or fall and respawn, I could not understand the point because that continued for quite a long time. Then I got bored, walked inside and upstairs to the roof. As soon as that guy came I just transformed into a werewolf and feared him - my squad killed him in a second. I've always been doing that since that time without waiting for my mates to kill such a runner - if I see the guy does not escape, I just go there and fear him, then he falls in a second. But still the reasons of those guys' behavior is out of my comprehension. It's so.. pointless.

    Ya, it's called 1 v Xing and towers are a great way to farm zerglings for alliance points
  • Aliyavana
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    I've met several guys like the ones you describe, OP.. They just run from the entire squad after them around a farm tower's second floor, then they run upstairs to the roof, jump off back to the second floor and the merry-go-round repeats. I remember I was staying near a farm flag watching that chase and catch game and could not understand why didn't that runner simply run away or fall and respawn, I could not understand the point because that continued for quite a long time. Then I got bored, walked inside and upstairs to the roof. As soon as that guy came I just transformed into a werewolf and feared him - my squad killed him in a second. I've always been doing that since that time without waiting for my mates to kill such a runner - if I see the guy does not escape, I just go there and fear him, then he falls in a second. But still the reasons of those guys' behavior is out of my comprehension. It's so.. pointless.



    You will also see them in the battlegrounds, literally unkillable but can 3-shot you, not sure how that is balanced... Pretty sure it's some sort of exploit/lag hack or something.

    Or maybe the people who cannot kill the 1 guy are unskilled and need to get better at the game
  • SHOW
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    Not a hack usually, it's just a combination of poorly balanced sets and abilities, combined with someone who has access to YouTube lol
  • Universe
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    Meanwhile PVE bosses are getting almost one shot :D
    The power creep is real.

    BTW ZOS are going to nerf a lot of defensive sets in Update 26, those "unkillable" guys you're referring to are going to receive the nerf hammer right upon their sets, not to mention 20% less healing due to Battle Spirit buff change.
    Edited by Universe on May 9, 2020 12:18AM
    Some videos I recorded for fun: Main character:
    PC EU main: Universe - AD magicka Sorcerer, Former Emperor, Grand Overlord, The Merciless, Trial Bosses Solo Champion
    Top alts: Genius(stamina/sagicka Dragonknight) The Force(stamina Nightblade) and other chars.
    PC NA main: The Magic - AD magicka Sorcerer
    Started playing ESO in beta & early access
    User_ID: Daedric_Prince
  • loosely_human
    Heavy armor meta must die.
  • Sanctum74
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    Heavy armor meta must die.

    Lol most of those “unkillable” players are wearing medium, they just know what they are doing
  • MartiniDaniels
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    I've met several guys like the ones you describe, OP.. They just run from the entire squad after them around a farm tower's second floor, then they run upstairs to the roof, jump off back to the second floor and the merry-go-round repeats. I remember I was staying near a farm flag watching that chase and catch game and could not understand why didn't that runner simply run away or fall and respawn, I could not understand the point because that continued for quite a long time. Then I got bored, walked inside and upstairs to the roof. As soon as that guy came I just transformed into a werewolf and feared him - my squad killed him in a second. I've always been doing that since that time without waiting for my mates to kill such a runner - if I see the guy does not escape, I just go there and fear him, then he falls in a second. But still the reasons of those guys' behavior is out of my comprehension. It's so.. pointless.

