Meanwhile at Zenimax... #2.https://www.youtube.com/watch?v=fd8vl5LJoM8
Pipsissiwa wrote: »Sometimes I wish more people wrote code. You can test something to death and still some random unexpected set of circumstances that somehow never came up in months suddenly does, and all hell breaks loose. The amount of code in an MMO like this one is insanely huge - It is quite possible that many bugs never came to light, and never would have even in years of testing. Only once live and with all the unpredictableness of real players, connections, setups etc will some issues ever appear. It is just how it is. It is completely impossible to test every circumstance when thousands of unique players and internet connections are involved, even with a big beta. This is why some bugs only show up after years and years with no problems.
Every time we get 'unexpected maintenance' (are people really still getting angry about games industry euphemisms? We all know what they mean, does it really matter?) it means something important is getting fixed. Fine with me as it should mean less downtime in the future.
Real life:Michaeljdaveyb16_ESO wrote: »http://forums.elderscrollsonline.com/discussion/82976/eu-maintenance-4-19-14-12-25pm-edt-4-25pm-gmt#latest
Official Thread
estimated 2 hour downtime
remember real life, that thing that exists outside of EOS, well it's time to go do it for a while.
I'm scared.
https://www.youtube.com/watch?v=J7IDteDPW5g
https://www.youtube.com/watch?v=VgvM7av1o1Qmasterdtox wrote: »
"EU MAINTENANCE - 4/19/14 @ 12:25PM EDT / 4:25PM GMT
- We are aware that some of you are having trouble logging into the European megaserver. We are currently investigating, and will let you know as soon as we have an update. Thanks!"
They can't even get the date or the date format right! THIS IS EUROPE!!! IT'S THE 20TH FFS
Pipsissiwa wrote: »Sometimes I wish more people wrote code. You can test something to death and still some random unexpected set of circumstances that somehow never came up in months suddenly does, and all hell breaks loose. The amount of code in an MMO like this one is insanely huge - It is quite possible that many bugs never came to light, and never would have even in years of testing. Only once live and with all the unpredictableness of real players, connections, setups etc will some issues ever appear. It is just how it is. It is completely impossible to test every circumstance when thousands of unique players and internet connections are involved, even with a big beta. This is why some bugs only show up after years and years with no problems.
Every time we get 'unexpected maintenance' (are people really still getting angry about games industry euphemisms? We all know what they mean, does it really matter?) it means something important is getting fixed. Fine with me as it should mean less downtime in the future.
grtormand3_ESO wrote: »That's great, but what about the NA server issues such as the endless loading when moving from zone to zone?
Happens on EU server too.grtormand3_ESO wrote: »That's great, but what about the NA server issues such as the endless loading when moving from zone to zone?
sedmipatuljakeb17_ESO wrote: »Pipsissiwa wrote: »Sometimes I wish more people wrote code. You can test something to death and still some random unexpected set of circumstances that somehow never came up in months suddenly does, and all hell breaks loose. The amount of code in an MMO like this one is insanely huge - It is quite possible that many bugs never came to light, and never would have even in years of testing. Only once live and with all the unpredictableness of real players, connections, setups etc will some issues ever appear. It is just how it is. It is completely impossible to test every circumstance when thousands of unique players and internet connections are involved, even with a big beta. This is why some bugs only show up after years and years with no problems.
Every time we get 'unexpected maintenance' (are people really still getting angry about games industry euphemisms? We all know what they mean, does it really matter?) it means something important is getting fixed. Fine with me as it should mean less downtime in the future.
You have absolutely right.
But! In case of payed infrastructure service you must have enough redundancy, disaster recovery solution, etc. At least restart servers, bring them up ASAP, and then investigate logs and things. Repair and server down on next scheduled maintenance or in emergency maintenance at less peak hours.
...sorry for my bad English.
Kingslayer wrote: »
That reminds me, when are they moving the euro server to a place that is actually in Europe? Not moaning just wondering.
https://www.youtube.com/watch?v=8bdeizHM9OUKingslayer wrote: »
Thats funny.
I'm imagining that is going on for 2 hours while they wait for the technical person to come in and reboot the server. Why he has to live so far from the server farm is anyones guess but once he is in I am sure we will get a better eta on how long its going to be.
sedmipatuljakeb17_ESO wrote: »
You have absolutely right.
But! In case of payed infrastructure service you must have enough redundancy, disaster recovery solution, etc. At least restart servers, bring them up ASAP, and then investigate logs and things. Repair and server down on next scheduled maintenance or in emergency maintenance at less peak hours.
...sorry for my bad English.
So truebut the cost for this in a MMO environment is to high to actually setup. Now on the other hand NA and EU servers should be a copy of each other code wise , except language specific things , which wouldn't cause these kind of issues anyways , so why don't we have the same issues as NA , and they not the same as we have? Poor management?