Ok now PC NA each week it gets worse.
Now I know some of these players are really that good, but to many have found a way to lets say adjust things in their favor.
So now there used to be 1 or 2 players ran around no body could kill but they couldn't kill anyone either.
But, now, big change, these peeps run around kill anyone they choose, almost, and just keep on without dying.
Anyone else notice this ?
Everyone should be killable, especially when 5 or even 10 people can't do any dmg.
Something smells IMO.
Cygemai_Hlervu wrote: »I've met several guys like the ones you describe, OP.. They just run from the entire squad after them around a farm tower's second floor, then they run upstairs to the roof, jump off back to the second floor and the merry-go-round repeats. I remember I was staying near a farm flag watching that chase and catch game and could not understand why didn't that runner simply run away or fall and respawn, I could not understand the point because that continued for quite a long time. Then I got bored, walked inside and upstairs to the roof. As soon as that guy came I just transformed into a werewolf and feared him - my squad killed him in a second. I've always been doing that since that time without waiting for my mates to kill such a runner - if I see the guy does not escape, I just go there and fear him, then he falls in a second. But still the reasons of those guys' behavior is out of my comprehension. It's so.. pointless.
Cygemai_Hlervu wrote: »I've met several guys like the ones you describe, OP.. They just run from the entire squad after them around a farm tower's second floor, then they run upstairs to the roof, jump off back to the second floor and the merry-go-round repeats. I remember I was staying near a farm flag watching that chase and catch game and could not understand why didn't that runner simply run away or fall and respawn, I could not understand the point because that continued for quite a long time. Then I got bored, walked inside and upstairs to the roof. As soon as that guy came I just transformed into a werewolf and feared him - my squad killed him in a second. I've always been doing that since that time without waiting for my mates to kill such a runner - if I see the guy does not escape, I just go there and fear him, then he falls in a second. But still the reasons of those guys' behavior is out of my comprehension. It's so.. pointless.
paul.olesonb14_ESO wrote: »Cygemai_Hlervu wrote: »I've met several guys like the ones you describe, OP.. They just run from the entire squad after them around a farm tower's second floor, then they run upstairs to the roof, jump off back to the second floor and the merry-go-round repeats. I remember I was staying near a farm flag watching that chase and catch game and could not understand why didn't that runner simply run away or fall and respawn, I could not understand the point because that continued for quite a long time. Then I got bored, walked inside and upstairs to the roof. As soon as that guy came I just transformed into a werewolf and feared him - my squad killed him in a second. I've always been doing that since that time without waiting for my mates to kill such a runner - if I see the guy does not escape, I just go there and fear him, then he falls in a second. But still the reasons of those guys' behavior is out of my comprehension. It's so.. pointless.
You will also see them in the battlegrounds, literally unkillable but can 3-shot you, not sure how that is balanced... Pretty sure it's some sort of exploit/lag hack or something.
loosely_human wrote: »Heavy armor meta must die.
Cygemai_Hlervu wrote: »I've met several guys like the ones you describe, OP.. They just run from the entire squad after them around a farm tower's second floor, then they run upstairs to the roof, jump off back to the second floor and the merry-go-round repeats. I remember I was staying near a farm flag watching that chase and catch game and could not understand why didn't that runner simply run away or fall and respawn, I could not understand the point because that continued for quite a long time. Then I got bored, walked inside and upstairs to the roof. As soon as that guy came I just transformed into a werewolf and feared him - my squad killed him in a second. I've always been doing that since that time without waiting for my mates to kill such a runner - if I see the guy does not escape, I just go there and fear him, then he falls in a second. But still the reasons of those guys' behavior is out of my comprehension. It's so.. pointless.
Dusk_Coven wrote: »Whether it's cheating or not, this makes PvP ridiculous. If it's not cheating they are exploiting ZOS's incompetency in balancing skills and gear for PvP.
Either reboot PvP with a reduced skill/gear set, or just end open world PvP and move all PvP into BG with proper leagues. That would also get rid of Cyro AP Boosting because there wouldn't be Cyrodiil PvP anymore and ZOS wouldn't have to do anything about it, not that they're doing anything about it anyway.
Dusk_Coven wrote: »Whether it's cheating or not, this makes PvP ridiculous. If it's not cheating they are exploiting ZOS's incompetency in balancing skills and gear for PvP.
Either reboot PvP with a reduced skill/gear set, or just end open world PvP and move all PvP into BG with proper leagues. That would also get rid of Cyro AP Boosting because there wouldn't be Cyrodiil PvP anymore and ZOS wouldn't have to do anything about it, not that they're doing anything about it anyway.