    And what's the point of brainlessly chasing him outnumbered without burst coordination?
    He likes to bait "squads" and kill them one by one if they are making mistakes, and they like to chase him around waiting for unbreakable cc to happen or waiting for his mistakes. This is performance where everybody is an actor and hunter and prey constantly exchange roles :)
  • Dusk_Coven
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    Whether it's cheating or not, this makes PvP ridiculous. If it's not cheating they are exploiting ZOS's incompetency in balancing skills and gear for PvP.
    Either reboot PvP with a reduced skill/gear set, or just end open world PvP and move all PvP into BG with proper leagues. That would also get rid of Cyro AP Boosting because there wouldn't be Cyrodiil PvP anymore and ZOS wouldn't have to do anything about it, not that they're doing anything about it anyway.
    Edited by Dusk_Coven on May 9, 2020 12:58AM
  • Sanctum74
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    Dusk_Coven wrote: »
    Whether it's cheating or not, this makes PvP ridiculous. If it's not cheating they are exploiting ZOS's incompetency in balancing skills and gear for PvP.
    Either reboot PvP with a reduced skill/gear set, or just end open world PvP and move all PvP into BG with proper leagues. That would also get rid of Cyro AP Boosting because there wouldn't be Cyrodiil PvP anymore and ZOS wouldn't have to do anything about it, not that they're doing anything about it anyway.

    There is no magical skills or gear that makes people op, they just know how to do proper defensive and offensive rotations versus players that don’t know how to. Ive been there before, but if you take the time to learn all classes, keep your buffs up, and use a proper rotation then you can be op too.
  • Universe
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    Sanctum74 wrote: »
    Dusk_Coven wrote: »
    Whether it's cheating or not, this makes PvP ridiculous. If it's not cheating they are exploiting ZOS's incompetency in balancing skills and gear for PvP.
    Either reboot PvP with a reduced skill/gear set, or just end open world PvP and move all PvP into BG with proper leagues. That would also get rid of Cyro AP Boosting because there wouldn't be Cyrodiil PvP anymore and ZOS wouldn't have to do anything about it, not that they're doing anything about it anyway.

    There is no magical skills or gear that makes people op, they just know how to do proper defensive and offensive rotations versus players that don’t know how to. Ive been there before, but if you take the time to learn all classes, keep your buffs up, and use a proper rotation then you can be op too.

    This is not always true.
    You don't remember that there used to be some nasty exploits in the past ?
    Examples: Hist Bark used to give 100% dodge chance and the Salvation set gave like 150K weapon damage to the exploiters.

    *I will be very surprised if there aren't any active exploits/super OP sets around.
    In MMOs there is always the possibility that something is broken.
    Some videos I recorded for fun: Main character:
    PC EU main: Universe - AD magicka Sorcerer, Former Emperor, Grand Overlord, The Merciless, Trial Bosses Solo Champion
    Top alts: Genius(stamina/sagicka Dragonknight) The Force(stamina Nightblade) and other chars.
    PC NA main: The Magic - AD magicka Sorcerer
    Started playing ESO in beta & early access
    User_ID: Daedric_Prince
  • Imryll
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    Chasing folks around rocks or towers is a choice. If it's not to your advantage, don't do it. There's almost always something else you could be doing that will better serve your alliance.
  • Jeremy
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    crowfl56 wrote: »
    Ok now PC NA each week it gets worse.

    Now I know some of these players are really that good, but to many have found a way to lets say adjust things in their favor.

    So now there used to be 1 or 2 players ran around no body could kill but they couldn't kill anyone either.

    But, now, big change, these peeps run around kill anyone they choose, almost, and just keep on without dying.

    Anyone else notice this ?

    Everyone should be killable, especially when 5 or even 10 people can't do any dmg.

    Something smells IMO.

    You may want to try moving to no CP PvP. I have never seen anyone be able to live against 5 players there, let alone 10.
  • Glurin
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    Universe wrote: »
    Sanctum74 wrote: »
    Dusk_Coven wrote: »
    Whether it's cheating or not, this makes PvP ridiculous. If it's not cheating they are exploiting ZOS's incompetency in balancing skills and gear for PvP.
    Either reboot PvP with a reduced skill/gear set, or just end open world PvP and move all PvP into BG with proper leagues. That would also get rid of Cyro AP Boosting because there wouldn't be Cyrodiil PvP anymore and ZOS wouldn't have to do anything about it, not that they're doing anything about it anyway.

    There is no magical skills or gear that makes people op, they just know how to do proper defensive and offensive rotations versus players that don’t know how to. Ive been there before, but if you take the time to learn all classes, keep your buffs up, and use a proper rotation then you can be op too.

    This is not always true.
    You don't remember that there used to be some nasty exploits in the past ?
    Examples: Hist Bark used to give 100% dodge chance and the Salvation set gave like 150K weapon damage to the exploiters.

    *I will be very surprised if there aren't any active exploits/super OP sets around.
    In MMOs there is always the possibility that something is broken.

    I remember very early on there were some people who could 1v80+. I don't mean running around towers and rocks either. I mean stand there in an open field and get pounded on by an entire faction and remain completely unphased. Fire, lightning, arrows, all manner of blades, siege weapons, all of it together did exactly diddly squat. People were defending that too as being "skilled" or "proper use of defensive and offensive rotations versus players that don't know how to."

    Nine times out of ten when something like this comes up it really is just a matter of skill level or build or whatever. But that one when it's not can really cause a lot of problems, so it's definitely worth it to be on the lookout for it.
    Edited by Glurin on May 9, 2020 6:53AM
    "He who fights with monsters should look to it that he himself does not become a monster...when you gaze long into the abyss the abyss also gazes into you..."
  • storbukib14_ESO
    storbukib14_ESO
    Soul Shriven
    The real issue is this. Once you break ONE player's CC, you cannot be CC'd by ANYONE no matter if 200 people hit you with a CC ability afterwards for 6 entire seconds. I think there needs to be an upper limit on the amount of attempts by different players you can be immune to. So let's say your immune to the CC from the next 3 different players for 6 seconds, but the MOMENT a 4th different player hits you with a CC ability within the 6 seconds, you have the break free again. This will stop the damn 1x20ers out there who just break free every 6 seconds and are then unkillable because they just play ring around the rosey until they haave to break free again in 6 seconds. Now, some people will say, "Well then how am I supposed to go 1v4+ and win" NEWSFLASH...YOU AREN'T. BRING FRIENDS. Also set balancing in pvp is TRASH.
  • Dusk_Coven
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    Universe wrote: »
    *I will be very surprised if there aren't any active exploits/super OP sets around.
    In MMOs there is always the possibility that something is broken.

    When PvP needs Battle Spirit... the underlying mechanics are fundamentally inappropriate.
    PvE sets and skills and combat design are fun in PvE but never meant for PvP because of all the potential combinations.
  • VaranisArano
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    Dusk_Coven wrote: »
    Whether it's cheating or not, this makes PvP ridiculous. If it's not cheating they are exploiting ZOS's incompetency in balancing skills and gear for PvP.
    Either reboot PvP with a reduced skill/gear set, or just end open world PvP and move all PvP into BG with proper leagues. That would also get rid of Cyro AP Boosting because there wouldn't be Cyrodiil PvP anymore and ZOS wouldn't have to do anything about it, not that they're doing anything about it anyway.

    Um, at some point we jumped straight to "let's remove an entire gameplay mode from the base game that many players still enjoy" and...

    How about let's not? Talk about hitting a gnat with Volendrung there.

    And yes, there's something ridiculous about watching an uncoordinated group of players chasing one guy around a resource. It's facepalm inducing to watch them split up, chase into choke points, and fail to work together to bring one guy down. ZOS can't balance around players who haven't figured out "Maybe chasing a guy who wants to be chased isn't the best strategy..." Or, what I often think is the case, "Maybe I'm not good enough to kill this guy 1v1 and we should work together instead..."

    That's a Learn2Play issue.
    Not necessarily a gear or a balance issue (though it can be).
    And certainly not a "Remove Cyrodiil!" Issue.
  • Major_Lag
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    That's a Learn2Play issue.
    Not necessarily a gear or a balance issue (though it can be).
    Yeah, the skill gap in ESO (especially in PvP) is insanely huge.
    The "skill floor" is pretty much at bedrock level and the "ceiling" is somewhere high up in the sky.