There is no magical skills or gear that makes people op, they just know how to do proper defensive and offensive rotations versus players that don’t know how to. Ive been there before, but if you take the time to learn all classes, keep your buffs up, and use a proper rotation then you can be op too.
Ok now PC NA each week it gets worse.
Now I know some of these players are really that good, but to many have found a way to lets say adjust things in their favor.
So now there used to be 1 or 2 players ran around no body could kill but they couldn't kill anyone either.
But, now, big change, these peeps run around kill anyone they choose, almost, and just keep on without dying.
Anyone else notice this ?
Everyone should be killable, especially when 5 or even 10 people can't do any dmg.
Something smells IMO.
Dusk_Coven wrote: »Whether it's cheating or not, this makes PvP ridiculous. If it's not cheating they are exploiting ZOS's incompetency in balancing skills and gear for PvP.
Either reboot PvP with a reduced skill/gear set, or just end open world PvP and move all PvP into BG with proper leagues. That would also get rid of Cyro AP Boosting because there wouldn't be Cyrodiil PvP anymore and ZOS wouldn't have to do anything about it, not that they're doing anything about it anyway.
There is no magical skills or gear that makes people op, they just know how to do proper defensive and offensive rotations versus players that don’t know how to. Ive been there before, but if you take the time to learn all classes, keep your buffs up, and use a proper rotation then you can be op too.
This is not always true.
You don't remember that there used to be some nasty exploits in the past ?
Examples: Hist Bark used to give 100% dodge chance and the Salvation set gave like 150K weapon damage to the exploiters.
*I will be very surprised if there aren't any active exploits/super OP sets around.
In MMOs there is always the possibility that something is broken.
*I will be very surprised if there aren't any active exploits/super OP sets around.
In MMOs there is always the possibility that something is broken.
Dusk_Coven wrote: »Whether it's cheating or not, this makes PvP ridiculous. If it's not cheating they are exploiting ZOS's incompetency in balancing skills and gear for PvP.
Either reboot PvP with a reduced skill/gear set, or just end open world PvP and move all PvP into BG with proper leagues. That would also get rid of Cyro AP Boosting because there wouldn't be Cyrodiil PvP anymore and ZOS wouldn't have to do anything about it, not that they're doing anything about it anyway.
Yeah, the skill gap in ESO (especially in PvP) is insanely huge.VaranisArano wrote: »That's a Learn2Play issue.
Not necessarily a gear or a balance issue (though it can be).
loosely_human wrote: »Heavy armor meta must die.
Lol most of those “unkillable” players are wearing medium, they just know what they are doing
Ok now PC NA each week it gets worse.
Now I know some of these players are really that good, but to many have found a way to lets say adjust things in their favor.
So now there used to be 1 or 2 players ran around no body could kill but they couldn't kill anyone either.
But, now, big change, these peeps run around kill anyone they choose, almost, and just keep on without dying.
Anyone else notice this ?
Everyone should be killable, especially when 5 or even 10 people can't do any dmg.
Something smells IMO.
It's especially suicidal to chase such players if you are using a build intended for medium/large group play, since such builds tend to lack many of the tools essential in 1v1/1vX situations - usually being deficient in one or more of the following departments: decent burst, strong heals, self buffs, mobility, mitigation.
paul.olesonb14_ESO wrote: »Cygemai_Hlervu wrote: »I've met several guys like the ones you describe, OP.. They just run from the entire squad after them around a farm tower's second floor, then they run upstairs to the roof, jump off back to the second floor and the merry-go-round repeats. I remember I was staying near a farm flag watching that chase and catch game and could not understand why didn't that runner simply run away or fall and respawn, I could not understand the point because that continued for quite a long time. Then I got bored, walked inside and upstairs to the roof. As soon as that guy came I just transformed into a werewolf and feared him - my squad killed him in a second. I've always been doing that since that time without waiting for my mates to kill such a runner - if I see the guy does not escape, I just go there and fear him, then he falls in a second. But still the reasons of those guys' behavior is out of my comprehension. It's so.. pointless.
You will also see them in the battlegrounds, literally unkillable but can 3-shot you, not sure how that is balanced... Pretty sure it's some sort of exploit/lag hack or something.
Or maybe the people who cannot kill the 1 guy are unskilled and need to get better at the game
Against a mid-to-large sized, highly skilled and well organized (Discord/TS) group, even the most "indestructible" 1vXers and "unkillable" PvP tanks end up deleted in mere second, unless they can somehow escape their otherwise inevitable doom.VaranisArano wrote: »The goal for group players is to get that whiny "You zerged me!" whisper.
Like, yeah, you took on a group who knows how to work together. What did you expect, us to line up for our individual dueling appointments?