    A skilled, properly geared PvPer can easily destroy an inexperienced and poorly prepared player in as few as 2-3 hits.
    OTOH, 2 skilled PvPers fighting each other can keep fighting for ages, if both are using a broadly similar type of build (not, for example, a glass cannon fighting a bomber, etc).

    Likewise, as others have already pointed out, one good player (or a small group of them) can usually win against many times their own numbers - if, and only if, their opposition is considerably less skilled.

    To the OP: sometimes, using a little common sense can go a very long way:
    Whenever there's a lone enemy player (or a small group) being chased by a dozen of your allies for a while already, there's usually a very good reason why they aren't very dead yet - and it's generally pointless to bother with them unless you really know what you are doing and you are generally capable of holding your ground in a fair 1v1 fight (or, even better, in an outnumbered fight).

    It's especially suicidal to chase such players if you are using a build intended for medium/large group play, since such builds tend to lack many of the tools essential in 1v1/1vX situations - usually being deficient in one or more of the following departments: decent burst, strong heals, self buffs, mobility, mitigation.
  • technohic
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    Sanctum74 wrote: »
    Heavy armor meta must die.

    Lol most of those “unkillable” players are wearing medium, they just know what they are doing

    Dont shatter these peoples perception that 3-5k armor difference means god mode.


    I still have yet to see anything I'm sure is cheating in PVP, but I know it exists as I have seen it while Dolmen farming. Someone was using the flying hack to get from wayshrines to the dolmen. They would jump 100 feet in the air, even died from their fall damage, immediately rezzed even clipping the animation and jumped again.

    I submitted video as while its pretty stupid to expose yourself in something so trivial; I had suspected they were leveling a new account after a previous ban.

    People the OP describes though; I've seen many of them and some stream. If you dont come with a zerg, often they will come out to give you a more fair 1v1, but not always and they usually are just really good. Some, if they see you solo fighting a mutual enemy will leave you alone. A lot of it is based on them wanting to test their skills which cheating takes away from. They are not cheating.
    Edited by technohic on May 9, 2020 1:30PM
  • xXMeowMeowXx
    xXMeowMeowXx
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    crowfl56 wrote: »
    Ok now PC NA each week it gets worse.

    Now I know some of these players are really that good, but to many have found a way to lets say adjust things in their favor.

    So now there used to be 1 or 2 players ran around no body could kill but they couldn't kill anyone either.

    But, now, big change, these peeps run around kill anyone they choose, almost, and just keep on without dying.

    Anyone else notice this ?

    Everyone should be killable, especially when 5 or even 10 people can't do any dmg.

    Something smells IMO.

    Everyone is killable. Simply there are good players and players that think they are good players.

    Numbers do not always guarantee anything. In no way should that affect the outcome. Especially when you have a veteran 1 v X player versus players that are not much on their own to begin with.

    Greymoor will have even a greater distance between the good and bad players. The not so good will die even faster.
    Edited by xXMeowMeowXx on May 9, 2020 1:35PM
  • relentless_turnip
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    There is no such thing... It just seems that way until you learn how to maintain hots and buffs yourself. Anyone that is completely unkillable will do next to no damage.
  • VaranisArano
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    Major_Lag wrote: »
    It's especially suicidal to chase such players if you are using a build intended for medium/large group play, since such builds tend to lack many of the tools essential in 1v1/1vX situations - usually being deficient in one or more of the following departments: decent burst, strong heals, self buffs, mobility, mitigation.

    Yep. In the event that you are built medium/large group play, there's a really easy tactic for dealing with those players: stick with your group and work together to take the opponent down. I mean, you're built to play as a group, so...play as a group. Don't chase. Don't split up. Act like you're a team.

    The goal for group players is to get that whiny "You zerged me!" whisper.
    Like, yeah, you took on a group who knows how to work together. What did you expect, us to line up for our individual dueling appointments?
  • Berek_Bloodfang
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    Aliyavana wrote: »
    I've met several guys like the ones you describe, OP.. They just run from the entire squad after them around a farm tower's second floor, then they run upstairs to the roof, jump off back to the second floor and the merry-go-round repeats. I remember I was staying near a farm flag watching that chase and catch game and could not understand why didn't that runner simply run away or fall and respawn, I could not understand the point because that continued for quite a long time. Then I got bored, walked inside and upstairs to the roof. As soon as that guy came I just transformed into a werewolf and feared him - my squad killed him in a second. I've always been doing that since that time without waiting for my mates to kill such a runner - if I see the guy does not escape, I just go there and fear him, then he falls in a second. But still the reasons of those guys' behavior is out of my comprehension. It's so.. pointless.



    You will also see them in the battlegrounds, literally unkillable but can 3-shot you, not sure how that is balanced... Pretty sure it's some sort of exploit/lag hack or something.

    Or maybe the people who cannot kill the 1 guy are unskilled and need to get better at the game


    Sure thing that makes perfect sense, dude sits in the middle of an open area with 6+ people bashing on him then he ultimates and we all die... Yup it definitely has to deal with skill.

    No offense, well actually absolutely 100% offense to those who argue "it's 100% skill, gitgud, l2play", my response to you is I have been playing MMORPGs since EQ1, I played World of Warcraft Arena competitively and the last MMORPG I played was Black Desert Online, if you want to discuss skill let's talk about BDO. The only thing different between this game and any other MMORPG i've played is this joke of a server they force us on, the desync is absolutely horrible and IMO people have found a way to abuse it.
    Edited by Berek_Bloodfang on May 9, 2020 1:55PM
  • Major_Lag
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    The goal for group players is to get that whiny "You zerged me!" whisper.
    Like, yeah, you took on a group who knows how to work together. What did you expect, us to line up for our individual dueling appointments?
    Against a mid-to-large sized, highly skilled and well organized (Discord/TS) group, even the most "indestructible" 1vXers and "unkillable" PvP tanks end up deleted in mere second, unless they can somehow escape their otherwise inevitable doom.
    When subjected to the coordinated onslaught of the entire group, they fall like wheat before the harvest blade - not unlike the trashmobs in normal PvE dungeons.

    For the record, such a group is also capable of capturing a highly contested keep and holding it against zergs of 3-4x their numbers - as long as they don't start losing their groupmembers to crashes/disconnects, and don't fall victim to the extreme lag which usually occurs in such situations.

    When you are playing on such a level, that is your greatest (and the only real) enemy: the game's (server's?) technical brokenness.
    You and your group are effectively invincible, as long as your ability/synergy inputs don't fail to activate and you don't get randomly disconnected due to the extreme numbers of enemies present.
  • Gorgoneus
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    [snip] they are hypocritically deny the main thing: skilled or not, prepared or not - one single guy shouldn't kill 10-15 people squad in any case, this is stupid and ridiculous. Reminds me situation in neverwinter online with AFK! AFK! guy who stood against 15 people raid and can't be killed, because of "proper" build with 99% damage reduction, active regeneration and self charging wards. [snip]
    [edited for baiting]
    Edited by ZOS_Lunar on May 9, 2020 3:07PM
  • crowfl56
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    Guys if you do actually read my post,

    I do give credit to the good player, which imo there are many good players in pvp.

    There are, and not many that have figured out how to exploit builds.

    They are pro's at using LOS to reduce or even negate any damage.

    There is the main exploit, LOS.

    I do have reason, he he.

    With the constant lag spikes, using LOS has become meta.

    Sooooo here it come's, get rid of any LOS advantage's.

    That in it self is way way way OP.
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